// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "itemdb.h"
#include "map.h"
#include "battle.h" // struct battle_config
#include "script.h" // item script processing
#include "pc.h" // W_MUSICAL, W_WHIP
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static struct dbt* item_db;
static struct item_group itemgroup_db[MAX_ITEMGROUP];
struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex]
/*==========================================
* ���O�Ō����p
*------------------------------------------*/
// name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
int itemdb_searchname_sub(DBKey key,void *data,va_list ap)
{
struct item_data *item=(struct item_data *)data,**dst,**dst2;
char *str;
str=va_arg(ap,char *);
dst=va_arg(ap,struct item_data **);
dst2=va_arg(ap,struct item_data **);
if(item == &dummy_item) return 0;
//Absolute priority to Aegis code name.
if (*dst != NULL) return 0;
if( strcmpi(item->name,str)==0 )
*dst=item;
//Second priority to Client displayed name.
if (*dst2 != NULL) return 0;
if( strcmpi(item->jname,str)==0 )
*dst2=item;
return 0;
}
/*==========================================
* ���O�Ō���
*------------------------------------------*/
struct item_data* itemdb_searchname(const char *str)
{
struct item_data *item=NULL, *item2=NULL;
item_db->foreach(item_db,itemdb_searchname_sub,str,&item,&item2);
return item?item:item2;
}
static int itemdb_searchname_array_sub(DBKey key,void * data,va_list ap)
{
struct item_data *item=(struct item_data *)data;
char *str;
str=va_arg(ap,char *);
if (item == &dummy_item)
return 1; //Invalid item.
if(stristr(item->jname,str))
return 0;
if(stristr(item->name,str))
return 0;
return strcmpi(item->jname,str);
}
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
*------------------------------------------*/
int itemdb_searchname_array(struct item_data** data, int size, const char *str)
{
return item_db->getall(item_db,(void**)data,size,itemdb_searchname_array_sub,str);
}
/*==========================================
* ���n�A�C�e������
*------------------------------------------*/
int itemdb_searchrandomid(int group)
{
if(group<1 || group>=MAX_ITEMGROUP) {
if (battle_config.error_log)
ShowError("itemdb_searchrandomid: Invalid group id %d\n", group);
return UNKNOWN_ITEM_ID;
}
if (itemgroup_db[group].qty)
return itemgroup_db[group].nameid[rand()%itemgroup_db[group].qty];
if (battle_config.error_log)
ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
return UNKNOWN_ITEM_ID;
}
/*==========================================
* Calculates total item-group related bonuses for the given item
*------------------------------------------*/
int itemdb_group_bonus(struct map_session_data* sd, int itemid)
{
int bonus = 0, i, j;
for (i=0; i < MAX_ITEMGROUP; i++) {
if (!sd->itemgrouphealrate[i])
continue;
for (j=0; j < itemgroup_db[i].qty; j++) {
if (itemgroup_db[i].nameid[j] == itemid)
{
bonus += sd->itemgrouphealrate[i];
break;
}
}
}
return bonus;
}
/*==========================================
* DB�̑��݊m�F
*------------------------------------------*/
struct item_data* itemdb_exists(int nameid)
{
struct item_data* id;
if (!nameid) return NULL;
id = idb_get(item_db,nameid);
//Adjust nameid in case it's used outside. [Skotlex]
if (id == &dummy_item)
dummy_item.nameid = nameid;
return id;
}
/*==========================================
* Converts the jobid from the format in itemdb
* to the format used by the map server. [Skotlex]
*------------------------------------------*/
static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
{
int i;
bclass[0]= bclass[1]= bclass[2]= 0;
//Base classes
if (jobmask & 1<<JOB_NOVICE)
{ //Both Novice/Super-Novice are counted with the same ID
bclass[0] |= 1<<MAPID_NOVICE;
bclass[1] |= 1<<MAPID_NOVICE;
}
for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++)
{
if (jobmask & 1<<i)
bclass[0] |= 1<<(MAPID_NOVICE+i);
}
//2-1 classes
if (jobmask & 1<<JOB_KNIGHT)
bclass[1] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_PRIEST)
bclass[1] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_WIZARD)
bclass[1] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_BLACKSMITH)
bclass[1] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_HUNTER)
bclass[1] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ASSASSIN)
bclass[1] |= 1<<MAPID_THIEF;
//2-2 classes
if (jobmask & 1<<JOB_CRUSADER)
bclass[2] |= 1<<MAPID_SWORDMAN;
if (jobmask & 1<<JOB_MONK)
bclass[2] |= 1<<MAPID_ACOLYTE;
if (jobmask & 1<<JOB_SAGE)
bclass[2] |= 1<<MAPID_MAGE;
if (jobmask & 1<<JOB_ALCHEMIST)
bclass[2] |= 1<<MAPID_MERCHANT;
if (jobmask & 1<<JOB_BARD)
bclass[2] |= 1<<MAPID_ARCHER;
// Bard/Dancer share the same slot now.
