summaryrefslogblamecommitdiff
path: root/src/map/achievement.c
blob: e6a9ae3be5582943fc8cfedb31d6dea861dbb4b4 (plain) (tree)
1
2
3
4
5
6
7
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780



                                                        
                                           
                        
                       







































































































































































































































































































                                                                                                                                                           


                                                          
























































                                                                                                                                                            


                                                          






















































































































































































































































































































































































                                                                                                                            
                                        

























                                                                                                    
                                                    





                                                              



                                                         



                                                        



































































































































































































                                                                                                      















































                                                                                            
                                                                                                         
 


                        

                                                                
 
 




                                                                                                         
 

                               
 


                                                                     


                                                      

                                                       
                                                                              
                        
                                          
                                                                          

                 

















                                                                                                   







                                                                 
                                                                              
                                                             
         




                                               


   




                                          

                                                                                          













                                                                                                                        
                              
































































































































































































































































































                                                                                                                                                                                                                                  


                                                                             
                                                                       





















                                                                                                                                                                                                            


























































































































































































































































































































































                                                                                                                                                                                                                                   

                                                                                           
























                                                                                                                     
                                          


































































































































































































                                                                                                                                                 



                                                           

                                                                       
 
/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2017-2020 Hercules Dev Team
* Copyright (C) Smokexyz
* Copyright (C) Dastgir
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#define HERCULES_CORE

#include "map/achievement.h"

#include "map/itemdb.h"
#include "map/mob.h"
#include "map/party.h"
#include "map/pc.h"
#include "map/script.h"

#include "common/conf.h"
#include "common/db.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/strlib.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

static struct achievement_interface achievement_s;
struct achievement_interface *achievement;

/**
 * Retrieve an achievement via it's ID.
 * @param aid as the achievement ID.
 * @return NULL or pointer to the achievement data.
 */
static const struct achievement_data *achievement_get(int aid)
{
	return (struct achievement_data *) idb_get(achievement->db, aid);
}

/**
 * Searches the provided achievement data for an achievement,
 * optionally creates a new one if no key exists.
 * @param[in] sd       a pointer to map_session_data.
 * @param[in] aid      ID of the achievement provided as key.
 * @param[in] create   new key creation flag.
 * @return pointer to the session's achievement data.
 */
static struct achievement *achievement_ensure(struct map_session_data *sd, const struct achievement_data *ad)
{
	struct achievement *s_ad = NULL;
	int i = 0;

	nullpo_retr(NULL, sd);
	nullpo_retr(NULL, ad);

	/* Lookup for achievement entry */
	ARR_FIND(0, VECTOR_LENGTH(sd->achievement), i, (s_ad = &VECTOR_INDEX(sd->achievement, i)) && s_ad->id == ad->id);

	if (i == VECTOR_LENGTH(sd->achievement)) {
		struct achievement ta = { 0 };
		ta.id = ad->id;

		VECTOR_ENSURE(sd->achievement, 1, 1);
		VECTOR_PUSH(sd->achievement, ta);

		s_ad = &VECTOR_LAST(sd->achievement);
	}

	return s_ad;
}

/**
 * Calculates the achievement's totals via reference.
 * @param[in] sd               pointer to map_session_data
 * @param[out] tota_points      pointer to total points var
 * @param[out] completed        pointer to total var
 * @param[out] rank             pointer to completed var
 * @param[out] curr_rank_points pointer to achievement rank var
 */
static void achievement_calculate_totals(const struct map_session_data *sd, int *total_points, int *completed, int *rank, int *curr_rank_points)
{
	const struct achievement *a = NULL;
	const struct achievement_data *ad = NULL;
	int tmp_curr_points = 0;
	int tmp_total_points = 0;
	int tmp_total_completed = 0;
	int tmp_rank = 0;
	int i = 0;

	nullpo_retv(sd);

	for (i = 0; i < VECTOR_LENGTH(sd->achievement); i++) {
		a = &VECTOR_INDEX(sd->achievement, i);

		if ((ad = achievement->get(a->id)) == NULL)
			continue;

		if (a->completed_at != 0) {
			tmp_total_points += ad->points;
			tmp_total_completed++;
		}
	}

	if (tmp_total_points > 0) {
		tmp_curr_points = tmp_total_points;
		for (i = 0; i < MAX_ACHIEVEMENT_RANKS
			 && tmp_curr_points >= VECTOR_INDEX(achievement->rank_exp, i)
			 && i < VECTOR_LENGTH(achievement->rank_exp); i++) {
			tmp_curr_points -= VECTOR_INDEX(achievement->rank_exp, i);
			tmp_rank++;
		}
	}

	if (total_points != NULL)
		*total_points = tmp_total_points;

	if (completed != NULL)
		*completed = tmp_total_completed;

	if (rank != NULL)
		*rank = tmp_rank;

	if (curr_rank_points != NULL)
		*curr_rank_points = tmp_curr_points;
}

/**
 * Checks whether all objectives of the achievement are completed.
 * @param[in] sd       as the map_session_data pointer
 * @param[in] ad       as the achievement_data pointer
 * @return true if complete, false if not.
 */
static bool achievement_check_complete(struct map_session_data *sd, const struct achievement_data *ad)
{
	int i;
	struct achievement *ach = NULL;

	nullpo_retr(false, sd);
	nullpo_retr(false, ad);

	if ((ach = achievement->ensure(sd, ad)) == NULL)
		return false;
	for (i = 0; i < VECTOR_LENGTH(ad->objective); i++)
		if (ach->objective[i] < VECTOR_INDEX(ad->objective, i).goal)
			return false;

	return true;
}

/**
 * Compares the progress of an objective against it's goal.
 * Increments the progress of the objective by the specified amount, towards the goal.
 * @param sd         [in] as a pointer to map_session_data
 * @param ad         [in] as a pointer to the achievement_data
 * @param obj_idx    [in] as the index of the objective.
 * @param progress   [in] as the progress of the objective to be added.
 */
static void achievement_progress_add(struct map_session_data *sd, const struct achievement_data *ad, unsigned int obj_idx, int progress)
{
	struct achievement *ach = NULL;

	nullpo_retv(sd);
	nullpo_retv(ad);

	Assert_retv(progress != 0);
	Assert_retv(obj_idx < VECTOR_LENGTH(ad->objective));

	if ((ach = achievement->ensure(sd, ad)) == NULL)
		return;

	if (ach->completed_at)
		return; // ignore the call if the achievement is completed.

	// Check and increment the objective count.
	if (!ach->objective[obj_idx] || ach->objective[obj_idx] < VECTOR_INDEX(ad->objective, obj_idx).goal) {
		ach->objective[obj_idx] = min(progress + ach->objective[obj_idx], VECTOR_INDEX(ad->objective, obj_idx).goal);

		// Check if the Achievement is complete.
		if (achievement->check_complete(sd, ad)) {
			achievement->validate_achieve(sd, ad->id);
			ach->completed_at = time(NULL);
		}

		// update client.
		clif->achievement_send_update(sd->fd, sd, ad);
	}
}

/**
 * Compare an absolute progress value against the goal of an objective.
 * Does not add/increase progress.
 * @param sd          [in] pointer to map-server session data.
 * @param ad          [in] pointer to achievement data.
 * @param obj_idx     [in] index of the objective in question.
 * @param progress  progress of the objective in question.
 */
static void achievement_progress_set(struct map_session_data *sd, const struct achievement_data *ad, unsigned int obj_idx, int progress)
{
	struct achievement *ach = NULL;

	nullpo_retv(sd);
	nullpo_retv(ad);

	Assert_retv(progress != 0);
	Assert_retv(obj_idx < VECTOR_LENGTH(ad->objective));

	if (progress >= VECTOR_INDEX(ad->objective, obj_idx).goal) {

		if ((ach = achievement->ensure(sd, ad)) == NULL)
			return;

		if (ach->completed_at)
			return;

		ach->objective[obj_idx] = VECTOR_INDEX(ad->objective, obj_idx).goal;

		if (achievement->check_complete(sd, ad)) {
			achievement->validate_achieve(sd, ad->id);
			ach->completed_at = time(NULL);
		}

		clif->achievement_send_update(sd->fd, sd, ad);
	}
}

/**
* Checks if the given criteria satisfies the achievement's objective.
* @param objective   [in] pointer to the achievement's objectives data.
* @param criteria    [in] pointer to the current session's criteria as a comparand.
* @return true if all criteria are satisfied, else false.
*/
static bool achievement_check_criteria(const struct achievement_objective *objective, const struct achievement_objective *criteria)
{
	int i = 0, j = 0;

	nullpo_retr(false, objective);
	nullpo_retr(false, criteria);

