// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $
#include "inter.h"
#include "int_guild.h"
#include "int_storage.h"
#include "mmo.h"
#include "char.h"
#include "socket.h"
#include "db.h"
#include "lock.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
char guild_txt[1024] = "save/guild.txt";
char castle_txt[1024] = "save/castle.txt";
static struct dbt *guild_db;
static struct dbt *castle_db;
static int guild_newid = 10000;
static int guild_exp[100];
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes);
int mapif_guild_broken(int guild_id, int flag);
int guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
int mapif_guild_info(int fd, struct guild *g);
int guild_break_sub(void *key, void *data, va_list ap);
// �M���h�f�[�^�̕�����ւ̕ϊ�
int inter_guild_tostr(char *str, struct guild *g) {
int i, c, len;
// ��{�f�[�^
len = sprintf(str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t",
g->guild_id, g->name, g->master,
g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id,
g->mes1, g->mes2);
// �����o�[
for(i = 0; i < g->max_member; i++) {
struct guild_member *m = &g->member[i];
len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t",
m->account_id, m->char_id,
m->hair, m->hair_color, m->gender,
m->class, m->lv, m->exp, m->exp_payper, m->position,
((m->account_id > 0) ? m->name : "-"));
}
// ��E
for(i = 0; i < MAX_GUILDPOSITION; i++) {
struct guild_position *p = &g->position[i];
len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
}
// �G���u����
len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
for(i = 0; i < g->emblem_len; i++) {
len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
}
len += sprintf(str + len, "$\t");
// �������X�g
c = 0;
for(i = 0; i < MAX_GUILDALLIANCE; i++)
if (g->alliance[i].guild_id > 0)
c++;
len += sprintf(str + len, "%d\t", c);
for(i = 0; i < MAX_GUILDALLIANCE; i++) {
struct guild_alliance *a = &g->alliance[i];
if (a->guild_id > 0)
len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
}
// �Ǖ����X�g
c = 0;
for(i = 0; i < MAX_GUILDEXPLUSION; i++)
if (g->explusion[i].account_id > 0)
c++;
len += sprintf(str + len, "%d\t", c);
for(i = 0; i < MAX_GUILDEXPLUSION; i++) {
struct guild_explusion *e = &g->explusion[i];
if (e->account_id > 0)
len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
e->account_id, e->rsv1, e->rsv2, e->rsv3,
e->name, e->acc, e->mes );
}
// �M���h�X�L��
for(i = 0; i < MAX_GUILDSKILL; i++) {
len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
}
len += sprintf(str + len, "\t");
return 0;
}
// �M���h�f�[�^�̕�����̕ϊ�
int inter_guild_fromstr(char *str, struct guild *g) {
int i, j, c;
int tmp_int[16];
char tmp_str[4][256];
char tmp_str2[4096];
char *pstr;
// ��{�f�[�^
memset(g, 0, sizeof(struct guild));
if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0],
tmp_str[0], tmp_str[1],
&tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5],
tmp_str[2], tmp_str[3]) < 8)
return 1;
g->guild_id = tmp_int[0];
g->guild_lv = tmp_int[1];
g->max_member = tmp_int[2];
g->exp = tmp_int[3];
g->skill_point = tmp_int[4];
g->castle_id = tmp_int[5];
memcpy(g->name, tmp_str[0], 24);
memcpy(g->master, tmp_str[1], 24);
memcpy(g->mes1, tmp_str[2], 60);
memcpy(g->mes2, tmp_str[3], 120);
g->mes1[strlen(g->mes1)-1] = 0;
g->mes2[strlen(g->mes2)-1] = 0;
for(j = 0; j < 6 && str != NULL; j++) // �ʒu�X�L�b�v
str = strchr(str + 1, '\t');
// printf("GuildBaseInfo OK\n");
// �����o�[
for(i = 0; i < g->max_member; i++) {
struct guild_member *m = &g->member[i];
if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
&tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
tmp_str[0]) < 11)
return 1;
m->account_id = tmp_int[0];
m->char_id = tmp_int[1];
m->hair = tmp_int[2];
m->hair_color = tmp_int[3];
m->gender = tmp_int[4];
m->class = tmp_int[5];
m->lv = tmp_int[6];
m->exp = tmp_int[7];
m->exp_payper = tmp_int[8];
m->position = tmp_int[9];
memcpy(m->name, tmp_str[0], 24);
for(j = 0; j < 2 && str != NULL; j++) // �ʒu�X�L�b�v
str = strchr(str + 1, '\t');
}
// printf("GuildMemberInfo OK\n");
// ��E
i = 0;
while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') {
struct guild_position *p = &g->position[i];
if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
return 1;
p->mode = tmp_int[0];
p->exp_mode = tmp_int[1];
tmp_str[0][strlen(tmp_str[0])-1] = 0;
memcpy(p->name, tmp_str[0], 24);
for(j = 0; j < 2 && str != NULL; j++) // �ʒu�X�L�b�v
