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path: root/src/map/guild.c
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/mapindex.h"
#include "../common/showmsg.h"
#include "../common/ers.h"
#include "../common/strlib.h"
#include "../common/utils.h"

#include "map.h"
#include "guild.h"
#include "storage.h"
#include "battle.h"
#include "npc.h"
#include "pc.h"
#include "status.h"
#include "mob.h"
#include "intif.h"
#include "clif.h"
#include "skill.h"
#include "log.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>


static DBMap *guild_db; // int guild_id -> struct guild*
static DBMap *castle_db; // int castle_id -> struct guild_castle*
static DBMap *guild_expcache_db; // int char_id -> struct guild_expcache*
static DBMap *guild_infoevent_db; // int guild_id -> struct eventlist*

struct eventlist {
    char name[EVENT_NAME_LENGTH];
    struct eventlist *next;
};

//Constant related to the flash of the Guild EXP cache
#define GUILD_SEND_XY_INVERVAL  5000 // Interval of sending coordinates and HP
#define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds)
#define GUILD_PAYEXP_LIST 8192 //The maximum number of cache

//Guild EXP cache

struct guild_expcache {
    int guild_id, account_id, char_id;
    uint64 exp;
};
static struct eri *expcache_ers; //For handling of guild exp payment.

#define MAX_GUILD_SKILL_REQUIRE 5
struct {
    int id;
    int max;
    struct {
        short id;
        short lv;
    } need[MAX_GUILD_SKILL_REQUIRE];
} guild_skill_tree[MAX_GUILDSKILL];

int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data);
static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data);

/* guild flags cache */
struct npc_data **guild_flags;
unsigned short guild_flags_count;

/*==========================================
 * Retrieves and validates the sd pointer for this guild member [Skotlex]
 *------------------------------------------*/
static TBL_PC *guild_sd_check(int guild_id, int account_id, int char_id)
{
    TBL_PC *sd = map_id2sd(account_id);

    if (!(sd && sd->status.char_id == char_id))
        return NULL;

    if (sd->status.guild_id != guild_id) {
        //If player belongs to a different guild, kick him out.
        intif_guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **");
        return NULL;
    }

    return sd;
}

// Modified [Komurka]
int guild_skill_get_max(int id)
{
    if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL)
        return 0;
    return guild_skill_tree[id-GD_SKILLBASE].max;
}

// Retrive skilllv learned by guild

int guild_checkskill(struct guild *g, int id)
{
    int idx = id - GD_SKILLBASE;
    if (idx < 0 || idx >= MAX_GUILDSKILL)
        return 0;
    return g->skill[idx].lv;
}

/*==========================================
 * guild_skill_tree.txt reading - from jA [Komurka]
 *------------------------------------------*/
static bool guild_read_guildskill_tree_db(char *split[], int columns, int current)
{
    // <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>
    int k, id, skillid;

    skillid = atoi(split[0]);
    id = skillid - GD_SKILLBASE;

    if (id < 0 || id >= MAX_GUILDSKILL) {
        ShowWarning("guild_read_guildskill_tree_db: Invalid skill id %d.\n", skillid);
        return false;
    }

    guild_skill_tree[id].id = skillid;
    guild_skill_tree[id].max = atoi(split[1]);

    if (guild_skill_tree[id].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max == 0) {
        // enable guild's glory when required for emblems
        guild_skill_tree[id].max = 1;
    }

    for (k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++) {
        guild_skill_tree[id].need[k].id = atoi(split[k*2+2]);
        guild_skill_tree[id].need[k].lv = atoi(split[k*2+3]);
    }

    return true;
}

/*==========================================
 * Guild skill check - from jA [Komurka]
 *------------------------------------------*/
int guild_check_skill_require(struct guild *g,int id)
{
    int i;
    int idx = id-GD_SKILLBASE;

    if (g == NULL)
        return 0;

    if (idx < 0 || idx >= MAX_GUILDSKILL)
        return 0;

    for (i=0; i<MAX_GUILD_SKILL_REQUIRE; i++) {
        if (guild_skill_tree[idx].need[i].id == 0) break;
        if (guild_skill_tree[idx].need[i].lv > guild_checkskill(g,guild_skill_tree[idx].need[i].id))
            return 0;
    }
    return 1;
}

static bool guild_read_castledb(char *str[], int columns, int current)
{
    // <castle id>,<map name>,<castle name>,<castle event>[,<reserved/unused switch flag>]
    struct guild_castle *gc;
    int mapindex = mapindex_name2id(str[1]);

    if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server
        return false;

    CREATE(gc, struct guild_castle, 1);
    gc->castle_id = atoi(str[0]);
    gc->mapindex = mapindex;
    safestrncpy(gc->castle_name, str[2], sizeof(gc->castle_name));
    safestrncpy(gc->castle_event, str[3], sizeof(gc->castle_event));

    idb_put(castle_db,gc->castle_id,gc);

    //intif_guild_castle_info(gc->castle_id);

    return true;
}

/// lookup: guild id -> guild*
struct guild *guild_search(int guild_id) {
    return (struct guild *)idb_get(guild_db,guild_id);
}

/// lookup: guild name -> guild*
struct guild *guild_searchname(char *str) {
    struct guild *g;
    DBIterator *iter = db_iterator(guild_db);

    for (g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter)) {
        if (strcmpi(g->name, str) == 0)
            break;
    }
    dbi_destroy(iter);

    return g;
}

/// lookup: castle id -> castle*
struct guild_castle *guild_castle_search(int gcid) {
    return (struct guild_castle *)idb_get(castle_db,gcid);
}

/// lookup: map index -> castle*
struct guild_castle *guild_mapindex2gc(short mapindex) {
    struct guild_castle *gc;
    DBIterator *iter = db_iterator(castle_db);

    for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) {
        if (gc->mapindex == mapindex)
            break;
    }
    dbi_destroy(iter);

    return gc;
}

/// lookup: map name -> castle*
struct guild_castle *guild_mapname2gc(const char *mapname) {
    return guild_mapindex2gc(mapindex_name2id(mapname));
}

struct map_session_data *guild_getavailablesd(struct guild *g) {
    int i;

    nullpo_retr(NULL, g);

    ARR_FIND(0, g->max_member, i, g->member[i].sd != NULL);
    return(i < g->max_member) ? g->member[i].sd : NULL;
}

/// lookup: player AID/CID -> member index
int guild_getindex(struct guild *g,int account_id,int char_id)
{
    int i;

    if (g == NULL)
        return -1;

    ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id);
    return(i < g->max_member) ? i : -1;
}

/// lookup: player sd -> member position
int guild_getposition(struct guild *g, struct map_session_data *sd)
{
    int i;

    if (g == NULL && (g=guild_search(sd->status.guild_id)) == NULL)
        return -1;

    ARR_FIND(0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id);
    return(i < g->max_member) ? g->member[i].position : -1;
}

