// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include "db.h"
#include "timer.h"
#include "nullpo.h"
#include "malloc.h"
#include "map.h"
#include "npc.h"
#include "clif.h"
#include "intif.h"
#include "pc.h"
#include "status.h"
#include "itemdb.h"
#include "script.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "skill.h"
#include "grfio.h"
#include "showmsg.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
#ifdef _WIN32
#undef isspace
#define isspace(x) (x == ' ' || x == '\t')
#endif
struct npc_src_list {
struct npc_src_list * next;
// struct npc_src_list * prev; //[Shinomori]
char name[4];
};
static struct npc_src_list *npc_src_first=NULL;
static struct npc_src_list *npc_src_last=NULL;
static int npc_id=START_NPC_NUM;
static int npc_warp=0;
static int npc_shop=0;
static int npc_script=0;
static int npc_mob=0;
char *current_file = NULL;
int npc_get_new_npc_id(void){ return npc_id++; }
static struct dbt *ev_db;
static struct dbt *npcname_db;
struct event_data {
struct npc_data *nd;
int pos;
};
static struct tm ev_tm_b; // ���v�C�x���g�p
static int npc_walktimer(int,unsigned int,int,int); // [Valaris]
static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris]
/*==========================================
* NPC�̖�����/�L����
* npc_enable
* npc_enable_sub �L������OnTouch�C�x���g�����s
*------------------------------------------
*/
int npc_enable_sub( struct block_list *bl, va_list ap )
{
struct map_session_data *sd;
struct npc_data *nd;
//char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
char name[50]; // need 24 + 9 for the "::OnTouch"
if (nd->flag&1) // �������������
return 1;
if(sd->areanpc_id==nd->bl.id)
return 1;
sd->areanpc_id=nd->bl.id;
sprintf(name,"%s::OnTouch", nd->name);
npc_event(sd,name,0);
}
//aFree(name);
return 0;
}
int npc_enable(const char *name,int flag)
{
struct npc_data *nd= (struct npc_data *) strdb_search(npcname_db,name);
if (nd==NULL)
return 0;
if (flag&1) { // �L����
nd->flag&=~1;
clif_spawnnpc(nd);
}else if (flag&2){
nd->flag&=~1;
nd->option = 0x0000;
clif_changeoption(&nd->bl);
}else if (flag&4){
nd->flag|=1;
nd->option = 0x0002;
clif_changeoption(&nd->bl);
}else{ // ������
nd->flag|=1;
clif_clearchar(&nd->bl,0);
}
if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
return 0;
}
/*==========================================
* NPC�𖼑O�ŒT��
*------------------------------------------
*/
struct npc_data* npc_name2id(const char *name)
{
return (struct npc_data *) strdb_search(npcname_db,name);
}
void ev_release(struct dbn *db, int which)
{
if (which & 0x1)
aFree(db->key);
if (which & 0x2)
aFree(db->data);
}
/*==========================================
* �C�x���g�L���[�̃C�x���g����
*------------------------------------------
*/
int npc_event_dequeue(struct map_session_data *sd)
{
nullpo_retr(0, sd);
sd->npc_id=0;
if (sd->eventqueue[0][0]) { // �L���[�̃C�x���g����
size_t ev;
// find an empty place in eventtimer list
for(ev=0;ev<MAX_EVENTTIMER;ev++)
if( sd->eventtimer[ev]==-1 )
break;
if(ev<MAX_EVENTTIMER)
{ // generate and insert the timer
int i;
// copy the first event name
char *name=(char *)aMalloc(50*sizeof(char));
memcpy(name,sd->eventqueue[0],50);
// shift queued events down by one
for(i=1;i<MAX_EVENTQUEUE;i++)
memcpy(sd->eventqueue[i-1],sd->eventqueue[i],50);
// clear the last event
sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
// add the timer
sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//!!todo!!
}else
printf("npc_event_dequeue: event timer is full !\n");
}
return 0;
}
/*==========================================
* �C�x���g�̒x�����s
*------------------------------------------
*/
int npc_event_timer(int tid,unsigned int tick,int id,int data)
{
char *eventname = (char *)data;
struct event_data *ev = (struct event_data *)strdb_search(ev_db,eventname);
struct npc_data *nd;
struct map_session_data *sd=map_id2sd(id);
size_t i;
if((ev==NULL || (nd=ev->nd)==NULL))
{
if(battle_config.error_log)
printf("npc_event: event not found [%s]\n",eventname);
}
else
{
for(i=0;i<MAX_EVENTTIMER;i++) {
if( nd->eventtimer[i]==tid ) {
nd->eventtimer[i]=-1;
npc_event(sd,eventname,0); // sd NULL check is within
break;
}
}
if(i==MAX_EVENTTIMER && battle_config.error_log)
printf("npc_event_timer: event timer not found [%s]!\n",eventname);
}
aFree(eventname);
return 0;
}
int npc_timer_event(const char *eventname) // Added by RoVeRT
{
struct event_data *ev=(struct event_data *) strdb_search(ev_db,eventname);
struct npc_data *nd;
// int xs,ys;
if((ev==NULL || (nd=ev->nd)==NULL)){
printf("npc_event: event not found [%s]\n",eventname);
return 0;
}
run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
return 0;
}
/*
int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT
{
char *p=(char *)key;
struct event_data *ev=(struct event_data *)data;
int *c=va_arg(ap,int *);
int tick=0,ctick=gettick();
char temp[10];
char event[100];
if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
sscanf(&p[9],"%s",temp);
tick=atoi(temp);
strcpy( event, ev->nd->name);
strcat( event, p);
if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
npc_timer_event(event);
ev->nd->lastaction = ctick;
}
}
return 0;
}
int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT
{
struct npc_data *nd=(struct npc_data*)data;
if(nd->timer == -1)
return 0;
strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
return 0;
}
int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
{
strdb_foreach(npcname_db,npc_timer_sub);
aFree((void*)data);
return 0;
}*/
/*==========================================
* �C�x���g�p���x���̃G�N�X�|�[�g
* npc_parse_script->strdb_foreach������
*------------------------------------------
*/
int npc_event_export(void *key,void *data,va_list ap)
{
char *lname=(char *)key;
int pos=(int)data;
struct npc_data *nd=va_arg(ap,struct npc_data *);
if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
struct event_data *ev;
char *buf;
char *p=strchr(lname,':');
// �G�N�X�|�[�g�����
ev=(struct event_data *) aCalloc(sizeof(struct event_data), 1);
buf=(char *) aCallocA(50, 1);
if (ev==NULL || buf==NULL) {
printf("npc_event_export: out of memory !\n");
exit(1);
}else if (p==NULL || (p-lname)>24) {
printf("npc_event_export: label name error !\n");
exit(1);
}else{
ev->nd=nd;
ev->pos=pos;
*p='\0';
sprintf(buf,"%s::%s",nd->exname,lname);
*p=':';
strdb_insert(ev_db,buf,ev);
// if (battle_config.etc_log)
// printf("npc_event_export: export [%s]\n",buf);
}
}
return 0;
}
/*==========================================
* �S��NPC��On*�C�x���g���s
*------------------------------------------
*/
int npc_event_doall_sub(void *key,void *data,va_list ap)
{
char *p=(char *)key;
struct event_data *ev;
int *c;
int rid;
const char *name;
nullpo_retr(0, ev=(struct event_data *)data);
nullpo_retr(0, ap);
nullpo_retr(0, c=va_arg(ap,int *));
name=va_arg(ap,const char *);
rid=va_arg(ap, int);
if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
}
return 0;
}
int npc_event_doall(const char *name)
{
int c=0;
char buf[64]="::";
strncpy(buf+2,name,62);
strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,0);
return c;
}
int npc_event_doall_id(const char *name, int rid)
