// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/conf.h"
#include "itemdb.h"
#include "map.h"
#include "battle.h" // struct battle_config
#include "script.h" // item script processing
#include "pc.h" // W_MUSICAL, W_WHIP
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct itemdb_interface itemdb_s;
/**
* Search for item name
* name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
* @see DBApply
*/
int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap)
{
struct item_data *item = DB->data2ptr(data), **dst, **dst2;
char *str;
str=va_arg(ap,char *);
dst=va_arg(ap,struct item_data **);
dst2=va_arg(ap,struct item_data **);
if(item == &itemdb->dummy) return 0;
//Absolute priority to Aegis code name.
if (*dst != NULL) return 0;
if( strcmpi(item->name,str)==0 )
*dst=item;
//Second priority to Client displayed name.
if (*dst2 != NULL) return 0;
if( strcmpi(item->jname,str)==0 )
*dst2=item;
return 0;
}
/*==========================================
* Return item data from item name. (lookup)
*------------------------------------------*/
struct item_data* itemdb_searchname(const char *str) {
struct item_data* item;
struct item_data* item2=NULL;
int i;
for( i = 0; i < ARRAYLENGTH(itemdb->array); ++i ) {
item = itemdb->array[i];
if( item == NULL )
continue;
// Absolute priority to Aegis code name.
if( strcasecmp(item->name,str) == 0 )
return item;
//Second priority to Client displayed name.
if( strcasecmp(item->jname,str) == 0 )
item2 = item;
}
item = NULL;
itemdb->other->foreach(itemdb->other,itemdb->searchname_sub,str,&item,&item2);
return item?item:item2;
}
/* name to item data */
struct item_data* itemdb_name2id(const char *str) {
return strdb_get(itemdb->names,str);
}
/**
* @see DBMatcher
*/
int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap)
{
struct item_data *item = DB->data2ptr(&data);
char *str;
str=va_arg(ap,char *);
if (item == &itemdb->dummy)
return 1; //Invalid item.
if(stristr(item->jname,str))
return 0;
if(stristr(item->name,str))
return 0;
return strcmpi(item->jname,str);
}
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
* search flag :
* 0 - approximate match
* 1 - exact match
*------------------------------------------*/
int itemdb_searchname_array(struct item_data** data, int size, const char *str, int flag) {
struct item_data* item;
int i;
int count=0;
// Search in the array
for( i = 0; i < ARRAYLENGTH(itemdb->array); ++i )
{
item = itemdb->array[i];
if( item == NULL )
continue;
if( (!flag && (stristr(item->jname,str) || stristr(item->name,str))) ||
(flag && (strcmp(item->jname,str) == 0 || strcmp(item->name,str) == 0)) )
{
if( count < size )
data[count] = item;
++count;
}
}
// search in the db
if( count < size )
{
DBData *db_data[MAX_SEARCH];
int db_count = 0;
size -= count;
db_count = itemdb->other->getall(itemdb->other, (DBData**)&db_data, size, itemdb->searchname_array_sub, str);
for (i = 0; i < db_count; i++)
data[count++] = DB->data2ptr(db_data[i]);
count += db_count;
}
return count;
}
/* [Ind/Hercules] */
int itemdb_chain_item(unsigned short chain_id, int *rate) {
struct item_chain_entry *entry;
if( chain_id >= itemdb->chain_count ) {
ShowError("itemdb_chain_item: unknown chain id %d\n", chain_id);
return UNKNOWN_ITEM_ID;
}
entry = &itemdb->chains[chain_id].items[ rnd()%itemdb->chains[chain_id].qty ];
if( rnd()%10000 >= entry->rate )
return 0;
if( rate )
rate[0] = entry->rate;
return entry->id;
}
/* [Ind/Hercules] */
void itemdb_package_item(struct map_session_data *sd, struct item_package *package) {
int i = 0, get_count, j, flag;
for( i = 0; i < package->must_qty; i++ ) {
struct item it;
memset(&it, 0, sizeof(it));
it.nameid = package->must_items[i].id;
it.identify = 1;
if( package->must_items[i].hours ) {
it.expire_time = (unsigned int)(time(NULL) + ((package->must_items[i].hours*60)*60));
}
if( package->must_items[i].named ) {
it.card[0] = CARD0_FORGE;
it.card[1] = 0;
it.card[2] = GetWord(sd->status.char_id, 0);
it.card[3] = GetWord(sd->status.char_id, 1);
}
if( package->must_items[i].announce )
clif->package_announce(sd,package->must_items[i].id,package->id);
get_count = itemdb->isstackable(package->must_items[i].id) ? package->must_items[i].qty : 1;
it.amount = get_count == 1 ? 1 : get_count;
for( j = 0; j < package->must_items[i].qty; j += get_count ) {
if ( ( flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT) ) )
clif->additem(sd, 0, 0, flag);
}
}
if( package->random_qty ) {
for( i = 0; i < package->random_qty; i++ ) {
struct item_package_rand_entry *entry;
entry = &package->random_groups[i].random_list[rnd()%package->random_groups[i].random_qty];
while( 1 ) {
if( rnd()%10000 >= entry->rate ) {
entry = entry->next;
continue;
} else {
struct item it;
memset(&it, 0, sizeof(it));
it.nameid = entry->id;
it.identify = 1;
if( entry->hours ) {
it.expire_time = (unsigned int)(time(NULL) + ((entry->hours*60)*60));
}
if( entry->named ) {
it.card[0] = CARD0_FORGE;
it.card[1] = 0;
it.card[2] = GetWord(sd->status.char_id, 0);
it.card[3] = GetWord(sd->status.char_id, 1);
}
if( entry->announce )
clif->package_announce(sd,entry->id,package->id);
get_count = itemdb->isstackable(entry->id) ? entry->qty : 1;
it.amount = get_count == 1 ? 1 : get_count;
for( j = 0; j < entry->qty; j += get_count ) {
if ( ( flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT) ) )
clif->additem(sd, 0, 0, flag);
}
break;
}
}
}
}
return;
}
/*==========================================
* Return a random item id from group. (takes into account % chance giving/tot group)
*------------------------------------------*/
int itemdb_searchrandomid(struct item_group *group) {
if (group->qty)
return group->nameid[rnd()%group->qty];
ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group->id);
return UNKNOWN_ITEM_ID;
}
bool itemdb_in_group(struct item_group *group, int nameid) {
int i;
for( i = 0; i < group->qty; i++ )
if( group->nameid[i] == nameid )
return true;
return false;
}
/// Searches for the item_data.
/// Returns the item_data or NULL if it does not exist.
struct item_data* itemdb_exists(int nameid)
{
struct item_data* item;
if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb->array) )
return itemdb->array[nameid];
item = (struct item_data*)idb_get(itemdb->other,nameid);
if( item == &itemdb->dummy )
return NULL;// dummy data, doesn't exist
return item;
}
/// Returns human readable name for given item type.
/// @param type Type id to retrieve name for ( IT_* ).
const char* itemdb_typename(int type)
{
switch(type)
{
case IT_HEALING: return "Potion/Food";
case IT_USABLE: return "Usable";
case IT_ETC: return "Etc.";
case IT_WEAPON: return "Weapon";
case IT_ARMOR: return "Armor";
case IT_CARD: return "Card";
case IT_PETEGG: return "Pet Egg";
case IT_PETARMOR: return "Pet Accessory";
case IT_AMMO: return "Arrow/Ammunition";
case IT_DELAYCONSUME: return "Delay-Consume Usable";
case IT_CASH: return "Cash Usable";
}
return "Unknown Type";
}
/*==========================================
* Converts the jobid from the format in itemdb
* to the format used by the map server. [Skotlex]
*------------------------------------------*/
void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
{
int i;
bclass[0]= bclass[1]= bclass[2]= 0;
//Base classes
if (jobmask & 1<<JOB_NOVICE)
{ //Both Novice/Super-Novice are counted with the same ID
bclass[0] |= 1<<MAPID_NOVICE;
bclass[1] |= 1<<MAPID_NOVICE;
}
for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++)
{
if (jobmask & 1<<i)
bclass[0] |= 1<<(MAPID_NOVICE+i);
}
//2-1 classes
if (jobmask & 1<<JOB_KNIGHT)
bclass[1] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_PRIEST)
bclass[1] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_WIZARD)
bclass[1] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_BLACKSMITH)
bclass[1] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_HUNTER)
bclass[1] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ASSASSIN)
bclass[1] |= 1<<MAPID_THIEF;
//2-2 classes
if (jobmask & 1<<JOB_CRUSADER)
bclass[2] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_MONK)
bclass[2] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_SAGE)
bclass[2] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_ALCHEMIST)
bclass[2] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_BARD)
bclass[2] |= 1<<MAPID_ARCHER;
// Bard/Dancer share the same slot now.
