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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _BATTLE_H_
#define _BATTLE_H_

// state of a single attack attempt; used in flee/def penalty calculations when mobbed
typedef enum damage_lv {
    ATK_NONE,    // not an attack
    ATK_LUCKY,   // attack was lucky-dodged
    ATK_FLEE,    // attack was dodged
    ATK_MISS,    // attack missed because of element/race modifier.
    ATK_BLOCK,   // attack was blocked by some skills.
    ATK_DEF      // attack connected
} damage_lv;

// dammage structure
struct Damage {
    int damage,damage2; //right, left dmg
    int type,div_; //chk clif_damage for type @TODO add an enum ? ;  nb of hit
    int amotion,dmotion;
    int blewcount; //nb of knockback
    int flag; //chk BF_* flag, (enum below)
    enum damage_lv dmg_lv;  //ATK_LUCKY,ATK_FLEE,ATK_DEF
};

//(Used in read pc.c,) attribute table (battle_attr_fix)
extern int attr_fix_table[4][10][10];

struct map_session_data;
struct mob_data;
struct block_list;

// Damage Calculation

struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);

int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag, int skillid);

void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);

int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv);

// Final calculation Damage
int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv);
int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
int battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);

enum {  // Flag of the final calculation
    BF_WEAPON   = 0x0001,
    BF_MAGIC    = 0x0002,
    BF_MISC     = 0x0004,
    BF_SHORT    = 0x0010,
    BF_LONG     = 0x0040,
    BF_SKILL    = 0x0100,
    BF_NORMAL   = 0x0200,
    BF_WEAPONMASK=0x000f,
    BF_RANGEMASK= 0x00f0,
    BF_SKILLMASK= 0x0f00,
};

int battle_delay_damage(unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay);

// Summary normal attack treatment (basic attack)
enum damage_lv battle_weapon_attack(struct block_list *bl,struct block_list *target,unsigned int tick,int flag);

// Accessors
struct block_list *battle_get_master(struct block_list *src);
struct block_list *battle_gettargeted(struct block_list *target);
struct block_list *battle_getenemy(struct block_list *target, int type, int range);
int battle_gettarget(struct block_list *bl);
int battle_getcurrentskill(struct block_list *bl);

enum e_battle_check_target {
    //New definitions [Skotlex]
    BCT_ENEMY   = 0x020000,
    BCT_NOENEMY = 0x1d0000, //This should be (~BCT_ENEMY&BCT_ALL)
    BCT_PARTY   = 0x040000,
    BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL)
    BCT_GUILD   = 0x080000,
    BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL)
    BCT_ALL     = 0x1f0000,
    BCT_NOONE   = 0x000000,
    BCT_SELF    = 0x010000,
    BCT_NEUTRAL = 0x100000,
};

#define is_boss(bl) (status_get_mode(bl)&MD_BOSS)   // Can refine later [Aru]

int battle_check_undead(int race,int element);
int battle_check_target(struct block_list *src, struct block_list *target,int flag);
bool battle_check_range(struct block_list *src,struct block_list *bl,int range);

void battle_consume_ammo(struct map_session_data *sd, int skill, int lv);
// Settings

#define MIN_HAIR_STYLE battle_config.min_hair_style
#define MAX_HAIR_STYLE battle_config.max_hair_style
#define MIN_HAIR_COLOR battle_config.min_hair_color
#define MAX_HAIR_COLOR battle_config.max_hair_color
#define MIN_CLOTH_COLOR battle_config.min_cloth_color
#define MAX_CLOTH_COLOR battle_config.max_cloth_color