	/* Item Id */
	if (objective->unique_type == CRITERIA_UNIQUE_ITEM_ID && objective->unique.itemid != criteria->unique.itemid)
		return false;
	/* Weapon Level */
	else if (objective->unique_type == CRITERIA_UNIQUE_WEAPON_LV && objective->unique.weapon_lv != criteria->unique.weapon_lv)
		return false;
	/* Status Types */
	else if (objective->unique_type == CRITERIA_UNIQUE_STATUS_TYPE && objective->unique.status_type != criteria->unique.status_type)
		return false;
	/* Achievement Id */
	else if (objective->unique_type == CRITERIA_UNIQUE_ACHIEVE_ID && objective->unique.achieve_id != criteria->unique.achieve_id)
		return false;

	/* Monster Id */
	if (objective->mobid > 0 && objective->mobid != criteria->mobid)
		return false;

	/* Item Type */
	if (objective->item_type > 0 && (objective->item_type & (2 << criteria->item_type)) == 0)
		return false;

	/* Job Ids */
	for (i = 0; i < VECTOR_LENGTH(objective->jobid); i++) {
		ARR_FIND(0, VECTOR_LENGTH(criteria->jobid), j, VECTOR_INDEX(criteria->jobid, j) != VECTOR_INDEX(objective->jobid, i));
		if (j < VECTOR_LENGTH(criteria->jobid))
			return false;
	}

	return true;
}

/**
 * Validates an Achievement Objective of similar types.
 * @param[in] sd         as a pointer to the map session data.
 * @param[in] type       as the type of the achievement.
 * @param[in] criteria   as the criteria of the objective (mob id, job id etc.. 0 for no criteria).
 * @param[in] progress   as the current progress of the objective.
 * @return total number of updated achievements on success, 0 on failure.
 */
static int achievement_validate_type(struct map_session_data *sd, enum achievement_types type, const struct achievement_objective *criteria, bool additive)
{
	int i = 0, total = 0;
	struct achievement *ach = NULL;

	nullpo_ret(sd);
	nullpo_ret(criteria);

	Assert_ret(criteria->goal != 0);

	if (battle_config.feature_enable_achievement == 0)
		return 0;

	if (type == ACH_QUEST) {
		ShowError("achievement_validate_type: ACH_QUEST is not handled by this function. (use achievement_validate())\n");
		return 0;
	} else if (type >= ACH_TYPE_MAX) {
		ShowError("achievement_validate_type: Invalid Achievement Type %d! (min: %d, max: %d)\n", (int)type, (int)ACH_QUEST, (int)ACH_TYPE_MAX - 1);
		return 0;
	}

	/* Loop through all achievements of the type, checking for possible matches. */
	for (i = 0; i < VECTOR_LENGTH(achievement->category[type]); i++) {
		int j = 0;
		bool updated = false;
		const struct achievement_data *ad = NULL;

		if ((ad = achievement->get(VECTOR_INDEX(achievement->category[type], i))) == NULL)
			continue;

		for (j = 0; j < VECTOR_LENGTH(ad->objective); j++) {
			// Check if objective criteria matches.
			if (achievement->check_criteria(&VECTOR_INDEX(ad->objective, j), criteria) == false)
				continue;
			// Ensure availability of the achievement.
			if ((ach = achievement->ensure(sd, ad)) == NULL)
				return false;
			// Criteria passed, check if not completed and update progress.
			if ((ach->completed_at == 0 && ach->objective[j] < VECTOR_INDEX(ad->objective, j).goal)) {
				if (additive == true)
					achievement->progress_add(sd, ad, j, criteria->goal);
				else
					achievement->progress_set(sd, ad, j, criteria->goal);
				updated = true;
			}
		}

		if (updated == true)
			total++;
	}

	return total;
}

/**
 * Validates any achievement's specific objective index.
 * @param[in] sd         pointer to the session data.
 * @param[in] aid        ID of the achievement.
 * @param[in] index      index of the objective.
 * @param[in] progress   progress to be added towards the goal.
 */
static bool achievement_validate(struct map_session_data *sd, int aid, unsigned int obj_idx, int progress, bool additive)
{
	const struct achievement_data *ad = NULL;
	struct achievement *ach = NULL;

	nullpo_retr(false, sd);
	Assert_retr(false, progress > 0);
	Assert_retr(false, obj_idx < MAX_ACHIEVEMENT_OBJECTIVES);

	if (battle_config.feature_enable_achievement == 0)
		return false;

	if ((ad = achievement->get(aid)) == NULL) {
		ShowError("achievement_validate: Invalid Achievement %d provided.", aid);
		return false;
	}

	// Ensure availability of the achievement.
	if ((ach = achievement->ensure(sd, ad)) == NULL)
		return false;

	// Check if not completed and update progress.
	if ((!ach->completed_at && ach->objective[obj_idx] < VECTOR_INDEX(ad->objective, obj_idx).goal)) {
		if (additive == true)
			achievement->progress_add(sd, ad, obj_idx, progress);
		else
			achievement->progress_set(sd, ad, obj_idx, progress);
	}

	return true;
}

/**
 * Validates monster kill type objectives.
 * @type ACH_KILL_MOB_CLASS
 * @param[in] sd          pointer to session data.
 * @param[in] mob_id      (criteria) class of the monster checked for.
 * @param[in] progress    (goal) progress to be added.
 * @see achievement_vaildate_type()
 */
static void achievement_validate_mob_kill(struct map_session_data *sd, int mob_id)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);
	Assert_retv(mob_id > 0 && mob->db(mob_id) != NULL);

	if (sd->achievements_received == false)
		return;

	criteria.mobid = mob_id;
	criteria.goal = 1;

	achievement->validate_type(sd, ACH_KILL_MOB_CLASS, &criteria, true);
}

/**
 * Validate monster damage type objectives.
 * @types ACH_DAMAGE_MOB_REC_MAX
 *        ACH_DAMAGE_MOB_REC_TOTAL
 * @param[in] sd       pointer to session data.
 * @param[in] damage   amount of damage received/dealt.
 * @param received received/dealt boolean switch.
 */
static void achievement_validate_mob_damage(struct map_session_data *sd, unsigned int damage, bool received)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);
	Assert_retv(damage > 0);

	if (sd->achievements_received == false)
		return;

	criteria.goal = (int) damage;

	if (received) {
		achievement->validate_type(sd, ACH_DAMAGE_MOB_REC_MAX, &criteria, false);
		achievement->validate_type(sd, ACH_DAMAGE_MOB_REC_TOTAL, &criteria, true);
	} else {
		achievement->validate_type(sd, ACH_DAMAGE_MOB_MAX, &criteria, false);
		achievement->validate_type(sd, ACH_DAMAGE_MOB_TOTAL, &criteria, true);
	}

}

/**
 * Validate player kill (PVP) achievements.
 * @types ACH_KILL_PC_TOTAL
 *        ACH_KILL_PC_JOB
 *        ACH_KILL_PC_JOBTYPE
 * @param[in] sd         pointer to killed player's session data.
 * @param[in] dstsd      pointer to killer's session data.
 */
static void achievement_validate_pc_kill(struct map_session_data *sd, struct map_session_data *dstsd)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);
	nullpo_retv(dstsd);

	if (sd->achievements_received == false)
		return;

	criteria.goal = 1;

	/* */
	achievement->validate_type(sd, ACH_KILL_PC_TOTAL, &criteria, true);

	/* */
	VECTOR_INIT(criteria.jobid);
	VECTOR_ENSURE(criteria.jobid, 1, 1);
	VECTOR_PUSH(criteria.jobid, dstsd->status.class);

	/* Job class */
	achievement->validate_type(sd, ACH_KILL_PC_JOB, &criteria, true);
	/* Job Type */
	achievement->validate_type(sd, ACH_KILL_PC_JOBTYPE, &criteria, true);

	VECTOR_CLEAR(criteria.jobid);
}

/**
 * Validate player kill (PVP) achievements.
 * @types ACH_DAMAGE_PC_MAX
 *        ACH_DAMAGE_PC_TOTAL
 *        ACH_DAMAGE_PC_REC_MAX
 *        ACH_DAMAGE_PC_REC_TOTAL
 * @param[in] sd         pointer to source player's session data.
 * @param[in] dstsd      pointer to target player's session data.
 * @param[in] damage     amount of damage dealt / received.
 */
static void achievement_validate_pc_damage(struct map_session_data *sd, struct map_session_data *dstsd, unsigned int damage)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	if (damage == 0)
		return;

	criteria.goal = (int) damage;