//Creation of member information
void guild_makemember(struct guild_member *m,struct map_session_data *sd)
{
    nullpo_retv(sd);

    memset(m,0,sizeof(struct guild_member));
    m->account_id   =sd->status.account_id;
    m->char_id      =sd->status.char_id;
    m->hair         =sd->status.hair;
    m->hair_color   =sd->status.hair_color;
    m->gender       =sd->status.sex;
    m->class_       =sd->status.class_;
    m->lv           =sd->status.base_level;
    //  m->exp          =0;
    //  m->exp_payper   =0;
    m->online       =1;
    m->position     =MAX_GUILDPOSITION-1;
    memcpy(m->name,sd->status.name,NAME_LENGTH);
    return;
}

/**
 * Server cache to be flushed to inter the Guild EXP
 * @see DBApply
 */
int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap)
{
    int i;
    struct guild_expcache *c;
    struct guild *g;

    c = db_data2ptr(data);

    if (
        (g = guild_search(c->guild_id)) == NULL ||
        (i = guild_getindex(g, c->account_id, c->char_id)) < 0
    ) {
        ers_free(expcache_ers, c);
        return 0;
    }

    if (g->member[i].exp > UINT64_MAX - c->exp)
        g->member[i].exp = UINT64_MAX;
    else
        g->member[i].exp+= c->exp;

    intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
                                  GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
    c->exp=0;

    ers_free(expcache_ers, c);
    return 0;
}

int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data)
{
    guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub);
    return 0;
}

/**
 * Taken from party_send_xy_timer_sub. [Skotlex]
 * @see DBApply
 */
int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
{
    struct guild *g = db_data2ptr(data);
    int i;

    nullpo_ret(g);

    if (!g->connect_member) {
        // no members connected to this guild so do not iterate
        return 0;
    }

    for (i=0; i<g->max_member; i++) {
        struct map_session_data *sd = g->member[i].sd;
        if (sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id) {
            clif_guild_xy(sd);
            sd->guild_x = sd->bl.x;
            sd->guild_y = sd->bl.y;
        }
    }
    return 0;
}

//Code from party_send_xy_timer [Skotlex]
static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
    guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick);
    return 0;
}

int guild_send_dot_remove(struct map_session_data *sd)
{
    if (sd->status.guild_id)
        clif_guild_xy_remove(sd);
    return 0;
}
//------------------------------------------------------------------------

int guild_create(struct map_session_data *sd, const char *name)
{
    char tname[NAME_LENGTH];
    struct guild_member m;
    nullpo_ret(sd);

    safestrncpy(tname, name, NAME_LENGTH);
    trim(tname);

    if (!tname[0])
        return 0; // empty name

    if (sd->status.guild_id) {
        // already in a guild
        clif_guild_created(sd,1);
        return 0;
    }
    if (battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1) {
        // item required
        clif_guild_created(sd,3);
        return 0;
    }

    guild_makemember(&m,sd);
    m.position=0;
    intif_guild_create(name,&m);
    return 1;
}

//Whether or not to create guild
int guild_created(int account_id,int guild_id)
{
    struct map_session_data *sd=map_id2sd(account_id);

    if (sd==NULL)
        return 0;
    if (!guild_id) {
        clif_guild_created(sd, 2); // Creation failure (presence of the same name Guild)
        return 0;
    }
    //struct guild *g;
    sd->status.guild_id=guild_id;
    clif_guild_created(sd,0);
    if (battle_config.guild_emperium_check)
        pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME);  //emperium consumption
    return 0;
}

//Information request
int guild_request_info(int guild_id)
{
    return intif_guild_request_info(guild_id);
}

//Information request with event
int guild_npc_request_info(int guild_id,const char *event)
{
    if (guild_search(guild_id)) {
        if (event && *event)
            npc_event_do(event);

        return 0;
    }

    if (event && *event) {
        struct eventlist *ev;
        DBData prev;
        ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1);
        memcpy(ev->name,event,strlen(event));
        //The one in the db (if present) becomes the next event from this.
        if (guild_infoevent_db->put(guild_infoevent_db, db_i2key(guild_id), db_ptr2data(ev), &prev))
            ev->next = db_data2ptr(&prev);
    }

    return guild_request_info(guild_id);
}

//Confirmation of the character belongs to guild
int guild_check_member(struct guild *g)
{
    int i;
    struct map_session_data *sd;
    struct s_mapiterator *iter;

    nullpo_ret(g);

    iter = mapit_getallusers();
    for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) {
        if (sd->status.guild_id != g->guild_id)
            continue;

        i = guild_getindex(g,sd->status.account_id,sd->status.char_id);
        if (i < 0) {
            sd->status.guild_id=0;
            sd->guild_emblem_id=0;
            ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name);
        }
    }
    mapit_free(iter);

    return 0;
}

//Delete association with guild_id for all characters
int guild_recv_noinfo(int guild_id)
{
    struct map_session_data *sd;
    struct s_mapiterator *iter;

    iter = mapit_getallusers();
    for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) {
        if (sd->status.guild_id == guild_id)
            sd->status.guild_id = 0; // erase guild
    }
    mapit_free(iter);

    return 0;
}

//Get and display information for all member
int guild_recv_info(struct guild *sg)
{
    struct guild *g,before;
    int i,bm,m;
    DBData data;
    struct map_session_data *sd;
    bool guild_new = false;

    nullpo_ret(sg);

    if ((g = (struct guild *)idb_get(guild_db,sg->guild_id))==NULL) {
        guild_new = true;
        g=(struct guild *)aCalloc(1,sizeof(struct guild));
        idb_put(guild_db,sg->guild_id,g);
        before=*sg;

        //Perform the check on the user because the first load
        guild_check_member(sg);
        if ((sd = map_nick2sd(sg->master)) != NULL) {
            //If the guild master is online the first time the guild_info is received,
            //that means he was the first to join, so apply guild skill blocking here.
            if (battle_config.guild_skill_relog_delay)
                guild_block_skill(sd, 300000);

            //Also set the guild master flag.
            sd->state.gmaster_flag = g;
            clif_charnameupdate(sd); // [LuzZza]
            clif_guild_masterormember(sd);
        }
    } else
        before=*g;
    memcpy(g,sg,sizeof(struct guild));

    if (g->max_member > MAX_GUILD) {
        ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD);
        g->max_member = MAX_GUILD;
    }

    for (i=bm=m=0; i<g->max_member; i++) {
        if (g->member[i].account_id>0) {
            sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
            if (sd) clif_charnameupdate(sd); // [LuzZza]
            m++;
        } else
            g->member[i].sd=NULL;
        if (before.member[i].account_id>0)
            bm++;
    }

    for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
        sd = g->member[i].sd;
        if (sd==NULL)
            continue;

        if (before.guild_lv != g->guild_lv || bm != m ||
            before.max_member != g->max_member) {
            clif_guild_basicinfo(sd); //Submit basic information
            clif_guild_emblem(sd, g); //Submit emblem
        }

        if (bm != m) { //Send members information
            clif_guild_memberlist(g->member[i].sd);
        }

        if (before.skill_point != g->skill_point)
            clif_guild_skillinfo(sd); //Submit information skills

        if (guild_new) { // Send information and affiliation if unsent
            clif_guild_belonginfo(sd, g);
            clif_guild_notice(sd, g);
            sd->guild_emblem_id = g->emblem_id;
        }
    }