{
int c=0;
char buf[64]="::";
strncpy(buf+2,name,62);
strdb_foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
return c;
}
int npc_event_do_sub(void *key,void *data,va_list ap)
{
char *p=(char *)key;
struct event_data *ev;
int *c;
const char *name;
nullpo_retr(0, ev=(struct event_data *)data);
nullpo_retr(0, ap);
nullpo_retr(0, c=va_arg(ap,int *));
name=va_arg(ap,const char *);
if (p && strcmpi(name,p)==0 ) {
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
(*c)++;
}
return 0;
}
int npc_event_do(const char *name)
{
int c=0;
if (*name==':' && name[1]==':') {
return npc_event_doall(name+2);
}
strdb_foreach(ev_db,npc_event_do_sub,&c,name);
return c;
}
/*==========================================
* ���v�C�x���g���s
*------------------------------------------
*/
int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
{
time_t timer;
struct tm *t;
char buf[64];
char *day="";
int c=0;
time(&timer);
t=localtime(&timer);
switch (t->tm_wday) {
case 0: day = "Sun"; break;
case 1: day = "Mon"; break;
case 2: day = "Tue"; break;
case 3: day = "Wed"; break;
case 4: day = "Thu"; break;
case 5: day = "Fri"; break;
case 6: day = "Sat"; break;
}
if (t->tm_min != ev_tm_b.tm_min ) {
sprintf(buf,"OnMinute%02d",t->tm_min);
c+=npc_event_doall(buf);
sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
c+=npc_event_doall(buf);
sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
c+=npc_event_doall(buf);
}
if (t->tm_hour!= ev_tm_b.tm_hour) {
sprintf(buf,"OnHour%02d",t->tm_hour);
c+=npc_event_doall(buf);
}
if (t->tm_mday!= ev_tm_b.tm_mday) {
sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
c+=npc_event_doall(buf);
}
memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
return c;
}
/*==========================================
* OnInit�C�x���g���s(&���v�C�x���g�J�n)
*------------------------------------------
*/
int npc_event_do_oninit(void)
{
// int c = npc_event_doall("OnInit");
sprintf(tmp_output,"Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
ShowStatus(tmp_output);
add_timer_interval(gettick()+100,
npc_event_do_clock,0,0,1000);
return 0;
}
/*==========================================
* OnTimer NPC event - by RoVeRT
*------------------------------------------
*/
int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
{
int i;
for(i=0;i<MAX_EVENTTIMER;i++)
if( nd->eventtimer[i]==-1 )
break;
if(i<MAX_EVENTTIMER){
char *evname=(char *) aMallocA(24);
if(evname==NULL){
printf("npc_addeventtimer: out of memory !\n");exit(1);
}
memcpy(evname,name,24);
nd->eventtimer[i]=add_timer(gettick()+tick,
npc_event_timer,nd->bl.id,(int)evname);
}else
printf("npc_addtimer: event timer is full !\n");
return 0;
}
int npc_deleventtimer(struct npc_data *nd,const char *name)
{
int i;
for(i=0;i<MAX_EVENTTIMER;i++)
if( nd->eventtimer[i]!=-1 && strcmp(
(char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
delete_timer(nd->eventtimer[i],npc_event_timer);
nd->eventtimer[i]=-1;
break;
}
return 0;
}
int npc_cleareventtimer(struct npc_data *nd)
{
int i;
for(i=0;i<MAX_EVENTTIMER;i++)
if( nd->eventtimer[i]!=-1 ){
delete_timer(nd->eventtimer[i],npc_event_timer);
nd->eventtimer[i]=-1;
}
return 0;
}
int npc_do_ontimer_sub(void *key,void *data,va_list ap)
{
char *p = (char *)key;
struct event_data *ev = (struct event_data *)data;
int *c = va_arg(ap,int *);
// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
int option = va_arg(ap,int);
int tick = 0;
char temp[10];
char event[50];
if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
sscanf(&p[9], "%s", temp);
tick = atoi(temp);
strcpy(event, ev->nd->name);
strcat(event, p);
if (option!=0) {
npc_addeventtimer(ev->nd, tick, event);
} else {
npc_deleventtimer(ev->nd, event);
}
}
return 0;
}
int npc_do_ontimer(int npc_id, int option)
{
strdb_foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�p���x���̎�荞��
* npc_parse_script->strdb_foreach������
*------------------------------------------
*/
int npc_timerevent_import(void *key,void *data,va_list ap)
{
char *lname=(char *)key;
int pos=(int)data;
struct npc_data *nd=va_arg(ap,struct npc_data *);
int t=0,i=0;
if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
// �^�C�}�[�C�x���g
struct npc_timerevent_list *te=nd->u.scr.timer_event;
int j,i=nd->u.scr.timeramount;
if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
if(te==NULL){
printf("npc_timerevent_import: out of memory !\n");
exit(1);
}
for(j=0;j<i;j++){
if(te[j].timer>t){
memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
break;
}
}
te[j].timer=t;
te[j].pos=pos;
nd->u.scr.timer_event=te;
nd->u.scr.timeramount=i+1;
}
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g���s
*------------------------------------------
*/
int npc_timerevent(int tid,unsigned int tick,int id,int data)
{
int next,t;
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
struct npc_timerevent_list *te;
if( nd==NULL || nd->u.scr.nexttimer<0 ){
printf("npc_timerevent: ??\n");
return 0;
}
nd->u.scr.timertick=tick;
te=nd->u.scr.timer_event+ nd->u.scr.nexttimer;
nd->u.scr.timerid = -1;
t = nd->u.scr.timer+=data;
nd->u.scr.nexttimer++;
if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){
next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t;
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next);
}
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�J�n
*------------------------------------------
*/
int npc_timerevent_start(struct npc_data *nd, int rid)
{
int j,n, next;
nullpo_retr(0, nd);
n=nd->u.scr.timeramount;
if( nd->u.scr.nexttimer>=0 || n==0 )
return 0;
for(j=0;j<n;j++){
if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
break;
}
if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
return 0;
nd->u.scr.nexttimer=j;
nd->u.scr.timertick=gettick();
if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
// if rid is less than 0 leave it unchanged [celest]
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next);
return 0;
}
/*==========================================
* �^�C�}�[�C�x���g�I��
*------------------------------------------
*/
int npc_timerevent_stop(struct npc_data *nd)
{
nullpo_retr(0, nd);
if( nd->u.scr.nexttimer>=0 ){
nd->u.scr.nexttimer = -1;
nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick);
if(nd->u.scr.timerid!=-1)
delete_timer(nd->u.scr.timerid,npc_timerevent);
nd->u.scr.timerid = -1;
nd->u.scr.rid = 0;
}
return 0;
}
/*==========================================
* �^�C�}�[�l�̏���
*------------------------------------------
*/
int npc_gettimerevent_tick(struct npc_data *nd)
{
int tick;
nullpo_retr(0, nd);
tick=nd->u.scr.timer;
if( nd->u.scr.nexttimer>=0 )
tick += (int)(gettick() - nd->u.scr.timertick);
return tick;
}
/*==========================================
* �^�C�}�[�l�̐ݒ�
*------------------------------------------
*/
int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
{
int flag;
nullpo_retr(0, nd);
flag= nd->u.scr.nexttimer;
npc_timerevent_stop(nd);
nd->u.scr.timer=newtimer;
if(flag>=0)
npc_timerevent_start(nd, -1);
return 0;
}
/*==========================================
* �C�x���g�^��NPC����
*------------------------------------------
*/
