summaryrefslogblamecommitdiff
path: root/src/map/npc_chat.c
blob: c0a965e9dcb6c5d73f15c0712013960d73dd9e09 (plain) (tree)
1
2
3
4
5
6
7
8
9




                                                          

                             

                              
                             
 


                                          
                                
 
                                             
 




                   
 

















                                                                      
                                                         




                                                                    
                                                                 


                                    
  

















                                                                   
                                                                          
                        




                                 

  
                                                                                 
                      



                                 

  
  







                                                                      
                  

                                   







                                            
                                                        
 



                              




                                                                   
































                                                                                          






                                                         
                                                            
 























                                                                 






                                                         
                                                              
 




























                                                                 




                            
                                                          
 











































                                                                 


   
                             
   






















                                                                                                      




                               
                                                                                                 
 








                                                                         



                                                                 
                


                                                              
                                           
 











                                                                 




                                                                     
                                                   
 

















































                                                                                                                   

 

                                                          
                                               
 







                                                                              

 
                                                 
 





                                                                    
 
 
                                                   
 





                                                                    
 
 
                                               
 





                                                                    

 
                     
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifdef PCRE_SUPPORT

#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"

#include "mob.h" // struct mob_data
#include "npc.h" // struct npc_data
#include "pc.h" // struct map_session_data
#include "script.h" // set_var()

#include "../../3rdparty/pcre/include/pcre.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>


/**
 *  Written by MouseJstr in a vision... (2/21/2005)
 *
 *  This allows you to make npc listen for spoken text (global
 *  messages) and pattern match against that spoken text using perl
 *  regular expressions.
 *
 *  Please feel free to copy this code into your own personal ragnarok
 *  servers or distributions but please leave my name.  Also, please
 *  wait until I've put it into the main eA branch which means I
 *  believe it is ready for distribution.
 *
 *  So, how do people use this?
 *
 *  The first and most important function is defpattern
 *
 *    defpattern 1, "[^:]+: (.*) loves (.*)", "label";
 *
 *  this defines a new pattern in set 1 using perl syntax
 *    (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm)
 *  and tells it to jump to the supplied label when the pattern
 *  is matched.
 *
 *  each of the matched Groups will result in a variable being
 *  set ($@p1$ through $@p9$  with $@p0$ being the entire string)
 *  before the script gets executed.
 *
 *    activatepset 1;
 *
 *  This activates a set of patterns.. You can have many pattern
 *  sets defined and many active all at once.  This feature allows
 *  you to set up "conversations" and ever changing expectations of
 *  the pattern matcher
 *
 *    deactivatepset 1;
 *
 *  turns off a pattern set;
 *
 *    deactivatepset -1;
 *
 *  turns off ALL pattern sets;
 *
 *    deletepset 1;
 *
 *  deletes a pset
 */

/* Structure containing all info associated with a single pattern block */
struct pcrematch_entry {
    struct pcrematch_entry *next;
    char *pattern;
    pcre *pcre_;
    pcre_extra *pcre_extra_;
    char *label;
};

/* A set of patterns that can be activated and deactived with a single command */
struct pcrematch_set {
    struct pcrematch_set *prev;
    struct pcrematch_set *next;
    struct pcrematch_entry *head;
    int setid;
};

/*
 * Entire data structure hung off a NPC
 *
 * The reason I have done it this way (a void * in npc_data and then
 * this) was to reduce the number of patches that needed to be applied
 * to a ragnarok distribution to bring this code online.  I
 * also wanted people to be able to grab this one file to get updates
 * without having to do a large number of changes.
 */
struct npc_parse {
    struct pcrematch_set *active;
    struct pcrematch_set *inactive;
};


/**
 * delete everythign associated with a entry
 *
 * This does NOT do the list management
 */
void finalize_pcrematch_entry(struct pcrematch_entry *e)
{
    pcre_free(e->pcre_);
    pcre_free(e->pcre_extra_);
    aFree(e->pattern);
    aFree(e->label);
}