	/* */
	achievement->validate_type(sd, ACH_DAMAGE_PC_MAX, &criteria, false);
	achievement->validate_type(sd, ACH_DAMAGE_PC_TOTAL, &criteria, true);

	/* */
	achievement->validate_type(dstsd, ACH_DAMAGE_PC_REC_MAX, &criteria, false);
	achievement->validate_type(dstsd, ACH_DAMAGE_PC_REC_TOTAL, &criteria, true);
}

/**
 * Validates job change objectives.
 * @type ACH_JOB_CHANGE
 * @param[in] sd         pointer to session data.
 * @see achivement_validate_type()
 */
static void achievement_validate_jobchange(struct map_session_data *sd)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	VECTOR_INIT(criteria.jobid);
	VECTOR_ENSURE(criteria.jobid, 1, 1);
	VECTOR_PUSH(criteria.jobid, sd->status.class);

	criteria.goal = 1;

	achievement->validate_type(sd, ACH_JOB_CHANGE, &criteria, false);

	VECTOR_CLEAR(criteria.jobid);
}

/**
 * Validates stat type objectives.
 * @types ACH_STATUS
 *        ACH_STATUS_BY_JOB
 *        ACH_STATUS_BY_JOBTYPE
 * @param[in] sd         pointer to session data.
 * @param[in] stat_type  (criteria) status point type. (see status_point_types)
 * @param[in] progress   (goal) amount of absolute progress to check.
 * @see achievement_validate_type()
 */
static void achievement_validate_stats(struct map_session_data *sd, enum status_point_types stat_type, int progress)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);
	Assert_retv(progress > 0);

	if (sd->achievements_received == false)
		return;

	if (!achievement_valid_status_types(stat_type)) {
		ShowError("achievement_validate_stats: Invalid status type %d given.\n", (int) stat_type);
		return;
	}

	criteria.unique.status_type = stat_type;

	criteria.goal = progress;

	achievement->validate_type(sd, ACH_STATUS, &criteria, false);

	VECTOR_INIT(criteria.jobid);
	VECTOR_ENSURE(criteria.jobid, 1, 1);
	VECTOR_PUSH(criteria.jobid, sd->status.class);

	/* Stat and Job class */
	achievement->validate_type(sd, ACH_STATUS_BY_JOB, &criteria, false);

	/* Stat and Job Type */
	achievement->validate_type(sd, ACH_STATUS_BY_JOBTYPE, &criteria, false);

	VECTOR_CLEAR(criteria.jobid);
}

/**
 * Validates chatroom creation type objectives.
 * @types ACH_CHATROOM_CREATE
 *        ACH_CHATROOM_CREATE_DEAD
 * @param[in] sd    pointer to session data.
 * @see achievement_validate_type()
 */
static void achievement_validate_chatroom_create(struct map_session_data *sd)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	criteria.goal = 1;

	if (pc_isdead(sd)) {
		achievement->validate_type(sd, ACH_CHATROOM_CREATE_DEAD, &criteria, true);
		return;
	}

	achievement->validate_type(sd, ACH_CHATROOM_CREATE, &criteria, true);
}

/**
 * Validates chatroom member count type objectives.
 * @type ACH_CHATROOM_MEMBERS
 * @param[in] sd         pointer to session data.
 * @param[in] progress   (goal) amount of progress to be added.
 * @see achievement_validate_type()
 */
static void achievement_validate_chatroom_members(struct map_session_data *sd, int progress)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	Assert_retv(progress > 0);

	criteria.goal = progress;

	achievement->validate_type(sd, ACH_CHATROOM_MEMBERS, &criteria, false);
}

/**
 * Validates friend add type objectives.
 * @type ACH_FRIEND_ADD
 * @param[in] sd        pointer to session data.
 * @see achievement_validate_type()
 */
static void achievement_validate_friend_add(struct map_session_data *sd)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	criteria.goal = 1;

	achievement->validate_type(sd, ACH_FRIEND_ADD, &criteria, true);
}

/**
 * Validates party creation type objectives.
 * @type ACH_PARTY_CREATE
 * @param[in] sd        pointer to session data.
 * @see achievement_validate_type()
 */
static void achievement_validate_party_create(struct map_session_data *sd)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	criteria.goal = 1;
	achievement->validate_type(sd, ACH_PARTY_CREATE, &criteria, true);
}

/**
 * Validates marriage type objectives.
 * @type ACH_MARRY
 * @param[in] sd        pointer to session data.
 * @see achievement_validate_type()
 */
static void achievement_validate_marry(struct map_session_data *sd)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	criteria.goal = 1;

	achievement->validate_type(sd, ACH_MARRY, &criteria, true);
}

/**
 * Validates adoption type objectives.
 * @types ACH_ADOPT_PARENT
 *        ACH_ADOPT_BABY
 * @param[in] sd        pointer to session data.
 * @param[in] parent    (type) boolean value to indicate if parent (true) or baby (false).
 * @see achievement_validate_type()
 */
static void achievement_validate_adopt(struct map_session_data *sd, bool parent)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	criteria.goal = 1;

	if (parent)
		achievement->validate_type(sd, ACH_ADOPT_PARENT, &criteria, true);
	else
		achievement->validate_type(sd, ACH_ADOPT_BABY, &criteria, true);
}

/**
 * Validates zeny type objectives.
 * @types ACH_ZENY_HOLD
 *        ACH_ZENY_GET_ONCE
 *        ACH_ZENY_GET_TOTAL
 *        ACH_ZENY_SPEND_ONCE
 *        ACH_ZENY_SPEND_TOTAL
 * @param[in] sd        pointer to session data.
 * @param[in] amount    (goal) amount of zeny earned or spent.
 * @see achievement_validate_type()
 */
static void achievement_validate_zeny(struct map_session_data *sd, int amount)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	Assert_retv(amount != 0);

	if (amount > 0) {
		criteria.goal = sd->status.zeny;
		achievement->validate_type(sd, ACH_ZENY_HOLD, &criteria, false);
		criteria.goal = amount;
		achievement->validate_type(sd, ACH_ZENY_GET_ONCE, &criteria, false);
		achievement->validate_type(sd, ACH_ZENY_GET_TOTAL, &criteria, true);
	}  else {
		criteria.goal = -amount;
		achievement->validate_type(sd, ACH_ZENY_SPEND_ONCE, &criteria, false);
		achievement->validate_type(sd, ACH_ZENY_SPEND_TOTAL, &criteria, true);
	}
}

/**
 * Validates equipment refinement type objectives.
 * @types ACH_EQUIP_REFINE_SUCCESS
 *        ACH_EQUIP_REFINE_FAILURE
 *        ACH_EQUIP_REFINE_SUCCESS_TOTAL
 *        ACH_EQUIP_REFINE_FAILURE_TOTAL
 *        ACH_EQUIP_REFINE_SUCCESS_WLV
 *        ACH_EQUIP_REFINE_FAILURE_WLV
 *        ACH_EQUIP_REFINE_SUCCESS_ID
 *        ACH_EQUIP_REFINE_FAILURE_ID
 * @param[in] sd         pointer to session data.
 * @param[in] idx        Inventory index of the item.
 * @param[in] success    (type) boolean switch for failure / success.
 * @see achievement_validate_type()
 */
static void achievement_validate_refine(struct map_session_data *sd, unsigned int idx, bool success)
{
	struct achievement_objective criteria = { 0 };
	struct item_data *id = NULL;

	nullpo_retv(sd);
	Assert_retv(idx < sd->status.inventorySize);

	id = itemdb->exists(sd->status.inventory[idx].nameid);

	if (sd->achievements_received == false)
		return;

	Assert_retv(id != NULL);

	criteria.goal = sd->status.inventory[idx].refine;

	// achievement should not trigger if refine is 0
	if (criteria.goal == 0)
		return;

	/* Universal */
	achievement->validate_type(sd,
			success ? ACH_EQUIP_REFINE_SUCCESS : ACH_EQUIP_REFINE_FAILURE,
			&criteria, false);

	/* Total */
	criteria.goal = 1;
	achievement->validate_type(sd,
			success ? ACH_EQUIP_REFINE_SUCCESS_TOTAL : ACH_EQUIP_REFINE_FAILURE_TOTAL,
			&criteria, true);

	/* By Weapon Level */
	if (id->type == IT_WEAPON) {
		criteria.item_type = id->type;
		criteria.unique.weapon_lv = id->wlv;
		criteria.goal = sd->status.inventory[idx].refine;
		achievement->validate_type(sd,
				success ? ACH_EQUIP_REFINE_SUCCESS_WLV : ACH_EQUIP_REFINE_FAILURE_WLV,
				&criteria, false);
		criteria.item_type = 0;
		criteria.unique.weapon_lv = 0; // cleanup
	}