int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill)
{
struct event_data *ev=(struct event_data *) strdb_search(ev_db,eventname);
struct npc_data *nd;
int xs,ys;
char mobevent[100];
if( sd == NULL ){
printf("npc_event nullpo?\n");
}
if(ev==NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
return 1;
if(ev==NULL || (nd=ev->nd)==NULL){
if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){
strcpy( mobevent, eventname);
strcat( mobevent, "::OnMyMobDead");
ev= (struct event_data *) strdb_search(ev_db,mobevent);
if (ev==NULL || (nd=ev->nd)==NULL) {
if (strnicmp(eventname,"GM_MONSTER",10)!=0)
printf("npc_event: event not found [%s]\n",mobevent);
return 0;
}
}
else {
if(battle_config.error_log)
printf("npc_event: event not found [%s]\n",eventname);
return 0;
}
}
xs=nd->u.scr.xs;
ys=nd->u.scr.ys;
if (xs>=0 && ys>=0 ) {
if (nd->bl.m != sd->bl.m )
return 1;
if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
return 1;
if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
return 1;
}
if ( sd->npc_id!=0) {
// if (battle_config.error_log)
// printf("npc_event: npc_id != 0\n");
int i;
for(i=0;i<MAX_EVENTQUEUE;i++)
if (!sd->eventqueue[i][0])
break;
if (i==MAX_EVENTQUEUE) {
if (battle_config.error_log)
printf("npc_event: event queue is full !\n");
}else{
// if (battle_config.etc_log)
// printf("npc_event: enqueue\n");
memcpy(sd->eventqueue[i],eventname,50);
}
return 1;
}
if (nd->flag&1) { // �������������
npc_event_dequeue(sd);
return 0;
}
sd->npc_id=nd->bl.id;
sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
return 0;
}
int npc_command_sub(void *key,void *data,va_list ap)
{
char *p=(char *)key;
struct event_data *ev=(struct event_data *)data;
char *npcname=va_arg(ap,char *);
char *command=va_arg(ap,char *);
char temp[100];
if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
sscanf(&p[11],"%s",temp);
if (strcmp(command,temp)==0)
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
}
return 0;
}
int npc_command(struct map_session_data *sd,char *npcname,char *command)
{
strdb_foreach(ev_db,npc_command_sub,npcname,command);
return 0;
}
/*==========================================
* �ڐG�^��NPC����
*------------------------------------------
*/
int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
{
int i,f=1;
int xs,ys;
nullpo_retr(1, sd);
if(sd->npc_id)
return 1;
for(i=0;i<map[m].npc_num;i++) {
if (map[m].npc[i]->flag&1) { // �������������
f=0;
continue;
}
switch(map[m].npc[i]->bl.subtype) {
case WARP:
xs=map[m].npc[i]->u.warp.xs;
ys=map[m].npc[i]->u.warp.ys;
break;
case SCRIPT:
xs=map[m].npc[i]->u.scr.xs;
ys=map[m].npc[i]->u.scr.ys;
break;
default:
continue;
}
if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
break;
}
if (i==map[m].npc_num) {
if (f) {
if (battle_config.error_log)
printf("npc_touch_areanpc : some bug \n");
}
return 1;
}
switch(map[m].npc[i]->bl.subtype) {
case WARP:
skill_stop_dancing(&sd->bl,0);
pc_setpos(sd,map[m].npc[i]->u.warp.name,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
break;
case SCRIPT:
{
//char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
char name[50]; // need 24 max + 9 for "::OnTouch"
if(sd->areanpc_id == map[m].npc[i]->bl.id)
return 1;
sd->areanpc_id = map[m].npc[i]->bl.id;
sprintf(name,"%s::OnTouch", map[m].npc[i]->name);
if( npc_event(sd,name,0)>0 )
npc_click(sd,map[m].npc[i]->bl.id);
//aFree(name);
break;
}
}
return 0;
}
/*==========================================
* �߂����ǂ����̔���
*------------------------------------------
*/
int npc_checknear(struct map_session_data *sd,int id)
{
struct npc_data *nd;
nullpo_retr(0, sd);
nd=(struct npc_data *)map_id2bl(id);
if (nd==NULL || nd->bl.type!=BL_NPC) {
if (battle_config.error_log)
printf("no such npc : %d\n",id);
return 1;
}
if (nd->class_<0) // �C�x���g�n�͏��OK
return 0;
// �G���A����
if (nd->bl.m!=sd->bl.m ||
nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 ||
nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1)
return 1;
return 0;
}
/*==========================================
* NPC�̃I�[�v���`���b�g����
*------------------------------------------
*/
int npc_globalmessage(const char *name,char *mes)
{
struct npc_data *nd=(struct npc_data *) strdb_search(npcname_db,name);
char temp[100];
char ntemp[50];
char *ltemp;
if(nd==NULL) return 0;
if(name==NULL) return 0;
ltemp=strchr(name,'#');
if(ltemp!=NULL) {
strncpy(ntemp,name,ltemp - name); // 123#456 �� # ��������폜����
ntemp[ltemp - name]=0x00; // strncpy �̃o�O�H�g�����Ԉ���Ă�H
}
snprintf(temp, sizeof temp ,"%s : %s",ntemp,mes);
clif_GlobalMessage(&nd->bl,temp);
return 0;
}
/*==========================================
* �N���b�N����NPC����
*------------------------------------------
*/
int npc_click(struct map_session_data *sd,int id)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if (sd->npc_id != 0) {
if (battle_config.error_log)
printf("npc_click: npc_id != 0\n");
return 1;
}
if (npc_checknear(sd,id))
return 1;
nd=(struct npc_data *)map_id2bl(id);
if (nd->flag&1) // �������������
return 1;
sd->npc_id=id;
switch(nd->bl.subtype) {
case SHOP:
clif_npcbuysell(sd,id);
npc_event_dequeue(sd);
break;
case SCRIPT:
sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id);
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_scriptcont(struct map_session_data *sd,int id)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if (id!=sd->npc_id)
return 1;
if (npc_checknear(sd,id))
return 1;
nd=(struct npc_data *)map_id2bl(id);
sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buysellsel(struct map_session_data *sd,int id,int type)
{
struct npc_data *nd;
nullpo_retr(1, sd);
if (npc_checknear(sd,id))
return 1;
nd=(struct npc_data *)map_id2bl(id);
if (nd->bl.subtype!=SHOP) {
if (battle_config.error_log)
printf("no such shop npc : %d\n",id);
sd->npc_id=0;
return 1;
}
if (nd->flag&1) // �������������
return 1;
sd->npc_shopid=id;
if (type==0) {
clif_buylist(sd,nd);
} else {
clif_selllist(sd);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
{
struct npc_data *nd;
double z;
int i,j,w,skill,itemamount=0,new_=0;
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
if (npc_checknear(sd,sd->npc_shopid))
return 3;
nd=(struct npc_data*)map_id2bl(sd->npc_shopid);
if (nd->bl.subtype!=SHOP)
return 3;
for(i=0,w=0,z=0;i<n;i++) {
for(j=0;nd->u.shop_item[j].nameid;j++) {
if (nd->u.shop_item[j].nameid==item_list[i*2+1])
break;
}
if (nd->u.shop_item[j].nameid==0)
return 3;
if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
z+=(double)nd->u.shop_item[j].value * item_list[i*2];
else
z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
itemamount+=item_list[i*2];
switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
case ADDITEM_EXIST:
break;
case ADDITEM_NEW:
new_++;
break;
case ADDITEM_OVERAMOUNT:
return 2;
}
w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
}
if (z > (double)sd->status.zeny)
return 1; // zeny�s��
if (w+sd->weight > sd->max_weight)
return 2; // �d�ʒ���
if (pc_inventoryblank(sd)<new_)
return 3; // ��ސ�����
pc_payzeny(sd,(int)z);
for(i=0;i<n;i++) {
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = item_list[i*2+1];
item_tmp.identify = 1; // npc�̔��A�C�e���͊Ӓ�ς�
