summaryrefslogblamecommitdiff
path: root/src/char/int_guild.c
blob: dbd7ee6159c944684546aff76df42508593073f4 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621












































































































































































































































































































































































































































































































































































































































                                                                                                                                              








                                               








                                           
                                              

















                                                                   
                                                                                  
































































































































                                                                                                                
                                                                                    






                                        
                                             































































































































































































                                                                                                                                          
                                                



































































































































































                                                                                                                              
                                                                       



















































































                                                                                                                                    
                                           
 
                                                          
































































































































                                                                                                                                   
                                                                                                              
















































































                                                                                                                                                               
// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $
#include "inter.h"
#include "int_guild.h"
#include "int_storage.h"
#include "mmo.h"
#include "char.h"
#include "socket.h"
#include "db.h"
#include "lock.h"

#include <string.h>
#include <stdio.h>
#include <stdlib.h>

char guild_txt[1024] = "save/guild.txt";
char castle_txt[1024] = "save/castle.txt";

static struct dbt *guild_db;
static struct dbt *castle_db;

static int guild_newid = 10000;

static int guild_exp[100];

int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes);
int mapif_guild_broken(int guild_id, int flag);
int guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
int mapif_guild_info(int fd, struct guild *g);
int guild_break_sub(void *key, void *data, va_list ap);

// �M���h�f�[�^�̕�����ւ̕ϊ�
int inter_guild_tostr(char *str, struct guild *g) {
	int i, c, len;

	// ��{�f�[�^
	len = sprintf(str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t",
	              g->guild_id, g->name, g->master,
	              g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id,
	              g->mes1, g->mes2);
	// �����o�[
	for(i = 0; i < g->max_member; i++) {
		struct guild_member *m = &g->member[i];
		len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t",
		               m->account_id, m->char_id,
		               m->hair, m->hair_color, m->gender,
		               m->class, m->lv, m->exp, m->exp_payper, m->position,
		               ((m->account_id > 0) ? m->name : "-"));
	}
	// ��E
	for(i = 0; i < MAX_GUILDPOSITION; i++) {
		struct guild_position *p = &g->position[i];
		len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name);
	}
	// �G���u����
	len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id);
	for(i = 0; i < g->emblem_len; i++) {
		len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i]));
	}
	len += sprintf(str + len, "$\t");
	// �������X�g
	c = 0;
	for(i = 0; i < MAX_GUILDALLIANCE; i++)
		if (g->alliance[i].guild_id > 0)
			c++;
	len += sprintf(str + len, "%d\t", c);
	for(i = 0; i < MAX_GUILDALLIANCE; i++) {
		struct guild_alliance *a = &g->alliance[i];
		if (a->guild_id > 0)
			len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name);
	}
	// �Ǖ����X�g
	c = 0;
	for(i = 0; i < MAX_GUILDEXPLUSION; i++)
		if (g->explusion[i].account_id > 0)
			c++;
	len += sprintf(str + len, "%d\t", c);
	for(i = 0; i < MAX_GUILDEXPLUSION; i++) {
		struct guild_explusion *e = &g->explusion[i];
		if (e->account_id > 0)
			len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
			               e->account_id, e->rsv1, e->rsv2, e->rsv3,
			               e->name, e->acc, e->mes );
	}
	// �M���h�X�L��
	for(i = 0; i < MAX_GUILDSKILL; i++) {
		len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
	}
	len += sprintf(str + len, "\t");

	return 0;
}

// �M���h�f�[�^�̕����񂩂�̕ϊ�
int inter_guild_fromstr(char *str, struct guild *g) {
	int i, j, c;
	int tmp_int[16];
	char tmp_str[4][256];
	char tmp_str2[4096];
	char *pstr;

	// ��{�f�[�^
	memset(g, 0, sizeof(struct guild));
	if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0],
	           tmp_str[0], tmp_str[1],
	           &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5],
	           tmp_str[2], tmp_str[3]) < 8)
		return 1;

	g->guild_id = tmp_int[0];
	g->guild_lv = tmp_int[1];
	g->max_member = tmp_int[2];
	g->exp = tmp_int[3];
	g->skill_point = tmp_int[4];
	g->castle_id = tmp_int[5];
	memcpy(g->name, tmp_str[0], 24);
	memcpy(g->master, tmp_str[1], 24);
	memcpy(g->mes1, tmp_str[2], 60);
	memcpy(g->mes2, tmp_str[3], 120);
	g->mes1[strlen(g->mes1)-1] = 0;
	g->mes2[strlen(g->mes2)-1] = 0;

	for(j = 0; j < 6 && str != NULL; j++)	// �ʒu�X�L�b�v
		str = strchr(str + 1, '\t');
//	printf("GuildBaseInfo OK\n");