	/* By NameId */
	criteria.unique.itemid = id->nameid;
	criteria.goal = sd->status.inventory[idx].refine;
	achievement->validate_type(sd,
			success ? ACH_EQUIP_REFINE_SUCCESS_ID : ACH_EQUIP_REFINE_FAILURE_ID,
			&criteria, false);
	criteria.unique.itemid = 0; // cleanup
}

/**
 * Validates item received type objectives.
 * @types ACH_ITEM_GET_COUNT
 *        ACH_ITEM_GET_WORTH
 *        ACH_ITEM_GET_COUNT_ITEMTYPE
 * @param[in] sd         pointer to session data.
 * @param[in] nameid     (criteria) ID of the item.
 * @param[in] amount     (goal) amount of the item collected.
 */
static void achievement_validate_item_get(struct map_session_data *sd, int nameid, int amount)
{
	struct item_data *it = itemdb->exists(nameid);
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	Assert_retv(amount > 0);
	nullpo_retv(it);

	criteria.unique.itemid = it->nameid;
	criteria.goal = amount;
	achievement->validate_type(sd, ACH_ITEM_GET_COUNT, &criteria, false);
	criteria.unique.itemid = 0; // cleanup

	/* Item Buy Value*/
	criteria.goal = max(it->value_buy, 1);
	achievement->validate_type(sd, ACH_ITEM_GET_WORTH, &criteria, false);

	/* Item Type */
	criteria.item_type = it->type;
	criteria.goal = 1;
	achievement->validate_type(sd, ACH_ITEM_GET_COUNT_ITEMTYPE, &criteria, false);
	criteria.item_type = 0; // cleanup
}

/**
 * Validates item sold type objectives.
 * @type ACH_ITEM_SELL_WORTH
 * @param[in] sd         pointer to session data.
 * @param[in] nameid     Item Id in question.
 * @param[in] amount     amount of item in question.
 */
static void achievement_validate_item_sell(struct map_session_data *sd, int nameid, int amount)
{
	struct item_data *it = itemdb->exists(nameid);
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	Assert_retv(amount > 0);
	nullpo_retv(it);

	criteria.unique.itemid = it->nameid;

	criteria.goal = max(it->value_sell, 1);

	achievement->validate_type(sd, ACH_ITEM_SELL_WORTH, &criteria, false);
}

/**
 * Validates achievement type objectives.
 * @type ACH_ACHIEVE
 * @param[in] sd        pointer to session data.
 * @param[in] achid     (criteria) achievement id.
 */
static void achievement_validate_achieve(struct map_session_data *sd, int achid)
{
	const struct achievement_data *ad = achievement->get(achid);
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);
	nullpo_retv(ad);

	if (sd->achievements_received == false)
		return;

	Assert_retv(achid > 0);

	criteria.unique.achieve_id = ad->id;

	criteria.goal = 1;

	achievement->validate_type(sd, ACH_ACHIEVE, &criteria, false);
}

/**
 * Validates taming type objectives.
 * @type ACH_PET_CREATE
 * @param[in] sd        pointer to session data.
 * @param[in] class     (criteria) class of the monster tamed.
 */
static void achievement_validate_taming(struct map_session_data *sd, int class)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	Assert_retv(class > 0);
	Assert_retv(mob->db(class) != mob->dummy);

	criteria.mobid = class;
	criteria.goal = 1;

	achievement->validate_type(sd, ACH_PET_CREATE, &criteria, true);
}

/**
 * Validated achievement rank type objectives.
 * @type ACH_ACHIEVEMENT_RANK
 * @param[in] sd         pointer to session data.
 * @param[in] rank       (goal) rank of earned.
 */
static void achievement_validate_achievement_rank(struct map_session_data *sd, int rank)
{
	struct achievement_objective criteria = { 0 };

	nullpo_retv(sd);

	if (sd->achievements_received == false)
		return;

	Assert_retv(rank >= 0 && rank <= VECTOR_LENGTH(achievement->rank_exp));

	criteria.goal = 1;

	achievement->validate_type(sd, ACH_ACHIEVEMENT_RANK, &criteria, false);
}

/**
 * Verifies if an achievement type requires a criteria field.
 * @param[in] type       achievement type in question.
 * @return true if required, false if not.
 */
static bool achievement_type_requires_criteria(enum achievement_types type)
{
	if (type == ACH_KILL_PC_JOB
		|| type == ACH_KILL_PC_JOBTYPE
		|| type == ACH_KILL_MOB_CLASS
		|| type == ACH_JOB_CHANGE
		|| type == ACH_STATUS
		|| type == ACH_STATUS_BY_JOB
		|| type == ACH_STATUS_BY_JOBTYPE
		|| type == ACH_EQUIP_REFINE_SUCCESS_WLV
		|| type == ACH_EQUIP_REFINE_FAILURE_WLV
		|| type == ACH_EQUIP_REFINE_SUCCESS_ID
		|| type == ACH_EQUIP_REFINE_FAILURE_ID
		|| type == ACH_ITEM_GET_COUNT
		|| type == ACH_PET_CREATE
		|| type == ACH_ACHIEVE)
		return true;

	return false;
}

/**
 * Stores all the title ID that has been earned by player
 * @param[in] sd        pointer to session data.
 */
static void achievement_init_titles(struct map_session_data *sd)
{
	int i;
	nullpo_retv(sd);

	VECTOR_INIT(sd->title_ids);
	/* Browse through the session's achievement list and gather their values. */
	for (i = 0; i < VECTOR_LENGTH(sd->achievement); i++) {
		struct achievement *a = &VECTOR_INDEX(sd->achievement, i);
		const struct achievement_data *ad = NULL;

		/* Sanity check for nonull pointers. */
		if (a == NULL || (ad = achievement->get(a->id)) == NULL)
			continue;

		if (a->completed_at > 0 && a->rewarded_at > 0 && ad->rewards.title_id > 0) {
			VECTOR_ENSURE(sd->title_ids, 1, 1);
			VECTOR_PUSH(sd->title_ids, ad->rewards.title_id);
		}
	}
}

/**
 * Validates whether player has earned the title.
 * @param[in]  sd              pointer to session data.
 * @param[in]  title_id        Title ID
 * @return true, if title has been earned, else false
 */
static bool achievement_check_title(struct map_session_data *sd, int title_id) {
	int i;

	nullpo_retr(false, sd);

	if (title_id == 0)
		return true;

	for (i = 0; i < VECTOR_LENGTH(sd->title_ids); i++) {
		if (VECTOR_INDEX(sd->title_ids, i) == title_id) {
			return true;
		}
	}

	return false;
}

static void achievement_get_rewards_buffs(struct map_session_data *sd, const struct achievement_data *ad)
{
	nullpo_retv(sd);
	nullpo_retv(ad);

	if (ad->rewards.bonus != NULL)
		script->run(ad->rewards.bonus, 0, sd->bl.id, 0);
}

// TODO: kro send items by rodex
static void achievement_get_rewards_items(struct map_session_data *sd, const struct achievement_data *ad)
{
	nullpo_retv(sd);
	nullpo_retv(ad);

	struct item it = { 0 };
	it.identify = 1;

	for (int i = 0; i < VECTOR_LENGTH(ad->rewards.item); i++) {
		it.nameid = VECTOR_INDEX(ad->rewards.item, i).id;
		int total = VECTOR_INDEX(ad->rewards.item, i).amount;

		//Check if it's stackable.
		if (!itemdb->isstackable(it.nameid)) {
			it.amount = 1;
			for (int j = 0; j < total; ++j)
				pc->additem(sd, &it, 1, LOG_TYPE_ACHIEVEMENT);
		} else {
			it.amount = total;
			pc->additem(sd, &it, total, LOG_TYPE_ACHIEVEMENT);
		}
	}
}

/**
 * Achievement rewards are given to player
 * @param  sd        session data
 * @param  ad        achievement data
 */
static bool achievement_get_rewards(struct map_session_data *sd, const struct achievement_data *ad)
{
	nullpo_retr(false, sd);
	nullpo_retr(false, ad);

	struct achievement *ach = achievement->ensure(sd, ad);
	if (ach == NULL)
		return false;

