summaryrefslogblamecommitdiff
path: root/src/map/map.h
blob: b41f4f1f0dd1f99d00e10fe95ef0b1494fd0e5d1 (plain) (tree)
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419


















































































































































































































































































































                                                                                                                                

                             


                                 







                                                           































                                                                                              
 






























































































































                                                                                                                                                                













































                                                                                                                                                 
                           










































































































                                                                                                                           

                                 





































                                                                                                 
                                 























































































                                                                                                  





                                       
                                                                                                          



































































                                                                                                                        
                                 























                                                                                                    






































































































































































                                                                                                                    
                                                          









                                                                      
                                     





































































                                                                                                                                        
                                                    

















































































































































































































































































































                                                                                                                                               
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _MAP_H_
#define _MAP_H_

#include <stdarg.h>
#include "../common/mmo.h"
#include "../common/mapindex.h"
#include "../common/db.h"

//Uncomment to enable the Cell Stack Limit mod. (EXPERIMENTAL)
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
//#define CELL_NOSTACK

#define MAX_PC_CLASS 4050
#define PC_CLASS_BASE 0
#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8
#define AREA_SIZE battle_config.area_size
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_STATUSCHANGE 250
//Quick defines to know which are the min-max common ailments. [Skotlex]
//Because of the way the headers are included.. these must be replaced for actual values.
//Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently.
#define SC_COMMON_MIN 0
#define SC_COMMON_MAX 10

#define MAX_SKILL_LEVEL 100
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 32
#define MAX_SKILLTIMERSKILL 32
#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_MOB_LIST_PER_MAP 128
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 255
#define MAX_WALKPATH 32
#define MAX_DROP_PER_MAP 48
#define MAX_IGNORE_LIST 80
#define MAX_VENDING 12
#define MOBID_EMPERIUM 1288

#define MAX_PC_BONUS 10
#define MAX_DUEL 1024

//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
	JOB_NOVICE,
	JOB_SWORDMAN,
	JOB_MAGE,
	JOB_ARCHER,
	JOB_ACOLYTE,
	JOB_MERCHANT,
	JOB_THIEF,
	JOB_KNIGHT,
	JOB_PRIEST,
	JOB_WIZARD,
	JOB_BLACKSMITH,
	JOB_HUNTER,
	JOB_ASSASSIN,
	JOB_KNIGHT2,
	JOB_CRUSADER,
	JOB_MONK,
	JOB_SAGE,
	JOB_ROGUE,
	JOB_ALCHEMIST,
	JOB_BARD,
	JOB_DANCER,
	JOB_CRUSADER2,
	JOB_WEDDING,
	JOB_SUPER_NOVICE,
	JOB_GUNSLINGER,
	JOB_NINJA,
	JOB_XMAS,

	JOB_NOVICE_HIGH = 4001,
	JOB_SWORDMAN_HIGH,
	JOB_MAGE_HIGH,
	JOB_ARCHER_HIGH,
	JOB_ACOLYTE_HIGH,
	JOB_MERCHANT_HIGH,
	JOB_THIEF_HIGH,
	JOB_LORD_KNIGHT,
	JOB_HIGH_PRIEST,
	JOB_HIGH_WIZARD,
	JOB_WHITESMITH,
	JOB_SNIPER,
	JOB_ASSASSIN_CROSS,
	JOB_LORD_KNIGHT2,
	JOB_PALADIN,
	JOB_CHAMPION,
	JOB_PROFESSOR,
	JOB_STALKER,
	JOB_CREATOR,
	JOB_CLOWN,
	JOB_GYPSY,
	JOB_PALADIN2,

	JOB_BABY,
	JOB_BABY_SWORDMAN,
	JOB_BABY_MAGE,
	JOB_BABY_ARCHER,
	JOB_BABY_ACOLYTE,
	JOB_BABY_MERCHANT,
	JOB_BABY_THIEF,
	JOB_BABY_KNIGHT,
	JOB_BABY_PRIEST,
	JOB_BABY_WIZARD,
	JOB_BABY_BLACKSMITH,
	JOB_BABY_HUNTER,
	JOB_BABY_ASSASSIN,
	JOB_BABY_KNIGHT2,
	JOB_BABY_CRUSADER,
	JOB_BABY_MONK,
	JOB_BABY_SAGE,
	JOB_BABY_ROGUE,
	JOB_BABY_ALCHEMIST,
	JOB_BABY_BARD,
	JOB_BABY_DANCER,
	JOB_BABY_CRUSADER2,
	JOB_SUPER_BABY,

	JOB_TAEKWON,
	JOB_STAR_GLADIATOR,
	JOB_STAR_GLADIATOR2,
	JOB_SOUL_LINKER,
};

//The following system marks a different job ID system used by the map server,
//which makes a lot more sense than the normal one. [Skotlex]
//
//These marks the "level" of the job.
#define JOBL_2_1 0x100 //256
#define JOBL_2_2 0x200 //512
#define JOBL_2 0x300

