summaryrefslogblamecommitdiff
path: root/src/char_sql/char.c
blob: 64e341c11ee5b57b2f04bbd9d46dd96568f7f486 (plain) (tree)
1
2
3
4
5
6
7
8
9
10


                                                          
                                 


                             
                          

                             
                               
                              

                              
                            


                      
                      

                 
                      
            
                     

                       
                       

                      

                   



                   
 
                       
                                               


                                                 




















                                                 
                               





                            
                  






                                            




                                               
                          







                                              

                         
                      
                   
                      

                            
                         

                         
 

                                                                                                                                                                                                           
                                                                                                            
                                                                                                                                                          
                                                                                                                      
                        
 





                                                                                   









                                                                                                                                                                                        
                                 
                 



                       
             

                     
                         
                                                  
                                  





                                                                                                                      



                                                      



                                                                                                                      
                       






















                                                  
                                                          
                                          










                                                                                           
               
                               
                     



                                                          

                                                              




                                                                
                           
                                           


                         

                                                                                   



                                                   

                                                             
                                           
        
                              

                                                                                                                               



                                                                         
                                                            
















                                                                                                                                                  
 

                                                      

                                                 


                                                                                       














                                                                                                                  

                                                  



                                           





                                                                                                                                     




                                                                     

                                                                                                                               





                                                                                                 



                                                                                               

         
                                                    







                                                

                                                                




                                                                            



                                                                                               




                                                                                         

                                                                 

                                                                            
 






                                                                                
                                                     




                                                                            

                            








                                                                           
                              



                                    

                              
                                      





                                                                                                    





                                                                        

                        







                                                           

                          






                                  
















                                                                                                                                                                                

                 
                                    
 

                                
 

                                                       





                                                                                



                                                         

                      

                                                                           
                      








                                                              
                             
                                                    
 
                            



                                                                                             
         

                       



                                                                              

         

                                                       




                                                                                                                                 
         



                                          



















                                                                                                      
                                                                                                             


                                                                                                                 
                                                                                                      






                                                                                                                 
                                                                                  


                                                                                              
                                                    
                 


                                                  











                                                                                                                        
                                                                                      







                                                                                        
                                                    
                 

                                                  
 
                                                

         




                                                                          
                                                            

                                                                                                                      

                              










                                                                                                                                                 

                         






                                                                                          

         

                                                


                                                                   
 


                                                           
                                                 




                                                                                                                       
                              

                                                           

                                                                 



                                                                                                                                                                     

                         
                           
                 




                                                                                          
         
 









                                                                               








                                                                                                                         
                         


                                                                                                                                     


                                        
                           
                 


                                                                                          
                                                                

                                           
                                                        
         

                    

                                                                                                                                  



                                                                                  


                                                                                                                                                                                            



                                 


                                                                                  
                                                        

         
                                









                                                                                    

                                                                                   
 








                                                       

                              



                                                                                                   




                                                   
 



                                                                              
 




                                                                                                                 
 






                                                                        

                         
 














                                                                                         
                              


                                                                              

                                                                 
                                         
 




























                                                                                                                                                              
                         
















                                                                                                                                                 
                                  
         


                                                         
 









                                                                                                                                      
         






                                                                                   

                 
 

                                                                                                       

                                                                                 
                
                             
                                  
                      










                                            

                                                    
        

                                                                    






                                          
                         
                                                        




                                                                                                                                  


















































                                                                                                                
         

                                        

                         
                                                
         
                                                                                 
                                   
                                
         

                                                       
 
                                 

                                                                                          

                                   
                         
         


                                                    






                                                                                                                                                       
 
                                                                                     
         

                                                                         
         
                               


                                                                                                                                          

                                                                                                                 


                                                                                                     
 
















                                                                                                               
                                    
 
                   
                                                                                                                                               



                                                                                                                 
                                                                                           
 
















                                                                                                               
                               


                                         








                                                                                                                             
         



                                                                                                                                                                                                
         
                                 
 











                                                                                                                                                                                                                                                       
                                  
 
                    











                                                                                                                                             
         



                                                                                                                                                                                                                                                  
         
                                  

      
                                                                                                                        
                           
                                

                                                              
                                                     


                 
                                                                                                            

                           

                                                                                      
 





















                                                                                                            

                                                 

                                     
                                       
                                                                                                   
                    
 
                                            
                                                                              
                                                                                    













                                                                                                                            







                                                                                                                                            















                                                                                                 
                                                                               



                                                                            
                                                                                                                                                                                             
                                                                                                                         

                                                                                                                                                                              









                                                                                                                            
                                                                                                                                                                                                     
                                                                                                                                 

                                                                                                                                                                                       

                                                                                                            
                                  





                                                                                                                           



                                                                                                                                                                                             






                                                                                                    
                                                                                                                                                                                    
                                                                                                                 

                                                                                                                                                                 
         
                                                                            


                                                                                                          


                                                                                                             

                          



                                                                          


                           





                                                                                                                                                                               



                                            







                                                                                                                                                                      


                                                    
                                                    


                                                                                                                                          

                                                                                                                                                                                                                       

                                                                  

                                                                                                                                                                                                                      













                                                                                                                      








                                                                
 

                                                                                                                                                                             
 
                                                    

                                                                                                  
                                           

                          









                                                                                      

                                                     

                                                                   
           
                                                                                                 




                                  



                                                                                                                                                                                                







                                                                 

                                                                                                                               




                                                                                                                                                                  



























                                                                                                                                                                                             

         



                                                
                                        

                                                                                                               


                                                                                      

                                                                                                                 


                            

                                                                                                             

      
                              

                                                                                                                

                                   

                                                                                                           

                               

                                                                                                           

                                       

                                                                                                                       

                           

                                                                                                            


                            

                                                                                                                                                 


                       


                                                                                                                                                                                       


                              

                                                                                                           


                                                         

                                                                                                                   

          





                                                                                                                         




                                                                                                            

                     













                                                         
                                                                    

                                                              
                                                        
 

                                      

                                  
                                                  
                               
                                                  
                                     

                                           
                                  

                                  




                                                       




                                                                                                                                          
                                                      





                                         
                                                    





                                                 
                                     





                                                                       

 
                                                           
 
                                
                   
 
                                                

                      






                                                                                                                                                                  
         

                                   

                                       


                                                                                       
 
                         
                                                     


                                                     
         
                                               

                                                                      
         

                                       
 


                 

















                                                                                  

                                                                                                                                                















                                                                                                       
                                      







                                                    

                                                                        
                           
 

                                     

                                                                       
                          
                            












                                                                                               


                                                                                         
 
                                      


                                              
                                           


                                                                                                                        
                                                                                                                                                                         
                                                                                                                           













                                                                                                                            

                                        

                            
                                               
                                         



                                                                                             
                                                               



                                                        
                                                       



                                                           
                                                                             
                                                                                       
                                                            


                                         
                      






                                                                                                               


                                                                                               



                                         
                      





                                              
                      






















                                                                                                                                                                  
                                                                                                                             
                                                               
                                         
                      



                                                                                   






















                                                                                             


                                          


                                                                      
                 

                                              

                                           






















                                                                                                                                                                 
                                 






                                                                                                            
                                                                   





                                                                                                                     
                                                                                                                    






                                                                                                                                                                                             
                                         
                                                                                                                       








                                                                                                                                                                                                                                                    






                                                                                                               

                                         
                         



                                              
                                              



                                        




                                                                              
                                                                                





                                                                                                                                   

                      





                                                                                        

                                              




                                                                                            
                 



                                                                                                               
                                                           




                                                      
                      




















                                                                                                                                          

                                                           
                         
                      


                                                                         

                                              





                                                                                        
                                                              
                                         
                                              
                                 















                                                                                                                                                

                                 






                                                                                                                                                     
                                        

                      




                                                                         




















                                                                                                                                                                
                                                 
                                         

                                                                                              
                                 
                         


                                        



                                             
                                          



                                              
                                                       


                                                                                 
                                                      


                                                        
                                                                                 

                                                      
                                                              

                                               

                                        
                 

                      
                        
                                                                                                                      
                                    




                                 


                 

                                                
                           




                                                



                         
 
                                                        

                                             
                           
                                          











                                                     

                   





                                                                












                                                                                                                                                                                                                                                                                  

                                       












                                                                                                                                                                                                                                                                               

                                     














                                                                                                                                                                                                            


                                          

                               
































                                                                                         









                                                         



                                                                                          

                   
 








                                                                                                                  
            
         
                                                             

                 

 
                                                                 
 

                         

                         










                                                                             
                            





                                                                                              

                                                              








                                                                                  

                                                                                                                              






                                                                                                                                        



                                     
 
                                                       
                                        
                      
 
                                                                                                           



                                                                                         
                                                      
                                                            
                                                     
                         

                                        
 
                                                                            

                                                                              
 







                                                                                                      
                                                                                               




                                                                                                                                                 
                                                       

                                              
                                                                                                       



                                                                  





                                                                                


                                                                                         

                                                                      





                                                                                               
                                                                               
                                                              

                                                                             









                                                                                                 
                         
                                                   
                      

                                                                                        


                                               
                       


                                           



                                                                                                                                                                  

                                      





                                                                 



                                                                                      
                                                                                                               
                                 






                                                                                                                                                   


                                                                                                                                    

                                              


                                                                                                    

                                                                     

                                                                                                                                                                      

                                 
                                                   
      
                                          
                 
                      

                                                 







                                                                                                

                                            























                                                                                                                                                                 
                 
                      

                                                                                 















                                                                                                                                           
                                                               









                                                                                                                                               




                                                                                            

                                           
                 
                      

                                                  





                                                            
                                                                           
                                                             
                                                                          

                                                                           
                                                                                                                                         
                                                                           
                                        

                                              
                                                    

                                         
                                         
                      
 
                                                           

                                               
                 


                                                         
                                                       
 
                                                                                                                                                







                                                                                                               
                         

















                                                                                                                                   

                                                                                                         

















                                                                                     
 
                                                 

                                              
 


                                                    
                                                                              
                                        
 
                                        
                      
 

                                                                              








                                                                                                                    
                      
 
                                                                                                            


                                                                                    

                                                                                                                                          
                                                            
                                                      

                                          
                      
 
                                                                                                                              

                                               
                 







                                                                                                                                      

                                                                                                                                               








                                                                    
                         

                                                       
                                           
 




                                                                                                               
                                    



                                                                               
                                                





                                                                                             
                                              










                                                                                              
                                                  





                                                                                             
                                                




                                                                                
                                                    




                                                                                
                                 
                         
 
                                                   
 
                                                                             







                                                                                    
                         
 
                                         

                      


                                                                       
                                                                 
                                               
                                         



                                                   
                                 
                                               

                                       
 

                                    



                                                                                                        
                         
 

                                                                                                              






                                                                                
                         







                                                                                             
                                 
                                    




                                                                                               
                                 



                                                        

                      
 
                                                        


                                                                              



                                                                      
                                                                                                      






                                                                                                                                                                      
                                                   
                 
                      
 

                                                                              
                                         

                                                                    
                      

                                                                     

                                            
                      


                                                               


                                                                       
                      
 
                                                                            




                                                
                      
 
                                                                            



                                                                              
                                            



                                               

                                       
                         








                                                                                                                                                                        
                                                   


                                                                                                                      
                                 


                                                                                                  


                                                     
                 
                      
 
                                                 
                                                        

                                                                                                                      
                                        
                      

                        
                 
                                                


                                                                    


                                                                                                           
                                    

                                 

                           
        


                 

                                                                                       

                                                                
                 
        
                                            




                                                                  
                                                          
                                                            
                                                 

                 



                  

                           




                                              
                                              

                              
              
        
                                           
        
                                                                                  

                                                                                                                    
                                                                                              




                                                
                                                                                     


                 

                      





                                     
                                              



                                                                  
                            
                                                                                                                                                         






                                                                                                                

                                                   




                             



                                                                                                                                 
 


                                   

                                                
                                                                                                                                           


                                               





                                                                                                           
                        


                                                                                                         




                                                      
                                        



                                                           

                                                                            
                                                                          
                                                                              



                                                          
                                                         
                                                     
                                                            






                                                                                                                 
                                                                                              







                                                                                         

                                         
                 
                      



                                         




                                                       
 


                                                                                                                                                                                  
                         



                                                                                               


                                      




                                                                   
                                       





                                                                                                                                                                   
                         
                                                                                                                         

                                               










                                                                                                   
                                                        

































                                                                                                                                                                                                           




                                                        
                                                                                                                







                                                                                                   















                                                                                                                        
                                                            
                                                  




                                                                             

                                                                                             
                                                                               


                                                                                   
                         


                                                                                                                                              
                                                     
                                                


                                                                       
                                      

                         









                                                                                                       
 
                                                                                                                  
                                        

                                        
                      






                                                                                  
                                                                        
 
                                                                                                                  

                                  

                                                    
                                            


                                                                    
                                 

                                                 

                                      
                                         
                                
                                                       
                                          
                                            
                                                                                               
                                                                          
                                         
 
                               
                                                           




                                                                              


                                         
                      

                                              


                                                                                      

                                               
                                       
 

                                                                                                                    
                                                        
                                                                                                   
                        
                                                      




                                                                                                                     



                                                                                 
                                      

                         
                                                        
                                                               
                                                                           
                                                                                          
                                                                         


                                              
                                                                                               
                                                


                                                    



                                                  


                                                                                                                                    
                         





















                                                                                            

                                                       
                                        

                                            
                 
                      
 












                                                                                                      



                                                   

                                                     

                                          



                                                              


                                                                                                       
                                                 
                                               
                                

                                                      
                                                 
                                               
 

                                                                        

                                                                      




                                                                                           
                                                          

                                                             

                                                                                                
                                 

                                                          
                         

                                         
                 
                      
 
                                               
                 
                                         









                                                                                

                                 
 





                                                                                                                                                                                      
                                    


                                 
 
                       



                                    


                            
 
                                            
 
                                       
 
                                                      
 














                                                                            
 
                 


               

                                                       
                 


                                              

                                              
                                          








                                                       

                                                                   
                 

              

                                              
                                                           
                                          
                                                       
                                         






                            

                                                            














                                                               

                                                                    

















                                                      

                                                                       





                                                                            
                                              
                                                                  





                         

                                                                       



                                                    
                                              








                                                                                              

                                                                            
                                                      








                                                            
                                                        
                                                                         
        
                               



                                                

                                               




                                                                                            
        
                 








                                                                                  
                                                                                                      
                                                 
                                                   




                                                                            



                                          

                                                










                                                                                             

                                            



                                                                                             





                                                                                                                        



                                         


                                                


                                                                  














                                                                                                                                                                      
                        
 
                                         
 
                                            
                 



                                                  

                                                           

         

                                            





                                                                 
                                          

                                           

                                                         
                                                   


                                                      
                                                  
                                                           
                                                       
                                                         
                                                   

                                                                     
      
                                                 
                                             
                                               
                                           


                                                    
                                              
                                                  
                                              
                                              
                                          
                                                
                                            
                                                   
                                               
                                               
                                           
                                                
                                            
                                                         
                                                     
                                                       
                                                   
                                                          
                                                      
                                                       
                                                   
                                                      
                                                  
                                                         
                                                     
                                                        
                                                    
                                                
                                            
                                              
                                          
                                                 
                                             

                                                 
                       
                                               
                                           

                                                                        
                                              
                                            

                   
                                                


                       
                                         
 
                                            
                                       
 
                         

                                                                          

         
                                                                

                                            


                                                     
                                                                 

                                 

                                         
                                                         

                                                           
                                                                           
















                                                                                       

                                               

                                                                                
                                                                                                                 

                                                            
                                              
                                                         

                                              

                                                                              
                                                                                                                    

                                                         

                                              

                                                                              
                                                                                                                            




                                                                  
                                                          
                                            
                                                                  








                                                                                 








                                                                              
                                                      
                                 
                                                                         
                                         




                                                                                                           











                                                              
                                                                                         


                                                                   
                                                                





                                                                    

                                                             




                                                                                                                              
                                                    


























                                                                                                                


                 

                   
                                           










                                       


                                                                           












                                                      


                                      







                                      

                   

 





















                                                                               

                                  








                                                                     
                                                         















                                                                                                                                 




                                                                                            

                                     










                                                                                                           
                                                        


                                                    
                                                      

                 
 


















                                                                                                                               


                                                            
         
        
                                                                

                                                          


                                                                                                      
                       



                                                                                                                                                                                        

                                                                  

                                                                                                                                                       
 
                                                                 


                                                       
                                                                                                                        
 


                 

                                           











                                                                                                                       
         

                                   

 
                                  
 











                                                                                                                      
         

                                   

 
                                          
 


                                                                                                                                                               
         














                                                                                                                                   

                 
                                   

                 
 
                        
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/strlib.h"
#include "../common/core.h"
#include "../common/timer.h"
#include "../common/mmo.h"
#include "../common/db.h"
#include "../common/malloc.h"
#include "../common/mapindex.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/version.h"
#include "../common/utils.h"
#include "inter.h"
#include "int_guild.h"
#include "int_homun.h"
#include "int_party.h"
#include "char.h"

#include <sys/types.h>
#ifdef WIN32
#include <winsock2.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <time.h>
#include <signal.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>

// private declarations
#define CHAR_CONF_NAME	"conf/char_athena.conf"
#define LAN_CONF_NAME	"conf/subnet_athena.conf"
#define SQL_CONF_NAME	"conf/inter_athena.conf"

char char_db[256] = "char";
char scdata_db[256] = "sc_data";
char cart_db[256] = "cart_inventory";
char inventory_db[256] = "inventory";
char charlog_db[256] = "charlog";
char storage_db[256] = "storage";
char interlog_db[256] = "interlog";
char reg_db[256] = "global_reg_value";
char skill_db[256] = "skill";
char memo_db[256] = "memo";
char guild_db[256] = "guild";
char guild_alliance_db[256] = "guild_alliance";
char guild_castle_db[256] = "guild_castle";
char guild_expulsion_db[256] = "guild_expulsion";
char guild_member_db[256] = "guild_member";
char guild_position_db[256] = "guild_position";
char guild_skill_db[256] = "guild_skill";
char guild_storage_db[256] = "guild_storage";
char party_db[256] = "party";
char pet_db[256] = "pet";
char friend_db[256] = "friends";
char hotkey_db[256] = "hotkey";

#ifndef TXT_SQL_CONVERT
static struct dbt *char_db_;

char db_path[1024] = "db";

int db_use_sqldbs;

char login_db[256] = "login";
char login_db_account_id[32] = "account_id";
char login_db_level[32] = "level";

int lowest_gm_level = 1;

struct mmo_map_server {
	uint32 ip;
	uint16 port;
	int users;
	unsigned short map[MAX_MAP_PER_SERVER];
} server[MAX_MAP_SERVERS];
int server_fd[MAX_MAP_SERVERS];

int login_fd, char_fd;
char userid[24];
char passwd[24];
char server_name[20];
char wisp_server_name[NAME_LENGTH] = "Server";
char login_ip_str[128];
uint32 login_ip = 0;
uint16 login_port = 6900;
char char_ip_str[128];
uint32 char_ip = 0;
char bind_ip_str[128];
uint32 bind_ip = INADDR_ANY;
uint16 char_port = 6121;
int char_maintenance = 0;
int char_new = 1;
int char_new_display = 0;

int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor]
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
char unknown_char_name[NAME_LENGTH] = "Unknown"; // Name to use when the requested name cannot be determined
#define TRIM_CHARS "\032\t\x0A\x0D " //The following characters are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
char char_name_letters[1024] = ""; // list of letters/symbols used to authorise or not a name of a character. by [Yor]
bool char_rename = true;

int char_per_account = 0; //Maximum charas per account (default unlimited) [Sirius]
int char_del_level = 0; //From which level u can delete character [Lupus]

int log_char = 1;	// loggin char or not [devil]
int log_inter = 1;	// loggin inter or not [devil]