    //Occurrence of an event
    if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) {
        struct eventlist *ev = db_data2ptr(&data), *ev2;
        while (ev) {
            npc_event_do(ev->name);
            ev2=ev->next;
            aFree(ev);
            ev=ev2;
        }
    }

    return 0;
}

/*=============================================
 * Player sd send a guild invatation to player tsd to join his guild
 *--------------------------------------------*/
int guild_invite(struct map_session_data *sd, struct map_session_data *tsd)
{
    struct guild *g;
    int i;

    nullpo_ret(sd);

    g=guild_search(sd->status.guild_id);

    if (tsd==NULL || g==NULL)
        return 0;

    if ((i=guild_getposition(g,sd))<0 || !(g->position[i].mode&0x0001))
        return 0; //Invite permission.

    if (!battle_config.invite_request_check) {
        if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending
            clif_guild_inviteack(sd,0);
            return 0;
        }
    }

    if (!tsd->fd) { //You can't invite someone who has already disconnected.
        clif_guild_inviteack(sd,1);
        return 0;
    }

    if (tsd->status.guild_id>0 ||
        tsd->guild_invite>0 ||
        ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) {
        //Can't invite people inside castles. [Skotlex]
        clif_guild_inviteack(sd,0);
        return 0;
    }

    //search an empty spot in guild
    ARR_FIND(0, g->max_member, i, g->member[i].account_id == 0);
    if (i==g->max_member) {
        clif_guild_inviteack(sd,3);
        return 0;
    }

    tsd->guild_invite=sd->status.guild_id;
    tsd->guild_invite_account=sd->status.account_id;

    clif_guild_invite(tsd,g);
    return 0;
}

/// Guild invitation reply.
/// flag: 0:rejected, 1:accepted
int guild_reply_invite(struct map_session_data *sd, int guild_id, int flag)
{
    struct map_session_data *tsd;

    nullpo_ret(sd);

    // subsequent requests may override the value
    if (sd->guild_invite != guild_id)
        return 0; // mismatch

    // look up the person who sent the invite
    //NOTE: this can be NULL because the person might have logged off in the meantime
    tsd = map_id2sd(sd->guild_invite_account);

    if (sd->status.guild_id > 0) { // [Paradox924X]
        // Already in another guild.
        if (tsd) clif_guild_inviteack(tsd,0);
        return 0;
    } else if (flag == 0) {
        // rejected
        sd->guild_invite = 0;
        sd->guild_invite_account = 0;
        if (tsd) clif_guild_inviteack(tsd,1);
    } else {
        // accepted
        struct guild_member m;
        struct guild *g;
        int i;

        if ((g=guild_search(guild_id)) == NULL) {
            sd->guild_invite = 0;
            sd->guild_invite_account = 0;
            return 0;
        }

        ARR_FIND(0, g->max_member, i, g->member[i].account_id == 0);
        if (i == g->max_member) {
            sd->guild_invite = 0;
            sd->guild_invite_account = 0;
            if (tsd) clif_guild_inviteack(tsd,3);
            return 0;
        }

        guild_makemember(&m,sd);
        intif_guild_addmember(guild_id, &m);
        //TODO: send a minimap update to this player
    }

    return 0;
}

//Invoked when a player joins.
//- If guild is not in memory, it is requested
//- Otherwise sd pointer is set up.
//- Player must be authed and must belong to a guild before invoking this method
void guild_member_joined(struct map_session_data *sd)
{
    struct guild *g;
    int i;
    g=guild_search(sd->status.guild_id);
    if (!g) {
        guild_request_info(sd->status.guild_id);
        return;
    }
    if (strcmp(sd->status.name,g->master) == 0) {
        // set the Guild Master flag
        sd->state.gmaster_flag = g;
        // prevent Guild Skills from being used directly after relog
        if (battle_config.guild_skill_relog_delay)
            guild_block_skill(sd, 300000);
    }
    i = guild_getindex(g, sd->status.account_id, sd->status.char_id);
    if (i == -1)
        sd->status.guild_id = 0;
    else
        g->member[i].sd = sd;
}

/*==========================================
 * Add a player to a given guild_id
 *----------------------------------------*/
int guild_member_added(int guild_id,int account_id,int char_id,int flag)
{
    struct map_session_data *sd= map_id2sd(account_id),*sd2;
    struct guild *g;

    if ((g=guild_search(guild_id))==NULL)
        return 0;

    if (sd==NULL || sd->guild_invite==0) {
        // cancel if player not present or invalide guild_id invitation
        if (flag == 0) {
            ShowError("guild: member added error %d is not online\n",account_id);
            intif_guild_leave(guild_id,account_id,char_id,0,"** Data Error **");
        }
        return 0;
    }
    sd2 = map_id2sd(sd->guild_invite_account);
    sd->guild_invite = 0;
    sd->guild_invite_account = 0;

    if (flag == 1) { //failure
        if (sd2!=NULL)
            clif_guild_inviteack(sd2,3);
        return 0;
    }

    //if all ok add player to guild
    sd->status.guild_id = g->guild_id;
    sd->guild_emblem_id = g->emblem_id;
    //Packets which were sent in the previous 'guild_sent' implementation.
    clif_guild_belonginfo(sd,g);
    clif_guild_notice(sd,g);

    //TODO: send new emblem info to others

    if (sd2!=NULL)
        clif_guild_inviteack(sd2,2);

    //Next line commented because it do nothing, look at guild_recv_info [LuzZza]
    //clif_charnameupdate(sd); //Update display name [Skotlex]

    return 0;
}

/*==========================================
 * Player request leaving a given guild_id
 *----------------------------------------*/
int guild_leave(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes)
{
    struct guild *g;

    nullpo_ret(sd);

    g = guild_search(sd->status.guild_id);

    if (g==NULL)
        return 0;

    if (sd->status.account_id!=account_id ||
        sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
        ((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle))
        return 0;

    intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
    return 0;
}

/*==========================================
 * Request remove a player to a given guild_id
 *----------------------------------------*/
int guild_expulsion(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes)
{
    struct map_session_data *tsd;
    struct guild *g;
    int i,ps;

    nullpo_ret(sd);

    g = guild_search(sd->status.guild_id);

    if (g==NULL)
        return 0;

    if (sd->status.guild_id!=guild_id)
        return 0;

    if ((ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010))
        return 0;   //Expulsion permission

    //Can't leave inside guild castles.
    if ((tsd = map_id2sd(account_id)) &&
        tsd->status.char_id == char_id &&
        ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
        return 0;

    // find the member and perform expulsion
    i = guild_getindex(g, account_id, char_id);
    if (i != -1 && strcmp(g->member[i].name,g->master) != 0)  //Can't expel the GL!
        intif_guild_leave(g->guild_id,account_id,char_id,1,mes);

    return 0;
}

int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes)
{
    int i;
    struct guild *g = guild_search(guild_id);
    struct map_session_data *sd = map_charid2sd(char_id);
    struct map_session_data *online_member_sd;

    if (g == NULL)
        return 0; // no such guild (error!)

