summaryrefslogblamecommitdiff
path: root/src/map/charcommand.c
blob: f531f3fc04d91058658ea5752cd743f598a28477 (plain) (tree)
1
2
3
4
5
6
7
8
9
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757







                                                          
 
                                 



















                              
                              





























































































                                                                                                                                   
                                                                                           


                             
                                       














                                                          

                                                       
















































                                                                                                         


                                                                                  
                                                         

















                                                                                                                       
                                                           

                                  
                                                         














































































                                                                                                                             
                                                   

















                                                           
                                                   























































                                                                                                                                        
                                                   










































                                                                                                        
                                                   

















































                                                                                                   


                                                       



































































                                                                                                    

                                                   



































                                                                                                                                      
                                                   







































                                                                                                                                                 

                                                   





                                                                                                                                       









































                                                                                                                                      

                                               









































                                                                                                                                                                                                                                                                                                  
                                                   














































                                                                                                                                                            



                                                   



















































                                                                                                                                   
                                                                                         




                                                                                                                                                                                                              
                                                                             
































































































                                                                                                                                                                                                                                          


                                                   























                                                                                                                                                                                                                                                 
                                                                                     






















































                                                                                                                                                                                 
                                                               































                                                                                       
                                                   
 



                                                                                                 































                                                                                                                                                        
                                                                                       

























































                                                                                                                                              

                                                   





                                                                                                               


























                                                                                                                              
                                                                                                      


















                                                  
                                                   

























































                                                                                                                               
                      









































                                                                                                                                 
                                                    


                                                                              
                                                                                                    


































                                                                                                                              








                                                                               





                                                                                          























































































































































































































































































































































































































                                                                                                                                                                                       
                                                                                                        
















                                                  

                                                   



































                                                                                                                                      
                                       

























                                                                                       
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <math.h>

#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"

#include "log.h"
#include "clif.h"
#include "chrif.h"
#include "intif.h"
#include "itemdb.h"
#include "map.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
#include "mob.h"
#include "pet.h"
#include "battle.h"
#include "charcommand.h"
#include "atcommand.h"

char charcommand_symbol = '#';

extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)

#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
CCMD_FUNC(jobchange);
CCMD_FUNC(petrename);
CCMD_FUNC(petfriendly);
CCMD_FUNC(stats);
CCMD_FUNC(option);
CCMD_FUNC(save);
CCMD_FUNC(stats_all);
CCMD_FUNC(reset);
CCMD_FUNC(spiritball);
CCMD_FUNC(itemlist);
CCMD_FUNC(effect);
CCMD_FUNC(storagelist);
CCMD_FUNC(item);
CCMD_FUNC(warp);
CCMD_FUNC(zeny);
CCMD_FUNC(fakename);
CCMD_FUNC(baselevel);
CCMD_FUNC(joblevel);
CCMD_FUNC(questskill);
CCMD_FUNC(lostskill);
CCMD_FUNC(skreset);
CCMD_FUNC(streset);
CCMD_FUNC(model);
CCMD_FUNC(stpoint);
CCMD_FUNC(skpoint);
CCMD_FUNC(changesex);
CCMD_FUNC(feelreset);
CCMD_FUNC(help);


/*==========================================
 *CharCommandInfo charcommand_info[]�\���̂̒�`
 *------------------------------------------
 */

// First char of commands is configured in charcommand_athena.conf. Leave # in this list for default value.
// to set default level, read charcommand_athena.conf first please.
static CharCommandInfo charcommand_info[] = {
	{ CharCommandJobChange,				"#job",					60, charcommand_jobchange },
	{ CharCommandJobChange,				"#jobchange",				60, charcommand_jobchange },
	{ CharCommandPetRename,				"#petrename",				50, charcommand_petrename },
	{ CharCommandPetFriendly,			"#petfriendly",				50, charcommand_petfriendly },
	{ CharCommandStats,				"#stats",					40, charcommand_stats },
	{ CharCommandOption,				"#option",					60, charcommand_option },
	{ CharCommandReset,				"#reset",					60, charcommand_reset },
	{ CharCommandSave,				"#save",					60, charcommand_save },
	{ CharCommandStatsAll,				"#statsall",				40, charcommand_stats_all },
	{ CharCommandSpiritball,			"#spiritball",				40, charcommand_spiritball },
	{ CharCommandItemList,				"#itemlist",				40, charcommand_itemlist },
	{ CharCommandEffect,				"#effect",					40, charcommand_effect },
	{ CharCommandStorageList,			"#storagelist",				40, charcommand_storagelist },
	{ CharCommandItem,				"#item",					60, charcommand_item },
	{ CharCommandWarp,				"#warp",					60, charcommand_warp },
	{ CharCommandWarp,				"#rura",					60, charcommand_warp },
	{ CharCommandWarp,				"#rura+",					60, charcommand_warp },
	{ CharCommandZeny,				"#zeny",					60, charcommand_zeny },
	{ CharCommandFakeName,				"#fakename",				20, charcommand_fakename},
	