#ifdef TXT_SQL_CONVERT
int save_log = 0; //Have the logs be off by default when converting
#else
int save_log = 1;
#endif

//These are used to aid the map server in identifying valid clients. [Skotlex]
static int max_account_id = DEFAULT_MAX_ACCOUNT_ID, max_char_id = DEFAULT_MAX_CHAR_ID;
static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex]

// Advanced subnet check [LuzZza]
struct s_subnet {
	uint32 subnet;
	uint32 mask;
	uint32 char_ip;
	uint32 map_ip;
} subnet[16];
int subnet_count = 0;

struct char_session_data{
	int account_id, login_id1, login_id2, sex;
	int found_char[MAX_CHARS];
	char email[40]; // e-mail (default: a@a.com) by [Yor]
	time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
};

#define AUTH_FIFO_SIZE 256
struct {
	int account_id, char_id, login_id1, login_id2;
	uint32 ip;
	int delflag;
	int sex;
	time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
} auth_fifo[AUTH_FIFO_SIZE];
int auth_fifo_pos = 0;

int char_num, char_max;
int max_connect_user = 0;
int gm_allow_level = 99;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int start_zeny = 0;
int start_weapon = 1201;
int start_armor = 2301;
int guild_exp_rate = 100;

//Custom limits for the fame lists. [Skotlex]
int fame_list_size_chemist = MAX_FAME_LIST;
int fame_list_size_smith = MAX_FAME_LIST;
int fame_list_size_taekwon = MAX_FAME_LIST;

// Char-server-side stored fame lists [DracoRPG]
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];

// check for exit signal
// 0 is saving complete
// other is char_id
unsigned int save_flag = 0;

// Initial position (it's possible to set it in conf file)
struct point start_point = { 0, 53, 111 };

bool char_gm_read = false;
struct gm_account *gm_account = NULL;
int GM_num = 0;

int console = 0;

//Structure for holding in memory which characters are online on the map servers connected.
struct online_char_data {
	int account_id;
	int char_id;
	int fd;
	int waiting_disconnect;
	short server;
};

struct dbt *online_char_db; //Holds all online characters.

static void * create_online_char_data(DBKey key, va_list args)
{
	struct online_char_data* character;
	character = aCalloc(1, sizeof(struct online_char_data));
	character->account_id = key.i;
	character->char_id = -1;
  	character->server = -1;
	character->fd = -1;
	character->waiting_disconnect = -1;
	return character;
}

static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data);

//-------------------------------------------------
// Set Character online/offline [Wizputer]
//-------------------------------------------------

void set_char_online(int map_id, int char_id, int account_id)
{
	struct online_char_data* character;
	
	if ( char_id != 99 ) {
		if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='1' WHERE `char_id`='%d'", char_db, char_id) )
			Sql_ShowDebug(sql_handle);

		if (max_account_id < account_id || max_char_id < char_id)
		{	//Notify map-server of the new max IDs [Skotlex]
			if (account_id > max_account_id)
				max_account_id = account_id;
			if (char_id > max_char_id)
				max_char_id = char_id;
			mapif_send_maxid(max_account_id, max_char_id);
		}
	}

	character = idb_ensure(online_char_db, account_id, create_online_char_data);
	if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
	{
		//char == 99 <- Character logging in, so someone has logged in while one
		//char is still on map-server, so kick him out, but don't print "error"
		//as this is normal behaviour. [Skotlex]
		if (char_id != 99)
			ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
				character->account_id, character->char_id, character->server, map_id, account_id, char_id);
		mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
	}

	character->char_id = (char_id==99)?-1:char_id;
	character->server = (char_id==99)?-1:map_id;

	if(character->waiting_disconnect != -1) {
		delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
		character->waiting_disconnect = -1;
	}
	if (char_id != 99)
	{	//Set char online in guild cache. If char is in memory, use the guild id on it, otherwise seek it.
		struct mmo_charstatus *cp;
		cp = idb_get(char_db_,char_id);
 		inter_guild_CharOnline(char_id, cp?cp->guild_id:-1);
	}
	if (login_fd > 0 && !session[login_fd]->eof)
	{	
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x272b;
		WFIFOL(login_fd,2) = account_id;
		WFIFOSET(login_fd,6);
	}
}

void set_char_offline(int char_id, int account_id)
{
	struct mmo_charstatus *cp;
	struct online_char_data* character;

	if ( char_id == 99 )
	{
		if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `account_id`='%d'", char_db, account_id) )
			Sql_ShowDebug(sql_handle);
	}
	else
	{
		cp = idb_get(char_db_,char_id);
		inter_guild_CharOffline(char_id, cp?cp->guild_id:-1);
		if (cp)
			idb_remove(char_db_,char_id);

		if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online`='0' WHERE `char_id`='%d'", char_db, char_id) )
			Sql_ShowDebug(sql_handle);
	}

	if ((character = idb_get(online_char_db, account_id)) != NULL)
	{	//We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
		character->char_id = -1;
		character->server = -1;
		if(character->waiting_disconnect != -1){
			delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
			character->waiting_disconnect = -1;
		}
	}
	
	if (login_fd > 0 && !session[login_fd]->eof)
	{
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x272c;
		WFIFOL(login_fd,2) = account_id;
		WFIFOSET(login_fd,6);
	}
}

static int char_db_setoffline(DBKey key, void* data, va_list ap)
{
	struct online_char_data* character = (struct online_char_data*)data;
	int server = va_arg(ap, int);
	if (server == -1) {
		character->char_id = -1;
		character->server = -1;
		if(character->waiting_disconnect != -1){
			delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
			character->waiting_disconnect = -1;
		}
	} else if (character->server == server)
		character->server = -2; //In some map server that we aren't connected to.
	return 0;
}

static int char_db_kickoffline(DBKey key, void* data, va_list ap)
{
	struct online_char_data* character = (struct online_char_data*)data;
	int server = va_arg(ap, int);

	if (server > -1 && character->server != server)
		return 0;

	//Kick out any connected characters, and set them offline as appropiate.
	if (character->server > -1)
		mapif_disconnectplayer(server_fd[character->server],
			character->account_id, character->char_id, 1);
	else if (character->waiting_disconnect == -1)
		set_char_offline(character->char_id, character->account_id);
	else return 0;
	return 1;
}

void set_all_offline(int id)
{
	if (id < 0)
		ShowNotice("Sending all users offline.\n");
	else
		ShowNotice("Sending users of map-server %d offline.\n",id);
	online_char_db->foreach(online_char_db,char_db_kickoffline,id);

	if (id >= 0 || login_fd <= 0 || session[login_fd]->eof)
		return;
	//Tell login-server to also mark all our characters as offline.
	WFIFOHEAD(login_fd,2);
	WFIFOW(login_fd,0) = 0x2737;
	WFIFOSET(login_fd,2);
}

void set_all_offline_sql(void)
{
	//Set all players to 'OFFLINE'
	if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", char_db) )
		Sql_ShowDebug(sql_handle);
	if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `online` = '0'", guild_member_db) )
		Sql_ShowDebug(sql_handle);
	if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `connect_member` = '0'", guild_db) )
		Sql_ShowDebug(sql_handle);
}

//----------------------------------------------------------------------
// Determine if an account (id) is a GM account
// and returns its level (or 0 if it isn't a GM account or if not found)
//----------------------------------------------------------------------
int isGM(int account_id)
{
	int i;

	for(i = 0; i < GM_num; i++)
		if (gm_account[i].account_id == account_id)
			return gm_account[i].level;
	return 0;
}

void read_gm_account(void)
{
	if(!char_gm_read)
		return;
	
	if (gm_account != NULL)
		aFree(gm_account);
	GM_num = 0;

	if( SQL_ERROR == Sql_Query(lsql_handle, "SELECT `%s`,`%s` FROM `%s` WHERE `%s`>='%d'", login_db_account_id, login_db_level, login_db, login_db_level, lowest_gm_level) )
		Sql_ShowDebug(sql_handle);

	if( Sql_NumRows(lsql_handle) > 0 )
	{
		char* data;

		CREATE(gm_account, struct gm_account, (size_t)Sql_NumRows(lsql_handle));
		while( SQL_SUCCESS == Sql_NextRow(lsql_handle) )
		{
			// account_id
			Sql_GetData(lsql_handle, 0, &data, NULL);
			gm_account[GM_num].account_id = atoi(data);
			// account_id
			Sql_GetData(lsql_handle, 1, &data, NULL);
			gm_account[GM_num].level = atoi(data);
			++GM_num;
		}
	}
	Sql_FreeResult(lsql_handle);

	mapif_send_gmaccounts();
}

static void* create_charstatus(DBKey key, va_list args)
{
	struct mmo_charstatus *cp;
	cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus));
	cp->char_id = key.i;
	return cp;
}
#endif //TXT_SQL_CONVERT

int mmo_char_tosql(int char_id, struct mmo_charstatus* p)
{
	int i = 0;
	int count = 0;
	int diff = 0;
	char save_status[128]; //For displaying save information. [Skotlex]
	struct mmo_charstatus *cp;
	StringBuf buf;

	if (char_id!=p->char_id) return 0;

#ifndef TXT_SQL_CONVERT
	cp = idb_ensure(char_db_, char_id, create_charstatus);
#else
	cp = aCalloc(1, sizeof(struct mmo_charstatus));
#endif

	StringBuf_Init(&buf);
	memset(save_status, 0, sizeof(save_status));

	//map inventory data
	if( memcmp(p->inventory, cp->inventory, sizeof(p->inventory)) )
	{
		memitemdata_to_sql(p->inventory, MAX_INVENTORY, p->char_id, TABLE_INVENTORY);
		strcat(save_status, " inventory");
	}

	//map cart data
	if( memcmp(p->cart, cp->cart, sizeof(p->cart)) )
	{
		memitemdata_to_sql(p->cart, MAX_CART, p->char_id, TABLE_CART);
		strcat(save_status, " cart");
	}

#ifdef TXT_SQL_CONVERT
{	//Insert the barebones to then update the rest.
	char esc_name[NAME_LENGTH*2+1];

	Sql_EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
	if( SQL_ERROR == Sql_Query(sql_handle, "REPLACE INTO `%s` (`account_id`, `char_num`, `name`)  VALUES ('%d', '%d', '%s')",
		char_db, p->account_id, p->char_num, esc_name) )
	{
		Sql_ShowDebug(sql_handle);
	}

	strcat(save_status, " creation");
}
#endif

	if (
		(p->base_exp != cp->base_exp) || (p->base_level != cp->base_level) ||
		(p->job_level != cp->job_level) || (p->job_exp != cp->job_exp) ||
		(p->zeny != cp->zeny) ||
		(p->last_point.x != cp->last_point.x) || (p->last_point.y != cp->last_point.y) ||
		(p->max_hp != cp->max_hp) || (p->hp != cp->hp) ||
		(p->max_sp != cp->max_sp) || (p->sp != cp->sp) ||
		(p->status_point != cp->status_point) || (p->skill_point != cp->skill_point) ||
		(p->str != cp->str) || (p->agi != cp->agi) || (p->vit != cp->vit) ||
		(p->int_ != cp->int_) || (p->dex != cp->dex) || (p->luk != cp->luk) ||
		(p->option != cp->option) ||
		(p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) ||
		(p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) ||
		(p->shield != cp->shield) || (p->head_top != cp->head_top) ||
		(p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom)
	)
	{	//Save status
		if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `base_level`='%d', `job_level`='%d',"
			"`base_exp`='%u', `job_exp`='%u', `zeny`='%d',"
			"`max_hp`='%d',`hp`='%d',`max_sp`='%d',`sp`='%d',`status_point`='%d',`skill_point`='%d',"
			"`str`='%d',`agi`='%d',`vit`='%d',`int`='%d',`dex`='%d',`luk`='%d',"
			"`option`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d',`homun_id`='%d',"
			"`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d',"
			"`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d'"
			" WHERE  `account_id`='%d' AND `char_id` = '%d'",
			char_db, p->base_level, p->job_level,
			p->base_exp, p->job_exp, p->zeny,
			p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point,
			p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
			p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id,
			p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
			mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y,
			mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y,
			p->account_id, p->char_id) )
		{
			Sql_ShowDebug(sql_handle);
		}
		strcat(save_status, " status");
	}

	//Values that will seldom change (to speed up saving)
	if (
		(p->hair != cp->hair) || (p->hair_color != cp->hair_color) || (p->clothes_color != cp->clothes_color) ||
		(p->class_ != cp->class_) ||
		(p->partner_id != cp->partner_id) || (p->father != cp->father) ||
		(p->mother != cp->mother) || (p->child != cp->child) ||
 		(p->karma != cp->karma) || (p->manner != cp->manner) ||
		(p->fame != cp->fame)
	)
	{
		if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d',"
			"`hair`='%d',`hair_color`='%d',`clothes_color`='%d',"
			"`partner_id`='%d', `father`='%d', `mother`='%d', `child`='%d',"
			"`karma`='%d',`manner`='%d', `fame`='%d'"
			" WHERE  `account_id`='%d' AND `char_id` = '%d'",
			char_db, p->class_,
			p->hair, p->hair_color, p->clothes_color,
			p->partner_id, p->father, p->mother, p->child,
			p->karma, p->manner, p->fame,
			p->account_id, p->char_id) )
		{
			Sql_ShowDebug(sql_handle);
		}

		strcat(save_status, " status2");
	}

	//memo points
	if( memcmp(p->memo_point, cp->memo_point, sizeof(p->memo_point)) )
	{
		char esc_mapname[NAME_LENGTH*2+1];

		//`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
		if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, p->char_id) )
			Sql_ShowDebug(sql_handle);

		//insert here.
		StringBuf_Clear(&buf);
		StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`map`,`x`,`y`) VALUES ", memo_db);
		for( i = 0, count = 0; i < MAX_MEMOPOINTS; ++i )
		{
			if( p->memo_point[i].map )
			{
				if( count )
					StringBuf_AppendStr(&buf, ",");
				Sql_EscapeString(sql_handle, esc_mapname, mapindex_id2name(p->memo_point[i].map));
				StringBuf_Printf(&buf, "('%d', '%s', '%d', '%d')", char_id, esc_mapname, p->memo_point[i].x, p->memo_point[i].y);
				++count;
			}
		}
		if( count )
		{
			if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
				Sql_ShowDebug(sql_handle);
		}
		
		strcat(save_status, " memo");
	}

	//FIXME: is this neccessary? [ultramage]
	for(i=0;i<MAX_SKILL;i++)
		if ((p->skill[i].lv != 0) && (p->skill[i].id == 0))
			p->skill[i].id = i; // Fix skill tree


	//skills
	if( memcmp(p->skill, cp->skill, sizeof(p->skill)) )
	{
		//`skill` (`char_id`, `id`, `lv`)
		if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, p->char_id) )
			Sql_ShowDebug(sql_handle);

		StringBuf_Clear(&buf);
		StringBuf_Printf(&buf, "INSERT INTO `%s`(`char_id`,`id`,`lv`) VALUES ", skill_db);
		//insert here.
		for( i = 0, count = 0; i < MAX_SKILL; ++i )
		{
			if(p->skill[i].id && p->skill[i].flag!=1)
			{
				if( count )
					StringBuf_AppendStr(&buf, ",");
				StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->skill[i].id, (p->skill[i].flag == 0 ? p->skill[i].lv : p->skill[i].flag - 2));
				++count;
			}
		}
		if( count )
		{
			if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
				Sql_ShowDebug(sql_handle);
		}

		strcat(save_status, " skills");
	}

	diff = 0;
	for(i = 0; i < MAX_FRIENDS; i++){
		if(p->friends[i].char_id != cp->friends[i].char_id ||
			p->friends[i].account_id != cp->friends[i].account_id){
			diff = 1;
			break;
		}
	}

	if(diff == 1)
	{	//Save friends
		if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", friend_db, char_id) )
			Sql_ShowDebug(sql_handle);

		StringBuf_Clear(&buf);
		StringBuf_Printf(&buf, "INSERT INTO `%s` (`char_id`, `friend_account`, `friend_id`) VALUES ", friend_db);
		for( i = 0, count = 0; i < MAX_FRIENDS; ++i )
		{
			if( p->friends[i].char_id > 0 )
			{
				if( count )
					StringBuf_AppendStr(&buf, ",");
				StringBuf_Printf(&buf, "('%d','%d','%d')", char_id, p->friends[i].account_id, p->friends[i].char_id);
				count++;
			}
		}
		if( count )
		{
			if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
				Sql_ShowDebug(sql_handle);
			else
				strcat(save_status, " friends");
		}
		else //Friend list cleared.
			strcat(save_status, " friends");
	}
#ifdef HOTKEY_SAVING
	// hotkeys
	StringBuf_Clear(&buf);
	StringBuf_Printf(&buf, "REPLACE INTO `%s` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`) VALUES ", hotkey_db);
	diff = 0;
	for(i = 0; i < ARRAYLENGTH(p->hotkeys); i++){
		if(memcmp(&p->hotkeys[i], &cp->hotkeys[i], sizeof(struct hotkey)))
		{
			if( diff )
				StringBuf_AppendStr(&buf, ",");// not the first hotkey
			StringBuf_Printf(&buf, "('%d','%u','%u','%u','%u')", char_id, (unsigned int)i, (unsigned int)p->hotkeys[i].type, p->hotkeys[i].id , (unsigned int)p->hotkeys[i].lv);
			diff = 1;
		}
	}
	if(diff) {
		if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
			Sql_ShowDebug(sql_handle);
		else
			strcat(save_status, " hotkeys");
	}
#endif
	StringBuf_Destroy(&buf);
	if (save_status[0]!='\0' && save_log)
		ShowInfo("Saved char %d - %s:%s.\n", char_id, p->name, save_status);
#ifndef TXT_SQL_CONVERT
	memcpy(cp, p, sizeof(struct mmo_charstatus));
#else
	aFree(cp);
#endif
	return 0;
}

/// Saves an array of 'item' entries into the specified table.
int memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch)
{
	StringBuf buf;
	SqlStmt* stmt;
	int i;
	int j;
	const char* tablename;
	const char* selectoption;
	struct item item; // temp storage variable
	bool* flag; // bit array for inventory matching
	bool found;

	switch (tableswitch) {
	case TABLE_INVENTORY:     tablename = inventory_db;     selectoption = "char_id";    break;
	case TABLE_CART:          tablename = cart_db;          selectoption = "char_id";    break;
	case TABLE_STORAGE:       tablename = storage_db;       selectoption = "account_id"; break;
	case TABLE_GUILD_STORAGE: tablename = guild_storage_db; selectoption = "guild_id";   break;
	default:
		ShowError("Invalid table name!\n");
		return 1;
	}


	// The following code compares inventory with current database values
	// and performs modification/deletion/insertion only on relevant rows.
	// This approach is more complicated than a trivial delete&insert, but
	// it significantly reduces cpu load on the database server.

