// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#ifndef _MMO_H_
#define _MMO_H_
#include "cbasetypes.h"
#include "../common/db.h"
#include <time.h>
// server->client protocol version
// 0 - pre-?
// 1 - ? - 0x196
// 2 - ? - 0x78, 0x79
// 3 - ? - 0x1c8, 0x1c9, 0x1de
// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+ - 0x283
// 20070821 - 2007-08-21aSakexe+ - 0x2c5
// 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+ - 0x1a2
// 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
// 20120307 - 2012-03-07aRagexeRE+ - 0x970
#ifndef PACKETVER
#define PACKETVER 20120418
#endif // PACKETVER
#ifndef DISABLE_PACKETVER_RE
// Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE).
#define PACKETVER_RE
#endif // DISABLE_PACKETVER_RE
// Client support for experimental RagexeRE UI present in 2012-04-10 and 2012-04-18
#if defined(PACKETVER_RE) && ( PACKETVER == 20120410 || PACKETVER == 20120418 )
#define PARTY_RECRUIT
#endif // PACKETVER_RE && (PACKETVER == 20120410 || PACKETVER == 10120418)
// Comment the following line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
#if PACKETVER >= 20070227
// Comment the following like to disable server-side hot-key saving support. [Skotlex]
// Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
#if PACKETVER < 20090603
// (27 = 9 skills x 3 bars) (0x02b9,191)
#define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
// (36 = 9 skills x 4 bars) (0x07d9,254)
#define MAX_HOTKEYS 36
#else // >= 20090617
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
#define MAX_HOTKEYS 38
#endif // 20090603
#endif // 20070227
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
//Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
#define MAX_BANK_ZENY 2100000000
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 1478
#define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID
//Update this max as necessary. 55 is the value needed for Super Baby currently
//Raised to 84 since Expanded Super Novice needs it.
#define MAX_SKILL_TREE 84
#define GLOBAL_REG_NUM 256 // Max permanent character variables per char
#define ACCOUNT_REG_NUM 64 // Max permanent local account variables per account
#define ACCOUNT_REG2_NUM 16 // Max permanent global account variables per account
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 256
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 20 /* below 20 clips animation */
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
#define MAX_GUILD (16+10*6) // Increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20 // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8 // Local max per castle. [Skotlex]
#define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest
#define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MAX_STATUS_TYPE 5
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension.
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
// Size of the fame list arrays.
#define MAX_FAME_LIST 10
// Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
// Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
// Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS 52 // [orn] Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
// Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
// Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 61
// Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
enum item_types {
IT_HEALING = 0,
IT_UNKNOWN, //1
IT_USABLE, //2
IT_ETC, //3
IT_WEAPON, //4
IT_ARMOR, //5
IT_CARD, //6
IT_PETEGG, //7
IT_PETARMOR,//8
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_CASH = 18,
IT_MAX
};
// Questlog states
enum quest_state {
Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
Q_ACTIVE, ///< Active quest
Q_COMPLETE, ///< Completed quest
};
/// Questlog entry
struct quest {
int quest_id; ///< Quest ID
unsigned int time; ///< Expiration time
int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
enum quest_state state; ///< Current quest state
};
struct item {
int id;
short nameid;
short amount;
unsigned int equip; // Location(s) where item is equipped (using enum equip_pos for bitmasking).
char identify;
char refine;
char attribute;
short card[MAX_SLOTS];
unsigned int expire_time;
char favorite;
unsigned char bound;
uint64 unique_id;
};
struct point {
unsigned short map;
short x,y;
};
enum e_skill_flag
{
SKILL_FLAG_PERMANENT,
SKILL_FLAG_TEMPORARY,
SKILL_FLAG_PLAGIARIZED,
SKILL_FLAG_UNUSED, /* needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary */
SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway (e.g. script).
/* */
/* MUST be the last, because with it the flag value stores a dynamic value (flag+lv) */
SKILL_FLAG_REPLACED_LV_0, // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
};
enum e_mmo_charstatus_opt {
OPT_NONE = 0x0,
OPT_SHOW_EQUIP = 0x1,
OPT_ALLOW_PARTY = 0x2,
};
enum e_item_bound_type {
IBT_MIN = 0x1,
IBT_ACCOUNT = 0x1,
IBT_GUILD = 0x2,
IBT_PARTY = 0x3,
IBT_CHARACTER = 0x4,
IBT_MAX = 0x4,
};
struct s_skill {
unsigned short id;
unsigned char lv;
unsigned char flag; // See enum e_skill_flag
};
struct global_reg {
char str[32];
char value[256];
};
// Holds array of global registries, used by the char server and converter.
struct accreg {
int account_id, char_id;
int reg_num;
struct global_reg reg[MAX_REG_NUM];
};
// For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; //SC_type
int val1, val2, val3, val4;
unsigned int tick; //Remaining duration.