	//*********************************Recently added commands*********************************************
	{ CharCommandBaseLevel,				"#baselvl",					20, charcommand_baselevel},
	{ CharCommandBaseLevel,				"#blvl",					60, charcommand_baselevel},
	{ CharCommandBaseLevel,				"#baselvlup",				60, charcommand_baselevel},
	{ CharCommandJobLevel,				"#joblvl",					60, charcommand_joblevel},
	{ CharCommandJobLevel,				"#jlvl",					60, charcommand_joblevel},
	{ CharCommandJobLevel,				"#joblvlup",				60, charcommand_joblevel},
	{ CharCommandQuestSkill,			"#questskill",				60, charcommand_questskill },
	{ CharCommandLostSkill,				"#lostskill",				60, charcommand_lostskill },
	{ CharCommandSkReset,				"#skreset",					60, charcommand_skreset },
	{ CharCommandStReset,				"#streset",					60, charcommand_streset },
	{ CharCommandModel,				"#model",					50, charcommand_model },
	{ CharCommandSKPoint,				"#skpoint",					60, charcommand_skpoint },
	{ CharCommandSTPoint,				"#stpoint",					60, charcommand_stpoint },
	{ CharCommandChangeSex,				"#changesex",				60, charcommand_changesex },
	{ CharCommandFeelReset,				"#feelreset",				60, charcommand_feelreset },
	{ CharCommandHelp,				"#help",				20, charcommand_help },
// add new commands before this line
	{ CharCommand_Unknown, 		            NULL, 				       1, NULL }
};

int get_charcommand_level(const CharCommandType type) {
	int i;

	for (i = 0; charcommand_info[i].type != CharCommand_None; i++)
		if (charcommand_info[i].type == type)
			return charcommand_info[i].level;

	return 100; // 100: command can not be used
}

CharCommandType 
is_charcommand_sub(const int fd, struct map_session_data* sd, const char* str, int gmlvl) {
	CharCommandInfo info;
	CharCommandType type;

	memset(&info, 0, sizeof(info));

	type = charcommand(sd, gmlvl, str, &info);
	if (type != CharCommand_None) {
		char command[100];
		char output[200];
		const char* p = str;

		if (map[sd->bl.m].nocommand &&
			gmlvl < map[sd->bl.m].nocommand)
		{	//Command not allowed on this map.
			sprintf(output, msg_txt(143)); 
			clif_displaymessage(fd, output);
			return AtCommand_None;
		}

		memset(command, '\0', sizeof(command));
		memset(output, '\0', sizeof(output));
		while (*p && !isspace(*p))
			p++;
		if (p - str >= sizeof(command)) // too long
			return CharCommand_Unknown;
		strncpy(command, str, p - str);
		while (isspace(*p))
			p++;

		if (type == CharCommand_Unknown || info.proc == NULL) {
			snprintf(output, sizeof(output),msg_txt(153), command); // %s is Unknown Command.
			clif_displaymessage(fd, output);
		} else {
			if (info.proc(fd, sd, command, p) != 0) {
				// Command can not be executed
				snprintf(output, sizeof(output), msg_txt(154), command); // %s failed.
				clif_displaymessage(fd, output);
			}
		}

		return info.type;
	}

	return CharCommand_None;
}

/*==========================================
 *is_charcommand @�R�}���h�ɑ��݂��邩�ǂ����m�F����
 *------------------------------------------
 */
CharCommandType
is_charcommand(const int fd, struct map_session_data* sd, const char* message) {
	const char* str = message;
	int s_flag = 0;

	nullpo_retr(CharCommand_None, sd);

	if (!message || !*message)
		return CharCommand_None;

	str += strlen(sd->status.name);
	while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) {
		if (*str == ':')
			s_flag = 1;
		str++;
	}

	if (!*str)
		return CharCommand_None;

	if(str[0] == '|' && strlen(str) >= 4 && str[3] == charcommand_symbol)
		str += 3; // skip 10/11-langtype's codepage indicator, if detected

	return is_charcommand_sub(fd,sd,str,pc_isGM(sd));
}

/*==========================================
 *
 *------------------------------------------
 */
CharCommandType charcommand(struct map_session_data* sd, const int level, const char* message, CharCommandInfo* info) {
	char* p = (char *)message; 

	if (!info)
		return CharCommand_None;
	if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
		return CharCommand_None;
	if (!p || !*p) {
		ShowError("char command message is empty\n");
		return CharCommand_None;
	}

	if (*p == charcommand_symbol) { // check first char
		char command[101];
		int i = 0;
		memset(info, 0, sizeof(CharCommandInfo));
		sscanf(p, "%100s", command);
		command[sizeof(command)-1] = '\0';

		while (charcommand_info[i].type != CharCommand_Unknown) {
			if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) {
				p[0] = charcommand_info[i].command[0]; // set correct first symbol for after.
				break;
			}
			i++;
		}

		if (charcommand_info[i].type == CharCommand_Unknown) {
			// doesn't return Unknown if player is normal player (display the text, not display: unknown command)
			if (level == 0)
				return CharCommand_None;
			else
				return CharCommand_Unknown;
		} else if((log_config.gm) && (charcommand_info[i].level >= log_config.gm)) {
			log_atcommand(sd, message);
		}
		memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]);
	} else {
		return CharCommand_None;
	}

	return info->type;
}


/*==========================================
 *
 *------------------------------------------
 */
static CharCommandInfo* get_charcommandinfo_byname(const char* name) {
	int i;

	for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++)
		if (strcmpi(charcommand_info[i].command + 1, name) == 0)
			return &charcommand_info[i];

	return NULL;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_config_read(const char *cfgName) {
	char line[1024], w1[1024], w2[1024];
	CharCommandInfo* p;
	FILE* fp;

	if ((fp = fopen(cfgName, "r")) == NULL) {
		ShowError("CharCommands configuration file not found: %s\n", cfgName);
		return 1;
	}

	while (fgets(line, sizeof(line)-1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2)
			continue;
		p = get_charcommandinfo_byname(w1);
		if (p != NULL) {
			p->level = atoi(w2);
			if (p->level > 100)
				p->level = 100;
			else if (p->level < 0)
				p->level = 0;
		}

		if (strcmpi(w1, "import") == 0)
			charcommand_config_read(w2);
		else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 &&
				w2[0] != '/' && // symbol of standard ragnarok GM commands
				w2[0] != '%' && // symbol of party chat speaking
				w2[0] != '$' && // symbol of guild chat speaking
				w2[0] != '@')	// symbol of atcommand
			charcommand_symbol = w2[0];
	}
	fclose(fp);