str = strchr(str+1, '\t');
i++;
}
// printf("GuildPositionInfo OK\n");
// �G���u����
tmp_int[1] = 0;
if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 &&
sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
return 1;
g->emblem_len = tmp_int[0];
g->emblem_id = tmp_int[1];
for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) {
int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
g->emblem_data[i] = (x1<<4) | x2;
}
// printf("GuildEmblemInfo OK\n");
str=strchr(str + 1, '\t'); // �ʒu�X�L�b�v
// �������X�g
if (sscanf(str + 1, "%d\t", &c) < 1)
return 1;
str = strchr(str + 1, '\t'); // �ʒu�X�L�b�v
for(i = 0; i < c; i++) {
struct guild_alliance *a = &g->alliance[i];
if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
return 1;
a->guild_id = tmp_int[0];
a->opposition = tmp_int[1];
memcpy(a->name, tmp_str[0], 24);
for(j = 0; j < 2 && str != NULL; j++) // �ʒu�X�L�b�v
str = strchr(str + 1, '\t');
}
// printf("GuildAllianceInfo OK\n");
// �Ǖ����X�g
if (sscanf(str+1, "%d\t", &c) < 1)
return 1;
str = strchr(str + 1, '\t'); // �ʒu�X�L�b�v
for(i = 0; i < c; i++) {
struct guild_explusion *e = &g->explusion[i];
if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
tmp_str[0], tmp_str[1], tmp_str[2]) < 6)
return 1;
e->account_id = tmp_int[0];
e->rsv1 = tmp_int[1];
e->rsv2 = tmp_int[2];
e->rsv3 = tmp_int[3];
memcpy(e->name, tmp_str[0], 24);
memcpy(e->acc, tmp_str[1], 24);
tmp_str[2][strlen(tmp_str[2])-1] = 0;
memcpy(e->mes, tmp_str[2], 40);
for(j = 0; j < 4 && str != NULL; j++) // �ʒu�X�L�b�v
str = strchr(str + 1, '\t');
}
// printf("GuildExplusionInfo OK\n");
// �M���h�X�L��
for(i = 0; i < MAX_GUILDSKILL; i++) {
if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
break;
g->skill[i].id = tmp_int[0];
g->skill[i].lv = tmp_int[1];
str = strchr(str + 1, ' ');
}
str = strchr(str + 1, '\t');
// printf("GuildSkillInfo OK\n");
return 0;
}
// �M���h��f�[�^�̕�����ւ̕ϊ�
int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
int len;
len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4,
gc->visibleG5, gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2,
gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);
return 0;
}
// �M���h��f�[�^�̕�����̕ϊ�
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
int tmp_int[26];
memset(gc, 0, sizeof(struct guild_castle));
// new structure of guild castle
if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
&tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
&tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20],
&tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) {
gc->castle_id = tmp_int[0];
gc->guild_id = tmp_int[1];
gc->economy = tmp_int[2];
gc->defense = tmp_int[3];
gc->triggerE = tmp_int[4];
gc->triggerD = tmp_int[5];
gc->nextTime = tmp_int[6];
gc->payTime = tmp_int[7];
gc->createTime = tmp_int[8];
gc->visibleC = tmp_int[9];
gc->visibleG0 = tmp_int[10];
gc->visibleG1 = tmp_int[11];
gc->visibleG2 = tmp_int[12];
gc->visibleG3 = tmp_int[13];
gc->visibleG4 = tmp_int[14];
gc->visibleG5 = tmp_int[15];
gc->visibleG6 = tmp_int[16];
gc->visibleG7 = tmp_int[17];
gc->Ghp0 = tmp_int[18];
gc->Ghp1 = tmp_int[19];
gc->Ghp2 = tmp_int[20];
gc->Ghp3 = tmp_int[21];
gc->Ghp4 = tmp_int[22];
gc->Ghp5 = tmp_int[23];
gc->Ghp6 = tmp_int[24];
gc->Ghp7 = tmp_int[25]; // end additions [Valaris]
// old structure of guild castle
} else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
&tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
&tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) {
gc->castle_id = tmp_int[0];
gc->guild_id = tmp_int[1];
gc->economy = tmp_int[2];
gc->defense = tmp_int[3];
gc->triggerE = tmp_int[4];
gc->triggerD = tmp_int[5];
gc->nextTime = tmp_int[6];
gc->payTime = tmp_int[7];
gc->createTime = tmp_int[8];
gc->visibleC = tmp_int[9];
gc->visibleG0 = tmp_int[10];
gc->visibleG1 = tmp_int[11];
gc->visibleG2 = tmp_int[12];
gc->visibleG3 = tmp_int[13];
gc->visibleG4 = tmp_int[14];
gc->visibleG5 = tmp_int[15];
gc->visibleG6 = tmp_int[16];
gc->visibleG7 = tmp_int[17];
if (gc->visibleG0 == 1)
gc->Ghp0 = 15670 + 2000 * gc->defense;
else
gc->Ghp0 = 0;
if (gc->visibleG1 == 1)
gc->Ghp1 = 15670 + 2000 * gc->defense;
else
gc->Ghp1 = 0;
if (gc->visibleG2 == 1)
gc->Ghp2 = 15670 + 2000 * gc->defense;
else
gc->Ghp2 = 0;
if (gc->visibleG3 == 1)
gc->Ghp3 = 30214 + 2000 * gc->defense;
else
gc->Ghp3 = 0;
