summaryrefslogblamecommitdiff
path: root/src/map/npc.c
blob: 941eec4c8026e5bf13a60ec7023fcad132378534 (plain) (tree)
1
2
3
4
5
6
7
8
9
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595




                                                          


                   
 
                                 





















                              


























































                                                                                



                                                        

                                                                   





























                                                                                                                                                   

                                                                              





























                                                                                                                                                             














                                                                 








                                                                          



























































































































































































































































































































































































































                                                                                                                                    
 















































































































































                                                                                                             

                                     






                                         


                                                       
                              
































                                                                                                                                             




























































































































                                                                                                            
                                             
                                                        

                                                      

                                
                                                                                                     








                                                                                 
                                                                                      
 
                                                                 











































































































                                                                                                                                            






                                                                  
                        










































                                                              

                                                                                           







                                      

















































                                                                                 
                                                       




































                                                                                           
















                                                                   


                                                               


                                                                                    






































































































































                                                                                                                                       
                                                     











































                                                                                                 

                                
                                       
                                              













                                                                                                  

                                                                       


















































                                                                                                                                     
                                       




































































                                                                                        
                                   


                       
                           


























                                                                                              
                                                             


                         
                                           

























































































                                                                                  
              
                                                                           







































                                                                                        


                              
                         


















                                                                  
                                          


























                                                                                 



                                                                                                                  
                                              
                 





























































                                                                                                                                             
                                                 



                                   

                      













                                                                                                      


                                         

                                                         
                       


                                                                                                                 

                                          


















































































                                                                                                     
                                                                      

















                                                                                                                      
                                          






                                     
                    



































                                                                                                   
                                                                              













                                                                                                  
                                                                                            




























                                                                                                   


                                             








                                  

                           
                                       
                                     




































                                                                                                                                                                                                       
                                 


























                                                                                                           
                                                                                      










                                                                           

                                                      











                                                                                                                                        
                                                                                                                       

                                                                       








































                                                                                                                              















































































                                                                                       
































                                                                                                                               
                                                                      












                                                                                    
                                                                 














                                                                                                      

                                                            
                                                    

                                      























                                                                   
                                                





                                                                                                            
                      





                                                          
                                          


                                     
                                                   


                                                                               
                                                                                                                      

















































                                                                                                                                                                                               



                                                                                   



                                                           

                                                                                    


                                                        

                                                                          




























































                                                                                                   
                                          













                                                                                  
                                                  








































































































































































































































                                                                                                                                                                 
                                                    


























































































































































                                                                                                                                                                                
                                














































                                                                                                                                     













                                                                
                                























                                                                                   
                                                                           












































                                                                                                                     
 
























                                                                                                                                                                 
                                                                 


























































                                                                                                          
                                                   



                                                                                 





                                                                                             
                                              
                                                                   































                                                                                                                   
                                                      















































                                                                                               
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>

#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/grfio.h"
#include "../common/showmsg.h"
#include "../common/ers.h"
#include "../common/db.h"
#include "map.h"
#include "log.h"
#include "npc.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "status.h"
#include "itemdb.h"
#include "script.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "skill.h"
#include "unit.h"


struct npc_src_list {
	struct npc_src_list * next;
//	struct npc_src_list * prev; //[Shinomori]
	char name[4];
};

static struct npc_src_list *npc_src_first=NULL;
static struct npc_src_list *npc_src_last=NULL;
static int npc_id=START_NPC_NUM;
static int npc_warp=0;
static int npc_shop=0;
static int npc_script=0;
static int npc_mob=0;
static int npc_delay_mob=0;
static int npc_cache_mob=0;
char *current_file = NULL;
int npc_get_new_npc_id(void){ return npc_id++; }

static struct dbt *ev_db;
static struct dbt *npcname_db;

struct event_data {
	struct npc_data *nd;
	int pos;
};
static struct tm ev_tm_b;	// ���v�C�x���g�p

static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]

//For holding the view data of npc classes. [Skotlex]
static struct view_data npc_viewdb[MAX_NPC_CLASS];

static struct
{	//Holds pointers to the commonly executed scripts for speedup. [Skotlex]
	struct npc_data *nd;
	struct event_data *event[UCHAR_MAX];
	unsigned char *event_name[UCHAR_MAX];
	unsigned char event_count;
} script_event[NPCE_MAX];

struct view_data* npc_get_viewdata(int class_)
{	//Returns the viewdata for normal npc classes.
	if (class_ == INVISIBLE_CLASS)
		return &npc_viewdb[0];
	if (npcdb_checkid(class_) || class_ == WARP_CLASS)
		return &npc_viewdb[class_];
	return NULL;
}
/*==========================================
 * NPC�̖�����/�L����
 * npc_enable
 * npc_enable_sub �L������OnTouch�C�x���g�����s
 *------------------------------------------
 */
int npc_enable_sub( struct block_list *bl, va_list ap )
{
	struct map_session_data *sd;
	struct npc_data *nd;

	nullpo_retr(0, bl);
	nullpo_retr(0, ap);
	nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
	if(bl->type == BL_PC && (sd=(struct map_session_data *)bl))
	{
		char name[50]; // need 24 + 9 for the "::OnTouch"

		if (nd->sc.option&OPTION_INVISIBLE)	// �������������
			return 1;

		if(sd->areanpc_id==nd->bl.id)
			return 1;
		sd->areanpc_id=nd->bl.id;

		snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
		npc_event(sd,name,0);
	}
	//aFree(name);
	return 0;
}
int npc_enable(const char *name,int flag)
{
	struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name);
	if (nd==NULL)
		return 0;

	if (flag&1)
		nd->sc.option&=~OPTION_INVISIBLE;
	else if (flag&2)
		nd->sc.option&=~OPTION_HIDE;
	else if (flag&4)
		nd->sc.option|= OPTION_HIDE;
	else	//Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
		nd->sc.option|= OPTION_INVISIBLE;

	if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS)
	{	//Client won't display option changes for these classes [Toms]
		if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
			clif_clearchar(&nd->bl, 0);
		else
			clif_spawn(&nd->bl);
	} else
		clif_changeoption(&nd->bl);
		
	if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
		map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);

	return 0;
}

/*==========================================
 * NPC�𖼑O�ŒT��
 *------------------------------------------
 */
struct npc_data* npc_name2id(const char *name)
{
	return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
}

/*==========================================
 * �C�x���g�L���[�̃C�x���g����
 *------------------------------------------
 */
int npc_event_dequeue(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	if(sd->npc_id)
	{	//Current script is aborted.
		if(sd->state.using_fake_npc){
			clif_clearchar_id(sd->npc_id, 0, sd->fd);
			sd->state.using_fake_npc = 0;
		}
		if (sd->st) {
			sd->st->pos = -1;
			script_free_stack(sd->st->stack);
			aFree(sd->st);
			sd->st = NULL;
		}
		sd->npc_id = 0;
	}

	if (!sd->eventqueue[0][0])
		return 0; //Nothing to dequeue

	if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
	{	//Failed to dequeue, couldn't set a timer.
		ShowWarning("npc_event_dequeue: event timer is full !\n");
		return 0;
	}
	//Event dequeued successfully, shift other elements.
	memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
	sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
	return 1;
}

/*==========================================
 * �C�x���g�̒x�����s
 *------------------------------------------
 */
int npc_event_timer(int tid,unsigned int tick,int id,int data)
{
	unsigned char *eventname = (unsigned char *)data;
	struct event_data *ev = strdb_get(ev_db,eventname);
	struct npc_data *nd;
	struct map_session_data *sd=map_id2sd(id);
	size_t i;

	if((ev==NULL || (nd=ev->nd)==NULL))
	{
		if(battle_config.error_log)
			ShowWarning("npc_event: event not found [%s]\n",eventname);
	}
	else
	{
		for(i=0;i<MAX_EVENTTIMER;i++) {
			if( nd->eventtimer[i]==tid ) {
				nd->eventtimer[i]=-1;
				npc_event(sd,eventname,0); // sd NULL check is within
				break;
			}
		}
		if(i==MAX_EVENTTIMER && battle_config.error_log)
			ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname);
	}

	aFree(eventname);
	return 0;
}

int npc_timer_event(const unsigned char *eventname)	// Added by RoVeRT
{
	struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
	struct npc_data *nd;
//	int xs,ys;

	if((ev==NULL || (nd=ev->nd)==NULL)){
		ShowWarning("npc_timer_event: event not found [%s]\n",eventname);
		return 0;
	}

	run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);

	return 0;
}
/*
int npc_timer_sub_sub(DBKey key,void *data,va_list ap)	// Added by RoVeRT
{
	char *p=(char *)key;
	struct event_data *ev=(struct event_data *)data;
	int *c=va_arg(ap,int *);
	int tick=0,ctick=gettick();
	char temp[10];
	char event[100];

	if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
		sscanf(&p[9],"%s",temp);
		tick=atoi(temp);

		strcpy( event, ev->nd->name);
		strcat( event, p);

		if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
			npc_timer_event(event);
			ev->nd->lastaction = ctick;
		}
	}
	return 0;
}

int npc_timer_sub(DBKey key,void *data,va_list ap)	// Added by RoVeRT
{
	struct npc_data *nd=(struct npc_data*)data;

	if(nd->timer == -1)
		return 0;

	sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);

	return 0;
}

int npc_timer(int tid,unsigned int tick,int id,int data)	// Added by RoVeRT
{
	npcname_db->foreach(npcname_db,npc_timer_sub);

	aFree((void*)data);
	return 0;
}*/
/*==========================================
 * �C�x���g�p���x���̃G�N�X�|�[�g
 * npc_parse_script->strdb_foreach����Ă΂��
 *------------------------------------------
 */
int npc_event_export(char *lname,void *data,va_list ap)
{
	int pos=(int)data;
	struct npc_data *nd=va_arg(ap,struct npc_data *);

	if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
		struct event_data *ev;
		unsigned char buf[51];
		char *p=strchr(lname,':');
		// �G�N�X�|�[�g�����
		ev=(struct event_data *) aMalloc(sizeof(struct event_data));
		if (ev==NULL) {
			ShowFatalError("npc_event_export: out of memory !\n");
			exit(1);
		}else if (p==NULL || (p-lname)>NAME_LENGTH) {
			ShowFatalError("npc_event_export: label name error !\n");
			exit(1);
		}else{
			ev->nd=nd;
			ev->pos=pos;
			*p='\0';
			sprintf(buf,"%s::%s",nd->exname,lname);
			*p=':';
			strdb_put(ev_db,buf,ev);
		}
	}
	return 0;
}

int npc_event_sub(struct map_session_data *, struct event_data *, const unsigned char *); //[Lance]
/*==========================================
 * �S��NPC��On*�C�x���g���s
 *------------------------------------------
 */
int npc_event_doall_sub(DBKey key,void *data,va_list ap)
{
	unsigned char*p = key.str;
	struct event_data *ev;
	int *c;
	int rid;
	unsigned char *name;

	ev=(struct event_data *)data;
	c=va_arg(ap,int *);
	name=va_arg(ap,unsigned char *);
	rid=va_arg(ap, int);

	if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
		if(rid)
			npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str);
		else
			run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
		(*c)++;
	}

	return 0;
}
int npc_event_doall(const unsigned char *name)
{
	int c=0;
	unsigned char buf[64]="::";

	strncpy(buf+2,name,62);
	ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
	return c;
}
int npc_event_doall_id(const unsigned char *name, int rid)
{
	int c=0;
	unsigned char buf[64]="::";

	strncpy(buf+2,name,62);
	ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
	return c;
}

