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/**
 * This file is part of Hercules.
 * http://herc.ws - http://github.com/HerculesWS/Hercules
 *
 * Copyright (C) 2012-2015  Hercules Dev Team
 * Copyright (C)  Athena Dev Teams
 *
 * Hercules is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef MAP_MERCENARY_H
#define MAP_MERCENARY_H

#include "map/status.h" // struct status_data, struct status_change
#include "map/unit.h" // struct unit_data
#include "common/hercules.h"

struct map_session_data;

// number of cells that a mercenary can walk to from it's master before being warped
#define MAX_MER_DISTANCE 15

enum {
	ARCH_MERC_GUILD,
	SPEAR_MERC_GUILD,
	SWORD_MERC_GUILD,
};

struct s_mercenary_db {
	int class_;
	char sprite[NAME_LENGTH], name[NAME_LENGTH];
	unsigned short lv;
	short range2, range3;
	struct status_data status;
	struct view_data vd;
	struct {
		unsigned short id, lv;
	} skill[MAX_MERCSKILL];
};

struct mercenary_data {
	struct block_list bl;
	struct unit_data ud;
	struct view_data *vd;
	struct status_data base_status, battle_status;
	struct status_change sc;
	struct regen_data regen;
	struct s_mercenary_db *db;
	struct s_mercenary mercenary;
	char blockskill[MAX_SKILL];

	struct map_session_data *master;
	int contract_timer;

	unsigned devotion_flag : 1;
	int64 masterteleport_timer;
};

/*=====================================
* Interface : mercenary.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
struct mercenary_interface {

	/* vars */

	struct s_mercenary_db *db;

	/* funcs */

	void (*init) (bool minimal);

	bool (*class) (int class_);
	struct view_data * (*get_viewdata) (int class_);

	int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
	int (*data_received) (struct s_mercenary *merc, bool flag);
	int (*save) (struct mercenary_data *md);

	void (*heal) (struct mercenary_data *md, int hp, int sp);
	int (*dead) (struct mercenary_data *md);

	int (*delete) (struct mercenary_data *md, int reply);
	void (*contract_stop) (struct mercenary_data *md);

	int (*get_lifetime) (struct mercenary_data *md);
	int (*get_guild) (struct mercenary_data *md);
	int (*get_faith) (struct mercenary_data *md);
	int (*set_faith) (struct mercenary_data *md, int value);
	int (*get_calls) (struct mercenary_data *md);
	int (*set_calls) (struct mercenary_data *md, int value);
	int (*kills) (struct mercenary_data *md);

	int (*checkskill) (struct mercenary_data *md, uint16 skill_id);
	int (*read_db) (void);
	int (*read_skilldb) (void);

	int (*killbonus) (struct mercenary_data *md);
	int (*search_index) (int class_);

	int (*contract_end_timer) (int tid, int64 tick, int id, intptr_t data);
	bool (*read_db_sub) (char* str[], int columns, int current);
	bool (*read_skill_db_sub) (char* str[], int columns, int current);
};

#ifdef HERCULES_CORE
void mercenary_defaults(void);
#endif // HERCULES_CORE

HPShared struct mercenary_interface *mercenary;

#endif /* MAP_MERCENARY_H */