if (gc->visibleG4 == 1)
gc->Ghp4 = 30214 + 2000 * gc->defense;
else
gc->Ghp4 = 0;
if (gc->visibleG5 == 1)
gc->Ghp5 = 28634 + 2000 * gc->defense;
else
gc->Ghp5 = 0;
if (gc->visibleG6 == 1)
gc->Ghp6 = 28634 + 2000 * gc->defense;
else
gc->Ghp6 = 0;
if (gc->visibleG7 == 1)
gc->Ghp7 = 28634 + 2000 * gc->defense;
else
gc->Ghp7 = 0;
} else {
return 1;
}
return 0;
}
// �M���h�֘A�f�[�^�x�[�X�ǂݍ���
int inter_guild_readdb() {
int i;
FILE *fp;
char line[1024];
char path[1024];
sprintf(path, "%s%s", db_path, "/exp_guild.txt");
fp = fopen(path, "r");
if (fp == NULL) {
printf("can't read db/exp_guild.txt\n");
return 1;
}
i = 0;
while(fgets(line, sizeof(line)-1, fp) && i < 100){
if (line[0] == '/' && line[1] == '/')
continue;
guild_exp[i] = atoi(line);
i++;
}
fclose(fp);
return 0;
}
// �M���h�f�[�^�̓ǂݍ���
int inter_guild_init() {
char line[16384];
struct guild *g;
struct guild_castle *gc;
FILE *fp;
int i, j, c = 0;
inter_guild_readdb();
guild_db = numdb_init();
castle_db = numdb_init();
if ((fp = fopen(guild_txt,"r")) == NULL)
return 1;
while(fgets(line, sizeof(line)-1, fp)) {
j = 0;
if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
guild_newid = i;
continue;
}
g = calloc(sizeof(struct guild), 1);
if(g == NULL){
printf("int_guild: out of memory!\n");
exit(0);
}
memset(g, 0, sizeof(struct guild));
if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
if (g->guild_id >= guild_newid)
guild_newid = g->guild_id + 1;
numdb_insert(guild_db, g->guild_id, g);
guild_check_empty(g);
guild_calcinfo(g);
} else {
printf("int_guild: broken data [%s] line %d\n", guild_txt, c);
free(g);
}
c++;
}
fclose(fp);
// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);
c = 0;//�J�E���^������
if ((fp = fopen(castle_txt, "r")) == NULL) {
return 1;
}
while(fgets(line, sizeof(line)-1, fp)) {
gc = calloc(sizeof(struct guild_castle), 1);
if(gc == NULL){
printf("int_guild: out of memory!\n");
exit(0);
}
memset(gc, 0, sizeof(struct guild_castle));
if (inter_guildcastle_fromstr(line, gc) == 0) {
numdb_insert(castle_db, gc->castle_id, gc);
} else {
printf("int_guild: broken data [%s] line %d\n", castle_txt, c);
free(gc);
}
c++;
}
if (!c) {
printf(" %s - making Default Data...\n", castle_txt);
//�f�t�H���g�f�[�^���쐬
for(i = 0; i < MAX_GUILDCASTLE; i++) {
gc = calloc(sizeof(struct guild_castle), 1);
if (gc == NULL) {
printf("int_guild: out of memory!\n");
exit(0);
}
memset(gc, 0, sizeof(struct guild_castle));
gc->castle_id = i;
gc->guild_id = 0;
gc->economy = 0;
gc->defense = 0;
gc->triggerE = 0;
gc->triggerD = 0;
gc->nextTime = 0;
gc->payTime = 0;
gc->createTime = 0;
gc->visibleC = 0;
gc->visibleG0 = 0;
gc->visibleG1 = 0;
gc->visibleG2 = 0;
gc->visibleG3 = 0;
gc->visibleG4 = 0;
gc->visibleG5 = 0;
gc->visibleG6 = 0;
gc->visibleG7 = 0;
gc->Ghp0 = 0; // guardian HP [Valaris]
gc->Ghp1 = 0;
gc->Ghp2 = 0;
gc->Ghp3 = 0;
gc->Ghp4 = 0;
gc->Ghp5 = 0;
gc->Ghp6 = 0;
gc->Ghp7 = 0; // end additions [Valaris]
numdb_insert(castle_db, gc->castle_id, gc);
}
printf(" %s - making done\n",castle_txt);
return 0;
}
fclose(fp);
return 0;
}
struct guild *inter_guild_search(int guild_id) {
struct guild *g;
g=numdb_search(guild_db, guild_id);
return g;
}
// �M���h�f�[�^�̃Z�[�u�p
int inter_guild_save_sub(void *key,void *data,va_list ap) {
char line[16384];
FILE *fp;
inter_guild_tostr(line,(struct guild *)data);
fp=va_arg(ap,FILE *);
fprintf(fp,"%s" RETCODE,line);
return 0;
}
// �M���h��f�[�^�̃Z�[�u�p
int inter_castle_save_sub(void *key, void *data, va_list ap) {
char line[16384];
FILE *fp;
inter_guildcastle_tostr(line, (struct guild_castle *)data);
fp = va_arg(ap, FILE *);
fprintf(fp, "%s" RETCODE, line);
return 0;
}
// �M���h�f�[�^�̃Z�[�u
int inter_guild_save() {
FILE *fp;
int lock;
if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
printf("int_guild: cant write [%s] !!! data is lost !!!\n", guild_txt);
return 1;
}
numdb_foreach(guild_db, inter_guild_save_sub, fp);
// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
lock_fclose(fp, guild_txt, &lock);
// printf("int_guild: %s saved.\n", guild_txt);
if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
printf("int_guild: cant write [%s] !!! data is lost !!!\n", castle_txt);
return 1;
}
numdb_foreach(castle_db, inter_castle_save_sub, fp);
lock_fclose(fp, castle_txt, &lock);
return 0;
}
// �M���h�������p
int search_guildname_sub(void *key, void *data, va_list ap) {
struct guild *g = (struct guild *)data, **dst;
