#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>
#include <limits.h>
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/core.h"
#include "../common/showmsg.h"
#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "unit.h"
#include "mercenary.h"
// Homunculus and future Mercenary system code go here [Celest]
typedef char char32[32];
// everything below is crappy code by [blackhole89].
/*
HLIF_HEAL#ġ���� _�+�(��)#
HLIF_AVOID#+�+�ȸ��#
HLIF_BRAIN#_�_�_�#
HLIF_CHANGE#���> �_����#
HAMI_CASTLE#�___��#
HAMI_DEFENCE#����_�#
HAMI_SKIN#_�_ٸ��_�� _��_#
HAMI_BLOODLUST#������ ��_��R#
HFLI_MOON#�R�����R#
HFLI_FLEET#�ø_ �<��#
HFLI_SPEED#������ _�����#
HFLI_SBR44#S.B.R.44#
HVAN_CAPRICE#�<���R_�#
HVAN_CHAOTIC#�<���_ �__���_�#
HVAN_INSTRUCT#�_���� ��_��R��_�#
HVAN_EXPLOSION#���̿� ��_��÷���#
*/
char32 merc_skillname[20] = {"NULL","HLIF_HEAL","HLIF_AVOID","HLIF_BRAIN","HLIF_CHANGE",
"HAMI_CASTLE","HAMI_DEFENCE","HAMI_SKIN","HAMI_BLOODLUST",
"HFLI_MOON","HFLI_FLEET","HFLI_SPEED","HFLI_SBR44",
"HVAN_CAPRICE","HVAN_CHAOTIC","HVAN_INSTRUCT","HVAN_EXPLOSION"};
void merc_load_exptables(void);
void merc_save(struct map_session_data *sd);
int mercskill_castend_id( int tid, unsigned int tick, int id,int data );
int do_init_merc (void)
{
merc_load_exptables();
return 0;
}
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
static unsigned long hexptbl[126];
void merc_load_exptables(void)
{
FILE *fl;
int i;
fl=fopen("db/hexptbl.txt","rb");
if(!fl) return;
ShowInfo("reading db/hexptbl.txt\n");
for(i=0;i<125;++i)
{
fscanf(fl,"%u,",&(hexptbl[i]));
}
fclose(fl);
}
char *merc_skill_get_name(int id)
{
return merc_skillname[id-8000];
}
void merc_die(struct map_session_data *sd)
{
if(sd->hd)
{
sd->hd->alive=0;
merc_save(sd);
clif_clearchar_area(&sd->hd->bl,0);
map_delblock(&sd->hd->bl);
}
}
int merc_damage(struct block_list *src,struct homun_data *hd,int damage,int type)
{
if(damage > hd->hp) damage = hd->hp;
hd->hp -= damage;
clif_homuninfo(hd->master);
if(hd->hp == 0)
{
//dead lol
clif_clearchar((struct block_list*)hd,1);
hd->bl.m = 0;
hd->bl.x = 0;
hd->bl.y = 0; //send it somewhere where it doesn't bother us
merc_save(hd->master);
merc_die(hd->master);
return damage;
}
merc_save(hd->master);
return damage;
}
void merc_calc_status(struct homun_data *hd)
{
int dstr;
int atk_rate=100,aspd_rate=100,speed_rate=100;
// attack
dstr = hd->str/10;
hd->atk = hd->str + dstr*dstr + hd->dex/5;
// matk
hd->matk = hd->int_+(hd->int_/6)*(hd->int_/6);
// crit
hd->crit = (hd->luk*3)+10; //x.1
// hit
hd->hit = hd->dex + hd->level;
// flee
hd->flee = hd->agi + hd->level;
// lucky flee
hd->flee2 = hd->luk+10; //x.1
// def
hd->def = hd->vit;
// mdef
hd->mdef = hd->int_;
// hp recovery
hd->regenhp = 1 + (hd->vit/5) + (hd->max_hp/200);
// sp recovery
hd->regensp = 1 + (hd->int_/6) + (hd->max_sp/100);
if(hd->int_ >= 120)
hd->regensp += ((hd->int_-120)>>1) + 4;
if(hd->sc_count && hd->sc.data)
{
if(hd->sc.data[SC_AVOID].timer!=-1)
speed_rate -= hd->sc.data[SC_AVOID].val1*10;
if(hd->sc.data[SC_CHANGE].timer!=-1)
hd->int_ += 60;
if(hd->sc.data[SC_BLOODLUST].timer!=-1)
atk_rate += hd->sc.data[SC_BLOODLUST].val1*10+20;
if(hd->sc.data[SC_FLEET].timer!=-1)
{
aspd_rate -= hd->sc.data[SC_FLEET].val1*3;
atk_rate+=5+hd->sc.data[SC_FLEET].val1*5;
}
}
hd->amotion = 1800 - (1800 * hd->agi / 250 + 1800 * hd->dex / 1000);
hd->amotion -= 200;
hd->dmotion=hd->amotion;
}