	return 0;
}

/*==========================================
 * �ΏۃL�����N�^�[��]�E������ upper�w��œ]����{�q���”\
 *------------------------------------------
 */
int charcommand_jobchange(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[100];
	struct map_session_data* pl_sd;
	int job = 0, upper = -1;

	memset(character, '\0', sizeof(character));

	if (!message || !*message) {
		clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
		return -1;
	}

	if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper�w�肵�Ă���
		upper = -1;
		if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper�w�肵�ĂȂ���ɉ�������Ȃ�
			clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange <job ID> <char name>).");
			return -1;
		}
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		int j;
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level
			if ((job >= 0 && job < MAX_PC_CLASS)) {
				for (j=0; j < MAX_INVENTORY; j++) {
					if(pl_sd->status.inventory[j].nameid>0 && pl_sd->status.inventory[j].equip!=0)
						pc_unequipitem(pl_sd, j, 3);
				}
				if (pc_jobchange(pl_sd, job, upper) == 0)
					clif_displaymessage(fd, msg_table[48]); // Character's job changed.
				else {
					clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[49]); // Invalid job ID.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_petrename(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	struct map_session_data *pl_sd;
	struct pet_data *pd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #petrename <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) == NULL) {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if (!pl_sd->status.pet_id || !pl_sd->pd) {
		clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
		return -1;
	}

	pd = pl_sd->pd;

	if (pd->pet.rename_flag) {
		clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet.
		return -1;
	}
	pd->pet.rename_flag = 0;
	intif_save_petdata(pl_sd->status.account_id, &pd->pet);
	clif_send_petstatus(pl_sd);
	clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet.
	return 0;
}


/*==========================================
 * 
 *------------------------------------------
 */
int charcommand_petfriendly(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int friendly = 0;
	char character[NAME_LENGTH];
	struct map_session_data *pl_sd;
	struct pet_data *pd;

	memset(character, '\0', sizeof(character));
	if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) {
		clif_displaymessage(fd, "Please, enter a valid value (usage: "
			"#petfriendly <0-1000> <player>).");
		return -1;
	}

	if (((pl_sd = map_nick2sd(character)) == NULL) ||
		pc_isGM(sd)<pc_isGM(pl_sd)) {
		clif_displaymessage(fd, msg_txt(3)); // Character not found.
		return -1;
	}

	if (!pl_sd->status.pet_id  || !pl_sd->pd) {
		clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet.
		return -1;
	}

	if (friendly < 0 || friendly > 1000) {
		clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
		return -1;
	}

	pd = pl_sd->pd;
	if (friendly == pd->pet.intimate) {
		clif_displaymessage(fd, msg_table[183]); // Pet friendly is already the good value.
		return -1;
	}
	
	pd->pet.intimate = friendly;
	clif_send_petstatus(pl_sd);
	clif_pet_emotion(pd,0);
	clif_displaymessage(pl_sd->fd, msg_table[182]); // Pet friendly value changed!
	clif_displaymessage(sd->fd, msg_table[182]); // Pet friendly value changed!
	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_stats(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	char job_jobname[100];
	char output[200];
	struct map_session_data *pl_sd;
	int i;

	memset(character, '\0', sizeof(character));
	memset(job_jobname, '\0', sizeof(job_jobname));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #stats <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		struct {
			const char* format;
			int value;
		} output_table[] = {
			{ "Base Level - %d", 0 },
			{ NULL, 0 },
			{ "Hp - %d", 0 },
			{ "MaxHp - %d", 0 },
			{ "Sp - %d", 0 },
			{ "MaxSp - %d", 0 },
			{ "Str - %3d", 0 },
			{ "Agi - %3d", 0 },
			{ "Vit - %3d", 0 },
			{ "Int - %3d", 0 },
			{ "Dex - %3d", 0 },
			{ "Luk - %3d", 0 },
			{ "Zeny - %d", 0 },
			{ NULL, 0 }
		};
		//direct array initialization with variables is not standard C compliant.
		output_table[0].value = pl_sd->status.base_level;
		output_table[1].format = job_jobname;
		output_table[1].value = pl_sd->status.job_level;
		output_table[2].value = pl_sd->status.hp;
		output_table[3].value = pl_sd->status.max_hp;
		output_table[4].value = pl_sd->status.sp;
		output_table[5].value = pl_sd->status.max_sp;
		output_table[6].value = pl_sd->status.str;
		output_table[7].value = pl_sd->status.agi;
		output_table[8].value = pl_sd->status.vit;
		output_table[9].value = pl_sd->status.int_;
		output_table[10].value = pl_sd->status.dex;
		output_table[11].value = pl_sd->status.luk;
		output_table[12].value = pl_sd->status.zeny;
		sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)");
		sprintf(output, msg_table[53], pl_sd->status.name); // '%s' stats:
		clif_displaymessage(fd, output);
		for (i = 0; output_table[i].format != NULL; i++) {
			sprintf(output, output_table[i].format, output_table[i].value);
			clif_displaymessage(fd, output);
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Reset
 *------------------------------------------
 */
int charcommand_reset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #reset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
			pc_resetstate(pl_sd);
			pc_resetskill(pl_sd,1);
			sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_option(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	int opt1 = 0, opt2 = 0, opt3 = 0;
	struct map_session_data* pl_sd;

	memset(character, '\0', sizeof(character));

