#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <limits.h>
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/showmsg.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "unit.h"
#include "mercenary.h"
#include "charsave.h"
//Better equiprobability than rand()% [orn]
#define rand(a, b) a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))
struct homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
static int merc_hom_hungry(int tid,unsigned int tick,int id,int data);
static unsigned int hexptbl[MAX_LEVEL];
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
{
clif_hominfo(hd->master,hd,0);
}
int merc_hom_dead(struct homun_data *hd, struct block_list *src)
{
struct map_session_data *sd = hd->master;
clif_emotion(&hd->bl, 16) ; //wah
if (!sd) //unit remove map will invoke unit free
return 3;
//There's no intimacy penalties on death (from Tharis)
//Delete timers when dead.
merc_hom_hungry_timer_delete(hd);
sd->homunculus.hp = 0 ;
clif_hominfo(sd,hd,0); // Send dead flag
clif_emotion(&sd->bl, 28) ; //sob
//Remove from map (if it has no intimacy, it is auto-removed from memory)
return 3;
}
//Vaporize a character's homun. If flag, HP needs to be 80% or above.
int merc_hom_vaporize(struct map_session_data *sd, int flag)
{
struct homun_data *hd;
nullpo_retr(0, sd);
hd = sd->hd;
if (!hd || sd->homunculus.vaporize)
return 0;
if (status_isdead(&hd->bl))
return 0; //Can't vaporize a dead homun.
if (flag && hd->battle_status.hp < (hd->battle_status.max_hp*80/100))
return 0;
hd->regen.state.block = 3; //Block regen while vaporized.
//Delete timers when vaporized.
merc_hom_hungry_timer_delete(hd);
sd->homunculus.vaporize = 1;
clif_hominfo(sd, sd->hd, 0);
merc_save(hd);
return unit_remove_map(&hd->bl, 0);
}
//delete a homunculus, completely "killing it".
//Emote is the emotion the master should use, send negative to disable.
int merc_hom_delete(struct homun_data *hd, int emote)
{
struct map_session_data *sd;
nullpo_retr(0, hd);
sd = hd->master;
if (!sd)
return unit_free(&hd->bl,1);
if (emote >= 0)
clif_emotion(&sd->bl, emote);
//This makes it be deleted right away.
sd->homunculus.intimacy = 0;
// Send homunculus_dead to client
sd->homunculus.hp = 0;
clif_hominfo(sd, hd, 0);
return unit_remove_map(&hd->bl,0);
}
int merc_hom_calc_skilltree(struct map_session_data *sd)
{
int i,id=0 ;
int j,f=1;
int c=0;
nullpo_retr(0, sd);
c = sd->homunculus.class_ - HM_CLASS_BASE;
for(i=0;i < MAX_SKILL_TREE && (id = hskill_tree[c][i].id) > 0;i++)
{
if(sd->homunculus.hskill[id-HM_SKILLBASE-1].id)
continue; //Skill already known.
if(!battle_config.skillfree)
{
for(j=0;j<5;j++)
{
if( hskill_tree[c][i].need[j].id &&
merc_hom_checkskill(sd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
{
f=0;
break;
}
}
}
if (f){
sd->homunculus.hskill[id-HM_SKILLBASE-1].id = id ;
}
}
return 0;
}
int merc_hom_checkskill(struct map_session_data *sd,int skill_id)
{
int i = skill_id - HM_SKILLBASE - 1;
if(!sd)
return 0;
if(sd->homunculus.hskill[i].id == skill_id)
return (sd->homunculus.hskill[i].lv);
return 0;
}
int merc_skill_tree_get_max(int id, int b_class){
int i, skillid;
b_class -= HM_CLASS_BASE;
for(i=0;(skillid=hskill_tree[b_class][i].id)>0;i++)
if (id == skillid)
return hskill_tree[b_class][i].max;
return skill_get_max(id);
}
void merc_hom_skillup(struct homun_data *hd,int skillnum)
{
int i = 0 ;
nullpo_retv(hd);
if(!hd->master->homunculus.vaporize)
{
i = skillnum - HM_SKILLBASE - 1 ;
if( hd->master->homunculus.skillpts > 0 &&