#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000  //8192

//for filtering and quick checking.
#define MAPID_UPPERMASK 0x0fff
#define MAPID_BASEMASK 0x00ff
//First Jobs
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
enum {
	MAPID_NOVICE = 0x0,
	MAPID_SWORDMAN,
	MAPID_MAGE,
	MAPID_ARCHER,
	MAPID_ACOLYTE,
	MAPID_MERCHANT,
	MAPID_THIEF,
	MAPID_TAEKWON,
	MAPID_WEDDING,
	MAPID_XMAS, // [Valaris]
//2_1 classes
	MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
	MAPID_KNIGHT,
	MAPID_WIZARD,
	MAPID_HUNTER,
	MAPID_PRIEST,
	MAPID_BLACKSMITH,
	MAPID_ASSASSIN,
	MAPID_STAR_GLADIATOR,
//2_2 classes
	MAPID_CRUSADER = JOBL_2_2|0x1,
	MAPID_SAGE,
	MAPID_BARDDANCER,
	MAPID_MONK,
	MAPID_ALCHEMIST,
	MAPID_ROGUE,
	MAPID_SOUL_LINKER,
//1-1, advanced
	MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
	MAPID_SWORDMAN_HIGH,
	MAPID_MAGE_HIGH,
	MAPID_ARCHER_HIGH,
	MAPID_ACOLYTE_HIGH,
	MAPID_MERCHANT_HIGH,
	MAPID_THIEF_HIGH,
//2_1 advanced
	MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
	MAPID_HIGH_WIZARD,
	MAPID_SNIPER,
	MAPID_HIGH_PRIEST,
	MAPID_WHITESMITH,
	MAPID_ASSASSIN_CROSS,
//2_2 advanced
	MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
	MAPID_PROFESSOR,
	MAPID_CLOWNGYPSY,
	MAPID_CHAMPION,
	MAPID_CREATOR,
	MAPID_STALKER,
//1-1 baby
	MAPID_BABY = JOBL_BABY|0x0,
	MAPID_BABY_SWORDMAN,
	MAPID_BABY_MAGE,
	MAPID_BABY_ARCHER,
	MAPID_BABY_ACOLYTE,
	MAPID_BABY_MERCHANT,
	MAPID_BABY_THIEF,
	MAPID_BABY_TAEKWON,
//2_1 baby
	MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
	MAPID_BABY_KNIGHT,
	MAPID_BABY_WIZARD,
	MAPID_BABY_HUNTER,
	MAPID_BABY_PRIEST,
	MAPID_BABY_BLACKSMITH,
	MAPID_BABY_ASSASSIN,
	MAPID_BABY_STAR_GLADIATOR,
//2_2 baby
	MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
	MAPID_BABY_SAGE,
	MAPID_BABY_BARDDANCER,
	MAPID_BABY_MONK,
	MAPID_BABY_ALCHEMIST,
	MAPID_BABY_ROGUE,
	MAPID_BABY_SOUL_LINKER,
};

//Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex]
#define MESSAGE_SIZE 80

#define DEFAULT_AUTOSAVE_INTERVAL 60*1000

#define OPTION_SIGHT 0x0001
#define OPTION_HIDE 0x0002
#define OPTION_CLOAK 0x0004

#define OPTION_FALCON 0x0010
#define OPTION_RIDING 0x0020
#define OPTION_INVISIBLE 0x0040
#define OPTION_ORCISH 0x0800

#define OPTION_WEDDING 0x1000
#define OPTION_RUWACH 0x2000
#define OPTION_CHASEWALK 0x4000

#define OPTION_FLYING 0x8000

//TODO: Get these Missing options...
#define OPTION_SIGHTTRASHER 0x0001

//Specifies maps where players may hit each other
#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
//Specifies maps that have special GvG/WoE restrictions
#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))

//This stackable implementation does not means a BL can be more than one type at a time, but it's 
//meant to make it easier to check for multiple types at a time on invocations such as
// map_foreach* calls [Skotlex]
enum { 
	BL_NUL = 0x000,
	BL_PC = 0x001,
  	BL_MOB = 0x002,
  	BL_PET = 0x004,
  	BL_ITEM = 0x008,
  	BL_SKILL = 0x010,
	BL_NPC = 0x020,
  	BL_CHAT = 0x040
};

//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
#define BL_CHAR (BL_PC|BL_MOB)
#define BL_ALL 0xfff

enum { WARP, SHOP, SCRIPT, MONS };

struct block_list {
	struct block_list *next,*prev;
	int id;
	short m,x,y;
	unsigned char type;
	unsigned char subtype;
};

struct walkpath_data {
	unsigned char path_len,path_pos,path_half;
	unsigned char path[MAX_WALKPATH];
};
struct shootpath_data {
	int rx,ry,len;
	int x[MAX_WALKPATH];
	int y[MAX_WALKPATH];
};

struct script_reg {
	int index;
	int data;
};
struct script_regstr {
	int index;
	char data[256];
};

struct status_change_entry {
	int timer;
	int val1,val2,val3,val4;
};

struct status_change {
	struct status_change_entry data[MAX_STATUSCHANGE];
	short count;
	short opt1,opt2,opt3;
	short option;
};

struct vending {
	short index;
	unsigned short amount;
	unsigned int value;
};

struct weapon_data {
 	int atkmods[3];
 	// all the variables except atkmods get zero'ed in each call of status_calc_pc
	// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
	//  in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
  	int watk;
  	int watk2;
 	int atk_ele;
  	int overrefine;
  	int star;
  	int ignore_def_ele;
  	int ignore_def_race;
  	int def_ratio_atk_ele;
  	int def_ratio_atk_race;
 	int addele[10];
 	int addrace[12];
 	int addrace2[12];
 	int addsize[3];