	// �����o�[
	for(i = 0; i < g->max_member; i++) {
		struct guild_member *m = &g->member[i];
		if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t",
		           &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
		           &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
		           tmp_str[0]) < 11)
			return 1;
		m->account_id = tmp_int[0];
		m->char_id = tmp_int[1];
		m->hair = tmp_int[2];
		m->hair_color = tmp_int[3];
		m->gender = tmp_int[4];
		m->class = tmp_int[5];
		m->lv = tmp_int[6];
		m->exp = tmp_int[7];
		m->exp_payper = tmp_int[8];
		m->position = tmp_int[9];
		memcpy(m->name, tmp_str[0], 24);

		for(j = 0; j < 2 && str != NULL; j++)	// �ʒu�X�L�b�v
			str = strchr(str + 1, '\t');
	}
//	printf("GuildMemberInfo OK\n");
	// ��E
	i = 0;
	while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') {
		struct guild_position *p = &g->position[i];
		if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
			return 1;
		p->mode = tmp_int[0];
		p->exp_mode = tmp_int[1];
		tmp_str[0][strlen(tmp_str[0])-1] = 0;
		memcpy(p->name, tmp_str[0], 24);

		for(j = 0; j < 2 && str != NULL; j++)	// �ʒu�X�L�b�v
			str = strchr(str+1, '\t');
		i++;
	}
//	printf("GuildPositionInfo OK\n");
	// �G���u����
	tmp_int[1] = 0;
	if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 &&
		sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
		return 1;
	g->emblem_len = tmp_int[0];
	g->emblem_id = tmp_int[1];
	for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) {
		int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
		if (c1 >= '0' && c1 <= '9') x1 = c1 - '0';
		if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10;
		if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10;
		if (c2 >= '0' && c2 <= '9') x2 = c2 - '0';
		if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10;
		if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10;
		g->emblem_data[i] = (x1<<4) | x2;
	}
//	printf("GuildEmblemInfo OK\n");
	str=strchr(str + 1, '\t');	// �ʒu�X�L�b�v

	// �������X�g
	if (sscanf(str + 1, "%d\t", &c) < 1)
		return 1;
	str = strchr(str + 1, '\t');	// �ʒu�X�L�b�v
	for(i = 0; i < c; i++) {
		struct guild_alliance *a = &g->alliance[i];
		if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3)
			return 1;
		a->guild_id = tmp_int[0];
		a->opposition = tmp_int[1];
		memcpy(a->name, tmp_str[0], 24);

		for(j = 0; j < 2 && str != NULL; j++)	// �ʒu�X�L�b�v
			str = strchr(str + 1, '\t');
	}
//	printf("GuildAllianceInfo OK\n");
	// �Ǖ����X�g
	if (sscanf(str+1, "%d\t", &c) < 1)
		return 1;
	str = strchr(str + 1, '\t');	// �ʒu�X�L�b�v
	for(i = 0; i < c; i++) {
		struct guild_explusion *e = &g->explusion[i];
		if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t",
		           &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
		           tmp_str[0], tmp_str[1], tmp_str[2]) < 6)
			return 1;
		e->account_id = tmp_int[0];
		e->rsv1 = tmp_int[1];
		e->rsv2 = tmp_int[2];
		e->rsv3 = tmp_int[3];
		memcpy(e->name, tmp_str[0], 24);
		memcpy(e->acc, tmp_str[1], 24);
		tmp_str[2][strlen(tmp_str[2])-1] = 0;
		memcpy(e->mes, tmp_str[2], 40);

		for(j = 0; j < 4 && str != NULL; j++)	// �ʒu�X�L�b�v
			str = strchr(str + 1, '\t');
	}
//	printf("GuildExplusionInfo OK\n");
	// �M���h�X�L��
	for(i = 0; i < MAX_GUILDSKILL; i++) {
		if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
			break;
		g->skill[i].id = tmp_int[0];
		g->skill[i].lv = tmp_int[1];
		str = strchr(str + 1, ' ');
	}
	str = strchr(str + 1, '\t');
//	printf("GuildSkillInfo OK\n");

	return 0;
}

// �M���h��f�[�^�̕�����ւ̕ϊ�
int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
	int len;

	len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",	// added Guardian HP [Valaris]
	              gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE,
	              gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC,
	              gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4,
	              gc->visibleG5, gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2,
	              gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);

	return 0;
}

// �M���h��f�[�^�̕����񂩂�̕ϊ�
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
	int tmp_int[26];

