/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAP_MERCENARY_H
#define MAP_MERCENARY_H
#include "map/status.h" // struct status_data, struct status_change
#include "map/unit.h" // struct unit_data
#include "common/hercules.h"
struct map_session_data;
// number of cells that a mercenary can walk to from it's master before being warped
#define MAX_MER_DISTANCE 15
enum {
ARCH_MERC_GUILD,
SPEAR_MERC_GUILD,
SWORD_MERC_GUILD,
};
struct s_mercenary_db {
int class_;
char sprite[NAME_LENGTH], name[NAME_LENGTH];
unsigned short lv;
short range2, range3;
struct status_data status;
struct view_data vd;
struct {
unsigned short id, lv;
} skill[MAX_MERCSKILL];
};
struct mercenary_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct s_mercenary_db *db;
struct s_mercenary mercenary;
char blockskill[MAX_SKILL];
struct map_session_data *master;
int contract_timer;
unsigned devotion_flag : 1;
int64 masterteleport_timer;
};
/*=====================================
* Interface : mercenary.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
struct mercenary_interface {
/* vars */
struct s_mercenary_db *db;
/* funcs */
void (*init) (bool minimal);
bool (*class) (int class_);
struct view_data * (*get_viewdata) (int class_);
int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
int (*data_received) (struct s_mercenary *merc, bool flag);
int (*save) (struct mercenary_data *md);
void (*heal) (struct mercenary_data *md, int hp, int sp);
int (*dead) (struct mercenary_data *md);
int (*delete) (struct mercenary_data *md, int reply);
void (*contract_stop) (struct mercenary_data *md);
int (*get_lifetime) (struct mercenary_data *md);
int (*get_guild) (struct mercenary_data *md);
int (*get_faith) (struct mercenary_data *md);
int (*set_faith) (struct mercenary_data *md, int value);
int (*get_calls) (struct mercenary_data *md);
int (*set_calls) (struct mercenary_data *md, int value);
int (*kills) (struct mercenary_data *md);
int (*checkskill) (struct mercenary_data *md, uint16 skill_id);
int (*read_db) (void);
int (*read_skilldb) (void);
int (*killbonus) (struct mercenary_data *md);
int (*search_index) (int class_);
int (*contract_end_timer) (int tid, int64 tick, int id, intptr_t data);
bool (*read_db_sub) (char* str[], int columns, int current);
bool (*read_skill_db_sub) (char* str[], int columns, int current);
};
#ifdef HERCULES_CORE
void mercenary_defaults(void);
#endif // HERCULES_CORE
HPShared struct mercenary_interface *mercenary;
#endif /* MAP_MERCENARY_H */