	/* Buff */
	achievement->get_rewards_buffs(sd, ad);

	ach->rewarded_at = time(NULL);

	if (ad->rewards.title_id > 0) { // Add Title
		VECTOR_ENSURE(sd->title_ids, 1, 1);
		VECTOR_PUSH(sd->title_ids, ad->rewards.title_id);
		clif->achievement_send_list(sd->fd, sd);
	} else {
		clif->achievement_send_update(sd->fd, sd, ad); // send update.
		clif->achievement_reward_ack(sd->fd, sd, ad);
	}

	/* Give Items */
	achievement->get_rewards_items(sd, ad);

	return true;
}

/**
 * Parses the Achievement Ranks.
 * @read db/achievement_rank_db.conf
 */
static void achievement_readdb_ranks(void)
{
	char filename[256];
	libconfig->format_db_path("achievement_rank_db.conf", filename, sizeof(filename));
	struct config_t ar_conf = { 0 };
	struct config_setting_t *ardb = NULL, *conf = NULL;
	int entry = 0;

	if (!libconfig->load_file(&ar_conf, filename))
		return; // report error.

	if (!(ardb = libconfig->setting_get_member(ar_conf.root, "achievement_rank_db"))) {
		ShowError("achievement_readdb_ranks: Could not process contents of file '%s', skipping...\n", filename);
		libconfig->destroy(&ar_conf);
		return;
	}

	while (entry < libconfig->setting_length(ardb) && entry < MAX_ACHIEVEMENT_RANKS) {
		char rank[16];

		if (!(conf = libconfig->setting_get_elem(ardb, entry))) {
			ShowError("achievement_readdb_ranks: Could not read value for entry %d, skipping...\n", entry+1);
			continue;
		}

		entry++; // Rank counter;

		sprintf(rank, "Rank%d", entry);

		if (strcmp(rank, config_setting_name(conf)) == 0) {
			int exp = 0;

			if ((exp = libconfig->setting_get_int(conf)) <= 0) {
				ShowError("achievement_readdb_ranks: Invalid value provided for %s in '%s'.\n", rank, filename);
				continue;
			}

			VECTOR_ENSURE(achievement->rank_exp, 1, 1);
			VECTOR_PUSH(achievement->rank_exp, exp);
		} else  {
			ShowWarning("achievement_readdb_ranks: Ranks are not in order! Ignoring all ranks after Rank %d...\n", entry);
			break; // break if elements are not in order or rank doesn't exist.
		}
	}

	if (libconfig->setting_length(ardb) > MAX_ACHIEVEMENT_RANKS)
		ShowWarning("achievement_rankdb_ranks: Maximum number of achievement ranks exceeded. Skipping all after entry %d...\n", entry);

	libconfig->destroy(&ar_conf);

	if (!entry) {
		ShowError("achievement_readdb_ranks: No ranks provided in '%s'!\n", filename);
		return;
	}

	ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entry, filename);
}

/**
 * Validates Mob Id criteria of an objective while parsing an achievement entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] obj      pointer to the achievement objective entry being parsed.
 * @param[in]  type     Type of the achievement being parsed.
 * @param[in]  entry_id Id of the entry being parsed.
 * @param[in]  obj_idx  Index of the objective entry being parsed.
 * @return false on failure, true on success
 */
static bool achievement_readdb_validate_criteria_mobid(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
	int val = 0;
	const char *string = NULL;

	nullpo_retr(false, t);
	nullpo_retr(false, obj);

	if (libconfig->setting_lookup_int(t, "MobId", &val)) {
		if (mob->db_checkid(val) == 0) {
			ShowError("achievement_readdb_validate_criteria_mobid: Non-existant monster with ID %id provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		}

		obj->mobid = val;
	} else if (libconfig->setting_lookup_string(t, "MobId", &string)) {
		if (!script->get_constant(string, &val)) {
			ShowError("achievement_readdb_validate_criteria_mobid: Non-existant constant %s provided (Achievement: %d, Objective: %d). Skipping...\n", string, entry_id, obj_idx);
			return false;
		}

		obj->mobid = val;
	} else if (achievement_criteria_mobid(type)) {
		ShowError("achievement_readdb_validate_criteria_mobid: Achievement type of ID %d requires MobId as objective criteria, setting not provided. Skipping...\n", entry_id);
		return false;
	}

	return true;
}

/**
 * Validates Job Id criteria of an objective while parsing an achievement entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] obj      pointer to the achievement objective entry being parsed.
 * @param[in]  type     Type of the achievement being parsed.
 * @param[in]  entry_id Id of the entry being parsed.
 * @param[in]  obj_idx  Index of the objective entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_validate_criteria_jobid(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
	int job_id = 0;
	const char *string = NULL;
	struct config_setting_t *tt = NULL;

	nullpo_retr(false, t);
	nullpo_retr(false, obj);

	// initialize the buffered objective jobid vector.
	VECTOR_INIT(obj->jobid);

	if (libconfig->setting_lookup_int(t, "JobId", &job_id)) {
		if (pc->jobid2mapid(job_id) == -1) {
			ShowError("achievement_readdb_validate_criteria_jobid: Invalid JobId %d provided (Achievement: %d, Objective: %d). Skipping...\n", job_id, entry_id, obj_idx);
			return false;
		}

		VECTOR_ENSURE(obj->jobid, 1, 1);
		VECTOR_PUSH(obj->jobid, job_id);
	} else if (libconfig->setting_lookup_string(t, "JobId", &string)) {
		if (script->get_constant(string, &job_id) == false) {
			ShowError("achievement_readdb_validate_criteria_jobid: Invalid JobId %d provided (Achievement: %d, Objective: %d). Skipping...\n", job_id, entry_id, obj_idx);
			return false;
		}

		VECTOR_ENSURE(obj->jobid, 1, 1);
		VECTOR_PUSH(obj->jobid, job_id);
	} else if ((tt = libconfig->setting_get_member(t, "JobId")) && config_setting_is_array(tt)) {
		int j = 0;

		while (j < libconfig->setting_length(tt)) {
			if ((job_id = libconfig->setting_get_int_elem(tt, j)) == 0) {
				if ((string = libconfig->setting_get_string_elem(tt, j)) != NULL && script->get_constant(string, &job_id) == false) {
					ShowError("achievement_readdb_validate_criteria_jobid: Invalid JobId provided at index %d (Achievement: %d, Objective: %d). Skipping...\n", j, entry_id, obj_idx);
					continue;
				}
			}

			/* Ensure size and allocation */
			VECTOR_ENSURE(obj->jobid, 1, 1);
			/* push buffer */
			VECTOR_PUSH(obj->jobid, job_id);
			j++;
		}
	} else if (achievement_criteria_jobid(type)) {
		ShowError("achievement_readdb_validate_criteria_jobid: Achievement type of ID %d requires a JobId field in the objective criteria, setting not provided. Skipping...\n", entry_id);
		return false;
	}

	return true;

}

/**
 * Validates Item Id criteria of an objective while parsing an achievement entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] obj      pointer to the achievement objective entry being parsed.
 * @param[in]  type     Type of the achievement being parsed.
 * @param[in]  entry_id Id of the entry being parsed.
 * @param[in]  obj_idx  Index of the objective entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_validate_criteria_itemid(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
	int val = 0;
	const char *string = NULL;

	nullpo_retr(false, t);
	nullpo_retr(false, obj);


	if (libconfig->setting_lookup_int(t, "ItemId", &val)) {
		if (itemdb->exists(val) == NULL) {
			ShowError("achievement_readdb_validate_criteria_itemid: Invalid ItemID %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
			ShowError("achievement_readdb_validate_criteria_itemid: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
			return false;
		}

		obj->unique.itemid = val;
		obj->unique_type = CRITERIA_UNIQUE_ITEM_ID;
	} else if (libconfig->setting_lookup_string(t, "ItemId", &string)) {
		if (script->get_constant(string, &val) == false) {
			ShowError("achievement_readdb_validate_criteria_itemid: Invalid ItemID %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
			ShowError("achievement_readdb_validate_criteria_itemid: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
			return false;
		}

		obj->unique.itemid = val;
		obj->unique_type = CRITERIA_UNIQUE_ITEM_ID;
	} else if (achievement_criteria_itemid(type)) {
		ShowError("achievement_readdb_validate_criteria_itemid: Criteria requires a ItemId field (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
		return false;
	}

	return true;
}

/**
 * Validates Status Type criteria of an objective while parsing an achievement entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] obj      pointer to the achievement objective entry being parsed.
 * @param[in]  type     Type of the achievement being parsed.
 * @param[in]  entry_id Id of the entry being parsed.
 * @param[in]  obj_idx  Index of the objective entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_validate_criteria_statustype(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
	int val = 0;
	const char *string = NULL;