int npc_event_do_sub(DBKey key,void *data,va_list ap)
{
	unsigned char *p = key.str;
	struct event_data *ev;
	int *c;
	const unsigned char *name;

	nullpo_retr(0, ev=(struct event_data *)data);
	nullpo_retr(0, ap);
	nullpo_retr(0, c=va_arg(ap,int *));

	name=va_arg(ap,const unsigned char *);

	if (p && strcmpi(name,p)==0 ) {
		run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
		(*c)++;
	}

	return 0;
}
int npc_event_do(const unsigned char *name)
{
	int c=0;

	if (*name==':' && name[1]==':') {
		return npc_event_doall(name+2);
	}

	ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
	return c;
}

/*==========================================
 * ���v�C�x���g���s
 *------------------------------------------
 */
int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
{
	time_t timer;
	struct tm *t;
	char buf[64];
        char *day="";
	int c=0;

	time(&timer);
	t=localtime(&timer);

        switch (t->tm_wday) {
	case 0: day = "Sun"; break;
	case 1: day = "Mon"; break;
	case 2: day = "Tue"; break;
	case 3: day = "Wed"; break;
	case 4: day = "Thu"; break;
	case 5: day = "Fri"; break;
	case 6: day = "Sat"; break;
	}

	if (t->tm_min != ev_tm_b.tm_min ) {
		sprintf(buf,"OnMinute%02d",t->tm_min);
		c+=npc_event_doall(buf);
		sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
		c+=npc_event_doall(buf);
		sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
		c+=npc_event_doall(buf);
	}
	if (t->tm_hour!= ev_tm_b.tm_hour) {
		sprintf(buf,"OnHour%02d",t->tm_hour);
		c+=npc_event_doall(buf);
	}
	if (t->tm_mday!= ev_tm_b.tm_mday) {
		sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
		c+=npc_event_doall(buf);
	}
	memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
	return c;
}
/*==========================================
 * OnInit�C�x���g���s(&���v�C�x���g�J�n)
 *------------------------------------------
 */
int npc_event_do_oninit(void)
{
//	int c = npc_event_doall("OnInit");
	ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
	CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));

	add_timer_interval(gettick()+100,
		npc_event_do_clock,0,0,1000);

	return 0;
}
/*==========================================
 * OnTimer NPC event - by RoVeRT
 *------------------------------------------
 */
int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
{
	int i;
	unsigned char *evname;
	
	for(i=0;i<MAX_EVENTTIMER;i++)
		if( nd->eventtimer[i]==-1 )
			break;
	if(i<MAX_EVENTTIMER){
		if (!strdb_get(ev_db,(unsigned char*)name)) {
			if (battle_config.error_log)
				ShowError("npc_addeventimer: Event %s does not exists.\n", name);
			return 1; //Event does not exists!
		}
		evname =(unsigned char *) aMallocA(NAME_LENGTH*sizeof(char));
		if(evname==NULL){
			ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1);
		}
		memcpy(evname,name,NAME_LENGTH-1);
		evname[NAME_LENGTH-1] = '\0';
		nd->eventtimer[i]=add_timer(gettick()+tick,
			npc_event_timer,nd->bl.id,(int)evname);
	}else
		ShowWarning("npc_addtimer: event timer is full !\n");

	return 0;
}

int npc_deleventtimer(struct npc_data *nd,const unsigned char *name)
{
	int i;
	for(i=0;i<MAX_EVENTTIMER;i++)
		if( nd->eventtimer[i]!=-1 && strcmp(
			(unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
				delete_timer(nd->eventtimer[i],npc_event_timer);
				nd->eventtimer[i]=-1;
				break;
		}

	return 0;
}

int npc_cleareventtimer(struct npc_data *nd)
{
	int i;
	for(i=0;i<MAX_EVENTTIMER;i++)
		if( nd->eventtimer[i]!=-1 ){
			delete_timer(nd->eventtimer[i],npc_event_timer);
			nd->eventtimer[i]=-1;
		}

	return 0;
}

int npc_do_ontimer_sub(DBKey key,void *data,va_list ap)
{
	unsigned char *p = key.str;
	struct event_data *ev = (struct event_data *)data;
	int *c = va_arg(ap,int *);
//	struct map_session_data *sd=va_arg(ap,struct map_session_data *);
	int option = va_arg(ap,int);
	int tick = 0;
	char temp[10];
	char event[50];

	if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
		sscanf(&p[9], "%s", temp);
		tick = atoi(temp);

		strcpy(event, ev->nd->name);
		strcat(event, p);

		if (option!=0) {
			npc_addeventtimer(ev->nd, tick, event);
		} else {
			npc_deleventtimer(ev->nd, event);
		}
	}
	return 0;
}
int npc_do_ontimer(int npc_id, int option)
{
	ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
	return 0;
}
/*==========================================
 * �^�C�}�[�C�x���g�p���x���̎�荞��
 * npc_parse_script->strdb_foreach����Ă΂��
 *------------------------------------------
 */
int npc_timerevent_import(char *lname,void *data,va_list ap)
{
	int pos=(int)data;
	struct npc_data *nd=va_arg(ap,struct npc_data *);
	int t=0,i=0;

	if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
		// �^�C�}�[�C�x���g
		struct npc_timerevent_list *te=nd->u.scr.timer_event;
		int j,i=nd->u.scr.timeramount;
		if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
		else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
		if(te==NULL){
			ShowFatalError("npc_timerevent_import: out of memory !\n");
			exit(1);
		}
		for(j=0;j<i;j++){
			if(te[j].timer>t){
				memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
				break;
			}
		}
		te[j].timer=t;
		te[j].pos=pos;
		nd->u.scr.timer_event=te;
		nd->u.scr.timeramount++;
	}
	return 0;
}
struct timer_event_data {
	int rid; //Attached player for this timer.
	int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
	int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
	unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
};

/*==========================================
 * �^�C�}�[�C�x���g���s
 *------------------------------------------
 */
int npc_timerevent(int tid,unsigned int tick,int id,int data)
{
	int next,t,old_rid,old_timer;
	unsigned int old_tick;
	struct npc_data* nd=(struct npc_data *)map_id2bl(id);
	struct npc_timerevent_list *te;
	struct timer_event_data *ted = (struct timer_event_data*)data;
	struct map_session_data *sd=NULL;

	if( nd==NULL ){
		ShowError("npc_timerevent: NPC not found??\n");
		return 0;
	}
	if (ted->rid) {
		sd = map_id2sd(ted->rid);
		if (!sd) {
			if(battle_config.error_log)
				ShowError("npc_timerevent: Attached player not found.\n");
			ers_free(timer_event_ers, ted);
			return 0;
		}
	}
	old_rid = nd->u.scr.rid; //To restore it later.
	nd->u.scr.rid = sd?sd->bl.id:0;
	
	old_tick = nd->u.scr.timertick;
	nd->u.scr.timertick=ted->otick;
	te=nd->u.scr.timer_event+ ted->next;
	
	old_timer = nd->u.scr.timer;
	t = nd->u.scr.timer=ted->time;
	ted->next++;
	
	if( nd->u.scr.timeramount> ted->next){
		next= nd->u.scr.timer_event[ ted->next ].timer
			- nd->u.scr.timer_event[ ted->next-1 ].timer;
		ted->time+=next;
		if (sd)
			sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
		else
			nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
	} else {
		if (sd)
			sd->npc_timer_id = -1;
		else
			nd->u.scr.timerid = -1;
		ers_free(timer_event_ers, ted);
	}
	run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
	//Restore previous data, only if this timer is a player-attached one.
	if (sd) {
		nd->u.scr.rid = old_rid;
		nd->u.scr.timer = old_timer;
		nd->u.scr.timertick = old_tick;
	}
	return 0;
}
/*==========================================
 * �^�C�}�[�C�x���g�J�n
 *------------------------------------------
 */
int npc_timerevent_start(struct npc_data *nd, int rid)
{
	int j,n, next;
	struct map_session_data *sd=NULL; //Player to whom script is attached.
	struct timer_event_data *ted;
		
	nullpo_retr(0, nd);

	n=nd->u.scr.timeramount;
	if( n==0 )
		return 0;

	for(j=0;j<n;j++){
		if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
			break;
	}
	if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
		return 0;
	if (nd->u.scr.rid > 0) {
		//Try to attach timer to this player.
		sd = map_id2sd(nd->u.scr.rid);
		if (!sd) {
			if(battle_config.error_log)
				ShowError("npc_timerevent_start: Attached player not found!\n");
			return 1;
		}
	}
	//Check if timer is already started.
	if (sd) {
		if (sd->npc_timer_id != -1)
			return 0;
	} else if (nd->u.scr.timerid != -1)
		return 0;
		
	ted = ers_alloc(timer_event_ers, struct timer_event_data);
	ted->next = j;
	nd->u.scr.timertick=ted->otick=gettick();

	//Attach only the player if attachplayerrid was used.
	ted->rid = sd?sd->bl.id:0;

// Do not store it to make way to two types of timers: globals and personals.	
//	if (rid >= 0) nd->u.scr.rid=rid;	// changed to: attaching to given rid by default [Shinomori]
	// if rid is less than 0 leave it unchanged [celest]

	next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
	ted->time = nd->u.scr.timer_event[j].timer;
	if (sd)
		sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
	else
		nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
	return 0;
}
/*==========================================
 * �^�C�}�[�C�x���g�I��
 *------------------------------------------
 */
int npc_timerevent_stop(struct npc_data *nd)
{
	struct map_session_data *sd =NULL;
	struct TimerData *td = NULL;
	int *tid;
	nullpo_retr(0, nd);
	if (nd->u.scr.rid) {
		sd = map_id2sd(nd->u.scr.rid);
		if (!sd) {
			if(battle_config.error_log)
				ShowError("npc_timerevent_stop: Attached player not found!\n");
			return 1;
		}
	}
	
	tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
	
	if (*tid == -1) //Nothing to stop
		return 0;
	td = get_timer(*tid);
	if (td && td->data) 
		ers_free(timer_event_ers, (struct event_timer_data*)td->data);
	delete_timer(*tid,npc_timerevent);
	*tid = -1;
	//Set the timer tick to the time that has passed since the beginning of the timers and now.
	nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
//	nd->u.scr.rid = 0; //Eh? why detach?
	return 0;
}
/*==========================================
 * Aborts a running npc timer that is attached to a player.
 *------------------------------------------
 */
void npc_timerevent_quit(struct map_session_data *sd) {
	struct TimerData *td;
	struct npc_data* nd;
	struct timer_event_data *ted;
	if (sd->npc_timer_id == -1)
		return;
	td = get_timer(sd->npc_timer_id);
	if (!td) {
		sd->npc_timer_id = -1;
		return; //??
	}
	nd = (struct npc_data *)map_id2bl(td->id);
	ted = (struct timer_event_data*)td->data;
	delete_timer(sd->npc_timer_id, npc_timerevent);
	sd->npc_timer_id = -1;
	if (nd && nd->bl.type == BL_NPC)
	{	//Execute OnTimerQuit
		char buf[sizeof(nd->exname)+sizeof("::OnTimerQuit")+1];
		struct event_data *ev;
		sprintf(buf,"%s::OnTimerQuit",nd->exname);
		ev = strdb_get(ev_db,(unsigned char*)buf);
		if(ev && ev->nd != nd) {
			ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf);
			ev = NULL;
		}
		if (ev) {
			int old_rid,old_timer;
			unsigned int old_tick;
			//Set timer related info.
			old_rid = nd->u.scr.rid;
			nd->u.scr.rid = sd->bl.id;

			old_tick = nd->u.scr.timertick;
			nd->u.scr.timertick=ted->otick;

			old_timer = nd->u.scr.timer;
			nd->u.scr.timer=ted->time;
		