// if (jobmask & 1<<JOB_DANCER)
// bclass[2] |= 1<<MAPID_ARCHER;
if (jobmask & 1<<JOB_ROGUE)
bclass[2] |= 1<<MAPID_THIEF;
//Special classes that don't fit above.
if (jobmask & 1<<21) //Taekwon boy
bclass[0] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<22) //Star Gladiator
bclass[1] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<23) //Soul Linker
bclass[2] |= 1<<MAPID_TAEKWON;
if (jobmask & 1<<JOB_GUNSLINGER)
bclass[0] |= 1<<MAPID_GUNSLINGER;
if (jobmask & 1<<JOB_NINJA)
bclass[0] |= 1<<MAPID_NINJA;
}
static void create_dummy_data(void)
{
memset(&dummy_item, 0, sizeof(struct item_data));
dummy_item.nameid=500;
dummy_item.weight=1;
dummy_item.value_sell = 1;
dummy_item.type=3; //Etc item
strncpy(dummy_item.name,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
strncpy(dummy_item.jname,"UNKNOWN_ITEM",ITEM_NAME_LENGTH-1);
dummy_item.view_id = UNKNOWN_ITEM_ID;
}
static void* create_item_data(DBKey key, va_list args)
{
struct item_data *id;
id=(struct item_data *)aCalloc(1,sizeof(struct item_data));
id->nameid = key.i;
id->weight=1;
id->type=IT_ETC;
return id;
}
/*==========================================
* Loads (and creates if not found) an item from the db.
*------------------------------------------*/
struct item_data* itemdb_load(int nameid)
{
struct item_data *id = idb_ensure(item_db,nameid,create_item_data);
if (id == &dummy_item)
{ //Remove dummy_item, replace by real data.
DBKey key;
key.i = nameid;
idb_remove(item_db,nameid);
id = create_item_data(key, NULL);
idb_put(item_db,nameid,id);
}
return id;
}
static void* return_dummy_data(DBKey key, va_list args)
{
if (battle_config.error_log)
ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", key.i);
dummy_item.nameid = key.i;
return &dummy_item;
}
/*==========================================
* Loads an item from the db. If not found, it will return the dummy item.
*------------------------------------------*/
struct item_data* itemdb_search(int nameid)
{
return idb_ensure(item_db,nameid,return_dummy_data);
}
/*==========================================
* Returns if given item is a player-equippable piece.
*------------------------------------------*/
int itemdb_isequip(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Alternate version of itemdb_isequip
*------------------------------------------*/
int itemdb_isequip2(struct item_data *data)
{
nullpo_retr(0, data);
switch(data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_AMMO:
return 1;
default:
return 0;
}
}
/*==========================================
* Returns if given item's type is stackable.
*------------------------------------------*/
int itemdb_isstackable(int nameid)
{
int type=itemdb_type(nameid);
switch(type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Alternate version of itemdb_isstackable
*------------------------------------------*/
int itemdb_isstackable2(struct item_data *data)
{
nullpo_retr(0, data);
switch(data->type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETEGG:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* Trade Restriction functions [Skotlex]
*------------------------------------------*/
int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2)
{
return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
int itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2)
{
return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
}
int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused)
{
return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int))
{
struct item_data* item_data = itemdb_search(item->nameid);
int i;
if (!func(item_data, gmlv, gmlv2))
return 0;
if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
return 1;
for(i = 0; i < item_data->slot; i++) {
if (!item->card[i]) continue;
if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
return 0;
}
return 1;
}
/*==========================================
* Specifies if item-type should drop unidentified.