// if (jobmask & 1<<JOB_DANCER)
// bclass[2] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ROGUE)
bclass[2] |= 1<<MAPID_THIEF;
//Special classes that don't fit above.
if (jobmask & 1<<21) //Taekwon boy
bclass[0] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<22) //Star Gladiator
bclass[1] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<23) //Soul Linker
bclass[2] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<JOB_GUNSLINGER)
{//Rebellion job can equip Gunslinger equips. [Rytech]
bclass[0] |= 1<<MAPID_GUNSLINGER;
bclass[1] |= 1<<MAPID_GUNSLINGER;
}
if (jobmask & 1<<JOB_NINJA)
{bclass[0] |= 1<<MAPID_NINJA;
bclass[1] |= 1<<MAPID_NINJA;}//Kagerou/Oboro jobs can equip Ninja equips. [Rytech]
if (jobmask & 1<<26) //Bongun/Munak
bclass[0] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<27) //Death Knight
bclass[1] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<28) //Dark Collector
bclass[2] |= 1<<MAPID_GANGSI;
if (jobmask & 1<<29) //Kagerou / Oboro
bclass[1] |= 1<<MAPID_NINJA;
if (jobmask & 1<<30) //Rebellion
bclass[1] |= 1<<MAPID_GUNSLINGER;
}
void create_dummy_data(void)
{
memset(&itemdb->dummy, 0, sizeof(struct item_data));
itemdb->dummy.nameid=500;
itemdb->dummy.weight=1;
itemdb->dummy.value_sell=1;
itemdb->dummy.type=IT_ETC; //Etc item
safestrncpy(itemdb->dummy.name,"UNKNOWN_ITEM",sizeof(itemdb->dummy.name));
safestrncpy(itemdb->dummy.jname,"UNKNOWN_ITEM",sizeof(itemdb->dummy.jname));
itemdb->dummy.view_id=UNKNOWN_ITEM_ID;
}
struct item_data* create_item_data(int nameid)
{
struct item_data *id;
CREATE(id, struct item_data, 1);
id->nameid = nameid;
id->weight = 1;
id->type = IT_ETC;
return id;
}
/*==========================================
* Loads (and creates if not found) an item from the db.
*------------------------------------------*/
struct item_data* itemdb_load(int nameid) {
struct item_data *id;
if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb->array) )
{
id = itemdb->array[nameid];
if( id == NULL || id == &itemdb->dummy )
id = itemdb->array[nameid] = itemdb->create_item_data(nameid);
return id;
}
id = (struct item_data*)idb_get(itemdb->other, nameid);
if( id == NULL || id == &itemdb->dummy )
{
id = itemdb->create_item_data(nameid);
idb_put(itemdb->other, nameid, id);
}
return id;
}
/*==========================================
* Loads an item from the db. If not found, it will return the dummy item.
*------------------------------------------*/
struct item_data* itemdb_search(int nameid)
{
struct item_data* id;
if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb->array) )
id = itemdb->array[nameid];
else
id = (struct item_data*)idb_get(itemdb->other, nameid);
if( id == NULL )
{
ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", nameid);
id = &itemdb->dummy;
itemdb->dummy.nameid = nameid;
}
return id;
}
/*==========================================
* Returns if given item is a player-equippable piece.
*------------------------------------------*/
int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Alternate version of itemdb_isequip
*------------------------------------------*/
int itemdb_isequip2(struct item_data *data)
{
nullpo_ret(data);
switch(data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Returns if given item's type is stackable.
*------------------------------------------*/
int itemdb_isstackable(int nameid)
{
int type=itemdb_type(nameid);
switch(type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Alternate version of itemdb_isstackable
*------------------------------------------*/
int itemdb_isstackable2(struct item_data *data)
{
nullpo_ret(data);
switch(data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Trade Restriction functions [Skotlex]
*------------------------------------------*/
int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2) {
return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
int itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2) {
return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canmail_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&128) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canauction_sub(struct item_data* item, int gmlv, int unused) {
return (item && (!(item->flag.trade_restriction&256) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int))
{
struct item_data* item_data = itemdb->search(item->nameid);
int i;
if (!func(item_data, gmlv, gmlv2))
return 0;
if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
return 1;
for(i = 0; i < item_data->slot; i++) {
if (!item->card[i]) continue;
if (!func(itemdb->search(item->card[i]), gmlv, gmlv2))
return 0;
}
return 1;
}
/*==========================================
* Specifies if item-type should drop unidentified.
*------------------------------------------*/
int itemdb_isidentified(int nameid) {
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/* same as itemdb_isidentified but without a lookup */
int itemdb_isidentified2(struct item_data *data) {
switch (data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Search by name for the override flags available items
* (Give item another sprite)
*------------------------------------------*/
bool itemdb_read_itemavail(char* str[], int columns, int current)
{// <nameid>,<sprite>
int nameid, sprite;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_itemavail: Invalid item id %d.\n", nameid);
return false;
}
sprite = atoi(str[1]);
if( sprite > 0 )
{
id->flag.available = 1;
id->view_id = sprite;
}
else
{
id->flag.available = 0;
}
return true;
}
void itemdb_read_groups(void) {
config_t item_group_conf;
config_setting_t *itg = NULL, *it = NULL;
#ifdef RENEWAL
const char *config_filename = "db/re/item_group.conf"; // FIXME hardcoded name
#else
const char *config_filename = "db/pre-re/item_group.conf"; // FIXME hardcoded name
#endif
const char *itname;
int i = 0, count = 0, c;
unsigned int *gsize = NULL;
if (conf_read_file(&item_group_conf, config_filename)) {
ShowError("can't read %s\n", config_filename);
return;
}
gsize = aMalloc( config_setting_length(item_group_conf.root) * sizeof(unsigned int) );
for(i = 0; i < config_setting_length(item_group_conf.root); i++)
gsize[i] = 0;
i = 0;
while( (itg = config_setting_get_elem(item_group_conf.root,i++)) ) {
const char *name = config_setting_name(itg);
if( !itemdb->name2id(name) ) {
ShowWarning("itemdb_read_groups: unknown group item '%s', skipping..\n",name);
config_setting_remove(item_group_conf.root, name);
--i;
continue;
}
c = 0;
while( (it = config_setting_get_elem(itg,c++)) ) {
if( config_setting_is_list(it) )
gsize[ i - 1 ] += config_setting_get_int_elem(it,1);
else
gsize[ i - 1 ] += 1;
}
}
i = 0;
CREATE(itemdb->groups, struct item_group, config_setting_length(item_group_conf.root));
itemdb->group_count = (unsigned short)config_setting_length(item_group_conf.root);
while( (itg = config_setting_get_elem(item_group_conf.root,i++)) ) {
struct item_data *data = itemdb->name2id(config_setting_name(itg));
int ecount = 0;
data->group = &itemdb->groups[count];
itemdb->groups[count].id = data->nameid;
itemdb->groups[count].qty = gsize[ count ];
CREATE(itemdb->groups[count].nameid, unsigned short, gsize[ count ] + 1);
c = 0;
while( (it = config_setting_get_elem(itg,c++)) ) {
int repeat = 1;
if( config_setting_is_list(it) ) {
itname = config_setting_get_string_elem(it,0);
repeat = config_setting_get_int_elem(it,1);
} else
itname = config_setting_get_string_elem(itg,c - 1);
if( itname[0] == 'I' && itname[1] == 'D' && strlen(itname) < 8 ) {
if( !( data = itemdb->exists(atoi(itname+2)) ) )
ShowWarning("itemdb_read_groups: unknown item ID '%d' in group '%s'!\n",atoi(itname+2),config_setting_name(itg));
} else if( !( data = itemdb->name2id(itname) ) )
ShowWarning("itemdb_read_groups: unknown item '%s' in group '%s'!\n",itname,config_setting_name(itg));
itemdb->groups[count].nameid[ecount] = data ? data->nameid : 0;
if( repeat > 1 ) {
//memset would be better? I failed to get the following to work though hu
//memset(&itemdb->groups[count].nameid[ecount+1],itemdb->groups[count].nameid[ecount],sizeof(itemdb->groups[count].nameid[0])*repeat);
int z;
for( z = ecount+1; z < ecount+repeat; z++ )
itemdb->groups[count].nameid[z] = itemdb->groups[count].nameid[ecount];
}
ecount += repeat;
}
count++;
}
config_destroy(&item_group_conf);
aFree(gsize);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, config_filename);
}
/* [Ind/Hercules] - HCache for Packages */
void itemdb_write_cached_packages(const char *config_filename) {
FILE *file;
unsigned short pcount = itemdb->package_count;
unsigned short i;
if( !(file = HCache->open(config_filename,"wb")) ) {
return;
}
// first 2 bytes = package count
hwrite(&pcount,sizeof(pcount),1,file);
for(i = 0; i < pcount; i++) {
unsigned short id = itemdb->packages[i].id, random_qty = itemdb->packages[i].random_qty, must_qty = itemdb->packages[i].must_qty;
unsigned short c;
//into a package, first 2 bytes = id.