extern struct Battle_Config {
    int warp_point_debug;
    int enable_critical;
    int mob_critical_rate;
    int critical_rate;
    int enable_baseatk;
    int enable_perfect_flee;
    int cast_rate, delay_rate;
    int delay_dependon_dex, delay_dependon_agi;
    int sdelay_attack_enable;
    int left_cardfix_to_right;
    int skill_add_range;
    int skill_out_range_consume;
    int skill_amotion_leniency;
    int skillrange_by_distance; //[Skotlex]
    int use_weapon_skill_range; //[Skotlex]
    int pc_damage_delay_rate;
    int defnotenemy;
    int vs_traps_bctall;
    int traps_setting;
    int summon_flora; //[Skotlex]
    int clear_unit_ondeath; //[Skotlex]
    int clear_unit_onwarp; //[Skotlex]
    int random_monster_checklv;
    int attr_recover;
    int item_auto_get;
    int flooritem_lifetime;
    int item_first_get_time;
    int item_second_get_time;
    int item_third_get_time;
    int mvp_item_first_get_time;
    int mvp_item_second_get_time;
    int mvp_item_third_get_time;
    int base_exp_rate,job_exp_rate;
    int drop_rate0item;
    int death_penalty_type;
    int death_penalty_base,death_penalty_job;
    int pvp_exp;  // [MouseJstr]
    int gtb_sc_immunity;
    int zeny_penalty;
    int restart_hp_rate;
    int restart_sp_rate;
    int mvp_exp_rate;
    int mvp_hp_rate;
    int monster_hp_rate;
    int monster_max_aspd;
    int view_range_rate;
    int chase_range_rate;
    int atc_spawn_quantity_limit;
    int atc_slave_clone_limit;
    int partial_name_scan;
    int skillfree;
    int skillup_limit;
    int wp_rate;
    int pp_rate;
    int monster_active_enable;
    int monster_damage_delay_rate;
    int monster_loot_type;
    int mob_skill_rate; //[Skotlex]
    int mob_skill_delay;    //[Skotlex]
    int mob_count_rate;
    int no_spawn_on_player; //[Skotlex]
    int force_random_spawn; //[Skotlex]
    int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay;   // [Skotlex]
    int slaves_inherit_mode;
    int slaves_inherit_speed;
    int summons_trigger_autospells;
    int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
    int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
    int multihit_delay;  //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
    int quest_skill_learn;
    int quest_skill_reset;
    int basic_skill_check;
    int guild_emperium_check;
    int guild_exp_limit;
    int guild_max_castles;
    int guild_skill_relog_delay;
    int emergency_call;
    int guild_aura;
    int pc_invincible_time;

    int pet_catch_rate;
    int pet_rename;
    int pet_friendly_rate;
    int pet_hungry_delay_rate;
    int pet_hungry_friendly_decrease;
    int pet_status_support;
    int pet_attack_support;
    int pet_damage_support;
    int pet_support_min_friendly;   //[Skotlex]
    int pet_equip_min_friendly;
    int pet_support_rate;
    int pet_attack_exp_to_master;
    int pet_attack_exp_rate;
    int pet_lv_rate; //[Skotlex]
    int pet_max_stats; //[Skotlex]
    int pet_max_atk1; //[Skotlex]
    int pet_max_atk2; //[Skotlex]
    int pet_no_gvg; //Disables pets in gvg. [Skotlex]
    int pet_equip_required;