hd->master->homunculus.hskill[i].id &&
hd->master->homunculus.hskill[i].flag == 0 && //Don't allow raising while you have granted skills. [Skotlex]
hd->master->homunculus.hskill[i].lv < merc_skill_tree_get_max(skillnum, hd->master->homunculus.class_)
)
{
hd->master->homunculus.hskill[i].lv++ ;
hd->master->homunculus.skillpts-- ;
status_calc_homunculus(hd,0) ;
clif_homskillup(hd->master, skillnum) ;
clif_hominfo(hd->master,hd,0) ;
clif_homskillinfoblock(hd->master) ;
}
}
}
int merc_hom_levelup(struct homun_data *hd)
{
int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ;
int growth_max_hp, growth_max_sp ;
char output[256] ;
if (hd->master->homunculus.level == MAX_LEVEL || !hd->exp_next || hd->master->homunculus.exp < hd->exp_next)
return 0 ;
hd->master->homunculus.level++ ;
if (!(hd->master->homunculus.level % 3))
hd->master->homunculus.skillpts++ ; //1 skillpoint each 3 base level
hd->master->homunculus.exp -= hd->exp_next ;
hd->exp_next = hexptbl[hd->master->homunculus.level - 1] ;
if ( hd->homunculusDB->gmaxHP <= hd->homunculusDB->gminHP )
growth_max_hp = hd->homunculusDB->gminHP ;
else
growth_max_hp = rand(hd->homunculusDB->gminHP, hd->homunculusDB->gmaxHP) ;
if ( hd->homunculusDB->gmaxSP <= hd->homunculusDB->gminSP )
growth_max_sp = hd->homunculusDB->gminSP ;
else
growth_max_sp = rand(hd->homunculusDB->gminSP, hd->homunculusDB->gmaxSP) ;
if ( hd->homunculusDB->gmaxSTR <= hd->homunculusDB->gminSTR )
growth_str = hd->homunculusDB->gminSTR ;
else
growth_str = rand(hd->homunculusDB->gminSTR, hd->homunculusDB->gmaxSTR) ;
if ( hd->homunculusDB->gmaxAGI <= hd->homunculusDB->gminAGI )
growth_agi = hd->homunculusDB->gminAGI ;
else
growth_agi = rand(hd->homunculusDB->gminAGI, hd->homunculusDB->gmaxAGI) ;
if ( hd->homunculusDB->gmaxVIT <= hd->homunculusDB->gminVIT )
growth_vit = hd->homunculusDB->gminVIT ;
else
growth_vit = rand(hd->homunculusDB->gminVIT, hd->homunculusDB->gmaxVIT) ;
if ( hd->homunculusDB->gmaxDEX <= hd->homunculusDB->gminDEX )
growth_dex = hd->homunculusDB->gminDEX ;
else
growth_dex = rand(hd->homunculusDB->gminDEX, hd->homunculusDB->gmaxDEX) ;
if ( hd->homunculusDB->gmaxINT <= hd->homunculusDB->gminINT )
growth_int = hd->homunculusDB->gminINT ;
else
growth_int = rand(hd->homunculusDB->gminINT, hd->homunculusDB->gmaxINT) ;
if ( hd->homunculusDB->gmaxLUK <= hd->homunculusDB->gminLUK )
growth_luk = hd->homunculusDB->gminLUK ;
else
growth_luk = rand(hd->homunculusDB->gminLUK, hd->homunculusDB->gmaxLUK) ;
hd->master->homunculus.max_hp += growth_max_hp;
hd->master->homunculus.max_sp += growth_max_sp;
hd->master->homunculus.str += growth_str ;
hd->master->homunculus.agi += growth_agi ;
hd->master->homunculus.vit += growth_vit ;
hd->master->homunculus.dex += growth_dex ;
hd->master->homunculus.int_ += growth_int ;
hd->master->homunculus.luk += growth_luk ;
if ( battle_config.homunculus_show_growth ) {
sprintf(output,
"Growth : hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", growth_max_hp, growth_max_sp, growth_str/(float)10, growth_agi/(float)10, growth_vit/(float)10, growth_int/(float)10, growth_dex/(float)10, growth_luk/(float)10 ) ;
clif_disp_onlyself(hd->master,output,strlen(output));
}
return 1 ;
}
int merc_hom_change_class(struct homun_data *hd, short class_)
{
int i;
i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
if(i < 0) {
return 0;
}
hd->homunculusDB = &homunculus_db[i];
hd->master->homunculus.class_ = class_;
status_set_viewdata(&hd->bl, class_);
merc_hom_calc_skilltree(hd->master);