*------------------------------------------*/
int itemdb_isidentified(int nameid)
{
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
return 0;
default:
return 1;
}
}
/*==========================================
* �A�C�e���g�p�\�t���O�̃I�[�o�[���C�h
*------------------------------------------*/
static int itemdb_read_itemavail (void)
{
FILE *fp;
int nameid, j, k, ln = 0;
char line[1024], *str[10], *p;
struct item_data *id;
sprintf(line, "%s/item_avail.txt", db_path);
if ((fp = fopen(line,"r")) == NULL) {
ShowError("can't read %s\n", line);
return -1;
}
while(fgets(line, sizeof(line), fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, p = line; j < 2 && p; j++) {
str[j] = p;
p = strchr(p, ',');
if(p) *p++ = 0;
}
if (j < 2 || str[0] == NULL ||
(nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
continue;
k = atoi(str[1]);
if (k > 0) {
id->flag.available = 1;
id->view_id = k;
} else
id->flag.available = 0;
ln++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_avail.txt");
return 0;
}
/*==========================================
* read item group data
*------------------------------------------*/
static void itemdb_read_itemgroup_sub(const char* filename)
{
FILE *fp;
char line[1024];
int ln=0;
int groupid,j,k,nameid;
char *str[3],*p;
char w1[1024], w2[1024];
if( (fp=fopen(filename,"r"))==NULL ){
ShowError("can't read %s\n", line);
return;
}
while(fgets(line, sizeof(line), fp))
{
ln++;
if(line[0]=='/' && line[1]=='/')
continue;
if(strstr(line,"import")) {
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2 &&
strcmpi(w1, "import") == 0) {
itemdb_read_itemgroup_sub(w2);
continue;
}
}
memset(str,0,sizeof(str));
for(j=0,p=line;j<3 && p;j++){
str[j]=p;
p=strchr(p,',');
if(p) *p++=0;
}
if(str[0]==NULL)
continue;
if (j<3) {
if (j>1) //Or else it barks on blank lines...
ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
continue;
}
groupid = atoi(str[0]);
if (groupid < 0 || groupid >= MAX_ITEMGROUP) {
ShowWarning("itemdb_read_itemgroup: Invalid group %d in %s:%d\n", groupid, filename, ln);
continue;
}
nameid = atoi(str[1]);
if (!itemdb_exists(nameid)) {
ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln);
continue;
}
k = atoi(str[2]);
if (itemgroup_db[groupid].qty+k >= MAX_RANDITEM) {
ShowWarning("itemdb_read_itemgroup: Group %d is full (%d entries) in %s:%d\n", groupid, MAX_RANDITEM, filename, ln);
continue;
}
for(j=0;j<k;j++)
itemgroup_db[groupid].nameid[itemgroup_db[groupid].qty++] = nameid;
}
fclose(fp);
return;
}
static void itemdb_read_itemgroup(void)
{
char path[256];
snprintf(path, 255, "%s/item_group_db.txt", db_path);
memset(&itemgroup_db, 0, sizeof(itemgroup_db));
itemdb_read_itemgroup_sub(path);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n", "item_group_db.txt");
return;
}
/*==========================================
* ���������t�@�C���ǂݏo��
*------------------------------------------*/
static int itemdb_read_noequip(void)
{
FILE *fp;
char line[1024];
int ln=0;
int nameid,j;
char *str[32],*p;
struct item_data *id;
sprintf(line, "%s/item_noequip.txt", db_path);
if( (fp=fopen(line,"r"))==NULL ){
ShowError("can't read %s\n", line);
return -1;
}
while(fgets(line, sizeof(line), fp))
{
if(line[0]=='/' && line[1]=='/')
continue;
memset(str,0,sizeof(str));
for(j=0,p=line;j<2 && p;j++){
str[j]=p;
p=strchr(p,',');
if(p) *p++=0;
}
if(str[0]==NULL)
continue;
nameid=atoi(str[0]);
if(nameid<=0 || !(id=itemdb_exists(nameid)))
continue;
id->flag.no_equip=atoi(str[1]);
ln++;
}
fclose(fp);
if (ln > 0) {
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"item_noequip.txt");
}
return 0;
}
/*==========================================
* Reads item trade restrictions [Skotlex]
*------------------------------------------*/
static int itemdb_read_itemtrade(void)
{
FILE *fp;
int nameid, j, flag, gmlv, ln = 0;
char line[1024], *str[10], *p;
struct item_data *id;
sprintf(line, "%s/item_trade.txt", db_path);
if ((fp = fopen(line,"r")) == NULL) {
ShowError("can't read %s\n", line);
return -1;
}
while(fgets(line, sizeof(line), fp))
{
if (line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for (j = 0, p = line; j < 3 && p; j++) {
str[j] = p;
p = strchr(p, ',');
if(p) *p++ = 0;
}
if (j < 3 || str[0] == NULL ||
(nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
continue;
flag = atoi(str[1]);
gmlv = atoi(str[2]);
if (flag > 0 && flag < 128 && gmlv > 0) { //Check range
id->flag.trade_restriction = flag;
id->gm_lv_trade_override = gmlv;