	nullpo_retr(false, t);
	nullpo_retr(false, obj);

	if (libconfig->setting_lookup_int(t, "StatusType", &val)) {
		if (!achievement_valid_status_types(val)) {
			ShowError("achievement_readdb_validate_criteria_statustype: Invalid StatusType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
			ShowError("achievement_readdb_validate_criteria_statustype: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
			return false;
		}

		obj->unique.status_type = (enum status_point_types) val;
		obj->unique_type = CRITERIA_UNIQUE_STATUS_TYPE;
	} else if (libconfig->setting_lookup_string(t, "StatusType", &string)) {
		if      (strcmp(string, "SP_STR") == 0)       val = SP_STR;
		else if (strcmp(string, "SP_AGI") == 0)       val = SP_AGI;
		else if (strcmp(string, "SP_VIT") == 0)       val = SP_VIT;
		else if (strcmp(string, "SP_INT") == 0)       val = SP_INT;
		else if (strcmp(string, "SP_DEX") == 0)       val = SP_DEX;
		else if (strcmp(string, "SP_LUK") == 0)       val = SP_LUK;
		else if (strcmp(string, "SP_BASELEVEL") == 0) val = SP_BASELEVEL;
		else if (strcmp(string, "SP_JOBLEVEL") == 0)  val = SP_JOBLEVEL;
		else val = SP_NONE;

		if (!achievement_valid_status_types(val)) {
			ShowError("achievement_readdb_validate_criteria_statustype: Invalid StatusType %s provided (Achievement: %d, Objective: %d). Skipping...\n", string, entry_id, obj_idx);
			return false;
		} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
			ShowError("achievement_readdb_validate_criteria_statustype: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
			return false;
		}

		obj->unique.status_type = (enum status_point_types) val;
		obj->unique_type = CRITERIA_UNIQUE_STATUS_TYPE;
	} else if (achievement_criteria_stattype(type)) {
		ShowError("achievement_readdb_validate_criteria_statustype: Criteria requires a StatusType field (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
		return false;
	}

	return true;
}

/**
 * Validates Item Type criteria of an objective while parsing an achievement entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] obj      pointer to the achievement objective entry being parsed.
 * @param[in]  type     Type of the achievement being parsed.
 * @param[in]  entry_id Id of the entry being parsed.
 * @param[in]  obj_idx  Index of the objective entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_validate_criteria_itemtype(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
	int val = 0;
	const char *string = NULL;
	struct config_setting_t *tt = NULL;

	nullpo_retr(false, t);
	nullpo_retr(false, obj);

	if (libconfig->setting_lookup_int(t, "ItemType", &val)) {
		if (val < IT_HEALING || val > IT_MAX) {
			ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		}

		if (val == IT_MAX) {
			obj->item_type |= (2 << val) - 1;
		} else {
			obj->item_type |= (2 << val);
		}

	} else if (libconfig->setting_lookup_string(t, "ItemType", &string)) {
		if (!script->get_constant(string, &val) || val < IT_HEALING || val > IT_MAX) {
			ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		}

		if (val == IT_MAX) {
			obj->item_type |= (2 << val) - 1;
		} else {
			obj->item_type |= (2 << val);
		}
	} else if ((tt = libconfig->setting_get_member(t, "ItemType")) && config_setting_is_array(tt)) {
		int j = 0;

		while (j < libconfig->setting_length(tt)) {
			if ((val = libconfig->setting_get_int_elem(tt, j))) {
				if (val < IT_HEALING || val > IT_MAX) {
					ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
					continue;
				}
				if (val == IT_MAX) {
					obj->item_type |= (2 << val) - 1;
				} else {
					obj->item_type |= (2 << val);
				}
			} else if ((string = libconfig->setting_get_string_elem(tt, j))) {
				if (!script->get_constant(string, &val)) {
					ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %s provided (Achievement: %d, Objective: %d). Skipping...\n", string, entry_id, obj_idx);
					continue;			
				}
				
				if (val == IT_MAX) {
					obj->item_type |= (2 << val) - 1;
				} else {
					obj->item_type |= (2 << val);
				}
			}
			j++;
		}
	} else if (achievement_criteria_itemtype(type)) {
		ShowError("achievement_readdb_validate_criteria_itemtype: Criteria requires a ItemType field (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
		return false;
	}

	return true;
}

/**
 * Validates Weapon Level criteria of an objective while parsing an achievement entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] obj      pointer to the achievement objective entry being parsed.
 * @param[in]  type     Type of the achievement being parsed.
 * @param[in]  entry_id Id of the entry being parsed.
 * @param[in]  obj_idx  Index of the objective entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_validate_criteria_weaponlv(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
	int val = 0;

	nullpo_retr(false, t);
	nullpo_retr(false, obj);

	if (libconfig->setting_lookup_int(t, "WeaponLevel", &val)) {
		if (val < 1 || val > 4) {
			ShowError("achievement_readdb_validate_criteria_weaponlv: Invalid WeaponLevel %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
			ShowError("achievement_readdb_validate_criteria_weaponlv: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
			return false;
		}

		obj->unique.weapon_lv = val;
		obj->unique_type = CRITERIA_UNIQUE_WEAPON_LV;
	} else if (achievement_criteria_weaponlv(type)) {
		ShowError("achievement_readdb_validate_criteria_weaponlv: Criteria requires a WeaponType field. (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
		return false;
	}

	return true;
}

/**
 * Validates achievement Id criteria of an objective while parsing an achievement entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] obj      pointer to the achievement objective entry being parsed.
 * @param[in]  type     Type of the achievement being parsed.
 * @param[in]  entry_id Id of the entry being parsed.
 * @param[in]  obj_idx  Index of the objective entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_validate_criteria_achievement(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
	int val = 0;

	nullpo_retr(false, t);
	nullpo_retr(false, obj);

	if (libconfig->setting_lookup_int(t, "Achieve", &val)) {
		if (achievement->get(val) == NULL) {
			ShowError("achievement_readdb_validate_criteria_achievement: Invalid Achievement %d provided as objective (Achievement %d, Objective %d). Skipping...\n", val, entry_id, obj_idx);
			return false;
		} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
			ShowError("achievement_readdb_validate_criteria_achievement: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
			return false;
		}

		obj->unique.achieve_id = val;
		obj->unique_type = CRITERIA_UNIQUE_ACHIEVE_ID;
	} else if (type == ACH_ACHIEVE) {
		ShowError("achievement_readdb_validate_criteria_achievement: Achievement type of ID %d requires an Achieve field in the objective criteria, setting not provided. Skipping...\n", entry_id);
		return false;
	}

	return true;
}

/**
 * Read a single objective entry of an achievement.
 * @param[in]  conf    config pointer.
 * @param[in]  index   Index of the objective being in the objective list being parsed.
 * @param[out] entry   pointer to the achievement db entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_objective_sub(const struct config_setting_t *conf, int index, struct achievement_data *entry)
{
	struct config_setting_t *tt = NULL;
	char objnum[12];

	nullpo_retr(false, conf);
	nullpo_retr(false, entry);

	sprintf(objnum, "*%d", index); // Search Objective 1..MAX
	if ((tt = libconfig->setting_get_member(conf, objnum)) && config_setting_is_group(tt)) {
		struct achievement_objective obj = { 0 };
		struct config_setting_t *c = NULL;

		/* Description */
		if (libconfig->setting_lookup_mutable_string(tt, "Description", obj.description, OBJECTIVE_DESCRIPTION_LENGTH) == 0) {
			ShowError("achievement_readdb_objective_sub: Objective %d has no description for Achievement %d, skipping...\n", index, entry->id);
			return false;
		}

		/* Criteria */
		if ((c = libconfig->setting_get_member(tt, "Criteria")) && config_setting_is_group(tt)) {
			/* MobId */
			if (achievement->readdb_validate_criteria_mobid(c, &obj, entry->type, entry->id, index) == false)
				return false;

			/* ItemId */
			if (achievement->readdb_validate_criteria_itemid(c, &obj, entry->type, entry->id, index) == false)
				return false;

			/* StatusType */
			if (achievement->readdb_validate_criteria_statustype(c, &obj, entry->type, entry->id, index) == false)
				return false;

			/* ItemType */
			if (achievement->readdb_validate_criteria_itemtype(c, &obj, entry->type, entry->id, index) == false)
				return false;

			/* WeaponLevel */
			if (achievement->readdb_validate_criteria_weaponlv(c, &obj, entry->type, entry->id, index) == false)
				return false;

			/* Achievement */
			if (achievement->readdb_validate_criteria_achievement(c, &obj, entry->type, entry->id, index) == false)
				return false;

			/**
			 * Vectors are read last to avoid memory leaks if either of the above break, in cases where they are stacked with other criteria.
			 * Note to future editors - be sure to cleanup previous vectors before breaks.
			 */
			/* JobId */
			if (achievement->readdb_validate_criteria_jobid(c, &obj, entry->type, entry->id, index) == false)
				return false;
		} else if (achievement->type_requires_criteria(entry->type)) {
			ShowError("achievement_readdb_objective_sub: No criteria field added (Achievement: %d, Objective: %d)! Skipping...\n", entry->id, index);
			return false;
		}

		/* Goal */
		if (libconfig->setting_lookup_int(tt, "Goal", &obj.goal) <= 0)
			obj.goal = 1; // 1 count by default.