	StringBuf_Init(&buf);
	StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`");
	for( j = 0; j < MAX_SLOTS; ++j )
		StringBuf_Printf(&buf, ", `card%d`", j);
	StringBuf_Printf(&buf, " FROM `%s` WHERE `%s`='%d'", tablename, selectoption, id);

	stmt = SqlStmt_Malloc(sql_handle);
	if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
	||  SQL_ERROR == SqlStmt_Execute(stmt) )
	{
		SqlStmt_ShowDebug(stmt);
		SqlStmt_Free(stmt);
		StringBuf_Clear(&buf);
		return 1;
	}

	SqlStmt_BindColumn(stmt, 0, SQLDT_INT,    &item.id,        0, NULL, NULL);
	SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT,  &item.nameid,    0, NULL, NULL);
	SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT,  &item.amount,    0, NULL, NULL);
	SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &item.equip,     0, NULL, NULL);
	SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR,   &item.identify,  0, NULL, NULL);
	SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR,   &item.refine,    0, NULL, NULL);
	SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR,   &item.attribute, 0, NULL, NULL);
	for( j = 0; j < MAX_SLOTS; ++j )
		SqlStmt_BindColumn(stmt, 7+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL);

	// bit array indicating which inventory items have already been matched
	flag = (bool*) aCallocA(max, sizeof(bool));

	while( SQL_SUCCESS == SqlStmt_NextRow(stmt) )
	{
		found = false;
		// search for the presence of the item in the char's inventory
		for( i = 0; i < max; ++i )
		{
			// skip empty and already matched entries
			if( items[i].nameid == 0 || flag[i] )
				continue;

			if( items[i].nameid == item.nameid
			&&  items[i].card[0] == item.card[0]
			&&  items[i].card[2] == item.card[2]
			&&  items[i].card[3] == item.card[3]
			) {	//They are the same item.
				ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] );
				if( j == MAX_SLOTS &&
				    items[i].amount == item.amount &&
				    items[i].equip == item.equip &&
				    items[i].identify == item.identify &&
				    items[i].refine == item.refine &&
				    items[i].attribute == item.attribute )
				;	//Do nothing.
				else
				{
					// update all fields.
					StringBuf_Clear(&buf);
					StringBuf_Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d'",
						tablename, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute);
					for( j = 0; j < MAX_SLOTS; ++j )
						StringBuf_Printf(&buf, ", `card%d`=%d", j, items[i].card[j]);
					StringBuf_Printf(&buf, ", `amount`='%d' WHERE `id`='%d' LIMIT 1", items[i].amount, item.id);
					
					if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
						Sql_ShowDebug(sql_handle);
				}

				found = flag[i] = true; //Item dealt with,
				break; //skip to next item in the db.
			}
		}
		if( !found )
		{// Item not present in inventory, remove it.
			if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `id`='%d'", tablename, item.id) )
				Sql_ShowDebug(sql_handle);
		}
	}
	SqlStmt_Free(stmt);

	StringBuf_Clear(&buf);
	StringBuf_Printf(&buf, "INSERT INTO `%s`(`%s`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`", tablename, selectoption);
	for( j = 0; j < MAX_SLOTS; ++j )
		StringBuf_Printf(&buf, ", `card%d`", j);
	StringBuf_AppendStr(&buf, ") VALUES ");

	found = false;
	// insert non-matched items into the db as new items
	for( i = 0; i < max; ++i )
	{
		// skip empty and already matched entries
		if( items[i].nameid == 0 || flag[i] )
			continue;

		if( found )
			StringBuf_AppendStr(&buf, ",");
		else
			found = true;

		StringBuf_Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d'",
			id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute);
		for( j = 0; j < MAX_SLOTS; ++j )
			StringBuf_Printf(&buf, ", '%d'", items[i].card[j]);
		StringBuf_AppendStr(&buf, ")");
	}

	if( found && SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
		Sql_ShowDebug(sql_handle);

	StringBuf_Destroy(&buf);
	aFree(flag);

	return 0;
}

#ifndef TXT_SQL_CONVERT
//=====================================================================================================
int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything)
{
	int i,j;
	char t_msg[128] = "";
	struct mmo_charstatus* cp;
	StringBuf buf;
	SqlStmt* stmt;
	char last_map[MAP_NAME_LENGTH_EXT];
	char save_map[MAP_NAME_LENGTH_EXT];
	char point_map[MAP_NAME_LENGTH_EXT];
	struct point tmp_point;
	struct item tmp_item;
	struct skill tmp_skill;
	struct s_friend tmp_friend;
	struct hotkey tmp_hotkey;
	int hotkey_num;


	memset(p, 0, sizeof(struct mmo_charstatus));
	
	if (save_log) ShowInfo("Char load request (%d)\n", char_id);

	stmt = SqlStmt_Malloc(sql_handle);
	if( stmt == NULL )
	{
		SqlStmt_ShowDebug(stmt);
		return 0;
	}

	// read char data
	if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT "
		"`char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,"
		"`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,"
		"`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`hair`,"
		"`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`,"
		"`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`"
		" FROM `%s` WHERE `char_id`=? LIMIT 1", char_db)
	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SqlStmt_Execute(stmt)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0,  SQLDT_INT,    &p->char_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 1,  SQLDT_INT,    &p->account_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 2,  SQLDT_UCHAR,  &p->char_num, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 3,  SQLDT_STRING, &p->name, sizeof(p->name), NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 4,  SQLDT_SHORT,  &p->class_, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 5,  SQLDT_UINT,   &p->base_level, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 6,  SQLDT_UINT,   &p->job_level, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 7,  SQLDT_UINT,   &p->base_exp, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 8,  SQLDT_UINT,   &p->job_exp, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 9,  SQLDT_INT,    &p->zeny, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 10, SQLDT_SHORT,  &p->str, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 11, SQLDT_SHORT,  &p->agi, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 12, SQLDT_SHORT,  &p->vit, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 13, SQLDT_SHORT,  &p->int_, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 14, SQLDT_SHORT,  &p->dex, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 15, SQLDT_SHORT,  &p->luk, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 16, SQLDT_INT,    &p->max_hp, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 17, SQLDT_INT,    &p->hp, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 18, SQLDT_INT,    &p->max_sp, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 19, SQLDT_INT,    &p->sp, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 20, SQLDT_USHORT, &p->status_point, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 21, SQLDT_USHORT, &p->skill_point, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 22, SQLDT_UINT,   &p->option, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 23, SQLDT_UCHAR,  &p->karma, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 24, SQLDT_SHORT,  &p->manner, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 25, SQLDT_INT,    &p->party_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_INT,    &p->guild_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_INT,    &p->pet_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_INT,    &p->hom_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT,  &p->hair, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT,  &p->hair_color, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT,  &p->clothes_color, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_SHORT,  &p->weapon, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT,  &p->shield, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 34, SQLDT_SHORT,  &p->head_top, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 35, SQLDT_SHORT,  &p->head_mid, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 36, SQLDT_SHORT,  &p->head_bottom, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 37, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 38, SQLDT_SHORT,  &p->last_point.x, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 39, SQLDT_SHORT,  &p->last_point.y, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 40, SQLDT_STRING, &save_map, sizeof(save_map), NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 41, SQLDT_SHORT,  &p->save_point.x, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 42, SQLDT_SHORT,  &p->save_point.y, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 43, SQLDT_INT,    &p->partner_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 44, SQLDT_INT,    &p->father, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 45, SQLDT_INT,    &p->mother, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 46, SQLDT_INT,    &p->child, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 47, SQLDT_INT,    &p->fame, 0, NULL, NULL) )
	{
		SqlStmt_ShowDebug(stmt);
		SqlStmt_Free(stmt);
		return 0;
	}
	if( SQL_ERROR == SqlStmt_NextRow(stmt) )
	{
		ShowError("Requested non-existant character id: %d!\n", char_id);
		SqlStmt_Free(stmt);
		return 0;	
	}
	p->last_point.map = mapindex_name2id(last_map);
	p->save_point.map = mapindex_name2id(save_map);

	strcat(t_msg, " status");

	if (!load_everything) // For quick selection of data when displaying the char menu
	{
		SqlStmt_Free(stmt);
		return 1;
	}

	//read memo data
	//`memo` (`memo_id`,`char_id`,`map`,`x`,`y`)
	if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `map`,`x`,`y` FROM `%s` WHERE `char_id`=? ORDER by `memo_id` LIMIT %d", memo_db, MAX_MEMOPOINTS)
	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SqlStmt_Execute(stmt)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_STRING, &point_map, sizeof(point_map), NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT,  &tmp_point.x, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT,  &tmp_point.y, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_MEMOPOINTS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
	{
		tmp_point.map = mapindex_name2id(point_map);
		memcpy(&p->memo_point[i], &tmp_point, sizeof(tmp_point));
	}
	strcat(t_msg, " memo");

	//read inventory
	//`inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`)
	StringBuf_Init(&buf);
	StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`");
	for( i = 0; i < MAX_SLOTS; ++i )
		StringBuf_Printf(&buf, ", `card%d`", i);
	StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", inventory_db, MAX_INVENTORY);

	if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SqlStmt_Execute(stmt)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT,    &tmp_item.id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT,  &tmp_item.nameid, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT,  &tmp_item.amount, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR,   &tmp_item.identify, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR,   &tmp_item.refine, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR,   &tmp_item.attribute, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);
	for( i = 0; i < MAX_SLOTS; ++i )
		if( SQL_ERROR == SqlStmt_BindColumn(stmt, 7+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
			SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_INVENTORY && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
		memcpy(&p->inventory[i], &tmp_item, sizeof(tmp_item));
	strcat(t_msg, " inventory");

	//read cart
	//`cart_inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`)
	StringBuf_Clear(&buf);
	StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`");
	for( j = 0; j < MAX_SLOTS; ++j )
		StringBuf_Printf(&buf, ", `card%d`", j);
	StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`=? LIMIT %d", cart_db, MAX_CART);

	if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf))
	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SqlStmt_Execute(stmt)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT,    &tmp_item.id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_SHORT,  &tmp_item.nameid, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT,  &tmp_item.amount, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_item.equip, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR,   &tmp_item.identify, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR,   &tmp_item.refine, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR,   &tmp_item.attribute, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);
	for( i = 0; i < MAX_SLOTS; ++i )
		if( SQL_ERROR == SqlStmt_BindColumn(stmt, 7+i, SQLDT_SHORT, &tmp_item.card[i], 0, NULL, NULL) )
			SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_CART && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
		memcpy(&p->cart[i], &tmp_item, sizeof(tmp_item));
	strcat(t_msg, " cart");

	//read skill
	//`skill` (`char_id`, `id`, `lv`)
	if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `id`, `lv` FROM `%s` WHERE `char_id`=? LIMIT %d", skill_db, MAX_SKILL)
	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SqlStmt_Execute(stmt)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_USHORT, &tmp_skill.id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &tmp_skill.lv, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);
	tmp_skill.flag = 0;

	for( i = 0; i < MAX_SKILL && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
	{
		if( tmp_skill.id < ARRAYLENGTH(p->skill) )
			memcpy(&p->skill[tmp_skill.id], &tmp_skill, sizeof(tmp_skill));
		else
			ShowWarning("mmo_char_fromsql: ignoring invalid skill (id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", tmp_skill.id, tmp_skill.lv, p->name, p->account_id, p->char_id);
	}
	strcat(t_msg, " skills");

	//read friends
	//`friends` (`char_id`, `friend_account`, `friend_id`)
	if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `account_id`,`char_id`,`name` FROM `%s` WHERE (`account_id`,`char_id`) IN (SELECT DISTINCT `friend_account`,`friend_id` FROM `%s` WHERE `char_id`=?) LIMIT %d", char_db, friend_db, MAX_FRIENDS)
	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SqlStmt_Execute(stmt)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT,    &tmp_friend.account_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_INT,    &tmp_friend.char_id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_STRING, &tmp_friend.name, sizeof(tmp_friend.name), NULL, NULL) )
		SqlStmt_ShowDebug(stmt);

	for( i = 0; i < MAX_FRIENDS && SQL_SUCCESS == SqlStmt_NextRow(stmt); ++i )
		memcpy(&p->friends[i], &tmp_friend, sizeof(tmp_friend));
	strcat(t_msg, " friends");

#ifdef HOTKEY_SAVING
	//read hotkeys
	//`hotkey` (`char_id`, `hotkey`, `type`, `itemskill_id`, `skill_lvl`
	if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT `hotkey`, `type`, `itemskill_id`, `skill_lvl` FROM `%s` WHERE `char_id`=?", hotkey_db)
	||	SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
	||	SQL_ERROR == SqlStmt_Execute(stmt)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT,    &hotkey_num, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UCHAR,  &tmp_hotkey.type, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UINT,   &tmp_hotkey.id, 0, NULL, NULL)
	||	SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_USHORT, &tmp_hotkey.lv, 0, NULL, NULL) )
		SqlStmt_ShowDebug(stmt);

	while( SQL_SUCCESS == SqlStmt_NextRow(stmt) )
	{
		if( hotkey_num >= 0 && hotkey_num < HOTKEY_SAVING )
			memcpy(&p->hotkeys[hotkey_num], &tmp_hotkey, sizeof(tmp_hotkey));
		else
			ShowWarning("mmo_char_fromsql: ignoring invalid hotkey (hotkey=%d,type=%u,id=%u,lv=%u) of character %s (AID=%d,CID=%d)\n", hotkey_num, tmp_hotkey.type, tmp_hotkey.id, tmp_hotkey.lv, p->name, p->account_id, p->char_id);
	}
	strcat(t_msg, " hotkeys");
#endif

	if (save_log) ShowInfo("Loaded char (%d - %s): %s\n", char_id, p->name, t_msg);	//ok. all data load successfuly!
	SqlStmt_Free(stmt);
	StringBuf_Destroy(&buf);

	cp = idb_ensure(char_db_, char_id, create_charstatus);
	memcpy(cp, p, sizeof(struct mmo_charstatus));
	return 1;
}

//==========================================================================================================
int mmo_char_sql_init(void)
{
	ShowInfo("Begin Initializing.......\n");
	char_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA, sizeof(int));

	if(char_per_account == 0){
	  ShowStatus("Chars per Account: 'Unlimited'.......\n");
	}else{
		ShowStatus("Chars per Account: '%d'.......\n", char_per_account);
	}

	//the 'set offline' part is now in check_login_conn ...
	//if the server connects to loginserver
	//it will dc all off players
	//and send the loginserver the new state....

	// Force all users offline in sql when starting char-server
	// (useful when servers crashs and don't clean the database)
	set_all_offline_sql();

	ShowInfo("Finished initilizing.......\n");

	return 0;
}

//==========================================================================================================

int make_new_char_sql(int fd, unsigned char *dat)
{
	struct char_session_data *sd;
	char name[NAME_LENGTH];
	char esc_name[NAME_LENGTH*2+1];
	unsigned int i; // Used in for loop and comparing with strlen, safe to be unsigned. [Lance]
	int char_id;

	safestrncpy(name, dat, NAME_LENGTH);
	normalize_name(name,TRIM_CHARS); //Normalize character name. [Skotlex]
	Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));

	if (!session_isValid(fd) || !(sd = (struct char_session_data*)session[fd]->session_data))
		return -2;

	ShowInfo("New character request (%d)\n", sd->account_id);

	//check name != main chat nick [LuzZza]
	if(strcmpi(name, main_chat_nick) == 0) {
		ShowInfo("Create char failed (%d): this nick (%s) reserved for mainchat messages.\n", sd->account_id, name);
		return -2;
	}

	//check for charcount (maxchars) :)
	if(char_per_account != 0){
		if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id` FROM `%s` WHERE `account_id` = '%d'", char_db, sd->account_id) )
			Sql_ShowDebug(sql_handle);
		if( Sql_NumRows(sql_handle) >= char_per_account )
		{
			//hehe .. limit exceeded :P
			ShowInfo("Create char failed (%d): charlimit exceeded.\n", sd->account_id);
			Sql_FreeResult(sql_handle);
			return -2;
		}
	}

	// Check Authorised letters/symbols in the name of the character
	if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) == NULL)
				return -2;
	} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
		for (i = 0; i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) != NULL)
				return -2;
	} // else, all letters/symbols are authorised (except control char removed before)

	//check stat error
	if ((dat[24]+dat[25]+dat[26]+dat[27]+dat[28]+dat[29]!=6*5 ) || // stats
		(dat[30] >= MAX_CHARS) || // slots (dat[30] can not be negativ)
		(dat[33] <= 0) || (dat[33] >= 24) || // hair style
		(dat[31] >= 9)) { // hair color (dat[31] can not be negativ)
		if (log_char) {
			// char.log to charlog
			if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
				"VALUES (NOW(), '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
				charlog_db,"make new char error", sd->account_id, dat[30], esc_name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[33], dat[31]) )
				Sql_ShowDebug(sql_handle);
		}
		ShowWarning("Create char failed (%d): stats error (bot cheat?!)\n", sd->account_id);
		return -2;
	} // for now we have checked: stat points used <31, char slot is less then 9, hair style/color values are acceptable

	// check individual stat value
	for(i = 24; i <= 29; i++) {
		if (dat[i] < 1 || dat[i] > 9) {
			if (log_char) {
				// char.log to charlog
				if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
					"VALUES (NOW(), '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
					charlog_db, "make new char error", sd->account_id, dat[30], esc_name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[33], dat[31]) )
					Sql_ShowDebug(sql_handle);
			}
			ShowWarning("Create char failed (%d): stats error (bot cheat?!)\n", sd->account_id);
			return -2;
		}
	} // now we know that every stat has proper value but we have to check if str/int agi/luk vit/dex pairs are correct

	if( ((dat[24]+dat[27]) > 10) || ((dat[25]+dat[29]) > 10) || ((dat[26]+dat[28]) > 10) ) {
		if (log_char) {
			// char.log to charlog
			if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
				"VALUES (NOW(), '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
				charlog_db, "make new char error", sd->account_id, dat[30], esc_name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[33], dat[31]) )
				Sql_ShowDebug(sql_handle);
		}
		ShowWarning("Create char failed (%d): stats error (bot cheat?!)\n", sd->account_id);
		return -2;
	} // now when we have passed all stat checks

	if (log_char) {
		// char.log to charlog
		if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `char_msg`,`account_id`,`char_num`,`name`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`hair`,`hair_color`)"
			"VALUES (NOW(), '%s', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')",
			charlog_db, "make new char", sd->account_id, dat[30], esc_name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[33], dat[31]) )
			Sql_ShowDebug(sql_handle);
	}
	//printf("make new char %d-%d %s %d, %d, %d, %d, %d, %d - %d, %d\n",
	//	fd, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[33], dat[31]);

	//Check Name (already in use?)
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT 1 FROM `%s` WHERE `name` = '%s'", char_db, esc_name) )
	{
		Sql_ShowDebug(sql_handle);
		return -2;
	}
	if( Sql_NumRows(sql_handle) > 0 )
	{
		ShowInfo("Create char failed: charname already in use\n");
		return -1;
	}

	// check char slot.
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`, `char_num` FROM `%s` WHERE `account_id` = '%d' AND `char_num` = '%d'", char_db, sd->account_id, dat[30]) )
		Sql_ShowDebug(sql_handle);
	if( Sql_NumRows(sql_handle) > 0 )
	{
		ShowWarning("Create char failed (%d, slot: %d), slot already in use\n", sd->account_id, dat[30]);
		return -2;
	}