			//Execute label
			run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);

			//Restore previous data.
			nd->u.scr.rid = old_rid;
			nd->u.scr.timer = old_timer;
			nd->u.scr.timertick = old_tick;
		}
	}
	ers_free(timer_event_ers, ted);
}

/*==========================================
 * �^�C�}�[�l�̏���
 *------------------------------------------
 */
int npc_gettimerevent_tick(struct npc_data *nd)
{
	int tick;
	nullpo_retr(0, nd);

	tick=nd->u.scr.timer;
	if (nd->u.scr.timertick)
		tick+=DIFF_TICK(gettick(), nd->u.scr.timertick);
	return tick;
}
/*==========================================
 * �^�C�}�[�l�̐ݒ�
 *------------------------------------------
 */
int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
{
	int flag;
	struct map_session_data *sd=NULL;

	nullpo_retr(0, nd);

	if (nd->u.scr.rid) {
		sd = map_id2sd(nd->u.scr.rid);
		if (!sd) {
			if(battle_config.error_log)
				ShowError("npc_settimerevent_tick: Attached player not found!\n");
			return 1;
		}
		flag= sd->npc_timer_id != -1 ;
	} else
		flag= nd->u.scr.timerid != -1 ;

	if(flag)
		npc_timerevent_stop(nd);
	nd->u.scr.timer=newtimer;
	if(flag)
		npc_timerevent_start(nd, -1);
	return 0;
}

int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsigned char *eventname){

	if ( sd->npc_id!=0) {
		//Enqueue the event trigger.
		int i;
		for(i=0;i<MAX_EVENTQUEUE && sd->eventqueue[i][0];i++);
		
		if (i==MAX_EVENTQUEUE) {
			if (battle_config.error_log)
				ShowWarning("npc_event: event queue is full !\n");
		}else //Event enqueued.
			memcpy(sd->eventqueue[i],eventname,50);
		return 1;
	}
	if (ev->nd->sc.option&OPTION_INVISIBLE) {
		//Disabled npc, shouldn't trigger event.
		npc_event_dequeue(sd);
		return 2;
	}
	run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
	return 0;
}

/*==========================================
 * �C�x���g�^��NPC����
 *------------------------------------------
 */
int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill)
{
	struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
	struct npc_data *nd;
	int xs,ys;
	unsigned char mobevent[100];

	if (sd == NULL) {
		nullpo_info(NLP_MARK);
		return 0;
	}

	if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
		return 1;

	if (ev == NULL || (nd = ev->nd) == NULL) {
		if (mob_kill) {
			strcpy( mobevent, eventname);
			strcat( mobevent, "::OnMyMobDead");
			ev = strdb_get(ev_db, mobevent);
			if (ev == NULL || (nd = ev->nd) == NULL) {
				if (strnicmp(eventname, "GM_MONSTER",10) != 0)
					ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
				return 0;
			}
		} else {
			if (battle_config.error_log)
				ShowError("npc_event: event not found [%s]\n", eventname);
			return 0;
		}
	}

	xs=nd->u.scr.xs;
	ys=nd->u.scr.ys;
	if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) )
	{
		if (nd->bl.m >= 0) { //Non-invisible npc
		  	if (nd->bl.m != sd->bl.m )
				return 1;
			if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
				return 1;
			if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
				return 1;
		}
	}
	
	return npc_event_sub(sd,ev,eventname);
}


int npc_command_sub(DBKey key,void *data,va_list ap)
{
	const char* p = (const char*)key.str;
	struct event_data *ev=(struct event_data *)data;
	const char* npcname = va_arg(ap, const char*);
	const char* command = va_arg(ap, const char*);
	unsigned char temp[100];

	if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && strnicmp("::OnCommand",p,10)==0 ){
		sscanf(&p[11],"%s",temp);

		if (strcmp(command,temp)==0)
			run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
	}

	return 0;
}

int npc_command(struct map_session_data* sd, const char* npcname, const char* command)
{
	ev_db->foreach(ev_db, npc_command_sub, npcname, command);

	return 0;
}
/*==========================================
 * �ڐG�^��NPC����
 *------------------------------------------
 */
int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
{
	int i,f=1;
	int xs,ys;

	nullpo_retr(1, sd);

	if(sd->npc_id)
		return 1;

	for(i=0;i<map[m].npc_num;i++) {
		if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) {	// �������������
			f=0;
			continue;
		}

		switch(map[m].npc[i]->bl.subtype) {
		case WARP:
			xs=map[m].npc[i]->u.warp.xs;
			ys=map[m].npc[i]->u.warp.ys;
			break;
		case SCRIPT:
			xs=map[m].npc[i]->u.scr.xs;
			ys=map[m].npc[i]->u.scr.ys;
			break;
		default:
			continue;
		}
		if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
		   y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
			break;
	}
	if (i==map[m].npc_num) {
		if (f) {
			if (battle_config.error_log)
				ShowError("npc_touch_areanpc : some bug \n");
		}
		return 1;
	}
	switch(map[m].npc[i]->bl.subtype) {
		case WARP:
			// hidden chars cannot use warps -- is it the same for scripts too?
			if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
				(!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
				break;
			pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
			break;
		case SCRIPT:
		{
			//char *name=(char *)aCallocA(50,sizeof(char));  // fixed [Shinomori]
			char name[50]; // need 24 max + 9 for "::OnTouch"

			if(sd->areanpc_id == map[m].npc[i]->bl.id)
				return 1;
			sd->areanpc_id = map[m].npc[i]->bl.id;

			sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]

			if( npc_event(sd,name,0)>0 ) {
				pc_stop_walking(sd,1); //Make it stop walking!
				npc_click(sd,map[m].npc[i]);
			}
			//aFree(name);
			break;
		}
	}
	return 0;
}

int npc_touch_areanpc2(struct block_list *bl)
{
	int i,m=bl->m;
	int xs,ys;

	for(i=0;i<map[m].npc_num;i++) {
		if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
			continue;

		if (map[m].npc[i]->bl.subtype!=WARP)
			continue;
	
		xs=map[m].npc[i]->u.warp.xs;
		ys=map[m].npc[i]->u.warp.ys;

		if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs &&
		   bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys)
			break;
	}
	if (i==map[m].npc_num)
		return 0;
	
	xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
	if (xs < 0) // Can't warp object between map servers...
		return 0;

	if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
		return 0; //Failed to warp.

	return 1;
}

//Checks if there are any NPC on-touch objects on the given range.
//Flag determines the type of object to check for:
//&1: NPC Warps
//&2: NPCs with on-touch events.
int npc_check_areanpc(int flag,int m,int x,int y,int range)
{
	int i;
	int x0,y0,x1,y1;
	int xs,ys;

	if (range < 0) return 0;
	x0 = x-range;
	x1 = x+range;
	y0 = y-range;
	y1 = y+range;
	
	//First check for npc_cells on the range given
	if (x0 < 0) x0 = 0;
	if (y0 < 0) y0 = 0;
	if (x1 >= map[m].xs) x1 = map[m].xs-1;
	if (y1 >= map[m].ys) y1 = map[m].ys-1;
	i = 0;
	for (ys = y0; ys <= y1 && !i; ys++) {
		for(xs = x0; xs <= x1 && !i; xs++){
			if (map_getcell(m,xs,ys,CELL_CHKNPC))
				i = 1;
		}
	}
	if (!i) return 0; //No NPC_CELLs.

	//Now check for the actual NPC on said range.
	for(i=0;i<map[m].npc_num;i++) {
		if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
			continue;

		switch(map[m].npc[i]->bl.subtype) {
		case WARP:
			if (!(flag&1))
				continue;
			xs=map[m].npc[i]->u.warp.xs;
			ys=map[m].npc[i]->u.warp.ys;
			break;
		case SCRIPT:
			if (!(flag&2))
				continue;
			xs=map[m].npc[i]->u.scr.xs;
			ys=map[m].npc[i]->u.scr.ys;
			break;
		default:
			continue;
		}
		if (x1 >= map[m].npc[i]->bl.x-xs/2 && x0 < map[m].npc[i]->bl.x-xs/2+xs &&
			y1 >= map[m].npc[i]->bl.y-ys/2 && y0 < map[m].npc[i]->bl.y-ys/2+ys)
			break;
	}
	if (i==map[m].npc_num)
		return 0;

	return (map[m].npc[i]->bl.id);
}

/*==========================================
 * �߂����ǂ����̔���
 *------------------------------------------
 */
int npc_checknear2(struct map_session_data *sd,struct block_list *bl)
{
	nullpo_retr(1, sd);
	if(bl == NULL) return 1;
	
	if(sd->state.using_fake_npc && sd->npc_id == bl->id)
		return 0;

	if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
		return 0;

	if (bl->m!=sd->bl.m ||
	   bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
	   bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
		return 1;

	return 0;
}

TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl)
{
	struct npc_data *nd;

	nullpo_retr(NULL, sd);
	if(bl == NULL) return NULL;
	if(bl->type != BL_NPC) return NULL;
	nd = (TBL_NPC*)bl;

	if(sd->state.using_fake_npc && sd->npc_id == bl->id)
		return nd;

	if (nd->class_<0) //Class-less npc, enable click from anywhere.
		return nd;

	if (bl->m!=sd->bl.m ||
	   bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
	   bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
		return NULL;

	return nd;
}

/*==========================================
 * NPC�̃I�[�v���`���b�g����
 *------------------------------------------
 */
int npc_globalmessage(const char *name,const char *mes)
{
	struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
	char temp[100];

	if (!nd)
		return 0;

	snprintf(temp, sizeof temp ,"%s : %s",name,mes);
	clif_GlobalMessage(&nd->bl,temp);

	return 0;
}

/*==========================================
 * �N���b�N����NPC����
 *------------------------------------------
 */
int npc_click(struct map_session_data *sd,struct npc_data *nd)
{
	nullpo_retr(1, sd);

	if (sd->npc_id != 0) {
		if (battle_config.error_log)
			ShowError("npc_click: npc_id != 0\n");
		return 1;
	}

	if(!nd) return 1;
	if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
		return 1;
	//Hidden/Disabled npc.
	if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
		return 1;

	switch(nd->bl.subtype) {
	case SHOP:
		clif_npcbuysell(sd,nd->bl.id);
		break;
	case SCRIPT:
		run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
		break;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int npc_scriptcont(struct map_session_data *sd,int id)
{
	nullpo_retr(1, sd);

	if( id != sd->npc_id ){
		TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id);
		TBL_NPC* nd=(TBL_NPC*)map_id2bl(id);
		ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
			nd_sd?nd_sd->name:"'Unknown NPC'", sd->npc_id,
		  	nd?nd->name:"'Unknown NPC'", id);
		return 1;
	}
	
	if(id != fake_nd->bl.id) { // Not item script
		if ((npc_checknear(sd,map_id2bl(id))) == NULL){
			ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
			return 1;
		}
	}
	run_script_main(sd->st);

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int npc_buysellsel(struct map_session_data *sd,int id,int type)
{
	struct npc_data *nd;

	nullpo_retr(1, sd);

	if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
		return 1;
	
	if (nd->bl.subtype!=SHOP) {
		if (battle_config.error_log)
			ShowError("no such shop npc : %d\n",id);
		if (sd->npc_id == id)
			sd->npc_id=0;
		return 1;
	}
	if (nd->sc.option&OPTION_INVISIBLE)	// �������������
		return 1;

	sd->npc_shopid=id;
	if (type==0) {
		clif_buylist(sd,nd);
	} else {
		clif_selllist(sd);
	}
	return 0;
}