    i = guild_getindex(g, account_id, char_id);
    if (i == -1)
        return 0; // not a member (inconsistency!)

    online_member_sd = guild_getavailablesd(g);
    if (online_member_sd == NULL)
        return 0; // noone online to inform

    if (!flag)
        clif_guild_leave(online_member_sd, name, mes);
    else
        clif_guild_expulsion(online_member_sd, name, mes, account_id);

    // remove member from guild
    memset(&g->member[i],0,sizeof(struct guild_member));
    clif_guild_memberlist(online_member_sd);

    // update char, if online
    if (sd != NULL && sd->status.guild_id == guild_id) {
        // do stuff that needs the guild_id first, BEFORE we wipe it
        if (sd->state.storage_flag == 2) //Close the guild storage.
            storage_guild_storageclose(sd);
        guild_send_dot_remove(sd);

        sd->status.guild_id = 0;
        sd->guild_emblem_id = 0;

        clif_charnameupdate(sd); //Update display name [Skotlex]
        //TODO: send emblem update to self and people around
    }
    return 0;
}

int guild_send_memberinfoshort(struct map_session_data *sd,int online)
{
    // cleaned up [LuzZza]
    struct guild *g;

    nullpo_ret(sd);

    if (sd->status.guild_id <= 0)
        return 0;

    if (!(g = guild_search(sd->status.guild_id)))
        return 0;

    intif_guild_memberinfoshort(g->guild_id,
                                sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);

    if (!online) {
        int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
        if (i>=0)
            g->member[i].sd=NULL;
        else
            ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
        return 0;
    }

    if (sd->state.connect_new) {
        //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
        clif_guild_belonginfo(sd,g);
        clif_guild_notice(sd,g);
        sd->guild_emblem_id = g->emblem_id;
    }
    return 0;
}

int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
{
    // cleaned up [LuzZza]

    int i,alv,c,idx=-1,om=0,oldonline=-1;
    struct guild *g = guild_search(guild_id);

    if (g == NULL)
        return 0;

    for (i=0,alv=0,c=0,om=0; i<g->max_member; i++) {
        struct guild_member *m=&g->member[i];
        if (!m->account_id) continue;
        if (m->account_id==account_id && m->char_id==char_id) {
            oldonline=m->online;
            m->online=online;
            m->lv=lv;
            m->class_=class_;
            idx=i;
        }
        alv+=m->lv;
        c++;
        if (m->online)
            om++;
    }

    if (idx == -1 || c == 0) {
        //Treat char_id who doesn't match guild_id (not found as member)
        struct map_session_data *sd = map_id2sd(account_id);
        if (sd && sd->status.char_id == char_id) {
            sd->status.guild_id=0;
            sd->guild_emblem_id=0;
        }
        ShowWarning("guild: not found member %d,%d on %d[%s]\n",    account_id,char_id,guild_id,g->name);
        return 0;
    }

    g->average_lv=alv/c;
    g->connect_member=om;

    //Ensure validity of pointer (ie: player logs in/out, changes map-server)
    g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id);

    if (oldonline!=online)
        clif_guild_memberlogin_notice(g, idx, online);

    if (!g->member[idx].sd)
        return 0;

    //Send XY dot updates. [Skotlex]
    //Moved from guild_send_memberinfoshort [LuzZza]
    for (i=0; i < g->max_member; i++) {

        if (!g->member[i].sd || i == idx ||
            g->member[i].sd->bl.m != g->member[idx].sd->bl.m)
            continue;

        clif_guild_xy_single(g->member[idx].sd->fd, g->member[i].sd);
        clif_guild_xy_single(g->member[i].sd->fd, g->member[idx].sd);
    }

    return 0;
}

/*====================================================
 * Send a message to whole guild
 *---------------------------------------------------*/
int guild_send_message(struct map_session_data *sd,const char *mes,int len)
{
    nullpo_ret(sd);

    if (sd->status.guild_id==0)
        return 0;
    intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
    guild_recv_message(sd->status.guild_id,sd->status.account_id,mes,len);

    // Chat logging type 'G' / Guild Chat
    log_chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);

    return 0;
}

/*====================================================
 * Guild receive a message, will be displayed to whole member
 *---------------------------------------------------*/
int guild_recv_message(int guild_id,int account_id,const char *mes,int len)
{
    struct guild *g;
    if ((g=guild_search(guild_id))==NULL)
        return 0;
    clif_guild_message(g,account_id,mes,len);
    return 0;
}

/*====================================================
 * Member changing position in guild
 *---------------------------------------------------*/
int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx)
{
    return intif_guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
}

/*====================================================
 * Notification of new position for member
 *---------------------------------------------------*/
int guild_memberposition_changed(struct guild *g,int idx,int pos)
{
    nullpo_ret(g);

    g->member[idx].position=pos;
    clif_guild_memberpositionchanged(g,idx);

    // Update char position in client [LuzZza]
    if (g->member[idx].sd != NULL)
        clif_charnameupdate(g->member[idx].sd);
    return 0;
}

/*====================================================
 * Change guild title or member
 *---------------------------------------------------*/
int guild_change_position(int guild_id,int idx,
                          int mode,int exp_mode,const char *name)
{
    struct guild_position p;

    exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit);
    //Mode 0x01 <- Invite
    //Mode 0x10 <- Expel.
    p.mode=mode&0x11;
    p.exp_mode=exp_mode;
    safestrncpy(p.name,name,NAME_LENGTH);
    return intif_guild_position(guild_id,idx,&p);
}

/*====================================================
 * Notification of member has changed his guild title
 *---------------------------------------------------*/
int guild_position_changed(int guild_id,int idx,struct guild_position *p)
{
    struct guild *g=guild_search(guild_id);
    int i;
    if (g==NULL)
        return 0;
    memcpy(&g->position[idx],p,sizeof(struct guild_position));
    clif_guild_positionchanged(g,idx);

    // Update char name in client [LuzZza]
    for (i=0; i<g->max_member; i++)
        if (g->member[i].position == idx && g->member[i].sd != NULL)
            clif_charnameupdate(g->member[i].sd);
    return 0;
}

/*====================================================
 * Change guild notice
 *---------------------------------------------------*/
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
{
    nullpo_ret(sd);

    if (guild_id!=sd->status.guild_id)
        return 0;
    return intif_guild_notice(guild_id,mes1,mes2);
}

/*====================================================
 * Notification of guild has changed his notice
 *---------------------------------------------------*/
int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
{
    int i;
    struct map_session_data *sd;
    struct guild *g=guild_search(guild_id);
    if (g==NULL)
        return 0;

    memcpy(g->mes1,mes1,MAX_GUILDMES1);
    memcpy(g->mes2,mes2,MAX_GUILDMES2);

    for (i=0; i<g->max_member; i++) {
        if ((sd=g->member[i].sd)!=NULL)
            clif_guild_notice(sd,g);
    }
    return 0;
}