/**
 * Lookup (and possibly create) a new set of patterns by the set id
 */
static struct pcrematch_set *lookup_pcreset(struct npc_data *nd, int setid) {
    struct pcrematch_set *pcreset;
    struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
    if (npcParse == NULL)
        nd->chatdb = npcParse = (struct npc_parse *) aCalloc(sizeof(struct npc_parse), 1);

    pcreset = npcParse->active;

    while (pcreset != NULL) {
        if (pcreset->setid == setid)
            break;
        pcreset = pcreset->next;
    }
    if (pcreset == NULL)
        pcreset = npcParse->inactive;

    while (pcreset != NULL) {
        if (pcreset->setid == setid)
            break;
        pcreset = pcreset->next;
    }

    if (pcreset == NULL) {
        pcreset = (struct pcrematch_set *) aCalloc(sizeof(struct pcrematch_set), 1);
        pcreset->next = npcParse->inactive;
        if (pcreset->next != NULL)
            pcreset->next->prev = pcreset;
        pcreset->prev = 0;
        npcParse->inactive = pcreset;
        pcreset->setid = setid;
    }

    return pcreset;
}

/**
 * activate a set of patterns.
 *
 * if the setid does not exist, this will silently return
 */
static void activate_pcreset(struct npc_data *nd, int setid)
{
    struct pcrematch_set *pcreset;
    struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
    if (npcParse == NULL)
        return; // Nothing to activate...
    pcreset = npcParse->inactive;
    while (pcreset != NULL) {
        if (pcreset->setid == setid)
            break;
        pcreset = pcreset->next;
    }
    if (pcreset == NULL)
        return; // not in inactive list
    if (pcreset->next != NULL)
        pcreset->next->prev = pcreset->prev;
    if (pcreset->prev != NULL)
        pcreset->prev->next = pcreset->next;
    else
        npcParse->inactive = pcreset->next;

    pcreset->prev = NULL;
    pcreset->next = npcParse->active;
    if (pcreset->next != NULL)
        pcreset->next->prev = pcreset;
    npcParse->active = pcreset;
}

/**
 * deactivate a set of patterns.
 *
 * if the setid does not exist, this will silently return
 */
static void deactivate_pcreset(struct npc_data *nd, int setid)
{
    struct pcrematch_set *pcreset;
    struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
    if (npcParse == NULL)
        return; // Nothing to deactivate...
    if (setid == -1) {
        while (npcParse->active != NULL)
            deactivate_pcreset(nd, npcParse->active->setid);
        return;
    }
    pcreset = npcParse->active;
    while (pcreset != NULL) {
        if (pcreset->setid == setid)
            break;
        pcreset = pcreset->next;
    }
    if (pcreset == NULL)
        return; // not in active list
    if (pcreset->next != NULL)
        pcreset->next->prev = pcreset->prev;
    if (pcreset->prev != NULL)
        pcreset->prev->next = pcreset->next;
    else
        npcParse->active = pcreset->next;

    pcreset->prev = NULL;
    pcreset->next = npcParse->inactive;
    if (pcreset->next != NULL)
        pcreset->next->prev = pcreset;
    npcParse->inactive = pcreset;
}

/**
 * delete a set of patterns.
 */
static void delete_pcreset(struct npc_data *nd, int setid)
{
    int active = 1;
    struct pcrematch_set *pcreset;
    struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
    if (npcParse == NULL)
        return; // Nothing to deactivate...
    pcreset = npcParse->active;
    while (pcreset != NULL) {
        if (pcreset->setid == setid)
            break;
        pcreset = pcreset->next;
    }
    if (pcreset == NULL) {
        active = 0;
        pcreset = npcParse->inactive;
        while (pcreset != NULL) {
            if (pcreset->setid == setid)
                break;
            pcreset = pcreset->next;
        }
    }
    if (pcreset == NULL)
        return;

    if (pcreset->next != NULL)
        pcreset->next->prev = pcreset->prev;
    if (pcreset->prev != NULL)
        pcreset->prev->next = pcreset->next;

    if (active)
        npcParse->active = pcreset->next;
    else
        npcParse->inactive = pcreset->next;

    pcreset->prev = NULL;
    pcreset->next = NULL;

    while (pcreset->head) {
        struct pcrematch_entry *n = pcreset->head->next;
        finalize_pcrematch_entry(pcreset->head);
        aFree(pcreset->head); // Cleanin' the last ones.. [Lance]
        pcreset->head = n;
    }

    aFree(pcreset);
}

/**
 * create a new pattern entry
 */
static struct pcrematch_entry *create_pcrematch_entry(struct pcrematch_set *set) {
    struct pcrematch_entry *e = (struct pcrematch_entry *) aCalloc(sizeof(struct pcrematch_entry), 1);
    struct pcrematch_entry *last = set->head;

    // Normally we would have just stuck it at the end of the list but
    // this doesn't sink up with peoples usage pattern.  They wanted
    // the items defined first to have a higher priority then the
    // items defined later. as a result, we have to do some work up front.