//npc_buylist for script-controlled shops.
static int npc_buylist_sub(
	struct map_session_data *sd,int n,
	unsigned short *item_list, struct npc_data *nd)
{
	unsigned char npc_ev[51];
	int i;
	int regkey = add_str("@bought_nameid");
	int regkey2 = add_str("@bought_quantity");
	sprintf(npc_ev, "%s::OnBuyItem", nd->exname);
	for(i=0;i<n;i++){
		pc_setreg(sd,regkey+(i<<24),(int)item_list[i*2+1]);
		pc_setreg(sd,regkey2+(i<<24),(int)item_list[i*2]);
	}
	npc_event(sd, npc_ev, 0);
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
{
	struct npc_data *nd;
	double z;
	int i,j,w,skill,itemamount=0,new_=0;

	nullpo_retr(3, sd);
	nullpo_retr(3, item_list);

	if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
		return 3;

	if (nd->master_nd) //Script-based shops.
		return npc_buylist_sub(sd,n,item_list,nd->master_nd);

	if (nd->bl.subtype!=SHOP)
		return 3;

	for(i=0,w=0,z=0;i<n;i++) {
		for(j=0;nd->u.shop_item[j].nameid;j++) {
			if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items
				itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
				break;
		}
		if (nd->u.shop_item[j].nameid==0)
			return 3;
		
		if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
		{	//Exploit? You can't buy more than 1 of equipment types o.O
			ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
				sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
			item_list[i*2] = 1;
		}
		if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
			z+=(double)nd->u.shop_item[j].value * item_list[i*2];
		else
			z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
		itemamount+=item_list[i*2];

		switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
		case ADDITEM_EXIST:
			break;
		case ADDITEM_NEW:
			new_++;
			break;
		case ADDITEM_OVERAMOUNT:
			return 2;
		}

		w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
	}
	if (z > (double)sd->status.zeny)
		return 1;	// zeny�s��
	if (w+sd->weight > sd->max_weight)
		return 2;	// �d�ʒ���
	if (pc_inventoryblank(sd)<new_)
		return 3;	// ��ސ�����

	//Logs (S)hopping Zeny [Lupus]
	if(log_config.zeny > 0 )
		log_zeny(sd, "S", sd, -(int)z);
	//Logs

	pc_payzeny(sd,(int)z);
	for(i=0;i<n;i++) {
		struct item item_tmp;

		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid = item_list[i*2+1];
		item_tmp.identify = 1;	// npc�̔��A�C�e���͊Ӓ�ς�

		pc_additem(sd,&item_tmp,item_list[i*2]);

		//Logs items, Bought in NPC (S)hop [Lupus]
		if(log_config.enable_logs&0x20)
			log_pick_pc(sd, "S", item_tmp.nameid, item_list[i*2], NULL);
		//Logs
	}

	//���l�o���l
	if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
		if (sd->status.skill[MC_DISCOUNT].flag != 0)
			skill = sd->status.skill[MC_DISCOUNT].flag - 2;
		if (skill > 0) {
			z = z * (double)skill * (double)battle_config.shop_exp/10000.;
			if (z < 1)
				z = 1;
			pc_gainexp(sd,NULL,0,(int)z);
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
{
	double z;
	int i,skill,itemamount=0;
	struct npc_data *nd;
	
	nullpo_retr(1, sd);
	nullpo_retr(1, item_list);

	if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
		return 1;
	nd = nd->master_nd; //For OnSell triggers.

	for(i=0,z=0;i<n;i++) {
		int nameid, idx;
		short qty;
		idx = item_list[i*2]-2;
		qty = (short)item_list[i*2+1];
		
		if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
			break;
		
		nameid=sd->status.inventory[idx].nameid;
		if (nameid == 0 || !sd->inventory_data[idx] ||
		   sd->status.inventory[idx].amount < qty)
			break;
		
		if (sd->inventory_data[idx]->flag.value_notoc)
			z+=(double)qty*sd->inventory_data[idx]->value_sell;
		else
			z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);

		if(sd->inventory_data[idx]->type == IT_PETEGG &&
			sd->status.inventory[idx].card[0] == CARD0_PET)
		{
			if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
				intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));
		}

		if(log_config.enable_logs&0x20) //Logs items, Sold to NPC (S)hop [Lupus]
			log_pick_pc(sd, "S", nameid, -qty, &sd->status.inventory[idx]);

		if(nd) {
			pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid);
			pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty);
		}
		itemamount+=qty;
		pc_delitem(sd,idx,qty,0);
	}

	if (z > MAX_ZENY) z = MAX_ZENY;

	if(log_config.zeny) //Logs (S)hopping Zeny [Lupus]
		log_zeny(sd, "S", sd, (int)z);

	pc_getzeny(sd,(int)z);
	
	if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
		if (sd->status.skill[MC_OVERCHARGE].flag != 0)
			skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
		if (skill > 0) {
			z = z * (double)skill * (double)battle_config.shop_exp/10000.;
			if (z < 1)
				z = 1;
			pc_gainexp(sd,NULL,0,(int)z);
		}
	}
		
	if(nd) {
		unsigned char npc_ev[51];
	  	sprintf(npc_ev, "%s::OnSellItem", nd->exname);
		npc_event(sd, npc_ev, 0);
	}
	
	if (i<n) {
		//Error/Exploit... of some sort. If we return 1, the client will not mark
		//any item as deleted even though a few were sold. In such a case, we
		//have no recourse but to kick them out so their inventory will refresh
		//correctly on relog. [Skotlex]
		if (i) clif_setwaitclose(sd->fd);
		return 1;
	}
	return 0;
}

int npc_remove_map(struct npc_data *nd)
{
	int m,i;
	nullpo_retr(1, nd);

	if(nd->bl.prev == NULL || nd->bl.m < 0)
		return 1; //Not assigned to a map.
  	m = nd->bl.m;
#ifdef PCRE_SUPPORT
	npc_chat_finalize(nd);
#endif
	clif_clearchar_area(&nd->bl,2);
	strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
	//Remove corresponding NPC CELLs
	if (nd->bl.subtype == WARP) {
		int j, xs, ys, x, y;
		x = nd->bl.x;
		y = nd->bl.y;
		xs = nd->u.warp.xs;
		ys = nd->u.warp.ys;

		for (i = 0; i < ys; i++) {
			for (j = 0; j < xs; j++) {
				if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
					map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
			}
		}
	}
	map_delblock(&nd->bl);
	map_deliddb(&nd->bl);
	//Remove npc from map[].npc list. [Skotlex]
	for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
	if (i >= map[m].npc_num) return 2; //failed to find it?

	map[m].npc_num--;
	for(; i<map[m].npc_num; i++)
		map[m].npc[i]=map[m].npc[i+1];
	return 0;
}

static int npc_unload_ev(DBKey key,void *data,va_list ap) {
	struct event_data *ev=(struct event_data *)data;
	unsigned char *npcname=va_arg(ap,unsigned char *);

	if(strcmp(ev->nd->exname,npcname)==0){
		db_remove(ev_db, key);
		return 1;
	}
	return 0;
}

static int npc_unload_dup_sub(DBKey key,void * data,va_list ap)
{
	struct npc_data *nd = (struct npc_data *)data;
	int src_id;

	if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT)
		return 0;

	src_id=va_arg(ap,int);
	if (nd->u.scr.src_id == src_id)
		npc_unload(nd);
	return 0;
}
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates (struct npc_data *nd)
{
	map_foreachiddb(npc_unload_dup_sub,nd->bl.id);
}

int npc_unload(struct npc_data *nd)
{
	nullpo_ret(nd);

	npc_remove_map(nd);
	map_deliddb(&nd->bl);

	if (nd->chat_id) {
		struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
		if (cd) aFree (cd);
		cd = NULL;
	}
	if (nd->bl.subtype == SCRIPT) {
		ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
		if (nd->u.scr.timerid != -1) {
			struct TimerData *td = NULL;
			td = get_timer(nd->u.scr.timerid);
			if (td && td->data) 
				ers_free(timer_event_ers, (struct event_timer_data*)td->data);
			delete_timer(nd->u.scr.timerid, npc_timerevent);
		}
		npc_cleareventtimer (nd);
		if (nd->u.scr.timer_event)
			aFree(nd->u.scr.timer_event);
		if (nd->u.scr.src_id == 0) {
			if(nd->u.scr.script) {
				script_free_code(nd->u.scr.script);
				nd->u.scr.script = NULL;
			}
			if (nd->u.scr.label_list) {
				aFree(nd->u.scr.label_list);
				nd->u.scr.label_list = NULL;
				nd->u.scr.label_list_num = 0;
			}
		}
	}
	script_stop_sleeptimers(nd->bl.id);
	aFree(nd);

	return 0;
}

//
// �������֌W
//

/*==========================================
 * �ǂݍ���npc�t�@�C���̃N���A
 *------------------------------------------
 */
void npc_clearsrcfile (void)
{
	struct npc_src_list *p = npc_src_first, *p2;

	while (p) {
		p2 = p;
		p = p->next;
		aFree(p2);
	}
	npc_src_first = NULL;
	npc_src_last = NULL;
}
/*==========================================
 * �ǂݍ���npc�t�@�C���̒lj�
 *------------------------------------------
 */
void npc_addsrcfile (char *name)
{
	struct npc_src_list *nsl;

	if (strcmpi(name, "clear") == 0) {
		npc_clearsrcfile();
		return;
	}

	// prevent multiple insert of source files
	nsl = npc_src_first;
	while (nsl)
	{   // found the file, no need to insert it again
		if (0 == strcmp(name, nsl->name))
			return;
		nsl = nsl->next;
	}

	nsl = (struct npc_src_list *) aMalloc (sizeof(*nsl) + strlen(name));
	nsl->next = NULL;
	strncpy(nsl->name, name, strlen(name) + 1);
	if (npc_src_first == NULL)
		npc_src_first = nsl;
	if (npc_src_last)
		npc_src_last->next = nsl;
	npc_src_last = nsl;
}
/*==========================================
 * �ǂݍ���npc�t�@�C���̍폜
 *------------------------------------------
 */
void npc_delsrcfile (char *name)
{
	struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;

	if (strcmpi(name, "all") == 0) {
		npc_clearsrcfile();
		return;
	}

	while (p) {
		if (strcmp(p->name, name) == 0) {
			*lp = p->next;
			if (npc_src_last == p)
				npc_src_last = pp;
			aFree(p);
			break;
		}
		lp = &p->next;
		pp = p;
		p = p->next;
	}
}

/*==========================================
 * warp�s���
 *------------------------------------------
 */
int npc_parse_warp (char *w1,char *w2,char *w3,char *w4)
{
	int x, y, xs, ys, to_x, to_y, m;
	int i;
	char mapname[MAP_NAME_LENGTH_EXT], to_mapname[MAP_NAME_LENGTH_EXT];
	struct npc_data *nd;