hwrite(&id,sizeof(id),1,file);
//next 2 bytes = must count
hwrite(&must_qty,sizeof(must_qty),1,file);
//next 2 bytes = random count
hwrite(&random_qty,sizeof(random_qty),1,file);
//now we loop into must
for(c = 0; c < must_qty; c++) {
struct item_package_must_entry *entry = &itemdb->packages[i].must_items[c];
unsigned char announce = entry->announce == 1 ? 1 : 0, named = entry->named == 1 ? 1 : 0;
//first 2 byte = item id
hwrite(&entry->id,sizeof(entry->id),1,file);
//next 2 byte = qty
hwrite(&entry->qty,sizeof(entry->qty),1,file);
//next 2 byte = hours
hwrite(&entry->hours,sizeof(entry->hours),1,file);
//next 1 byte = announce (1:0)
hwrite(&announce,sizeof(announce),1,file);
//next 1 byte = named (1:0)
hwrite(&named,sizeof(announce),1,file);
}
//now we loop into random groups
for(c = 0; c < random_qty; c++) {
struct item_package_rand_group *group = &itemdb->packages[i].random_groups[c];
unsigned short group_qty = group->random_qty, h;
//next 2 bytes = how many entries in this group
hwrite(&group_qty,sizeof(group_qty),1,file);
//now we loop into the group's list
for(h = 0; h < group_qty; h++) {
struct item_package_rand_entry *entry = &itemdb->packages[i].random_groups[c].random_list[h];
unsigned char announce = entry->announce == 1 ? 1 : 0, named = entry->named == 1 ? 1 : 0;
//first 2 byte = item id
hwrite(&entry->id,sizeof(entry->id),1,file);
//next 2 byte = qty
hwrite(&entry->qty,sizeof(entry->qty),1,file);
//next 2 byte = rate
hwrite(&entry->rate,sizeof(entry->rate),1,file);
//next 2 byte = hours
hwrite(&entry->hours,sizeof(entry->hours),1,file);
//next 1 byte = announce (1:0)
hwrite(&announce,sizeof(announce),1,file);
//next 1 byte = named (1:0)
hwrite(&named,sizeof(announce),1,file);
}
}
}
fclose(file);
return;
}
bool itemdb_read_cached_packages(const char *config_filename) {
FILE *file;
unsigned short pcount;
unsigned short i;
if( !(file = HCache->open(config_filename,"rb")) ) {
return false;
}
// first 2 bytes = package count
hread(&pcount,sizeof(pcount),1,file);
CREATE(itemdb->packages, struct item_package, pcount);
itemdb->package_count = pcount;
for( i = 0; i < pcount; i++ ) {
unsigned short id = 0, random_qty = 0, must_qty = 0;
struct item_data *data;
struct item_package *package = &itemdb->packages[i];
unsigned short c;
//into a package, first 2 bytes = id.
hread(&id,sizeof(id),1,file);
//next 2 bytes = must count
hread(&must_qty,sizeof(must_qty),1,file);
//next 2 bytes = random count
hread(&random_qty,sizeof(random_qty),1,file);
if( !(data = itemdb->exists(id)) )
ShowWarning("itemdb_read_packages: unknown package item '%d', skipping..\n",id);
else
data->package = &itemdb->packages[i];
package->id = id;
package->random_qty = random_qty;
package->must_qty = must_qty;
package->must_items = NULL;
package->random_groups = NULL;
if( package->must_qty ) {
CREATE(package->must_items, struct item_package_must_entry, package->must_qty);
//now we loop into must
for(c = 0; c < package->must_qty; c++) {
struct item_package_must_entry *entry = &itemdb->packages[i].must_items[c];
unsigned short mid = 0, qty = 0, hours = 0;
unsigned char announce = 0, named = 0;
struct item_data *data;
//first 2 byte = item id
hread(&mid,sizeof(mid),1,file);
//next 2 byte = qty
hread(&qty,sizeof(qty),1,file);
//next 2 byte = hours
hread(&hours,sizeof(hours),1,file);
//next 1 byte = announce (1:0)
hread(&announce,sizeof(announce),1,file);
//next 1 byte = named (1:0)
hread(&named,sizeof(announce),1,file);
if( !(data = itemdb->exists(mid)) )
ShowWarning("itemdb_read_packages: unknown item '%d' in package '%s'!\n",mid,itemdb_name(package->id));
entry->id = data ? data->nameid : 0;
entry->hours = hours;
entry->qty = qty;
entry->announce = announce ? 1 : 0;
entry->named = named ? 1 : 0;
}
}
if( package->random_qty ) {
//now we loop into random groups
CREATE(package->random_groups, struct item_package_rand_group, package->random_qty);
for(c = 0; c < package->random_qty; c++) {
unsigned short group_qty = 0, h;
struct item_package_rand_entry *prev = NULL;
//next 2 bytes = how many entries in this group
hread(&group_qty,sizeof(group_qty),1,file);
package->random_groups[c].random_qty = group_qty;
CREATE(package->random_groups[c].random_list, struct item_package_rand_entry, package->random_groups[c].random_qty);
//now we loop into the group's list
for(h = 0; h < group_qty; h++) {
struct item_package_rand_entry *entry = &itemdb->packages[i].random_groups[c].random_list[h];
unsigned short mid = 0, qty = 0, hours = 0, rate = 0;
unsigned char announce = 0, named = 0;
struct item_data *data;
if( prev ) prev->next = entry;
//first 2 byte = item id
hread(&mid,sizeof(mid),1,file);
//next 2 byte = qty
hread(&qty,sizeof(qty),1,file);
//next 2 byte = rate
hread(&rate,sizeof(rate),1,file);
//next 2 byte = hours
hread(&hours,sizeof(hours),1,file);
//next 1 byte = announce (1:0)
hread(&announce,sizeof(announce),1,file);
//next 1 byte = named (1:0)
hread(&named,sizeof(announce),1,file);
if( !(data = itemdb->exists(mid)) )
ShowWarning("itemdb_read_packages: unknown item '%d' in package '%s'!\n",mid,itemdb_name(package->id));
entry->id = data ? data->nameid : 0;
entry->rate = rate;
entry->hours = hours;
entry->qty = qty;
entry->announce = announce ? 1 : 0;
entry->named = named ? 1 : 0;
prev = entry;
}
if( prev )
prev->next = &itemdb->packages[i].random_groups[c].random_list[0];
}
}
}
fclose(file);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"' ("CL_GREEN"C"CL_RESET").\n", pcount, config_filename);
return true;
}
void itemdb_read_packages(void) {
config_t item_packages_conf;
config_setting_t *itg = NULL, *it = NULL, *t = NULL;
#ifdef RENEWAL
const char *config_filename = "db/re/item_packages.conf"; // FIXME hardcoded name
#else
const char *config_filename = "db/pre-re/item_packages.conf"; // FIXME hardcoded name
#endif
const char *itname;
int i = 0, count = 0, c = 0, highest_gcount = 0;
unsigned int *must = NULL, *random = NULL, *rgroup = NULL, **rgroups = NULL;
struct item_package_rand_entry **prev = NULL;
if( HCache->check(config_filename) ) {
if( itemdb->read_cached_packages(config_filename) )
return;
}
if (conf_read_file(&item_packages_conf, config_filename)) {
ShowError("can't read %s\n", config_filename);
return;
}
must = aMalloc( config_setting_length(item_packages_conf.root) * sizeof(unsigned int) );
random = aMalloc( config_setting_length(item_packages_conf.root) * sizeof(unsigned int) );
rgroup = aMalloc( config_setting_length(item_packages_conf.root) * sizeof(unsigned int) );
rgroups = aMalloc( config_setting_length(item_packages_conf.root) * sizeof(unsigned int *) );
for(i = 0; i < config_setting_length(item_packages_conf.root); i++) {
must[i] = 0;
random[i] = 0;
rgroup[i] = 0;
rgroups[i] = NULL;
}
/* validate tree, drop poisonous fruits! */
i = 0;
while( (itg = config_setting_get_elem(item_packages_conf.root,i++)) ) {
const char *name = config_setting_name(itg);
if( !itemdb->name2id(name) ) {
ShowWarning("itemdb_read_packages: unknown package item '%s', skipping..\n",name);
config_setting_remove(item_packages_conf.root, name);
--i;
continue;
}
c = 0;
while( (it = config_setting_get_elem(itg,c++)) ) {
int rval = 0;
if( !( t = config_setting_get_member(it, "Random") ) || (rval = config_setting_get_int(t)) < 0 ) {
ShowWarning("itemdb_read_packages: invalid 'Random' value (%d) for item '%s' in package '%s', defaulting to must!\n",rval,config_setting_name(it),name);
config_setting_remove(it, config_setting_name(it));
--c;
continue;
}
if( rval == 0 )
must[ i - 1 ] += 1;
else {
random[ i - 1 ] += 1;
if( rval > rgroup[i - 1] )
rgroup[i - 1] = rval;
if( rval > highest_gcount )
highest_gcount = rval;
}
}
}
CREATE(prev, struct item_package_rand_entry *, highest_gcount);
for(i = 0; i < highest_gcount; i++) {
prev[i] = NULL;
}
for(i = 0; i < config_setting_length(item_packages_conf.root); i++ ) {
rgroups[i] = aMalloc( rgroup[i] * sizeof(unsigned int) );
for( c = 0; c < rgroup[i]; c++ ) {
rgroups[i][c] = 0;
}
}
/* grab the known sizes */
i = 0;