	if (!message || !*message ||
		sscanf(message, "%d %d %d %23[^\n]", &opt1, &opt2, &opt3, character) < 4 ||
		opt1 < 0 || opt2 < 0 || opt3 < 0) {
		clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option <param1> <param2> <param3> <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change option only to lower or same level
			pl_sd->sc.opt1 = opt1;
			pl_sd->sc.opt2 = opt2;
			pc_setoption(pl_sd, opt3);
			clif_displaymessage(fd, msg_table[58]); // Character's options changed.
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int charcommand_save(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char map_name[MAP_NAME_LENGTH];
	char character[NAME_LENGTH];
	struct map_session_data* pl_sd;
	int x = 0, y = 0;
	int m;

	memset(map_name, '\0', sizeof(map_name));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) {
		clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save <map> <x> <y> <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
			m = map_mapname2mapid(map_name);
			if (m < 0 && !mapindex_name2id(map_name)) {
				clif_displaymessage(fd, msg_table[1]); // Map not found.
				return -1;
			} else {
				//FIXME: What do you do if the map is in another map server with the nowarpto flag?
				if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
					clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
					return -1;
				}
				if (m>=0)
					pc_setsavepoint(pl_sd, map[m].index, x, y);
				else
					pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
				clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
//** Character Stats All by fritz
int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message)
{
	char output[1024], gmlevel[1024];
	int i;
	int count, users;
	struct map_session_data *pl_sd, **pl_allsd;

	memset(output, '\0', sizeof(output));
	memset(gmlevel, '\0', sizeof(gmlevel));

	count = 0;
	pl_allsd = map_getallusers(&users);
	for(i = 0; i < users; i++) {
		if ((pl_sd = pl_allsd[i]))
		{
			if (pc_isGM(pl_sd) > 0)
				sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd));
			else
				sprintf(gmlevel, " ");

			sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp);
			clif_displaymessage(fd, output);
			sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel);
			clif_displaymessage(fd, output);
			clif_displaymessage(fd, "--------");
			count++;
		}
	}

	if (count == 0)
		clif_displaymessage(fd, msg_table[28]); // No player found.
	else if (count == 1)
		clif_displaymessage(fd, msg_table[29]); // 1 player found.
	else {
		sprintf(output, msg_table[30], count); // %d players found.
		clif_displaymessage(fd, output);
	}

	return 0;
}

/*==========================================
 * CharSpiritBall Function by PalasX
 *------------------------------------------
 */
int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[NAME_LENGTH];
	int spirit = 0;

	memset(character, '\0', sizeof(character));

	if(!message || !*message || sscanf(message, "%d %23[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) {
		clif_displaymessage(fd, "Usage: @spiritball <number: 0-1000>) <CHARACTER_NAME>.");
		return -1;
	}

	if((pl_sd = map_nick2sd(character)) != NULL) {
		if (spirit >= 0 && spirit <= 0x7FFF) {
			if (pl_sd->spiritball != spirit || spirit > 999) {
				if (pl_sd->spiritball > 0)
					pc_delspiritball(pl_sd, pl_sd->spiritball, 1);
				pl_sd->spiritball = spirit;
				clif_spiritball(pl_sd);
				// no message, player can look the difference
				if (spirit > 1000)
					clif_displaymessage(fd, msg_table[204]); // WARNING: more than 1000 spiritballs can CRASH your server and/or client!
			} else {
				clif_displaymessage(fd, msg_table[205]); // You already have this number of spiritballs.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}
	return 0;
}

/*==========================================
 * #itemlist <character>: Displays the list of a player's items.
 *------------------------------------------
 */
int
charcommand_itemlist(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, equip, count, counter, counter2;
	char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200];
	struct item *i_item; //Current inventory item.
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(equipstr, '\0', sizeof(equipstr));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			counter = 0;
			count = 0;
			for (i = 0; i < MAX_INVENTORY; i++) {
				i_item = &pl_sd->status.inventory[i];
				if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) {
					counter = counter + i_item->amount;
					count++;
					if (count == 1) {
						sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name);
						clif_displaymessage(fd, output);
					}
					if ((equip = i_item->equip)) {
						strcpy(equipstr, "| equiped: ");
						if (equip & EQP_GARMENT)
							strcat(equipstr, "robe/gargment, ");
						if (equip & EQP_ACC_L)
							strcat(equipstr, "left accessory, ");
						if (equip & EQP_ARMOR)
							strcat(equipstr, "body/armor, ");
						if ((equip & EQP_ARMS) == EQP_HAND_R)
							strcat(equipstr, "right hand, ");
						if ((equip & EQP_ARMS) == EQP_HAND_L)
							strcat(equipstr, "left hand, ");
						if ((equip & EQP_ARMS) == EQP_ARMS)
							strcat(equipstr, "both hands, ");
						if (equip & EQP_SHOES)
							strcat(equipstr, "feet, ");
						if (equip & EQP_ACC_R)
							strcat(equipstr, "right accessory, ");
						if ((equip & EQP_HELM) == EQP_HEAD_LOW)
							strcat(equipstr, "lower head, ");
						if ((equip & EQP_HELM) == EQP_HEAD_TOP)
							strcat(equipstr, "top head, ");
						if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP))
							strcat(equipstr, "lower/top head, ");
						if ((equip & EQP_HELM) == EQP_HEAD_MID)
							strcat(equipstr, "mid head, ");
						if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID))
							strcat(equipstr, "lower/mid head, ");
						if ((equip & EQP_HELM) == EQP_HELM)
							strcat(equipstr, "lower/mid/top head, ");
						// remove final ', '
						equipstr[strlen(equipstr) - 2] = '\0';
					} else
						memset(equipstr, '\0', sizeof(equipstr));
					if (i_item->refine)
						sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr);
					else
						sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr);
					clif_displaymessage(fd, output);
					memset(output, '\0', sizeof(output));
					counter2 = 0;