return 1;
}
int merc_hom_evolution(struct homun_data *hd)
{
struct map_session_data *sd;
nullpo_retr(0, hd);
if(!hd->homunculusDB->evo_class)
{
clif_emotion(&hd->bl, 4) ; //swt
return 0 ;
}
sd = hd->master;
if (!sd)
return 0;
merc_hom_vaporize(sd, 0);
if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class))
ShowError("merc_hom_evolution: Can't evoluate homunc from %d to %d", hd->master->homunculus.class_, hd->homunculusDB->evo_class);
merc_call_homunculus(sd, hd->bl.x, hd->bl.y);
clif_emotion(&sd->bl, 21); //no1
clif_misceffect2(&hd->bl,568);
return 1 ;
}
int merc_hom_gainexp(struct homun_data *hd,int exp)
{
if(hd->master->homunculus.vaporize)
return 1;
if( hd->exp_next == 0 ) {
hd->master->homunculus.exp = 0 ;
return 0;
}
hd->master->homunculus.exp += exp;
if(hd->master->homunculus.exp < hd->exp_next) {
clif_hominfo(hd->master,hd,0);
return 0;
}
//levelup
do
{
merc_hom_levelup(hd) ;
}
while(hd->master->homunculus.exp > hd->exp_next && hd->exp_next != 0 );
if( hd->exp_next == 0 )
hd->master->homunculus.exp = 0 ;
clif_misceffect2(&hd->bl,568);
status_calc_homunculus(hd,0);
status_percent_heal(&hd->bl, 100, 100);
return 0;
}
// Return the new value
int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
{
if (battle_config.homunculus_friendly_rate != 100)
value = (value * battle_config.homunculus_friendly_rate) / 100;
if (hd->master->homunculus.intimacy + value <= 100000)
hd->master->homunculus.intimacy += value;
else
hd->master->homunculus.intimacy = 100000;
return hd->master->homunculus.intimacy;
}
// Return 0 if decrease fails or intimacy became 0 else the new value
int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
{
if (hd->master->homunculus.intimacy >= value)
hd->master->homunculus.intimacy -= value;
else
hd->master->homunculus.intimacy = 0;
return hd->master->homunculus.intimacy;
}
void merc_hom_heal(struct homun_data *hd,int hp,int sp)
{
clif_hominfo(hd->master,hd,0);
}
void merc_save(struct homun_data *hd)
{
// copy data that must be saved in homunculus struct ( hp / sp )
TBL_PC * sd = hd->master;
//Do not check for max_hp/max_sp caps as current could be higher to max due
//to status changes/skills (they will be capped as needed upon stat
//calculation on login)
sd->homunculus.hp = hd->battle_status.hp;
sd->homunculus.sp = hd->battle_status.sp;
intif_homunculus_requestsave(sd->status.account_id, &sd->homunculus) ;
}
#if 0
// Not currently used [Toms]
static int merc_calc_pos(struct homun_data *hd,int tx,int ty,int dir) //[orn]
{
int x,y,dx,dy;
int i,k;
nullpo_retr(0, hd);
hd->ud.to_x = tx;
hd->ud.to_y = ty;
if(dir < 0 || dir >= 8)
return 1;
dx = -dirx[dir]*2;
dy = -diry[dir]*2;
x = tx + dx;
y = ty + dy;
if(!unit_can_reach_pos(&hd->bl,x,y,0)) {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if(!unit_can_reach_pos(&hd->bl,x,y,0)) {
for(i=0;i<12;i++) {
k = rand(1, 8);
// k = rand()%8;
dx = -dirx[k]*2;
dy = -diry[k]*2;
x = tx + dx;
y = ty + dy;
if(unit_can_reach_pos(&hd->bl,x,y,0))
break;
else {
if(dx > 0) x--;
else if(dx < 0) x++;
if(dy > 0) y--;
else if(dy < 0) y++;
if(unit_can_reach_pos(&hd->bl,x,y,0))
break;
}
}
if(i>=12) {
x = tx;
y = ty;
if(!unit_can_reach_pos(&hd->bl,x,y,0))
return 1;
}
}
}
hd->ud.to_x = x;
hd->ud.to_y = y;
return 0;
}
#endif
int merc_menu(struct map_session_data *sd,int menunum)
{
nullpo_retr(0, sd);
if (sd->hd == NULL)
return 1;
switch(menunum) {
case 0:
break;
case 1:
merc_hom_food(sd, sd->hd);
break;
case 2:
merc_hom_delete(sd->hd, -1);
break;
default:
ShowError("merc_menu : unknown menu choice : %d\n", menunum) ;
break;
}
return 0;
}
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
int i, foodID, emotion;
if(sd->homunculus.vaporize)
return 1 ;
foodID = hd->homunculusDB->foodID;
i = pc_search_inventory(sd,foodID);
if(i < 0) {
clif_hom_food(sd,foodID,0);
return 1;
}
pc_delitem(sd,i,1,0);
if ( sd->homunculus.hunger >= 91 ) {
merc_hom_decrease_intimacy(hd, 50);
emotion = 16;
} else if ( sd->homunculus.hunger >= 76 ) {
merc_hom_decrease_intimacy(hd, 5);
emotion = 19;
} else if ( sd->homunculus.hunger >= 26 ) {
merc_hom_increase_intimacy(hd, 75);
emotion = 2;
} else if ( sd->homunculus.hunger >= 11 ) {
merc_hom_increase_intimacy(hd, 100);
emotion = 2;
} else {
merc_hom_increase_intimacy(hd, 50);
emotion = 2;
}
sd->homunculus.hunger += 10; //dunno increase value for each food
if(sd->homunculus.hunger > 100)
sd->homunculus.hunger = 100;
clif_emotion(&hd->bl,emotion) ;
clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
clif_hom_food(sd,foodID,1);
// Too much food :/
if(sd->homunculus.intimacy == 0)
return merc_hom_delete(sd->hd, 23); //omg
return 0;
}
static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd;
struct homun_data *hd;
sd=map_id2sd(id);
if(!sd)
return 1;
if(!sd->status.hom_id || !(hd=sd->hd))
return 1;
if(hd->hungry_timer != tid){
if(battle_config.error_log)
ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
return 0;
}
hd->hungry_timer = -1;
sd->homunculus.hunger-- ;
if(sd->homunculus.hunger <= 10) {
clif_emotion(&hd->bl, 6) ; //an
} else if(sd->homunculus.hunger == 25) {
clif_emotion(&hd->bl, 20) ; //hmm
} else if(sd->homunculus.hunger == 75) {
clif_emotion(&hd->bl, 33) ; //ok
}
if(sd->homunculus.hunger < 0) {
sd->homunculus.hunger = 0;
// Delete the homunculus if intimacy <= 100
if ( !merc_hom_decrease_intimacy(hd, 100) )
return merc_hom_delete(sd->hd, 23); //omg
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
}
clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
return 0;
}
int merc_hom_hungry_timer_delete(struct homun_data *hd)
{
nullpo_retr(0, hd);
if(hd->hungry_timer != -1) {
delete_timer(hd->hungry_timer,merc_hom_hungry);
hd->hungry_timer = -1;
}
return 1;
}
int search_homunculusDB_index(int key,int type)
{
int i;
for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) {
if(homunculus_db[i].class_ <= 0)
continue;
switch(type) {
case HOMUNCULUS_CLASS:
if(homunculus_db[i].class_ == key)
return i;
break;
case HOMUNCULUS_FOOD:
if(homunculus_db[i].foodID == key)
return i;
break;
default:
return -1;
}
}
return -1;
}
// Create homunc structure
int merc_hom_alloc(struct map_session_data *sd)
{
struct homun_data *hd;
int i = 0;
short x,y;
nullpo_retr(1, sd);
Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
i = search_homunculusDB_index(sd->homunculus.class_,HOMUNCULUS_CLASS);
if(i < 0) {
sd->status.hom_id = 0;
ShowError("merc_hom_alloc: unknown homunculus class [%d]", sd->homunculus.class_);
return 1;
}
sd->hd = hd = (struct homun_data *)aCalloc(1,sizeof(struct homun_data));
hd->homunculusDB = &homunculus_db[i];
hd->master = sd;
hd->bl.m = sd->bl.m;
// Find a random valid pos around the player
hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y;
x = sd->bl.x + 1;
y = sd->bl.y + 1;
map_random_dir(&hd->bl, &x, &y);
hd->bl.x = x;
hd->bl.y = y;
hd->bl.subtype = MONS;
hd->bl.type = BL_HOM;
hd->bl.id = npc_get_new_npc_id();
hd->bl.prev = NULL;
hd->bl.next = NULL;
hd->exp_next = hexptbl[sd->homunculus.level - 1];