while( (itg = config_setting_get_elem(item_packages_conf.root,i++)) ) {
c = 0;
while( (it = config_setting_get_elem(itg,c++)) ) {
int rval = 0;
if( ( t = config_setting_get_member(it, "Random")) && ( rval = config_setting_get_int(t) ) > 0 ) {
rgroups[i - 1][rval - 1] += 1;
}
}
}
CREATE(itemdb->packages, struct item_package, config_setting_length(item_packages_conf.root));
itemdb->package_count = (unsigned short)config_setting_length(item_packages_conf.root);
/* write */
i = 0;
while( (itg = config_setting_get_elem(item_packages_conf.root,i++)) ) {
struct item_data *data = itemdb->name2id(config_setting_name(itg));
int r = 0, m = 0;
for(r = 0; r < highest_gcount; r++) {
prev[r] = NULL;
}
r = 0;
data->package = &itemdb->packages[count];
itemdb->packages[count].id = data->nameid;
itemdb->packages[count].random_groups = NULL;
itemdb->packages[count].must_items = NULL;
itemdb->packages[count].random_qty = rgroup[ i - 1 ];
itemdb->packages[count].must_qty = must[ i - 1 ];
if( itemdb->packages[count].random_qty ) {
CREATE(itemdb->packages[count].random_groups, struct item_package_rand_group, itemdb->packages[count].random_qty);
for( c = 0; c < itemdb->packages[count].random_qty; c++ ) {
if( !rgroups[ i - 1 ][c] )
ShowError("itemdb_read_packages: package '%s' missing 'Random' field %d! there must not be gaps!\n",config_setting_name(itg),c+1);
else
CREATE(itemdb->packages[count].random_groups[c].random_list, struct item_package_rand_entry, rgroups[ i - 1 ][c]);
itemdb->packages[count].random_groups[c].random_qty = 0;
}
}
if( itemdb->packages[count].must_qty )
CREATE(itemdb->packages[count].must_items, struct item_package_must_entry, itemdb->packages[count].must_qty);
c = 0;
while( (it = config_setting_get_elem(itg,c++)) ) {
int icount = 1, expire = 0, rate = 10000, gid = 0;
bool announce = false, named = false;
itname = config_setting_name(it);
if( itname[0] == 'I' && itname[1] == 'D' && strlen(itname) < 8 ) {
if( !( data = itemdb->exists(atoi(itname+2)) ) )
ShowWarning("itemdb_read_packages: unknown item ID '%d' in package '%s'!\n",atoi(itname+2),config_setting_name(itg));
} else if( !( data = itemdb->name2id(itname) ) )
ShowWarning("itemdb_read_packages: unknown item '%s' in package '%s'!\n",itname,config_setting_name(itg));
if( ( t = config_setting_get_member(it, "Count")) )
icount = config_setting_get_int(t);
if( ( t = config_setting_get_member(it, "Expire")) )
expire = config_setting_get_int(t);
if( ( t = config_setting_get_member(it, "Rate")) ) {
if( (rate = (unsigned short)config_setting_get_int(t)) > 10000 ) {
ShowWarning("itemdb_read_packages: invalid rate (%d) for item '%s' in package '%s'!\n",rate,itname,config_setting_name(itg));
rate = 10000;
}
}
if( ( t = config_setting_get_member(it, "Announce")) && config_setting_get_bool(t) )
announce = true;
if( ( t = config_setting_get_member(it, "Named")) && config_setting_get_bool(t) )
named = true;
if( !( t = config_setting_get_member(it, "Random") ) ) {
ShowWarning("itemdb_read_packages: missing 'Random' field for item '%s' in package '%s', defaulting to must!\n",itname,config_setting_name(itg));
gid = 0;
} else
gid = config_setting_get_int(t);
if( gid == 0 ) {
itemdb->packages[count].must_items[m].id = data ? data->nameid : 0;
itemdb->packages[count].must_items[m].qty = icount;
itemdb->packages[count].must_items[m].hours = expire;
itemdb->packages[count].must_items[m].announce = announce == true ? 1 : 0;
itemdb->packages[count].must_items[m].named = named == true ? 1 : 0;
m++;
} else {
int gidx = gid - 1;
r = itemdb->packages[count].random_groups[gidx].random_qty;
if( prev[gidx] )
prev[gidx]->next = &itemdb->packages[count].random_groups[gidx].random_list[r];
itemdb->packages[count].random_groups[gidx].random_list[r].id = data ? data->nameid : 0;
itemdb->packages[count].random_groups[gidx].random_list[r].qty = icount;
if( (itemdb->packages[count].random_groups[gidx].random_list[r].rate = rate) == 10000 ) {
ShowWarning("itemdb_read_packages: item '%s' in '%s' has 100%% drop rate!! set this item as 'Random: 0' or other items won't drop!!!\n",itname,config_setting_name(itg));
}
itemdb->packages[count].random_groups[gidx].random_list[r].hours = expire;
itemdb->packages[count].random_groups[gidx].random_list[r].announce = announce == true ? 1 : 0;
itemdb->packages[count].random_groups[gidx].random_list[r].named = named == true ? 1 : 0;
itemdb->packages[count].random_groups[gidx].random_qty += 1;
prev[gidx] = &itemdb->packages[count].random_groups[gidx].random_list[r];
}
}
for(r = 0; r < highest_gcount; r++) {
if( prev[r] )
prev[r]->next = &itemdb->packages[count].random_groups[r].random_list[0];
}
for( r = 0; r < itemdb->packages[count].random_qty; r++ ) {
if( itemdb->packages[count].random_groups[r].random_qty == 1 ) {
//item packages dont stop looping until something comes out of them, so if you have only one item in it the drop is guaranteed.
ShowWarning("itemdb_read_packages: in '%s' 'Random: %d' group has only 1 random option, drop rate will be 100%!\n",itemdb_name(itemdb->packages[count].id),r+1);
itemdb->packages[count].random_groups[r].random_list[0].rate = 10000;
}
}
count++;
}
aFree(must);
aFree(random);
for(i = 0; i < config_setting_length(item_packages_conf.root); i++ ) {
aFree(rgroups[i]);
}
aFree(rgroups);
aFree(rgroup);
aFree(prev);
config_destroy(&item_packages_conf);
if( HCache->enabled )
itemdb->write_cached_packages(config_filename);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, config_filename);
}
void itemdb_read_chains(void) {
config_t item_chain_conf;
config_setting_t *itc = NULL, *entry = NULL;
#ifdef RENEWAL
const char *config_filename = "db/re/item_chain.conf"; // FIXME hardcoded name
#else
const char *config_filename = "db/pre-re/item_chain.conf"; // FIXME hardcoded name
#endif
int i = 0, count = 0;
if (conf_read_file(&item_chain_conf, config_filename)) {
ShowError("can't read %s\n", config_filename);
return;
}
CREATE(itemdb->chains, struct item_chain, config_setting_length(item_chain_conf.root));
itemdb->chain_count = (unsigned short)config_setting_length(item_chain_conf.root);
while( (itc = config_setting_get_elem(item_chain_conf.root,i++)) ) {
struct item_data *data = NULL;
struct item_chain_entry *prev = NULL;
const char *name = config_setting_name(itc);
int c = 0;
script->set_constant2(name,i-1,0);
itemdb->chains[count].qty = (unsigned short)config_setting_length(itc);
CREATE(itemdb->chains[count].items, struct item_chain_entry, config_setting_length(itc));
while( (entry = config_setting_get_elem(itc,c++)) ) {
const char *itname = config_setting_name(entry);
if( itname[0] == 'I' && itname[1] == 'D' && strlen(itname) < 8 ) {
if( !( data = itemdb->exists(atoi(itname+2)) ) )
ShowWarning("itemdb_read_chains: unknown item ID '%d' in chain '%s'!\n",atoi(itname+2),name);
} else if( !( data = itemdb->name2id(itname) ) )
ShowWarning("itemdb_read_chains: unknown item '%s' in chain '%s'!\n",itname,name);
if( prev )
prev->next = &itemdb->chains[count].items[c - 1];
itemdb->chains[count].items[c - 1].id = data ? data->nameid : 0;
itemdb->chains[count].items[c - 1].rate = data ? config_setting_get_int(entry) : 0;
prev = &itemdb->chains[count].items[c - 1];
}
if( prev )
prev->next = &itemdb->chains[count].items[0];
count++;
}
config_destroy(&item_chain_conf);
if( !script->get_constant("ITMCHAIN_ORE",&i) )
ShowWarning("itemdb_read_chains: failed to find 'ITMCHAIN_ORE' chain to link to cache!\n");
else
itemdb->chain_cache[ECC_ORE] = i;
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, config_filename);
}
/*==========================================
* Reads item trade restrictions [Skotlex]
*------------------------------------------*/
bool itemdb_read_itemtrade(char* str[], int columns, int current)
{// <nameid>,<mask>,<gm level>
int nameid, flag, gmlv;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb->exists(nameid) ) == NULL )
{
//ShowWarning("itemdb_read_itemtrade: Invalid item id %d.\n", nameid);
//return false;
// FIXME: item_trade.txt contains items, which are commented in item database.
