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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/malloc.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/mmo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"

#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "atcommand.h"
#include "script.h"
#include "npc.h"
#include "trade.h"
#include "unit.h"
#include "mercenary.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database

int merc_search_index(int class_)
{
    int i;
    ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
    return (i == MAX_MERCENARY_CLASS)?-1:i;
}

bool merc_class(int class_)
{
    return (bool)(merc_search_index(class_) > -1);
}

struct view_data *merc_get_viewdata(int class_) {
    int i = merc_search_index(class_);
    if (i < 0)
        return 0;

    return &mercenary_db[i].vd;
}

int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
{
    struct s_mercenary merc;
    struct s_mercenary_db *db;
    int i;
    nullpo_retr(0,sd);

    if ((i = merc_search_index(class_)) < 0)
        return 0;

    db = &mercenary_db[i];
    memset(&merc,0,sizeof(struct s_mercenary));

    merc.char_id = sd->status.char_id;
    merc.class_ = class_;
    merc.hp = db->status.max_hp;
    merc.sp = db->status.max_sp;
    merc.life_time = lifetime;

    // Request Char Server to create this mercenary
    intif_mercenary_create(&merc);

    return 1;
}

int mercenary_get_lifetime(struct mercenary_data *md)
{
    const struct TimerData *td;
    if (md == NULL || md->contract_timer == INVALID_TIMER)
        return 0;

    td = get_timer(md->contract_timer);
    return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
}

int mercenary_get_guild(struct mercenary_data *md)
{
    int class_;

    if (md == NULL || md->db == NULL)
        return -1;

    class_ = md->db->class_;

    if (class_ >= 6017 && class_ <= 6026)
        return ARCH_MERC_GUILD;
    if (class_ >= 6027 && class_ <= 6036)
        return SPEAR_MERC_GUILD;
    if (class_ >= 6037 && class_ <= 6046)
        return SWORD_MERC_GUILD;

    return -1;
}

int mercenary_get_faith(struct mercenary_data *md)
{
    struct map_session_data *sd;
    int class_;

    if (md == NULL || md->db == NULL || (sd = md->master) == NULL)
        return 0;

    class_ = md->db->class_;

    if (class_ >= 6017 && class_ <= 6026)
        return sd->status.arch_faith;
    if (class_ >= 6027 && class_ <= 6036)
        return sd->status.spear_faith;
    if (class_ >= 6037 && class_ <= 6046)
        return sd->status.sword_faith;

    return 0;
}

int mercenary_set_faith(struct mercenary_data *md, int value)
{
    struct map_session_data *sd;
    int class_, *faith;

    if (md == NULL || md->db == NULL || (sd = md->master) == NULL)
        return 0;

    class_ = md->db->class_;

    if (class_ >= 6017 && class_ <= 6026)
        faith = &sd->status.arch_faith;
    else if (class_ >= 6027 && class_ <= 6036)
        faith = &sd->status.spear_faith;
    else if (class_ >= 6037 && class_ <= 6046)
        faith = &sd->status.sword_faith;
    else
        return 0;

    *faith += value;
    *faith = cap_value(*faith, 0, SHRT_MAX);
    clif_mercenary_updatestatus(sd, SP_MERCFAITH);

    return 0;
}

int mercenary_get_calls(struct mercenary_data *md)
{
    struct map_session_data *sd;
    int class_;

    if (md == NULL || md->db == NULL || (sd = md->master) == NULL)
        return 0;

    class_ = md->db->class_;

    if (class_ >= 6017 && class_ <= 6026)
        return sd->status.arch_calls;
    if (class_ >= 6027 && class_ <= 6036)
        return sd->status.spear_calls;
    if (class_ >= 6037 && class_ <= 6046)
        return sd->status.sword_calls;

    return 0;
}

int mercenary_set_calls(struct mercenary_data *md, int value)
{
    struct map_session_data *sd;
    int class_, *calls;

    if (md == NULL || md->db == NULL || (sd = md->master) == NULL)
        return 0;

    class_ = md->db->class_;

    if (class_ >= 6017 && class_ <= 6026)
        calls = &sd->status.arch_calls;
    else if (class_ >= 6027 && class_ <= 6036)
        calls = &sd->status.spear_calls;
    else if (class_ >= 6037 && class_ <= 6046)
        calls = &sd->status.sword_calls;
    else
        return 0;