pc_additem(sd,&item_tmp,item_list[i*2]);
}
//���l�o���l
/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) {
z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp;
pc_gainexp(sd,0,z);
}*/
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
if (sd->status.skill[MC_DISCOUNT].flag != 0)
skill = sd->status.skill[MC_DISCOUNT].flag - 2;
if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1)
z = 1;
pc_gainexp(sd,0,(int)z);
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
{
double z;
int i,skill,itemamount=0;
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
if (npc_checknear(sd,sd->npc_shopid))
return 1;
for(i=0,z=0;i<n;i++) {
int nameid;
if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY)
return 1;
nameid=sd->status.inventory[item_list[i*2]-2].nameid;
if (nameid == 0 ||
sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1])
return 1;
if (itemdb_value_notoc(nameid))
z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1];
else
z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1];
itemamount+=item_list[i*2+1];
}
if (z > MAX_ZENY) z = MAX_ZENY;
pc_getzeny(sd,(int)z);
for(i=0;i<n;i++) {
int item_id=item_list[i*2]-2;
if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL &&
sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 &&
sd->status.inventory[item_id].card[0] == (short)0xff00)
if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0)
intif_delete_petdata((*(long *)(&sd->status.inventory[item_id].card[1])));
pc_delitem(sd,item_id,item_list[i*2+1],0);
}
//���l�o���l
/* if ((sd->status.class_ == 5) || (sd->status.class_ == 10) || (sd->status.class_ == 18)) {
z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ;
pc_gainexp(sd,0,z);
}*/
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
if (sd->status.skill[MC_OVERCHARGE].flag != 0)
skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1)
z = 1;
pc_gainexp(sd,0,(int)z);
}
}
return 0;
}
// [Valaris] NPC Walking
/*==========================================
* Time calculation concerning one step next to npc
*------------------------------------------
*/
static int calc_next_walk_step(struct npc_data *nd)
{
nullpo_retr(0, nd);
if(nd->walkpath.path_pos>=nd->walkpath.path_len)
return -1;
if(nd->walkpath.path[nd->walkpath.path_pos]&1)
return status_get_speed(&nd->bl)*14/10;
return status_get_speed(&nd->bl);
}
/*==========================================
* npc Walk processing
*------------------------------------------
*/
static int npc_walk(struct npc_data *nd,unsigned int tick,int data)
{
int moveblock;
int i;
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
int x,y,dx,dy;
nullpo_retr(0, nd);
nd->state.state=MS_IDLE;
if(nd->walkpath.path_pos>=nd->walkpath.path_len || nd->walkpath.path_pos!=data)
return 0;
nd->walkpath.path_half ^= 1;
if(nd->walkpath.path_half==0){
nd->walkpath.path_pos++;
if(nd->state.change_walk_target){
npc_walktoxy_sub(nd);
return 0;
}
}
else {
if(nd->walkpath.path[nd->walkpath.path_pos]>=8)
return 1;
x = nd->bl.x;
y = nd->bl.y;
if(map_getcell(nd->bl.m,x,y,CELL_CHKNOPASS)) {
npc_stop_walking(nd,1);
return 0;
}
nd->dir=nd->walkpath.path[nd->walkpath.path_pos];
dx = dirx[nd->dir];
dy = diry[nd->dir];
if(map_getcell(nd->bl.m,x+dx,y+dy,CELL_CHKNOPASS)) {
npc_walktoxy_sub(nd);
return 0;
}
moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
nd->state.state=MS_WALK;
map_foreachinmovearea(clif_npcoutsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,nd);
x += dx;
y += dy;
if(moveblock) map_delblock(&nd->bl);
nd->bl.x = x;
nd->bl.y = y;
if(moveblock) map_addblock(&nd->bl);
map_foreachinmovearea(clif_npcinsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,nd);
nd->state.state=MS_IDLE;
}
if((i=calc_next_walk_step(nd))>0){
i = i>>1;
if(i < 1 && nd->walkpath.path_half == 0)
i = 1;
nd->walktimer=add_timer(tick+i,npc_walktimer,nd->bl.id,nd->walkpath.path_pos);
nd->state.state=MS_WALK;
if(nd->walkpath.path_pos>=nd->walkpath.path_len)
clif_fixnpcpos(nd); // When npc stops, retransmission current of a position.
}
return 0;
}
int npc_changestate(struct npc_data *nd,int state,int type)
{
int i;
nullpo_retr(0, nd);
if(nd->walktimer != -1)
delete_timer(nd->walktimer,npc_walktimer);
nd->walktimer=-1;
nd->state.state=state;
switch(state){
case MS_WALK:
if((i=calc_next_walk_step(nd))>0){
i = i>>2;
nd->walktimer=add_timer(gettick()+i,npc_walktimer,nd->bl.id,0);
}
else
nd->state.state=MS_IDLE;
break;
case MS_DELAY:
nd->walktimer=add_timer(gettick()+type,npc_walktimer,nd->bl.id,0);
break;
}
return 0;
}
static int npc_walktimer(int tid,unsigned int tick,int id,int data)
{
struct npc_data *nd;
nd=(struct npc_data*)map_id2bl(id);
if(nd == NULL || nd->bl.type != BL_NPC)
return 1;
if(nd->walktimer != tid){
return 0;
}
nd->walktimer=-1;
if(nd->bl.prev == NULL)
return 1;
switch(nd->state.state){
case MS_WALK:
npc_walk(nd,tick,data);
break;
case MS_DELAY:
npc_changestate(nd,MS_IDLE,0);
break;
default:
break;
}
return 0;
}
static int npc_walktoxy_sub(struct npc_data *nd)
{
struct walkpath_data wpd;
nullpo_retr(0, nd);
if(path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y,nd->state.walk_easy))
return 1;
memcpy(&nd->walkpath,&wpd,sizeof(wpd));
nd->state.change_walk_target=0;
npc_changestate(nd,MS_WALK,0);
clif_movenpc(nd);
return 0;
}
int npc_walktoxy(struct npc_data *nd,int x,int y,int easy)
{
struct walkpath_data wpd;
nullpo_retr(0, nd);
if(nd->state.state == MS_WALK && path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,x,y,0) )
return 1;
nd->state.walk_easy = easy;
nd->to_x=x;
nd->to_y=y;
if(nd->state.state == MS_WALK) {
nd->state.change_walk_target=1;
} else {
return npc_walktoxy_sub(nd);
}
return 0;
}
int npc_stop_walking(struct npc_data *nd,int type)
{
nullpo_retr(0, nd);
if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) {
int dx=0,dy=0;
nd->walkpath.path_len=0;
if(type&4){
dx=nd->to_x-nd->bl.x;
if(dx<0)
dx=-1;
else if(dx>0)
dx=1;
dy=nd->to_y-nd->bl.y;
if(dy<0)
dy=-1;
else if(dy>0)
dy=1;
}
nd->to_x=nd->bl.x+dx;
nd->to_y=nd->bl.y+dy;
if(dx!=0 || dy!=0){
npc_walktoxy_sub(nd);
return 0;
}
npc_changestate(nd,MS_IDLE,0);
}
if(type&0x01)
clif_fixnpcpos(nd);
if(type&0x02) {
int delay=status_get_dmotion(&nd->bl);
unsigned int tick = gettick();
if(nd->canmove_tick < tick)
nd->canmove_tick = tick + delay;
}
return 0;
}
int npc_remove_map (struct npc_data *nd)
{
nullpo_retr(1, nd);
if(nd->bl.prev == NULL)
return 1;
#ifdef PCRE_SUPPORT
npc_chat_finalize(nd);
#endif
clif_clearchar_area(&nd->bl,2);
strdb_erase(npcname_db, nd->name);
map_delblock(&nd->bl);
map_deliddb(&nd->bl);
return 0;
}
int npc_unload(struct npc_data *nd)
{
nullpo_retr (0, nd);
if (nd->chat_id) {
struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
if (cd) aFree (cd);
cd = NULL;
}
if (nd->bl.subtype == SCRIPT) {
if (nd->u.scr.timerid != -1)
delete_timer(nd->u.scr.timerid, npc_timerevent);
npc_cleareventtimer (nd);
if (nd->u.scr.timer_event)
aFree(nd->u.scr.timer_event);
if (nd->u.scr.src_id == 0) {
if(nd->u.scr.script) {
aFree(nd->u.scr.script);
nd->u.scr.script = NULL;
}
if (nd->u.scr.label_list) {
aFree(nd->u.scr.label_list);
nd->u.scr.label_list = NULL;
}
}
}
npc_remove_map (nd);
aFree(nd);
nd = NULL;