return true;
}
flag = atoi(str[1]);
gmlv = atoi(str[2]);
if( flag < 0 || flag > 511 ) {//Check range
ShowWarning("itemdb_read_itemtrade: Invalid trading mask %d for item id %d.\n", flag, nameid);
return false;
}
if( gmlv < 1 )
{
ShowWarning("itemdb_read_itemtrade: Invalid override GM level %d for item id %d.\n", gmlv, nameid);
return false;
}
id->flag.trade_restriction = flag;
id->gm_lv_trade_override = gmlv;
return true;
}
/*==========================================
* Reads item delay amounts [Paradox924X]
*------------------------------------------*/
bool itemdb_read_itemdelay(char* str[], int columns, int current)
{// <nameid>,<delay>
int nameid, delay;
struct item_data *id;
nameid = atoi(str[0]);
if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_itemdelay: Invalid item id %d.\n", nameid);
return false;
}
delay = atoi(str[1]);
if( delay < 0 )
{
ShowWarning("itemdb_read_itemdelay: Invalid delay %d for item id %d.\n", id->delay, nameid);
return false;
}
id->delay = delay;
return true;
}
/*==================================================================
* Reads item stacking restrictions
*----------------------------------------------------------------*/
bool itemdb_read_stack(char* fields[], int columns, int current)
{// <item id>,<stack limit amount>,<type>
unsigned short nameid, amount;
unsigned int type;
struct item_data* id;
nameid = (unsigned short)strtoul(fields[0], NULL, 10);
if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_stack: Unknown item id '%hu'.\n", nameid);
return false;
}
if( !itemdb->isstackable2(id) )
{
ShowWarning("itemdb_read_stack: Item id '%hu' is not stackable.\n", nameid);
return false;
}
amount = (unsigned short)strtoul(fields[1], NULL, 10);
type = strtoul(fields[2], NULL, 10);
if( !amount )
{// ignore
return true;
}
id->stack.amount = amount;
id->stack.inventory = (type&1)!=0;
id->stack.cart = (type&2)!=0;
id->stack.storage = (type&4)!=0;
id->stack.guildstorage = (type&8)!=0;
return true;
}
/// Reads items allowed to be sold in buying stores
bool itemdb_read_buyingstore(char* fields[], int columns, int current)
{// <nameid>
int nameid;
struct item_data* id;
nameid = atoi(fields[0]);
if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_buyingstore: Invalid item id %d.\n", nameid);
return false;
}
if( !itemdb->isstackable2(id) )
{
ShowWarning("itemdb_read_buyingstore: Non-stackable item id %d cannot be enabled for buying store.\n", nameid);
return false;
}
id->flag.buyingstore = true;
return true;
}
/*******************************************
** Item usage restriction (item_nouse.txt)
********************************************/
bool itemdb_read_nouse(char* fields[], int columns, int current)
{// <nameid>,<flag>,<override>
int nameid, flag, override;
struct item_data* id;
nameid = atoi(fields[0]);
if( ( id = itemdb->exists(nameid) ) == NULL ) {
ShowWarning("itemdb_read_nouse: Invalid item id %d.\n", nameid);
return false;
}
flag = atoi(fields[1]);
override = atoi(fields[2]);
id->item_usage.flag = flag;
id->item_usage.override = override;
return true;
}
/**
* @return: amount of retrieved entries.
**/
int itemdb_combo_split_atoi (char *str, int *val) {
int i;
for (i=0; i<MAX_ITEMS_PER_COMBO; i++) {
if (!str) break;
val[i] = atoi(str);
str = strchr(str,':');
if (str)
*str++=0;
}
if( i == 0 ) //No data found.
return 0;
return i;
}
/**
* <combo{:combo{:combo:{..}}}>,<{ script }>
**/
void itemdb_read_combos() {
uint32 lines = 0, count = 0;
char line[1024];
char filepath[256];
FILE* fp;
sprintf(filepath, "%s/%s", map->db_path, DBPATH"item_combo_db.txt");
if ((fp = fopen(filepath, "r")) == NULL) {
ShowError("itemdb_read_combos: File not found \"%s\".\n", filepath);
return;
}
// process rows one by one
while(fgets(line, sizeof(line), fp)) {
char *str[2], *p;
lines++;
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
p = line;
p = trim(p);
if (*p == '\0')
continue;// empty line
if (!strchr(p,',')) {
/* is there even a single column? */
ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, filepath);
continue;
}
str[0] = p;
p = strchr(p,',');
*p = '\0';
p++;
str[1] = p;
p = strchr(p,',');
p++;
if (str[1][0] != '{') {
ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, filepath);
continue;
}
/* no ending key anywhere (missing \}\) */
if ( str[1][strlen(str[1])-1] != '}' ) {
ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, filepath);
continue;
} else {
int items[MAX_ITEMS_PER_COMBO];
int v = 0, retcount = 0;
struct item_data * id = NULL;
int idx = 0;
if((retcount = itemdb->combo_split_atoi(str[0], items)) < 2) {
ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, filepath);
continue;
}
/* validate */
for(v = 0; v < retcount; v++) {
if( !itemdb->exists(items[v]) ) {
ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, filepath,items[v]);
break;
}
}
/* failed at some item */
if( v < retcount )
continue;
id = itemdb->exists(items[0]);
idx = id->combos_count;
/* first entry, create */
if( id->combos == NULL ) {
CREATE(id->combos, struct item_combo*, 1);
id->combos_count = 1;
} else {
RECREATE(id->combos, struct item_combo*, ++id->combos_count);
}
CREATE(id->combos[idx],struct item_combo,1);
id->combos[idx]->nameid = aMalloc( retcount * sizeof(unsigned short) );
id->combos[idx]->count = retcount;
id->combos[idx]->script = script->parse(str[1], filepath, lines, 0);
id->combos[idx]->id = count;
id->combos[idx]->isRef = false;
/* populate ->nameid field */
for( v = 0; v < retcount; v++ ) {
id->combos[idx]->nameid[v] = items[v];
}
/* populate the children to refer to this combo */
for( v = 1; v < retcount; v++ ) {
struct item_data * it;
int index;
it = itemdb->exists(items[v]);
index = it->combos_count;
if( it->combos == NULL ) {
CREATE(it->combos, struct item_combo*, 1);
it->combos_count = 1;
} else {
RECREATE(it->combos, struct item_combo*, ++it->combos_count);
}
CREATE(it->combos[index],struct item_combo,1);
/* we copy previously alloc'd pointers and just set it to reference */
memcpy(it->combos[index],id->combos[idx],sizeof(struct item_combo));
/* we flag this way to ensure we don't double-dealloc same data */
it->combos[index]->isRef = true;
}
}
count++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"item_combo_db"CL_RESET"'.\n", count);
return;
}
/*======================================
* Applies gender restrictions according to settings. [Skotlex]
*======================================*/
int itemdb_gendercheck(struct item_data *id)
{
if (id->nameid == WEDDING_RING_M) //Grom Ring
return 1;
if (id->nameid == WEDDING_RING_F) //Bride Ring
return 0;
if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
return 1;
if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
return 0;
return (battle_config.ignore_items_gender) ? 2 : id->sex;
}
/**
* Validates an item DB entry and inserts it into the database.
* This function is called after preparing the item entry data, and it takes
* care of inserting it and cleaning up any remainders of the previous one.
*
* @param *entry Pointer to the new item_data entry. Ownership is NOT taken,
* but the content is modified to reflect the validation.
* @param n Ordinal number of the entry, to be displayed in case of
* validation errors.
* @param *source Source of the entry (table or file name), to be displayed in
* case of validation errors.
* @return Nameid of the validated entry, or 0 in case of failure.
*
* Note: This is safe to call if the new entry is a copy of the old one (i.e.
* item_db2 inheritance), as it will make sure not to free any scripts still in
* use in the new entry.
*/
int itemdb_validate_entry(struct item_data *entry, int n, const char *source) {
struct item_data *item;
if( entry->nameid <= 0 || entry->nameid >= MAX_ITEMDB ) {
ShowWarning("itemdb_validate_entry: Invalid item ID %d in entry %d of '%s', allowed values 0 < ID < %d (MAX_ITEMDB), skipping.\n",
entry->nameid, n, source, MAX_ITEMDB);
if (entry->script) {
script->free_code(entry->script);
entry->script = NULL;
}
if (entry->equip_script) {
script->free_code(entry->equip_script);
entry->equip_script = NULL;
}
if (entry->unequip_script) {
script->free_code(entry->unequip_script);
entry->unequip_script = NULL;
}
return 0;
}
if( entry->type < 0 || entry->type == IT_UNKNOWN || entry->type == IT_UNKNOWN2
|| (entry->type > IT_DELAYCONSUME && entry->type < IT_CASH ) || entry->type >= IT_MAX
) {
// catch invalid item types
ShowWarning("itemdb_validate_entry: Invalid item type %d for item %d. IT_ETC will be used.\n", entry->type, entry->nameid);
entry->type = IT_ETC;
} else if( entry->type == IT_DELAYCONSUME ) {
//Items that are consumed only after target confirmation
entry->type = IT_USABLE;
entry->flag.delay_consume = 1;
}
//When a particular price is not given, we should base it off the other one
//(it is important to make a distinction between 'no price' and 0z)
if( entry->value_buy < 0 && entry->value_sell < 0 ) {
entry->value_buy = entry->value_sell = 0;
} else if( entry->value_buy < 0 ) {
entry->value_buy = entry->value_sell * 2;
} else if( entry->value_sell < 0 ) {
entry->value_sell = entry->value_buy / 2;
}
if( entry->value_buy/124. < entry->value_sell/75. ) {
ShowWarning("itemdb_validate_entry: Buying/Selling [%d/%d] price of item %d (%s) allows Zeny making exploit through buying/selling at discounted/overcharged prices!\n",
entry->value_buy, entry->value_sell, entry->nameid, entry->jname);
}
if( entry->slot > MAX_SLOTS ) {
ShowWarning("itemdb_validate_entry: Item %d (%s) specifies %d slots, but the server only supports up to %d. Using %d slots.\n",
entry->nameid, entry->jname, entry->slot, MAX_SLOTS, MAX_SLOTS);
entry->slot = MAX_SLOTS;
}
if (!entry->equip && itemdb->isequip2(entry)) {
ShowWarning("itemdb_validate_entry: Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", entry->nameid, entry->jname);
entry->type = IT_ETC;
}
entry->wlv = cap_value(entry->wlv, REFINE_TYPE_ARMOR, REFINE_TYPE_MAX);
if( !entry->elvmax )
entry->elvmax = MAX_LEVEL;
else if( entry->elvmax < entry->elv )
entry->elvmax = entry->elv;
if( entry->type != IT_ARMOR && entry->type != IT_WEAPON && !entry->flag.no_refine )
entry->flag.no_refine = 1;
entry->flag.available = 1;
entry->view_id = 0;
entry->sex = itemdb->gendercheck(entry); //Apply gender filtering.