/*====================================================
 * Change guild emblem
 *---------------------------------------------------*/
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
    struct guild *g;
    nullpo_ret(sd);

    if (battle_config.require_glory_guild &&
        !((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
        clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0);
        return 0;
    }

    return intif_guild_emblem(sd->status.guild_id,len,data);
}

/*====================================================
 * Notification of guild emblem changed
 *---------------------------------------------------*/
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
{
    int i;
    struct map_session_data *sd;
    struct guild *g=guild_search(guild_id);
    if (g==NULL)
        return 0;

    memcpy(g->emblem_data,data,len);
    g->emblem_len=len;
    g->emblem_id=emblem_id;

    for (i=0; i<g->max_member; i++) {
        if ((sd=g->member[i].sd)!=NULL) {
            sd->guild_emblem_id=emblem_id;
            clif_guild_belonginfo(sd,g);
            clif_guild_emblem(sd,g);
            clif_guild_emblem_area(&sd->bl);
        }
    }
    {
        // update guardians (mobs)
        DBIterator *iter = db_iterator(castle_db);
        struct guild_castle *gc;
        for (gc = (struct guild_castle *)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle *)dbi_next(iter)) {
            if (gc->guild_id != guild_id)
                continue;
            // update permanent guardians
            for (i = 0; i < ARRAYLENGTH(gc->guardian); ++i) {
                TBL_MOB *md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL);
                if (md == NULL || md->guardian_data == NULL)
                    continue;
                md->guardian_data->emblem_id = emblem_id;
                clif_guild_emblem_area(&md->bl);
            }
            // update temporary guardians
            for (i = 0; i < gc->temp_guardians_max; ++i) {
                TBL_MOB *md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL);
                if (md == NULL || md->guardian_data == NULL)
                    continue;
                md->guardian_data->emblem_id = emblem_id;
                clif_guild_emblem_area(&md->bl);
            }
        }
        dbi_destroy(iter);
    }
    {
        // update npcs (flags or other npcs that used flagemblem to attach to this guild)
        for (i = 0; i < guild_flags_count; i++) {
            if (guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id) {
                clif_guild_emblem_area(&guild_flags[i]->bl);
            }
        }
    }
    return 0;
}

/**
 * @see DBCreateData
 */
static DBData create_expcache(DBKey key, va_list args)
{
    struct guild_expcache *c;
    struct map_session_data *sd = va_arg(args, struct map_session_data *);

    c = ers_alloc(expcache_ers, struct guild_expcache);
    c->guild_id = sd->status.guild_id;
    c->account_id = sd->status.account_id;
    c->char_id = sd->status.char_id;
    c->exp = 0;
    return db_ptr2data(c);
}

/*====================================================
 * Return taxed experience from player sd to guild
 *---------------------------------------------------*/
unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
{
    struct guild *g;
    struct guild_expcache *c;
    int per;

    nullpo_ret(sd);

    if (!exp) return 0;

    if (sd->status.guild_id == 0 ||
        (g = guild_search(sd->status.guild_id)) == NULL ||
        (per = guild_getposition(g,sd)) < 0 ||
        (per = g->position[per].exp_mode) < 1)
        return 0;


    if (per < 100)
        exp = exp * per / 100;
    //Otherwise tax everything.

    c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));

    if (c->exp > UINT64_MAX - exp)
        c->exp = UINT64_MAX;
    else
        c->exp += exp;

    return exp;
}

/*====================================================
 * Player sd pay a tribute experience to his guild
 * Add this experience to guild exp
 * [Celest]
 *---------------------------------------------------*/
int guild_getexp(struct map_session_data *sd,int exp)
{
    struct guild_expcache *c;
    nullpo_ret(sd);

    if (sd->status.guild_id == 0 || guild_search(sd->status.guild_id) == NULL)
        return 0;

    c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
    if (c->exp > UINT64_MAX - exp)
        c->exp = UINT64_MAX;
    else
        c->exp += exp;
    return exp;
}

/*====================================================
 * Ask to increase guildskill skill_num
 *---------------------------------------------------*/
int guild_skillup(TBL_PC *sd, int skill_num)
{
    struct guild *g;
    int idx = skill_num - GD_SKILLBASE;
    int max = guild_skill_get_max(skill_num);

    nullpo_ret(sd);

    if (idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill
        sd->status.guild_id == 0 || (g=guild_search(sd->status.guild_id)) == NULL || // no guild
        strcmp(sd->status.name, g->master))  // not the guild master
        return 0;

    if (g->skill_point > 0 &&
        g->skill[idx].id != 0 &&
        g->skill[idx].lv < max)
        intif_guild_skillup(g->guild_id, skill_num, sd->status.account_id, max);

    return 0;
}

/*====================================================
 * Notification of guildskill skill_num increase request
 *---------------------------------------------------*/
int guild_skillupack(int guild_id,int skill_num,int account_id)
{
    struct map_session_data *sd=map_id2sd(account_id);
    struct guild *g=guild_search(guild_id);
    int i;
    if (g==NULL)
        return 0;
    if (sd != NULL) {
        clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);

        /* Guild Aura handling */
        switch (skill_num) {
            case GD_LEADERSHIP:
            case GD_GLORYWOUNDS:
            case GD_SOULCOLD:
            case GD_HAWKEYES:
                guild_guildaura_refresh(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
                break;
        }
    }

    // Inform all members
    for (i=0; i<g->max_member; i++)
        if ((sd=g->member[i].sd)!=NULL)
            clif_guild_skillinfo(sd);

    return 0;
}

void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int skill_lv)
{
    struct skill_unit_group *group = NULL;
    int type = status_skill2sc(skill_num);
    if (!(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
        !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)))
        return;
    if (skill_lv <= 0)
        return;
    if (sd->sc.data[type] && (group = skill_id2group(sd->sc.data[type]->val4))) {
        skill_delunitgroup(group);
        status_change_end(&sd->bl,type,INVALID_TIMER);
    }
    group = skill_unitsetting(&sd->bl,skill_num,skill_lv,sd->bl.x,sd->bl.y,0);
    if (group) {
        sc_start4(&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4
    }
    return;
}

/*====================================================
 * Count number of relations the guild has.
 * Flag:
 *  0 = allied
 *  1 = enemy
 *---------------------------------------------------*/
int guild_get_alliance_count(struct guild *g,int flag)
{
    int i,c;

    nullpo_ret(g);

    for (i=c=0; i<MAX_GUILDALLIANCE; i++) {
        if (g->alliance[i].guild_id>0 &&
            g->alliance[i].opposition==flag)
            c++;
    }
    return c;
}

// Blocks all guild skills which have a common delay time.
void guild_block_skill(struct map_session_data *sd, int time)
{
    int skill_num[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL };
    int i;
    for (i = 0; i < 4; i++)
        skill_blockpc_start_(sd, skill_num[i], time , true);
}

/*====================================================
 * Check relation between guild_id1 and guild_id2.
 * Flag:
 *  0 = allied
 *  1 = enemy
 * Returns true if yes.
 *---------------------------------------------------*/
int guild_check_alliance(int guild_id1, int guild_id2, int flag)
{
    struct guild *g;
    int i;

    g = guild_search(guild_id1);
    if (g == NULL)
        return 0;