    *calls += value;
    *calls = cap_value(*calls, 0, INT_MAX);

    return 0;
}

int mercenary_save(struct mercenary_data *md)
{
    md->mercenary.hp = md->battle_status.hp;
    md->mercenary.sp = md->battle_status.sp;
    md->mercenary.life_time = mercenary_get_lifetime(md);

    intif_mercenary_save(&md->mercenary);
    return 1;
}

static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
{
    struct map_session_data *sd;
    struct mercenary_data *md;

    if ((sd = map_id2sd(id)) == NULL)
        return 1;
    if ((md = sd->md) == NULL)
        return 1;

    if (md->contract_timer != tid) {
        ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
        return 0;
    }

    md->contract_timer = INVALID_TIMER;
    merc_delete(md, 0); // Mercenary soldier's duty hour is over.

    return 0;
}

int merc_delete(struct mercenary_data *md, int reply)
{
    struct map_session_data *sd = md->master;
    md->mercenary.life_time = 0;

    merc_contract_stop(md);

    if (!sd)
        return unit_free(&md->bl, CLR_OUTSIGHT);

    if (md->devotion_flag) {
        md->devotion_flag = 0;
        status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
    }

    switch (reply) {
        case 0:
            mercenary_set_faith(md, 1);
            break; // +1 Loyalty on Contract ends.
        case 1:
            mercenary_set_faith(md, -1);
            break; // -1 Loyalty on Mercenary killed
    }

    clif_mercenary_message(sd, reply);
    return unit_remove_map(&md->bl, CLR_OUTSIGHT);
}

void merc_contract_stop(struct mercenary_data *md)
{
    nullpo_retv(md);
    if (md->contract_timer != INVALID_TIMER)
        delete_timer(md->contract_timer, merc_contract_end);
    md->contract_timer = INVALID_TIMER;
}

void merc_contract_init(struct mercenary_data *md)
{
    if (md->contract_timer == INVALID_TIMER)
        md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);

    md->regen.state.block = 0;
}

int merc_data_received(struct s_mercenary *merc, bool flag)
{
    struct map_session_data *sd;
    struct mercenary_data *md;
    struct s_mercenary_db *db;
    int i = merc_search_index(merc->class_);

    if ((sd = map_charid2sd(merc->char_id)) == NULL)
        return 0;
    if (!flag || i < 0) {
        // Not created - loaded - DB info
        sd->status.mer_id = 0;
        return 0;
    }

    db = &mercenary_db[i];
    if (!sd->md) {
        sd->md = md = (struct mercenary_data *)aCalloc(1,sizeof(struct mercenary_data));
        md->bl.type = BL_MER;
        md->bl.id = npc_get_new_npc_id();
        md->devotion_flag = 0;

        md->master = sd;
        md->db = db;
        memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
        status_set_viewdata(&md->bl, md->mercenary.class_);
        status_change_init(&md->bl);
        unit_dataset(&md->bl);
        md->ud.dir = sd->ud.dir;

        md->bl.m = sd->bl.m;
        md->bl.x = sd->bl.x;
        md->bl.y = sd->bl.y;
        unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
        md->bl.x = md->ud.to_x;
        md->bl.y = md->ud.to_y;

        map_addiddb(&md->bl);
        status_calc_mercenary(md,1);
        md->contract_timer = INVALID_TIMER;
        merc_contract_init(md);
    } else {
        memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
        md = sd->md;
    }

    if (sd->status.mer_id == 0)
        mercenary_set_calls(md, 1);
    sd->status.mer_id = merc->mercenary_id;

    if (md && md->bl.prev == NULL && sd->bl.prev != NULL) {
        map_addblock(&md->bl);
        clif_spawn(&md->bl);
        clif_mercenary_info(sd);
        clif_mercenary_skillblock(sd);
    }