	// �����̌��`�F�b�N
	if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 ||
	   sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) {
		ShowError("bad warp line : %s\n", w3);
		return 1;
	}

	m = map_mapname2mapid(mapname);
	i = mapindex_name2id(to_mapname);
	if (!i) {
		ShowError("bad warp line (destination map not found): %s\n", w3);
		return 1;
	}
		
	nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data));

	nd->bl.id = npc_get_new_npc_id();
	nd->n = map_addnpc(m, nd);
	nd->bl.prev = nd->bl.next = NULL;
	nd->bl.m = m;
	nd->bl.x = x;
	nd->bl.y = y;
	memcpy(nd->name, w3, NAME_LENGTH-1);
	memcpy(nd->exname, w3, NAME_LENGTH-1);

	if (!battle_config.warp_point_debug)
		nd->class_ = WARP_CLASS;
	else
		nd->class_ = WARP_DEBUG_CLASS;
	nd->speed = 200;
	
	nd->u.warp.mapindex = (short)i;
	xs += 2;
	ys += 2;
	nd->u.warp.x = to_x;
	nd->u.warp.y = to_y;
	nd->u.warp.xs = xs;
	nd->u.warp.ys = ys;
	npc_warp++;
	nd->bl.type = BL_NPC;
	nd->bl.subtype = WARP;
	npc_setcells(nd);
	map_addblock(&nd->bl);
	status_set_viewdata(&nd->bl, nd->class_);
	status_change_init(&nd->bl);
	unit_dataset(&nd->bl);
	clif_spawn(&nd->bl);
	strdb_put(npcname_db, nd->name, nd);

	return 0;
}

/*==========================================
 * shop�s���
 *------------------------------------------
 */
static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
{
	#define MAX_SHOPITEM 100
	char *p;
	int x, y, dir, m, pos = 0;
	char mapname[MAP_NAME_LENGTH_EXT];
	struct npc_data *nd;

	if (strcmp(w1, "-") == 0) {
		x = 0; y = 0; dir = 0; m = -1;
	} else {
		// �����̌��`�F�b�N
		if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
	   	 strchr(w4, ',') == NULL) {
			ShowError("bad shop line : %s\n", w3);
			return 1;
		}
		m = map_mapname2mapid(mapname);
	}

	nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) +
		sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
	p = strchr(w4, ',');

	while (p && pos < MAX_SHOPITEM) {
		int nameid, value;
		struct item_data *id;
		p++;
		if (sscanf(p, "%d:%d", &nameid, &value) != 2)
			break;
		nd->u.shop_item[pos].nameid = nameid;
		id = itemdb_search(nameid);
		if (value < 0)
		{
			if (id->value_buy == 20)
				ShowWarning ("Selling item %s [%d] with no buying price (defaults to %d) at %s\n",
					id->name, id->nameid, id->value_buy, current_file);
			value = id->value_buy;
		}
		nd->u.shop_item[pos].value = value;
		// check for bad prices that can possibly cause exploits
		if (value/124. < id->value_sell/75.) {  //Clened up formula to prevent overflows.
			printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
			if (value < id->value_sell)
				ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d) at %s\n",
					id->name, id->nameid, value, id->value_sell, current_file);
			else
				ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d) at %s\n",
					id->name, id->nameid, value/100*75, id->value_sell/100*124, current_file);
		}
		//for logs filters, atcommands and iteminfo script command
		if (id->maxchance<=0)
			id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop

		pos++;
		p = strchr(p, ',');
	}
	if (pos == 0) {
		aFree(nd);
		return 1;
	}
	nd->u.shop_item[pos++].nameid = 0;

	nd->bl.prev = nd->bl.next = NULL;
	nd->bl.m = m;
	nd->bl.x = x;
	nd->bl.y = y;
	nd->bl.id = npc_get_new_npc_id();
	memcpy(nd->name, w3, NAME_LENGTH-1);
	nd->name[NAME_LENGTH-1] = '\0';
	nd->class_ = m==-1?-1:atoi(w4);
	nd->speed = 200;
	
	nd = (struct npc_data *)aRealloc(nd,
		sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);

	npc_shop++;
	nd->bl.type = BL_NPC;
	nd->bl.subtype = SHOP;
	if (m >= 0) {
		nd->n = map_addnpc(m,nd);
		map_addblock(&nd->bl);
		status_set_viewdata(&nd->bl, nd->class_);
		status_change_init(&nd->bl);
		unit_dataset(&nd->bl);
		nd->ud.dir = dir;
		clif_spawn(&nd->bl);
	} else
		// we skip map_addnpc, but still add it to the list of ID's
		map_addiddb(&nd->bl);
	strdb_put(npcname_db, nd->name,nd);

	return 0;
}

/*==========================================
 * NPC�̃��x���f�[�^�R���o�[�g
 *------------------------------------------
 */
int npc_convertlabel_db (DBKey key, void *data, va_list ap)
{
	const char *lname = (const char*)key.str;
	int pos = (int)data;
	struct npc_data *nd;
	struct npc_label_list *lst;
	int num;
	const char *p;
	int len;

	nullpo_retr(0, ap);
	nullpo_retr(0, nd = va_arg(ap,struct npc_data *));

	lst = nd->u.scr.label_list;
	num = nd->u.scr.label_list_num;
	if (!lst) {
		lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
		num = 0;
	} else
		lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1));

	// In case of labels not terminated with ':', for user defined function support
	p = lname;
	while( ISALNUM(*p) || *p == '_' )
		p++;
	len = p-lname;

	// here we check if the label fit into the buffer
	if (len > 23) {
		ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
		exit(1);
	}
	memcpy(lst[num].name, lname, len);
	lst[num].name[len]=0;
	lst[num].pos = pos;
	nd->u.scr.label_list = lst;
	nd->u.scr.label_list_num = num+1;

	return 0;
}

/*==========================================
 * script�s���
 *------------------------------------------
 */
static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) {
	int i = strlen((char *)p),j;
	int string_flag = 0;
	static int comment_flag = 0;
	for(j = 0; j < i ; j++) {
		if(comment_flag) {
			if(p[j] == '*' && p[j+1] == '/') {
				// �}���`���C���R�����g�I��
				j++;
				(*curly_count)--;
				comment_flag = 0;
			}
		} else if(string_flag) {
			if(p[j] == '"') {
				string_flag = 0;
			} else if(p[j] == '\\' && p[j-1]<=0x7e) {
				// �G�X�P�[�v
				j++;
			}
		} else {
			if(p[j] == '"') {
				string_flag = 1;
			} else if(p[j] == '}') {
				if(*curly_count == 0) {
					break;
				} else {
					(*curly_count)--;
				}
			} else if(p[j] == '{') {
				(*curly_count)++;
			} else if(p[j] == '/' && p[j+1] == '/') {
				// �R�����g
				break;
			} else if(p[j] == '/' && p[j+1] == '*') {
				// �}���`���C���R�����g
				j++;
				(*curly_count)++;
				comment_flag = 1;
			}
		}
	}
	if(string_flag) {
		printf("Missing '\"' at file %s line %d\n",current_file,line);
		exit(1);
	}
}

// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex]
static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
{
	unsigned char *srcbuf = NULL;
	int srcsize = 65536;
	int startline = 0;
	unsigned char line[1024];
	int curly_count = 0;
	
	srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
	if (strchr(first_line, '{')) {
		strcpy((char *)srcbuf, strchr(first_line, '{'));
		startline = *lines;
	} else
		srcbuf[0] = 0;
	npc_parse_script_line(srcbuf,&curly_count,*lines);
	while (curly_count > 0) {
		fgets ((char *)line, 1020, fp);
		(*lines)++;
		npc_parse_script_line(line,&curly_count,*lines);
		if (feof(fp))
			break;
		if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
			srcsize += 65536;
			srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
			memset(srcbuf + srcsize - 65536, '\0', 65536);
		}
		if (srcbuf[0] != '{') {
			if (strchr((char *) line,'{')) {
				strcpy((char *) srcbuf, strchr((const char *) line, '{'));
				startline = *lines;
			}
		} else
			strcat((char *) srcbuf, (const char *) line);
	}
	if(curly_count > 0)
		ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
	aFree(srcbuf);
	return 0;
}

static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines,const char* file)
{
	int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0;	// [Valaris] thanks to fov
	char mapname[MAP_NAME_LENGTH_EXT];
	unsigned char *srcbuf = NULL;
	struct script_code *script;
	int srcsize = 65536;
	int startline = 0;
	unsigned char line[1024];
	int i;
	struct npc_data *nd, *dnd;
	DB label_db;
	char *p;
	struct npc_label_list *label_dup = NULL;
	int label_dupnum = 0;
	int src_id = 0;

	if (strcmp(w1, "-") == 0) {
		x = 0; y = 0; m = -1;
	} else {
		// �����̌��`�F�b�N
		if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
			(strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) {
			ShowError("bad script line (in file %s): %s\n", file, w3);
			return 1;
		}
		m = map_mapname2mapid(mapname);
	}

	if (strcmp(w2, "script") == 0){
		// parsing script with curly
		int curly_count = 0;
		srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
		if (strchr(first_line, '{')) {
			strcpy((char *)srcbuf, strchr(first_line, '{'));
			startline = *lines;
		} else
			srcbuf[0] = 0;
		npc_parse_script_line(srcbuf,&curly_count,*lines);
		while (curly_count > 0) {
			fgets ((char *)line, 1020, fp);
			(*lines)++;
			npc_parse_script_line(line,&curly_count,*lines);
			if (feof(fp))
				break;
			if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
				srcsize += 65536;
				srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
				memset(srcbuf + srcsize - 65536, '\0', 65536);
			}
			if (srcbuf[0] != '{') {
				if (strchr((char *) line,'{')) {
					strcpy((char *) srcbuf, strchr((const char *) line, '{'));
					startline = *lines;
				}
			} else
				strcat((char *) srcbuf, (const char *) line);
		}
		if(curly_count > 0) {
			ShowError("Missing right curly at file %s, line %d\n",file, *lines);
			script = NULL;
		} else {
			// printf("Ok line %d\n",*lines);
			script = parse_script(srcbuf, file, startline, SCRIPT_USE_LABEL_DB);
		}
		if (script == NULL) {
			// script parse error?
			aFree(srcbuf);
			return 1;
		}
	} else {
		// duplicate����
		char srcname[128];
		struct npc_data *dnd;
		if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
			ShowError("bad duplicate name (in %s)! : %s", file, w2);
			return 0;
		}
		if ((dnd = npc_name2id(srcname)) == NULL) {
			ShowError("bad duplicate name (in %s)! (not exist) : %s\n", file, srcname);
			return 0;
		}
		script = dnd->u.scr.script;
		label_dup = dnd->u.scr.label_list;
		label_dupnum = dnd->u.scr.label_list_num;
		src_id = dnd->bl.id;

	}// end of �X�N���v�g���

	nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data));

	if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) {
		// �ڐG�^NPC

		if (xs >= 0) xs = xs * 2 + 1;
		if (ys >= 0) ys = ys * 2 + 1;
		nd->u.scr.xs = xs;
		nd->u.scr.ys = ys;
	} else {
		// �N���b�N�^NPC
		class_ = atoi(w4);
		nd->u.scr.xs = 0;
		nd->u.scr.ys = 0;
	}

	p = strchr(w3,':');
	while (p) {
		if (p[1] == ':') break;
		p = strchr(p+1, ':');
	}
	if (p) {
		*p = 0;
		memcpy(nd->name, w3, NAME_LENGTH-1);
		memcpy(nd->exname, p+2, NAME_LENGTH-1);
	} else {
		memcpy(nd->name, w3, NAME_LENGTH-1);
		memcpy(nd->exname, w3, NAME_LENGTH-1);
	}

	if((dnd = npc_name2id(nd->exname))){
		if(battle_config.etc_log)
			ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. in file '%s' (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script,file);
		sprintf(nd->exname, "%d", npc_script);
	}

	nd->bl.prev = nd->bl.next = NULL;
	nd->bl.m = m;
	nd->bl.x = x;
	nd->bl.y = y;
	nd->bl.id = npc_get_new_npc_id();
	nd->class_ = class_;
	nd->speed = 200;
	nd->u.scr.script = script;
	nd->u.scr.src_id = src_id;

	npc_script++;
	nd->bl.type = BL_NPC;
	nd->bl.subtype = SCRIPT;

	for (i = 0; i < MAX_EVENTTIMER; i++)
		nd->eventtimer[i] = -1;
	if (m >= 0) {
		nd->n = map_addnpc(m, nd);
		status_change_init(&nd->bl);
		unit_dataset(&nd->bl);
		nd->ud.dir = dir;
		npc_setcells(nd);
		map_addblock(&nd->bl);
		// Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance.
		/*if (evflag) {	// �C�x���g�^
			struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
			ev->nd = nd;
			ev->pos = 0;
			strdb_put(ev_db, nd->exname, ev);
		} else {
			clif_spawn(&nd->bl);
		}*/
		if (class_ >= 0){
			status_set_viewdata(&nd->bl, nd->class_);
			clif_spawn(&nd->bl);
		}
	} else {
		// we skip map_addnpc, but still add it to the list of ID's
		map_addiddb(&nd->bl);
	}
	strdb_put(npcname_db, nd->exname, nd);