return 0;
}
//
// �������W
//
/*==========================================
* �ǂݍ���npc�t�@�C���̃N���A
*------------------------------------------
*/
void npc_clearsrcfile()
{
struct npc_src_list *p=npc_src_first;
while( p ) {
struct npc_src_list *p2=p;
p=p->next;
aFree(p2);
}
npc_src_first=NULL;
npc_src_last=NULL;
}
/*==========================================
* �ǂݍ���npc�t�@�C���̒lj�
*------------------------------------------
*/
void npc_addsrcfile(char *name)
{
struct npc_src_list *new_;
size_t len;
if ( strcmpi(name,"clear")==0 ) {
npc_clearsrcfile();
return;
}
{
// prevent multiple insert of source files
struct npc_src_list *p=npc_src_first;
while( p )
{ // found the file, no need to insert it again
if( 0==strcmp(name,p->name) )
return;
p=p->next;
}
}
len = sizeof(*new_) + strlen(name);
new_=(struct npc_src_list *)aCalloc(1,len);
new_->next = NULL;
strncpy(new_->name,name,strlen(name)+1);
if (npc_src_first==NULL)
npc_src_first = new_;
if (npc_src_last)
npc_src_last->next = new_;
npc_src_last=new_;
}
/*==========================================
* �ǂݍ���npc�t�@�C���̍폜
*------------------------------------------
*/
void npc_delsrcfile(char *name)
{
struct npc_src_list *p=npc_src_first,*pp=NULL,**lp=&npc_src_first;
if ( strcmpi(name,"all")==0 ) {
npc_clearsrcfile();
return;
}
for( ; p; lp=&p->next,pp=p,p=p->next ) {
if ( strcmp(p->name,name)==0 ) {
*lp=p->next;
if ( npc_src_last==p )
npc_src_last=pp;
aFree(p);
break;
}
}
}
/*==========================================
* warp�s���
*------------------------------------------
*/
int npc_parse_warp(char *w1,char *w2,char *w3,char *w4)
{
int x,y,xs,ys,to_x,to_y,m;
int i,j;
char mapname[24],to_mapname[24];
struct npc_data *nd;
// �����̌��`�F�b�N
if (sscanf(w1,"%[^,],%d,%d",mapname,&x,&y) != 3 ||
sscanf(w4,"%d,%d,%[^,],%d,%d",&xs,&ys,to_mapname,&to_x,&to_y) != 5) {
printf("bad warp line : %s\n",w3);
return 1;
}
m=map_mapname2mapid(mapname);
nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data));
nd->bl.id=npc_get_new_npc_id();
nd->n=map_addnpc(m,nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m=m;
nd->bl.x=x;
nd->bl.y=y;
nd->dir=0;
nd->flag=0;
memcpy(nd->name,w3,24);
memcpy(nd->exname,w3,24);
nd->chat_id=0;
if (!battle_config.warp_point_debug)
nd->class_=WARP_CLASS;
else
nd->class_=WARP_DEBUG_CLASS;
nd->speed=200;
nd->option = 0;
nd->opt1 = 0;
nd->opt2 = 0;
nd->opt3 = 0;
memcpy(nd->u.warp.name,to_mapname,16);
xs+=2; ys+=2;
nd->u.warp.x=to_x;
nd->u.warp.y=to_y;
nd->u.warp.xs=xs;
nd->u.warp.ys=ys;
for(i=0;i<ys;i++) {
for(j=0;j<xs;j++) {
if(map_getcell(m,x-xs/2+j,y-ys/2+i,CELL_CHKNOPASS))
continue;
map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETNPC);
}
}
// printf("warp npc %s %d read done\n",mapname,nd->bl.id);
npc_warp++;
nd->bl.type=BL_NPC;
nd->bl.subtype=WARP;
map_addblock(&nd->bl);
clif_spawnnpc(nd);
strdb_insert(npcname_db,nd->name,nd);
return 0;
}
/*==========================================
* shop�s���
*------------------------------------------
*/
static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4)
{
char *p;
int x, y, dir, m;
int max = 100, pos = 0;
char mapname[24];
struct npc_data *nd;
// �����̌��`�F�b�N
if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
strchr(w4, ',') == NULL) {
printf("bad shop line : %s\n", w3);
return 1;
}
m = map_mapname2mapid(mapname);
nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * (max + 1));
p = strchr(w4, ',');
while (p && pos < max) {
int nameid,value;
struct item_data *id;
p++;
if (sscanf(p, "%d:%d", &nameid, &value) != 2)
break;
nd->u.shop_item[pos].nameid = nameid;
id = itemdb_search(nameid);
if (value < 0)
value = id->value_buy;
nd->u.shop_item[pos].value = value;
// check for bad prices that can possibly cause exploits
if (value*75/100 < id->value_sell*124/100) {
sprintf (tmp_output, "Item %s [%d] buying:%d < selling:%d\n",
id->name, id->nameid, value*75/100, id->value_sell*124/100);
ShowWarning (tmp_output);
}
pos++;
p=strchr(p,',');
}
if (pos == 0) {
aFree(nd);
return 1;
}
nd->u.shop_item[pos++].nameid = 0;
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
memcpy(nd->name, w3, 24);
nd->class_ = atoi(w4);
nd->speed = 200;
nd->chat_id = 0;
nd->option = 0;
nd->opt1 = 0;
nd->opt2 = 0;
nd->opt3 = 0;
nd = (struct npc_data *)aRealloc(nd,
sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
//printf("shop npc %s %d read done\n",mapname,nd->bl.id);
npc_shop++;
nd->bl.type=BL_NPC;
nd->bl.subtype=SHOP;
nd->n=map_addnpc(m,nd);
map_addblock(&nd->bl);
clif_spawnnpc(nd);
strdb_insert(npcname_db,nd->name,nd);
return 0;
}
/*==========================================
* NPC�̃��x���f�[�^�R���o�[�g
*------------------------------------------
*/
int npc_convertlabel_db(void *key,void *data,va_list ap)
{
char *lname=(char *)key;
int pos=(int)data;
struct npc_data *nd;
struct npc_label_list *lst;
int num;
char *p=strchr(lname,':');
nullpo_retr(0, ap);
nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
lst=nd->u.scr.label_list;
num=nd->u.scr.label_list_num;
if(!lst){
lst=(struct npc_label_list *)aCallocA(1,sizeof(struct npc_label_list));
num=0;
}else
lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1));
*p='\0';
// here we check if the label fit into the buffer
if (strlen(lname)>23) {
printf("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
exit(1);
}
memcpy(lst[num].name,lname,strlen(lname)+1); //including EOS
*p=':';
lst[num].pos=pos;
nd->u.scr.label_list=lst;
nd->u.scr.label_list_num=num+1;
return 0;
}
/*==========================================
* script�s���
*------------------------------------------
*/
static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
{
int x,y,dir=0,m,xs=0,ys=0,class_=0; // [Valaris] thanks to fov
char mapname[24];
unsigned char *srcbuf=NULL,*script;
int srcsize=65536;
int startline=0;
unsigned char line[1024];
int i;
struct npc_data *nd;
int evflag=0;
struct dbt *label_db;
char *p;
struct npc_label_list *label_dup=NULL;
int label_dupnum=0;
int src_id=0;
if(strcmp(w1,"-")==0){
x=0;y=0;m=-1;
}else{
// �����̌��`�F�b�N
if (sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ||
( strcmp(w2,"script")==0 && strchr(w4,',')==NULL) ) {
printf("bad script line : %s\n",w3);
return 1;
}
m = map_mapname2mapid(mapname);
}
if(strcmp(w2,"script")==0){
// �X�N���v�g�̉��
srcbuf=(unsigned char *)aCallocA(srcsize,sizeof(char));
if (strchr(first_line,'{')) {
strcpy((char *) srcbuf,strchr(first_line,'{'));
startline=*lines;
} else
srcbuf[0]=0;
while(1) {
for(i=strlen((const char *) srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--);
if (i>=0 && srcbuf[i]=='}')
break;
fgets((char *) line,1020,fp);
(*lines)++;
if (feof(fp))
break;
if (strlen((char *) srcbuf)+strlen((char *) line)+1>=srcsize) {
srcsize += 65536;
srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
memset(srcbuf + srcsize - 65536, '\0', 65536);
}
if (srcbuf[0]!='{') {
if (strchr((char *) line,'{')) {
strcpy((char *) srcbuf,strchr((const char *) line,'{'));
startline=*lines;
}
} else
strcat((char *) srcbuf,(const char *) line);
}
script=(unsigned char *) parse_script((unsigned char *) srcbuf,startline);
if (script==NULL) {
// script parse error?
