// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef CHAR_INT_GUILD_H
#define CHAR_INT_GUILD_H
#include "../common/mmo.h"
enum {
GS_BASIC = 0x0001,
GS_MEMBER = 0x0002,
GS_POSITION = 0x0004,
GS_ALLIANCE = 0x0008,
GS_EXPULSION = 0x0010,
GS_SKILL = 0x0020,
GS_EMBLEM = 0x0040,
GS_CONNECT = 0x0080,
GS_LEVEL = 0x0100,
GS_MES = 0x0200,
GS_MASK = 0x03FF,
GS_BASIC_MASK = (GS_BASIC | GS_EMBLEM | GS_CONNECT | GS_LEVEL | GS_MES),
GS_REMOVE = 0x8000,
};
#ifdef HERCULES_CORE
void inter_guild_defaults(void);
#endif // HERCULES_CORE
/**
* inter_guild interface
**/
struct inter_guild_interface {
DBMap* guild_db; // int guild_id -> struct guild*
DBMap* castle_db;
unsigned int exp[MAX_GUILDLEVEL];
int (*save_timer) (int tid, int64 tick, int id, intptr_t data);
int (*removemember_tosql) (int account_id, int char_id);
int (*tosql) (struct guild *g, int flag);
struct guild* (*fromsql) (int guild_id);
int (*castle_tosql) (struct guild_castle *gc);
struct guild_castle* (*castle_fromsql) (int castle_id);
bool (*exp_parse_row) (char* split[], int column, int current);
int (*CharOnline) (int char_id, int guild_id);
int (*CharOffline) (int char_id, int guild_id);
int (*sql_init) (void);
int (*db_final) (DBKey key, DBData *data, va_list ap);
void (*sql_final) (void);
int (*search_guildname) (char *str);
bool (*check_empty) (struct guild *g);
unsigned int (*nextexp) (int level);
int (*checkskill) (struct guild *g, int id);
int (*calcinfo) (struct guild *g);
int (*sex_changed) (int guild_id, int account_id, int char_id, short gender);
int (*charname_changed) (int guild_id, int account_id, int char_id, char *name);
int (*parse_frommap) (int fd);
int (*leave) (int guild_id, int account_id, int char_id);
int (*broken) (int guild_id);
};
struct inter_guild_interface *inter_guild;
#endif /* CHAR_INT_GUILD_H */