status_set_viewdata(&hd->bl, sd->homunculus.class_);
status_change_init(&hd->bl);
unit_dataset(&hd->bl);
hd->ud.dir = sd->ud.dir;
map_addiddb(&hd->bl);
status_calc_homunculus(hd,1);
// Timers
hd->hungry_timer = -1;
merc_hom_init_timers(hd);
return 0;
}
void merc_hom_init_timers(struct homun_data * hd)
{
if (hd->hungry_timer == -1)
hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0);
hd->regen.state.block = 0; //Restore HP/SP block.
}
int merc_call_homunculus(struct map_session_data *sd, short x, short y)
{
struct homun_data *hd;
if (!sd->status.hom_id) //Create a new homun.
return merc_create_homunculus_request(sd, HM_CLASS_BASE + rand(0, 7)) ;
if (!sd->homunculus.vaporize)
return 0; //Can't use this if homun wasn't vaporized.
// If homunc not yet loaded, load it
if (!sd->hd)
merc_hom_alloc(sd);
else
merc_hom_init_timers(sd->hd);
hd = sd->hd;
sd->homunculus.vaporize = 0;
if (hd->bl.prev == NULL)
{ //Spawn him
hd->bl.x = x;
hd->bl.y = y;
hd->bl.m = sd->bl.m;
map_addblock(&hd->bl);
clif_spawn(&hd->bl);
clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homskillinfoblock(sd);
merc_save(hd);
} else
//Warp him to master.
unit_warp(&hd->bl,sd->bl.m, x, y,0);
return 1;
}
// Recv homunculus data from char server
int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag)
{
struct map_session_data *sd ;
sd = map_id2sd(account_id);
if(!sd)
return 0;
if(!flag) { // Failed to load
sd->status.hom_id = 0;
return 0;
}
memcpy(&sd->homunculus, sh, sizeof(struct s_homunculus));
if(sd->homunculus.hp && !sd->homunculus.vaporize)
{
merc_hom_alloc(sd);
if ( sd->hd && sd->bl.prev != NULL) {
map_addblock(&sd->hd->bl);
clif_spawn(&sd->hd->bl);
clif_hominfo(sd,sd->hd,1);
clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homskillinfoblock(sd);
clif_hominfo(sd,sd->hd,0);
clif_send_homdata(sd,SP_ACK,0);
}
}
return 1;
}
// Ask homunculus creation to char server
int merc_create_homunculus_request(struct map_session_data *sd, int class_)
{
int i;
nullpo_retr(1, sd);
i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS);
if(i < 0) {
sd->status.hom_id = 0;
return 0;
}
strncpy(sd->homunculus.name, homunculus_db[i].name, NAME_LENGTH-1);
sd->homunculus.class_ = class_;
sd->homunculus.level=1;
sd->homunculus.intimacy = 500;
sd->homunculus.hunger = 50;
sd->homunculus.exp = 0;
sd->homunculus.rename_flag = 0;
sd->homunculus.skillpts = 0;
sd->homunculus.char_id = sd->status.char_id;
sd->homunculus.vaporize = 0;
sd->homunculus.hp = sd->homunculus.max_hp = homunculus_db[i].basemaxHP ;
sd->homunculus.sp = sd->homunculus.max_sp = homunculus_db[i].basemaxSP ;
sd->homunculus.str = homunculus_db[i].baseSTR * 10;
sd->homunculus.agi = homunculus_db[i].baseAGI * 10;
sd->homunculus.vit = homunculus_db[i].baseVIT * 10;
sd->homunculus.int_ = homunculus_db[i].baseINT * 10;
sd->homunculus.dex = homunculus_db[i].baseDEX * 10;
sd->homunculus.luk = homunculus_db[i].baseLUK * 10;
// Clear all skills
for(i=0;i<MAX_HOMUNSKILL;i++)
sd->homunculus.hskill[i].id = sd->homunculus.hskill[i].lv = sd->homunculus.hskill[i].flag = 0;
// Request homunculus creation
intif_homunculus_create(sd->status.account_id, &sd->homunculus);
return 1;
}
int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y)
{
struct homun_data *hd;
nullpo_retr(0, sd);
if (!sd->status.hom_id || sd->homunculus.vaporize)
return 0;
if (!sd->hd) //Load homun data;
merc_hom_alloc(sd);
else
merc_hom_init_timers(sd->hd);
hd = sd->hd;
if (!status_isdead(&hd->bl))
return 0;
if (!hd->bl.prev)
{ //Add it back to the map.