		/* Ensure size and allocation */
		VECTOR_ENSURE(entry->objective, 1, 1);

		/* Push buffer */
		VECTOR_PUSH(entry->objective, obj);
	} else { // Break if not in order, to comply with the client's objective order.
		ShowWarning("achievement_readdb_objective_sub: Objectives for Achievement %d are not in order (starting from *%d). Remaining objectives will be skipped.\n", entry->id, index);
		return false;
	}

	return true;
}

/**
 * Parses achievement objective entries of the current achievement db entry being parsed.
 * @param[in]  conf       config pointer.
 * @param[out] entry      pointer to the achievement db entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_objectives(const struct config_setting_t *conf, struct achievement_data *entry)
{
	struct config_setting_t *t = NULL;

	nullpo_retr(false, conf);
	nullpo_retr(false, entry);

	if ((t = libconfig->setting_get_member(conf, "Objectives")) && config_setting_is_group(t)) {
		int i = 0;
		// Initialize the buffer objective vector.
		VECTOR_INIT(entry->objective);

		for (i = 0; i < libconfig->setting_length(t) && i < MAX_ACHIEVEMENT_OBJECTIVES; i++)
			if (achievement_readdb_objective_sub(t, i + 1, entry) == false)
				break;

		// Assess total objectives.
		if (libconfig->setting_length(t) > MAX_ACHIEVEMENT_OBJECTIVES)
			ShowWarning("achievement_readdb_objectives: Exceeded maximum number of objectives (%d) for Achievement %d. Remaining objectives will be skipped.\n", MAX_ACHIEVEMENT_OBJECTIVES, entry->id);
		if (i == 0) {
			ShowError("achievement_readdb_objectives: No Objectives provided for Achievement %d, skipping...\n", entry->id);
			return false;
		}
	} else {
		ShowError("achievement_readdb_objectives: No Objectives provided for Achievement %d, skipping...\n", entry->id);
		return false;
	} // end of "Objectives"

	return true;
}

/**
 * Validates a single reward item in the reward item list of an achievement.
 * @param[in] t       pointer to the config setting.
 * @param[in] index   Index of the item in the reward list.
 * @param[out] entry   pointer to the achievement entry being parsed.
 * @return false on failure, true on success.
 */
static bool achievement_readdb_validate_reward_item_sub(const struct config_setting_t *t, int index, struct achievement_data *entry)
{
	struct config_setting_t *it = NULL;
	struct achievement_reward_item item = { 0 };
	const char *name = NULL;
	int amount = 0;
	int val = 0;

	nullpo_retr(false, t);
	nullpo_retr(false, entry);

	if ((it = libconfig->setting_get_elem(t, index)) == NULL)
		return false;

	name = config_setting_name(it);
	amount = libconfig->setting_get_int(it);

	if (name[0] == 'I' && name[1] == 'D' && itemdb->exists(atoi(name+2))) {
		val = atoi(name);
	} else if (!script->get_constant(name, &val)) {
		ShowWarning("achievement_readdb_validate_reward_item_sub: Non existant Item %s provided as a reward in Achievement %d, skipping...\n", name, entry->id);
		return false;
	}

	if (amount <= 0) {
		ShowWarning("achievement_readdb_validate_reward_item_sub: No amount provided for Item %s as a reward in Achievement %d, skipping...\n", name, entry->id);
		return false;
	}

	/* Ensure size and allocation */
	VECTOR_ENSURE(entry->rewards.item, 1, 1);

	item.id = val;
	item.amount = amount;

	/* push buffer */
	VECTOR_PUSH(entry->rewards.item, item);

	return true;
}

/**
 * Validates the reward items when parsing an achievement db entry.
 * @param[in]  t        pointer to the config setting.
 * @param[out] entry    pointer to the achievement entry being parsed.
 */
static void achievement_readdb_validate_reward_items(const struct config_setting_t *t, struct achievement_data *entry)
{
	struct config_setting_t *tt = NULL;
	int i = 0;

	nullpo_retv(t);
	nullpo_retv(entry);

	if ((tt = libconfig->setting_get_member(t, "Items")) && config_setting_is_group(t)) {
		for (i = 0; i < libconfig->setting_length(tt) && i < MAX_ACHIEVEMENT_ITEM_REWARDS; i++)
			if (achievement->readdb_validate_reward_item_sub(tt, i, entry) == false)
				continue;

		if (libconfig->setting_length(tt) > MAX_ACHIEVEMENT_ITEM_REWARDS)
			ShowError("achievement_readdb_validate_reward_items: Maximum amount of item rewards (%d) exceeded for Achievement %d. Remaining items will be skipped.\n", MAX_ACHIEVEMENT_ITEM_REWARDS, entry->id);
	}
}

/**
 * Validates the reward Bonus script when parsing an achievement db entry.
 * @param[in] t        pointer to the config setting.
 * @param[out] entry    pointer to the achievement entry being parsed.
 * @param[in] source   pointer to the source file name.
 */
static void achievement_readdb_validate_reward_bonus(const struct config_setting_t *t, struct achievement_data *entry, const char *source)
{
	const char *string = NULL;

	nullpo_retv(source);
	nullpo_retv(t);
	nullpo_retv(entry);

	if (libconfig->setting_lookup_string(t, "Bonus", &string))
		entry->rewards.bonus = string ? script->parse(string, source, 0, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL;
}

/**
 * Validates the reward Title Id when parsing an achievement entry.
 * @param[in] t     pointer to the config setting.
 * @param[out] entry pointer to the entry.
 */
static void achievement_readdb_validate_reward_titleid(const struct config_setting_t *t, struct achievement_data *entry)
{
	nullpo_retv(t);
	nullpo_retv(entry);

	libconfig->setting_lookup_int(t, "TitleId", &entry->rewards.title_id);
}

/**
 * Validates the reward Bonus script when parsing an achievement db entry.
 * @param[in] conf     pointer to the config setting.
 * @param[out] entry    pointer to the achievement entry being parsed.
 * @param[in] source   pointer to the source file name.
 */
static bool achievement_readdb_rewards(const struct config_setting_t *conf, struct achievement_data *entry, const char *source)
{
	struct config_setting_t *t = NULL;

	nullpo_retr(false, conf);
	nullpo_retr(false, entry);
	nullpo_retr(false, source);

	VECTOR_INIT(entry->rewards.item);

	if ((t = libconfig->setting_get_member(conf, "Rewards")) && config_setting_is_group(t)) {
		/* Items */
		achievement->readdb_validate_reward_items(t, entry);

		/* Buff/Bonus Script Code */
		achievement->readdb_validate_reward_bonus(t, entry, source);

		/* Title Id */
		// @TODO Check Title ID against title DB!
		achievement->readdb_validate_reward_titleid(t, entry);

	}

	return true;
}

/**
 * Validates the reward Bonus script when parsing an achievement db entry.
 * @param[in] conf     pointer to the config setting.
 * @param[out] entry    pointer to the achievement entry being parsed.
 * @param[in] source   pointer to the source file name.
 */
static void achievement_readdb_additional_fields(const struct config_setting_t *conf, struct achievement_data *entry, const char *source)
{
	// plugins do their own thing.
}

/**
 * Parses the Achievement DB.
 * @read achievement_db.conf
 */
static void achievement_readb(void)
{
	char filename[256];
	libconfig->format_db_path(DBPATH"achievement_db.conf", filename, sizeof(filename));
	struct config_t ach_conf = { 0 };
	struct config_setting_t *achdb = NULL, *conf = NULL;
	int entry = 0, count = 0;
	VECTOR_DECL(int) duplicate;

	if (!libconfig->load_file(&ach_conf, filename))
		return; // report error.