    int skill_min_damage;
    int finger_offensive_type;
    int heal_exp;
    int max_heal_lv;
    int max_heal; //Mitternacht
    int resurrection_exp;
    int shop_exp;
    int combo_delay_rate;
    int item_check;
    int item_use_interval;  //[Skotlex]
    int cashfood_use_interval;
    int wedding_modifydisplay;
    int wedding_ignorepalette;  //[Skotlex]
    int xmas_ignorepalette; // [Valaris]
    int summer_ignorepalette; // [Zephyrus]
    int natural_healhp_interval;
    int natural_healsp_interval;
    int natural_heal_skill_interval;
    int natural_heal_weight_rate;
    int arrow_decrement;
    int max_aspd;
    int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
    int max_hp;
    int max_sp;
    int max_lv, aura_lv;
    int max_parameter, max_baby_parameter;
    int max_cart_weight;
    int skill_log;
    int battle_log;
    int etc_log;
    int save_clothcolor;
    int undead_detect_type;
    int auto_counter_type;
    int min_hitrate;    //[Skotlex]
    int max_hitrate;    //[Skotlex]
    int agi_penalty_target;
    int agi_penalty_type;
    int agi_penalty_count;
    int agi_penalty_num;
    int vit_penalty_target;
    int vit_penalty_type;
    int vit_penalty_count;
    int vit_penalty_num;
    int weapon_defense_type;
    int magic_defense_type;
    int skill_reiteration;
    int skill_nofootset;
    int pc_cloak_check_type;
    int monster_cloak_check_type;
    int estimation_type;
    int gvg_short_damage_rate;
    int gvg_long_damage_rate;
    int gvg_weapon_damage_rate;
    int gvg_magic_damage_rate;
    int gvg_misc_damage_rate;
    int gvg_flee_penalty;
    int pk_short_damage_rate;
    int pk_long_damage_rate;
    int pk_weapon_damage_rate;
    int pk_magic_damage_rate;
    int pk_misc_damage_rate;
    int mob_changetarget_byskill;
    int attack_direction_change;
    int land_skill_limit;
    int monster_class_change_recover;
    int produce_item_name_input;
    int display_skill_fail;
    int chat_warpportal;
    int mob_warp;
    int dead_branch_active;
    int vending_max_value;
    int vending_over_max;
    int vending_tax;
    int show_steal_in_same_party;
    int party_share_type;
    int party_hp_mode;
    int party_show_share_picker;
    int show_picker_item_type;
    int attack_attr_none;
    int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
        item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
        item_rate_use_boss, item_rate_treasure, item_rate_adddrop;

    int logarithmic_drops;
    int item_drop_common_min,item_drop_common_max;  // Added by TyrNemesis^
    int item_drop_card_min,item_drop_card_max;
    int item_drop_equip_min,item_drop_equip_max;
    int item_drop_mvp_min,item_drop_mvp_max;    // End Addition
    int item_drop_heal_min,item_drop_heal_max;  // Added by Valatris
    int item_drop_use_min,item_drop_use_max;    //End
    int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
    int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]

    int prevent_logout; // Added by RoVeRT

    int alchemist_summon_reward;    // [Valaris]
    int drops_by_luk;
    int drops_by_luk2;
    int equip_natural_break_rate;   //Base Natural break rate for attacks.
    int equip_self_break_rate; //Natural & Penalty skills break rate
    int equip_skill_break_rate; //Offensive skills break rate
    int multi_level_up;
    int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
    int pk_mode;
    int pk_level_range;

    int manner_system; // end additions [Valaris]
    int show_mob_info;

    int gx_allhit;
    int gx_disptype;
    int devotion_level_difference;
    int player_skill_partner_check;
    int invite_request_check;
    int skill_removetrap_type;
    int disp_experience;
    int disp_zeny;
    int castle_defense_rate;
    int backstab_bow_penalty;
    int hp_rate;
    int sp_rate;
    int bone_drop;
    int buyer_name;
    int dancing_weaponswitch_fix;

    // eAthena additions
    int night_at_start; // added by [Yor]
    int day_duration; // added by [Yor]
    int night_duration; // added by [Yor]
    int ban_hack_trade; // added by [Yor]
    int packet_ver_flag; // added by [Yor]

    int min_hair_style; // added by [MouseJstr]
    int max_hair_style; // added by [MouseJstr]
    int min_hair_color; // added by [MouseJstr]
    int max_hair_color; // added by [MouseJstr]
    int min_cloth_color; // added by [MouseJstr]
    int max_cloth_color; // added by [MouseJstr]
    int pet_hair_style; // added by [Skotlex]

    int castrate_dex_scale; // added by [MouseJstr]
    int area_size; // added by [MouseJstr]

    int max_def, over_def_bonus; //added by [Skotlex]

    int zeny_from_mobs; // [Valaris]
    int mobs_level_up; // [Valaris]
    int mobs_level_up_exp_rate; // [Valaris]
    int pk_min_level; // [celest]
    int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
    int motd_type; // [celest]
    int finding_ore_rate; // orn
    int exp_calc_type;
    int exp_bonus_attacker;
    int exp_bonus_max_attacker;
    int min_skill_delay_limit;
    int default_walk_delay;
    int no_skill_delay;
    int attack_walk_delay;
    int require_glory_guild;
    int idle_no_share;
    int party_update_interval;
    int party_even_share_bonus;
    int delay_battle_damage;
    int hide_woe_damage;
    int display_version;