hd->bl.m = sd->bl.m;
hd->bl.x = x;
hd->bl.y = y;
map_addblock(&sd->hd->bl);
clif_spawn(&sd->hd->bl);
}
status_revive(&hd->bl, per, 0);
sd->homunculus.hp = hd->battle_status.hp;
return 1;
}
void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
{
struct map_session_data *sd = hd->master;
if (!sd)
return;
clif_send_homdata(sd,SP_ACK,0);
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0);
clif_homskillinfoblock(sd);
}
int read_homunculusdb(void)
{
FILE *fp;
char line[1024], *p;
int i, k, classid;
int j = 0;
char *filename[]={"homunculus_db.txt","homunculus_db2.txt"};
char *str[36];
malloc_set(homunculus_db,0,sizeof(homunculus_db));
for(i = 0; i<2; i++)
{
sprintf(line, "%s/%s", db_path, filename[i]);
fp = fopen(line,"r");
if(!fp){
if(i != 0)
continue;
ShowError("read_homunculusdb : can't read %s\n", line);
return -1;
}
while(fgets(line,sizeof(line)-1,fp) && j < MAX_HOMUNCULUS_CLASS)
{
if(line[0] == '/' && line[1] == '/')
continue;
k = 0;
p = strtok (line,",");
while (p != NULL && k < 36)
{
str[k++] = p;
p = strtok (NULL, ",");
}
classid = atoi(str[0]);
if (k != 36 || classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
{
ShowError("read_homunculusdb : Error reading %s", filename[i]);
continue;
}
//Class,Homunculus,HP,SP,ATK,MATK,HIT,CRI,DEF,MDEF,FLEE,ASPD,STR,AGI,VIT,INT,DEX,LUK
homunculus_db[j].class_ = classid;
strncpy(homunculus_db[j].name,str[1],NAME_LENGTH-1);
homunculus_db[j].basemaxHP = atoi(str[2]);
homunculus_db[j].basemaxSP = atoi(str[3]);
homunculus_db[j].baseSTR = atoi(str[4]);
homunculus_db[j].baseAGI = atoi(str[5]);
homunculus_db[j].baseVIT = atoi(str[6]);
homunculus_db[j].baseINT = atoi(str[7]);
homunculus_db[j].baseDEX = atoi(str[8]);
homunculus_db[j].baseLUK = atoi(str[9]);
homunculus_db[j].baseIntimacy = atoi(str[10]);
homunculus_db[j].baseHungry = atoi(str[11]);
homunculus_db[j].hungryDelay = atoi(str[12]);
homunculus_db[j].foodID = atoi(str[13]);
homunculus_db[j].gminHP = atoi(str[14]);
homunculus_db[j].gmaxHP = atoi(str[15]);
homunculus_db[j].gminSP = atoi(str[16]);
homunculus_db[j].gmaxSP = atoi(str[17]);
homunculus_db[j].gminSTR = atoi(str[18]);
homunculus_db[j].gmaxSTR = atoi(str[19]);
homunculus_db[j].gminAGI = atoi(str[20]);
homunculus_db[j].gmaxAGI = atoi(str[21]);
homunculus_db[j].gminVIT = atoi(str[22]);
homunculus_db[j].gmaxVIT = atoi(str[23]);
homunculus_db[j].gminINT = atoi(str[24]);
homunculus_db[j].gmaxINT = atoi(str[25]);
homunculus_db[j].gminDEX = atoi(str[26]);
homunculus_db[j].gmaxDEX = atoi(str[27]);
homunculus_db[j].gminLUK = atoi(str[28]);
homunculus_db[j].gmaxLUK = atoi(str[29]);
homunculus_db[j].evo_class = atoi(str[30]);
homunculus_db[j].baseASPD = atoi(str[31]);
homunculus_db[j].size = atoi(str[32]);
homunculus_db[j].race = atoi(str[33]);
homunculus_db[j].element = atoi(str[34]);
homunculus_db[j].accessID = atoi(str[35]);
j++;