  	short ignore_def_mob;
  	short hp_drain_rate;
  	short hp_drain_per;
  	short hp_drain_value;
  	short sp_drain_rate;
  	short sp_drain_per;
  	short sp_drain_value;

 	short add_damage_classid[MAX_PC_BONUS];
 	int add_damage_classrate[MAX_PC_BONUS];
  	int add_damage_class_count;
};

struct skill_unit_group;
struct skill_unit {
	struct block_list bl;

	struct skill_unit_group *group;

	int limit;
	int val1,val2;
	short alive,range;
};
struct skill_unit_group {
	int src_id;
	int party_id;
	int guild_id;
	int map;
	int target_flag; //Holds BCT_* flag for battle_check_target
	int bl_flag;	//Holds BL_* flag for map_foreachin* functions
	unsigned int tick;
	int limit,interval;

	int skill_id,skill_lv;
	int val1,val2,val3;
	char *valstr;
	int unit_id;
	int group_id;
	int unit_count,alive_count;
	struct skill_unit *unit;
};
struct skill_unit_group_tickset {
	unsigned int tick;
	int id;
};
struct skill_timerskill {
	int timer;
	int src_id;
	int target_id;
	int map;
	short x,y;
	short skill_id,skill_lv;
	int type;
	int flag;
};

struct npc_data;
struct pet_db;
struct item_data;
struct square;

struct map_session_data {
	struct block_list bl;
	//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
	//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
	struct {
		unsigned auth : 1;
		unsigned change_walk_target : 1;
		unsigned attack_continue : 1;
		unsigned menu_or_input : 1;
		unsigned dead_sit : 2;
		unsigned skillcastcancel : 1;
		unsigned waitingdisconnect : 1;
		unsigned lr_flag : 2;
		unsigned connect_new : 1;
		unsigned arrow_atk : 1;
		unsigned attack_type : 3;
		unsigned skill_flag : 1;
		unsigned gangsterparadise : 1;
		unsigned rest : 1;
		unsigned produce_flag : 1;
		unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
		unsigned snovice_flag : 4;
		// originally by Qamera, adapted by celest
		unsigned event_death : 1;
		unsigned event_kill : 1;
		unsigned event_disconnect : 1;
		// Abracadabra bugfix by Aru
		unsigned abra_flag : 1;
		unsigned autotrade : 1;	//By Fantik
		unsigned perfect_hiding : 1; // [Valaris]
		unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
		unsigned showdelay :1;
		unsigned showexp :1;
		unsigned showzeny :1;
		unsigned mainchat :1; //[LuzZza] 
		unsigned disguised :1; //[Valaris]
		unsigned deal_locked :2;
		unsigned party_sent :1;
		unsigned guild_sent :1;
		unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
		unsigned size :2; // for tiny/large types
		unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
		unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
		unsigned short autoloot;
		struct guild *gmaster_flag;
	} state;
	struct {
		unsigned killer : 1;
		unsigned killable : 1;
		unsigned restart_full_recover : 1;
		unsigned no_castcancel : 1;
		unsigned no_castcancel2 : 1;
		unsigned no_sizefix : 1;
		unsigned no_magic_damage : 1;
		unsigned no_weapon_damage : 1;
		unsigned no_gemstone : 1;
		unsigned infinite_endure : 1;
		unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
	} special_state;
	int char_id, login_id1, login_id2, sex;
	unsigned short class_;	//This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]

	int packet_ver;  // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
	struct mmo_charstatus status;
	struct registry save_reg;
	
	struct item_data *inventory_data[MAX_INVENTORY];
	short equip_index[11];
	unsigned int weight,max_weight;
	int cart_weight,cart_max_weight,cart_num,cart_max_num;
	int fd;
	unsigned short mapindex;
	short to_x,to_y;
	short speed,prev_speed;
	unsigned char dir,head_dir;
	unsigned int client_tick,server_tick;
	struct walkpath_data walkpath;
	int walktimer;
	int npc_id,areanpc_id,npc_shopid;
	int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
	int npc_pos;
	int npc_menu;
	int npc_amount;
	struct script_stack *stack;
	unsigned char *npc_script,*npc_scriptroot;
	int  npc_scriptstate;
	char npc_str[256];
	unsigned int chatID;
	time_t idletime;

	struct{
		char name[NAME_LENGTH];
	} ignore[MAX_IGNORE_LIST];
	int ignoreAll;

	int attacktimer;

	int attacktarget;
	short attacktarget_lv;
	unsigned int attackabletime;

	int followtimer; // [MouseJstr]
	int followtarget;

	time_t emotionlasttime; // to limit flood with emotion packets

	int skilltimer;
	int skilltarget;
	short skillx,skilly;
	short skillid,skilllv;
	short skillitem,skillitemlv;
	short skillid_old,skilllv_old;
	short skillid_dance,skilllv_dance;
	struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
	struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
	struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
	char blockskill[MAX_SKILL];	// [celest]
	//unsigned int skillstatictimer[MAX_SKILL];
	unsigned short timerskill_count; // [celest]
	int cloneskill_id;
	int repair_target;

	int invincible_timer;
	unsigned int canact_tick;
	unsigned int canmove_tick;
	unsigned int canlog_tick;
	unsigned int canregen_tick;
	unsigned int canuseitem_tick;	// [Skotlex]
	int hp_sub,sp_sub;
	int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;

	short view_class;
	short weapontype1,weapontype2;
	short disguise; // [Valaris]

	struct weapon_data right_weapon;
	struct weapon_data left_weapon;
	
 	int paramc[6],paramcard[6];
 