char *str;
str = va_arg(ap, char *);
dst = va_arg(ap, struct guild **);
if (strcmpi(g->name, str) == 0)
*dst = g;
return 0;
}
// �M���h������
struct guild* search_guildname(char *str) {
struct guild *g = NULL;
numdb_foreach(guild_db, search_guildname_sub, str, &g);
return g;
}
// �M���h���ǂ����`�F�b�N
int guild_check_empty(struct guild *g) {
int i;
for(i = 0; i < g->max_member; i++) {
if (g->member[i].account_id > 0) {
return 0;
}
}
// �N�����Ȃ��̂ʼn��U
numdb_foreach(guild_db, guild_break_sub, g->guild_id);
numdb_erase(guild_db, g->guild_id);
inter_guild_storage_delete(g->guild_id);
mapif_guild_broken(g->guild_id, 0);
free(g);
return 1;
}
// �L�����̋������Ȃ����`�F�b�N�p
int guild_check_conflict_sub(void *key, void *data, va_list ap) {
struct guild *g = (struct guild *)data;
int guild_id, account_id, char_id, i;
guild_id = va_arg(ap, int);
account_id = va_arg(ap, int);
char_id = va_arg(ap, int);
if (g->guild_id == guild_id) // �{���̏����Ȃ̂Ŗ��Ȃ�
return 0;
for(i = 0; i < MAX_GUILD; i++) {
if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
// �ʂ̃M���h�ɋU�̏����f�[�^������̂ŒE��
printf("int_guild: guild conflict! %d,%d %d!=%d\n", account_id, char_id, guild_id, g->guild_id);
mapif_parse_GuildLeave(-1, g->guild_id, account_id, char_id, 0, "**�f�[�^����**");
}
}
return 0;
}
// �L�����̋������Ȃ����`�F�b�N
int guild_check_conflict(int guild_id, int account_id, int char_id) {
numdb_foreach(guild_db, guild_check_conflict_sub, guild_id, account_id, char_id);
return 0;
}
int guild_nextexp(int level) {
if (level < 100)
return guild_exp[level-1];
return 0;
}
// �M���h�X�L�������邩�m�F
int guild_checkskill(struct guild *g, int id) {
int idx = id - GD_SKILLBASE;
if(idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
return g->skill[idx].lv;
}
// �M���h�̏��̍Čv�Z
int guild_calcinfo(struct guild *g) {
int i, c, nextexp;
struct guild before = *g;
// �X�L��ID�̐ݒ�
for(i = 0; i < MAX_GUILDSKILL; i++)
g->skill[i].id=i+GD_SKILLBASE;
// �M���h���x��
if (g->guild_lv <= 0)
g->guild_lv = 1;
nextexp = guild_nextexp(g->guild_lv);
if (nextexp > 0) {
while(g->exp >= nextexp) { // ���x���A�b�v����
g->exp -= nextexp;
g->guild_lv++;
g->skill_point++;
nextexp = guild_nextexp(g->guild_lv);
}
}
// �M���h�̎��̌o���l
g->next_exp = guild_nextexp(g->guild_lv);
// �����o����i�M���h�g���K�p�j
g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Lupus 2 -> 6
// ���σ��x���ƃI�����C���l��
g->average_lv = 0;
g->connect_member = 0;
c = 0;
for(i = 0; i < g->max_member; i++) {
if (g->member[i].account_id > 0) {
g->average_lv += g->member[i].lv;
c++;
if (g->member[i].online > 0)
g->connect_member++;
}
}
if(c) g->average_lv /= c;
// �S�f�[�^�𑗂�K�v�����肻��
if (g->max_member != before.max_member ||
g->guild_lv != before.guild_lv ||
g->skill_point != before.skill_point) {
mapif_guild_info(-1, g);
return 1;
}
return 0;
}
//-------------------------------------------------------------------
// map server�ւ̒ʐM
// �M���h�쐬��
int mapif_guild_created(int fd, int account_id, struct guild *g) {
WFIFOW(fd,0) = 0x3830;
WFIFOL(fd,2) = account_id;
if (g != NULL) {
WFIFOL(fd,6) = g->guild_id;
printf("int_guild: created! %d %s\n", g->guild_id, g->name);
}else{
WFIFOL(fd,6) = 0;
}
WFIFOSET(fd,10);
return 0;
}
// �M���h����炸
int mapif_guild_noinfo(int fd, int guild_id) {
WFIFOW(fd,0) = 0x3831;
WFIFOW(fd,2) = 8;
WFIFOL(fd,4) = guild_id;
WFIFOSET(fd,8);
printf("int_guild: info not found %d\n", guild_id);
return 0;
}
// �M���h���܂Ƃߑ���
int mapif_guild_info(int fd, struct guild *g) {
unsigned char buf[4 + sizeof(struct guild)];
WBUFW(buf,0) = 0x3831;
memcpy(buf + 4, g, sizeof(struct guild));
WBUFW(buf,2) = 4 + sizeof(struct guild);
// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
if (fd < 0)
mapif_sendall(buf, WBUFW(buf,2));
else
mapif_send(fd, buf, WBUFW(buf,2));
// printf("int_guild: info %d %s\n", p->guild_id, p->name);
return 0;
}
// �����o�lj���
int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) {
WFIFOW(fd,0) = 0x3832;
WFIFOL(fd,2) = guild_id;
WFIFOL(fd,6) = account_id;
WFIFOL(fd,10) = char_id;
WFIFOB(fd,14) = flag;
WFIFOSET(fd, 15);
return 0;
}
// �E��/�Ǖ��ʒm
int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) {
unsigned char buf[79];
WBUFW(buf, 0) = 0x3834;
WBUFL(buf, 2) = guild_id;
WBUFL(buf, 6) = account_id;
WBUFL(buf,10) = char_id;
WBUFB(buf,14) = flag;
memcpy(WBUFP(buf,15), mes, 40);
memcpy(WBUFP(buf,55), name, 24);