	//New Querys [Sirius]
	//Insert the char to the 'chardb' ^^
	if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `zeny`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,"
		"`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES ("
		"'%d', '%d', '%s', '%d',  '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')",
		char_db, sd->account_id , dat[30] , esc_name, start_zeny, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29],
		(40 * (100 + dat[26])/100) , (40 * (100 + dat[26])/100 ),  (11 * (100 + dat[27])/100), (11 * (100 + dat[27])/100), dat[33], dat[31],
		mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) )
	{
		Sql_ShowDebug(sql_handle);
		return -2; //No, stop the procedure!
	}
	//Now we need the charid from sql!
	char_id = (int)Sql_LastInsertId(sql_handle);
	//Give the char the default items
	//`inventory` (`id`,`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `card0`, `card1`, `card2`, `card3`)
	if (start_weapon > 0) { //add Start Weapon (Knife?)
		if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `equip`, `identify`) VALUES ('%d', '%d', '%d', '%d', '%d')", inventory_db, char_id, start_weapon, 1, 0x02, 1) )
			Sql_ShowDebug(sql_handle);
	}
	if (start_armor > 0) { //Add default armor (cotton shirt?)
		if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s` (`char_id`,`nameid`, `amount`, `equip`, `identify`) VALUES ('%d', '%d', '%d', '%d', '%d')", inventory_db, char_id, start_armor, 1, 0x10, 1) )
			Sql_ShowDebug(sql_handle);
	}

	ShowInfo("Created char: account: %d, char: %d, slot: %d, name: %s\n", sd->account_id, char_id, dat[30], name);
	return char_id;
}

/*----------------------------------------------------------------------------------------------------------*/
/* Delete char - davidsiaw */
/*----------------------------------------------------------------------------------------------------------*/
/* Returns 0 if successful
 * Returns < 0 for error
 */
int delete_char_sql(int char_id, int partner_id)
{
	char name[NAME_LENGTH];
	char esc_name[NAME_LENGTH*2+1]; //Name needs be escaped.
	int account_id;
	int party_id;
	int guild_id;
	int hom_id;
	int base_level;
	char* data;
	size_t len;

	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name`,`account_id`,`party_id`,`guild_id`,`base_level`,`homun_id` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
		Sql_ShowDebug(sql_handle);

	if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
	{
		ShowError("delete_char_sql: Unable to fetch character data, deletion aborted.\n");
		Sql_FreeResult(sql_handle);
		return -1;
	}

	Sql_GetData(sql_handle, 0, &data, &len); safestrncpy(name, data, NAME_LENGTH);
	Sql_GetData(sql_handle, 1, &data, NULL); account_id = atoi(data);
	Sql_GetData(sql_handle, 2, &data, NULL); party_id = atoi(data);
	Sql_GetData(sql_handle, 3, &data, NULL); guild_id = atoi(data);
	Sql_GetData(sql_handle, 4, &data, NULL); base_level = atoi(data);
	Sql_GetData(sql_handle, 5, &data, NULL); hom_id = atoi(data);

	Sql_EscapeStringLen(sql_handle, esc_name, data, min(len, NAME_LENGTH));
	Sql_FreeResult(sql_handle);

	//check for config char del condition [Lupus]
	if( ( char_del_level > 0 && base_level >= char_del_level )
	 || ( char_del_level < 0 && base_level <= -char_del_level )
	) {
			ShowInfo("Char deletion aborted: %s, BaseLevel: %i\n", name, base_level);
			return -1;
	}

	/* Divorce [Wizputer] */
	if (partner_id) {
		if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `partner_id`='0' WHERE `char_id`='%d'", char_db, partner_id) )
			Sql_ShowDebug(sql_handle);
		if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE (`nameid`='%d' OR `nameid`='%d') AND `char_id`='%d'", inventory_db, WEDDING_RING_M, WEDDING_RING_F, partner_id) )
			Sql_ShowDebug(sql_handle);
	}

	//Make the character leave the party [Skotlex]
	if (party_id)
		inter_party_leave(party_id, account_id, char_id);

	/* delete char's pet */
	//Delete the hatched pet if you have one...
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d' AND `incuvate` = '0'", pet_db, char_id) )
		Sql_ShowDebug(sql_handle);

	// Komurka's suggested way to clear pets, modified by [Skotlex] (because I always personalize what I do :X)
	//Removing pets that are in the char's inventory....
	{	//NOTE: The syntax for multi-table deletes is a bit changed between 4.0 and 4.1 regarding aliases, so we have to consider the version... [Skotlex]
		//Since we only care about the major and minor version, a double conversion is good enough. (4.1.20 -> 4.10000)
		//double mysql_version = atof(mysql_get_server_info(&mysql_handle));
		//
		//sprintf(tmp_sql,
		//"delete FROM `%s` USING `%s` as c LEFT JOIN `%s` as i ON c.char_id = i.char_id, `%s` as p WHERE c.char_id = '%d' AND i.card0 = -256 AND p.pet_id = (i.card1|(i.card2<<2))",
		//	(mysql_version<4.1?pet_db:"p"), char_db, inventory_db, pet_db, char_id);
		//
		//if(mysql_query(&mysql_handle, tmp_sql)) {
		//	ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		//	ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		//}

		////Removing pets that are in the char's cart....
		//sprintf(tmp_sql,
		//"delete FROM `%s` USING `%s` as c LEFT JOIN `%s` as i ON c.char_id = i.char_id, `%s` as p WHERE c.char_id = '%d' AND i.card0 = -256 AND p.pet_id = (i.card1|(i.card2<<2))",
		//	(mysql_version<4.1?pet_db:"p"), char_db, cart_db, pet_db, char_id);
		//
		//if(mysql_query(&mysql_handle, tmp_sql)) {
		//	ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
		//	ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
		//}

		//## TODO double-check the functionality of this query
		if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE pet_id IN "
			"(SELECT card1|card2<<2 FROM `%s` WHERE char_id = '%d' AND card0 = -256"
			" UNION"
			" SELECT card1|card2<<2 FROM `%s` WHERE char_id = '%d' AND card0 = -256)",
			pet_db, inventory_db, char_id, cart_db, char_id) )
			Sql_ShowDebug(sql_handle);
	}

	/* remove homunculus */ 
	if (hom_id)
		inter_delete_homunculus(hom_id);

	/* delete char's friends list */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d'", friend_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete char from other's friend list */
	//NOTE: Won't this cause problems for people who are already online? [Skotlex]
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `friend_id` = '%d'", friend_db, char_id) )
		Sql_ShowDebug(sql_handle);

#ifdef HOTKEY_SAVING
	/* delete hotkeys */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", hotkey_db, char_id) )
		Sql_ShowDebug(sql_handle);
#endif

	/* delete inventory */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", inventory_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete cart inventory */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", cart_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete memo areas */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", memo_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* delete character registry */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'", reg_db, char_id) )
		Sql_ShowDebug(sql_handle);
	
	/* delete skills */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", skill_db, char_id) )
		Sql_ShowDebug(sql_handle);
	
#ifdef ENABLE_SC_SAVING
	/* status changes */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, account_id, char_id) )
		Sql_ShowDebug(sql_handle);
#endif

	if (log_char) {
		if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`char_msg`,`name`) VALUES (NOW(), '%d', '%d', 'Deleted char (CID %d)', '%s')",
			charlog_db, account_id, 0, char_id, esc_name) )
			Sql_ShowDebug(sql_handle);
	}

	/* delete character */
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
		Sql_ShowDebug(sql_handle);

	/* No need as we used inter_guild_leave [Skotlex]
	// Also delete info from guildtables.
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", guild_member_db, char_id) )
		Sql_ShowDebug(sql_handle);
	*/

	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `guild_id` FROM `%s` WHERE `master` = '%s'", guild_db, esc_name) )
		Sql_ShowDebug(sql_handle);
	else if( Sql_NumRows(sql_handle) > 0 )
		mapif_parse_BreakGuild(0,guild_id);
	else if( guild_id )
		inter_guild_leave(guild_id, account_id, char_id);// Leave your guild.
	return 0;
}

//==========================================================================================================

int count_users(void)
{
	int i, users;

	if (login_fd > 0 && session[login_fd]){
		users = 0;
		for(i = 0; i < MAX_MAP_SERVERS; i++) {
			if (server_fd[i] > 0) {
				users += server[i].users;
			}
		}
		return users;
	}
	return 0;
}

/// Writes char data to the buffer in the format used by the client.
/// Used in packets 0x6b (chars info) and 0x6d (new char info)
/// Returns the size (106 or 108)
int mmo_char_tobuf(uint8* buf, struct mmo_charstatus* p)
{
	if( buf == NULL || p == NULL )
		return 0;

	WBUFL(buf,0) = p->char_id;
	WBUFL(buf,4) = min(p->base_exp, LONG_MAX);
	WBUFL(buf,8) = p->zeny;
	WBUFL(buf,12) = min(p->job_exp, LONG_MAX);
	WBUFL(buf,16) = p->job_level;
	WBUFL(buf,20) = 0; // probably opt1
	WBUFL(buf,24) = 0; // probably opt2
	WBUFL(buf,28) = p->option;
	WBUFL(buf,32) = p->karma;
	WBUFL(buf,36) = p->manner;
	WBUFW(buf,40) = min(p->status_point, SHRT_MAX);
	WBUFW(buf,42) = min(p->hp, SHRT_MAX);
	WBUFW(buf,44) = min(p->max_hp, SHRT_MAX);
	WBUFW(buf,46) = min(p->sp, SHRT_MAX);
	WBUFW(buf,48) = min(p->max_sp, SHRT_MAX);
	WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed;
	WBUFW(buf,52) = p->class_;
	WBUFW(buf,54) = p->hair;
	WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!?
	WBUFW(buf,58) = p->base_level;
	WBUFW(buf,60) = min(p->skill_point, SHRT_MAX);
	WBUFW(buf,62) = p->head_bottom;
	WBUFW(buf,64) = p->shield;
	WBUFW(buf,66) = p->head_top;
	WBUFW(buf,68) = p->head_mid;
	WBUFW(buf,70) = p->hair_color;
	WBUFW(buf,72) = p->clothes_color;
	memcpy(WBUFP(buf,74), p->name, NAME_LENGTH);
	WBUFB(buf,98) = min(p->str, UCHAR_MAX);
	WBUFB(buf,99) = min(p->agi, UCHAR_MAX);
	WBUFB(buf,100) = min(p->vit, UCHAR_MAX);
	WBUFB(buf,101) = min(p->int_, UCHAR_MAX);
	WBUFB(buf,102) = min(p->dex, UCHAR_MAX);
	WBUFB(buf,103) = min(p->luk, UCHAR_MAX);
	WBUFW(buf,104) = p->char_num;
	if (char_rename) {
		WBUFW(buf,106) = 1;// Rename bit (0=rename,1=no rename)
		return 108;
	} else {
		return 106;
	}
}

int mmo_char_send006b(int fd, struct char_session_data* sd)
{
	int i, j, found_num = 0;
	char* data;

	set_char_online(-1, 99, sd->account_id);

	//search char.
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id` FROM `%s` WHERE `account_id` = '%d' AND `char_num` < '%d'", char_db, sd->account_id, MAX_CHARS) )
		Sql_ShowDebug(sql_handle);
	for( i = 0; i < MAX_CHARS && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
	{
		// char_id
		Sql_GetData(sql_handle, 0, &data, NULL);
		sd->found_char[i] = atoi(data);
	}
	found_num = i;
	for( ; i < MAX_CHARS; ++i )
		sd->found_char[i] = -1;

	if (save_log)
		ShowInfo("Loading Char Data ("CL_BOLD"%d"CL_RESET")\n",sd->account_id);


	j = 24; // offset
	WFIFOHEAD(fd,j + found_num*108); // or 106(!)
	WFIFOW(fd,0) = 0x6b;
	memset(WFIFOP(fd,4), 0, 20); // unknown bytes
	for(i = 0; i < found_num; i++)
	{
		struct mmo_charstatus char_dat;
		mmo_char_fromsql(sd->found_char[i], &char_dat, false);
		j += mmo_char_tobuf(WFIFOP(fd,j), &char_dat);
	}
	WFIFOW(fd,2) = j; // packet len
	WFIFOSET(fd,j);

	return 0;
}

static void char_auth_ok(int fd, struct char_session_data *sd)
{
	struct online_char_data* character;
	if (max_connect_user && count_users() >= max_connect_user &&
		isGM(sd->account_id) < gm_allow_level) {
		// refuse connection (over populated)
		WFIFOW(fd,0) = 0x6c;
		WFIFOW(fd,2) = 0;
		WFIFOSET(fd,3);
		return;
	}

	if (online_check && (character = idb_get(online_char_db, sd->account_id)))
	{	// check if character is not online already. [Skotlex]
		if (character->server > -1)
		{	//Character already online. KICK KICK KICK
			mapif_disconnectplayer(server_fd[character->server],
				character->account_id, character->char_id, 2);
			if (character->waiting_disconnect == -1)
				character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
			WFIFOW(fd,0) = 0x81;
			WFIFOB(fd,2) = 8;
			WFIFOSET(fd,3);
			return;
		}
		if (character->fd >= 0 && character->fd != fd)
		{	//There's already a connection from this account that hasn't picked a char yet.
			WFIFOW(fd,0) = 0x81;
			WFIFOB(fd,2) = 8;
			WFIFOSET(fd,3);
			return;
		}
		character->fd = fd;
	}
	if (login_fd > 0) {
		// request to login-server to obtain e-mail/time limit
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x2716;
		WFIFOL(login_fd,2) = sd->account_id;
		WFIFOSET(login_fd,6);
	}
	// send characters to player
	mmo_char_send006b(fd, sd);
}

int send_accounts_tologin(int tid, unsigned int tick, int id, int data);

int parse_fromlogin(int fd)
{
	int i;
	struct char_session_data *sd;
	// only login-server can have an access to here.
	// so, if it isn't the login-server, we disconnect the session.
	if(fd != login_fd)
		set_eof(fd);
	if(session[fd]->eof) {
		if (fd == login_fd) {
			ShowWarning("Connection to login-server lost (connection #%d).\n", fd);
			login_fd = -1;
		}
		do_close(fd);
		return 0;
	}

	sd = (struct char_session_data*)session[fd]->session_data;

	// hehe. no need to set user limit on SQL version. :P
	// but char limitation is good way to maintain server. :D
	while(RFIFOREST(fd) >= 2)
	{
//		printf("parse_fromlogin : %d %d %x\n", fd, RFIFOREST(fd), RFIFOW(fd, 0));

		switch(RFIFOW(fd,0)) {
		case 0x2711:
			if (RFIFOREST(fd) < 3)
				return 0;
			if (RFIFOB(fd,2)) {
				//printf("connect login server error : %d\n", RFIFOB(fd, 2));
				ShowError("Can not connect to login-server.\n");
				ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
				ShowError("Also, please make sure your login db has the correct communication username/passwords and the gender of the account is S.\n");
				ShowError("The communication passwords are set in map_athena.conf and char_athena.conf\n");
				//exit(1); //fixed for server shutdown.
			}else {
				ShowStatus("Connected to login-server (connection #%d).\n", fd);
				
				//Send online accounts to login server.
				send_accounts_tologin(-1, gettick(), 0, 0);
			
				// if no map-server already connected, display a message...
				for(i = 0; i < MAX_MAP_SERVERS; i++)
					if (server_fd[i] > 0 && server[i].map[0]) // if map-server online and at least 1 map
						break;
				if (i == MAX_MAP_SERVERS)
					ShowStatus("Awaiting maps from map-server.\n");
			}
			RFIFOSKIP(fd,3);
		break;

		case 0x2713:
			if (RFIFOREST(fd) < 51)
				return 0;

			for(i = 0; i < fd_max && !(
				session[i] &&
				(sd = (struct char_session_data*)session[i]->session_data) &&
				sd->account_id == RFIFOL(fd,2))
				; i++);

			if (i < fd_max) {
				if (RFIFOB(fd,6) != 0) {
					WFIFOHEAD(i,3);
					WFIFOW(i,0) = 0x6c;
					WFIFOB(i,2) = 0x42;
					WFIFOSET(i,3);
				} else {
					memcpy(sd->email, RFIFOP(fd, 7), 40);
					sd->connect_until_time = (time_t)RFIFOL(fd,47);
					char_auth_ok(i, sd);
				}
			}
			RFIFOSKIP(fd,51);
		break;

		case 0x2717:
			if (RFIFOREST(fd) < 50)
				return 0;
			for(i = 0; i < fd_max; i++) {
				if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
					if (sd->account_id == RFIFOL(fd,2)) {
						memcpy(sd->email, RFIFOP(fd,6), 40);
						sd->connect_until_time = (time_t)RFIFOL(fd,46);
						break;
					}
				}
			}
			RFIFOSKIP(fd,50);
		break;

		// login-server alive packet
		case 0x2718:
			if (RFIFOREST(fd) < 2)
				return 0;
			RFIFOSKIP(fd,2);
		break;

		// Receiving authentification from Freya-type login server (to avoid char->login->char)
		case 0x2719:
			if (RFIFOREST(fd) < 18)
				return 0;
			// to conserv a maximum of authentification, search if account is already authentified and replace it
			// that will reduce multiple connection too
			for(i = 0; i < AUTH_FIFO_SIZE; i++)
				if (auth_fifo[i].account_id == RFIFOL(fd,2))
					break;
			// if not found, use next value
			if (i == AUTH_FIFO_SIZE) {
				if (auth_fifo_pos >= AUTH_FIFO_SIZE)
					auth_fifo_pos = 0;
				i = auth_fifo_pos;
				auth_fifo_pos++;
			}
			//printf("auth_fifo set (auth #%d) - account: %d, secure: %08x-%08x\n", i, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10));
			auth_fifo[i].account_id = RFIFOL(fd,2);
			auth_fifo[i].char_id = 0;
			auth_fifo[i].login_id1 = RFIFOL(fd,6);
			auth_fifo[i].login_id2 = RFIFOL(fd,10);
			auth_fifo[i].delflag = 2; // 0: auth_fifo canceled/void, 2: auth_fifo received from login/map server in memory, 1: connection authentified
			auth_fifo[i].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
			auth_fifo[i].ip = ntohl(RFIFOL(fd,14));
			RFIFOSKIP(fd,18);
		break;

		case 0x2721:	// gm reply. I don't want to support this function.
			if (RFIFOREST(fd) < 10)
				return 0;
/*		Note that this is the code from char-txt! Even uncommenting it will not work.
			printf("0x2721:GM reply\n");
		  {
			int oldacc, newacc;
			unsigned char buf[64];
			if (RFIFOREST(fd) < 10)
				return 0;
			oldacc = RFIFOL(fd, 2);
			newacc = RFIFOL(fd, 6);
			RFIFOSKIP(fd, 10);
			if (newacc > 0) {
				for(i=0;i<char_num;i++){
					if(char_dat[i].account_id==oldacc)
						char_dat[i].account_id=newacc;
				}
			}
			WBUFW(buf,0)=0x2b0b;
			WBUFL(buf,2)=oldacc;
			WBUFL(buf,6)=newacc;
			mapif_sendall(buf,10);
//			printf("char -> map\n");
		  }
*/
			RFIFOSKIP(fd, 10);
		break;

		case 0x2723:	// changesex reply (modified by [Yor])
			if (RFIFOREST(fd) < 7)
				return 0;
		{
			int acc, sex;
			unsigned char buf[16];
			acc = RFIFOL(fd,2);
			sex = RFIFOB(fd,6);
			if( acc > 0 )
			{
				int char_id[MAX_CHARS];
				int class_[MAX_CHARS];
				int guild_id[MAX_CHARS];
				int num;
				int i;
				char* data;