// Validated. Finally insert it
item = itemdb->load(entry->nameid);
if (item->script && item->script != entry->script) { // Don't free if it's inheriting the same script
script->free_code(item->script);
item->script = NULL;
}
if (item->equip_script && item->equip_script != entry->equip_script) { // Don't free if it's inheriting the same script
script->free_code(item->equip_script);
item->equip_script = NULL;
}
if (item->unequip_script && item->unequip_script != entry->unequip_script) { // Don't free if it's inheriting the same script
script->free_code(item->unequip_script);
item->unequip_script = NULL;
}
*item = *entry;
return item->nameid;
}
/**
* Processes one itemdb entry from the sql backend, loading and inserting it
* into the item database.
*
* @param *handle MySQL connection handle. It is expected to have data
* available (i.e. already queried) and it won't be freed (it
* is care of the caller to do so)
* @param n Ordinal number of the entry, to be displayed in case of
* validation errors.
* @param *source Source of the entry (table name), to be displayed in case of
* validation errors.
* @return Nameid of the validated entry, or 0 in case of failure.
*/
int itemdb_readdb_sql_sub(Sql *handle, int n, const char *source) {
struct item_data id = { 0 };
char *data = NULL;
/*
* `id` smallint(5) unsigned NOT NULL DEFAULT '0'
* `name_english` varchar(50) NOT NULL DEFAULT ''
* `name_japanese` varchar(50) NOT NULL DEFAULT ''
* `type` tinyint(2) unsigned NOT NULL DEFAULT '0'
* `price_buy` mediumint(10) DEFAULT NULL
* `price_sell` mediumint(10) DEFAULT NULL
* `weight` smallint(5) unsigned DEFAULT NULL
* `atk` smallint(5) unsigned DEFAULT NULL
* `matk` smallint(5) unsigned DEFAULT NULL
* `defence` smallint(5) unsigned DEFAULT NULL
* `range` tinyint(2) unsigned DEFAULT NULL
* `slots` tinyint(2) unsigned DEFAULT NULL
* `equip_jobs` int(12) unsigned DEFAULT NULL
* `equip_upper` tinyint(8) unsigned DEFAULT NULL
* `equip_genders` tinyint(2) unsigned DEFAULT NULL
* `equip_locations` smallint(4) unsigned DEFAULT NULL
* `weapon_level` tinyint(2) unsigned DEFAULT NULL
* `equip_level_min` smallint(5) unsigned DEFAULT NULL
* `equip_level_max` smallint(5) unsigned DEFAULT NULL
* `refineable` tinyint(1) unsigned DEFAULT NULL
* `view` smallint(3) unsigned DEFAULT NULL
* `bindonequip` tinyint(1) unsigned DEFAULT NULL
* `script` text
* `equip_script` text
* `unequip_script` text
*/
SQL->GetData(handle, 0, &data, NULL); id.nameid = (uint16)atoi(data);
SQL->GetData(handle, 1, &data, NULL); safestrncpy(id.name, data, sizeof(id.name));
SQL->GetData(handle, 2, &data, NULL); safestrncpy(id.jname, data, sizeof(id.jname));
SQL->GetData(handle, 3, &data, NULL); id.type = atoi(data);
SQL->GetData(handle, 4, &data, NULL); id.value_buy = data ? atoi(data) : -1; // Using invalid price -1 when missing, it'll be validated later
SQL->GetData(handle, 5, &data, NULL); id.value_sell = data ? atoi(data) : -1;
SQL->GetData(handle, 6, &data, NULL); id.weight = data ? atoi(data) : 0;
SQL->GetData(handle, 7, &data, NULL); id.atk = data ? atoi(data) : 0;
SQL->GetData(handle, 8, &data, NULL); id.matk = data ? atoi(data) : 0;
SQL->GetData(handle, 9, &data, NULL); id.def = data ? atoi(data) : 0;
SQL->GetData(handle, 10, &data, NULL); id.range = data ? atoi(data) : 0;
SQL->GetData(handle, 11, &data, NULL); id.slot = data ? atoi(data) : 0;
SQL->GetData(handle, 12, &data, NULL); itemdb->jobid2mapid(id.class_base, data ? (unsigned int)strtoul(data,NULL,0) : UINT_MAX);
SQL->GetData(handle, 13, &data, NULL); id.class_upper = data ? (unsigned int)atoi(data) : ITEMUPPER_ALL;
SQL->GetData(handle, 14, &data, NULL); id.sex = data ? atoi(data) : 2;
SQL->GetData(handle, 15, &data, NULL); id.equip = data ? atoi(data) : 0;
SQL->GetData(handle, 16, &data, NULL); id.wlv = data ? atoi(data) : 0;
SQL->GetData(handle, 17, &data, NULL); id.elv = data ? atoi(data) : 0;
SQL->GetData(handle, 18, &data, NULL); id.elvmax = data ? atoi(data) : 0;
SQL->GetData(handle, 19, &data, NULL); id.flag.no_refine = data && atoi(data) ? 0 : 1;
SQL->GetData(handle, 20, &data, NULL); id.look = data ? atoi(data) : 0;
SQL->GetData(handle, 21, &data, NULL); id.flag.bindonequip = data && atoi(data) ? 1 : 0;
SQL->GetData(handle, 22, &data, NULL); id.script = data && *data ? script->parse(data, source, -id.nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS) : NULL;
SQL->GetData(handle, 23, &data, NULL); id.equip_script = data && *data ? script->parse(data, source, -id.nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS) : NULL;
SQL->GetData(handle, 24, &data, NULL); id.unequip_script = data && *data ? script->parse(data, source, -id.nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS) : NULL;
return itemdb->validate_entry(&id, n, source);
}
/**
* Processes one itemdb entry from the sql backend, loading and inserting it
* into the item database.
*
* @param *it Libconfig setting entry. It is expected to be valid and it
* won't be freed (it is care of the caller to do so if
* necessary)
* @param n Ordinal number of the entry, to be displayed in case of
* validation errors.
* @param *source Source of the entry (file name), to be displayed in case of
* validation errors.
* @return Nameid of the validated entry, or 0 in case of failure.