    int display_hallucination;  // [Skotlex]
    int use_statpoint_table;    // [Skotlex]

    int ignore_items_gender; //[Lupus]

    int copyskill_restrict; // [Aru]
    int berserk_cancels_buffs; // [Aru]
    int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
    int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
    int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
    int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
    int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
    int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
    int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
    int boss_active_time;

    int show_hp_sp_drain, show_hp_sp_gain;  //[Skotlex]

    int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]

    int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
    int mob_max_skilllvl; // Max possible skill level [Lupus]
    int rare_drop_announce; // chance <= to show rare drops global announces

    int retaliate_to_master;    //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]

    int duel_allow_pvp; // [LuzZza]
    int duel_allow_gvg; // [LuzZza]
    int duel_allow_teleport; // [LuzZza]
    int duel_autoleave_when_die; // [LuzZza]
    int duel_time_interval; // [LuzZza]
    int duel_only_on_same_map; // [Toms]

    int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]

    int allow_skill_without_day; // [Komurka]
    int allow_es_magic_pc; // [Skotlex]
    int skill_wall_check; // [Skotlex]
    int cell_stack_limit; // [Skotlex]
    int skill_caster_check; // [Skotlex]
    int sc_castcancel; // [Skotlex]
    int pc_sc_def_rate; // [Skotlex]
    int mob_sc_def_rate;
    int pc_luk_sc_def;
    int mob_luk_sc_def;
    int pc_max_sc_def;
    int mob_max_sc_def;

    int sg_angel_skill_ratio;
    int sg_miracle_skill_ratio;
    int sg_miracle_skill_duration;
    int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
    int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
    int min_chat_delay; //Minimum time between client messages. [Skotlex]
    int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
    int hvan_explosion_intimate;    // fix [albator]
    int hom_rename;
    int homunculus_show_growth ;    //[orn]
    int homunculus_friendly_rate;
    int quest_exp_rate;
    int autotrade_mapflag;
    int at_timeout;
    int homunculus_autoloot;
    int idle_no_autoloot;
    int max_guild_alliance;
    int ksprotection;
    int auction_feeperhour;
    int auction_maximumprice;
    int homunculus_auto_vapor;  //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
    int display_status_timers;  //Show or hide skill buff/delay timers in recent clients [Sara]
    int skill_add_heal_rate;    //skills that bHealPower has effect on [Inkfish]
    int eq_single_target_reflectable;
    int invincible_nodamage;
    int mob_slave_keep_target;
    int autospell_check_range;  //Enable range check for autospell bonus. [L0ne_W0lf]
    int client_reshuffle_dice;  // Reshuffle /dice
    int client_sort_storage;
    int feature_buying_store;
    int feature_search_stores;
    int searchstore_querydelay;
    int searchstore_maxresults;
    int display_party_name;
    int cashshop_show_points;
    int mail_show_status;
    int client_limit_unit_lv;
    int hom_max_level;
    int hom_S_max_level;

    // [BattleGround Settings]
    int bg_update_interval;
    int bg_short_damage_rate;
    int bg_long_damage_rate;
    int bg_weapon_damage_rate;
    int bg_magic_damage_rate;
    int bg_misc_damage_rate;
    int bg_flee_penalty;

    // rAthena
    int max_third_parameter;
    int max_baby_third_parameter;
    int atcommand_max_stat_bypass;
    int max_third_aspd;
    int vcast_stat_scale;

    int mvp_tomb_enabled;

    int atcommand_suggestions_enabled;
    int min_npc_vending_distance;
    int atcommand_mobinfo_type;

    int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
} battle_config;

void do_init_battle(void);
void do_final_battle(void);
extern int battle_config_read(const char *cfgName);
extern void battle_validate_conf(void);
extern void battle_set_defaults(void);
int battle_set_value(const char *w1, const char *w2);
int battle_get_value(const char *w1);

//
struct block_list *battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
/**
 * Royal Guard
 **/
int battle_damage_area(struct block_list *bl, va_list ap);

#endif /* _BATTLE_H_ */