					if(i_item->card[0]==CARD0_PET) { //pet eggs
						if (i_item->card[3])
							sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
						else
							sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2]));
						strcat(output, outputtmp);
					} else
					if(i_item->card[0]==CARD0_FORGE) { //forged items.
						sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f);
					} else
					if(i_item->card[0]==CARD0_CREATE) { //created items.
						sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]));
						strcat(output, outputtmp);
					} else //Normal slots
					for (j = 0; j < item_data->slot; j++) {
						if (pl_sd->status.inventory[i].card[j]) {
							if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) {
								if (output[0] == '\0')
									sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								else
									sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
								strcat(output, outputtmp);
							}
						}
					}
					if (output[0] != '\0') {
						output[strlen(output) - 2] = ')';
						output[strlen(output) - 1] = '\0';
						clif_displaymessage(fd, output);
					}
				}
			}
			if (count == 0)
				clif_displaymessage(fd, "No item found on this player.");
			else {
				sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
				clif_displaymessage(fd, output);
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * #effect by [MouseJstr]
 *
 * Create a effect localized on another character
 *------------------------------------------
 */
int
charcommand_effect(const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd = NULL;
	char target[255];
	int type = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %s", &type, target) != 2) {
		clif_displaymessage(fd, "usage: #effect <type+> <target>.");
		return -1;
	}

	if((pl_sd=map_nick2sd((char *) target)) == NULL)
		return -1;

	clif_specialeffect(&pl_sd->bl, type, AREA);
	clif_displaymessage(fd, msg_table[229]); // Your effect has changed.

	return 0;
}

/*==========================================
 * #storagelist <character>: Displays the items list of a player's storage.
 *------------------------------------------
 */
int
charcommand_storagelist(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct storage *stor;
	struct map_session_data *pl_sd;
	struct item_data *item_data, *item_temp;
	int i, j, count, counter, counter2;
	char character[NAME_LENGTH], output[200], outputtmp[200];
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));
	memset(outputtmp, '\0', sizeof(outputtmp));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist <char name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
			if((stor = account2storage2(pl_sd->status.account_id)) != NULL) {
				counter = 0;
				count = 0;
				for (i = 0; i < MAX_STORAGE; i++) {
					if (stor->storage_[i].nameid > 0 && (item_data = itemdb_search(stor->storage_[i].nameid)) != NULL) {
						counter = counter + stor->storage_[i].amount;
						count++;
						if (count == 1) {
							sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name);
							clif_displaymessage(fd, output);
						}
						if (stor->storage_[i].refine)
							sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage_[i].amount, item_data->name, stor->storage_[i].refine, item_data->jname, stor->storage_[i].refine, stor->storage_[i].nameid);
						else
							sprintf(output, "%d %s (%s, id: %d)", stor->storage_[i].amount, item_data->name, item_data->jname, stor->storage_[i].nameid);
						clif_displaymessage(fd, output);
						memset(output, '\0', sizeof(output));
						counter2 = 0;
						for (j = 0; j < item_data->slot; j++) {
							if (stor->storage_[i].card[j]) {
								if ((item_temp = itemdb_search(stor->storage_[i].card[j])) != NULL) {
									if (output[0] == '\0')
										sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
									else
										sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname);
									strcat(output, outputtmp);
								}
							}
						}
						if (output[0] != '\0') {
							output[strlen(output) - 2] = ')';
							output[strlen(output) - 1] = '\0';
							clif_displaymessage(fd, output);
						}
					}
				}
				if (count == 0)
					clif_displaymessage(fd, "No item found in the storage of this player.");
				else {
					sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count);
					clif_displaymessage(fd, output);
				}
			} else {
				clif_displaymessage(fd, "This player has no storage.");
				return 0;
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

static void 
charcommand_giveitem_sub(struct map_session_data *sd,struct item_data *item_data,int number)
{
	int flag = 0;
	int loop = 1, get_count = number,i;
	struct item item_tmp;

	if(sd && item_data){
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			loop = number;
			get_count = 1;
		}
		for (i = 0; i < loop; i++) {
			memset(&item_tmp, 0, sizeof(item_tmp));
			item_tmp.nameid = item_data->nameid;
			item_tmp.identify = 1;

			if ((flag = pc_additem((struct map_session_data*)sd,
					&item_tmp, get_count)))
				clif_additem((struct map_session_data*)sd, 0, 0, flag);
		}
		//Logs (A)dmins items [Lupus]
		if(log_config.enable_logs&0x400)
			log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp);

	}
}
/*==========================================
 * #item command (usage: #item <name/id_of_item> <quantity> <player>)
 * by MC Cameri
 *------------------------------------------
 */
int charcommand_item(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char item_name[100];
	char character[NAME_LENGTH];
	struct map_session_data *pl_sd;
	int number = 0, item_id, flag;
	struct item item_tmp;
	struct item_data *item_data;
	int get_count, i, pet_id;
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	memset(item_name, '\0', sizeof(item_name));

	if (!message || !*message || (
		sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 &&
		sscanf(message, "%99s %d %23[^\n]", item_name, &number, character) < 3
	)) {
		clif_displaymessage(fd, "Please, enter an item name/id (usage: #item <item name or ID> <quantity> <char name>).");
		return -1;
	}

	if (number <= 0)
		number = 1;

	item_id = 0;
	if ((item_data = itemdb_searchname(item_name)) != NULL ||
		(item_data = itemdb_exists(atoi(item_name))) != NULL)
		item_id = item_data->nameid;

	if (item_id >= 500) {
		get_count = number;
		// check pet egg
		pet_id = search_petDB_index(item_id, PET_EGG);
		if (item_data->type == 4 || item_data->type == 5 ||
			item_data->type == 7 || item_data->type == 8) {
			get_count = 1;
		}
		if ((pl_sd = map_nick2sd(character)) != NULL) {
			if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level
				for (i = 0; i < number; i += get_count) {
					// if pet egg
					if (pet_id >= 0) {
						pl_sd->catch_target_class = pet_db[pet_id].class_;
						intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id,
										 (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
										 (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
										 100, 0, 1, pet_db[pet_id].jname);
					// if not pet egg
					} else {
						memset(&item_tmp, 0, sizeof(item_tmp));
						item_tmp.nameid = item_id;
						item_tmp.identify = 1;

						if ((flag = pc_additem(pl_sd, &item_tmp, get_count)))
							clif_additem(pl_sd, 0, 0, flag);
					}
				}