				// get characters
				if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) )
					Sql_ShowDebug(sql_handle);
				for( i = 0; i < MAX_CHARS && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
				{
					// char_id
					Sql_GetData(sql_handle, 0, &data, NULL);
					char_id[i] = atoi(data);
					// class
					Sql_GetData(sql_handle, 1, &data, NULL);
					class_[i] = atoi(data);
					// guild_id
					Sql_GetData(sql_handle, 2, &data, NULL);
					guild_id[i] = atoi(data);
				}
				num = i;
				for( i = 0; i < num; ++i )
				{
					if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ||
						class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ||
						class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
					{
						// job modification
						if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER )
							class_[i] = (sex ? JOB_BARD : JOB_DANCER);
						else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY )
							class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY);
						else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER )
							class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER);
						// remove specifical skills of classes 19,20 4020,4021 and 4042,4043
						if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `skill_point` = `skill_point` +"
							" (SELECT SUM(lv) FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330' AND `lv` > '0')"
							" WHERE `char_id` = '%d'",
							char_db, skill_db, char_id[i], char_id[i]) )
							Sql_ShowDebug(sql_handle);
						if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330'", skill_db, char_id[i]) )
							Sql_ShowDebug(sql_handle);
					}
					// to avoid any problem with equipment and invalid sex, equipment is unequiped.
					if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `equip` = '0' WHERE `char_id` = '%d'", inventory_db, char_id[i]) )
						Sql_ShowDebug(sql_handle);
					if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", char_db, class_[i], char_id[i]) )
						Sql_ShowDebug(sql_handle);

					if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex]
						inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex);
				}
				Sql_FreeResult(sql_handle);
			}
			// disconnect player if online on char-server
			for(i = 0; i < fd_max; i++) {
				if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
					if (sd->account_id == acc) {
						set_eof(i);
						break;
					}
				}
			}

			WBUFW(buf,0) = 0x2b0d;
			WBUFL(buf,2) = acc;
			WBUFB(buf,6) = sex;
			mapif_sendall(buf, 7);
		  
			RFIFOSKIP(fd,7);
		}
		break;

		// account_reg2�ύX�ʒm
		case 0x2729:
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
		{	//Receive account_reg2 registry, forward to map servers.
			unsigned char buf[ACCOUNT_REG2_NUM*(256+32+2)+16];
			memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2));
//			WBUFW(buf,0) = 0x2b11;
			WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex]
			mapif_sendall(buf, WBUFW(buf,2));
			RFIFOSKIP(fd, RFIFOW(fd,2));
		}
		break;

		// State change of account/ban notification (from login-server) by [Yor]
		case 0x2731:
			if (RFIFOREST(fd) < 11)
				return 0;
			// send to all map-servers to disconnect the player
		{
			unsigned char buf[11];
			WBUFW(buf,0) = 0x2b14;
			WBUFL(buf,2) = RFIFOL(fd,2);
			WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban
			WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment
			mapif_sendall(buf, 11);
		}
			// disconnect player if online on char-server
			for(i = 0; i < fd_max; i++) {
				if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
					if (sd->account_id == RFIFOL(fd,2)) {
						set_eof(i);
						break;
					}
				}
			}
			RFIFOSKIP(fd,11);
		break;

		case 0x2732:
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
			if(!char_gm_read) {
				unsigned char buf[32000];
				if (gm_account != NULL)
					aFree(gm_account);
				gm_account = (struct gm_account*)aCalloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1);
				GM_num = 0;
				for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
					gm_account[GM_num].account_id = RFIFOL(fd,i);
					gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
					//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
					GM_num++;
				}
				ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num);
				// send new gm acccounts level to map-servers
				memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2));
				WBUFW(buf,0) = 0x2b15;
				mapif_sendall(buf, RFIFOW(fd,2));

				RFIFOSKIP(fd,RFIFOW(fd,2));
			}
		break;

		// Receive GM accounts [Freya login server packet by Yor]
		case 0x2733:
			if (RFIFOREST(fd) < 7)
				return 0;
		{
			int new_level = 0;
			for(i = 0; i < GM_num; i++)
				if (gm_account[i].account_id == RFIFOL(fd,2)) {
					if (gm_account[i].level != (int)RFIFOB(fd,6)) {
						gm_account[i].level = (int)RFIFOB(fd,6);
						new_level = 1;
					}
					break;
				}
			// if not found, add it
			if (i == GM_num) {
				// limited to 4000, because we send information to char-servers (more than 4000 GM accounts???)
				// int (id) + int (level) = 8 bytes * 4000 = 32k (limit of packets in windows)
				if (((int)RFIFOB(fd,6)) > 0 && GM_num < 4000) {
					if (GM_num == 0) {
						gm_account = (struct gm_account*)aMalloc(sizeof(struct gm_account));
					} else {
						gm_account = (struct gm_account*)aRealloc(gm_account, sizeof(struct gm_account) * (GM_num + 1));
					}
					gm_account[GM_num].account_id = RFIFOL(fd,2);
					gm_account[GM_num].level = (int)RFIFOB(fd,6);
					new_level = 1;
					GM_num++;
					if (GM_num >= 4000)
						ShowWarning("4000 GM accounts found. Next GM accounts are not readed.\n");
				}
			}
			if (new_level == 1) {
				ShowStatus("From login-server: receiving GM account information (%d: level %d).\n", RFIFOL(fd,2), (int)RFIFOB(fd,6));
				//create_online_files(); // not change online file for only 1 player (in next timer, that will be done
				// send gm acccounts level to map-servers
				mapif_send_gmaccounts();
			}

			RFIFOSKIP(fd,7);
		}
		break;

		//Login server request to kick a character out. [Skotlex]
		case 0x2734:
			if (RFIFOREST(fd) < 6)
				return 0;
		{
			struct online_char_data* character;
			int aid = RFIFOL(fd,2);
			if ((character = idb_get(online_char_db, aid)) != NULL)
			{	//Kick out this player.
				if (character->server > -1)
				{	//Kick it from the map server it is on.
					mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
					if (character->waiting_disconnect == -1)
						character->waiting_disconnect = add_timer(gettick()+15000, chardb_waiting_disconnect, character->account_id, 0);
				} else { //Manual kick from char server.
					struct char_session_data *tsd;
					int i;
					for(i = 0; i < fd_max; i++) {
						if (session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid)
						{
							WFIFOHEAD(i,3);
							WFIFOW(i,0) = 0x81;
							WFIFOB(i,2) = 2;
							WFIFOSET(i,3);
							break;
						}
					}
					if (i == fd_max) //Shouldn't happen, but just in case.
						set_char_offline(99, aid);
				}
			}
			RFIFOSKIP(fd,6);
		}
		break;

		case 0x2735:
		{
			unsigned char buf[2];
			uint32 new_ip = 0;

			WBUFW(buf,0) = 0x2b1e;
			mapif_sendall(buf, 2);

			new_ip = host2ip(login_ip_str);
			if (new_ip && new_ip != login_ip) //Update login ip, too.
				login_ip = new_ip;

			new_ip = host2ip(char_ip_str);
			if (new_ip && new_ip != char_ip)
			{	//Update ip.
				char_ip = new_ip;
				ShowInfo("Updating IP for [%s].\n", char_ip_str);
				WFIFOHEAD(fd,6);
				WFIFOW(fd,0) = 0x2736;
				WFIFOL(fd,2) = htonl(char_ip);
				WFIFOSET(fd,6);
			}

			RFIFOSKIP(fd,2);
		}
		break;

		default:
			ShowError("Unknown packet 0x%04x received from login server, disconnecting.\n", RFIFOW(fd,0));
			set_eof(fd);
			return 0;
		}
	}

	RFIFOFLUSH(fd);
	return 0;
}

int request_accreg2(int account_id, int char_id)
{
	if (login_fd > 0) {
		WFIFOHEAD(login_fd,10);
		WFIFOW(login_fd,0) = 0x272e;
		WFIFOL(login_fd,2) = account_id;
		WFIFOL(login_fd,6) = char_id;
		WFIFOSET(login_fd,10);
		return 1;
	}
	return 0;
}

//Send packet forward to login-server for account saving
int save_accreg2(unsigned char* buf, int len)
{
	if (login_fd > 0) {
		WFIFOHEAD(login_fd,len+4);
		memcpy(WFIFOP(login_fd,4), buf, len);
		WFIFOW(login_fd,0) = 0x2728;
		WFIFOW(login_fd,2) = len+4;
		WFIFOSET(login_fd,len+4);
		return 1;
	}
	return 0;
}

void char_read_fame_list(void)
{
	int i;
	char* data;
	size_t len;

	// Empty ranking lists
	memset(smith_fame_list, 0, sizeof(smith_fame_list));
	memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
	memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
	// Build Blacksmith ranking list
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_BLACKSMITH, JOB_WHITESMITH, JOB_BABY_BLACKSMITH, fame_list_size_smith) )
		Sql_ShowDebug(sql_handle);
	for( i = 0; i < fame_list_size_smith && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
	{
		// char_id
		Sql_GetData(sql_handle, 0, &data, NULL);
		smith_fame_list[i].id = atoi(data);
		// fame
		Sql_GetData(sql_handle, 1, &data, &len);
		smith_fame_list[i].fame = atoi(data);
		// name
		Sql_GetData(sql_handle, 2, &data, &len);
		memcpy(smith_fame_list[i].name, data, min(len, NAME_LENGTH));
	}
	// Build Alchemist ranking list
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d' OR `class`='%d' OR `class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_ALCHEMIST, JOB_CREATOR, JOB_BABY_ALCHEMIST, fame_list_size_chemist) )
		Sql_ShowDebug(sql_handle);
	for( i = 0; i < fame_list_size_chemist && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
	{
		// char_id
		Sql_GetData(sql_handle, 0, &data, NULL);
		chemist_fame_list[i].id = atoi(data);
		// fame
		Sql_GetData(sql_handle, 1, &data, &len);
		chemist_fame_list[i].fame = atoi(data);
		// name
		Sql_GetData(sql_handle, 2, &data, &len);
		memcpy(chemist_fame_list[i].name, data, min(len, NAME_LENGTH));
	}
	// Build Taekwon ranking list
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`fame`,`name` FROM `%s` WHERE `fame`>0 AND (`class`='%d') ORDER BY `fame` DESC LIMIT 0,%d", char_db, JOB_TAEKWON, fame_list_size_taekwon) )
		Sql_ShowDebug(sql_handle);
	for( i = 0; i < fame_list_size_taekwon && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
	{
		// char_id
		Sql_GetData(sql_handle, 0, &data, NULL);
		taekwon_fame_list[i].id = atoi(data);
		// fame
		Sql_GetData(sql_handle, 1, &data, &len);
		taekwon_fame_list[i].fame = atoi(data);
		// name
		Sql_GetData(sql_handle, 2, &data, &len);
		memcpy(taekwon_fame_list[i].name, data, min(len, NAME_LENGTH));
	}
	Sql_FreeResult(sql_handle);
}

// Send map-servers the fame ranking lists
int char_send_fame_list(int fd)
{
	int i, len = 8;
	unsigned char buf[32000];
	
	WBUFW(buf,0) = 0x2b1b;

	for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add blacksmith's block length
	WBUFW(buf, 6) = len;

	for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add alchemist's block length
	WBUFW(buf, 4) = len;

	for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add total packet length
	WBUFW(buf, 2) = len;

	if (fd != -1)
		mapif_send(fd, buf, len);
	else
		mapif_sendall(buf, len);
	return 0;
}

void char_update_fame_list(int type, int index, int fame)
{
	char buf[9];
	WBUFW(buf,0) = 0x2b22;
	WBUFB(buf,2) = type;
	WBUFB(buf,3) = index;
	WBUFL(buf,4) = fame;
	mapif_sendall(buf, 8);
}

//Loads a character's name and stores it in the buffer given (must be NAME_LENGTH in size)
//Returns 1 on found, 0 on not found (buffer is filled with Unknown char name)
int char_loadName(int char_id, char* name)
{
	char* data;
	size_t len;

	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `name` FROM `%s` WHERE `char_id`='%d'", char_db, char_id) )
		Sql_ShowDebug(sql_handle);
	else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
	{
		Sql_GetData(sql_handle, 0, &data, &len);
		memset(name, 0, NAME_LENGTH);
		memcpy(name, data, min(len, NAME_LENGTH));
		return 1;
	}
	else
	{
		memcpy(name, unknown_char_name, NAME_LENGTH);
	}
	return 0;
}

int search_mapserver(unsigned short map, uint32 ip, uint16 port);

int parse_frommap(int fd)
{
	int i = 0, j = 0;
	int id;

	// Sometimes fd=0, and it will cause server crash. Don't know why. :(
	if (fd <= 0) {
		ShowError("parse_frommap error fd=%d\n", fd);
		return 0;
	}

	for(id = 0; id < MAX_MAP_SERVERS; id++)
		if (server_fd[id] == fd)
			break;
	if(id == MAX_MAP_SERVERS)
		set_eof(fd);
	if(session[fd]->eof) {
		if (id < MAX_MAP_SERVERS) {
			unsigned char buf[16384];
			ShowStatus("Map-server %d (session #%d) has disconnected.\n", id, fd);
			//Notify other map servers that this one is gone. [Skotlex]
			WBUFW(buf,0) = 0x2b20;
			WBUFL(buf,4) = htonl(server[id].ip);
			WBUFW(buf,8) = htons(server[id].port);
			j = 0;
			for(i = 0; i < MAX_MAP_PER_SERVER; i++)
				if (server[id].map[i])
					WBUFW(buf,10+(j++)*4) = server[id].map[i];
			if (j > 0) {
				WBUFW(buf,2) = j * 4 + 10;
				mapif_sendallwos(fd, buf, WBUFW(buf,2));
			}
			memset(&server[id], 0, sizeof(struct mmo_map_server));
			if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo` WHERE `index`='%d'", server_fd[id]) )
				Sql_ShowDebug(sql_handle);
			server_fd[id] = -1;
			online_char_db->foreach(online_char_db,char_db_setoffline,id); //Tag relevant chars as 'in disconnected' server.
		}
		do_close(fd);
		return 0;
	}

	while(RFIFOREST(fd) >= 2)
	{
		switch(RFIFOW(fd, 0))
		{

		case 0x2718: // map-server alive packet
			RFIFOSKIP(fd,2);
		break;

		case 0x2af7: // request from map-server to reload GM accounts. Transmission to login-server
			if(char_gm_read) //Re-read gm accounts.
				read_gm_account();
			//Send to login request to reload gm accounts.
			else if (login_fd > 0) { // don't send request if no login-server
				WFIFOHEAD(login_fd,2);
				WFIFOW(login_fd,0) = 0x2709;
				WFIFOSET(login_fd,2);
			}
			RFIFOSKIP(fd,2);
		break;

		case 0x2afa: // Receiving map names list from the map-server
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;

			memset(server[id].map, 0, sizeof(server[id].map));
			j = 0;
			for(i = 4; i < RFIFOW(fd,2); i += 4) {
				server[id].map[j] = RFIFOW(fd,i);
				j++;
			}

			ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
						id, j, CONVIP(server[id].ip), server[id].port);
			ShowStatus("Map-server %d loading complete.\n", id);
			
			if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID)
				mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex]

			WFIFOHEAD(fd, 3 + NAME_LENGTH);
			WFIFOW(fd,0) = 0x2afb;
			WFIFOB(fd,2) = 0;
			memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player
			WFIFOSET(fd,3+NAME_LENGTH);

			char_send_fame_list(fd); //Send fame list.

			{
			unsigned char buf[16384];
			int x;
			if (j == 0) {
				ShowWarning("Map-server %d has NO maps.\n", id);
			} else {
				// Transmitting maps information to the other map-servers
				WBUFW(buf,0) = 0x2b04;
				WBUFW(buf,2) = j * 4 + 10;
				WBUFL(buf,4) = htonl(server[id].ip);
				WBUFW(buf,8) = htons(server[id].port);
				memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
				mapif_sendallwos(fd, buf, WBUFW(buf,2));
			}
			// Transmitting the maps of the other map-servers to the new map-server
			for(x = 0; x < MAX_MAP_SERVERS; x++) {
				if (server_fd[x] > 0 && x != id) {
					WFIFOHEAD(fd,10 +4*MAX_MAP_PER_SERVER);
					WFIFOW(fd,0) = 0x2b04;
					WFIFOL(fd,4) = htonl(server[x].ip);
					WFIFOW(fd,8) = htons(server[x].port);
					j = 0;
					for(i = 0; i < MAX_MAP_PER_SERVER; i++)
						if (server[x].map[i])
							WFIFOW(fd,10+(j++)*4) = server[x].map[i];
					if (j > 0) {
						WFIFOW(fd,2) = j * 4 + 10;
						WFIFOSET(fd,WFIFOW(fd,2));
					}
				}
			}
			}
			RFIFOSKIP(fd,RFIFOW(fd,2));
		break;

		case 0x2afc: //Packet command is now used for sc_data request. [Skotlex]
			if (RFIFOREST(fd) < 10)
				return 0;
		{
#ifdef ENABLE_SC_SAVING
			int aid, cid;
			aid = RFIFOL(fd,2);
			cid = RFIFOL(fd,6);
			if( SQL_ERROR == Sql_Query(sql_handle, "SELECT type, tick, val1, val2, val3, val4 from `%s` WHERE `account_id` = '%d' AND `char_id`='%d'",
				scdata_db, aid, cid) )
			{
				Sql_ShowDebug(sql_handle);
				break;
			}
			if( Sql_NumRows(sql_handle) > 0 )
			{
				struct status_change_data scdata;
				int count;
				char* data;

				WFIFOHEAD(fd,14+50*sizeof(struct status_change_data));
				WFIFOW(fd,0) = 0x2b1d;
				WFIFOL(fd,4) = aid;
				WFIFOL(fd,8) = cid;
				for( count = 0; count < 50 && SQL_SUCCESS == Sql_NextRow(sql_handle); ++count )
				{
					Sql_GetData(sql_handle, 0, &data, NULL); scdata.type = atoi(data);
					Sql_GetData(sql_handle, 1, &data, NULL); scdata.tick = atoi(data);
					Sql_GetData(sql_handle, 2, &data, NULL); scdata.val1 = atoi(data);
					Sql_GetData(sql_handle, 3, &data, NULL); scdata.val2 = atoi(data);
					Sql_GetData(sql_handle, 4, &data, NULL); scdata.val3 = atoi(data);
					Sql_GetData(sql_handle, 5, &data, NULL); scdata.val4 = atoi(data);
					memcpy(WFIFOP(fd, 14+count*sizeof(struct status_change_data)), &scdata, sizeof(struct status_change_data));
				}
				if (count >= 50)
					ShowWarning("Too many status changes for %d:%d, some of them were not loaded.\n", aid, cid);
				if (count > 0)
				{
					WFIFOW(fd,2) = 14 + count*sizeof(struct status_change_data);
					WFIFOW(fd,12) = count;
					WFIFOSET(fd,WFIFOW(fd,2));