 	// here start arrays to be globally zeroed at the beginning of status_calc_pc()
 
 	int paramb[6];
 	int parame[6];
 	int subele[10];
 	int subrace[12];
  	int subrace2[12];
  	int subsize[3];
 	int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
 	int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
 	int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
 	int weapon_coma_ele[10];
 	int weapon_coma_race[12];
 	int weapon_atk[16];
 	int weapon_atk_rate[16];
 	int arrow_addele[10];
 	int arrow_addrace[12];
 	int arrow_addsize[3];
 	int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
 	int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
 	int magic_addele[10];
 	int magic_addrace[12];
 	int magic_addsize[3];
  	int critaddrace[12];
 	int expaddrace[12];
 	int itemhealrate[7];
  	int addeff3[SC_COMMON_MAX-SC_COMMON_MIN+1];
  	short addeff3_type[SC_COMMON_MAX-SC_COMMON_MIN+1];
  	short sp_gain_race[12];
  	short unequip_losehp[11];
  	short unequip_losesp[11];
 	// zeroed arrays end here.
	// zeroed structures start here
	struct {
		short id, lv, rate;
	} autospell[MAX_PC_BONUS], autospell2[MAX_PC_BONUS];
	struct { //skillatk raises bonus dmg% of skills, skillblown increases bonus blewcount for some skills.
		short id, val;
	} skillatk[MAX_PC_BONUS], skillblown[MAX_PC_BONUS];
	struct {
		short class_, rate;
	}	add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
		add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
	struct { 
		short id, group;
		int race, rate;
	} add_drop[MAX_PC_BONUS];
	// zeroed structures end here
 	// zeroed vars start here.
 	int hit;
 	int flee, flee2;
 	int critical;
 	int aspd;
 	int def, def2;
 	int mdef, mdef2;
 	int def_ele;
 	int matk1, matk2;
 	int base_atk;
 	int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
 	int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
 	int critical_def,double_rate;
 	int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
 	int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
 	int ignore_mdef_ele;
 	int ignore_mdef_race;
 	int perfect_hit;
 	int perfect_hit_add;
 	int get_zeny_rate;
 	int get_zeny_num; //Added Get Zeny Rate [Skotlex]
 	int double_add_rate;
 	int short_weapon_damage_return,long_weapon_damage_return;
  	int magic_damage_return; // AppleGirl Was Here
  	int random_attack_increase_add,random_attack_increase_per; // [Valaris]
 	int break_weapon_rate,break_armor_rate;
 	int crit_atk_rate;
 	int hp_loss_rate;
 	int sp_loss_rate;
  	int classchange; // [Valaris]
 	unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
 
 	short attackrange,attackrange_;
 	short splash_range, splash_add_range;
 	short add_steal_rate;
 	short hp_loss_value;
 	short sp_loss_value;
 	short hp_loss_type;
 	short sp_drain_type;
 	short sp_gain_value, hp_gain_value;
	short sp_vanish_rate;
	short sp_vanish_per;	
	short add_drop_count;
	unsigned short unbreakable;	// chance to prevent ANY equipment breaking [celest]
 	unsigned short unbreakable_equip; //100% break resistance on certain equipment
 	unsigned short unstripable_equip;
 	short no_regen;
 	short add_def_count,add_mdef_count;
 	short add_dmg_count,add_mdmg_count;
 
 	// zeroed vars end here.
 
 	int amotion,dmotion;
 	int castrate,delayrate,hprate,sprate,dsprate;
 	int atk_rate;
 	int aspd_rate,speed_rate,hprecov_rate,sprecov_rate;
 	int matk_rate;
 	int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
 	int speed_add_rate, aspd_add_rate;
 
 	int hp_loss_tick;
 	int sp_loss_tick;
 
 	int itemid;
 	short itemindex;	//Used item's index in sd->inventory [Skotlex]
 
	short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]

 	short spiritball, spiritball_old;
 	int spirit_timer[MAX_SKILL_LEVEL];
  
  	int die_counter;
  	short doridori_counter;
	char potion_success_counter;

	int reg_num;
	struct script_reg *reg;
	int regstr_num;
	struct script_regstr *regstr;

	struct status_change sc;
	short mission_mobid; //Stores the target mob_id for TK_MISSION
	short mission_count; //Stores the bounty kill count for TK_MISSION
	int devotion[5]; //Stores the char IDs of chars devoted to.
	
	int trade_partner;
	struct { 
		struct {
			int index, amount;
		} item[10];
		int zeny, weight;
	} deal;

	int party_invite,party_invite_account;
	short party_x,party_y; // should be short [zzo]

	int guild_invite,guild_invite_account;
	int guild_emblem_id,guild_alliance,guild_alliance_account;
	short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
	int guildspy; // [Syrus22]
	int partyspy; // [Syrus22]

	int vender_id;
	int vend_num;
	char message[MESSAGE_SIZE];
	struct vending vending[MAX_VENDING];

	struct s_pet pet;
	struct pet_db *petDB;
	struct pet_data *pd;
	int pet_hungry_timer;

	struct{
		int  m; //-1 - none, other: map index corresponding to map name.
		unsigned short index; //map index
	}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
	int feel_level;
	short hate_mob[3];

	unsigned int pvp_timer;
	short pvp_point;
	unsigned short pvp_rank, pvp_lastusers;
	unsigned short pvp_won, pvp_lost;

	char eventqueue[MAX_EVENTQUEUE][50];
	int eventtimer[MAX_EVENTTIMER];
	unsigned short eventcount; // [celest]

	unsigned char change_level; // [celest]

	char fakename[NAME_LENGTH]; // fake names [Valaris]