aFree(srcbuf);
return 1;
}
}else{
// duplicate����
char srcname[128];
struct npc_data *nd2;
if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){
printf("bad duplicate name (in %s)! : %s",current_file, w2);
return 0;
}
if( (nd2=npc_name2id(srcname))==NULL ){
printf("bad duplicate name (in %s)! (not exist) : %s\n", current_file, srcname);
return 0;
}
script=(unsigned char *)nd2->u.scr.script;
label_dup=nd2->u.scr.label_list;
label_dupnum=nd2->u.scr.label_list_num;
src_id=nd2->bl.id;
}// end of �X�N���v�g���
nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data));
if(m==-1){
// �X�N���v�g�R�s�[�p�̃_�~�[NPC
}else if( sscanf(w4,"%d,%d,%d",&class_,&xs,&ys)==3) {
// �ڐG�^NPC
int i,j;
if (xs>=0)xs=xs*2+1;
if (ys>=0)ys=ys*2+1;
if (class_>=0) {
for(i=0;i<ys;i++) {
for(j=0;j<xs;j++) {
if(map_getcell(m,x-xs/2+j,y-ys/2+i,CELL_CHKNOPASS))
continue;
map_setcell(m,x-xs/2+j,y-ys/2+i,CELL_SETNPC);
}
}
}
nd->u.scr.xs=xs;
nd->u.scr.ys=ys;
} else { // �N���b�N�^NPC
class_=atoi(w4);
nd->u.scr.xs=0;
nd->u.scr.ys=0;
}
if (class_<0 && m>=0) { // �C�x���g�^NPC
evflag=1;
}
while((p=strchr(w3,':'))) {
if (p[1]==':') break;
}
if (p) {
*p=0;
memcpy(nd->name,w3,24);
memcpy(nd->exname,p+2,24);
}else{
memcpy(nd->name,w3,24);
memcpy(nd->exname,w3,24);
}
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
nd->bl.y = y;
nd->bl.id=npc_get_new_npc_id();
nd->dir = dir;
nd->flag=0;
nd->class_=class_;
nd->speed=200;
nd->u.scr.script=(char *) script;
nd->u.scr.src_id=src_id;
nd->chat_id=0;
nd->option = 0;
nd->opt1 = 0;
nd->opt2 = 0;
nd->opt3 = 0;
nd->walktimer=-1;
//printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class_);
npc_script++;
nd->bl.type=BL_NPC;
nd->bl.subtype=SCRIPT;
if(m>=0){
nd->n=map_addnpc(m,nd);
map_addblock(&nd->bl);
// clear event timers upon initialise
memset(nd->eventqueue, 0, sizeof(nd->eventqueue));
for(i = 0; i < MAX_EVENTTIMER; i++)
nd->eventtimer[i] = -1;
if (evflag) { // �C�x���g�^
struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data));
ev->nd=nd;
ev->pos=0;
strdb_insert(ev_db,nd->exname,ev);
}else
clif_spawnnpc(nd);
}
strdb_insert(npcname_db,nd->exname,nd);
//-----------------------------------------
// ���x���f�[�^�̏���
if(srcbuf){
// script�{�̂�����ꍇ�̏���
// ���x���f�[�^�̃R���o�[�g
label_db=script_get_label_db();
strdb_foreach(label_db,npc_convertlabel_db,nd);
// �����g��Ȃ��̂Ńo�b�t�@���
aFree(srcbuf);
}else{
// duplicate
// nd->u.scr.label_list=aMallocA(sizeof(struct npc_label_list)*label_dupnum);
// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum);
nd->u.scr.label_list=label_dup; // ���x���f�[�^���L
nd->u.scr.label_list_num=label_dupnum;
}
//-----------------------------------------
// �C�x���g�p���x���f�[�^�̃G�N�X�|�[�g
for(i=0;i<nd->u.scr.label_list_num;i++){
char *lname=nd->u.scr.label_list[i].name;
int pos=nd->u.scr.label_list[i].pos;
if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
/*
I rearrange the code so this is just for commenting; remove it if you have enough if it [Shinomori]
struct event_data *ev;
char *buf;
// �G�N�X�|�[�g�����
ev=(struct event_data *)aCalloc(1,sizeof(struct event_data));
why allocing 50 chars ?
buf=(char *)aCallocA(50,sizeof(char));
why checking here?
lname is identical to nd->u.scr.label_list[i].name which is only 24 chars so check for strlen should be 23
if (strlen(lname)>24) {
printf("npc_parse_script: label name error (%s) !\n", current_file);
exit(1);
}else{
//struct event_data *ev2;
ev->nd=nd;
ev->pos=pos;
sprintf(buf,"%s::%s",nd->exname,lname);
//ev2 = strdb_search(ev_db,buf);
//if(ev2 != NULL) {
// printf("npc_parse_script : duplicate event %s\n",buf);
// aFree(ev2);
//}
you are sure reentering the same database key will overwrite the existing entry?
strdb_insert(ev_db,buf,ev);
anyway instead of removing data from the db and inserting a new one
wouldn't it be easier just not to insert the new duplicate event, it is a duplicate anyway?
}
*/
// this check is useless here because the buffer is only 24 chars
// and already overwritten if this is here is reached
// I leave the check anyway but place it correctly to npc_convertlabel_db
if (strlen(lname)>23) {
printf("npc_parse_script: label name longer than 23 chars! '%s' (%s)\n", lname, current_file);
exit(1);
}else{
struct event_data *ev;
struct event_data *ev2;
char *buf;
// �G�N�X�|�[�g�����
// 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
//buf=(char *)aMalloc(51,sizeof(char));
// but to save some memory we alloc only the really necessary space
buf=(char *)aMalloc( (3+strlen(nd->exname)+strlen(lname))*sizeof(char));
sprintf(buf,"%s::%s",nd->exname,lname);
// search the label in ev_db;
// remember the label is max 50 chars + eos; see the strdb_init below
ev2 = (struct event_data *)strdb_search(ev_db,buf);
if(ev2 != NULL) {
printf("npc_parse_script : duplicate event %s (%s)\n",buf, current_file);
// just skip the label insertion and free the alloced buffer
aFree(buf);
}
else
{ // generate the data and insert it
ev=(struct event_data *)aCalloc(1,sizeof(struct event_data));
ev->nd=nd;
ev->pos=pos;
strdb_insert(ev_db,buf,ev);
}
}
}
}
//-----------------------------------------
// ���x���f�[�^����^�C�}�[�C�x���g��荞��
for(i=0;i<nd->u.scr.label_list_num;i++){
int t=0,k=0;
char *lname=nd->u.scr.label_list[i].name;
int pos=nd->u.scr.label_list[i].pos;
if(sscanf(lname,"OnTimer%d%n",&t,&k)==1 && lname[k]=='\0') {
// �^�C�}�[�C�x���g
struct npc_timerevent_list *te=nd->u.scr.timer_event;
int j,k=nd->u.scr.timeramount;
if(te==NULL)
te=(struct npc_timerevent_list *)aCallocA(1,sizeof(struct npc_timerevent_list));
else
te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
for(j=0;j<k;j++){
if(te[j].timer>t){
memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(k-j));
break;
}
}
te[j].timer=t;
te[j].pos=pos;
nd->u.scr.timer_event=te;
nd->u.scr.timeramount=k+1;
}
}
nd->u.scr.nexttimer=-1;
nd->u.scr.timerid=-1;
return 0;
}
/*==========================================
* function�s���
*------------------------------------------
*/
static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
{
char *srcbuf=NULL,*script;
int srcsize=65536;
int startline=0;
char line[1024];
int i;
// struct dbt *label_db;
char *p;
// �X�N���v�g�̉��
srcbuf=(char *)aCallocA(srcsize,sizeof(char));
if (strchr(first_line,'{')) {
strcpy(srcbuf,strchr(first_line,'{'));
startline=*lines;
} else
srcbuf[0]=0;
while(1) {
for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--);
if (i>=0 && srcbuf[i]=='}')
break;
fgets(line,1020,fp);
(*lines)++;
if (feof(fp))
break;
if (strlen(srcbuf)+strlen(line)+1>=srcsize) {
srcsize += 65536;
srcbuf = (char *)aRealloc(srcbuf, srcsize);
memset(srcbuf + srcsize - 65536, '\0', 65536);
}
if (srcbuf[0]!='{') {
if (strchr(line,'{')) {
strcpy(srcbuf,strchr(line,'{'));
startline=*lines;
}
} else
strcat(srcbuf,line);
}
script= parse_script((unsigned char *) srcbuf,startline);
if (script==NULL) {
// script parse error?