					//Clear the data once loaded.
					if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '%d' AND `char_id`='%d'", scdata_db, aid, cid) )
						Sql_ShowDebug(sql_handle);
				}
			}
			Sql_FreeResult(sql_handle);
#endif
			RFIFOSKIP(fd, 10);
		}
		break;

		case 0x2afe: //set MAP user count
			if (RFIFOREST(fd) < 4)
				return 0;
			if (RFIFOW(fd,2) != server[id].users) {
				server[id].users = RFIFOW(fd,2);
				ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id);
			}
			RFIFOSKIP(fd, 4);
			break;

		case 0x2aff: //set MAP users
			if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
		{
			//TODO: When data mismatches memory, update guild/party online/offline states.
			int i, aid, cid;
			struct online_char_data* character;

			online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown'
			server[id].users = RFIFOW(fd,4);
			for(i = 0; i < server[id].users; i++) {
				aid = RFIFOL(fd,6+i*8);
				cid = RFIFOL(fd,6+i*8+4);
				character = idb_ensure(online_char_db, aid, create_online_char_data);
				if (character->server > -1 && character->server != id)
				{
					ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
						character->account_id, character->char_id, character->server, id, aid, cid);
					mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
				}
				character->server = id;
				character->char_id = cid;
			}
			//If any chars remain in -2, they will be cleaned in the cleanup timer.
			RFIFOSKIP(fd,RFIFOW(fd,2));
		}
		break;

		case 0x2b01: // Receive character data from map-server for saving
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
		{
			int aid = RFIFOL(fd,4), cid = RFIFOL(fd,8), size = RFIFOW(fd,2);
			struct online_char_data* character;
			if (size - 13 != sizeof(struct mmo_charstatus))
			{
				ShowError("parse_from_map (save-char): Size mismatch! %d != %d\n", size-13, sizeof(struct mmo_charstatus));
				RFIFOSKIP(fd,size);
				break;
			}
			//Check account only if this ain't final save. Final-save goes through because of the char-map reconnect
			if (RFIFOB(fd,12) || (
				(character = idb_get(online_char_db, aid)) != NULL &&
				character->char_id == cid))
			{
				struct mmo_charstatus char_dat;
				memcpy(&char_dat, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
				mmo_char_tosql(cid, &char_dat);
			} else {	//This may be valid on char-server reconnection, when re-sending characters that already logged off.
				ShowError("parse_from_map (save-char): Received data for non-existant/offline character (%d:%d).\n", aid, cid);
				set_char_online(id, cid, aid);
			}

			if (RFIFOB(fd,12))
		  	{ //Flag? Set character offline after saving [Skotlex]
				set_char_offline(cid, aid);
				WFIFOHEAD(fd,10);
				WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save.
				WFIFOL(fd,2) = aid;
				WFIFOL(fd,6) = cid;
				WFIFOSET(fd,10);
			}
			RFIFOSKIP(fd,size);
		}
		break;

		case 0x2b02: // req char selection
			if (RFIFOREST(fd) < 18)
				return 0;

			if (auth_fifo_pos >= AUTH_FIFO_SIZE)
				auth_fifo_pos = 0;

			auth_fifo[auth_fifo_pos].account_id = RFIFOL(fd,2);
			auth_fifo[auth_fifo_pos].char_id = 0;
			auth_fifo[auth_fifo_pos].login_id1 = RFIFOL(fd,6);
			auth_fifo[auth_fifo_pos].login_id2 = RFIFOL(fd,10);
			auth_fifo[auth_fifo_pos].delflag = 2;
			auth_fifo[auth_fifo_pos].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
			auth_fifo[auth_fifo_pos].ip = ntohl(RFIFOL(fd,14));
			auth_fifo_pos++;
			WFIFOHEAD(fd,7);
			WFIFOW(fd,0) = 0x2b03;
			WFIFOL(fd,2) = RFIFOL(fd,2);
			WFIFOB(fd,6) = 0;
			WFIFOSET(fd,7);
			RFIFOSKIP(fd,18);
		break;

		case 0x2b05: // request "change map server"
			if (RFIFOREST(fd) < 35)
				return 0;
		{
			int map_id, map_fd = -1;
			struct online_char_data* data;
			struct mmo_charstatus* char_data;
			struct mmo_charstatus char_dat;

			map_id = search_mapserver(RFIFOW(fd,18), ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port.
			if (map_id >= 0)
				map_fd = server_fd[map_id];
			//Char should just had been saved before this packet, so this should be safe. [Skotlex]
			char_data = uidb_get(char_db_,RFIFOL(fd,14));
			if (char_data == NULL) 
			{	//Really shouldn't happen.
				mmo_char_fromsql(RFIFOL(fd,14), &char_dat, true);
				char_data = &char_dat;
			}
			//Tell the new map server about this player using Kevin's new auth packet. [Skotlex]
			if (map_fd >= 0 && session[map_fd] && char_data) 
			{	//Send the map server the auth of this player.
				//Update the "last map" as this is where the player must be spawned on the new map server.
				char_data->last_point.map = RFIFOW(fd,18);
				char_data->last_point.x = RFIFOW(fd,20);
				char_data->last_point.y = RFIFOW(fd,22);
				char_data->sex = RFIFOB(fd,30);

				WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus));
				WFIFOW(map_fd,0) = 0x2afd;
				WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
				WFIFOL(map_fd,4) = RFIFOL(fd,2); //Account ID
				WFIFOL(map_fd,8) = RFIFOL(fd,6); //Login1
				WFIFOL(map_fd,16) = RFIFOL(fd,10); //Login2
				WFIFOL(map_fd,12) = (unsigned long)0; //TODO: connect_until_time, how do I figure it out right now?
				memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus));
				WFIFOSET(map_fd, WFIFOW(map_fd,2));

				data = idb_ensure(online_char_db, RFIFOL(fd,2), create_online_char_data);
				data->char_id = char_data->char_id;
				data->server = map_id; //Update server where char is.
				
				//Reply with an ack.
				WFIFOHEAD(fd,30);
				WFIFOW(fd,0) = 0x2b06;
				memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
				WFIFOSET(fd,30);
			} else { //Reply with nak
				WFIFOHEAD(fd,30);
				WFIFOW(fd,0) = 0x2b06;
				memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
				WFIFOL(fd,6) = 0; //Set login1 to 0.
				WFIFOSET(fd,30);
			}
			RFIFOSKIP(fd,35);
		}
		break;

		case 0x2b08: // char name request
			if (RFIFOREST(fd) < 6)
				return 0;

			WFIFOHEAD(fd,30);
			WFIFOW(fd,0) = 0x2b09;
			WFIFOL(fd,2) = RFIFOL(fd,2);
			char_loadName((int)RFIFOL(fd,2), (char*)WFIFOP(fd,6));
			WFIFOSET(fd,30);

			RFIFOSKIP(fd,6);
		break;

		case 0x2b0a: // request to become GM
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
			/*
			memcpy(WFIFOP(login_fd,2),RFIFOP(fd,2),RFIFOW(fd,2)-2);
			WFIFOW(login_fd,0)=0x2720;
			WFIFOSET(login_fd,RFIFOW(fd,2));
//			printf("char : change gm -> login %d %s %d\n", RFIFOL(fd, 4), RFIFOP(fd, 8), RFIFOW(fd, 2));
			*/
			ShowWarning("packet 0x2ba (become GM) is not supported by the Char-Server.\n");
			RFIFOSKIP(fd, RFIFOW(fd, 2));
		break;

		case 0x2b0c: // Map server send information to change an email of an account -> login-server
			if (RFIFOREST(fd) < 86)
				return 0;
			if (login_fd > 0) { // don't send request if no login-server
				WFIFOHEAD(login_fd,86);
				memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0),86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
				WFIFOW(login_fd,0) = 0x2722;
				WFIFOSET(login_fd,86);
			}
			RFIFOSKIP(fd, 86);
		break;

		case 0x2b0e: // Request from map-server to change an account's status (will just be forwarded to login server)
			if (RFIFOREST(fd) < 44)
				return 0;
		{
			int acc = RFIFOL(fd,2); // account_id of who ask (-1 if server itself made this request)
			const char* name = (char*)RFIFOP(fd,6); // name of the target character
			int type = RFIFOW(fd, 30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban

			int result = 0; // 0-login-server request done, 1-player not found, 2-gm level too low, 3-login-server offline
			char esc_name[NAME_LENGTH*2+1];

			Sql_EscapeStringLen(sql_handle, esc_name, name, strnlen(name, NAME_LENGTH));
			if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `account_id`,`name` FROM `%s` WHERE `name` = '%s'", char_db, esc_name) )
				Sql_ShowDebug(sql_handle);
			else
			if( Sql_NumRows(sql_handle) == 0 )
			{
				result = 1; // 1-player not found
			}
			else
			if( SQL_SUCCESS != Sql_NextRow(sql_handle) )
				Sql_ShowDebug(sql_handle);
			else
			{
				char name[NAME_LENGTH];
				int account_id;
				char* data;

				Sql_GetData(sql_handle, 0, &data, NULL); account_id = atoi(data);
				Sql_GetData(sql_handle, 1, &data, NULL); safestrncpy(name, data, sizeof(name));

				if( login_fd <= 0 )
					result = 3; // 3-login-server offline
				else
				if( acc != -1 && isGM(acc) < isGM(account_id) )
					result = 2; // 2-gm level too low
				else
				switch( type ) {
				case 1: // block
						WFIFOHEAD(login_fd,10);
						WFIFOW(login_fd,0) = 0x2724;
						WFIFOL(login_fd,2) = account_id;
						WFIFOL(login_fd,6) = 5; // new account status
						WFIFOSET(login_fd,10);
				break;
				case 2: // ban
						WFIFOHEAD(login_fd,18);
						WFIFOW(login_fd, 0) = 0x2725;
						WFIFOL(login_fd, 2) = account_id;
						WFIFOW(login_fd, 6) = RFIFOW(fd,32); // year
						WFIFOW(login_fd, 8) = RFIFOW(fd,34); // month
						WFIFOW(login_fd,10) = RFIFOW(fd,36); // day
						WFIFOW(login_fd,12) = RFIFOW(fd,38); // hour
						WFIFOW(login_fd,14) = RFIFOW(fd,40); // minute
						WFIFOW(login_fd,16) = RFIFOW(fd,42); // second
						WFIFOSET(login_fd,18);
				break;
				case 3: // unblock
						WFIFOHEAD(login_fd,10);
						WFIFOW(login_fd,0) = 0x2724;
						WFIFOL(login_fd,2) = account_id;
						WFIFOL(login_fd,6) = 0; // new account status
						WFIFOSET(login_fd,10);
				break;
				case 4: // unban
						WFIFOHEAD(login_fd,6);
						WFIFOW(login_fd,0) = 0x272a;
						WFIFOL(login_fd,2) = account_id;
						WFIFOSET(login_fd,6);
				break;
				case 5: // changesex
						WFIFOHEAD(login_fd,6);
						WFIFOW(login_fd,0) = 0x2727;
						WFIFOL(login_fd,2) = account_id;
						WFIFOSET(login_fd,6);
				break;
				}
			}

			Sql_FreeResult(sql_handle);

			// send answer if a player ask, not if the server ask
			if( acc != -1 ) {
				WFIFOHEAD(fd,34);
				WFIFOW(fd, 0) = 0x2b0f;
				WFIFOL(fd, 2) = acc;
				safestrncpy((char*)WFIFOP(fd,6), name, NAME_LENGTH);
				WFIFOW(fd,30) = type;
				WFIFOW(fd,32) = result;
				WFIFOSET(fd,34);
			}

			RFIFOSKIP(fd,44);
		}
		break;

//		case 0x2b0f: Not used anymore, available for future use

		case 0x2b10: // Update and send fame ranking list
			if (RFIFOREST(fd) < 11)
				return 0;
		{
			int cid = RFIFOL(fd, 2);
			int fame = RFIFOL(fd, 6);
			char type = RFIFOB(fd, 10);
			int size;
			struct fame_list* list;
			int player_pos;
			int fame_pos;

			switch(type)
			{
				case 1:  size = fame_list_size_smith;   list = smith_fame_list;   break;
				case 2:  size = fame_list_size_chemist; list = chemist_fame_list; break;
				case 3:  size = fame_list_size_taekwon; list = taekwon_fame_list; break;
				default: size = 0;                      list = NULL;              break;
			}

			ARR_FIND(0, size, player_pos, list[player_pos].id == cid);// position of the player
			ARR_FIND(0, size, fame_pos, list[fame_pos].fame <= fame);// where the player should be

			if( player_pos == size && fame_pos == size )
				;// not on list and not enough fame to get on it
			else if( fame_pos == player_pos )
			{// same position
				list[player_pos].fame = fame;
				char_update_fame_list(type, player_pos, fame);
			}
			else
			{// move in the list
				if( player_pos == size )
				{// new ranker - not in the list
					ARR_MOVE(size - 1, fame_pos, list, struct fame_list);
					list[fame_pos].id = cid;
					list[fame_pos].fame = fame;
					char_loadName(cid, list[fame_pos].name);
				}
				else
				{// already in the list
					if( fame_pos == size )
						--fame_pos;// move to the end of the list
					ARR_MOVE(player_pos, fame_pos, list, struct fame_list);
					list[fame_pos].fame = fame;
				}
				char_send_fame_list(-1);
			}

			RFIFOSKIP(fd,11);
		}
		break;

		case 0x2b16: // Receive rates [Wizputer]
			if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8))
				return 0;
		{
			char motd[256];
			char esc_motd[sizeof(motd)*2+1];
			char esc_server_name[sizeof(server_name)*2+1];

			strncpy(motd, RFIFOP(fd,10), 255); //First copy it to make sure the motd fits.
			motd[255] = '\0';
			Sql_EscapeString(sql_handle, esc_motd, motd);
			Sql_EscapeString(sql_handle, esc_server_name, server_name);

			if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `ragsrvinfo` SET `index`='%d',`name`='%s',`exp`='%d',`jexp`='%d',`drop`='%d',`motd`='%s'",
				fd, esc_server_name, RFIFOW(fd,2), RFIFOW(fd,4), RFIFOW(fd,6), esc_motd) )
				Sql_ShowDebug(sql_handle);
			RFIFOSKIP(fd,RFIFOW(fd,8));
		}
		break;

		case 0x2b17: // Character disconnected set online 0 [Wizputer]
			if (RFIFOREST(fd) < 6)
				return 0;
			set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6));
			RFIFOSKIP(fd,10);
		break;

		case 0x2b18: // Reset all chars to offline [Wizputer]
			set_all_offline(id);
			RFIFOSKIP(fd,2);
		break;
		
		case 0x2b19: // Character set online [Wizputer]
			if (RFIFOREST(fd) < 6)
				return 0;
			set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6));
			RFIFOSKIP(fd,10);
		break;

		case 0x2b1a: // Build and send fame ranking lists [DracoRPG]
			if (RFIFOREST(fd) < 2)
				return 0;
			char_read_fame_list();
			char_send_fame_list(-1);
			RFIFOSKIP(fd,2);
		break;

		case 0x2b1c: //Request to save status change data. [Skotlex]
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
		{
#ifdef ENABLE_SC_SAVING
			int count, aid, cid;
			
			aid = RFIFOL(fd, 4);
			cid = RFIFOL(fd, 8);
			count = RFIFOW(fd, 12);

			if( count > 0 )
			{
				struct status_change_data data;
				StringBuf buf;
				int i;

				StringBuf_Init(&buf);
				StringBuf_Printf(&buf, "INSERT INTO `%s` (`account_id`, `char_id`, `type`, `tick`, `val1`, `val2`, `val3`, `val4`) VALUES ", scdata_db);
				for( i = 0; i < count; ++i )
				{
					memcpy (&data, RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
					if( i > 0 )
						StringBuf_AppendStr(&buf, ", ");
					StringBuf_Printf(&buf, "('%d','%d','%hu','%d','%d','%d','%d','%d')", aid, cid,
						data.type, data.tick, data.val1, data.val2, data.val3, data.val4);
				}
				if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) )
					Sql_ShowDebug(sql_handle);
				StringBuf_Destroy(&buf);
			}
#endif
			RFIFOSKIP(fd, RFIFOW(fd, 2));
		}
		break;

		case 0x2736: // ip address update
			if (RFIFOREST(fd) < 6) return 0;
			server[id].ip = ntohl(RFIFOL(fd, 2));
			ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip));
			RFIFOSKIP(fd,6);
		break;

		default:
		{
			// inter server - packet
			int r = inter_parse_frommap(fd);
			if (r == 1) break;		// processed
			if (r == 2) return 0;	// need more packet

			// no inter server packet. no char server packet -> disconnect
			ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0));
			set_eof(fd);
			return 0;
		}
		} // switch
	} // while
	
	return 0;
}

// Searches for the mapserver that has a given map (and optionally ip/port, if not -1).
// If found, returns the server's index in the 'server' array (otherwise returns -1).
int search_mapserver(unsigned short map, uint32 ip, uint16 port)
{
	int i, j;
	
	for(i = 0; i < MAX_MAP_SERVERS; i++)
	{
		if (server_fd[i] > 0
		&& (ip == (uint32)-1 || server[i].ip == ip)
		&& (port == (uint16)-1 || server[i].port == port))
		{
			for (j = 0; server[i].map[j]; j++)
				if (server[i].map[j] == map)
					return i;
		}
	}

	return -1;
}

int char_mapif_init(int fd)
{
	return inter_mapif_init(fd);
}

//--------------------------------------------
// Test to know if an IP come from LAN or WAN.
//--------------------------------------------
int lan_subnetcheck(uint32 ip)
{
	int i;
	
	for(i = 0; i < subnet_count; i++) {
	
		if((subnet[i].subnet & subnet[i].mask) == (ip & subnet[i].mask)) {
			
			ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n",
				CONVIP(ip), CONVIP(subnet[i].subnet), CONVIP(subnet[i].mask));
			
			return subnet[i].map_ip;
		}
	}
	
	ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip));
	return 0;
}

int parse_char(int fd)
{
	int i, ch = 0;
	char email[40];	
	unsigned char buf[64];
	unsigned short cmd;
	int map_fd;
	struct char_session_data *sd;
	uint32 ipl = session[fd]->client_addr;

	sd = (struct char_session_data*)session[fd]->session_data;

	if(login_fd < 0)
		set_eof(fd);
	if(session[fd]->eof) { // disconnect any player (already connected to char-server or coming back from map-server) if login-server is diconnected.
		if (fd == login_fd)
			login_fd = -1;
		if (sd != NULL)
		{
			struct online_char_data* data = idb_get(online_char_db, sd->account_id);
			if (!data || data->server== -1) //If it is not in any server, send it offline. [Skotlex]
				set_char_offline(99,sd->account_id);
			if (data && data->fd == fd)
				data->fd = -1;
		}
		do_close(fd);
		return 0;
	}

	while(RFIFOREST(fd) >= 2)
	{
		//For use in packets that depend on an sd being present [Skotlex]
		#define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL) { RFIFOSKIP(fd,rest); return 0; } }

		cmd = RFIFOW(fd,0);
		switch(cmd)
		{

		case 0x65: // request to connect
			ShowInfo("request connect - account_id:%d/login_id1:%d/login_id2:%d\n", RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10));
			if (RFIFOREST(fd) < 17)
				return 0;
		{
			if (sd) {
				//Received again auth packet for already authentified account?? Discard it.
				//TODO: Perhaps log this as a hack attempt?
				RFIFOSKIP(fd,17);
				break;
			}
			