    ARR_FIND(0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag);
    return(i < MAX_GUILDALLIANCE) ? 1 : 0;
}

/*====================================================
 * Player sd, asking player tsd an alliance between their 2 guilds
 *---------------------------------------------------*/
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
{
    struct guild *g[2];
    int i;

    if (agit_flag || agit2_flag) {  // Disable alliance creation during woe [Valaris]
        clif_displaymessage(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!"
        return 0;
    }   // end addition [Valaris]


    nullpo_ret(sd);

    if (tsd==NULL || tsd->status.guild_id<=0)
        return 0;

    g[0]=guild_search(sd->status.guild_id);
    g[1]=guild_search(tsd->status.guild_id);

    if (g[0]==NULL || g[1]==NULL)
        return 0;

    // Prevent creation alliance with same guilds [LuzZza]
    if (sd->status.guild_id == tsd->status.guild_id)
        return 0;

    if (guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance)   {
        clif_guild_allianceack(sd,4);
        return 0;
    }
    if (guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance) {
        clif_guild_allianceack(sd,3);
        return 0;
    }

    if (tsd->guild_alliance>0) {
        clif_guild_allianceack(sd,1);
        return 0;
    }

    for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied
        if (g[0]->alliance[i].guild_id==tsd->status.guild_id &&
            g[0]->alliance[i].opposition==0) {
            clif_guild_allianceack(sd,0);
            return 0;
        }
    }

    tsd->guild_alliance=sd->status.guild_id;
    tsd->guild_alliance_account=sd->status.account_id;

    clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
    return 0;
}

/*====================================================
 * Player sd, answer to player tsd (account_id) for an alliance request
 *---------------------------------------------------*/
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
{
    struct map_session_data *tsd;

    nullpo_ret(sd);
    tsd= map_id2sd(account_id);
    if (!tsd) { //Character left? Cancel alliance.
        clif_guild_allianceack(sd,3);
        return 0;
    }

    if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid
        return 0;

    if (flag == 1) { // consent
        int i;

        struct guild *g, *tg; // Reconfirm the number of alliance
        g=guild_search(sd->status.guild_id);
        tg=guild_search(tsd->status.guild_id);

        if (g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance) {
            clif_guild_allianceack(sd,4);
            clif_guild_allianceack(tsd,3);
            return 0;
        }
        if (tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance) {
            clif_guild_allianceack(sd,3);
            clif_guild_allianceack(tsd,4);
            return 0;
        }

        for (i=0; i<MAX_GUILDALLIANCE; i++) {
            if (g->alliance[i].guild_id==tsd->status.guild_id &&
                g->alliance[i].opposition==1)
                intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id,
                                     sd->status.account_id,tsd->status.account_id,9);
        }
        for (i=0; i<MAX_GUILDALLIANCE; i++) {
            if (tg->alliance[i].guild_id==sd->status.guild_id &&
                tg->alliance[i].opposition==1)
                intif_guild_alliance(tsd->status.guild_id,sd->status.guild_id,
                                     tsd->status.account_id,sd->status.account_id,9);
        }

        // inform other servers
        intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id,
                             sd->status.account_id,tsd->status.account_id,0);
        return 0;
    } else { // deny
        sd->guild_alliance=0;
        sd->guild_alliance_account=0;
        if (tsd!=NULL)
            clif_guild_allianceack(tsd,3);
    }
    return 0;
}

/*====================================================
 * Player sd asking to break alliance with guild guild_id
 *---------------------------------------------------*/
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
{
    nullpo_ret(sd);

    if (agit_flag || agit2_flag) {  // Disable alliance breaking during woe [Valaris]
        clif_displaymessage(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!"
        return 0;
    }   // end addition [Valaris]

    intif_guild_alliance(sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8);
    return 0;
}

/*====================================================
 * Player sd, asking player tsd a formal enemy relation between their 2 guilds
 *---------------------------------------------------*/
int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
{
    struct guild *g;
    int i;

    nullpo_ret(sd);

    g=guild_search(sd->status.guild_id);
    if (g==NULL || tsd==NULL)
        return 0;

    // Prevent creation opposition with same guilds [LuzZza]
    if (sd->status.guild_id == tsd->status.guild_id)
        return 0;

    if (guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance)  {
        clif_guild_oppositionack(sd,1);
        return 0;
    }

    for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations
        if (g->alliance[i].guild_id==tsd->status.guild_id) {
            if (g->alliance[i].opposition == 1) { // check if not already hostile
                clif_guild_oppositionack(sd,2);
                return 0;
            }
            if (agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE.
                return 0;
            //Change alliance to opposition.
            intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id,
                                 sd->status.account_id,tsd->status.account_id,8);
        }
    }

    // inform other serv
    intif_guild_alliance(sd->status.guild_id,tsd->status.guild_id,
                         sd->status.account_id,tsd->status.account_id,1);
    return 0;
}

/*====================================================
 * Notification of a relationship between 2 guilds
 *---------------------------------------------------*/
int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
{
    struct guild *g[2];
    int guild_id[2];
    const char *guild_name[2];
    struct map_session_data *sd[2];
    int j,i;

    guild_id[0] = guild_id1;
    guild_id[1] = guild_id2;
    guild_name[0] = name1;
    guild_name[1] = name2;
    sd[0] = map_id2sd(account_id1);
    sd[1] = map_id2sd(account_id2);

    g[0]=guild_search(guild_id1);
    g[1]=guild_search(guild_id2);

    if (sd[0]!=NULL && (flag&0x0f)==0) {
        sd[0]->guild_alliance=0;
        sd[0]->guild_alliance_account=0;
    }

    if (flag & 0x70) { // failure
        for (i=0; i<2-(flag&1); i++)
            if (sd[i]!=NULL)
                clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
        return 0;
    }

    if (!(flag & 0x08)) { // new relationship
        for (i=0; i<2-(flag&1); i++) {
            if (g[i]!=NULL) {
                ARR_FIND(0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0);
                if (j < MAX_GUILDALLIANCE) {
                    g[i]->alliance[j].guild_id=guild_id[1-i];
                    memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH);
                    g[i]->alliance[j].opposition=flag&1;
                }
            }
        }
    } else { // remove relationship
        for (i=0; i<2-(flag&1); i++) {
            if (g[i]!=NULL) {
                ARR_FIND(0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1));
                if (j < MAX_GUILDALLIANCE)
                    g[i]->alliance[j].guild_id = 0;
            }
            if (sd[i] != NULL) // notify players
                clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
        }
    }

    if ((flag & 0x0f) == 0) { // alliance notification
        if (sd[1]!=NULL)
            clif_guild_allianceack(sd[1],2);
    } else if ((flag & 0x0f) == 1) { // enemy notification
        if (sd[0]!=NULL)
            clif_guild_oppositionack(sd[0],0);
    }


    for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members
        struct map_session_data *sd;
        if (g[i]!=NULL)
            for (j=0; j<g[i]->max_member; j++)
                if ((sd=g[i]->member[j].sd)!=NULL)
                    clif_guild_allianceinfo(sd);
    }
    return 0;
}