ln++;
}
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", ln, "item_trade.txt");
return 0;
}
/*======================================
* Applies gender restrictions according to settings. [Skotlex]
*======================================*/
static int itemdb_gendercheck(struct item_data *id)
{
if (id->nameid == WEDDING_RING_M) //Grom Ring
return 1;
if (id->nameid == WEDDING_RING_F) //Bride Ring
return 0;
if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
return 1;
if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
return 0;
return (battle_config.ignore_items_gender) ? 2 : id->sex;
}
/*==========================================
* processes one itemdb entry
*------------------------------------------*/
static bool itemdb_parse_dbrow(char** str, char* source, int line)
{
/*
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
| id | name_english | name_japanese | type | price_buy | price_sell | weight | attack | defence | range | slots | equip_jobs | equip_upper | equip_genders | equip_locations | weapon_level | equip_level | refineable | view | script | equip_script | unequip_script |
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
*/
unsigned short nameid;
struct item_data* id;
nameid = atoi(str[0]);
if(nameid <= 0)
return false;
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
id = itemdb_load(nameid);
safestrncpy(id->name, str[1], ITEM_NAME_LENGTH-1);
safestrncpy(id->jname, str[2], ITEM_NAME_LENGTH-1);
id->type = atoi(str[3]);
if (id->type == IT_DELAYCONSUME)
{ //Items that are consumed only after target confirmation
id->type = IT_USABLE;
id->flag.delay_consume = 1;
} else //In case of an itemdb reload and the item type changed.
id->flag.delay_consume = 0;
id->value_buy = atoi(str[4]);
id->value_sell = atoi(str[5]);
if (id->value_buy < id->value_sell * 2) id->value_buy = id->value_sell * 2; // prevent exploit
if (id->value_buy == 0 && id->value_sell > 0) id->value_buy = id->value_sell * 2;
if (id->value_sell == 0 && id->value_buy > 0) id->value_sell = id->value_buy / 2;
id->weight = atoi(str[6]);
id->atk = atoi(str[7]);
id->def = atoi(str[8]);
id->range = atoi(str[9]);
id->slot = atoi(str[10]);
if (id->slot > MAX_SLOTS)
{
ShowWarning("itemdb_parse_dbrow: Item %d (%s) specifies %d slots, but the server only supports up to %d\n", nameid, id->jname, id->slot, MAX_SLOTS);
id->slot = MAX_SLOTS;
}
itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0));
id->class_upper = atoi(str[12]);
id->sex = atoi(str[13]);
id->equip = atoi(str[14]);
if (!id->equip && itemdb_isequip2(id))
{
ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
id->type = IT_ETC;
}
id->wlv = atoi(str[15]);
id->elv = atoi(str[16]);
id->flag.no_refine = atoi(str[17]) ? 0 : 1; //FIXME: verify this
id->look = atoi(str[18]);
id->flag.available = 1;
id->flag.value_notdc = 0;
id->flag.value_notoc = 0;
id->view_id = 0;
id->sex = itemdb_gendercheck(id); //Apply gender filtering.
if (id->script)
script_free_code(id->script);
if (id->equip_script)
script_free_code(id->equip_script);
if (id->unequip_script)
script_free_code(id->unequip_script);
if (*str[19])
id->script = parse_script(str[19], source, line, 0);
if (*str[20])
id->equip_script = parse_script(str[20], source, line, 0);
if (*str[21])
id->unequip_script = parse_script(str[21], source, line, 0);
return true;
}
/*==========================================
* �A�C�e���f�[�^�x�[�X�̓ǂݍ���
*------------------------------------------*/
static int itemdb_readdb(void)
{
char* filename[] = { "item_db.txt", "item_db2.txt" };
int fi;
for(fi = 0; fi < 2; fi++)
{
uint32 lines = 0, count = 0;
char line[1024];
char path[256];
FILE* fp;
sprintf(path, "%s/%s", db_path, filename[fi]);
fp = fopen(path, "r");
if(fp == NULL) {
if(fi > 0)
continue;
return -1;
}
// process rows one by one
while(fgets(line, sizeof(line), fp))
{
char *str[32], *p, *np;
int i;
lines++;
if(line[0] == '/' && line[1] == '/')
continue;
memset(str, 0, sizeof(str));
for(i = 0, np = p = line; i < 19 && p; i++)
{
str[i] = p;
if ((p = strchr(p,',')) != NULL) {
*p++ = '\0'; np = p;
}
}
if (i < 19) {
ShowWarning("itemdb_readdb: Insufficient columns for item with id %d, skipping.\n", atoi(str[0]));
continue;
}
if((p=strchr(np,'{')) == NULL)
continue;
str[19] = p; //Script
np = strchr(p,'}');
while (np && np[1] && np[1] != ',')
np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
if (!np || !np[1]) {
continue; //Couldn't find the end of the script field.
