// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "../common/db.h"
#include "clif.h"
#include "instance.h"
#include "map.h"
#include "npc.h"
#include "party.h"
#include "pc.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
struct s_instance instance[MAX_INSTANCE];
/// Checks whether given instance id is valid or not.
static bool instance_is_valid(int instance_id)
{
if( instance_id < 1 || instance_id >= ARRAYLENGTH(instance) )
{// out of range
return false;
}
if( instance[instance_id].state == INSTANCE_FREE )
{// uninitialized/freed instance slot
return false;
}
return true;
}
/*--------------------------------------
* name : instance name
* Return value could be
* -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type
* On success return instance_id
*--------------------------------------*/
int instance_create(int party_id, const char *name)
{
int i;
struct party_data* p;
if( ( p = party_search(party_id) ) == NULL )
{
ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name);
return -2;
}
if( p->instance_id )
return -4; // Party already instancing
// Searching a Free Instance
// 0 is ignored as this mean "no instance" on maps
ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE);
if( i == MAX_INSTANCE )
{
ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
return -3;
}
instance[i].state = INSTANCE_IDLE;
instance[i].instance_id = i;
instance[i].idle_timer = INVALID_TIMER;
instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
instance[i].progress_timer = INVALID_TIMER;
instance[i].progress_timeout = 0;
instance[i].users = 0;
instance[i].party_id = party_id;
instance[i].vars = idb_alloc(DB_OPT_RELEASE_DATA);
safestrncpy( instance[i].name, name, sizeof(instance[i].name) );
memset( instance[i].map, 0x00, sizeof(instance[i].map) );
p->instance_id = i;
clif_instance(i, 1, 0); // Start instancing window
ShowInfo("[Instance] Created: %s.\n", name);
return i;
}
/*--------------------------------------
* Add a map to the instance using src map "name"
*--------------------------------------*/
int instance_add_map(const char *name, int instance_id, bool usebasename)
{
int m = map_mapname2mapid(name), i, im = -1;
size_t num_cell, size;
if( m < 0 )
return -1; // source map not found
if( !instance_is_valid(instance_id) )
{
ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id);
return -1;
}
if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE )
{
ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name);
return -2;
}
if( map[m].instance_id != 0 )
{ // Source map already belong to a Instance.
ShowError("instance_add_map: trying to instance already instanced map %s.\n", name);
return -4;
}
ARR_FIND( instance_start, map_num, i, !map[i].name[0] ); // Searching for a Free Map
if( i < map_num ) im = i; // Unused map found (old instance)
else if( map_num - 1 >= MAX_MAP_PER_SERVER )
{ // No more free maps
ShowError("instance_add_map: no more free space to create maps on this server.\n");
return -5;
}
else im = map_num++; // Using next map index
memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map
snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map
map[im].index = mapindex_addmap(-1, map[im].name); // Add map index
if( !map[im].index )
{
map[im].name[0] = '\0';
ShowError("instance_add_map: no more free map indexes.\n");
return -3; // No free map index
}
// Reallocate cells
num_cell = map[im].xs * map[im].ys;
CREATE( map[im].cell, struct mapcell, num_cell );
memcpy( map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell) );
size = map[im].bxs * map[im].bys * sizeof(struct block_list*);
map[im].block = (struct block_list**)aCalloc(size, 1);
map[im].block_mob = (struct block_list**)aCalloc(size, 1);
memset(map[im].npc, 0x00, sizeof(map[i].npc));
map[im].npc_num = 0;
memset(map[im].moblist, 0x00, sizeof(map[im].moblist));
map[im].mob_delete_timer = INVALID_TIMER;
map[im].m = im;
map[im].instance_id = instance_id;
map[im].instance_src_map = m;
map[m].flag.src4instance = 1; // Flag this map as a src map for instances
instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance
map_addmap2db(&map[im]);
return im;
}
/*--------------------------------------
* m : source map of this instance
* party_id : source party of this instance
* type : result (0 = map id | 1 = instance id)
*--------------------------------------*/
int instance_map2imap(int m, int instance_id)
{
int i;
if( !instance_is_valid(instance_id) )
{
return -1;
}
for( i = 0; i < instance[instance_id].num_map; i++ )
{
if( instance[instance_id].map[i] && map[instance[instance_id].map[i]].instance_src_map == m )
return instance[instance_id].map[i];
}
return -1;
}
/*--------------------------------------
* m : source map
* instance_id : where to search
* result : mapid of map "m" in this instance
*--------------------------------------*/
int instance_mapid2imapid(int m, int instance_id)
{
if( map[m].flag.src4instance == 0 )
return m; // not instances found for this map
else if( map[m].instance_id )
{ // This map is a instance, not a src map instance
ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id);
return -1;
}
if( !instance_is_valid(instance_id) )
return -1;
return instance_map2imap(m, instance_id);
}
/*--------------------------------------
* map_instance_map_npcsub
* Used on Init instance. Duplicates each script on source map
*--------------------------------------*/
int instance_map_npcsub(struct block_list* bl, va_list args)
{
struct npc_data* nd = (struct npc_data*)bl;
int m = va_arg(args, int); // Destination Map
npc_duplicate4instance(nd, m);
return 1;
}
/*--------------------------------------
* Init all map on the instance. Npcs are created here
*--------------------------------------*/
void instance_init(int instance_id)
{
int i;
if( !instance_is_valid(instance_id) )
return; // nothing to do
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]);
instance[instance_id].state = INSTANCE_BUSY;
ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name);
}
/*--------------------------------------
* Used on instance deleting process.