				//Logs (A)dmins items [Lupus]
				if(log_config.enable_logs&0x400)
					log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp);

				clif_displaymessage(fd, msg_table[18]); // Item created.
			} else {
				clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
				return -1;
			}
		} else if(/* from jA's @giveitem */strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0){
			struct map_session_data **pl_allsd;
			int users;
			pl_allsd = map_getallusers(&users);
			for (i = 0; i < users; i++) {
				if ((pl_sd = pl_allsd[i])) {
					charcommand_giveitem_sub(pl_sd,item_data,number);
					snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "You got %s %d.", item_name,number);
					clif_displaymessage(pl_sd->fd, tmp_cmdoutput);
				}
			}
			snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "%s received %s %d.","Everyone",item_name,number);
			clif_displaymessage(fd, tmp_cmdoutput);
		} else {
			clif_displaymessage(fd, msg_table[3]); // Character not found.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[19]); // Invalid item ID or name.
		return -1;
	}

	return 0;
}

/*==========================================
 * #warp/#rura/#rura+ <mapname> <x> <y> <char name>
 *------------------------------------------
 */
int charcommand_warp(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char map_name[MAP_NAME_LENGTH];
	char character[NAME_LENGTH];
	int x = 0, y = 0;
	struct map_session_data *pl_sd;
	int m;

	nullpo_retr(-1, sd);

	memset(map_name, '\0', sizeof(map_name));
	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4) {
		clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ <mapname> <x> <y> <char name>");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) == NULL) {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}
	if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level
		clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}
	m = map_mapname2mapid(map_name);
	if (m < 0) {
		clif_displaymessage(fd, msg_table[1]); // Map not found.
		return -1;
	}
	if ((x || y) && map_getcell(m, x, y, CELL_CHKNOREACH)) {
		clif_displaymessage(fd, msg_table[2]); // Coordinates out of range.
		x = y = 0;
	}
	if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp someone to this map.");
		return -1;
	}
	if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
		clif_displaymessage(fd, "You are not authorised to warp this player from its actual map.");
		return -1;
	}
	if (pc_setpos(pl_sd, map[m].index, x, y, 3) == 0) {
		clif_displaymessage(pl_sd->fd, msg_table[0]); // Warped.
		clif_displaymessage(fd, msg_table[15]); // Player warped (message sent to player too).
		return 0;
	}
	//No error message specified...?
	return -1;
}

/*==========================================
 * #zeny <charname>
 *------------------------------------------
 */
int charcommand_zeny(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char character[NAME_LENGTH];
	int zeny = 0, new_zeny;
	nullpo_retr(-1, sd);

	memset(character, '\0', sizeof(character));

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &zeny, character) < 2 || zeny == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny <zeny> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		new_zeny = pl_sd->status.zeny + zeny;
		if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
			new_zeny = MAX_ZENY;
		else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
			new_zeny = 0;
		if (new_zeny != pl_sd->status.zeny) {
			pl_sd->status.zeny = new_zeny;
			clif_updatestatus(pl_sd, SP_ZENY);
			clif_displaymessage(fd, msg_table[211]); // Character's number of zenys changed!
		} else {
			if (zeny < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * #fakename <char name> <fake name>
 *------------------------------------------
 */

int charcommand_fakename(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char name[NAME_LENGTH];
	char char_name[NAME_LENGTH];
	
	nullpo_retr(-1, sd);

	name[0] = '\0'; //If you don't pass a second word, name is left as garbage, most definitely not a blank name! [Skotlex]
	if (!message || !*message || sscanf(message, "%23s %23[^\n]", char_name, name) < 1) {
		clif_displaymessage(sd->fd,"Usage: #fakename <char name> <fake name>.");
		clif_displaymessage(sd->fd,"Or: #fakename <char name> to disable.");
		return 0;
	}

	if(!(pl_sd = map_nick2sd(char_name))) {
		clif_displaymessage(sd->fd,"Character not found.");
		return -1;
	}

	if(!name[0]) {
		if(strlen(pl_sd->fakename) > 1) {
			pl_sd->fakename[0]='\0';
			clif_charnameack(0, &pl_sd->bl);
			clif_displaymessage(sd->fd,"Returned to real name.");
		} else {
			clif_displaymessage(sd->fd,"Character does not has a fake name.");
		}
		return 0;
	}

	if(strlen(name) < 2) {
		clif_displaymessage(sd->fd,"Fake name must be at least two characters.");
		return 0;
	}
	
	memcpy(pl_sd->fakename,name, NAME_LENGTH-1);
	clif_charnameack(0, &pl_sd->bl);
	clif_displaymessage(sd->fd,"Fake name enabled.");
	
	return 0;
}


/*==========================================
 * #baselvl <#> <nickname> 
 * Transferred by: Kevin
 *------------------------------------------
*/
int charcommand_baselevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int level = 0, i, status_point=0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #baselvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) == NULL) {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}
	if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can change base level only lower or same gm level
		clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
		return -1;
	}