mapif_sendall(buf, 79);
printf("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id, name, mes);
return 0;
}
// �I�����C����Ԃ�Lv�X�V�ʒm
int mapif_guild_memberinfoshort(struct guild *g, int idx) {
unsigned char buf[19];
WBUFW(buf, 0) = 0x3835;
WBUFL(buf, 2) = g->guild_id;
WBUFL(buf, 6) = g->member[idx].account_id;
WBUFL(buf,10) = g->member[idx].char_id;
WBUFB(buf,14) = g->member[idx].online;
WBUFW(buf,15) = g->member[idx].lv;
WBUFW(buf,17) = g->member[idx].class;
mapif_sendall(buf, 19);
return 0;
}
// ���U�ʒm
int mapif_guild_broken(int guild_id, int flag) {
unsigned char buf[7];
WBUFW(buf,0) = 0x3836;
WBUFL(buf,2) = guild_id;
WBUFB(buf,6) = flag;
mapif_sendall(buf, 7);
printf("int_guild: broken %d\n", guild_id);
return 0;
}
// �M���h������
int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd) {
unsigned char buf[len+12];
WBUFW(buf,0) = 0x3837;
WBUFW(buf,2) = len + 12;
WBUFL(buf,4) = guild_id;
WBUFL(buf,8) = account_id;
memcpy(WBUFP(buf,12), mes, len);
mapif_sendallwos(sfd, buf, len + 12);
return 0;
}
// �M���h��{���ύX�ʒm
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) {
unsigned char buf[2048];
WBUFW(buf,0) = 0x3839;
WBUFW(buf,2) = len+10;
WBUFL(buf,4) = guild_id;
WBUFW(buf,8) = type;
memcpy(WBUFP(buf,10),data,len);
mapif_sendall(buf,len+10);
return 0;
}
// �M���h�����o���ύX�ʒm
int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) {
unsigned char buf[len + 18];
WBUFW(buf, 0) = 0x383a;
WBUFW(buf, 2) = len + 18;
WBUFL(buf, 4) = guild_id;
WBUFL(buf, 8) = account_id;
WBUFL(buf,12) = char_id;
WBUFW(buf,16) = type;
memcpy(WBUFP(buf,18), data, len);
mapif_sendall(buf,len+18);
return 0;
}
// �M���h�X�L���A�b�v�ʒm
int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) {
unsigned char buf[14];
WBUFW(buf, 0) = 0x383c;
WBUFL(buf, 2) = guild_id;
WBUFL(buf, 6) = skill_num;
WBUFL(buf,10) = account_id;
mapif_sendall(buf, 14);
return 0;
}
// �M���h����/�G�Βʒm
int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) {
unsigned char buf[67];
WBUFW(buf, 0) = 0x383d;
WBUFL(buf, 2) = guild_id1;
WBUFL(buf, 6) = guild_id2;
WBUFL(buf,10) = account_id1;
WBUFL(buf,14) = account_id2;
WBUFB(buf,18) = flag;
memcpy(WBUFP(buf,19), name1, 24);
memcpy(WBUFP(buf,43), name2, 24);
mapif_sendall(buf, 67);
return 0;
}
// �M���h��E�ύX�ʒm
int mapif_guild_position(struct guild *g, int idx) {
unsigned char buf[sizeof(struct guild_position) + 12];
WBUFW(buf,0) = 0x383b;
WBUFW(buf,2) = sizeof(struct guild_position) + 12;
WBUFL(buf,4) = g->guild_id;
WBUFL(buf,8) = idx;
memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position));
mapif_sendall(buf, WBUFW(buf,2));
return 0;
}
// �M���h���m�ύX�ʒm
int mapif_guild_notice(struct guild *g) {
unsigned char buf[186];
WBUFW(buf,0) = 0x383e;
WBUFL(buf,2) = g->guild_id;
memcpy(WBUFP(buf,6), g->mes1, 60);
memcpy(WBUFP(buf,66), g->mes2, 120);
mapif_sendall(buf, 186);
return 0;
}
// �M���h�G���u�����ύX�ʒm
int mapif_guild_emblem(struct guild *g) {
unsigned char buf[2048];
WBUFW(buf,0) = 0x383f;
WBUFW(buf,2) = g->emblem_len + 12;
WBUFL(buf,4) = g->guild_id;
WBUFL(buf,8) = g->emblem_id;
memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len);
mapif_sendall(buf, WBUFW(buf,2));
return 0;
}
int mapif_guild_castle_dataload(int castle_id, int index, int value) {
unsigned char buf[9];
WBUFW(buf,0) = 0x3840;
WBUFW(buf,2) = castle_id;
WBUFB(buf,4) = index;
WBUFL(buf,5) = value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_datasave(int castle_id, int index, int value) {
unsigned char buf[9];
WBUFW(buf,0) = 0x3841;
WBUFW(buf,2) = castle_id;
WBUFB(buf,4) = index;
WBUFL(buf,5) = value;
mapif_sendall(buf,9);
return 0;
}
int mapif_guild_castle_alldataload_sub(void *key, void *data, va_list ap) {
int fd = va_arg(ap, int);
int *p = va_arg(ap, int*);
memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle));
(*p) += sizeof(struct guild_castle);
return 0;
}
int mapif_guild_castle_alldataload(int fd) {
int len = 4;
WFIFOW(fd,0) = 0x3842;
numdb_foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
WFIFOW(fd,2) = len;
WFIFOSET(fd, len);
return 0;
}
//-------------------------------------------------------------------
// map server����̒ʐM
// �M���h�쐬�v��
int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) {
struct guild *g;
int i;
for(i = 0; i < 24 && name[i]; i++) {
if (!(name[i] & 0xe0) || name[i] == 0x7f) {
printf("int_guild: illeagal guild name [%s]\n", name);