* Warps all players on each instance map to its save points.
*--------------------------------------*/
int instance_del_load(struct map_session_data* sd, va_list args)
{
int m = va_arg(args,int);
if( !sd || sd->bl.m != m )
return 0;
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
return 1;
}
/* for npcs behave differently when being unloaded within a instance */
int instance_cleanup_sub(struct block_list *bl, va_list ap) {
nullpo_ret(bl);
switch(bl->type) {
case BL_PC:
map_quit((struct map_session_data *) bl);
break;
case BL_NPC:
npc_unload((struct npc_data *)bl,true);
break;
case BL_MOB:
unit_free(bl,CLR_OUTSIGHT);
break;
case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
break;
case BL_ITEM:
map_clearflooritem(bl->id);
break;
case BL_SKILL:
skill_delunit((struct skill_unit *) bl);
break;
}
return 1;
}
/*--------------------------------------
* Removes a simple instance map
*--------------------------------------*/
void instance_del_map(int m)
{
int i;
if( m <= 0 || !map[m].instance_id )
{
ShowError("Tried to remove non-existing instance map (%d)\n", m);
return;
}
map_foreachpc(instance_del_load, m);
map_foreachinmap(instance_cleanup_sub, m, BL_ALL);
if( map[m].mob_delete_timer != INVALID_TIMER )
delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
mapindex_removemap( map[m].index );
// Free memory
aFree(map[m].cell);
aFree(map[m].block);
aFree(map[m].block_mob);
// Remove from instance
for( i = 0; i < instance[map[m].instance_id].num_map; i++ )
{
if( instance[map[m].instance_id].map[i] == m )
{
instance[map[m].instance_id].num_map--;
for( ; i < instance[map[m].instance_id].num_map; i++ )
instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1];
i = -1;
break;
}
}
if( i == instance[map[m].instance_id].num_map )
ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m);
map_removemapdb(&map[m]);
memset(&map[m], 0x00, sizeof(map[0]));
/* for it is default and makes it not try to delete a non-existent timer since we did not delete this entry. */
map[m].mob_delete_timer = INVALID_TIMER;
}
/*--------------------------------------
* Timer to destroy instance by process or idle
*--------------------------------------*/
int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
instance_destroy(id);
return 0;
}
/*--------------------------------------
* Removes a instance, all its maps and npcs.
*--------------------------------------*/
void instance_destroy(int instance_id)
{
int last = 0, type;
struct party_data *p;
time_t now = time(NULL);
if( !instance_is_valid(instance_id) )
return; // nothing to do
if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now )
type = 1;
else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now )
type = 2;
else
type = 3;
clif_instance(instance_id, 5, type); // Report users this instance has been destroyed
while( instance[instance_id].num_map && last != instance[instance_id].map[0] )
{ // Remove all maps from instance
last = instance[instance_id].map[0];
instance_del_map( instance[instance_id].map[0] );
}
if( instance[instance_id].vars )
db_destroy(instance[instance_id].vars);
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
instance[instance_id].vars = NULL;
if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL )
p->instance_id = 0; // Update Party information
ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name);
memset( &instance[instance_id], 0x00, sizeof(instance[0]) );
instance[instance_id].state = INSTANCE_FREE;
}
/*--------------------------------------
* Checks if there are users in the instance or not to start idle timer
*--------------------------------------*/
void instance_check_idle(int instance_id)
{
bool idle = true;
time_t now = time(NULL);
if( !instance_is_valid(instance_id) || instance[instance_id].idle_timeoutval == 0 )
return;
if( instance[instance_id].users )
idle = false;
if( instance[instance_id].idle_timer != INVALID_TIMER && !idle )
{
delete_timer(instance[instance_id].idle_timer, instance_destroy_timer);
instance[instance_id].idle_timer = INVALID_TIMER;
instance[instance_id].idle_timeout = 0;
clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration
}
else if( instance[instance_id].idle_timer == INVALID_TIMER && idle )
{
instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval;
instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
}
}
/*--------------------------------------
* Set instance Timers
*--------------------------------------*/
void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
{
time_t now = time(0);
if( !instance_is_valid(instance_id) )
return;
if( instance[instance_id].progress_timer != INVALID_TIMER )
delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
if( instance[instance_id].idle_timer != INVALID_TIMER )
delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
if( progress_timeout )
{
instance[instance_id].progress_timeout = now + progress_timeout;
instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
}
else
{
instance[instance_id].progress_timeout = 0;
instance[instance_id].progress_timer = INVALID_TIMER;
}
if( idle_timeout )
{
instance[instance_id].idle_timeoutval = idle_timeout;
instance[instance_id].idle_timer = INVALID_TIMER;
instance_check_idle(instance_id);
}
else
{
instance[instance_id].idle_timeoutval = 0;
instance[instance_id].idle_timeout = 0;
instance[instance_id].idle_timer = INVALID_TIMER;
}
if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER )
clif_instance(instance_id, 3, 0);
}
/*--------------------------------------
* Checks if sd in on a instance and should be kicked from it
*--------------------------------------*/
void instance_check_kick(struct map_session_data *sd)
{
int m = sd->bl.m;
clif_instance_leave(sd->fd);
if( map[m].instance_id )
{ // User was on the instance map
if( map[m].save.map )
pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
else
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
}
}
void do_final_instance(void)
{
int i;
for( i = 1; i < MAX_INSTANCE; i++ )
instance_destroy(i);
}
void do_init_instance(void)
{
memset(instance, 0x00, sizeof(instance));
add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
}