	if (level > 0) {
		if (pl_sd->status.base_level == pc_maxbaselv(pl_sd)) {	// check for max level by Valaris
			clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher.
			return 0;
		}	// End Addition
		if ((unsigned int)level > pc_maxbaselv(pl_sd) ||
			pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level)
			level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level;
		for (i = 1; i <= level; i++)
			status_point += (pl_sd->status.base_level + i + 14) / 5;

		if (pl_sd->status.status_point > USHRT_MAX -  status_point)
			pl_sd->status.status_point = USHRT_MAX;
		else
			pl_sd->status.status_point += status_point;
		pl_sd->status.base_level += (unsigned int)level;
		clif_updatestatus(pl_sd, SP_BASELEVEL);
		clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
		clif_updatestatus(pl_sd, SP_STATUSPOINT);
		status_calc_pc(pl_sd, 0);
		status_percent_heal(&pl_sd->bl, 100, 100);
		clif_misceffect(&pl_sd->bl, 0);
		clif_displaymessage(fd, msg_table[65]); // Character's base level raised.
	} else {
		if (pl_sd->status.base_level == 1) {
			clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower.
			return -1;
		}
		level *= -1;
		if ((unsigned int)level >= pl_sd->status.base_level)
			level = pl_sd->status.base_level -1;
		for (i = 0; i > -level; i--)
			status_point += (pl_sd->status.base_level +i + 14) / 5;
		if (pl_sd->status.status_point < status_point)
			pc_resetstate(pl_sd);
		if (pl_sd->status.status_point < status_point)
			pl_sd->status.status_point = 0;
		else
			pl_sd->status.status_point -= status_point;
		clif_updatestatus(pl_sd, SP_STATUSPOINT);
		pl_sd->status.base_level -= (unsigned int)level;
		clif_updatestatus(pl_sd, SP_BASELEVEL);
		clif_updatestatus(pl_sd, SP_NEXTBASEEXP);
		status_calc_pc(pl_sd, 0);
		clif_displaymessage(fd, msg_table[66]); // Character's base level lowered.
	}

	return 0; //����I��
}

/*==========================================
 * #jlvl <#> <nickname> 
 * Transferred by: Kevin
 *------------------------------------------
 */
int charcommand_joblevel(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int level = 0;
	//�]����{�q�̏ꍇ�̌��̐E�Ƃ��Z�o����
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) {
		clif_displaymessage(fd, "Please, enter a level adjustement and a player name (usage: #joblvl <#> <nickname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level
			if (level > 0) {
				if (pl_sd->status.job_level == pc_maxjoblv(pl_sd)) {
					clif_displaymessage(fd, msg_table[67]); // Character's job level can't go any higher.
					return -1;
				}
				if ((unsigned int)level > pc_maxjoblv(pl_sd) ||
					pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level)
					level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level;
				pl_sd->status.job_level += (unsigned int)level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);

				if (pl_sd->status.skill_point > USHRT_MAX - level)
					pl_sd->status.skill_point = USHRT_MAX;
				else
					pl_sd->status.skill_point += level;
				clif_updatestatus(pl_sd, SP_SKILLPOINT);
				status_calc_pc(pl_sd, 0);
				clif_misceffect(&pl_sd->bl, 1);
				clif_displaymessage(fd, msg_table[68]); // character's job level raised.
			} else {
				if (pl_sd->status.job_level == 1) {
					clif_displaymessage(fd, msg_table[194]); // Character's job level can't go any lower.
					return -1;
				}
				level*=-1;
				if ((unsigned int)level >= pl_sd->status.job_level)
					level = pl_sd->status.job_level-1;
				pl_sd->status.job_level -= (unsigned int)level;
				clif_updatestatus(pl_sd, SP_JOBLEVEL);
				clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
				if (pl_sd->status.skill_point < level)
					pc_resetskill(pl_sd, 0); //Need more skill points to substract
				if (pl_sd->status.skill_point < level)
					pl_sd->status.skill_point = 0;
				else
					pl_sd->status.skill_point -= level;
				clif_updatestatus(pl_sd, SP_SKILLPOINT);
				status_calc_pc(pl_sd, 0);
				clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
			}
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}


/*==========================================
 * #questskill <skill_#> <nickname>
 * Transferred by: Kevin
 *------------------------------------------
 */
int charcommand_questskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int skill_id = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: #questskill <#:0+> <nickname>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL_DB) {
		if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
			if ((pl_sd = map_nick2sd(player)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) == 0) {
					pc_skill(pl_sd, skill_id, 1, 0);
					clif_displaymessage(fd, msg_table[199]); // This player has learned the skill.
				} else {
					clif_displaymessage(fd, msg_table[200]); // This player already has this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}


/*==========================================
 * #lostskill <skill_#> <nickname>
 * Transferred by: Kevin
 *------------------------------------------
 */
int charcommand_lostskill(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int skill_id = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) {
		clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
		return -1;
	}