mapif_guild_created(fd, account_id, NULL);
return 0;
}
}
if ((g = search_guildname(name)) != NULL) {
printf("int_guild: same name guild exists [%s]\n", name);
mapif_guild_created(fd, account_id, NULL);
return 0;
}
g = calloc(sizeof(struct guild), 1);
if (g == NULL) {
printf("int_guild: CreateGuild: out of memory !\n");
mapif_guild_created(fd, account_id, NULL);
exit(0);
}
memset(g, 0, sizeof(struct guild));
g->guild_id = guild_newid++;
memcpy(g->name, name, 24);
memcpy(g->master, master->name, 24);
memcpy(&g->member[0], master, sizeof(struct guild_member));
g->position[0].mode = 0x11;
strcpy(g->position[ 0].name, "GuildMaster");
strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie");
for(i = 1; i < MAX_GUILDPOSITION-1; i++)
sprintf(g->position[i].name, "Position %d", i + 1);
// �����ŃM���h���v�Z���K�v�Ǝv����
g->max_member = 16;
g->average_lv = master->lv;
for(i = 0; i < MAX_GUILDSKILL; i++)
g->skill[i].id=i + GD_SKILLBASE;
numdb_insert(guild_db, g->guild_id, g);
mapif_guild_created(fd, account_id, g);
mapif_guild_info(fd, g);
if(log_inter)
inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
name, g->guild_id, master->name, master->account_id);
return 0;
}
// �M���h���v��
int mapif_parse_GuildInfo(int fd, int guild_id) {
struct guild *g;
g = numdb_search(guild_db, guild_id);
if (g != NULL){
guild_calcinfo(g);
mapif_guild_info(fd, g);
} else
mapif_guild_noinfo(fd, guild_id);
return 0;
}
// �M���h�����o�lj��v��
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
struct guild *g;
int i;
g = numdb_search(guild_db, guild_id);
if (g == NULL) {
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
return 0;
}
for(i = 0; i < g->max_member; i++) {
if (g->member[i].account_id == 0) {
memcpy(&g->member[i], m, sizeof(struct guild_member));
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
guild_calcinfo(g);
mapif_guild_info(-1, g);
return 0;
}
}
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
return 0;
}
// �M���h�E��/�Ǖ��v��
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) {
struct guild *g = NULL;
int i, j;
g = numdb_search(guild_db, guild_id);
if (g != NULL) {
for(i = 0; i < MAX_GUILD; i++) {
if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
// printf("%d %d\n", i, (int)(&g->member[i]));
// printf("%d %s\n", i, g->member[i].name);
if (flag) { // �Ǖ��̏ꍇ�Ǖ����X�g�ɓ����
for(j = 0; j < MAX_GUILDEXPLUSION; j++) {
if (g->explusion[j].account_id == 0)
break;
}
if (j == MAX_GUILDEXPLUSION) { // ��t�Ȃ̂ŌÂ��̂�����
for(j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
g->explusion[j] = g->explusion[j+1];
j = MAX_GUILDEXPLUSION - 1;
}
g->explusion[j].account_id = account_id;
memcpy(g->explusion[j].acc, "dummy", 24);
memcpy(g->explusion[j].name, g->member[i].name, 24);
memcpy(g->explusion[j].mes, mes, 40);
}
mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes);
// printf("%d %d\n", i, (int)(&g->member[i]));
// printf("%d %s\n", i, (&g->member[i])->name);
memset(&g->member[i], 0, sizeof(struct guild_member));
if (guild_check_empty(g) == 0)
mapif_guild_info(-1,g);// �܂��l������̂Ńf�[�^���M
return 0;
}
}
}
return 0;
}
// �I�����C��/Lv�X�V
int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class) {
struct guild *g;
int i, alv, c;
g = numdb_search(guild_db, guild_id);
if (g == NULL)
return 0;
g->connect_member = 0;
alv = 0;
c = 0;
for(i = 0; i < MAX_GUILD; i++) {
if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
g->member[i].online = online;
g->member[i].lv = lv;
g->member[i].class = class;
mapif_guild_memberinfoshort(g, i);
}
if (g->member[i].account_id > 0) {
alv += g->member[i].lv;
c++;
}
if (g->member[i].online)
g->connect_member++;
}
// ���σ��x��
g->average_lv = alv / c;
return 0;
}
// �M���h���U�����p�i����/�G�������j
int guild_break_sub(void *key, void *data, va_list ap) {
struct guild *g = (struct guild *)data;
int guild_id = va_arg(ap, int);
int i;
for(i = 0; i < MAX_GUILDALLIANCE; i++) {
if (g->alliance[i].guild_id == guild_id)
g->alliance[i].guild_id = 0;
}
return 0;
}
// �M���h���U�v��
int mapif_parse_BreakGuild(int fd, int guild_id) {
struct guild *g;
g = numdb_search(guild_db, guild_id);
if(g == NULL)
return 0;
numdb_foreach(guild_db, guild_break_sub, guild_id);
numdb_erase(guild_db, guild_id);
inter_guild_storage_delete(guild_id);
mapif_guild_broken(guild_id, 0);
if(log_inter)
inter_log("guild %s (id=%d) broken" RETCODE, g->name, guild_id);