void merc_skillup(struct map_session_data *sd,short skillnum)
{
nullpo_retv(sd);
nullpo_retv(sd->hd);
if(!sd->hd->skillpts) return; //no skill points left
sd->hd->hskill[(skillnum-8001)%4].id=skillnum;
sd->hd->hskill[(skillnum-8001)%4].level+=1;
sd->hd->skillpts-=1;
clif_homuninfo(sd);
clif_homunskillinfoblock(sd);
clif_skillup(sd, skillnum);
merc_save(sd);
}
void merc_calc_stats(struct homun_data *hd)
{
/* very proprietary */
int l,i;
l=hd->level;
hd->max_hp=500+l*10+l*l;
hd->max_sp=300+l*11+l*l*90/100;
/* hd->atk=10+l*5+l*l/125;
hd->matk=6+l*6+l*l/120;
hd->hit=3+l+l*l/200;
hd->crit=1+l*69/125;
hd->def=5+l+l*l/119;
hd->mdef=1+l+l*l/80;
hd->flee=7+l+l*l/150; */ // obsolete
switch(hd->class_)
{
case 6001: //LIF ~ int,dex,vit
hd->str = 3+l/7;
hd->agi = 3+2*l/5;
hd->vit = 4+l;
hd->int_ = 4+3*l/4;
hd->dex = 4+2*l/3;
hd->luk = 3+l/4;
for(i=8001;i<8005;++i)
{
hd->hskill[i-8001].id=i;
//hd->hskill[i-8001].level=1;
}
break;
case 6003: //FILIR ~ str,agi,dex
hd->str = 4+3*l/4;
hd->agi = 4+2*l/3;
hd->vit = 3+2*l/5;
hd->int_ = 3+l/4;
hd->dex = 4+l;
hd->luk = 3+l/7;
for(i=8009;i<8013;++i)
{
hd->hskill[i-8009].id=i;
//hd->hskill[i-8009].level=1;
}
break;
case 6002: //AMISTR ~ str,vit,luk
hd->str = 4+l;
hd->agi = 3+l/4;
hd->vit = 3+3*l/4;
hd->int_ = 3+1/10;
hd->dex = 3+2*l/5;
hd->luk = 4+2*l/3;
for(i=8005;i<8009;++i)
{
hd->hskill[i-8005].id=i;
//hd->hskill[i-8005].level=1;
}
break;
case 6004: //VANILMIRTH ~ int,dex,luk
hd->str = 3+l/4;
hd->agi = 3+l/7;
hd->vit = 3+2*l/5;
hd->int_ = 4+l;
hd->dex = 4+2*l/3;
hd->luk = 4+3*l/4;
for(i=8013;i<8017;++i)
{
hd->hskill[i-8013].id=i;
//hd->hskill[i-8013].level=1;
}
break;
}
merc_calc_status(hd);
hd->exp_next=hexptbl[l-1];
}
int merc_gainexp(struct homun_data *hd,int exp)
{
hd->exp += exp;
if(hd->exp > hd->exp_next) //levelup
{
while(hd->exp > hd->exp_next)
{
hd->exp-=hd->exp_next;
hd->level += 1;
clif_misceffect(&hd->bl,0);
merc_calc_stats(hd);
hd->hp=hd->max_hp;
hd->sp=hd->max_sp;
}
}
merc_save(hd->master);
clif_homuninfo(hd->master);
return 0;
}
int merc_heal(struct homun_data *hd,int hp,int sp)
{
hd->hp+=hp;
hd->sp+=sp;
if(hd->max_hp < hd->hp) hd->hp = hd->max_hp;
if(hd->max_sp < hd->sp) hd->sp = hd->max_sp;
merc_save(hd->master);
clif_homuninfo(hd->master);
return hp+sp;
}
void merc_save(struct map_session_data *sd)
{
#ifndef TXT_ONLY
sprintf(tmp_sql, "UPDATE `homunculus` SET `class`='%d',`name`='%s',`level`='%d',`exp`='%d',`hunger`='%d',`hp`='%d',`sp`='%d',`skill1lv`='%d',`skill2lv`='%d',`skill3lv`='%d',`skill4lv`='%d',`skillpts`='%d' WHERE `id` = '%d'",
sd->hd->class_,sd->hd->name,sd->hd->level,sd->hd->exp,sd->hd->hunger_rate,sd->hd->hp,sd->hd->sp,
sd->hd->hskill[0].level,sd->hd->hskill[1].level,sd->hd->hskill[2].level,sd->hd->hskill[3].level,
sd->hd->skillpts,sd->hd->id);
if(mysql_query(&mmysql_handle, tmp_sql)){
ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
return;
}
#endif
}
//not nice, but works
void merc_res(struct map_session_data *sd,int skilllv)
{
sprintf(tmp_sql, "UPDATE `homunculus` SET `hp`='10' WHERE `char_id` = '%d' AND `hp`=0",sd->char_id);
if(mysql_query(&mmysql_handle, tmp_sql)){
ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
return;
}
if(sd->hd)
{
sd->hd->hp=skilllv*sd->hd->max_hp/10;
sd->hd->alive=1;
}
}
void merc_load(struct map_session_data *sd)
{
struct homun_data *hd;
int alive=1;
sd->hd=NULL;
#ifndef TXT_ONLY