#ifndef TXT_ONLY
	int mail_counter;	// mail counter for mail system [Valaris]
#endif

	int duel_group; // duel vars [LuzZza]
    int duel_invite;
    
    char away_message[128]; // [LuzZza]
    
};

struct {
	int members_count;
	int invites_count;
	int max_players_limit;
} duel_list[MAX_DUEL];

int duel_count;

struct npc_timerevent_list {
	int timer,pos;
};
struct npc_label_list {
	char name[NAME_LENGTH];
	int pos;
};
struct npc_item_list {
	unsigned int nameid,value;
};
struct npc_data {
	struct block_list bl;
	short n;
	short class_,dir;
	short speed;
	unsigned char name[NAME_LENGTH];
	unsigned char exname[NAME_LENGTH];
	int chat_id;
	short flag;
	int walktimer; // [Valaris]
	short to_x,to_y; // [Valaris]
	struct walkpath_data walkpath;
	unsigned int next_walktime;
	unsigned int canmove_tick;
	struct status_change sc; //They can't have status changes, but.. they want the visual opt values.

	struct { // [Valaris]
		unsigned state : 8;
		unsigned change_walk_target : 1;
		unsigned walk_easy : 1;
	} state;

	char eventqueue[MAX_EVENTQUEUE][50];
	int eventtimer[MAX_EVENTTIMER];
	short arenaflag;

	void *chatdb;

	union {
		struct {
			unsigned char *script;
			short xs,ys;
			int guild_id;
			int timer,timerid,timeramount,nexttimer,rid;
			unsigned int timertick;
			struct npc_timerevent_list *timer_event;
			int label_list_num;
			struct npc_label_list *label_list;
			int src_id;
		} scr;
		struct npc_item_list shop_item[1];
		struct {
			short xs,ys;
			short x,y;
			unsigned short mapindex;
		} warp;
	} u;
	//Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
};

//For quick linking to a guardian's info. [Skotlex]
struct guardian_data {
	int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
	int guild_id;
	int emblem_id;
	int guardup_lv; //Level of GD_GUARDUP skill.
	char guild_name[NAME_LENGTH];
	struct guild_castle* castle;
};

struct mob_data {
	struct block_list bl;
	struct mob_db *db;	//For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
	char name[NAME_LENGTH];
	struct {
		unsigned size : 2; //Small/Big monsters.
		unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
		unsigned ai : 3; //Special ai for summoned monsters.
	} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
	struct {
		unsigned state : 8;
		unsigned skillstate : 8;
		unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
		unsigned targettype : 1;
		unsigned steal_flag : 1;
		unsigned steal_coin_flag : 1;
		unsigned skillcastcancel : 1;
		unsigned change_walk_target : 1;
		unsigned walk_easy : 1;
		unsigned soul_change_flag : 1; // Celest
		unsigned alchemist: 1;
		int provoke_flag; // Celest
	} state;
	struct status_change sc;
	struct walkpath_data walkpath;
	struct guardian_data* guardian_data; 
	struct item *lootitem;
	struct {
		int id;
		int dmg;
	} dmglog[DAMAGELOG_SIZE];
	unsigned long tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
	short n;
	short base_class,class_,dir,mode,level;
	short m,x0,y0,xs,ys;
	short to_x,to_y;
	short target_dir;
	short speed;
	short attacked_count;
	short target_lv;
	int timer;
	int hp, max_hp;
	int target_id,attacked_id;
	int spawndelay1,spawndelay2;
	unsigned int attackabletime, canmove_tick, next_walktime;
	unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
	short move_fail_count;
	short lootitem_count;
	short min_chase;
	
	int deletetimer;
	int skilltimer;
	int skilltarget;
	int def_ele;
	int master_id,master_dist;
	
	short skillx,skilly,skillid,skilllv,skillidx;
	unsigned int skilldelay[MAX_MOBSKILL];
	struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
	struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
	struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
	char npc_event[50];
};

struct pet_data {
	struct block_list bl;
	short n;
	short class_,dir;
	struct mob_db *db;
	short speed;
	char name[NAME_LENGTH];
	struct {
		unsigned state : 8 ;
		unsigned skillstate : 8 ;
		unsigned change_walk_target : 1 ;
		unsigned casting_flag :1 ;//Skotlex: Used to identify when we are casting.
		short skillbonus;
	} state;
	int timer;
	short to_x,to_y;
	short equip;
	struct walkpath_data walkpath;
	int target_id;
	short target_lv;
	int move_fail_count;
	unsigned int attackabletime,next_walktime,last_thinktime;
	short rate_fix;	//Support rate as modified by intimacy (1000 = 100%) [Skotlex]
	struct pet_status { //Pet Status data
		short level;
		short atk1,atk2;
		short str,agi,vit,int_,dex,luk;
	} *status;  //[Skotlex]