}
if (j > MAX_HOMUNCULUS_CLASS)
ShowWarning("read_homunculusdb: Reached max number of homunculus [%d]. Remaining homunculus were not read.\n ", MAX_HOMUNCULUS_CLASS);
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' homunculus in '"CL_WHITE"db/%s"CL_RESET"'.\n",j,filename[i]);
}
return 0;
}
int read_homunculus_skilldb(void)
{
FILE *fp;
char line[1024], *p;
int k, classid;
int j = 0;
char *split[15];
malloc_tsetdword(hskill_tree,0,sizeof(hskill_tree));
sprintf(line, "%s/homun_skill_tree.txt", db_path);
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n", line);
return 1;
}
while(fgets(line, sizeof(line)-1, fp))
{
int minJobLevelPresent = 0;
if(line[0]=='/' && line[1]=='/')
continue;
k = 0;
p = strtok(line,",");
while (p != NULL && k < 15)
{
split[k++] = p;
p = strtok(NULL, ",");
}
if(k < 13)
continue;
if (k == 14)
minJobLevelPresent = 1; // MinJobLvl has been added
// check for bounds [celest]
classid = atoi(split[0]) - HM_CLASS_BASE;
if ( classid >= MAX_HOMUNCULUS_CLASS )
continue;
k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
// Search an empty line or a line with the same skill_id (stored in j)
for(j = 0; j < MAX_SKILL_TREE && hskill_tree[classid][j].id && hskill_tree[classid][j].id != k; j++);
if (j == MAX_SKILL_TREE)
{
ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid);
continue;
}
hskill_tree[classid][j].id=k;
hskill_tree[classid][j].max=atoi(split[2]);
if (minJobLevelPresent)
hskill_tree[classid][j].joblv=atoi(split[3]);
for(k=0;k<5;k++){
hskill_tree[classid][j].need[k].id=atoi(split[3+k*2+minJobLevelPresent]);
hskill_tree[classid][j].need[k].lv=atoi(split[3+k*2+minJobLevelPresent+1]);
}
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","homun_skill_tree.txt");
return 0;
}
void read_homunculus_expdb(void)
{
FILE *fp;
char line[1024];
int i, j=0;
char *filename[]={"exp_homun.txt","exp_homun2.txt"};
malloc_tsetdword(hexptbl,0,sizeof(hexptbl));
for(i=0; i<2; i++){
sprintf(line, "%s/%s", db_path, filename[i]);
fp=fopen(line,"r");
if(fp == NULL){
if(i != 0)
continue;
ShowError("can't read %s\n",line);
return;
}
while(fgets(line,sizeof(line)-1,fp) && j < MAX_LEVEL)
{
if(line[0] == '/' && line[1] == '/')
continue;
hexptbl[j] = strtoul(line, NULL, 10);
if (!hexptbl[j++])
break;
}
if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0!
{
ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL);
hexptbl[MAX_LEVEL - 1] = 0;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]);
}
}
void merc_reload(void)
{
read_homunculusdb();
read_homunculus_expdb();
}
void merc_skill_reload(void)
{
read_homunculus_skilldb();
}
int do_init_merc(void)
{
read_homunculusdb();
read_homunculus_expdb();
read_homunculus_skilldb();
// Add homunc timer function to timer func list [Toms]
add_timer_func_list(merc_hom_hungry, "merc_hom_hungry");
return 0;
}
int do_final_merc(void);