	//-----------------------------------------
	// ���x���f�[�^�̏���
	if (srcbuf){
		// script�{�̂�����ꍇ�̏���
		// ���x���f�[�^�̃R���o�[�g
		label_db = script_get_label_db();
		label_db->foreach(label_db, npc_convertlabel_db, nd);
		label_db->clear(label_db,NULL); // not needed anymore, so clear the db

		// �����g��Ȃ��̂Ńo�b�t�@���
		aFree(srcbuf);
	} else {
		// duplicate
		nd->u.scr.label_list = label_dup;	// ���x���f�[�^���L
		nd->u.scr.label_list_num = label_dupnum;
	}

	//-----------------------------------------
	// �C�x���g�p���x���f�[�^�̃G�N�X�|�[�g
	for (i = 0; i < nd->u.scr.label_list_num; i++)
	{
		char *lname = nd->u.scr.label_list[i].name;
		int pos = nd->u.scr.label_list[i].pos;

		if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
			// this check is useless here because the buffer is only 24 chars
			// and already overwritten if this is here is reached
			// I leave the check anyway but place it correctly to npc_convertlabel_db
			if (strlen(lname)>NAME_LENGTH-1) {
				ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, file);
				exit(1);
			} else {
				struct event_data *ev;
				unsigned char buf[50+1]; // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
				sprintf(buf,"%s::%s",nd->exname,lname);

				// generate the data and insert it
				ev=(struct event_data *)aMalloc(sizeof(struct event_data));
				ev->nd=nd;
				ev->pos=pos;
				if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name?
					ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, file);
			}
		}
	}

	//-----------------------------------------
	// ���x���f�[�^����^�C�}�[�C�x���g��荞��
	for (i = 0; i < nd->u.scr.label_list_num; i++){
		int t = 0, k = 0;
		char *lname = nd->u.scr.label_list[i].name;
		int pos = nd->u.scr.label_list[i].pos;
		if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
			// �^�C�}�[�C�x���g
			struct npc_timerevent_list *te = nd->u.scr.timer_event;
			int j, k = nd->u.scr.timeramount;
			if (te == NULL)
				te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list));
			else
				te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
			for (j = 0; j < k; j++){
				if (te[j].timer > t){
					memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
					break;
				}
			}
			te[j].timer = t;
			te[j].pos = pos;
			nd->u.scr.timer_event = te;
			nd->u.scr.timeramount++;
		}
	}
	nd->u.scr.timerid = -1;

	return 0;
}

void npc_setcells(struct npc_data *nd)
{
	int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
	int i,j;

	if (nd->bl.subtype == WARP) {
		xs = nd->u.warp.xs;
		ys = nd->u.warp.ys;
	} else {
		xs = nd->u.scr.xs;
		ys = nd->u.scr.ys;
	}

	if (m < 0 || xs < 1 || ys < 1)
		return;

	for (i = 0; i < ys; i++) {
		for (j = 0; j < xs; j++) {
			if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
				continue;
			map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
		}
	}
}

int npc_unsetcells_sub(struct block_list *bl, va_list ap)
{
	struct npc_data *nd = (struct npc_data*)bl;
	int id =  va_arg(ap,int);
	if (nd->bl.id == id) return 0;
	npc_setcells(nd);
	return 1;
}

void npc_unsetcells(struct npc_data *nd)
{
	int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
	int i,j, x0, x1, y0, y1;

	if (nd->bl.subtype == WARP) {
		xs = nd->u.warp.xs;
		ys = nd->u.warp.ys;
	} else {
		xs = nd->u.scr.xs;
		ys = nd->u.scr.ys;
	}

	if (m < 0 || xs < 1 || ys < 1)
		return;

	//Locate max range on which we can localte npce cells
	for(x0 = x-xs/2; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
	for(x1 = x+xs/2-1; x1 < map[m].xs && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
	for(y0 = y-ys/2; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
	for(y1 = y+ys/2-1; y1 < map[m].xs && map_getcell(m, x, y1, CELL_CHKNPC); y1++);

	for (i = 0; i < ys; i++) {
		for (j = 0; j < xs; j++)
			map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
	}
	//Reset NPC cells for other nearby npcs.
	map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id);
}

void npc_movenpc(struct npc_data *nd, int x, int y)
{
	const int m = nd->bl.m;
	if (m < 0 || nd->bl.prev == NULL) return;	//Not on a map.

	if (x < 0) x = 0;
	else if (x >= map[m].xs) x = map[m].xs-1;
	if (y < 0) y = 0;
	else if (y >= map[m].ys) y = map[m].ys-1;

	npc_unsetcells(nd);
	map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
	map_moveblock(&nd->bl, x, y, gettick());
	map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
	npc_setcells(nd);
}
/*==========================================
 * function�s���
 *------------------------------------------
 */
static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines,const char* file)
{
	unsigned char *srcbuf, *p;
	struct script_code *script;
	struct script_code *oldscript;
	int srcsize = 65536;
	int startline = 0;
	char line[1024];
	int curly_count = 0;
	struct dbt *user_db;
	
	// �X�N���v�g�̉��
	srcbuf = (unsigned char *) aMallocA (srcsize*sizeof(char));
	if (strchr(first_line,'{')) {
		strcpy(srcbuf, strchr(first_line,'{'));
		startline = *lines;
	} else
		srcbuf[0] = 0;
	npc_parse_script_line(srcbuf,&curly_count,*lines);

	while (curly_count > 0) {
		fgets(line, sizeof(line) - 1, fp);
		(*lines)++;
		npc_parse_script_line(line,&curly_count,*lines);
		if (feof(fp))
			break;
		if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) {
			srcsize += 65536;
			srcbuf = (char *)aRealloc(srcbuf, srcsize);
			memset(srcbuf + srcsize - 65536, '\0', 65536);
		}
		if (srcbuf[0]!='{') {
			if (strchr(line,'{')) {
				strcpy(srcbuf, strchr(line,'{'));
				startline = *lines;
			}
		} else
			strcat(srcbuf,line);
	}
	if(curly_count > 0) {
		ShowError("Missing right curly at file %s, line %d\n",file, *lines);
		script = NULL;
	} else {
		script = parse_script(srcbuf, file, startline,0);
	}
	if (script == NULL) {
		// script parse error?
		aFree(srcbuf);
		return 1;
	}

	p = (char *) aMallocA (50*sizeof(char));
	strncpy(p, w3, 50);

	user_db = script_get_userfunc_db();
	oldscript = (struct script_code *)strdb_get(user_db, p);
	if(oldscript != NULL) {
		printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
		ShowInfo("parse_function: Overwriting user function [%s] (%s:%d)\n", p, file, *lines);
		script_free_vars( &oldscript->script_vars );
		aFree( oldscript->script_buf );
		user_db->remove(user_db,str2key(p));
	}
	strdb_put(user_db, p, script);

	// �����g��Ȃ��̂Ńo�b�t�@���
	aFree(srcbuf);

//	printf("function %s => %p\n",p,script);

	return 0;
}


/*==========================================
 * Parse Mob 1 - Parse mob list into each map
 * Parse Mob 2 - Actually Spawns Mob
 * [Wizputer]
 * If cached =1, it is a dynamic cached mob
 * index points to the index in the mob_list of the map_data cache.
 * -1 indicates that it is not stored on the map.
 *------------------------------------------
 */
int npc_parse_mob2 (struct spawn_data *mob, int index)
{
	int i;
	struct mob_data *md;

	for (i = mob->skip; i < mob->num; i++) {
		md = mob_spawn_dataset(mob);
		md->spawn = mob;
		md->spawn_n = index;
		md->special_state.cached = (index>=0);	//If mob is cached on map, it is dynamically removed
		mob_spawn(md);
	}
	mob->skip = 0;
	return 1;
}

int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
{
	int level, num, class_, mode, x,y,xs,ys;
	char mapname[MAP_NAME_LENGTH_EXT];
	char mobname[NAME_LENGTH];
	struct spawn_data mob, *data;

	memset(&mob, 0, sizeof(struct spawn_data));

	// �����̌��`�F�b�N
	if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
		sscanf(w4, "%d,%d,%u,%u,%49[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) {
		ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file);
		return 1;
	}
	if (!mapindex_name2id(mapname)) {
		ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file);
		return 1;
	}
	mode =  map_mapname2mapid(mapname);
	if (mode < 0) //Not loaded on this map-server instance.
		return 1;
	mob.m = (unsigned short)mode;

	if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) {
		ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file);
		return 1;
	}

	// check monster ID if exists!
	if (mobdb_checkid(class_)==0) {
		ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file);
		return 1;
	}

	if (num < 1 || num>1000 ) {
		ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file);
		return 1;
	}

	mob.num = (unsigned short)num;
	mob.class_ = (short) class_;
	mob.x = (unsigned short)x;
	mob.y = (unsigned short)y;
	mob.xs = (signed short)xs;
	mob.ys = (signed short)ys;

	if (mob.num > 1 && battle_config.mob_count_rate != 100) {
		if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
			mob.num = 1;
	}

	if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
	{	//Force a random spawn anywhere on the map.
		mob.x = mob.y = 0;
		mob.xs = mob.ys = -1;
	}

	//Apply the spawn delay fix [Skotlex]
	mode = mob_db(class_)->status.mode;
	if (mode & MD_BOSS) {	//Bosses
		if (battle_config.boss_spawn_delay != 100)
		{	// Divide by 100 first to prevent overflows
			//(precision loss is minimal as duration is in ms already)
			mob.delay1 = mob.delay1/100*battle_config.boss_spawn_delay;
			mob.delay2 = mob.delay2/100*battle_config.boss_spawn_delay;
		}
	} else if (mode&MD_PLANT) {	//Plants
		if (battle_config.plant_spawn_delay != 100)
		{
			mob.delay1 = mob.delay1/100*battle_config.plant_spawn_delay;
			mob.delay2 = mob.delay2/100*battle_config.plant_spawn_delay;
		}
	} else if (battle_config.mob_spawn_delay != 100)
	{	//Normal mobs
		mob.delay1 = mob.delay1/100*battle_config.mob_spawn_delay;
		mob.delay2 = mob.delay2/100*battle_config.mob_spawn_delay;
	}

	// parse MOB_NAME,[MOB LEVEL]
	if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1)
		mob.level = level;

	if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
		ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file);
		return 1;
	}