*/
int itemdb_readdb_libconfig_sub(config_setting_t *it, int n, const char *source) {
struct item_data id = { 0 };
config_setting_t *t = NULL;
const char *str = NULL;
int i32 = 0;
bool inherit = false;
/*
* // Mandatory fields
* Id: ID
* AegisName: "Aegis_Name"
* Name: "Item Name"
* // Optional fields
* Type: Item Type
* Buy: Buy Price
* Sell: Sell Price
* Weight: Item Weight
* Atk: Attack
* Matk: Attack
* Def: Defense
* Range: Attack Range
* Slots: Slots
* Job: Job mask
* Upper: Upper mask
* Gender: Gender
* Loc: Equip location
* WeaponLv: Weapon Level
* EquipLv: Equip required level
* Refine: Refineable
* View: View ID
* BindOnEquip: (true or false)
* Script: <"
* Script
* (it can be multi-line)
* ">
* OnEquipScript: <" OnEquip Script ">
* OnUnequipScript: <" OnUnequip Script ">
* Inherit: inherit or override
*/
if( !config_setting_lookup_int(it, "Id", &i32) ) {
ShowWarning("itemdb_readdb_libconfig_sub: Invalid or missing id in \"%s\", entry #%d, skipping.\n", source, n);
return 0;
}
id.nameid = (uint16)i32;
if( (t = config_setting_get_member(it, "Inherit")) && (inherit = config_setting_get_bool(t)) ) {
if( !itemdb->exists(id.nameid) ) {
ShowWarning("itemdb_readdb_libconfig_sub: Trying to inherit nonexistent item %d, default values will be used instead.\n", id.nameid);
inherit = false;
} else {
// Use old entry as default
struct item_data *old_entry = itemdb->load(id.nameid);
memcpy(&id, old_entry, sizeof(struct item_data));
}
}
if( !config_setting_lookup_string(it, "AegisName", &str) || !*str ) {
if( !inherit ) {
ShowWarning("itemdb_readdb_libconfig_sub: Missing AegisName in item %d of \"%s\", skipping.\n", id.nameid, source);
return 0;
}
} else {
safestrncpy(id.name, str, sizeof(id.name));
}
if( !config_setting_lookup_string(it, "Name", &str) || !*str ) {
if( !inherit ) {
ShowWarning("itemdb_readdb_libconfig_sub: Missing Name in item %d of \"%s\", skipping.\n", id.nameid, source);
return 0;
}
} else {
safestrncpy(id.jname, str, sizeof(id.jname));
}
if( config_setting_lookup_int(it, "Type", &i32) )
id.type = i32;
else if( !inherit )
id.type = IT_UNKNOWN;
if( config_setting_lookup_int(it, "Buy", &i32) )
id.value_buy = i32;
else if( !inherit )
id.value_buy = -1;
if( config_setting_lookup_int(it, "Sell", &i32) )
id.value_sell = i32;
else if( !inherit )
id.value_sell = -1;
if( config_setting_lookup_int(it, "Weight", &i32) && i32 >= 0 )
id.weight = i32;
if( config_setting_lookup_int(it, "Atk", &i32) && i32 >= 0 )
id.atk = i32;
if( config_setting_lookup_int(it, "Matk", &i32) && i32 >= 0 )
id.matk = i32;
if( config_setting_lookup_int(it, "Def", &i32) && i32 >= 0 )
id.def = i32;
if( config_setting_lookup_int(it, "Range", &i32) && i32 >= 0 )
id.range = i32;
if( config_setting_lookup_int(it, "Slots", &i32) && i32 >= 0 )
id.slot = i32;
if( config_setting_lookup_int(it, "Job", &i32) ) // This is an unsigned value, do not check for >= 0
itemdb->jobid2mapid(id.class_base, (unsigned int)i32);
else if( !inherit )
itemdb->jobid2mapid(id.class_base, UINT_MAX);
if( config_setting_lookup_int(it, "Upper", &i32) && i32 >= 0 )
id.class_upper = (unsigned int)i32;
else if( !inherit )
id.class_upper = ITEMUPPER_ALL;
if( config_setting_lookup_int(it, "Gender", &i32) && i32 >= 0 )
id.sex = i32;
else if( !inherit )
id.sex = 2;
if( config_setting_lookup_int(it, "Loc", &i32) && i32 >= 0 )
id.equip = i32;
if( config_setting_lookup_int(it, "WeaponLv", &i32) && i32 >= 0 )
id.wlv = i32;
if( (t = config_setting_get_member(it, "EquipLv")) ) {
if( config_setting_is_aggregate(t) ) {
if( config_setting_length(t) >= 2 )
id.elvmax = config_setting_get_int_elem(t, 1);
if( config_setting_length(t) >= 1 )
id.elv = config_setting_get_int_elem(t, 0);
} else {
id.elv = config_setting_get_int(t);
}
}
if( (t = config_setting_get_member(it, "Refine")) )
id.flag.no_refine = config_setting_get_bool(t) ? 0 : 1;
if( config_setting_lookup_int(it, "View", &i32) && i32 >= 0 )
id.look = i32;
if( (t = config_setting_get_member(it, "BindOnEquip")) )
id.flag.bindonequip = config_setting_get_bool(t) ? 1 : 0;
if( config_setting_lookup_string(it, "Script", &str) )
id.script = *str ? script->parse(str, source, -id.nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS) : NULL;
if( config_setting_lookup_string(it, "OnEquipScript", &str) )
id.equip_script = *str ? script->parse(str, source, -id.nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS) : NULL;
if( config_setting_lookup_string(it, "OnUnequipScript", &str) )
id.unequip_script = *str ? script->parse(str, source, -id.nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS) : NULL;
return itemdb->validate_entry(&id, n, source);
}
/**
* Reads from a libconfig-formatted itemdb file and inserts the found entries into the
* item database, overwriting duplicate ones (i.e. item_db2 overriding item_db.)
*
* @param *filename File name, relative to the database path.
* @return The number of found entries.
*/
int itemdb_readdb_libconfig(const char *filename) {
bool duplicate[MAX_ITEMDB];
config_t item_db_conf;
config_setting_t *itdb, *it;
char filepath[256];
int i = 0, count = 0;
sprintf(filepath, "%s/%s", map->db_path, filename);
memset(&duplicate,0,sizeof(duplicate));
if( conf_read_file(&item_db_conf, filepath) || !(itdb = config_setting_get_member(item_db_conf.root, "item_db")) ) {
ShowError("can't read %s\n", filepath);
return 0;
}
while( (it = config_setting_get_elem(itdb,i++)) ) {
int nameid = itemdb->readdb_libconfig_sub(it, i-1, filename);
if( !nameid )
continue;
count++;
if( duplicate[nameid] ) {
ShowWarning("itemdb_readdb:%s: duplicate entry of ID #%d (%s/%s)\n",
filename, nameid, itemdb_name(nameid), itemdb_jname(nameid));
} else
duplicate[nameid] = true;
}
config_destroy(&item_db_conf);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename);
return count;
}
/**
* Reads from a sql itemdb table and inserts the found entries into the item
* database, overwriting duplicate ones (i.e. item_db2 overriding item_db.)
*
* @param *tablename Table name to query.
* @return The number of found entries.
*/
int itemdb_readdb_sql(const char *tablename) {
int i = 0, count = 0;
// retrieve all rows from the item database
if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `id`, `name_english`, `name_japanese`, `type`,"
" `price_buy`, `price_sell`, `weight`, `atk`,"
" `matk`, `defence`, `range`, `slots`,"
" `equip_jobs`, `equip_upper`, `equip_genders`, `equip_locations`,"
" `weapon_level`, `equip_level_min`, `equip_level_max`, `refineable`,"
" `view`, `bindonequip`, `script`, `equip_script`, `unequip_script`"
"FROM `%s`", tablename) ) {
Sql_ShowDebug(map->mysql_handle);
return 0;
}
// process rows one by one
while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) {
if( itemdb->readdb_sql_sub(map->mysql_handle, i++, tablename) )
count++;
}
// free the query result
SQL->FreeResult(map->mysql_handle);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, tablename);
return count;
}
/*==========================================
* Unique item ID function
* Only one operation by once
* Flag:
* 0 return new id
* 1 set new value, checked with current value
* 2 set new value bypassing anything
* 3/other return last value
*------------------------------------------*/
uint64 itemdb_unique_id(int8 flag, int64 value) {
static uint64 item_uid = 0;
if(flag)
{
if(flag == 1)
{ if(item_uid < value)
return (item_uid = value);
}else if(flag == 2)
return (item_uid = value);
return item_uid;
}
return ++item_uid;
}
int itemdb_uid_load() {
char * uid;
if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `value` FROM `%s` WHERE `varname`='unique_id'",map->interreg_db))
Sql_ShowDebug(map->mysql_handle);
if( SQL_SUCCESS != SQL->NextRow(map->mysql_handle) ) {
ShowError("itemdb_uid_load: Unable to fetch unique_id data\n");
SQL->FreeResult(map->mysql_handle);
return -1;
}
SQL->GetData(map->mysql_handle, 0, &uid, NULL);
itemdb->unique_id(1, (uint64)strtoull(uid, NULL, 10));
SQL->FreeResult(map->mysql_handle);
return 0;
}
/**
* Reads all item-related databases.
*/
void itemdb_read(bool minimal) {
int i;
DBData prev;
if (map->db_use_sql_item_db) {
const char* item_db_name[] = {
#ifdef RENEWAL
map->item_db_re_db,
#else // not RENEWAL
map->item_db_db,
#endif // RENEWAL
map->item_db2_db
};
for(i = 0; i < ARRAYLENGTH(item_db_name); i++)
itemdb->readdb_sql(item_db_name[i]);
} else {
const char* filename[] = {
DBPATH"item_db.conf",
"item_db2.conf",
};
for(i = 0; i < ARRAYLENGTH(filename); i++)
itemdb->readdb_libconfig(filename[i]);
}
for( i = 0; i < ARRAYLENGTH(itemdb->array); ++i ) {
if( itemdb->array[i] ) {
if( itemdb->names->put(itemdb->names,DB->str2key(itemdb->array[i]->name),DB->ptr2data(itemdb->array[i]),&prev) ) {
struct item_data *data = DB->data2ptr(&prev);
ShowError("itemdb_read: duplicate AegisName '%s' in item ID %d and %d\n",itemdb->array[i]->name,itemdb->array[i]->nameid,data->nameid);
}
}
}
if (minimal)
return;
itemdb->read_combos();
itemdb->read_groups();
itemdb->read_chains();
itemdb->read_packages();
sv->readdb(map->db_path, "item_avail.txt", ',', 2, 2, -1, itemdb->read_itemavail);
sv->readdb(map->db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, itemdb->read_itemtrade);
sv->readdb(map->db_path, DBPATH"item_delay.txt", ',', 2, 2, -1, itemdb->read_itemdelay);
sv->readdb(map->db_path, "item_stack.txt", ',', 3, 3, -1, itemdb->read_stack);
sv->readdb(map->db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, itemdb->read_buyingstore);
sv->readdb(map->db_path, "item_nouse.txt", ',', 3, 3, -1, itemdb->read_nouse);
itemdb->uid_load();
}
/*==========================================
* Initialize / Finalize
*------------------------------------------*/
/// Destroys the item_data.