}
np[1] = '\0'; //Set end of script
np += 2; //Skip to next field
if(!np || (p=strchr(np,'{'))==NULL)
continue;
str[20] = p; //Equip Script
np = strchr(p,'}');
while (np && np[1] && np[1] != ',')
np = strchr(np+1,'}'); //Jump close brackets until the next field is found.
if (!np || !np[1]) {
continue; //Couldn't find the end of the script field.
}
np[1] = '\0'; //Set end of script
np += 2; //Skip comma, to next field
if(!np || (p=strchr(np,'{'))==NULL)
continue;
str[21] = p; //Unequip script, last column.
if (!itemdb_parse_dbrow(str, filename[fi], lines))
continue;
count++;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]);
}
return 0;
}
#ifndef TXT_ONLY
/*======================================
* item_db table reading
*======================================*/
static int itemdb_read_sqldb(void)
{
char* item_db_name[] = { item_db_db, item_db2_db };
int fi;
for (fi = 0; fi < 2; fi++)
{
uint32 lines = 0, count = 0;
// retrieve all rows from the item database
if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) )
{
Sql_ShowDebug(mmysql_handle);
continue;
}
// process rows one by one
while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) )
{
// wrap the result into a TXT-compatible format
char line[1024];
char* str[22];
char* p;
int i;
lines++;
for (i = 0, p = line; i < 22; i++)
{
char* data;
size_t len;
Sql_GetData(mmysql_handle, i, &data, &len);
if (data == NULL)
p[0] = '\0';
else if (i >= 19 && data[0] != '{') {
sprintf(p, "{ %s }", data); len+= 4;
} else
strcpy(p, data);
str[i] = p;
p+= len + 1;
}
if (!itemdb_parse_dbrow(str, item_db_name[fi], lines))
continue;
count++;
}
// free the query result
Sql_FreeResult(mmysql_handle);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, item_db_name[fi]);
}
return 0;
}
#endif /* not TXT_ONLY */
/*====================================
* read all item-related databases
*------------------------------------*/
static void itemdb_read(void)
{
#ifndef TXT_ONLY
if (db_use_sqldbs)
itemdb_read_sqldb();
else
#endif
itemdb_readdb();
itemdb_read_itemgroup();
itemdb_read_itemavail();
itemdb_read_noequip();
itemdb_read_itemtrade();
}
/*==========================================
* Initialize / Finalize
*------------------------------------------*/
static int itemdb_final_sub (DBKey key,void *data,va_list ap)
{
int flag;
struct item_data *id = (struct item_data *)data;
flag = va_arg(ap, int);
if (id->script)
{
script_free_code(id->script);
id->script = NULL;
}
if (id->equip_script)
{
script_free_code(id->equip_script);
id->equip_script = NULL;
}
if (id->unequip_script)
{
script_free_code(id->unequip_script);
id->unequip_script = NULL;
}
// Whether to clear the item data (exception: do not clear the dummy item data
if (flag && id != &dummy_item)
aFree(id);
return 0;
}
void itemdb_reload(void)
{
//Just read, the function takes care of freeing scripts.
itemdb_read();
}
void do_final_itemdb(void)
{
item_db->destroy(item_db, itemdb_final_sub, 1);
if (dummy_item.script) {
script_free_code(dummy_item.script);
dummy_item.script = NULL;
}
if (dummy_item.equip_script) {
script_free_code(dummy_item.equip_script);
dummy_item.equip_script = NULL;
}
if (dummy_item.unequip_script) {
script_free_code(dummy_item.unequip_script);
dummy_item.unequip_script = NULL;
}
}
int do_init_itemdb(void)
{
item_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_BASE,sizeof(int));
create_dummy_data(); //Dummy data item.
itemdb_read();
return 0;
}