	struct pet_recovery { //Stat recovery
		unsigned short type;	//Status Change id
		unsigned short delay; //How long before curing (secs).
		int timer;
	} *recovery; //[Valaris] / Reimplemented by [Skotlex]

	struct pet_bonus {
		unsigned short type; //bStr, bVit?
		unsigned short val;	//Qty
		unsigned short duration; //in secs
		unsigned short delay;	//Time before recasting (secs)
		int timer;
	} *bonus; //[Valaris] / Reimplemented by [Skotlex]

	struct pet_skill_attack { //Attack Skill
		unsigned short id;
		unsigned short lv;
		unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
		unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
		unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
	} *a_skill;	//[Skotlex]

	struct pet_skill_support { //Support Skill
		unsigned short id;
		unsigned short lv;
		unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
		unsigned short sp; //Max SP% for skill to trigger (100 = no check)
		unsigned short delay; //Time (secs) between being able to recast.
		int timer;
	} *s_skill;	//[Skotlex]

	struct pet_loot {
		struct item *item;
		unsigned short count;
		unsigned short weight;
		unsigned short max;
		int timer;
	} *loot; //[Valaris] / Rewritten by [Skotlex]

	struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
	struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
	struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
	struct map_session_data *msd;
};

enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };

enum { NONE_ATTACKABLE,ATTACKABLE };

enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF};	// �͂܂�y�i���e�B�v�Z�p

// For equipment breaking/stripping effects
enum {
	EQP_WEAPON		= 1,		// Both weapons
	EQP_ARMOR		= 2,		// Armor
	EQP_SHIELD		= 4,		// Shield
	EQP_HELM		= 8,		// Top-head headgear
};

// Mob List Held in memory for Dynamic Mobs [Wizputer]
struct mob_list {
    int m,x,y,xs,ys,class_,num,delay1,delay2,level;
    char mobname[NAME_LENGTH],eventname[NAME_LENGTH];
};

struct map_data {
	char name[MAP_NAME_LENGTH];
	unsigned short index; //Index is the map index used by the mapindex* functions.
	unsigned char *gat;	// NULL�Ȃ牺��map_data_other_server�Ƃ��Ĉ���
	unsigned char *cell; //Contains temporary cell data that is set/unset on tiles.
#ifdef CELL_NOSTACK
	unsigned char *cell_bl; //Holds amount of bls in any given cell.
#endif
	char *alias; // [MouseJstr]
	struct block_list **block;
	struct block_list **block_mob;
	int *block_count,*block_mob_count;
	int m;
	short xs,ys;
	short bxs,bys;
	int npc_num;
	int users;
	struct {
		unsigned alias : 1;
		unsigned nomemo : 1;
		unsigned noteleport : 1;
		unsigned noreturn : 1;
		unsigned monster_noteleport : 1;
		unsigned nosave : 1;
		unsigned nobranch : 1;
		unsigned nopenalty : 1;
		unsigned pvp : 1;
		unsigned pvp_noparty : 1;
		unsigned pvp_noguild : 1;
		unsigned pvp_nightmaredrop :1;
		unsigned pvp_nocalcrank : 1;
		unsigned gvg_castle : 1;
		unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
		unsigned gvg_dungeon : 1; // Celest
		unsigned gvg_noparty : 1;
		unsigned nozenypenalty : 1;
		unsigned notrade : 1;
		unsigned noskill : 1;
		unsigned nowarp : 1;
		unsigned nowarpto : 1;
		unsigned nopvp : 1; // [Valaris]
		unsigned noicewall : 1; // [Valaris]
		unsigned snow : 1; // [Valaris]
		unsigned clouds : 1;
		unsigned clouds2 : 1; // [Valaris]
		unsigned fog : 1; // [Valaris]
		unsigned fireworks : 1;
		unsigned sakura : 1; // [Valaris]
		unsigned leaves : 1; // [Valaris]
		unsigned rain : 1; // [Valaris]
		unsigned indoors : 1; // celest
		unsigned nogo : 1; // [Valaris]
		unsigned nobaseexp	: 1; // [Lorky] added by Lupus
		unsigned nojobexp	: 1; // [Lorky]
		unsigned nomobloot	: 1; // [Lorky]
		unsigned nomvploot	: 1; // [Lorky]
		unsigned nightenabled :1; //For night display. [Skotlex]
		unsigned restricted	: 1; // [Komurka]
	} flag;
	struct point save;
	struct npc_data *npc[MAX_NPC_PER_MAP];
	struct {
		int drop_id;
		int drop_type;
		int drop_per;
	} drop_list[MAX_DROP_PER_MAP];
	struct mob_list *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
	int mob_delete_timer;	// [Skotlex]
	int zone;	// [Komurka]
};

struct map_data_other_server {
	char name[MAP_NAME_LENGTH];
	unsigned short index; //Index is the map index used by the mapindex* functions.
	unsigned char *gat;	// NULL�Œ�ɂ��Ĕ��f
	unsigned long ip;
	unsigned int port;
};

struct flooritem_data {
	struct block_list bl;
	unsigned char subx,suby;
	int cleartimer;
	int first_get_id,second_get_id,third_get_id;
	unsigned int first_get_tick,second_get_tick,third_get_tick;
	struct item item_data;
};

enum {
	SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP,	// 0-7
	SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT,	// 8-15
	SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP,	// 16-23
	SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f,	// 24-31
	SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27,	// 32-39
	SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1,	// 40-47
	SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL,	// 48-55
	SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE,	//56-60
	SP_CARTINFO=99,	// 99