};
struct storage_data {
int storage_amount;
struct item items[MAX_STORAGE];
};
struct guild_storage {
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item items[MAX_GUILD_STORAGE];
unsigned short lock;
};
struct s_pet {
int account_id;
int char_id;
int pet_id;
short class_;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incuvate;
};
struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
int char_id;
short class_;
short prev_class;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str ;
int agi ;
int vit ;
int int_ ;
int dex ;
int luk ;
char spiritball; //for homun S [lighta]
};
struct s_mercenary {
int mercenary_id;
int char_id;
short class_;
int hp, sp;
unsigned int kill_count;
unsigned int life_time;
};
struct s_elemental {
int elemental_id;
int char_id;
short class_;
int mode;
int hp, sp, max_hp, max_sp, matk, atk, atk2;
short hit, flee, amotion, def, mdef;
int life_time;
};
struct s_friend {
int account_id;
int char_id;
char name[NAME_LENGTH];
};
#ifdef HOTKEY_SAVING
struct hotkey {
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
};
#endif
struct mmo_charstatus {
int char_id;
int account_id;
int partner_id;
int father;
int mother;
int child;
unsigned int base_exp,job_exp;
int zeny;
int bank_vault;
short class_;
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner;
unsigned char karma;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
int fame;
// Mercenary Guilds Rank
int arch_faith, arch_calls;
int spear_faith, spear_calls;
int sword_faith, sword_calls;
short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;
short robe;
char name[NAME_LENGTH];
unsigned int base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;
uint32 mapip;
uint16 mapport;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct storage_data storage;
struct s_skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS];
#endif
bool show_equip, allow_party;
unsigned short rename;
unsigned short slotchange;
time_t delete_date;
/* `account_data` modifiers */
unsigned short mod_exp,mod_drop,mod_death;
unsigned char font;
};
typedef enum mail_status {
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
} mail_status;
struct mail_message {
int id;
int send_id;
char send_name[NAME_LENGTH];
int dest_id;
char dest_name[NAME_LENGTH];
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];
mail_status status;
time_t timestamp; // marks when the message was sent
int zeny;
struct item item;
};
struct mail_data {
short amount;
bool full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};
struct auction_data {
unsigned int auction_id;
int seller_id;
char seller_name[NAME_LENGTH];
int buyer_id;
char buyer_name[NAME_LENGTH];
struct item item;
// This data is required for searching, as itemdb is not read by char server
char item_name[ITEM_NAME_LENGTH];
short type;
unsigned short hours;
int price, buynow;
time_t timestamp; // auction's end time
int auction_end_timer;
};
struct registry {
int global_num;
struct global_reg global[GLOBAL_REG_NUM];
int account_num;
struct global_reg account[ACCOUNT_REG_NUM];
int account2_num;
struct global_reg account2[ACCOUNT_REG2_NUM];
};
struct party_member {
int account_id;
int char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};
struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
int account_id, char_id;
short hair,hair_color,gender,class_,lv;
uint64 exp;
int exp_payper;
short online,position;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
};
struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
int account_id;
};
struct guild_skill {
int id,lv;
};
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
uint64 exp;