free(g);
return 0;
}
// �M���h���b�Z�[�W���M
int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) {
return mapif_guild_message(guild_id, account_id, mes, len, fd);
}
// �M���h��{�f�[�^�ύX�v��
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) {
struct guild *g;
short dw = *((short *)data);
g = numdb_search(guild_db, guild_id);
if (g == NULL)
return 0;
switch(type) {
case GBI_GUILDLV:
if (dw > 0 && g->guild_lv + dw <= 50) {
g->guild_lv+=dw;
g->skill_point+=dw;
} else if (dw < 0 && g->guild_lv + dw >= 1)
g->guild_lv += dw;
mapif_guild_info(-1, g);
return 0;
default:
printf("int_guild: GuildBasicInfoChange: Unknown type %d\n", type);
break;
}
mapif_guild_basicinfochanged(guild_id, type, data, len);
return 0;
}
// �M���h�����o�f�[�^�ύX�v��
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) {
int i;
struct guild *g;
g = numdb_search(guild_db, guild_id);
if(g == NULL)
return 0;
for(i = 0; i < g->max_member; i++)
if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
break;
if (i == g->max_member) {
printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
return 0;
}
switch(type) {
case GMI_POSITION: // ��E
g->member[i].position = *((int *)data);
break;
case GMI_EXP: // EXP
{
int exp, oldexp = g->member[i].exp;
exp = g->member[i].exp = *((unsigned int *)data);
g->exp += (exp - oldexp);
guild_calcinfo(g); // Lv�A�b�v���f
mapif_guild_basicinfochanged(guild_id, GBI_EXP, &g->exp, 4);
}
break;
default:
printf("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
break;
}
mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);
return 0;
}
// �M���h��E���ύX�v��
int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) {
struct guild *g = numdb_search(guild_db, guild_id);
if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
return 0;
}
memcpy(&g->position[idx], p, sizeof(struct guild_position));
mapif_guild_position(g, idx);
printf("int_guild: position changed %d\n", idx);
return 0;
}
// �M���h�X�L���A�b�v�v��
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) {
struct guild *g = numdb_search(guild_db, guild_id);
int idx = skill_num - GD_SKILLBASE;
if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) {
g->skill[idx].lv++;
g->skill_point--;
if (guild_calcinfo(g) == 0)
mapif_guild_info(-1, g);
mapif_guild_skillupack(guild_id, skill_num, account_id);
printf("int_guild: skill %d up\n", skill_num);
}
return 0;
}
// �M���h�����v��
int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) {
struct guild *g[2];
int j, i;
g[0] = numdb_search(guild_db, guild_id1);
g[1] = numdb_search(guild_db, guild_id2);
if (g[0] == NULL || g[1] == NULL)
return 0;
if (!(flag & 0x8)) {
for(i = 0; i < 2 - (flag & 1); i++) {
for(j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == 0) {
g[i]->alliance[j].guild_id = g[1-i]->guild_id;
memcpy(g[i]->alliance[j].name, g[1-i]->name, 24);
g[i]->alliance[j].opposition = flag & 1;
break;
}
}
} else { // �W����
for(i = 0; i < 2 - (flag & 1); i++) {
for(j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) {
g[i]->alliance[j].guild_id = 0;
break;
}
}
}
mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name);
return 0;
}
// �M���h���m�ύX�v��
int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) {
struct guild *g;
g = numdb_search(guild_db, guild_id);
if (g == NULL)
return 0;
memcpy(g->mes1, mes1, 60);
memcpy(g->mes2, mes2, 120);
return mapif_guild_notice(g);
}
// �M���h�G���u�����ύX�v��
int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) {
struct guild *g;
g = numdb_search(guild_db, guild_id);
if (g == NULL)
return 0;
memcpy(g->emblem_data, data, len);
g->emblem_len = len;
g->emblem_id++;
return mapif_guild_emblem(g);
}
int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) {
struct guild_castle *gc = numdb_search(castle_db, castle_id);
if (gc == NULL) {
return mapif_guild_castle_dataload(castle_id, 0, 0);
}
switch(index) {
case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id);
case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy);
case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense);
case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE);
case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD);
case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime);
case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime);
case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime);