aFree(srcbuf);
return 1;
}
p=(char *)aCallocA(50,sizeof(char));
strncpy(p,w3,50);
strdb_insert(script_get_userfunc_db(),p,script);
// label_db=script_get_label_db();
// �����g��Ȃ��̂Ńo�b�t�@���
aFree(srcbuf);
// printf("function %s => %p\n",p,script);
return 0;
}
/*==========================================
* mob�s���
*------------------------------------------
*/
int npc_parse_mob(char *w1,char *w2,char *w3,char *w4)
{
int m,x,y,xs,ys,class_,num,delay1,delay2,level;
int i;
char mapname[24];
char mobname[24];
char eventname[24]="";
struct mob_data *md;
xs=ys=0;
delay1=delay2=0;
// �����̌��`�F�b�N
if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 ||
sscanf(w4,"%d,%d,%d,%d,%s",&class_,&num,&delay1,&delay2,eventname) < 2 ) {
printf("bad monster line : %s\n",w3);
return 1;
}
m=map_mapname2mapid(mapname);
if ( num>1 && battle_config.mob_count_rate!=100) {
if ( (num=num*battle_config.mob_count_rate/100)<1 )
num=1;
}
for(i=0;i<num;i++) {
md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
if(class_>4000) { // large/tiny mobs [Valaris]
md->size=2;
class_-=4000;
}
else if(class_>2000) {
md->size=1;
class_-=2000;
}
md->bl.prev=NULL;
md->bl.next=NULL;
md->bl.m=m;
md->bl.x=x;
md->bl.y=y;
if(sscanf(w3,"%[^,],%d",mobname,&level) > 1)
md->level=level;
if(strcmp(mobname,"--en--")==0)
memcpy(md->name,mob_db[class_].name,24);
else if(strcmp(mobname,"--ja--")==0)
memcpy(md->name,mob_db[class_].jname,24);
else memcpy(md->name,mobname,24);
md->n = i;
md->base_class = md->class_ = class_;
md->bl.id=npc_get_new_npc_id();
md->m =m;
md->x0=x;
md->y0=y;
md->xs=xs;
md->ys=ys;
md->spawndelay1=delay1;
md->spawndelay2=delay2;
memset(&md->state,0,sizeof(md->state));
md->timer = -1;
md->target_id=0;
md->attacked_id=0;
md->speed=mob_db[class_].speed;
if (mob_db[class_].mode&0x02)
md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
else
md->lootitem=NULL;
if (strlen(eventname)>=4) {
memcpy(md->npc_event,eventname,24);
}else
memset(md->npc_event,0,24);
md->bl.type=BL_MOB;
map_addiddb(&md->bl);
mob_spawn(md->bl.id);
npc_mob++;
}
//printf("warp npc %s %d read done\n",mapname,nd->bl.id);
return 0;
}
/*==========================================
* �}�b�v�t���O�s�̉��
*------------------------------------------
*/
static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4)
{
int m;
char mapname[24],savemap[16];
int savex,savey;
char drop_arg1[16],drop_arg2[16];
int drop_id=0,drop_type=0,drop_per=0;
// �����̌��`�F�b�N
// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 )
if ( sscanf(w1,"%[^,]",mapname) != 1 )
return 1;
m=map_mapname2mapid(mapname);
if (m<0)
return 1;
//�}�b�v�t���O
if ( strcmpi(w3,"nosave")==0) {
if (strcmp(w4,"SavePoint")==0) {
memcpy(map[m].save.map,"SavePoint",10);
map[m].save.x=-1;
map[m].save.y=-1;
}else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) {
memcpy(map[m].save.map,savemap,16);
map[m].save.x=savex;
map[m].save.y=savey;
}
map[m].flag.nosave=1;
}
else if (strcmpi(w3,"nomemo")==0) {
map[m].flag.nomemo=1;
}
else if (strcmpi(w3,"noteleport")==0) {
map[m].flag.noteleport=1;
}
else if (strcmpi(w3,"nowarp")==0) {
map[m].flag.nowarp=1;
}
else if (strcmpi(w3,"nowarpto")==0) {
map[m].flag.nowarpto=1;
}
else if (strcmpi(w3,"noreturn")==0) {
map[m].flag.noreturn=1;
}
else if (strcmpi(w3,"monster_noteleport")==0) {
map[m].flag.monster_noteleport=1;
}
else if (strcmpi(w3,"nobranch")==0) {
map[m].flag.nobranch=1;
}
else if (strcmpi(w3,"nopenalty")==0) {
map[m].flag.nopenalty=1;
}
else if (strcmpi(w3,"pvp")==0) {
map[m].flag.pvp=1;
}
else if (strcmpi(w3,"pvp_noparty")==0) {
map[m].flag.pvp_noparty=1;
}
else if (strcmpi(w3,"pvp_noguild")==0) {
map[m].flag.pvp_noguild=1;
}
else if (strcmpi(w3,"pvp_nightmaredrop")==0) {
if (sscanf(w4,"%[^,],%[^,],%d",drop_arg1,drop_arg2,&drop_per)==3) { int i;
if(strcmp(drop_arg1,"random")==0)
drop_id = -1;
else if(itemdb_exists( (drop_id=atoi(drop_arg1)) )==NULL)
drop_id = 0;
if(strcmp(drop_arg2,"inventory")==0)
drop_type = 1;
else if(strcmp(drop_arg2,"equip")==0)
drop_type = 2;
else if(strcmp(drop_arg2,"all")==0)
drop_type = 3;
if(drop_id != 0){
for (i=0;i<MAX_DROP_PER_MAP;i++){
if(map[m].drop_list[i].drop_id==0){
map[m].drop_list[i].drop_id = drop_id;
map[m].drop_list[i].drop_type = drop_type;
map[m].drop_list[i].drop_per = drop_per;
break;
}
}
map[m].flag.pvp_nightmaredrop=1;
}
}
}
else if (strcmpi(w3,"pvp_nocalcrank")==0) {
map[m].flag.pvp_nocalcrank=1;
}
else if (strcmpi(w3,"gvg")==0) {
map[m].flag.gvg=1;
}
else if (strcmpi(w3,"gvg_noparty")==0) {
map[m].flag.gvg_noparty=1;
}
else if (strcmpi(w3,"nozenypenalty")==0) {
map[m].flag.nozenypenalty=1;
}
else if (strcmpi(w3,"notrade")==0) {
map[m].flag.notrade=1;
}
else if (strcmpi(w3,"noskill")==0) {
map[m].flag.noskill=1;
}
else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris]
map[m].flag.nopvp=1;
map[m].flag.pvp=0;
}
else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
map[m].flag.noicewall=1;
}
else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
map[m].flag.snow=1;
}
else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
map[m].flag.fog=1;
}
else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
map[m].flag.sakura=1;
}
else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
map[m].flag.leaves=1;
}
else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
map[m].flag.rain=1;
}
else if (strcmpi(w3,"indoors")==0) { // celest
map[m].flag.indoors=1;
}
else if (strcmpi(w3,"nogo")==0) { // celest
map[m].flag.nogo=1;
}
return 0;
}
void npc_parsesrcfile(char *name)
{
int m, lines = 0;
char line[1024];
FILE *fp = fopen (name,"r");
if (fp == NULL) {
ShowError ("File not found : %s\n", name);
exit(1);
}
current_file = name;
while (fgets(line, 1020, fp)) {
char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024];
int i, j, w4pos, count;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