sprintf(tmp_sql, "SELECT `id`,`class`,`name`,`level`,`exp`,`hunger`,`hp`,`sp`,`skill1lv`,`skill2lv`,`skill3lv`,`skill4lv`,`skillpts` FROM `homunculus` WHERE `char_id` = '%d'", sd->char_id);
if(mysql_query(&mmysql_handle, tmp_sql)){
ShowSQL("DB error - %s\n",mysql_error(&mmysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
return;
}
sql_res = mysql_store_result(&mmysql_handle);
if(mysql_num_rows(sql_res) <= 0){
mysql_free_result(sql_res);
return; //no homunculus for this char
}
sql_row = mysql_fetch_row(sql_res);
if(atoi(sql_row[6])==0) alive=0; //it is dead
#else
int id,charid,class_,level,exp,hunger,hp,sp;
char name[24];
FILE *fl=fopen("save/homunculus.txt","r");
ShowInfo("Looking up Homunculus for %d...\n",sd->char_id);
charid=1;
while(charid!=0)
{
fscanf(fl,"%d,%d,%d,%s ,%d,%d,%d,%d,%d\n",&id,&charid,&class_,name,&level,&exp,&hunger,&hp,&sp);
ShowInfo("%d",charid);
if(charid==sd->char_id) goto gotit;
}
return; //none found
gotit:
ShowInfo("found it!\n");
#endif
//dummy code
hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
sd->hd=hd; //pointer from master to homunculus
memset(hd,0,sizeof(struct homun_data));
hd->master=sd; //pointer from homunculus to master
#ifndef TXT_ONLY
hd->id=atoi(sql_row[0]);
hd->class_=atoi(sql_row[1]);
hd->level=atoi(sql_row[3]);
hd->hp=atoi(sql_row[6]);
hd->sp=atoi(sql_row[7]);
hd->exp=atoi(sql_row[4]);
hd->hunger_rate=atoi(sql_row[5]);
hd->hskill[0].level=atoi(sql_row[8]);
hd->hskill[1].level=atoi(sql_row[9]);
hd->hskill[2].level=atoi(sql_row[10]);
hd->hskill[3].level=atoi(sql_row[11]);
hd->skillpts=atoi(sql_row[12]);
memcpy(hd->name,sql_row[2],strlen(sql_row[2])<24?strlen(sql_row[2]):24);
#else
hd->id=id;
hd->class_=class_;
hd->level=level;
hd->exp=exp;
hd->hunger_rate=hunger;
hd->hp=hp;
hd->sp=sp;
memcpy(hd->name,name,strlen(name)<24?strlen(name):24);
#endif
hd->alive=alive;
hd->speed=0x96;
hd->bl.m=sd->bl.m;
hd->bl.x=sd->bl.x;
hd->bl.y=sd->bl.y;
hd->bl.type=BL_HOMUNCULUS;
hd->bl.id= npc_get_new_npc_id();
hd->bl.prev=NULL;
hd->bl.next=NULL;
status_set_viewdata(&hd->bl, hd->class_);
status_change_init(&hd->bl);
unit_dataset(&hd->bl);
map_addiddb(&hd->bl);
merc_calc_stats(hd); //this function will have more sense later on
mysql_free_result(sql_res);
//clif_spawnhomun(hd);
// clif_homunack(sd);
// clif_homuninfo(sd);
// clif_homuninfo(sd); // send this x2. dunno why, but kRO does that [blackhole89]
}
int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y)
{
/* struct homun_data *hd;
//dummy code
hd=(struct homun_data *) aCalloc(1, sizeof(struct homun_data));
sd->hd=hd; //pointer from master to homunculus
memset(hd,0,sizeof(struct homun_data));
hd->master=sd; //pointer from homunculus to master
hd->class_=id;
hd->speed=0x96;
hd->level=1;
hd->bl.m=m;
hd->bl.x=hd->to_x=x;
hd->bl.y=hd->to_y=y;
hd->to_x+=2;
hd->bl.type=BL_HOMUNCULUS;
hd->bl.id= npc_get_new_npc_id();
hd->bl.prev=NULL;
hd->bl.next=NULL;
map_addiddb(&hd->bl);
hd->max_hp=500;
hd->hp=400;
hd->max_sp=300;
hd->sp=200;
hd->atk=15;
hd->matk=2;
hd->hit=3;
hd->crit=90;
hd->def=5;
hd->mdef=6;
hd->flee=7;
hd->exp=10;
hd->exp_next=100;
hd->hunger_rate=32;
hd->walktimer=-1;
memcpy(hd->name,"Homunculus\0",11);
merc_calc_stats(hd);
hd->attackabletime=0;
merc_save(hd->master);
clif_spawnhomun(hd);
clif_homunack(sd);
clif_homuninfo(sd);
clif_homuninfo(sd);*/ // send this x2. dunno why, but kRO does that [blackhole89]
}
int do_final_merc (void);