	if (!(achdb = libconfig->setting_get_member(ach_conf.root, "achievement_db"))) {
		ShowError("achievement_readdb: Could not process contents of file '%s', skipping...\n", filename);
		libconfig->destroy(&ach_conf);
		return;
	}

	VECTOR_INIT(duplicate);

	while ((conf = libconfig->setting_get_elem(achdb, entry++))) {
		const char *string = NULL;
		int val = 0, i = 0;
		struct achievement_data t_ad = { 0 }, *p_ad = NULL;

		/* Achievement ID */
		if (libconfig->setting_lookup_int(conf, "Id", &t_ad.id) == 0) {
			ShowError("achievement_readdb: Id field for entry %d is not provided! Skipping...\n", entry);
			continue;
		} else if (t_ad.id <= 0) {
			ShowError("achievement_readdb: Invalid Id %d for entry %d. Skipping...\n", t_ad.id, entry);
			continue;
		}

		ARR_FIND(0, VECTOR_LENGTH(duplicate), i, VECTOR_INDEX(duplicate, i) == t_ad.id);
		if (i != VECTOR_LENGTH(duplicate)) {
			ShowError("achievement_readdb: Duplicate Id %d for entry %d. Skipping...\n", t_ad.id, entry);
			continue;
		}

		/* Achievement Name */
		if (libconfig->setting_lookup_mutable_string(conf, "Name", t_ad.name, ACHIEVEMENT_NAME_LENGTH) == 0) {
			ShowError("achievement_readdb: Name field not provided for Achievement %d!\n", t_ad.id);
			continue;
		}

		/* Achievement Type*/
		if (libconfig->setting_lookup_string(conf, "Type", &string) == 0) {
			ShowError("achievement_readdb: Type field not provided for Achievement %d! Skipping...\n", t_ad.id);
			continue;
		} else if (!script->get_constant(string, &val)) {
			ShowError("achievement_readdb: Invalid constant %s provided as type for Achievement %d! Skipping...\n", string, t_ad.id);
			continue;
		}

		t_ad.type = (enum achievement_types) val;

		/* Objectives */
		achievement->readdb_objectives(conf, &t_ad);

		/* Rewards */
		achievement->readdb_rewards(conf, &t_ad, filename);

		/* Achievement Points */
		libconfig->setting_lookup_int(conf, "Points", &t_ad.points);

		/* Additional Fields */
		achievement->readdb_additional_fields(conf, &t_ad, filename);

		/* Allocate memory for data. */
		CREATE(p_ad, struct achievement_data, 1);
		*p_ad = t_ad;

		/* Place in the database. */
		idb_put(achievement->db, p_ad->id, p_ad);

		/* Put achievement key in categories. */
		VECTOR_ENSURE(achievement->category[p_ad->type], 1, 1);
		VECTOR_PUSH(achievement->category[p_ad->type], p_ad->id);

		/* Qualify for duplicate Id checks */
		VECTOR_ENSURE(duplicate, 1, 1);
		VECTOR_PUSH(duplicate, t_ad.id);

		count++;
	} // end of achievement_db parsing.

	/* Destroy the buffer */
	libconfig->destroy(&ach_conf);

	VECTOR_CLEAR(duplicate);

	ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename);
}

/**
 * On server initiation.
 * @param[in] minimal ignores alocating/reading databases.
 */
static void do_init_achievement(bool minimal)
{
	int i = 0;

	if (minimal)
		return;

	/* DB Initialization */
	achievement->db = idb_alloc(DB_OPT_RELEASE_DATA);

	for (i = 0; i < ACH_TYPE_MAX; i++)
		VECTOR_INIT(achievement->category[i]);

	VECTOR_INIT(achievement->rank_exp);

	/* Read LibConfig Files */
	achievement->readdb();
	achievement->readdb_ranks();
}

/**
 * Cleaning function called through achievement->db->destroy()
 */
static int achievement_db_finalize(union DBKey key, struct DBData *data, va_list args)
{
	int i = 0;
	struct achievement_data *ad = DB->data2ptr(data);

	for(i = 0; i < VECTOR_LENGTH(ad->objective); i++)
		VECTOR_CLEAR(VECTOR_INDEX(ad->objective, i).jobid);

	VECTOR_CLEAR(ad->objective);
	VECTOR_CLEAR(ad->rewards.item);

	// Free the script
	if (ad->rewards.bonus != NULL) {
		script->free_code(ad->rewards.bonus);
		ad->rewards.bonus = NULL;
	}

	return 0;
}

/**
 * On server finalizing.
 */
static void do_final_achievement(void)
{
	int i = 0;

	achievement->db->destroy(achievement->db, achievement->db_finalize);

	for (i = 0; i < ACH_TYPE_MAX; i++)
		VECTOR_CLEAR(achievement->category[i]);

	VECTOR_CLEAR(achievement->rank_exp);
}

/**
 * Achievement Interface
 */
void achievement_defaults(void)
{
	achievement = &achievement_s;
	/* */
	achievement->init = do_init_achievement;
	achievement->final = do_final_achievement;
	/* */
	achievement->db_finalize = achievement_db_finalize;
	/* */
	achievement->readdb = achievement_readb;
	/* */
	achievement->readdb_objectives_sub = achievement_readdb_objective_sub;
	achievement->readdb_objectives = achievement_readdb_objectives;
	/* */
	achievement->readdb_validate_criteria_mobid = achievement_readdb_validate_criteria_mobid;
	achievement->readdb_validate_criteria_jobid = achievement_readdb_validate_criteria_jobid;
	achievement->readdb_validate_criteria_itemid = achievement_readdb_validate_criteria_itemid;
	achievement->readdb_validate_criteria_statustype = achievement_readdb_validate_criteria_statustype;
	achievement->readdb_validate_criteria_itemtype = achievement_readdb_validate_criteria_itemtype;
	achievement->readdb_validate_criteria_weaponlv = achievement_readdb_validate_criteria_weaponlv;
	achievement->readdb_validate_criteria_achievement = achievement_readdb_validate_criteria_achievement;
	/* */
	achievement->readdb_rewards = achievement_readdb_rewards;
	achievement->readdb_validate_reward_items = achievement_readdb_validate_reward_items;
	achievement->readdb_validate_reward_item_sub = achievement_readdb_validate_reward_item_sub;
	achievement->readdb_validate_reward_bonus = achievement_readdb_validate_reward_bonus;
	achievement->readdb_validate_reward_titleid = achievement_readdb_validate_reward_titleid;
	/* */
	achievement->readdb_additional_fields = achievement_readdb_additional_fields;
	/* */
	achievement->readdb_ranks = achievement_readdb_ranks;
	/* */
	achievement->get = achievement_get;
	achievement->ensure = achievement_ensure;
	/* */
	achievement->calculate_totals = achievement_calculate_totals;
	achievement->check_complete = achievement_check_complete;
	achievement->progress_add = achievement_progress_add;
	achievement->progress_set = achievement_progress_set;
	achievement->check_criteria = achievement_check_criteria;
	/* */
	achievement->validate = achievement_validate;
	achievement->validate_type = achievement_validate_type;
	/* */
	achievement->validate_mob_kill = achievement_validate_mob_kill;
	achievement->validate_mob_damage = achievement_validate_mob_damage;
	achievement->validate_pc_kill = achievement_validate_pc_kill;
	achievement->validate_pc_damage = achievement_validate_pc_damage;
	achievement->validate_jobchange = achievement_validate_jobchange;
	achievement->validate_stats = achievement_validate_stats;
	achievement->validate_chatroom_create = achievement_validate_chatroom_create;
	achievement->validate_chatroom_members = achievement_validate_chatroom_members;
	achievement->validate_friend_add = achievement_validate_friend_add;
	achievement->validate_party_create = achievement_validate_party_create;
	achievement->validate_marry = achievement_validate_marry;
	achievement->validate_adopt = achievement_validate_adopt;
	achievement->validate_zeny = achievement_validate_zeny;
	achievement->validate_refine = achievement_validate_refine;
	achievement->validate_item_get = achievement_validate_item_get;
	achievement->validate_item_sell = achievement_validate_item_sell;
	achievement->validate_achieve = achievement_validate_achieve;
	achievement->validate_taming = achievement_validate_taming;
	achievement->validate_achievement_rank = achievement_validate_achievement_rank;
	/* */
	achievement->type_requires_criteria = achievement_type_requires_criteria;
	/* */
	achievement->init_titles = achievement_init_titles;
	achievement->check_title = achievement_check_title;
	achievement->get_rewards = achievement_get_rewards;
	achievement->get_rewards_buffs = achievement_get_rewards_buffs;
	achievement->get_rewards_items = achievement_get_rewards_items;
}