void destroy_item_data(struct item_data* self, int free_self)
{
if( self == NULL )
return;
// free scripts
if( self->script )
script->free_code(self->script);
if( self->equip_script )
script->free_code(self->equip_script);
if( self->unequip_script )
script->free_code(self->unequip_script);
if( self->combos_count ) {
int i;
for( i = 0; i < self->combos_count; i++ ) {
if( !self->combos[i]->isRef ) {
aFree(self->combos[i]->nameid);
script->free_code(self->combos[i]->script);
}
aFree(self->combos[i]);
}
aFree(self->combos);
}
#if defined(DEBUG)
// trash item
memset(self, 0xDD, sizeof(struct item_data));
#endif
// free self
if( free_self )
aFree(self);
}
/**
* @see DBApply
*/
int itemdb_final_sub(DBKey key, DBData *data, va_list ap)
{
struct item_data *id = DB->data2ptr(data);
if( id != &itemdb->dummy )
itemdb->destroy_item_data(id, 1);
return 0;
}
void itemdb_clear(bool total) {
int i;
// clear the previous itemdb data
for( i = 0; i < ARRAYLENGTH(itemdb->array); ++i )
if( itemdb->array[i] )
itemdb->destroy_item_data(itemdb->array[i], 1);
for( i = 0; i < itemdb->group_count; i++ ) {
if( itemdb->groups[i].nameid )
aFree(itemdb->groups[i].nameid);
}
if( itemdb->groups )
aFree(itemdb->groups);
itemdb->groups = NULL;
itemdb->group_count = 0;
for( i = 0; i < itemdb->chain_count; i++ ) {
if( itemdb->chains[i].items )
aFree(itemdb->chains[i].items);
}
if( itemdb->chains )
aFree(itemdb->chains);
itemdb->chains = NULL;
itemdb->chain_count = 0;
for( i = 0; i < itemdb->package_count; i++ ) {
int c;
for( c = 0; c < itemdb->packages[i].random_qty; c++ )
aFree(itemdb->packages[i].random_groups[c].random_list);
if( itemdb->packages[i].random_groups )
aFree(itemdb->packages[i].random_groups);
if( itemdb->packages[i].must_items )
aFree(itemdb->packages[i].must_items);
}
if( itemdb->packages )
aFree(itemdb->packages);
itemdb->packages = NULL;
itemdb->package_count = 0;
if( total )
return;
itemdb->other->clear(itemdb->other, itemdb->final_sub);
memset(itemdb->array, 0, sizeof(itemdb->array));
db_clear(itemdb->names);
}
void itemdb_reload(void) {
struct s_mapiterator* iter;
struct map_session_data* sd;
int i,d,k;
itemdb->clear(false);
// read new data
itemdb->read(false);
//Epoque's awesome @reloaditemdb fix - thanks! [Ind]
//- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data
for( i = 0; i < MAX_MOB_DB; i++ ) {
struct mob_db *entry;
if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) )
continue;
entry = mob->db(i);
for(d = 0; d < MAX_MOB_DROP; d++) {
struct item_data *id;
if( !entry->dropitem[d].nameid )
continue;
id = itemdb->search(entry->dropitem[d].nameid);
for (k = 0; k < MAX_SEARCH; k++) {
if (id->mob[k].chance <= entry->dropitem[d].p)
break;
}
if (k == MAX_SEARCH)
continue;
if (id->mob[k].id != i)
memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
id->mob[k].chance = entry->dropitem[d].p;
id->mob[k].id = i;
}
}
// readjust itemdb pointer cache for each player
iter = mapit_geteachpc();
for( sd = (struct map_session_data*)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data*)mapit->next(iter) ) {
memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays
pc->setinventorydata(sd);
/* clear combo bonuses */
if( sd->combos.count ) {
aFree(sd->combos.bonus);
aFree(sd->combos.id);
sd->combos.bonus = NULL;
sd->combos.id = NULL;
sd->combos.count = 0;
if( pc->load_combo(sd) > 0 )
status_calc_pc(sd,SCO_FORCE);
}
}
mapit->free(iter);
}
void itemdb_name_constants(void) {
DBIterator *iter = db_iterator(itemdb->names);
struct item_data *data;
for( data = dbi_first(iter); dbi_exists(iter); data = dbi_next(iter) )
script->set_constant2(data->name,data->nameid,0);
dbi_destroy(iter);
}
/* used to clear conflicts during script reload */
void itemdb_force_name_constants(void) {
DBIterator *iter = db_iterator(itemdb->names);
struct item_data *data;
for( data = dbi_first(iter); dbi_exists(iter); data = dbi_next(iter) )
script->set_constant_force(data->name,data->nameid,0);
dbi_destroy(iter);
}
void do_final_itemdb(void) {
itemdb->clear(true);
itemdb->other->destroy(itemdb->other, itemdb->final_sub);
itemdb->destroy_item_data(&itemdb->dummy, 0);
db_destroy(itemdb->names);
}
void do_init_itemdb(bool minimal) {
memset(itemdb->array, 0, sizeof(itemdb->array));
itemdb->other = idb_alloc(DB_OPT_BASE);
itemdb->names = strdb_alloc(DB_OPT_BASE,ITEM_NAME_LENGTH);
itemdb->create_dummy_data(); //Dummy data item.
itemdb->read(minimal);
if (minimal)
return;
clif->cashshop_load();
}
void itemdb_defaults(void) {
itemdb = &itemdb_s;
itemdb->init = do_init_itemdb;
itemdb->final = do_final_itemdb;
itemdb->reload = itemdb_reload;
itemdb->name_constants = itemdb_name_constants;
itemdb->force_name_constants = itemdb_force_name_constants;
/* */
itemdb->groups = NULL;
itemdb->group_count = 0;
/* */
itemdb->chains = NULL;
itemdb->chain_count = 0;
/* */
itemdb->packages = NULL;
itemdb->package_count = 0;
/* */
itemdb->names = NULL;
/* */
/* itemdb->array is cleared on itemdb->init() */
itemdb->other = NULL;
memset(&itemdb->dummy, 0, sizeof(struct item_data));
/* */
itemdb->read_groups = itemdb_read_groups;
itemdb->read_chains = itemdb_read_chains;
itemdb->read_packages = itemdb_read_packages;
/* */
itemdb->write_cached_packages = itemdb_write_cached_packages;
itemdb->read_cached_packages = itemdb_read_cached_packages;
/* */
itemdb->name2id = itemdb_name2id;
itemdb->search_name = itemdb_searchname;
itemdb->search_name_array = itemdb_searchname_array;
itemdb->load = itemdb_load;
itemdb->search = itemdb_search;
itemdb->exists = itemdb_exists;
itemdb->in_group = itemdb_in_group;
itemdb->group_item = itemdb_searchrandomid;
itemdb->chain_item = itemdb_chain_item;
itemdb->package_item = itemdb_package_item;
itemdb->searchname_sub = itemdb_searchname_sub;
itemdb->searchname_array_sub = itemdb_searchname_array_sub;
itemdb->searchrandomid = itemdb_searchrandomid;
itemdb->typename = itemdb_typename;
itemdb->jobid2mapid = itemdb_jobid2mapid;
itemdb->create_dummy_data = create_dummy_data;
itemdb->create_item_data = create_item_data;
itemdb->isequip = itemdb_isequip;
itemdb->isequip2 = itemdb_isequip2;
itemdb->isstackable = itemdb_isstackable;
itemdb->isstackable2 = itemdb_isstackable2;
itemdb->isdropable_sub = itemdb_isdropable_sub;
itemdb->cantrade_sub = itemdb_cantrade_sub;
itemdb->canpartnertrade_sub = itemdb_canpartnertrade_sub;
itemdb->cansell_sub = itemdb_cansell_sub;
itemdb->cancartstore_sub = itemdb_cancartstore_sub;
itemdb->canstore_sub = itemdb_canstore_sub;
itemdb->canguildstore_sub = itemdb_canguildstore_sub;
itemdb->canmail_sub = itemdb_canmail_sub;
itemdb->canauction_sub = itemdb_canauction_sub;
itemdb->isrestricted = itemdb_isrestricted;
itemdb->isidentified = itemdb_isidentified;
itemdb->isidentified2 = itemdb_isidentified2;
itemdb->read_itemavail = itemdb_read_itemavail;
itemdb->read_itemtrade = itemdb_read_itemtrade;
itemdb->read_itemdelay = itemdb_read_itemdelay;
itemdb->read_stack = itemdb_read_stack;
itemdb->read_buyingstore = itemdb_read_buyingstore;
itemdb->read_nouse = itemdb_read_nouse;
itemdb->combo_split_atoi = itemdb_combo_split_atoi;
itemdb->read_combos = itemdb_read_combos;
itemdb->gendercheck = itemdb_gendercheck;
itemdb->validate_entry = itemdb_validate_entry;
itemdb->readdb_sql_sub = itemdb_readdb_sql_sub;
itemdb->readdb_libconfig_sub = itemdb_readdb_libconfig_sub;
itemdb->readdb_libconfig = itemdb_readdb_libconfig;
itemdb->readdb_sql = itemdb_readdb_sql;
itemdb->unique_id = itemdb_unique_id;
itemdb->uid_load = itemdb_uid_load;
itemdb->read = itemdb_read;
itemdb->destroy_item_data = destroy_item_data;
itemdb->final_sub = itemdb_final_sub;
itemdb->clear = itemdb_clear;
}