// �s�v�ȃX�y�[�X��^�u�̘A���͋l�߂�
for (i = j = 0; line[i]; i++) {
if (line[i]==' ') {
if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) ||
(j && line[j-1]==',')))
line[j++]=' ';
} else if (line[i]=='\t') {
if (!(j && line[j-1]=='\t'))
line[j++]='\t';
} else
line[j++]=line[i];
}
// �ŏ��̓^�u���Ń`�F�b�N���Ă݂āA�_���Ȃ�X�y�[�X���Ŋm�F
if ((count = sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, w2, w3, &w4pos, w4)) < 3 &&
(count = sscanf(line,"%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) {
continue;
}
// �}�b�v�̑��݊m�F
if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
sscanf(w1,"%[^,]",mapname);
m = map_mapname2mapid(mapname);
if (strlen(mapname)>16 || m<0) {
// "mapname" is not assigned to this server
continue;
}
}
if (strcmpi(w2,"warp") == 0 && count > 3) {
npc_parse_warp(w1,w2,w3,w4);
} else if (strcmpi(w2,"shop") == 0 && count > 3) {
npc_parse_shop(w1,w2,w3,w4);
} else if (strcmpi(w2,"script") == 0 && count > 3) {
if (strcmpi(w1,"function") == 0) {
npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines);
} else {
npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
}
} else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
} else if (strcmpi(w2,"monster") == 0 && count > 3) {
npc_parse_mob(w1,w2,w3,w4);
} else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
npc_parse_mapflag(w1,w2,w3,w4);
}
}
fclose(fp);
return;
}
static int npc_read_indoors(void)
{
char *buf,*p;
int s, m;
buf=(char *) grfio_reads("data\\indoorrswtable.txt",&s);
if(buf==NULL)
return -1;
buf[s]=0;
for(p=buf;p-buf<s;){
char buf2[64];
if(sscanf(p,"%[^#]#",buf2) == 1){
char map_name[64] = "";
strncpy(map_name, buf2, strlen(buf2) - 4);
strcat(map_name, ".gat");
if ((m = map_mapname2mapid(map_name)) >= 0)
map[m].flag.indoors=1;
}
p=strchr(p,10);
if(!p) break;
p++;
}
aFree(buf);
sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt");
ShowStatus(tmp_output);
return 0;
}
static int ev_db_final(void *key,void *data,va_list ap)
{
aFree(data);
if(strstr((const char *) key,"::")!=NULL)
aFree(key);
return 0;
}
static int npcname_db_final(void *key,void *data,va_list ap)
{
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_cleanup_sub (struct block_list *bl, va_list ap) {
nullpo_retr(0, bl);
switch(bl->type) {
case BL_NPC:
npc_unload((struct npc_data *)bl);
break;
case BL_MOB:
mob_unload((struct mob_data *)bl);
break;
}
return 0;
}
int npc_reload(void)
{
struct npc_src_list *nsl;
int m, last_npc_id;
time_t last_time = time(0);
int busy = 0;
char c = '-';
for (m = 0; m < map_num; m++) {
map_foreachinarea(npc_cleanup_sub, m, 0, 0, map[m].xs, map[m].ys, 0);
map[m].npc_num = 0;
}
if(ev_db)
strdb_final(ev_db,ev_db_final);
if(npcname_db)
strdb_final(npcname_db,npcname_db_final);
// anything else we should cleanup?
// Reloading npc's now
ev_db = strdb_init(51);
npcname_db = strdb_init(24);
ev_db->release = ev_release;
npc_warp = npc_shop = npc_script = npc_mob = 0;
last_npc_id = npc_id;
for (nsl = npc_src_first; nsl; nsl = nsl->next) {
npc_parsesrcfile(nsl->name);
printf("\r");
ShowStatus("Loading NPCs... Working: ");
if (last_time != time(0)) {
last_time = time(0);
switch(busy) {
case 0: c='\\'; busy++; break;
case 1: c='|'; busy++; break;
case 2: c='/'; busy++; break;
case 3: c='-'; busy=0;
}
}
printf("[%c]",c);
fflush(stdout);
}
printf("\r");
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs\n",
npc_id - last_npc_id, "", npc_warp, npc_shop, npc_script, npc_mob);
return 0;
}
/*==========================================
* �I��
*------------------------------------------
*/
int do_final_npc(void)
{
int i;
struct block_list *bl;
struct npc_data *nd;
struct mob_data *md;
struct pet_data *pd;
if(ev_db)
strdb_final(ev_db,ev_db_final);
if(npcname_db)
strdb_final(npcname_db,npcname_db_final);
npc_clearsrcfile();
for (i = START_NPC_NUM; i < npc_id; i++){
if((bl = map_id2bl(i))){
if(bl->type == BL_NPC && (nd = (struct npc_data *)bl)){
npc_unload(nd);
}else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){
if (md->lootitem){
aFree(md->lootitem);
md->lootitem = NULL;
}
aFree(md);
md = NULL;
}else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){
aFree(pd);
pd = NULL;
}
}
}
return 0;
}
/*==========================================
* npc������
*------------------------------------------
*/
int do_init_npc(void)
{
struct npc_src_list *nsl;
time_t last_time = time(0);
int busy = 0;
char c = '-';
// indoorrswtable.txt and etcinfo.txt [Celest]
if (battle_config.indoors_override_grffile)
npc_read_indoors();
//npc_read_weather();
// comparing only the first 24 chars of labels that are 50 chars long isn't that nice
// will cause "duplicated" labels where actually no dup is...
//ev_db=strdb_init(24);
ev_db = strdb_init(51);
npcname_db = strdb_init(24);
ev_db->release = ev_release;
memset(&ev_tm_b, -1, sizeof(ev_tm_b));
for (nsl = npc_src_first; nsl; nsl = nsl->next) {
/*if(nsl->prev){ // [Shinomori]
aFree(nsl->prev);
nsl->prev = NULL;
}*/
//
npc_parsesrcfile(nsl->name);
current_file = NULL;
printf("\r");
ShowStatus("Loading NPCs... Working: ");
if (last_time != time(0)) {
last_time = time(0);
switch(busy) {
case 0: c='\\'; busy++; break;
case 1: c='|'; busy++; break;
case 2: c='/'; busy++; break;
case 3: c='-'; busy=0;
}
}
printf("[%c]",c);
fflush(stdout);
// printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name);
// fflush(stdout);
}
printf("\r");
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
CL_WHITE"%d"CL_RESET"' Mobs\n",
npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob);
add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris]
add_timer_func_list(npc_event_timer,"npc_event_timer");
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
add_timer_func_list(npc_timerevent,"npc_timerevent");
//exit(1);
return 0;
}