/**
 * Notification for the guild disbanded
 * @see DBApply
 */
int guild_broken_sub(DBKey key, DBData *data, va_list ap)
{
    struct guild *g = db_data2ptr(data);
    int guild_id=va_arg(ap,int);
    int i,j;
    struct map_session_data *sd=NULL;

    nullpo_ret(g);

    for (i=0; i<MAX_GUILDALLIANCE; i++) { // Destroy all relationships
        if (g->alliance[i].guild_id==guild_id) {
            for (j=0; j<g->max_member; j++)
                if ((sd=g->member[j].sd)!=NULL)
                    clif_guild_delalliance(sd,guild_id,g->alliance[i].opposition);
            intif_guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8);
            g->alliance[i].guild_id=0;
        }
    }
    return 0;
}

/**
 * Invoked on Castles when a guild is broken. [Skotlex]
 * @see DBApply
 */
int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap)
{
    char name[EVENT_NAME_LENGTH];
    struct guild_castle *gc = db_data2ptr(data);
    int guild_id = va_arg(ap, int);

    nullpo_ret(gc);

    if (gc->guild_id == guild_id) {
        // We call castle_event::OnGuildBreak of all castles of the guild
        // You can set all castle_events in the 'db/castle_db.txt'
        safestrncpy(name, gc->castle_event, sizeof(name));
        npc_event_do(strcat(name, "::OnGuildBreak"));

        //Save the new 'owner', this should invoke guardian clean up and other such things.
        guild_castledatasave(gc->castle_id, 1, 0);
    }
    return 0;
}

//Invoked on /breakguild "Guild name"
int guild_broken(int guild_id,int flag)
{
    struct guild *g = guild_search(guild_id);
    struct map_session_data *sd = NULL;
    int i;

    if (flag!=0 || g==NULL)
        return 0;

    for (i=0; i<g->max_member; i++) { // Destroy all relationships
        if ((sd=g->member[i].sd)!=NULL) {
            if (sd->state.storage_flag == 2)
                storage_guild_storage_quit(sd,1);
            sd->status.guild_id=0;
            clif_guild_broken(g->member[i].sd,0);
            clif_charnameupdate(sd); // [LuzZza]
        }
    }

    guild_db->foreach(guild_db,guild_broken_sub,guild_id);
    castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id);
    guild_storage_delete(guild_id);
    idb_remove(guild_db,guild_id);
    return 0;
}

//Changes the Guild Master to the specified player. [Skotlex]
int guild_gm_change(int guild_id, struct map_session_data *sd)
{
    struct guild *g;
    nullpo_ret(sd);

    if (sd->status.guild_id != guild_id)
        return 0;

    g=guild_search(guild_id);

    nullpo_ret(g);

    if (strcmp(g->master, sd->status.name) == 0) //Nothing to change.
        return 0;

    //Notify servers that master has changed.
    intif_guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1);
    return 1;
}

//Notification from Char server that a guild's master has changed. [Skotlex]
int guild_gm_changed(int guild_id, int account_id, int char_id)
{
    struct guild *g;
    struct guild_member gm;
    int pos, i;

    g=guild_search(guild_id);

    if (!g)
        return 0;

    for (pos=0; pos<g->max_member && !(
             g->member[pos].account_id==account_id &&
             g->member[pos].char_id==char_id);
         pos++);

    if (pos == 0 || pos == g->max_member) return 0;

    memcpy(&gm, &g->member[pos], sizeof(struct guild_member));
    memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
    memcpy(&g->member[0], &gm, sizeof(struct guild_member));

    g->member[pos].position = g->member[0].position;
    g->member[0].position = 0; //Position 0: guild Master.
    strcpy(g->master, g->member[0].name);

    if (g->member[pos].sd && g->member[pos].sd->fd) {
        clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master."
        g->member[pos].sd->state.gmaster_flag = 0;
    }

    if (g->member[0].sd && g->member[0].sd->fd) {
        clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!"
        g->member[0].sd->state.gmaster_flag = g;
        //Block his skills for 5 minutes to prevent abuse.
        guild_block_skill(g->member[0].sd, 300000);
    }

    // announce the change to all guild members
    for (i = 0; i < g->max_member; i++) {
        if (g->member[i].sd && g->member[i].sd->fd) {
            clif_guild_basicinfo(g->member[i].sd);
            clif_guild_memberlist(g->member[i].sd);
        }
    }

    return 1;
}

/*====================================================
 * Guild disbanded
 *---------------------------------------------------*/
int guild_break(struct map_session_data *sd,char *name)
{
    struct guild *g;
    int i;

    nullpo_ret(sd);

    if ((g=guild_search(sd->status.guild_id))==NULL)
        return 0;
    if (strcmp(g->name,name)!=0)
        return 0;
    if (!sd->state.gmaster_flag)
        return 0;
    for (i=0; i<g->max_member; i++) {
        if (g->member[i].account_id>0 && (
                g->member[i].account_id!=sd->status.account_id ||
                g->member[i].char_id!=sd->status.char_id))
            break;
    }
    if (i<g->max_member) {
        clif_guild_broken(sd,2);
        return 0;
    }

    intif_guild_break(g->guild_id);
    return 0;
}

/**
 * Creates a list of guild castle IDs to be requested
 * from char-server.
 */
void guild_castle_map_init(void)
{
    DBIterator *iter = NULL;
    int num = db_size(castle_db);

    if (num > 0) {
        struct guild_castle *gc = NULL;
        int *castle_ids, *cursor;

        CREATE(castle_ids, int, num);
        cursor = castle_ids;
        iter = db_iterator(castle_db);
        for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) {
            *(cursor++) = gc->castle_id;
        }
        dbi_destroy(iter);
        if (intif_guild_castle_dataload(num, castle_ids))
            ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num);
        aFree(castle_ids);
    }
}

/**
 * Setter function for members of guild_castle struct.
 * Handles all side-effects, like updating guardians.
 * Sends updated info to char-server for saving.
 * @param castle_id Castle ID
 * @param index Type of data to change
 * @param value New value
 */
int guild_castledatasave(int castle_id, int index, int value)
{
    struct guild_castle *gc = guild_castle_search(castle_id);

    if (gc == NULL) {
        ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id);
        return 0;
    }

    switch (index) {
        case 1: { // The castle's owner has changed? Update or remove Guardians too. [Skotlex]
                int i;
                struct mob_data *gd;
                gc->guild_id = value;
                for (i = 0; i < MAX_GUARDIANS; i++)
                    if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
                        mob_guardian_guildchange(gd);
                break;
            }
        case 2:
            gc->economy = value;
            break;
        case 3: { // defense invest change -> recalculate guardian hp
                int i;
                struct mob_data *gd;
                gc->defense = value;
                for (i = 0; i < MAX_GUARDIANS; i++)
                    if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
                        status_calc_mob(gd, 0);
                break;
            }
        case 4:
            gc->triggerE = value;
            break;
        case 5:
            gc->triggerD = value;
            break;
        case 6:
            gc->nextTime = value;
            break;
        case 7:
            gc->payTime = value;
            break;
        case 8:
            gc->createTime = value;
            break;
        case 9:
            gc->visibleC = value;
            break;
        default:
            if (index > 9 && index <= 9+MAX_GUARDIANS) {
                gc->guardian[index-10].visible = value;
                break;
            }
            ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index);
            return 0;
    }

    if (!intif_guild_castle_datasave(castle_id, index, value)) {
        guild_castle_reconnect(castle_id, index, value);
    }
    return 0;
}

void guild_castle_reconnect_sub(void *key, void *data, va_list ap)
{
    int castle_id = GetWord((int)__64BPRTSIZE(key), 0);
    int index = GetWord((int)__64BPRTSIZE(key), 1);
    intif_guild_castle_datasave(castle_id, index, *(int *)data);
    aFree(data);
}