	//Use db names instead of the spawn file ones.
	if(battle_config.override_mob_names==1)
		strcpy(mob.name,"--en--");
	else if (battle_config.override_mob_names==2)
		strcpy(mob.name,"--ja--");
	else
		strncpy(mob.name, mobname, NAME_LENGTH-1);

	if (!mob_parse_dataset(&mob)) //Verify dataset.
		return 1;

	//Now that all has been validated. We allocate the actual memory
	//that the re-spawn data will use.
	data = aMalloc(sizeof(struct spawn_data));
	memcpy(data, &mob, sizeof(struct spawn_data));
	
	if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
		npc_parse_mob2(data,-1);
		npc_delay_mob += mob.num;
	} else {
		int index = map_addmobtolist(data->m, data);
		if( index >= 0 ) {
			// check if target map has players
			// (usually shouldn't occur when map server is just starting,
			// but not the case when we do @reloadscript
			if (map[mob.m].users > 0)
				npc_parse_mob2(data,index);
			npc_cache_mob += mob.num;
		} else {
			// mobcache is full
			// create them as delayed with one second
			mob.delay1 = 1000;
			mob.delay2 = 1000;
			npc_parse_mob2(data,-1);
			npc_delay_mob += mob.num;
		}
	}

	npc_mob++;

	return 0;
}

/*==========================================
 * �}�b�v�t���O�s�̉��
 *------------------------------------------
 */
static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
{
	int m;
	char mapname[MAP_NAME_LENGTH_EXT];
	int state = 1;

	// �����̌��`�F�b�N
	if (sscanf(w1, "%15[^,]",mapname) != 1)
		return 1;

	m = map_mapname2mapid(mapname);
	if (m < 0)
		return 1;
	if (w4 && strcmpi(w4, "off") == 0)
		state = 0;	//Disable mapflag rather than enable it. [Skotlex]
	
//�}�b�v�t���O
	if (strcmpi(w3, "nosave") == 0) {
		char savemap[MAP_NAME_LENGTH_EXT];
		int savex, savey;
		if (state == 0)
			; //Map flag disabled.
		else if (strcmp(w4, "SavePoint") == 0) {
			map[m].save.map = 0;
			map[m].save.x = -1;
			map[m].save.y = -1;
		} else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) {
			map[m].save.map = mapindex_name2id(savemap);
			map[m].save.x = savex;
			map[m].save.y = savey;
			if (!map[m].save.map) {
				ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file);
				map[m].save.x = -1;
				map[m].save.y = -1;
			}
		}
		map[m].flag.nosave = state;
	}
	else if (strcmpi(w3,"nomemo")==0) {
		map[m].flag.nomemo=state;
	}
	else if (strcmpi(w3,"noteleport")==0) {
		map[m].flag.noteleport=state;
	}
	else if (strcmpi(w3,"nowarp")==0) {
		map[m].flag.nowarp=state;
	}
	else if (strcmpi(w3,"nowarpto")==0) {
		map[m].flag.nowarpto=state;
	}
	else if (strcmpi(w3,"noreturn")==0) {
		map[m].flag.noreturn=state;
	}
	else if (strcmpi(w3,"monster_noteleport")==0) {
		map[m].flag.monster_noteleport=state;
	}
	else if (strcmpi(w3,"nobranch")==0) {
		map[m].flag.nobranch=state;
	}
	else if (strcmpi(w3,"nopenalty")==0) {
		map[m].flag.noexppenalty=state;
		map[m].flag.nozenypenalty=state;
	}
	else if (strcmpi(w3,"pvp")==0) {
		map[m].flag.pvp=state;
		if (state) {
			map[m].flag.gvg=0;
			map[m].flag.gvg=0;
			map[m].flag.gvg_dungeon=0;
			map[m].flag.gvg_castle=0;
		}
	}
	else if (strcmpi(w3,"pvp_noparty")==0) {
		map[m].flag.pvp_noparty=state;
	}
	else if (strcmpi(w3,"pvp_noguild")==0) {
		map[m].flag.pvp_noguild=state;
	}
	else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
		char drop_arg1[16], drop_arg2[16];
		int drop_id = 0, drop_type = 0, drop_per = 0;
		if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
			int i;
			if (strcmp(drop_arg1, "random") == 0)
				drop_id = -1;
			else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
				drop_id = 0;
			if (strcmp(drop_arg2, "inventory") == 0)
				drop_type = 1;
			else if (strcmp(drop_arg2,"equip") == 0)
				drop_type = 2;
			else if (strcmp(drop_arg2,"all") == 0)
				drop_type = 3;

			if (drop_id != 0){
				for (i = 0; i < MAX_DROP_PER_MAP; i++) {
					if (map[m].drop_list[i].drop_id == 0){
						map[m].drop_list[i].drop_id = drop_id;
						map[m].drop_list[i].drop_type = drop_type;
						map[m].drop_list[i].drop_per = drop_per;
						break;
					}
				}
				map[m].flag.pvp_nightmaredrop = 1;
			}
		} else if (!state) //Disable
			map[m].flag.pvp_nightmaredrop = 0;
	}
	else if (strcmpi(w3,"pvp_nocalcrank")==0) {
		map[m].flag.pvp_nocalcrank=state;
	}
	else if (strcmpi(w3,"gvg")==0) {
		map[m].flag.gvg=state;
		if (state) map[m].flag.pvp=0;
	}
	else if (strcmpi(w3,"gvg_noparty")==0) {
		map[m].flag.gvg_noparty=state;
	}
	else if (strcmpi(w3,"gvg_dungeon")==0) {
		map[m].flag.gvg_dungeon=state;
		if (state) map[m].flag.pvp=0;
	}
	else if (strcmpi(w3,"gvg_castle")==0) {
		map[m].flag.gvg_castle=state;
		if (state) map[m].flag.pvp=0;
	}
	else if (strcmpi(w3,"noexppenalty")==0) {
		map[m].flag.noexppenalty=state;
	}
	else if (strcmpi(w3,"nozenypenalty")==0) {
		map[m].flag.nozenypenalty=state;
	}
	else if (strcmpi(w3,"notrade")==0) {
		map[m].flag.notrade=state;
	}
	else if (strcmpi(w3,"novending")==0) {
		map[m].flag.novending=state;
	}
	else if (strcmpi(w3,"nodrop")==0) {
		map[m].flag.nodrop=state;
	}
	else if (strcmpi(w3,"noskill")==0) {
		map[m].flag.noskill=state;
	}
	else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
		map[m].flag.noicewall=state;
	}
	else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
		map[m].flag.snow=state;
	}
	else if (strcmpi(w3,"clouds")==0) {
		map[m].flag.clouds=state;
	}
	else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
		map[m].flag.clouds2=state;
	}
	else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
		map[m].flag.fog=state;
	}
	else if (strcmpi(w3,"fireworks")==0) {
		map[m].flag.fireworks=state;
	}
	else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
		map[m].flag.sakura=state;
	}
	else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
		map[m].flag.leaves=state;
	}
	else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
		map[m].flag.rain=state;
	}
	else if (strcmpi(w3,"indoors")==0) { // celest
		map[m].flag.indoors=state;
	}
	else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
		map[m].flag.nightenabled=state;
	}
	else if (strcmpi(w3,"nogo")==0) { // celest
		map[m].flag.nogo=state;
	}
	else if (strcmpi(w3,"noexp")==0) { // Lorky
		map[m].flag.nobaseexp=state;
		map[m].flag.nojobexp=state;
	}
	else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
		map[m].flag.nobaseexp=state;
	}
	else if (strcmpi(w3,"nojobexp")==0) { // Lorky
		map[m].flag.nojobexp=state;
	}
	else if (strcmpi(w3,"noloot")==0) { // Lorky
		map[m].flag.nomobloot=state;
		map[m].flag.nomvploot=state;
	}
	else if (strcmpi(w3,"nomobloot")==0) { // Lorky
		map[m].flag.nomobloot=state;
	}
	else if (strcmpi(w3,"nomvploot")==0) { // Lorky
		map[m].flag.nomvploot=state;
	}
	else if (strcmpi(w3,"nocommand")==0) { // Skotlex
		if (state) {
			if (sscanf(w4, "%d", &state) == 1)
				map[m].nocommand =state;
			else //No level specified, block everyone.
				map[m].nocommand =100;
		} else
			map[m].nocommand=0;
	}
	else if (strcmpi(w3,"restricted")==0) { // Komurka
		if (state) {
			map[m].flag.restricted=1;
			sscanf(w4, "%d", &state);
			map[m].zone |= 1<<(state+1);
		} else {
			map[m].flag.restricted=0;
			map[m].zone = 0;
		}
	}
	else if (strcmpi(w3,"jexp")==0) {
		map[m].jexp = (state) ? atoi(w4) : 100;
		if( map[m].jexp < 0 ) map[m].jexp = 100;
		map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
	}
	else if (strcmpi(w3,"bexp")==0) {
		map[m].bexp = (state) ? atoi(w4) : 100;
		if( map[m].bexp < 0 ) map[m].bexp = 100;
		 map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
	}
	else if (strcmpi(w3,"loadevent")==0) { // Skotlex
		map[m].flag.loadevent=state;
	}
	else if (strcmpi(w3,"nochat")==0) { // Skotlex
		map[m].flag.nochat=state;
	}
	else if (strcmpi(w3,"partylock")==0) { // Skotlex
		map[m].flag.partylock=state;
	}
	else if (strcmpi(w3,"guildlock")==0) { // Skotlex
		map[m].flag.guildlock=state;
	}

	return 0;
}

/*==========================================
 * Setting up map cells
 *------------------------------------------
 */
static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4)
{
	int m, cell, x, y, x0, y0, x1, y1;
	char type[24], mapname[MAP_NAME_LENGTH_EXT];

	if (sscanf(w1, "%15[^,]", mapname) != 1)
		return 1;

	m = map_mapname2mapid(mapname);
	if (m < 0)
		return 1;

	if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) {
		ShowError("Bad setcell line : %s\n",w3);
		return 1;
	}
	cell = strtol(type, (char **)NULL, 0);
	//printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1);

	if (x0 > x1) { int t = x0; x0 = x1; x1 = t; }
	if (y0 > y1) { int t = y0; y0 = y1; y1 = t; }

	for (x = x0; x <= x1; x++) {
		for (y = y0; y <= y1; y++) {
			map_setcell(m, x, y, cell);
			//printf ("setcell 0x%x %d %d %d\n", cell, m, x, y);
		}
	}

	return 0;
}

void npc_parsesrcfile (char *name)
{
	int m, lines = 0;
	char line[2048];

	FILE *fp = fopen (name,"r");
	if (fp == NULL) {
		ShowError ("File not found : %s\n", name);
		return;
	}
	current_file = name;

	while (fgets(line, sizeof(line) - 1, fp)) {
		char w1[2048], w2[2048], w3[2048], w4[2048], mapname[2048];
		int i, w4pos, count;
		lines++;

		if (line[0] == '/' && line[1] == '/')
			continue;

		if (!sscanf(line, " %n", &i) && i == strlen(line)) // just whitespace
			continue;

		// �ŏ��̓^�u��؂�Ń`�F�b�N���Ă݂āA�_���Ȃ�X�y�[�X��؂�Ŋm�F
		w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values
		//to prevent passing previously parsed values to the parsers when not all
		//fields are specified. [Skotlex]
		if ((count = sscanf(line, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3)
		{
			if ((count = sscanf(line, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4 ||
			(count = sscanf(line, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3)
			{
				ShowWarning("\r");
				ShowWarning("Incorrect separator syntax in file '%s', line '%i'. Use tabs instead of spaces!\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
			} else {
				ShowError("\r"); //Erase the npc spinner.
				ShowError("Could not parse file '%s', line '%i'.\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
				continue;
			}
		}

