// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _BATTLEGROUND_H_
#define _BATTLEGROUND_H_
#include "../common/mmo.h" // struct party
#include "guild.h"
/**
* Defines
**/
#define MAX_BG_MEMBERS 30
#define BG_DELAY_VAR_LENGTH 30
/**
* Enumerations
**/
enum bg_queue_types {
BGQT_INVALID,
BGQT_INDIVIDUAL,
BGQT_PARTY,
BGQT_GUILD
};
struct battleground_member_data {
unsigned short x, y;
struct map_session_data *sd;
unsigned afk : 1;
};
struct battleground_data {
unsigned int bg_id;
unsigned char count;
struct battleground_member_data members[MAX_BG_MEMBERS];
// BG Cementery
unsigned short mapindex, x, y;
// Logout Event
char logout_event[EVENT_NAME_LENGTH];
char die_event[EVENT_NAME_LENGTH];
};
void do_init_battleground(void);
void do_final_battleground(void);
struct battleground_data* bg_team_search(int bg_id);
int bg_send_dot_remove(struct map_session_data *sd);
int bg_team_get_id(struct block_list *bl);
struct map_session_data* bg_getavailablesd(struct battleground_data *bg);
int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev);
int bg_team_join(int bg_id, struct map_session_data *sd);
int bg_team_delete(int bg_id);
int bg_team_leave(struct map_session_data *sd, int flag);
int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y);
int bg_member_respawn(struct map_session_data *sd);
int bg_send_message(struct map_session_data *sd, const char *mes, int len);
struct bg_arena {
char name[NAME_LENGTH];
unsigned char id;
char npc_event[EVENT_NAME_LENGTH];
short min_level, max_level;
short prize_win, prize_loss, prize_draw;
short min_players;
short max_players;
short min_team_players;
char cooldown_variable[NAME_LENGTH];
char delay_var[NAME_LENGTH];
unsigned short maxDuration;
int queue_id;
int begin_timer;
int fillup_timer;
int game_timer;
unsigned short fillup_duration;
unsigned short pregame_duration;
};
/* battleground.c interface (incomplete) */
struct battleground_interface {
bool queue_on;
/* */
int mafksec;
char gdelay_var[BG_DELAY_VAR_LENGTH];
/* */
struct bg_arena **arena;
unsigned char arenas;
/* */
struct bg_arena *(*name2arena) (char *name);
void (*queue_add) (struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type);
enum BATTLEGROUNDS_QUEUE_ACK (*can_queue) (struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type);
int (*id2pos) (int queue_id, int account_id);
void (*queue_pc_cleanup) (struct map_session_data *sd);
void (*begin) (struct bg_arena *arena);
int (*begin_timer) (int tid, unsigned int tick, int id, intptr_t data);
void (*queue_pregame) (struct bg_arena *arena);
int (*fillup_timer) (int tid, unsigned int tick, int id, intptr_t data);
void (*queue_ready_ack) (struct bg_arena *arena, struct map_session_data *sd, bool response);
/* */
void (*config_read) (void);
} bg_s;
struct battleground_interface *bg;
void battleground_defaults(void);
#endif /* _BATTLEGROUND_H_ */