	if (skill_id >= 0 && skill_id < MAX_SKILL) {
		if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) {
			if ((pl_sd = map_nick2sd(player)) != NULL) {
				if (pc_checkskill(pl_sd, skill_id) > 0) {
					pl_sd->status.skill[skill_id].lv = 0;
					pl_sd->status.skill[skill_id].flag = 0;
					clif_skillinfoblock(pl_sd);
					clif_displaymessage(fd, msg_table[202]); // This player has forgotten the skill.
				} else {
					clif_displaymessage(fd, msg_table[203]); // This player doesn't have this quest skill.
					return -1;
				}
			} else {
				clif_displaymessage(fd, msg_table[3]); // Character not found.
				return -1;
			}
		} else {
			clif_displaymessage(fd, msg_table[197]); // This skill number doesn't exist or isn't a quest skill.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[198]); // This skill number doesn't exist.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Skill Reset
 *------------------------------------------
 */
int charcommand_skreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
			pc_resetskill(pl_sd,1);
			sprintf(tmp_cmdoutput, msg_table[206], player); // '%s' skill points reseted!
			clif_displaymessage(fd, tmp_cmdoutput);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Stat Reset
 *------------------------------------------
 */
int charcommand_streset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level
			pc_resetstate(pl_sd);
			sprintf(tmp_cmdoutput, msg_table[207], player); // '%s' stats points reseted!
			clif_displaymessage(fd, tmp_cmdoutput);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Model by chbrules
 *------------------------------------------
 */
int charcommand_model(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	int hair_style = 0, hair_color = 0, cloth_color = 0;
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	char tmp_cmdoutput[1024];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &hair_style, &hair_color, &cloth_color, player) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) {
		sprintf(tmp_cmdoutput, "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
				MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
		clif_displaymessage(fd, tmp_cmdoutput);
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
			hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
			cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
			/* Removed this check for being too strange. [Skotlex]
			if (cloth_color != 0 &&
				pl_sd->status.sex == 1 &&
				(pl_sd->status.class_ == JOB_ASSASSIN ||  pl_sd->status.class_ == JOB_ROGUE)) {
				clif_displaymessage(fd, msg_table[35]); // You can't use this command with this class.
				return -1;
			} else {
			*/
				pc_changelook(pl_sd, LOOK_HAIR, hair_style);
				pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color);
				pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
				clif_displaymessage(fd, msg_table[36]); // Appearence changed.
//			}
		} else {
			clif_displaymessage(fd, msg_table[37]); // An invalid number was specified.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Skill Point (Rewritten by [Yor])
 *------------------------------------------
 */
int charcommand_skpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int new_skill_point;
	int point = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point)
			new_skill_point = USHRT_MAX;
		else if (point < 0 && pl_sd->status.skill_point < -point)
			new_skill_point = 0;
		else
			new_skill_point = pl_sd->status.skill_point + point;
		if (new_skill_point != (int)pl_sd->status.skill_point) {
			pl_sd->status.skill_point = new_skill_point;
			clif_updatestatus(pl_sd, SP_SKILLPOINT);
			clif_displaymessage(fd, msg_table[209]); // Character's number of skill points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * Character Status Point (rewritten by [Yor])
 *------------------------------------------
 */
int charcommand_stpoint(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	struct map_session_data *pl_sd;
	char player[NAME_LENGTH];
	int new_status_point;
	int point = 0;
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) {
		clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(player)) != NULL) {
		if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point)
			new_status_point = USHRT_MAX;
		else if (point < 0 && pl_sd->status.status_point < -point)
			new_status_point = 0;
		else
			new_status_point = pl_sd->status.status_point + point;
		if (new_status_point != (int)pl_sd->status.status_point) {
			pl_sd->status.status_point = new_status_point;
			clif_updatestatus(pl_sd, SP_STATUSPOINT);
			clif_displaymessage(fd, msg_table[210]); // Character's number of status points changed!
		} else {
			if (point < 0)
				clif_displaymessage(fd, msg_table[41]); // Impossible to decrease the number/value.
			else
				clif_displaymessage(fd, msg_table[149]); // Impossible to increase the number/value.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * charchangesex command (usage: charchangesex <player_name>)
 *------------------------------------------
 */
int charcommand_changesex(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char player[NAME_LENGTH];
	nullpo_retr(-1, sd);

	if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex <name>).");
		return -1;
	}

	// check player name
	if (strlen(player) < 4) {
		clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters.
		return -1;
	} else if (strlen(player) > 23) {
		clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum.
		return -1;
	} else {
		chrif_char_ask_name(sd->status.account_id, player, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
		clif_displaymessage(fd, msg_table[88]); // Character name sent to char-server to ask it.
	}

	return 0;
}

/*==========================================
 * Feel (SG save map) Reset
 *------------------------------------------
 */
int charcommand_feelreset(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char character[NAME_LENGTH];
	char output[200];
	struct map_session_data *pl_sd;

	memset(character, '\0', sizeof(character));
	memset(output, '\0', sizeof(output));

	if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) {
		clif_displaymessage(fd, "Please, enter a player name (usage: #feelreset <charname>).");
		return -1;
	}

	if ((pl_sd = map_nick2sd(character)) != NULL) {
		if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
			pc_resetfeel(pl_sd);
			sprintf(output, msg_table[267], character); // '%s' designated maps reseted!
			clif_displaymessage(fd, output);
		} else {
			clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player.
			return -1;
		}
	} else {
		clif_displaymessage(fd, msg_table[3]); // Character not found.
		return -1;
	}

	return 0;
}

/*==========================================
 * #help - Char commands [Kayla]
 *------------------------------------------
 */
int charcommand_help(
	const int fd, struct map_session_data* sd,
	const char* command, const char* message)
{
	char buf[2048], w1[2048], w2[2048];
	int i, gm_level;
	FILE* fp;
	nullpo_retr(-1, sd);

	memset(buf, '\0', sizeof(buf));

	if ((fp = fopen(charhelp_txt, "r")) != NULL) {
		clif_displaymessage(fd, msg_table[26]); /* Help commands: */
		gm_level = pc_isGM(sd);
		while(fgets(buf, sizeof(buf) - 1, fp) != NULL) {
			if (buf[0] == '/' && buf[1] == '/')
				continue;
			for (i = 0; buf[i] != '\0'; i++) {
				if (buf[i] == '\r' || buf[i] == '\n') {
					buf[i] = '\0';
					break;
				}
			}
			if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
				clif_displaymessage(fd, buf);
			else if (gm_level >= atoi(w1))
				clif_displaymessage(fd, w2);
		}
		fclose(fp);
	} else {
		clif_displaymessage(fd, msg_table[27]); /*  File help.txt not found. */
		return -1;
	}

	return 0;
}