/**
 * Saves pending guild castle data changes when char-server is
 * disconnected.
 * On reconnect pushes all changes to char-server for saving.
 */
void guild_castle_reconnect(int castle_id, int index, int value)
{
    static struct linkdb_node *gc_save_pending = NULL;

    if (castle_id < 0) { // char-server reconnected
        linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub);
        linkdb_final(&gc_save_pending);
    } else {
        int *data;
        CREATE(data, int, 1);
        *data = value;
        linkdb_replace(&gc_save_pending, (void *)__64BPRTSIZE((MakeDWord(castle_id, index))), data);
    }
}

// Load castle data then invoke OnAgitInit* on last
int guild_castledataloadack(int len, struct guild_castle *gc)
{
    int i;
    int n = (len-4) / sizeof(struct guild_castle);
    int ev;

    nullpo_ret(gc);

    //Last owned castle in the list invokes ::OnAgitInit
    for (i = n-1; i >= 0 && !(gc[i].guild_id); --i);
    ev = i; // offset of castle or -1

    if (ev < 0) {  //No castles owned, invoke OnAgitInit as it is.
        npc_event_doall("OnAgitInit");
        npc_event_doall("OnAgitInit2");
    } else // load received castles into memory, one by one
        for (i = 0; i < n; i++, gc++) {
            struct guild_castle *c = guild_castle_search(gc->castle_id);
            if (!c) {
                ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id);
                continue;
            }

            // update map-server castle data with new info
            memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id));

            if (c->guild_id) {
                if (i != ev)
                    guild_request_info(c->guild_id);
                else { // last owned one
                    guild_npc_request_info(c->guild_id, "::OnAgitInit");
                    guild_npc_request_info(c->guild_id, "::OnAgitInit2");
                }
            }
        }
    ShowStatus("Received '"CL_WHITE"%d"CL_RESET"' guild castles from char-server.\n", n);
    return 0;
}

/*====================================================
 * Start normal woe and triggers all npc OnAgitStart
 *---------------------------------------------------*/
void guild_agit_start(void)
{
    // Run All NPC_Event[OnAgitStart]
    int c = npc_event_doall("OnAgitStart");
    ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c);
}

/*====================================================
 * End normal woe and triggers all npc OnAgitEnd
 *---------------------------------------------------*/
void guild_agit_end(void)
{
    // Run All NPC_Event[OnAgitEnd]
    int c = npc_event_doall("OnAgitEnd");
    ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c);
}

/*====================================================
 * Start woe2 and triggers all npc OnAgitStart2
 *---------------------------------------------------*/
void guild_agit2_start(void)
{
    // Run All NPC_Event[OnAgitStart2]
    int c = npc_event_doall("OnAgitStart2");
    ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c);
}

/*====================================================
 * End woe2 and triggers all npc OnAgitEnd2
 *---------------------------------------------------*/
void guild_agit2_end(void)
{
    // Run All NPC_Event[OnAgitEnd2]
    int c = npc_event_doall("OnAgitEnd2");
    ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c);
}

// How many castles does this guild have?
int guild_checkcastles(struct guild *g)
{
    int nb_cas = 0;
    struct guild_castle *gc = NULL;
    DBIterator *iter = db_iterator(castle_db);

    for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) {
        if (gc->guild_id == g->guild_id) {
            nb_cas++;
        }
    }
    dbi_destroy(iter);
    return nb_cas;
}

// Are these two guilds allied?
bool guild_isallied(int guild_id, int guild_id2)
{
    int i;
    struct guild *g = guild_search(guild_id);
    nullpo_ret(g);

    ARR_FIND(0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2);
    return(i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0);
}

void guild_flag_add(struct npc_data *nd)
{
    int i;

    /* check */
    for (i = 0; i < guild_flags_count; i++) {
        if (guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id) {
            return;/* exists, most likely updated the id. */
        }
    }

    i = guild_flags_count;/* save the current slot */
    /* add */
    RECREATE(guild_flags,struct npc_data *,++guild_flags_count);
    /* save */
    guild_flags[i] = nd;
}

void guild_flag_remove(struct npc_data *nd)
{
    int i, cursor;
    if (guild_flags_count == 0)
        return;
    /* find it */
    for (i = 0; i < guild_flags_count; i++) {
        if (guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id) { /* found */
            guild_flags[i] = NULL;
            break;
        }
    }

    /* compact list */
    for (i = 0, cursor = 0; i < guild_flags_count; i++) {
        if (guild_flags[i] == NULL)
            continue;

        if (cursor != i) {
            memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data *));
        }

        cursor++;
    }

}

/**
 * @see DBApply
 */
static int eventlist_db_final(DBKey key, DBData *data, va_list ap)
{
    struct eventlist *next = NULL;
    struct eventlist *current = db_data2ptr(data);
    while (current != NULL) {
        next = current->next;
        aFree(current);
        current = next;
    }
    return 0;
}

/**
 * @see DBApply
 */
static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap)
{
    ers_free(expcache_ers, db_data2ptr(data));
    return 0;
}

/**
 * @see DBApply
 */
static int guild_castle_db_final(DBKey key, DBData *data, va_list ap)
{
    struct guild_castle *gc = db_data2ptr(data);
    if (gc->temp_guardians)
        aFree(gc->temp_guardians);
    aFree(gc);
    return 0;
}

/* called when scripts are reloaded/unloaded */
void guild_flags_clear(void)
{
    int i;
    for (i = 0; i < guild_flags_count; i++) {
        if (guild_flags[i])
            guild_flags[i] = NULL;
    }

    guild_flags_count = 0;
}

void do_init_guild(void)
{
    guild_db           = idb_alloc(DB_OPT_RELEASE_DATA);
    castle_db          = idb_alloc(DB_OPT_BASE);
    guild_expcache_db  = idb_alloc(DB_OPT_BASE);
    guild_infoevent_db = idb_alloc(DB_OPT_BASE);
    expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE);

    guild_flags_count = 0;

    sv_readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb);

    memset(guild_skill_tree,0,sizeof(guild_skill_tree));
    sv_readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka]

    add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
    add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
    add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
    add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
}

void do_final_guild(void)
{

    db_destroy(guild_db);
    castle_db->destroy(castle_db,guild_castle_db_final);
    guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final);
    guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final);
    ers_destroy(expcache_ers);

    aFree(guild_flags);/* never empty; created on boot */
}