unsigned int next_exp;
int skill_point;
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
/* TODO: still used for something?|: */
unsigned short save_flag; // for TXT saving
short *instance;
unsigned short instances;
void *channel;
};
struct guild_castle {
int castle_id;
int mapindex;
char castle_name[NAME_LENGTH];
char castle_event[NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int id; // object id
} guardian[MAX_GUARDIANS];
int* temp_guardians; // ids of temporary guardians (mobs)
int temp_guardians_max;
};
struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};
enum fame_list_type {
RANKTYPE_BLACKSMITH = 0,
RANKTYPE_ALCHEMIST = 1,
RANKTYPE_TAEKWON = 2,
RANKTYPE_PK = 3, //Not supported yet
};
enum { //Change Guild Infos
GBI_EXP =1, // Guild Experience (EXP)
GBI_GUILDLV, // Guild level
GBI_SKILLPOINT, // Guild skillpoints
GBI_SKILLLV, // Guild skill_lv ?? seem unused
};
enum { //Change Member Infos
GMI_POSITION =0,
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};
enum {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
GD_MAX,
};
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_MAX_BASIC,
JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,
JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,
JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
JOB_GANGSI,
JOB_DEATH_KNIGHT,
JOB_DARK_COLLECTOR,
JOB_RUNE_KNIGHT = 4054,
JOB_WARLOCK,
JOB_RANGER,
JOB_ARCH_BISHOP,
JOB_MECHANIC,
JOB_GUILLOTINE_CROSS,
JOB_RUNE_KNIGHT_T,
JOB_WARLOCK_T,
JOB_RANGER_T,
JOB_ARCH_BISHOP_T,
JOB_MECHANIC_T,
JOB_GUILLOTINE_CROSS_T,
JOB_ROYAL_GUARD,
JOB_SORCERER,
JOB_MINSTREL,
JOB_WANDERER,
JOB_SURA,
JOB_GENETIC,
JOB_SHADOW_CHASER,
JOB_ROYAL_GUARD_T,
JOB_SORCERER_T,
JOB_MINSTREL_T,
JOB_WANDERER_T,
JOB_SURA_T,
JOB_GENETIC_T,
JOB_SHADOW_CHASER_T,
JOB_RUNE_KNIGHT2,
JOB_RUNE_KNIGHT_T2,
JOB_ROYAL_GUARD2,
JOB_ROYAL_GUARD_T2,
JOB_RANGER2,
JOB_RANGER_T2,
JOB_MECHANIC2,
JOB_MECHANIC_T2,
JOB_BABY_RUNE = 4096,
JOB_BABY_WARLOCK,
JOB_BABY_RANGER,
JOB_BABY_BISHOP,
JOB_BABY_MECHANIC,
JOB_BABY_CROSS,
JOB_BABY_GUARD,
JOB_BABY_SORCERER,
JOB_BABY_MINSTREL,
JOB_BABY_WANDERER,
JOB_BABY_SURA,
JOB_BABY_GENETIC,
JOB_BABY_CHASER,
JOB_BABY_RUNE2,
JOB_BABY_GUARD2,
JOB_BABY_RANGER2,
JOB_BABY_MECHANIC2,
JOB_SUPER_NOVICE_E = 4190,
JOB_SUPER_BABY_E,
JOB_KAGEROU = 4211,
JOB_OBORO,
JOB_REBELLION = 4215,
JOB_MAX,
};
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
enum {
SEX_FEMALE = 0,
SEX_MALE,
SEX_SERVER
};
enum weapon_type {
W_FIST, //Bare hands
W_DAGGER, //1
W_1HSWORD, //2
W_2HSWORD, //3
W_1HSPEAR, //4
W_2HSPEAR, //5
W_1HAXE, //6
W_2HAXE, //7
W_MACE, //8
W_2HMACE, //9 (unused)
W_STAFF, //10
W_BOW, //11
W_KNUCKLE, //12
W_MUSICAL, //13
W_WHIP, //14
W_BOOK, //15
W_KATAR, //16
W_REVOLVER, //17
W_RIFLE, //18
W_GATLING, //19
W_SHOTGUN, //20
W_GRENADE, //21
W_HUUMA, //22
W_2HSTAFF, //23
MAX_WEAPON_TYPE,
// dual-wield constants
W_DOUBLE_DD, // 2 daggers
W_DOUBLE_SS, // 2 swords
W_DOUBLE_AA, // 2 axes
W_DOUBLE_DS, // dagger + sword
W_DOUBLE_DA, // dagger + axe
W_DOUBLE_SA, // sword + axe
};
enum ammo_type {
A_ARROW = 1,
A_DAGGER, //2
A_BULLET, //3
A_SHELL, //4
A_GRENADE, //5
A_SHURIKEN, //6
A_KUNAI, //7
A_CANNONBALL, //8
A_THROWWEAPON //9
};
enum e_char_server_type {
CST_NORMAL = 0,
CST_MAINTENANCE = 1,
CST_OVER18 = 2,
CST_PAYING = 3,
CST_P2P = 4,
};
/* packet size constant for itemlist */
#if MAX_INVENTORY > MAX_STORAGE && MAX_INVENTORY > MAX_CART
#define MAX_ITEMLIST MAX_INVENTORY
#elif MAX_CART > MAX_INVENTORY && MAX_CART > MAX_STORAGE
#define MAX_ITEMLIST MAX_CART
#else
#define MAX_ITEMLIST MAX_STORAGE
#endif
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
#endif /* _MMO_H_ */