		// �}�b�v�̑��݊m�F
		if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
			sscanf(w1,"%[^,]",mapname);
			if (!mapindex_name2id(mapname)) { //Incorrect map
				ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file);
				if (strcmpi(w2,"script") == 0 && count > 3)	//we must skip the script info...
					npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
				continue;
			}
			if ((m = map_mapname2mapid(mapname)) < 0) {
			// "mapname" is not assigned to this server
			// we must skip the script info...
				if (strcmpi(w2,"script") == 0 && count > 3)
					npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
				continue;
			}
		}
		if (strcmpi(w2,"warp") == 0 && count > 3) {
			npc_parse_warp(w1,w2,w3,w4);
		} else if (strcmpi(w2,"shop") == 0 && count > 3) {
			npc_parse_shop(w1,w2,w3,w4);
		} else if (strcmpi(w2,"script") == 0 && count > 3) {
			if (strcmpi(w1,"function") == 0) {
				npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
			} else {
				npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
			}
		} else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
			npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name);
		} else if (strcmpi(w2,"monster") == 0 && count > 3) {
			npc_parse_mob(w1,w2,w3,w4);
		} else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
			npc_parse_mapflag(w1,w2,w3,w4);
		} else if (strcmpi(w2,"setcell") == 0 && count >= 3) {
			npc_parse_mapcell(w1,w2,w3,w4);
		} else {
			ShowError("Probably TAB is missing in file '%s', line '%i':\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4);
		}
	}
	fclose(fp);

	return;
}

int npc_script_event(TBL_PC* sd, int type) {
	int i;
	if (type < 0 || type >= NPCE_MAX)
		return 0;
	if (!sd) {
		if (battle_config.error_log)
			ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
		return 0;
	}
	if (script_event[type].nd) {
		TBL_NPC *nd = script_event[type].nd;
		run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
		return 1;
	} else if (script_event[type].event_count) {
		for (i = 0; i<script_event[type].event_count; i++) {
			npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
		}
		return i;
	} 
	return 0;
}

static int npc_read_event_script_sub(DBKey key,void *data,va_list ap)
{
	unsigned char *p = key.str;
	unsigned char *name = va_arg(ap,unsigned char *);
	struct event_data **event_buf = va_arg(ap,struct event_data**);
	unsigned char **event_name = va_arg(ap,unsigned char **);
	unsigned char *count = va_arg(ap,char *);;

	if (*count >= UCHAR_MAX) return 0;
	
	if((p=strchr(p,':')) && p && strcmpi(name,p)==0 )
	{
		event_buf[*count] = (struct event_data *)data;
		event_name[*count] = key.str;
		(*count)++;
		return 1;
	}
	return 0;
}

void npc_read_event_script(void)
{
	int i;
	unsigned char buf[64]="::";
	struct {
		char *name;
		char *event_name;
	} config[] = {
		{"Login Event",script_config.login_event_name},
		{"Logout Event",script_config.logout_event_name},
		{"Load Map Event",script_config.loadmap_event_name},
		{"Base LV Up Event",script_config.baselvup_event_name},
		{"Job LV Up Event",script_config.joblvup_event_name},
		{"Die Event",script_config.die_event_name},
		{"Kill PC Event",script_config.kill_pc_event_name},
		{"Kill NPC Event",script_config.kill_mob_event_name},
	};

	for (i = 0; i < NPCE_MAX; i++) {
		if (script_event[i].nd)
			script_event[i].nd = NULL;
		if (script_event[i].event_count)
			script_event[i].event_count = 0;
		if (!script_config.event_script_type) {
			//Use a single NPC as event source.
			script_event[i].nd = npc_name2id(config[i].event_name);
		} else {
			//Use an array of Events
			strncpy(buf+2,config[i].event_name,62);
			ev_db->foreach(ev_db,npc_read_event_script_sub,buf,
				&script_event[i].event,
				&script_event[i].event_name,
				&script_event[i].event_count);
		}
	}
	if (battle_config.etc_log) {
		//Print summary.
		for (i = 0; i < NPCE_MAX; i++) {
			if(!script_config.event_script_type) {
				if (script_event[i].nd)
					ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name);
				else
					ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name);
			} else
				ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
		}
	}
}

/*==========================================
 *
 *------------------------------------------
 */

static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
	nullpo_retr(0, bl);

	switch(bl->type) {
	case BL_NPC:
		npc_unload((struct npc_data *)bl);
		break;
	case BL_MOB:
		unit_free(bl,0);
		break;
	}

	return 0;
}

static int npc_cleanup_dbsub(DBKey key,void * data,va_list ap) {
	return npc_cleanup_sub((struct block_list*)data, 0);
}

int npc_reload (void)
{
	struct npc_src_list *nsl;
	int m, i;
	time_t last_time = time(0);
	int busy = 0, npc_new_min = npc_id;
	char c = '-';

	//Remove all npcs/mobs. [Skotlex]
	map_foreachiddb(npc_cleanup_dbsub);
	for (m = 0; m < map_num; m++) {
		if(battle_config.dynamic_mobs) {	//dynamic check by [random]
			for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
				if (map[m].moblist[i]) aFree(map[m].moblist[i]);
			memset (map[m].moblist, 0, sizeof(map[m].moblist));
		}
		if (map[m].npc_num > 0 && battle_config.error_log)
			ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
	}

	// anything else we should cleanup?
	// Reloading npc's now
	ev_db->clear(ev_db,NULL);
	npcname_db->clear(npcname_db,NULL);
	npc_warp = npc_shop = npc_script = 0;
	npc_mob = npc_cache_mob = npc_delay_mob = 0;

	for (nsl = npc_src_first; nsl; nsl = nsl->next) {
		npc_parsesrcfile(nsl->name);
		if (script_config.verbose_mode) {
			printf("\r");
			ShowStatus("Loading NPCs... %-53s", nsl->name);
		} else {
			if (last_time != time(0)) {
				printf("\r");
				ShowStatus("Loading NPCs... Working: ");
				last_time = time(0);
				switch(busy) {
					case 0: c='\\'; busy++; break;
					case 1: c='|'; busy++; break;
					case 2: c='/'; busy++; break;
					case 3: c='-'; busy=0;
				}
				printf("[%c]",c);
			}
		}
		fflush(stdout);
	}
	printf("\r");
	ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
		CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
		CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
		CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
		CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
		CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
		CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
		npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);

	//Re-read the NPC Script Events cache.
	npc_read_event_script();

	//Execute the OnInit event for freshly loaded npcs. [Skotlex]
	ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
	CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
	// Execute rest of the startup events if connected to char-server. [Lance]
	if(!CheckForCharServer()){
		ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit"));
		ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
		ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
	}
	return 0;
}

/*==========================================
 * �I��
 *------------------------------------------
 */
int do_final_npc(void)
{
	int i;
	struct block_list *bl;

	for (i = START_NPC_NUM; i < npc_id; i++){
		if ((bl = map_id2bl(i))){
			if (bl->type == BL_NPC)
				npc_unload((struct npc_data *)bl);
			else if (bl->type&(BL_MOB|BL_PET|BL_HOM))
				unit_free(bl, 0);
		}
	}

	ev_db->destroy(ev_db, NULL);
	//There is no free function for npcname_db because at this point there shouldn't be any npcs left!
	//So if there is anything remaining, let the memory manager catch it and report it.
	npcname_db->destroy(npcname_db, NULL);
	ers_destroy(timer_event_ers);
	npc_clearsrcfile();

	return 0;
}

static void npc_debug_warps_sub(struct npc_data *nd)
{
	int m;
	if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
		return;

	m = map_mapindex2mapid(nd->u.warp.mapindex);
	if (m < 0) return; //Warps to another map, nothing to do about it.

	if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
		ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
			nd->name,
			map[nd->bl.m].name, nd->bl.x, nd->bl.y,
			map[m].name, nd->u.warp.x, nd->u.warp.y
			);
	}
	if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
		ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
			nd->name,
			map[nd->bl.m].name, nd->bl.x, nd->bl.y,
			map[m].name, nd->u.warp.x, nd->u.warp.y
			);
	}
}

static void npc_debug_warps(void)
{
	int m, i;
	for (m = 0; m < map_num; m++)
		for (i = 0; i < map[m].npc_num; i++)
			npc_debug_warps_sub(map[m].npc[i]);
}

/*==========================================
 * npc������
 *------------------------------------------
 */
int do_init_npc(void)
{
	struct npc_src_list *nsl;
	time_t last_time = time(0);
	int busy, i;
	char c = '-';

	//Stock view data for normal npcs.
	memset(&npc_viewdb, 0, sizeof(npc_viewdb));
	npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
	for (busy = 1; busy < MAX_NPC_CLASS; busy++) 
		npc_viewdb[busy].class_ = busy;
	busy = 0;

	// comparing only the first 24 chars of labels that are 50 chars long isn't that nice
	// will cause "duplicated" labels where actually no dup is...
	ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51);
	npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);

	memset(&ev_tm_b, -1, sizeof(ev_tm_b));
	timer_event_ers = ers_new(sizeof(struct timer_event_data));

	for (nsl = npc_src_first; nsl; nsl = nsl->next) {
		npc_parsesrcfile(nsl->name);
		current_file = NULL;
		printf("\r");
		if (script_config.verbose_mode)
			ShowStatus ("Loading NPCs... %-53s", nsl->name);
		else {
			ShowStatus("Loading NPCs... Working: ");
			if (last_time != time(0)) {
				last_time = time(0);
				switch(busy) {
					case 0: c='\\'; busy++; break;
					case 1: c='|'; busy++; break;
					case 2: c='/'; busy++; break;
					case 3: c='-'; busy=0;
				}
			}
			printf("[%c]",c);
		}
		fflush(stdout);
	}
	printf("\r");
	ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
		CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
		CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
		CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
		CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
		CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
		CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
		npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);

	memset(script_event, 0, sizeof(script_event));
	npc_read_event_script();
	//Debug function to locate all endless loop warps.
	if (battle_config.warp_point_debug)
		npc_debug_warps();
	
	add_timer_func_list(npc_event_timer,"npc_event_timer");
	add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
	add_timer_func_list(npc_timerevent,"npc_timerevent");

	// Init dummy NPC
	fake_nd = (struct npc_data *)aCalloc(sizeof(struct npc_data),1);
	fake_nd->bl.prev = fake_nd->bl.next = NULL;
	fake_nd->bl.m = -1;
	fake_nd->bl.x = 0;
	fake_nd->bl.y = 0;
	fake_nd->bl.id = npc_get_new_npc_id();
	fake_nd->class_ = -1;
	fake_nd->speed = 200;
	fake_nd->u.scr.script = NULL;
	fake_nd->u.scr.src_id = 0;
	fake_nd->chatdb = NULL;
	for (i = 0; i < MAX_EVENTTIMER; i++)
		fake_nd->eventtimer[i] = -1;
	strcpy(fake_nd->name,"FAKE_NPC");
	memcpy(fake_nd->exname, fake_nd->name, 9);

	npc_script++;
	fake_nd->bl.type = BL_NPC;
	fake_nd->bl.subtype = SCRIPT;

	strdb_put(npcname_db, fake_nd->exname, fake_nd);
	fake_nd->u.scr.timerid = -1;
	map_addiddb(&fake_nd->bl);
	// End of initialization

	return 0;
}
// [Lance]
int npc_changename(const char *name, const char *newname, short look){
	struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name);
	if (nd==NULL)
		return 0;
	npc_enable(name,0);
	strcpy(nd->name,newname);
	nd->class_ = look;
	npc_enable(newname,1);
	return 0;
}