	SP_BASEJOB=119,	// 100+19 - celest
	SP_BASECLASS=120,	//Hmm.. why 100+19? I just use the next one... [Skotlex]
	
	// original 1000-
	SP_ATTACKRANGE=1000,	SP_ATKELE,SP_DEFELE,	// 1000-1002
	SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
	SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
	SP_ADDEFF, SP_RESEFF,	// 1012-1013
	SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
	SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
	SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
	SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
	SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
	SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
	SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
	SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
	SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
	SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
	SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
	SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
	SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
	SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
	SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
	SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
	SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
	SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
	SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
	SP_DELAYRATE,	// 1083

	SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
	SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
	SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012

	SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
	SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
	SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
	SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE, SP_LOSESP_WHEN_UNEQUIP, SP_EXP_ADDRACE,	// 2026-2030
	SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT,	// 2031-2033
	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
};

enum {
	LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
};

// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
#define CELL_NPC	0x1
#define CELL_REGEN	0x2
#define CELL_PNEUMA	0x4
#define CELL_SAFETYWALL	0x8
#define CELL_LANDPROTECTOR	0x10
#define CELL_BASILICA	0x20
#define CELL_MOONLIT	0x40
#define CELL_ICEWALL	0x80
/*
 * map_getcell()�Ŏg�p�����t���O
 */
typedef enum {
	CELL_CHKWALL=0,		// ��(�Z���^�C�v1)
	CELL_CHKWATER,		// ����(�Z���^�C�v3)
	CELL_CHKGROUND,		// �n�ʏ�Q��(�Z���^�C�v5)
	CELL_CHKPASS,		// �ʉ߉”\(�Z���^�C�v1,5�ȊO)
	CELL_CHKNOPASS,		// �ʉߕs��(�Z���^�C�v1,5)
	CELL_GETTYPE,		// �Z���^�C�v��Ԃ�
	CELL_GETCELLTYPE,
	CELL_CHKNPC=0x10,	// �^�b�`�^�C�v��NPC(�Z���^�C�v0x80�t���O)
	CELL_CHKREGEN,		// cells that improve regeneration
	CELL_CHKPNEUMA,
	CELL_CHKSAFETYWALL,
	CELL_CHKBASILICA,	// �o�W���J(�Z���^�C�v0x40�t���O)
	CELL_CHKLANDPROTECTOR,
	CELL_CHKMOONLIT,
	CELL_CHKICEWALL,
} cell_t;
// map_setcell()�Ŏg�p�����t���O
enum {
	CELL_SETNPC=0x10,	// �^�b�`�^�C�v��NPC���Z�b�g
	CELL_CLRNPC,
	CELL_SETBASILICA,	// �o�W���J���Z�b�g
	CELL_CLRBASILICA,	// �o�W���J���N���A
	CELL_SETREGEN,		// set regen cell
	CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
	CELL_CLRLANDPROTECTOR,
	CELL_SETPNEUMA,
	CELL_CLRPNEUMA,
	CELL_SETSAFETYWALL,
	CELL_CLRSAFETYWALL,
	CELL_SETMOONLIT,
	CELL_CLRMOONLIT,
	CELL_SETICEWALL,
	CELL_CLRICEWALL,
};

struct chat_data {
	struct block_list bl;

	unsigned char pass[8];   /* password */
	unsigned char title[61]; /* room title MAX 60 */
	unsigned char limit;     /* join limit */
	unsigned char trigger;
	unsigned char users;     /* current users */
	unsigned char pub;       /* room attribute */
	struct map_session_data *usersd[20];
	struct block_list *owner_;
	struct block_list **owner;
	char npc_event[50];
};

extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int agit_flag;
extern int night_flag; // 0=day, 1=night [Yor]
extern int kick_on_disconnect; //To allow inter-server reconnections without kicking players out [Skotlex]
extern int enable_spy; //Determines if @spy commands are active.
extern char db_path[256];

// gat?֧
int map_getcell(int,int,int,cell_t);
int map_getcellp(struct map_data*,int,int,cell_t);
void map_setcell(int,int,int,int);
extern int map_read_flag; // 0: grf�ի�����E1: ����ë���E2: ����ë���E?��)
enum {
	READ_FROM_GAT, READ_FROM_AFM,
	READ_FROM_BITMAP, CREATE_BITMAP,
	READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
};

extern char motd_txt[];
extern char help_txt[];
extern char help2_txt[];
extern char charhelp_txt[];

extern char talkie_mes[];

extern char wisp_server_name[];

// �I�S�̏��
void map_setusers(int);
int map_getusers(void);
// block�폜�֘A
int map_freeblock(struct block_list *bl);
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block�֘A
int map_addblock_sub(struct block_list *, int);
int map_delblock_sub(struct block_list *, int);
#define map_addblock(bl) map_addblock_sub(bl,1)
#define map_delblock(bl) map_delblock_sub(bl,1)
int map_moveblock(struct block_list *, int, int, unsigned int);
int map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
// -- moonsoul (added map_foreachincell)
int map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
int map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
int map_foreachinmap(int (*)(struct block_list*,va_list),int,int,...);
int map_countnearpc(int,int,int);
//block�֘A�ɒlj�
int map_count_oncell(int m,int x,int y,int type);
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
// �ꎞ�Iobject�֘A
int map_addobject(struct block_list *);
int map_delobject(int);
int map_delobjectnofree(int id);
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int,struct npc_data *);