case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC);
case 10: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG0);
case 11: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG1);
case 12: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG2);
case 13: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG3);
case 14: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG4);
case 15: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG5);
case 16: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG6);
case 17: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG7);
case 18: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris]
case 19: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp1);
case 20: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp2);
case 21: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp3);
case 22: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp4);
case 23: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp5);
case 24: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp6);
case 25: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp7); // end additions [Valaris]
default:
printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
return 0;
}
return 0;
}
int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) {
struct guild_castle *gc=numdb_search(castle_db, castle_id);
if (gc == NULL) {
return mapif_guild_castle_datasave(castle_id, index, value);
}
switch(index) {
case 1:
if (gc->guild_id != value) {
int gid = (value) ? value : gc->guild_id;
struct guild *g = numdb_search(guild_db, gid);
if(log_inter)
inter_log("guild %s (id=%d) %s castle id=%d" RETCODE,
(g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", index);
}
gc->guild_id = value;
break;
case 2: gc->economy = value; break;
case 3: gc->defense = value; break;
case 4: gc->triggerE = value; break;
case 5: gc->triggerD = value; break;
case 6: gc->nextTime = value; break;
case 7: gc->payTime = value; break;
case 8: gc->createTime = value; break;
case 9: gc->visibleC = value; break;
case 10: gc->visibleG0 = value; break;
case 11: gc->visibleG1 = value; break;
case 12: gc->visibleG2 = value; break;
case 13: gc->visibleG3 = value; break;
case 14: gc->visibleG4 = value; break;
case 15: gc->visibleG5 = value; break;
case 16: gc->visibleG6 = value; break;
case 17: gc->visibleG7 = value; break;
case 18: gc->Ghp0 = value; break; // guardian HP [Valaris]
case 19: gc->Ghp1 = value; break;
case 20: gc->Ghp2 = value; break;
case 21: gc->Ghp3 = value; break;
case 22: gc->Ghp4 = value; break;
case 23: gc->Ghp5 = value; break;
case 24: gc->Ghp6 = value; break;
case 25: gc->Ghp7 = value; break; // end additions [Valaris]
default:
printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
return 0;
}
return mapif_guild_castle_datasave(gc->castle_id, index, value);
}
// �M���h�`�F�b�N�v��
int mapif_parse_GuildCheck(int fd, int guild_id, int account_id, int char_id) {
return guild_check_conflict(guild_id, account_id, char_id);
}
// map server ����̒ʐM
// �E�P�p�P�b�g�̂݉�͂��邱��
// �E�p�P�b�g���f�[�^��inter.c�ɃZ�b�g���Ă�������
// �E�p�P�b�g���`�F�b�N��ARFIFOSKIP�͌Ăяo�����ōs����̂ōs���Ă͂Ȃ�Ȃ�
// �E�G���[�Ȃ�0(false)�A�����łȂ��Ȃ�1(true)���������Ȃ���Ȃ�Ȃ�
int inter_guild_parse_frommap(int fd) {
switch(RFIFOW(fd,0)) {
case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break;
case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break;
case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOP(fd,15)); break;
case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break;
case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break;
case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break;
case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break;
case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), RFIFOP(fd,6), RFIFOP(fd,66)); break;
case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break;
case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break;
case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break;
default:
return 0;
}
return 1;
}
// �}�b�v�T�[�o�[�̐ڑ�������
int inter_guild_mapif_init(int fd) {
return mapif_guild_castle_alldataload(fd);
}
// �T�[�o�[����E�ޗv���i�L�����폜�p�j
int inter_guild_leave(int guild_id, int account_id, int char_id) {
return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "**�T�[�o�[����**");
}