    return 1;
}

void mercenary_heal(struct mercenary_data *md, int hp, int sp)
{
    if (hp)
        clif_mercenary_updatestatus(md->master, SP_HP);
    if (sp)
        clif_mercenary_updatestatus(md->master, SP_SP);
}

int mercenary_dead(struct mercenary_data *md)
{
    merc_delete(md, 1);
    return 0;
}

int mercenary_killbonus(struct mercenary_data *md)
{
    const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
    int index = rnd() % ARRAYLENGTH(scs);

    sc_start(&md->bl, scs[index], 100, rnd() % 5, 600000);
    return 0;
}

int mercenary_kills(struct mercenary_data *md)
{
    md->mercenary.kill_count++;
    md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);

    if ((md->mercenary.kill_count % 50) == 0) {
        mercenary_set_faith(md, 1);
        mercenary_killbonus(md);
    }

    if (md->master)
        clif_mercenary_updatestatus(md->master, SP_MERCKILLS);

    return 0;
}

int mercenary_checkskill(struct mercenary_data *md, int skill_id)
{
    int i = skill_id - MC_SKILLBASE;

    if (!md || !md->db)
        return 0;
    if (md->db->skill[i].id == skill_id)
        return md->db->skill[i].lv;

    return 0;
}

static bool read_mercenarydb_sub(char *str[], int columns, int current)
{
    int ele;
    struct s_mercenary_db *db;
    struct status_data *status;

    db = &mercenary_db[current];
    db->class_ = atoi(str[0]);
    strncpy(db->sprite, str[1], NAME_LENGTH);
    strncpy(db->name, str[2], NAME_LENGTH);
    db->lv = atoi(str[3]);

    status = &db->status;
    db->vd.class_ = db->class_;

    status->max_hp = atoi(str[4]);
    status->max_sp = atoi(str[5]);
    status->rhw.range = atoi(str[6]);
    status->rhw.atk = atoi(str[7]);
    status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
    status->def = atoi(str[9]);
    status->mdef = atoi(str[10]);
    status->str = atoi(str[11]);
    status->agi = atoi(str[12]);
    status->vit = atoi(str[13]);
    status->int_ = atoi(str[14]);
    status->dex = atoi(str[15]);
    status->luk = atoi(str[16]);
    db->range2 = atoi(str[17]);
    db->range3 = atoi(str[18]);
    status->size = atoi(str[19]);
    status->race = atoi(str[20]);

    ele = atoi(str[21]);
    status->def_ele = ele%10;
    status->ele_lv = ele/20;
    if (status->def_ele >= ELE_MAX) {
        ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
        status->def_ele = ELE_NEUTRAL;
    }
    if (status->ele_lv < 1 || status->ele_lv > 4) {
        ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
        status->ele_lv = 1;
    }

    status->aspd_rate = 1000;
    status->speed = atoi(str[22]);
    status->adelay = atoi(str[23]);
    status->amotion = atoi(str[24]);
    status->dmotion = atoi(str[25]);

    return true;
}

int read_mercenarydb(void)
{
    memset(mercenary_db,0,sizeof(mercenary_db));
    sv_readdb(db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);

    return 0;
}

static bool read_mercenary_skilldb_sub(char *str[], int columns, int current)
{
    // <merc id>,<skill id>,<skill level>
    struct s_mercenary_db *db;
    int i, class_;
    int skillid, skilllv;

    class_ = atoi(str[0]);
    ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
    if (i == MAX_MERCENARY_CLASS) {
        ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
        return false;
    }

    skillid = atoi(str[1]);
    if (skillid < MC_SKILLBASE || skillid >= MC_SKILLBASE + MAX_MERCSKILL) {
        ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skillid);
        return false;
    }

    db = &mercenary_db[i];
    skilllv = atoi(str[2]);

    i = skillid - MC_SKILLBASE;
    db->skill[i].id = skillid;
    db->skill[i].lv = skilllv;

    return true;
}

int read_mercenary_skilldb(void)
{
    sv_readdb(db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);

    return 0;
}

int do_init_mercenary(void)
{
    read_mercenarydb();
    read_mercenary_skilldb();

    //add_timer_func_list(mercenary_contract, "mercenary_contract");
    return 0;
}

int do_final_mercenary(void);