    /*  if we are the first pattern, stick us at the end */
    if (last == NULL) {
        set->head = e;
        return e;
    }

    /* Look for the last entry */
    while (last->next != NULL)
        last = last->next;

    last->next = e;
    e->next = NULL;

    return e;
}

/**
 * define/compile a new pattern
 */
void npc_chat_def_pattern(struct npc_data *nd, int setid, const char *pattern, const char *label)
{
    const char *err;
    int erroff;

    struct pcrematch_set *s = lookup_pcreset(nd, setid);
    struct pcrematch_entry *e = create_pcrematch_entry(s);
    e->pattern = aStrdup(pattern);
    e->label = aStrdup(label);
    e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL);
    e->pcre_extra_ = pcre_study(e->pcre_, 0, &err);
}

/**
 * Delete everything associated with a NPC concerning the pattern
 * matching code
 *
 * this could be more efficent but.. how often do you do this?
 */
void npc_chat_finalize(struct npc_data *nd)
{
    struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
    if (npcParse == NULL)
        return;

    while (npcParse->active)
        delete_pcreset(nd, npcParse->active->setid);

    while (npcParse->inactive)
        delete_pcreset(nd, npcParse->inactive->setid);

    // Additional cleaning up [Lance]
    aFree(npcParse);
}

/**
 * Handler called whenever a global message is spoken in a NPC's area
 */
int npc_chat_sub(struct block_list *bl, va_list ap)
{
    struct npc_data *nd = (struct npc_data *) bl;
    struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
    char *msg;
    int len, i;
    struct map_session_data *sd;
    struct npc_label_list *lst;
    struct pcrematch_set *pcreset;
    struct pcrematch_entry *e;

    // Not interested in anything you might have to say...
    if (npcParse == NULL || npcParse->active == NULL)
        return 0;

    msg = va_arg(ap,char *);
    len = va_arg(ap,int);
    sd = va_arg(ap,struct map_session_data *);

    // iterate across all active sets
    for (pcreset = npcParse->active; pcreset != NULL; pcreset = pcreset->next) {
        // interate across all patterns in that set
        for (e = pcreset->head; e != NULL; e = e->next) {
            int offsets[2*10 + 10]; // 1/3 reserved for temp space requred by pcre_exec

            // perform pattern match
            int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0, 0, offsets, ARRAYLENGTH(offsets));
            if (r > 0) {
                // save out the matched strings
                for (i = 0; i < r; i++) {
                    char var[6], val[255];
                    snprintf(var, sizeof(var), "$@p%i$", i);
                    pcre_copy_substring(msg, offsets, r, i, val, sizeof(val));
                    set_var(sd, var, val);
                }

                // find the target label.. this sucks..
                lst = nd->u.scr.label_list;
                ARR_FIND(0, nd->u.scr.label_list_num, i, strncmp(lst[i].name, e->label, sizeof(lst[i].name)) == 0);
                if (i == nd->u.scr.label_list_num) {
                    ShowWarning("Unable to find label: %s\n", e->label);
                    return 0;
                }

                // run the npc script
                run_script(nd->u.scr.script,lst[i].pos,sd->bl.id,nd->bl.id);
                return 0;
            }
        }
    }

    return 0;
}

// Various script builtins used to support these functions

int buildin_defpattern(struct script_state *st)
{
    int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
    const char *pattern = conv_str(st,& (st->stack->stack_data[st->start+3]));
    const char *label = conv_str(st,& (st->stack->stack_data[st->start+4]));
    struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);

    npc_chat_def_pattern(nd, setid, pattern, label);

    return 0;
}

int buildin_activatepset(struct script_state *st)
{
    int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
    struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);

    activate_pcreset(nd, setid);

    return 0;
}

int buildin_deactivatepset(struct script_state *st)
{
    int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
    struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);

    deactivate_pcreset(nd, setid);

    return 0;
}

int buildin_deletepset(struct script_state *st)
{
    int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
    struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);

    delete_pcreset(nd, setid);

    return 0;
}

#endif //PCRE_SUPPORT