			CREATE(session[fd]->session_data, struct char_session_data, 1);
			sd = (struct char_session_data*)session[fd]->session_data;
			sd->connect_until_time = 0; // unknow or illimited (not displaying on map-server)
			sd->account_id = RFIFOL(fd,2);
			sd->login_id1 = RFIFOL(fd,6);
			sd->login_id2 = RFIFOL(fd,10);
			sd->sex = RFIFOB(fd,16);
			// send back account_id
			WFIFOHEAD(fd,4);
			WFIFOL(fd,0) = RFIFOL(fd,2);
			WFIFOSET(fd,4);
			// search authentification
			for(i = 0; i < AUTH_FIFO_SIZE && !(
				auth_fifo[i].account_id == sd->account_id &&
				auth_fifo[i].login_id1 == sd->login_id1 &&
				auth_fifo[i].login_id2 == sd->login_id2 &&
				auth_fifo[i].ip == session[fd]->client_addr &&
				auth_fifo[i].delflag == 2)
				; i++);
		  
			if (i < AUTH_FIFO_SIZE) {
				auth_fifo[i].delflag = 1;
				char_auth_ok(fd, sd);
			} else { // authentication not found
				if (login_fd > 0) { // don't send request if no login-server
					WFIFOHEAD(login_fd,19);
					WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account
					WFIFOL(login_fd,2) = sd->account_id;
					WFIFOL(login_fd,6) = sd->login_id1;
					WFIFOL(login_fd,10) = sd->login_id2;
					WFIFOB(login_fd,14) = sd->sex;
					WFIFOL(login_fd,15) = htonl(session[fd]->client_addr);
					WFIFOSET(login_fd,19);
				} else { // if no login-server, we must refuse connection
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x6c;
					WFIFOB(fd,2) = 0;
					WFIFOSET(fd,3);
				}
			}

			RFIFOSKIP(fd,17);
		}
		break;

		case 0x66: // char select
			FIFOSD_CHECK(3);

		do // TODO: poor code structure
		{
			struct mmo_charstatus char_dat;
			char* data;
			int char_id;

			if ( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `char_id` FROM `%s` WHERE `account_id`='%d' AND `char_num`='%d'", char_db, sd->account_id, RFIFOB(fd,2))
			  || SQL_SUCCESS != Sql_NextRow(sql_handle)
			  || SQL_SUCCESS != Sql_GetData(sql_handle, 0, &data, NULL) )
			{
				//Not found?? May be forged packet.
				Sql_ShowDebug(sql_handle);
				Sql_FreeResult(sql_handle);
				//TODO: perhaps add some reply? (otherwise it hangs the client)
				break;
			}

			char_id = atoi(data);
			Sql_FreeResult(sql_handle);
			mmo_char_fromsql(char_id, &char_dat, true);
			char_dat.sex = sd->sex;

			if (log_char) {
				char esc_name[NAME_LENGTH*2+1];

				Sql_EscapeStringLen(sql_handle, esc_name, char_dat.name, strnlen(char_dat.name, NAME_LENGTH));
				if( SQL_ERROR == Sql_Query(sql_handle, "INSERT INTO `%s`(`time`, `account_id`,`char_num`,`name`) VALUES (NOW(), '%d', '%d', '%s')",
					charlog_db, sd->account_id, RFIFOB(fd, 2), esc_name) )
					Sql_ShowDebug(sql_handle);
			}
			ShowInfo("Selected char: (Account %d: %d - %s)\n", sd->account_id, RFIFOB(fd, 2), char_dat.name);

			// searching map server
			i = search_mapserver(char_dat.last_point.map, -1, -1);

			// if map is not found, we check major cities
			if (i < 0) {
				unsigned short j;
				//First check that there's actually a map server online.
				for(j = 0; j < MAX_MAP_SERVERS; j++)
					if (server_fd[j] >= 0 && server[j].map[0])
						break;
				if (j == MAX_MAP_SERVERS) {
					ShowInfo("Connection Closed. No map servers available.\n");
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x81;
					WFIFOB(fd,2) = 1; // 01 = Server closed
					WFIFOSET(fd,3);
					break;
				}
				if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) {
					char_dat.last_point.x = 273;
					char_dat.last_point.y = 354;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) {
					char_dat.last_point.x = 120;
					char_dat.last_point.y = 100;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) {
					char_dat.last_point.x = 160;
					char_dat.last_point.y = 94;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) {
					char_dat.last_point.x = 116;
					char_dat.last_point.y = 57;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) {
					char_dat.last_point.x = 87;
					char_dat.last_point.y = 117;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) {
					char_dat.last_point.x = 94;
					char_dat.last_point.y = 103;
				} else {
					ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(char_dat.last_point.map));
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x81;
					WFIFOB(fd,2) = 1; // 01 = Server closed
					WFIFOSET(fd,3);
					break;
				}
				ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(char_dat.last_point.map), mapindex_id2name(j));
				char_dat.last_point.map = j;
			}

			//Send player to map
			WFIFOHEAD(fd,28);
			WFIFOW(fd,0) = 0x71;
			WFIFOL(fd,2) = char_dat.char_id;
			mapindex_getmapname_ext(mapindex_id2name(char_dat.last_point.map), (char*)WFIFOP(fd,6));
		{
			// Advanced subnet check [LuzZza]
			uint32 subnet_map_ip;
			subnet_map_ip = lan_subnetcheck(ipl);
			WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip);
			WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!]
			WFIFOSET(fd,28);
		}
		{
			//Send player to map
			uint32 subnet_map_ip;
			char map_name[MAP_NAME_LENGTH_EXT];
			snprintf(map_name, MAP_NAME_LENGTH_EXT, "%s.gat", mapindex_id2name(char_dat.last_point.map));	
			WFIFOHEAD(fd,28);
			WFIFOW(fd,0) = 0x71;
			WFIFOL(fd,2) = char_dat.char_id;
			memcpy(WFIFOP(fd,6), map_name, MAP_NAME_LENGTH_EXT);
			
			// Advanced subnet check [LuzZza]
			subnet_map_ip = lan_subnetcheck(ipl);
			WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip);
			WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!]
			WFIFOSET(fd,28);
		}
			if (auth_fifo_pos >= AUTH_FIFO_SIZE)
				auth_fifo_pos = 0;
			auth_fifo[auth_fifo_pos].account_id = sd->account_id;
			auth_fifo[auth_fifo_pos].char_id = char_dat.char_id;
			auth_fifo[auth_fifo_pos].login_id1 = sd->login_id1;
			auth_fifo[auth_fifo_pos].login_id2 = sd->login_id2;
			auth_fifo[auth_fifo_pos].delflag = 0;
			auth_fifo[auth_fifo_pos].sex = sd->sex;
			auth_fifo[auth_fifo_pos].connect_until_time = sd->connect_until_time;
			auth_fifo[auth_fifo_pos].ip = session[fd]->client_addr;

			//Send NEW auth packet [Kevin]
			if ((map_fd = server_fd[i]) < 1 || session[map_fd] == NULL)
			{
				ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i);
				server_fd[i] = -1;
				memset(&server[i], 0, sizeof(struct mmo_map_server));
				//Send server closed.
				WFIFOHEAD(fd,3);
				WFIFOW(fd,0) = 0x81;
				WFIFOB(fd,2) = 1; // 01 = Server closed
				WFIFOSET(fd,3);
				break;
			}

			//Send auth ok to map server
			WFIFOHEAD(map_fd,20 + sizeof(struct mmo_charstatus));
			WFIFOW(map_fd,0) = 0x2afd;
			WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
			WFIFOL(map_fd,4) = auth_fifo[auth_fifo_pos].account_id;
			WFIFOL(map_fd,8) = auth_fifo[auth_fifo_pos].login_id1;
			WFIFOL(map_fd,16) = auth_fifo[auth_fifo_pos].login_id2;
			WFIFOL(map_fd,12) = (unsigned long)auth_fifo[auth_fifo_pos].connect_until_time;
			memcpy(WFIFOP(map_fd,20), &char_dat, sizeof(struct mmo_charstatus));
			WFIFOSET(map_fd, WFIFOW(map_fd,2));

			set_char_online(i, auth_fifo[auth_fifo_pos].char_id, auth_fifo[auth_fifo_pos].account_id);
			auth_fifo_pos++;
		} while(0);
			RFIFOSKIP(fd,3);
		break;

		case 0x67:	// make new
			FIFOSD_CHECK(37);

			if(char_new == 0) //turn character creation on/off [Kevin]
				i = -2;
			else
				i = make_new_char_sql(fd, RFIFOP(fd,2));

			//'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3)
			if (i < 0)
			{
				WFIFOHEAD(fd,3);
				WFIFOW(fd,0) = 0x6e;
				switch (i) {
				case -1: WFIFOB(fd,2) = 0x00; break;
				case -2: WFIFOB(fd,2) = 0x02; break;
				case -3: WFIFOB(fd,2) = 0x01; break;
				}
				WFIFOSET(fd,3);
				RFIFOSKIP(fd,37);
				break;
			}
		{	//Send to player.
			int len;
			struct mmo_charstatus char_dat;
			WFIFOHEAD(fd,110);
			WFIFOW(fd,0) = 0x6d;
			mmo_char_fromsql(i, &char_dat, false); //Only the short data is needed.
			len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat);
			WFIFOSET(fd,len);

			//to do
			for(ch = 0; ch < MAX_CHARS; ch++) {
				if (sd->found_char[ch] == -1) {
					sd->found_char[ch] = char_dat.char_id;
					break;
				}
			}

			RFIFOSKIP(fd,37);
		}	
		break;

		case 0x68:	// delete char
		case 0x1fb:	// 2004-04-19aSakexe+ langtype 12 char deletion packet
			if (cmd == 0x68) FIFOSD_CHECK(46);
			if (cmd == 0x1fb) FIFOSD_CHECK(56);
		{
			int cid = RFIFOL(fd,2);
			int char_pid=0;

			WFIFOHEAD(fd,46);
			ShowInfo(CL_RED" Request Char Deletion:"CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid);
			memcpy(email, RFIFOP(fd,6), 40);
			RFIFOSKIP(fd,RFIFOREST(fd)); // hack to make the other deletion packet work
			
			// Check if e-mail is correct 
			if(strcmpi(email, sd->email) && //email does not matches and 
			(
				strcmp("a@a.com", sd->email) || //it is not default email, or
				(strcmp("a@a.com", email) && strcmp("", email)) //email sent does not matches default
			)) {	//Fail
				WFIFOHEAD(fd,3);
				WFIFOW(fd,0) = 0x70;
				WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
				WFIFOSET(fd,3);
				break;
			}
			
			for(i = 0; i < MAX_CHARS; i++) {
				if (sd->found_char[i] == cid) {
					for(ch = i; ch < MAX_CHARS-1; ch++)
						sd->found_char[ch] = sd->found_char[ch+1];
					sd->found_char[MAX_CHARS-1] = -1;
					break;
				}
			}
			if (i == MAX_CHARS) { // Such a character does not exist in the account
				WFIFOHEAD(fd,3);
				WFIFOW(fd,0) = 0x70;
				WFIFOB(fd,2) = 0;
				WFIFOSET(fd,3);
				break;
			}
			
			/* Grab the partner id */ 
			if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `partner_id` FROM `%s` WHERE `char_id`='%d'", char_db, cid) )
				Sql_ShowDebug(sql_handle);
			else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
			{
				char* data;

				Sql_GetData(sql_handle, 0, &data, NULL);
				char_pid = atoi(data);
			}

			/* Delete character and partner (if any) */
			if(delete_char_sql(cid, char_pid)<0){
				//can't delete the char
				//either SQL error or can't delete by some CONFIG conditions
				//del fail
				WFIFOW(fd, 0) = 0x70;
				WFIFOB(fd, 2) = 0;
				WFIFOSET(fd, 3);
				break;
			}
			if (char_pid != 0)
			{	/* If there is partner, tell map server to do divorce */
				WBUFW(buf,0) = 0x2b12;
				WBUFL(buf,2) = cid;
				WBUFL(buf,6) = char_pid;
				mapif_sendall(buf,10);
			}
			/* Char successfully deleted.*/
			WFIFOHEAD(fd,2);
			WFIFOW(fd,0) = 0x6f;
			WFIFOSET(fd,2);
		}
		break;

		case 0x187:	// R 0187 <account ID>.l - client keep-alive packet (every 12 seconds)
			if (RFIFOREST(fd) < 6)
				return 0;
			RFIFOSKIP(fd,6);
		break;

		case 0x28d: // R 028d <account ID>.l <char ID>.l <new name>.24B - char rename request
			if (RFIFOREST(fd) < 34)
				return 0;
			//not implemented
			RFIFOSKIP(fd,34);
		break;

		case 0x2af8: // login as map-server
			if (RFIFOREST(fd) < 60)
				return 0;
		{
			char* l_user = RFIFOP(fd,2);
			char* l_pass = RFIFOP(fd,26);
			l_user[23] = '\0';
			l_pass[23] = '\0';
			for(i = 0; i < MAX_MAP_SERVERS; i++) {
				if (server_fd[i] <= 0)
					break;
			}
			if (i == MAX_MAP_SERVERS || strcmp(l_user, userid) || strcmp(l_pass, passwd)) {
				WFIFOHEAD(fd,3);
				WFIFOW(fd,0) = 0x2af9;
				WFIFOB(fd,2) = 3;
				WFIFOSET(fd,3);
			} else {
				WFIFOHEAD(fd,3);
				WFIFOW(fd,0) = 0x2af9;
				WFIFOB(fd,2) = 0;
				WFIFOSET(fd,3);

				session[fd]->func_parse = parse_frommap;
				server_fd[i] = fd;
				server[i].ip = ntohl(RFIFOL(fd,54));
				server[i].port = ntohs(RFIFOW(fd,58));
				server[i].users = 0;
				memset(server[i].map, 0, sizeof(server[i].map));
				realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
				char_mapif_init(fd);
				// send gm acccounts level to map-servers
				WFIFOHEAD(fd,4+5*GM_num); 
				WFIFOW(fd,0) = 0x2b15;
				for(i = 0; i < GM_num; i++) {
					WFIFOL(fd,4+5*i) = gm_account[i].account_id;
					WFIFOB(fd,4+5*i+4) = (unsigned char)gm_account[i].level;
				}
				WFIFOW(fd,2) = 4+5*GM_num;
				WFIFOSET(fd,WFIFOW(fd,2));
			}
			
			RFIFOSKIP(fd,60);
		}
		break;

		case 0x7530: // Athena info get
		{
			WFIFOHEAD(fd,10);
			WFIFOW(fd,0) = 0x7531;
			WFIFOB(fd,2) = ATHENA_MAJOR_VERSION;
			WFIFOB(fd,3) = ATHENA_MINOR_VERSION;
			WFIFOB(fd,4) = ATHENA_REVISION;
			WFIFOB(fd,5) = ATHENA_RELEASE_FLAG;
			WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG;
			WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR;
			WFIFOW(fd,8) = ATHENA_MOD_VERSION;
			WFIFOSET(fd,10);
			RFIFOSKIP(fd,2);
			return 0;
		}

		case 0x7532: // disconnect request from login server
			set_eof(fd);
			return 0;

		default: // unknown packet received
			ShowError("parse_char: Received unknown packet "CL_WHITE"0x%x"CL_RESET" from ip '"CL_WHITE"%s"CL_RESET"'! Disconnecting!\n", RFIFOW(fd,0), ip2str(ipl, NULL));
			set_eof(fd);
			return 0;
		}
	}

	RFIFOFLUSH(fd);
	return 0;
}

// Console Command Parser [Wizputer]
int parse_console(char* buf)
{
	char command[256];

	memset(command, 0, sizeof(command));

	sscanf(buf, "%[^\n]", command);

	//login_log("Console command :%s\n", command);

	if( strcmpi("shutdown", command) == 0 ||
		strcmpi("exit", command) == 0 ||
		strcmpi("quit", command) == 0 ||
		strcmpi("end", command) == 0 )
		runflag = 0;
	else if( strcmpi("alive", command) == 0 ||
			strcmpi("status", command) == 0 )
		ShowInfo(CL_CYAN"Console: "CL_BOLD"I'm Alive."CL_RESET"\n");
	else if( strcmpi("help", command) == 0 ){
		printf(CL_BOLD"Help of commands:"CL_RESET"\n");
		printf("  To shutdown the server:\n");
		printf("  'shutdown|exit|qui|end'\n");
		printf("  To know if server is alive:\n");
		printf("  'alive|status'\n");
	}

	return 0;
}

// MAP send all
int mapif_sendall(unsigned char *buf, unsigned int len)
{
	int i, c;

	c = 0;
	for(i = 0; i < MAX_MAP_SERVERS; i++) {
		int fd;
		if ((fd = server_fd[i]) > 0) {
			WFIFOHEAD(fd,len);
			memcpy(WFIFOP(fd,0), buf, len);
			WFIFOSET(fd,len);
			c++;
		}
	}

	return c;
}

int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len)
{
	int i, c;

	c = 0;
	for(i = 0; i < MAX_MAP_SERVERS; i++) {
		int fd;
		if ((fd = server_fd[i]) > 0 && fd != sfd) {
			WFIFOHEAD(fd,len);
			memcpy(WFIFOP(fd,0), buf, len);
			WFIFOSET(fd,len);
			c++;
		}
	}

	return c;
}

int mapif_send(int fd, unsigned char *buf, unsigned int len)
{
	int i;

	if (fd >= 0) {
		for(i = 0; i < MAX_MAP_SERVERS; i++) {
			if (fd == server_fd[i]) {
				WFIFOHEAD(fd,len);
				memcpy(WFIFOP(fd,0), buf, len);
				WFIFOSET(fd,len);
				return 1;
			}
		}
	}
	return 0;
}

int send_users_tologin(int tid, unsigned int tick, int id, int data)
{
	int users = count_users();
	unsigned char buf[16];

	if (login_fd > 0 && session[login_fd]) {
		// send number of user to login server
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x2714;
		WFIFOL(login_fd,2) = users;
		WFIFOSET(login_fd,6);
	}
	// send number of players to all map-servers
	WBUFW(buf,0) = 0x2b00;
	WBUFL(buf,2) = users;
	mapif_sendall(buf, 6);

	return 0;
}

static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap)
{
	struct online_char_data* character = (struct online_char_data*)data;
	int *i = va_arg(ap, int*);
	int count = va_arg(ap, int);
	if ((*i) >= count)
		return 0; //This is an error that shouldn't happen....
	if(character->server > -1) {
		WFIFOHEAD(login_fd,8+count*4);
		WFIFOL(login_fd,8+(*i)*4) = character->account_id;
		(*i)++;
		return 1;
	}
	return 0;
}

int send_accounts_tologin(int tid, unsigned int tick, int id, int data)
{
	int users = count_users(), i=0;

	if (login_fd > 0 && session[login_fd]) {
		// send account list to login server
		WFIFOHEAD(login_fd,8+users*4);
		WFIFOW(login_fd,0) = 0x272d;
		WFIFOL(login_fd,4) = users;
		online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i, users);
		WFIFOW(login_fd,2) = 8+ i*4;
		WFIFOSET(login_fd,WFIFOW(login_fd,2));
	}
	return 0;
}

int check_connect_login_server(int tid, unsigned int tick, int id, int data)
{
	if (login_fd > 0 && session[login_fd] != NULL)
		return 0;

