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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _ITEMDB_H_
#define _ITEMDB_H_
#include "mmo.h"
struct item_data {
int nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
int value_buy,value_sell,value_notdc,value_notoc;
int type;
int class_;
int sex;
int equip;
int weight;
int atk;
int def;
int range;
int slot;
int look;
int elv;
int wlv;
char *use_script; // �Ƃ����S�����̒��ł�낤���Ȃ�
char *equip_script; // �U��,�h��̑����ݒ�����̒��ʼn\����?
char available;
};
struct item_data* itemdb_search(int nameid);
#define itemdb_type(n) itemdb_search(n)->type
int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
void do_final_itemdb(void);
int do_init_itemdb(void);
#endif
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