// ���A�C�e���֘A
int map_clearflooritem_timer(int,unsigned int,int,int);
int map_removemobs_timer(int,unsigned int,int,int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
int map_searchrandfreecell(int,int,int,int);

// �L����id�����L������ �ϊ��֘A
void map_addchariddb(int charid,char *name);
void map_delchariddb(int charid);
int map_reqchariddb(struct map_session_data * sd,int charid);
char * map_charid2nick(int);
struct map_session_data * map_charid2sd(int);

struct map_session_data * map_id2sd(int);
struct block_list * map_id2bl(int);
int map_mapindex2mapid(unsigned short mapindex);
int map_mapname2mapid(char*);
int map_mapname2ipport(unsigned short,int*,int*);
int map_setipport(unsigned short map,unsigned long ip,int port);
int map_eraseipport(unsigned short map,unsigned long ip,int port);
int map_eraseallipport(void);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
struct map_session_data** map_getallusers(int *users);
int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
void map_addnickdb(struct map_session_data *);
struct map_session_data * map_nick2sd(char*);
int compare_item(struct item *a, struct item *b);

// ���̑�
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]

// Water functions...
// 
int map_setwaterheight(int m, char *mapname, int height);
int map_waterheight(char *mapname);

// path.c���
int path_search(struct walkpath_data*,int,int,int,int,int,int);
int path_search_long(struct shootpath_data *,int,int,int,int,int);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);

// distance related functions [Skotlex]
#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
int check_distance(int dx, int dy, int distance);

#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
unsigned int distance(int dx, int dy);

int cleanup_sub(struct block_list *bl, va_list ap);

void map_helpscreen(int flag); // [Valaris]
int map_delmap(char *mapname);

struct mob_list* map_addmobtolist(unsigned short m);	// [Wizputer]
void map_spawnmobs(int); // [Wizputer]
void map_removemobs(int); // [Wizputer]

//Added for own save method
int charsql_db_init(int method);

extern char *INTER_CONF_NAME;
extern char *LOG_CONF_NAME;
extern char *MAP_CONF_NAME;
extern char *BATTLE_CONF_FILENAME;
extern char *ATCOMMAND_CONF_FILENAME;
extern char *CHARCOMMAND_CONF_FILENAME;
extern char *SCRIPT_CONF_NAME;
extern char *MSG_CONF_NAME;
extern char *GRF_PATH_FILENAME;


extern int charsave_method; //needed ..

#ifndef TXT_ONLY

// MySQL
#ifdef __WIN32
#include <my_global.h>
#include <my_sys.h>
#endif
#include <mysql.h>

extern char tmp_sql[65535];

extern int db_use_sqldbs;
extern MYSQL mmysql_handle;
extern MYSQL_RES*	sql_res ;
extern MYSQL_ROW	sql_row ;

extern MYSQL lmysql_handle;
extern MYSQL_RES*	lsql_res ;
extern MYSQL_ROW	lsql_row ;

extern MYSQL charsql_handle;
extern MYSQL_RES*	charsql_res;
extern MYSQL_ROW	charsql_row;

extern MYSQL logmysql_handle;
extern MYSQL_RES*	logsql_res ;
extern MYSQL_ROW	logsql_row ;

extern int mail_server_enable;
extern MYSQL mail_handle;
extern MYSQL_RES* 	mail_res ;
extern MYSQL_ROW	mail_row ;

extern char item_db_db[32];
extern char item_db2_db[32];
extern char mob_db_db[32];
extern char mob_db2_db[32];
extern char login_db[32];

// SQL for databases not supported yet. [Valaris]
extern int db_use_newsqldbs;

extern char abra_sqldb[32];
extern char attr_fix_sqldb[32];
extern char cast_sqldb[32];
extern char castle_sqldb[32];
extern char create_arrow_sqldb[32];
extern char exp_sqldb[32];
extern char exp_guild_sqldb[32];
extern char item_bluebox_sqldb[32];
extern char item_cardalbum_sqldb[32];
extern char item_giftbox_sqldb[32];
extern char item_scroll_sqldb[32];
extern char item_violetbox_sqldb[32];
extern char job_sqldb1[32];
extern char mob_boss_sqldb[32];
extern char mob_branch_sqldb[32];
extern char mob_poring_sqldb[32];
extern char mob_skill_sqldb[32];
extern char pet_sqldb[32];
extern char produce_sqldb[32];
extern char refine_sqldb[32];
extern char size_fix_sqldb[32];
extern char skill_sqldb[32];
extern char skill_require_sqldb[32];
extern char skill_tree_sqldb[32];
// End [Valaris]

extern char login_db_level[32];
extern char login_db_account_id[32];

extern char gm_db[32];
extern char gm_db_level[32];
extern char gm_db_account_id[32];

extern int read_gm_interval;

extern char char_db[32];

#ifdef MAPREGSQL
// [zBuffer] SQL Mapreg
extern MYSQL mapregsql_handle;
extern MYSQL_RES* mapregsql_res ;
extern MYSQL_ROW mapregsql_row;
#endif

extern char mail_db[32];

#endif /* not TXT_ONLY */

extern int lowest_gm_level;
extern char main_chat_nick[16];

#endif