	ShowInfo("Attempt to connect to login-server...\n");
	login_fd = make_connection(login_ip, login_port);
	if (login_fd == -1)
	{	//Try again later. [Skotlex]
		login_fd = 0;
		return 0;
	}
	session[login_fd]->func_parse = parse_fromlogin;
	realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
	
	WFIFOHEAD(login_fd,86);
	WFIFOW(login_fd,0) = 0x2710;
	memcpy(WFIFOP(login_fd,2), userid, 24);
	memcpy(WFIFOP(login_fd,26), passwd, 24);
	WFIFOL(login_fd,50) = 0;
	WFIFOL(login_fd,54) = htonl(char_ip);
	WFIFOL(login_fd,58) = htons(char_port);
	memcpy(WFIFOP(login_fd,60), server_name, 20);
	WFIFOW(login_fd,80) = 0;
	WFIFOW(login_fd,82) = char_maintenance;
	WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin]
	WFIFOSET(login_fd,86);
	
	return 1;
}

//------------------------------------------------
//Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
//replies/disconnect the player we tried to kick. [Skotlex]
//------------------------------------------------
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data)
{
	struct online_char_data* character;
	if ((character = idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
	{	//Mark it offline due to timeout.
		character->waiting_disconnect = -1;
		set_char_offline(character->char_id, character->account_id);
	}
	return 0;
}

//----------------------------------
// Reading Lan Support configuration
// Rewrote: Anvanced subnet check [LuzZza]
//----------------------------------
int char_lan_config_read(const char *lancfgName)
{
	FILE *fp;
	int line_num = 0;
	char line[1024], w1[64], w2[64], w3[64], w4[64];
	
	if((fp = fopen(lancfgName, "r")) == NULL) {
		ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName);
		return 1;
	}

	ShowInfo("Reading the configuration file %s...\n", lancfgName);

	while(fgets(line, sizeof(line), fp))
	{
		line_num++;		
		if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n')
			continue;

		if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) {
	
			ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);	
			continue;
		}

		remove_control_chars(w1);
		remove_control_chars(w2);
		remove_control_chars(w3);
		remove_control_chars(w4);

		if(strcmpi(w1, "subnet") == 0) {
	
			subnet[subnet_count].mask = str2ip(w2);
			subnet[subnet_count].char_ip = str2ip(w3);
			subnet[subnet_count].map_ip = str2ip(w4);
			subnet[subnet_count].subnet = subnet[subnet_count].char_ip&subnet[subnet_count].mask;
			if (subnet[subnet_count].subnet != (subnet[subnet_count].map_ip&subnet[subnet_count].mask)) {
				ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4);
				continue;
			}
				
			subnet_count++;
		}

		ShowStatus("Read information about %d subnetworks.\n", subnet_count);
	}

	fclose(fp);
	return 0;
}
#endif //TXT_SQL_CONVERT

void sql_config_read(const char* cfgName)
{
	char line[1024], w1[1024], w2[1024];
	FILE* fp;

	ShowInfo("Reading file %s...\n", cfgName);

	if ((fp = fopen(cfgName, "r")) == NULL) {
		ShowError("file not found: %s\n", cfgName);
		return;
	}

	while(fgets(line, sizeof(line), fp))
	{
		if(line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
			continue;

		if(!strcmpi(w1,"char_db"))
			strcpy(char_db,w2);
#ifndef TXT_SQL_CONVERT
		else if(!strcmpi(w1,"gm_read_method"))
			char_gm_read = config_switch(w2);
		//custom columns for login database
		else if(!strcmpi(w1,"login_db"))
			strcpy(login_db,w2);
		else if(!strcmpi(w1,"login_db_level"))
			strcpy(login_db_level,w2);
		else if(!strcmpi(w1,"login_db_account_id"))
			strcpy(login_db_account_id,w2);
		else if(!strcmpi(w1,"lowest_gm_level")) {
			lowest_gm_level = atoi(w2);
			ShowStatus("set lowest_gm_level : %s\n", w2);
		}
#endif
		else if(!strcmpi(w1,"scdata_db"))
			strcpy(scdata_db,w2);
		else if(!strcmpi(w1,"cart_db"))
			strcpy(cart_db,w2);
		else if(!strcmpi(w1,"inventory_db"))
			strcpy(inventory_db, w2);
		else if(!strcmpi(w1,"charlog_db"))
			strcpy(charlog_db,w2);
		else if(!strcmpi(w1,"storage_db"))
			strcpy(storage_db,w2);
		else if(!strcmpi(w1,"reg_db"))
			strcpy(reg_db,w2);
		else if(!strcmpi(w1,"skill_db"))
			strcpy(skill_db,w2);
		else if(!strcmpi(w1,"interlog_db"))
			strcpy(interlog_db,w2);
		else if(!strcmpi(w1,"memo_db"))
			strcpy(memo_db,w2);
		else if(!strcmpi(w1,"guild_db"))
			strcpy(guild_db,w2);
		else if(!strcmpi(w1,"guild_alliance_db"))
			strcpy(guild_alliance_db,w2);
		else if(!strcmpi(w1,"guild_castle_db"))
			strcpy(guild_castle_db,w2);
		else if(!strcmpi(w1,"guild_expulsion_db"))
			strcpy(guild_expulsion_db,w2);
		else if(!strcmpi(w1,"guild_member_db"))
			strcpy(guild_member_db,w2);
		else if(!strcmpi(w1,"guild_skill_db"))
			strcpy(guild_skill_db,w2);
		else if(!strcmpi(w1,"guild_position_db"))
			strcpy(guild_position_db,w2);
		else if(!strcmpi(w1,"guild_storage_db"))
			strcpy(guild_storage_db,w2);
		else if(!strcmpi(w1,"party_db"))
			strcpy(party_db,w2);
		else if(!strcmpi(w1,"pet_db"))
			strcpy(pet_db,w2);
		else if(!strcmpi(w1,"friend_db"))
			strcpy(friend_db,w2);
		else if(!strcmpi(w1,"hotkey_db"))
			strcpy(hotkey_db,w2);
#ifndef TXT_SQL_CONVERT
		else if(!strcmpi(w1,"db_path"))
			strcpy(db_path,w2);
#endif
		//support the import command, just like any other config
		else if(!strcmpi(w1,"import"))
			sql_config_read(w2);
	}
	fclose(fp);
	ShowInfo("Done reading %s.\n", cfgName);
}
#ifndef TXT_SQL_CONVERT

int char_config_read(const char* cfgName)
{
	char line[1024], w1[1024], w2[1024];
	FILE* fp = fopen(cfgName, "r");

	if (fp == NULL) {
		ShowError("Configuration file not found: %s.\n", cfgName);
		return 1;
	}

	ShowInfo("Reading configuration file %s...\n", cfgName);
	while(fgets(line, sizeof(line), fp))
	{
		if (line[0] == '/' && line[1] == '/')
			continue;

		if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
			continue;

		remove_control_chars(w1);
		remove_control_chars(w2);
		if(strcmpi(w1,"timestamp_format") == 0) {
			strncpy(timestamp_format, w2, 20);
		} else if(strcmpi(w1,"console_silent")==0){
			ShowInfo("Console Silent Setting: %d\n", atoi(w2));
			msg_silent = atoi(w2);
		} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
			stdout_with_ansisequence = config_switch(w2);
		} else if (strcmpi(w1, "userid") == 0) {
			strncpy(userid, w2, 24);
		} else if (strcmpi(w1, "passwd") == 0) {
			strncpy(passwd, w2, 24);
		} else if (strcmpi(w1, "server_name") == 0) {
			strncpy(server_name, w2, 20);
			server_name[sizeof(server_name) - 1] = '\0';
			ShowStatus("%s server has been initialized\n", w2);
		} else if (strcmpi(w1, "wisp_server_name") == 0) {
			if (strlen(w2) >= 4) {
				memcpy(wisp_server_name, w2, sizeof(wisp_server_name));
				wisp_server_name[sizeof(wisp_server_name) - 1] = '\0';
			}
		} else if (strcmpi(w1, "login_ip") == 0) {
			char ip_str[16];
			login_ip = host2ip(w2);
			if (login_ip) {
				strncpy(login_ip_str, w2, sizeof(login_ip_str));
				ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str));
			}
		} else if (strcmpi(w1, "login_port") == 0) {
			login_port = atoi(w2);
		} else if (strcmpi(w1, "char_ip") == 0) {
			char ip_str[16];
			char_ip = host2ip(w2);
			if (char_ip){
				strncpy(char_ip_str, w2, sizeof(char_ip_str));
				ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str));
			}
		} else if (strcmpi(w1, "bind_ip") == 0) {
			char ip_str[16];
			bind_ip = host2ip(w2);
			if (bind_ip) {
				strncpy(bind_ip_str, w2, sizeof(bind_ip_str));
				ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str));
			}
		} else if (strcmpi(w1, "char_port") == 0) {
			char_port = atoi(w2);
		} else if (strcmpi(w1, "char_maintenance") == 0) {
			char_maintenance = atoi(w2);
		} else if (strcmpi(w1, "char_new") == 0) {
			char_new = atoi(w2);
		} else if (strcmpi(w1, "char_new_display") == 0) {
			char_new_display = atoi(w2);
		} else if (strcmpi(w1, "max_connect_user") == 0) {
			max_connect_user = atoi(w2);
			if (max_connect_user < 0)
				max_connect_user = 0; // unlimited online players
		} else if(strcmpi(w1, "gm_allow_level") == 0) {
			gm_allow_level = atoi(w2);
			if(gm_allow_level < 0)
				gm_allow_level = 99;
		} else if (strcmpi(w1, "online_check") == 0) {
			online_check = config_switch(w2);
		} else if (strcmpi(w1, "autosave_time") == 0) {
			autosave_interval = atoi(w2)*1000;
			if (autosave_interval <= 0)
				autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
		} else if (strcmpi(w1, "save_log") == 0) {
			save_log = config_switch(w2);
		} else if (strcmpi(w1, "start_point") == 0) {
			char map[MAP_NAME_LENGTH_EXT];
			int x, y;
			if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3)
				continue;
			start_point.map = mapindex_name2id(map);
			if (!start_point.map)
				ShowError("Specified start_point %s not found in map-index cache.\n", map);
			start_point.x = x;
			start_point.y = y;
		} else if (strcmpi(w1, "start_zeny") == 0) {
			start_zeny = atoi(w2);
			if (start_zeny < 0)
				start_zeny = 0;
		} else if (strcmpi(w1, "start_weapon") == 0) {
			start_weapon = atoi(w2);
			if (start_weapon < 0)
				start_weapon = 0;
		} else if (strcmpi(w1, "start_armor") == 0) {
			start_armor = atoi(w2);
			if (start_armor < 0)
				start_armor = 0;
		} else if(strcmpi(w1,"log_char")==0) {		//log char or not [devil]
			log_char = atoi(w2);
		} else if (strcmpi(w1, "unknown_char_name") == 0) {
			strcpy(unknown_char_name, w2);
			unknown_char_name[NAME_LENGTH-1] = '\0';
		} else if (strcmpi(w1, "name_ignoring_case") == 0) {
			name_ignoring_case = config_switch(w2);
		} else if (strcmpi(w1, "char_name_option") == 0) {
			char_name_option = atoi(w2);
		} else if (strcmpi(w1, "char_name_letters") == 0) {
			strcpy(char_name_letters, w2);
		} else if (strcmpi(w1, "char_rename") == 0) {
			char_rename = config_switch(w2);
		} else if (strcmpi(w1, "chars_per_account") == 0) { //maxchars per account [Sirius]
			char_per_account = atoi(w2);
		} else if (strcmpi(w1, "char_del_level") == 0) { //disable/enable char deletion by its level condition [Lupus]
			char_del_level = atoi(w2);
		} else if (strcmpi(w1, "console") == 0) {
			console = config_switch(w2);
		} else if (strcmpi(w1, "fame_list_alchemist") == 0) {
			fame_list_size_chemist = atoi(w2);
			if (fame_list_size_chemist > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST);
				fame_list_size_chemist = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "fame_list_blacksmith") == 0) {
			fame_list_size_smith = atoi(w2);
			if (fame_list_size_smith > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST);
				fame_list_size_smith = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "fame_list_taekwon") == 0) {
			fame_list_size_taekwon = atoi(w2);
			if (fame_list_size_taekwon > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST);
				fame_list_size_taekwon = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "guild_exp_rate") == 0) {
			guild_exp_rate = atoi(w2);
		} else if (strcmpi(w1, "import") == 0) {
			char_config_read(w2);
		}
	}
	fclose(fp);
	
	ShowInfo("Done reading %s.\n", cfgName);
	return 0;
}

void do_final(void)
{
	ShowInfo("Doing final stage...\n");
	//check SQL save progress.
	//wait until save char complete

	set_all_offline(-1);
	set_all_offline_sql();

	inter_final();

	flush_fifos();

	mapindex_final();

	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `ragsrvinfo") )
		Sql_ShowDebug(sql_handle);

	if(gm_account)  {
		aFree(gm_account);
		gm_account = 0;
	}

	if (login_fd > 0)
		do_close(login_fd);
	if (char_fd > 0)
		do_close(char_fd);
	char_db_->destroy(char_db_, NULL);
	online_char_db->destroy(online_char_db, NULL);

	Sql_Free(sql_handle);
	if( lsql_handle )
		Sql_Free(lsql_handle);

	ShowInfo("ok! all done...\n");
}

//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void)
{
}

void set_server_type(void)
{
	SERVER_TYPE = ATHENA_SERVER_CHAR;
}

static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
{
	struct online_char_data *character= (struct online_char_data*)data;
	if (character->server == -2) //Unknown server.. set them offline
		set_char_offline(character->char_id, character->account_id);
	if (character->server < 0)
		//Free data from players that have not been online for a while.
		db_remove(online_char_db, key);
	return 0;
}

static int online_data_cleanup(int tid, unsigned int tick, int id, int data)
{
	online_char_db->foreach(online_char_db, online_data_cleanup_sub);
	return 0;
}

int do_init(int argc, char **argv)
{
	int i;

	for(i = 0; i < MAX_MAP_SERVERS; i++) {
		memset(&server[i], 0, sizeof(struct mmo_map_server));
		server_fd[i] = -1;
	}

	//Read map indexes
	mapindex_init();
	start_point.map = mapindex_name2id("new_zone01");
	
	char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
	char_lan_config_read((argc > 3) ? argv[3] : LAN_CONF_NAME);
	sql_config_read(SQL_CONF_NAME);

	if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
		ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
		ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n");
		ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
	}
	
	ShowInfo("Finished reading the char-server configuration.\n");

	inter_init_sql((argc > 2) ? argv[2] : inter_cfgName); // inter server �ʱ�ȭ
	ShowInfo("Finished reading the inter-server configuration.\n");
	
	ShowInfo("Initializing char server.\n");
	online_char_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
	mmo_char_sql_init();
	ShowInfo("char server initialized.\n");

	set_defaultparse(parse_char);

	if ((naddr_ != 0) && (!login_ip || !char_ip))
	{
		char ip_str[16];
		ip2str(addr_[0], ip_str);

		if (naddr_ > 1)
			ShowStatus("Multiple interfaces detected..  using %s as our IP address\n", ip_str);
		else
			ShowStatus("Defaulting to %s as our IP address\n", ip_str);
		if (!login_ip) {
			strcpy(login_ip_str, ip_str);
			login_ip = str2ip(login_ip_str);
		}
		if (!char_ip) {
			strcpy(char_ip_str, ip_str);
			char_ip = str2ip(char_ip_str);
		}
	}

	add_timer_func_list(check_connect_login_server, "check_connect_login_server");
	add_timer_func_list(send_users_tologin, "send_users_tologin");
	add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
	add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");

	add_timer_func_list(online_data_cleanup, "online_data_cleanup");
	add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600 * 1000);

	// send ALIVE PING to login server.
	add_timer_interval(gettick() + 10, check_connect_login_server, 0, 0, 10 * 1000);
	// send USER COUNT PING to login server.
	add_timer_interval(gettick() + 10, send_users_tologin, 0, 0, 5 * 1000);
	add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour.

	char_read_fame_list(); //Read fame lists.

	if(char_gm_read)
		read_gm_account();

	if( console )
	{
		//##TODO invoke a CONSOLE_START plugin event
	}
	
	//Cleaning the tables for NULL entrys @ startup [Sirius]
	//Chardb clean
	ShowInfo("Cleaning the '%s' table...\n", char_db);
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `account_id` = '0'", char_db) )
		Sql_ShowDebug(sql_handle);

	//guilddb clean
    ShowInfo("Cleaning the '%s' table...\n", guild_db);
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_lv` = '0' AND `max_member` = '0' AND `exp` = '0' AND `next_exp` = '0' AND `average_lv` = '0'", guild_db) )
		Sql_ShowDebug(sql_handle);

	//guildmemberdb clean
	ShowInfo("Cleaning the '%s' table...\n", guild_member_db);
	if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '0' AND `account_id` = '0' AND `char_id` = '0'", guild_member_db) )
		Sql_ShowDebug(sql_handle);

	ShowInfo("End of char server initilization function.\n");

	ShowInfo("open port %d.....\n",char_port);
	char_fd = make_listen_bind(bind_ip, char_port);
	ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);

	return 0;
}

int char_child(int parent_id, int child_id)
{
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `child` FROM `%s` WHERE `char_id` = '%d'", char_db, parent_id) )
		Sql_ShowDebug(sql_handle);
	else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
	{
		char* data;

		Sql_GetData(sql_handle, 0, &data, NULL);
		if( child_id == atoi(data) )
		{
			Sql_FreeResult(sql_handle);
			return 1;
		}
	}
	Sql_FreeResult(sql_handle);
	return 0;
}

int char_married(int pl1, int pl2)
{
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `partner_id` FROM `%s` WHERE `char_id` = '%d'", char_db, pl1) )
		Sql_ShowDebug(sql_handle);
	else if( SQL_SUCCESS == Sql_NextRow(sql_handle) )
	{
		char* data;

		Sql_GetData(sql_handle, 0, &data, NULL);
		if( pl2 == atoi(data) )
		{
			Sql_FreeResult(sql_handle);
			return 1;
		}
	}
	Sql_FreeResult(sql_handle);
	return 0;
}

int char_family(int pl1, int pl2, int pl3)
{
	if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `char_id`,`partner_id`,`child` FROM `%s` WHERE `char_id` IN ('%d','%d','%d')", char_db, pl1, pl2, pl3) )
		Sql_ShowDebug(sql_handle);
	else while( SQL_SUCCESS == Sql_NextRow(sql_handle) )
	{
		int charid;
		int partnerid;
		int childid;
		char* data;

		Sql_GetData(sql_handle, 0, &data, NULL); charid = atoi(data);
		Sql_GetData(sql_handle, 1, &data, NULL); partnerid = atoi(data);
		Sql_GetData(sql_handle, 2, &data, NULL); childid = atoi(data);

		if( (pl1 == charid    && ((pl2 == partnerid && pl3 == childid  ) || (pl2 == childid   && pl3 == partnerid))) ||
			(pl1 == partnerid && ((pl2 == charid    && pl3 == childid  ) || (pl2 == childid   && pl3 == charid   ))) ||
			(pl1 == childid   && ((pl2 == charid    && pl3 == partnerid) || (pl2 == partnerid && pl3 == charid   ))) )
		{
			Sql_FreeResult(sql_handle);
			return childid;
		}
	}
	Sql_FreeResult(sql_handle);
	return 0;
}

#endif //TXT_SQL_CONVERT