	memset(gc, 0, sizeof(struct guild_castle));
	// new structure of guild castle
	if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
	           &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
	           &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
	           &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19], &tmp_int[20],
	           &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24], &tmp_int[25]) == 26) {
		gc->castle_id = tmp_int[0];
		gc->guild_id = tmp_int[1];
		gc->economy = tmp_int[2];
		gc->defense = tmp_int[3];
		gc->triggerE = tmp_int[4];
		gc->triggerD = tmp_int[5];
		gc->nextTime = tmp_int[6];
		gc->payTime = tmp_int[7];
		gc->createTime = tmp_int[8];
		gc->visibleC = tmp_int[9];
		gc->visibleG0 = tmp_int[10];
		gc->visibleG1 = tmp_int[11];
		gc->visibleG2 = tmp_int[12];
		gc->visibleG3 = tmp_int[13];
		gc->visibleG4 = tmp_int[14];
		gc->visibleG5 = tmp_int[15];
		gc->visibleG6 = tmp_int[16];
		gc->visibleG7 = tmp_int[17];
		gc->Ghp0 = tmp_int[18];
		gc->Ghp1 = tmp_int[19];
		gc->Ghp2 = tmp_int[20];
		gc->Ghp3 = tmp_int[21];
		gc->Ghp4 = tmp_int[22];
		gc->Ghp5 = tmp_int[23];
		gc->Ghp6 = tmp_int[24];
		gc->Ghp7 = tmp_int[25];	// end additions [Valaris]
	// old structure of guild castle
	} else if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
	                  &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], &tmp_int[5], &tmp_int[6],
	                  &tmp_int[7], &tmp_int[8], &tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
	                  &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18) {
		gc->castle_id = tmp_int[0];
		gc->guild_id = tmp_int[1];
		gc->economy = tmp_int[2];
		gc->defense = tmp_int[3];
		gc->triggerE = tmp_int[4];
		gc->triggerD = tmp_int[5];
		gc->nextTime = tmp_int[6];
		gc->payTime = tmp_int[7];
		gc->createTime = tmp_int[8];
		gc->visibleC = tmp_int[9];
		gc->visibleG0 = tmp_int[10];
		gc->visibleG1 = tmp_int[11];
		gc->visibleG2 = tmp_int[12];
		gc->visibleG3 = tmp_int[13];
		gc->visibleG4 = tmp_int[14];
		gc->visibleG5 = tmp_int[15];
		gc->visibleG6 = tmp_int[16];
		gc->visibleG7 = tmp_int[17];
		if (gc->visibleG0 == 1)
			gc->Ghp0 = 15670 + 2000 * gc->defense;
		else
			gc->Ghp0 = 0;
		if (gc->visibleG1 == 1)
			gc->Ghp1 = 15670 + 2000 * gc->defense;
		else
			gc->Ghp1 = 0;
		if (gc->visibleG2 == 1)
			gc->Ghp2 = 15670 + 2000 * gc->defense;
		else
			gc->Ghp2 = 0;
		if (gc->visibleG3 == 1)
			gc->Ghp3 = 30214 + 2000 * gc->defense;
		else
			gc->Ghp3 = 0;
		if (gc->visibleG4 == 1)
			gc->Ghp4 = 30214 + 2000 * gc->defense;
		else
			gc->Ghp4 = 0;
		if (gc->visibleG5 == 1)
			gc->Ghp5 = 28634 + 2000 * gc->defense;
		else
			gc->Ghp5 = 0;
		if (gc->visibleG6 == 1)
			gc->Ghp6 = 28634 + 2000 * gc->defense;
		else
			gc->Ghp6 = 0;
		if (gc->visibleG7 == 1)
			gc->Ghp7 = 28634 + 2000 * gc->defense;
		else
			gc->Ghp7 = 0;
	} else {
		return 1;
	}

	return 0;
}

// �M���h�֘A�f�[�^�x�[�X�ǂݍ���
int inter_guild_readdb() {
	int i;
	FILE *fp;
	char line[1024];
	char path[1024];

	sprintf(path, "%s%s", db_path, "/exp_guild.txt");
	fp = fopen(path, "r");
	if (fp == NULL) {
		printf("can't read db/exp_guild.txt\n");
		return 1;
	}
	i = 0;
	while(fgets(line, sizeof(line)-1, fp) && i < 100){
		if (line[0] == '/' && line[1] == '/')
			continue;
		guild_exp[i] = atoi(line);
		i++;
	}
	fclose(fp);

	return 0;
}

// �M���h�f�[�^�̓ǂݍ���
int inter_guild_init() {
	char line[16384];
	struct guild *g;
	struct guild_castle *gc;
	FILE *fp;
	int i, j, c = 0;

	inter_guild_readdb();

	guild_db = numdb_init();
	castle_db = numdb_init();

	if ((fp = fopen(guild_txt,"r")) == NULL)
		return 1;
	while(fgets(line, sizeof(line)-1, fp)) {
		j = 0;
		if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) {
			guild_newid = i;
			continue;
		}

		g = calloc(sizeof(struct guild), 1);
		if(g == NULL){
			printf("int_guild: out of memory!\n");
			exit(0);
		}
		memset(g, 0, sizeof(struct guild));
		if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) {
			if (g->guild_id >= guild_newid)
				guild_newid = g->guild_id + 1;
			numdb_insert(guild_db, g->guild_id, g);
			guild_check_empty(g);
			guild_calcinfo(g);
		} else {
			printf("int_guild: broken data [%s] line %d\n", guild_txt, c);
			free(g);
		}
		c++;
	}
	fclose(fp);
//	printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);

	c = 0;//�J�E���^������

	if ((fp = fopen(castle_txt, "r")) == NULL) {
		return 1;
	}

	while(fgets(line, sizeof(line)-1, fp)) {
		gc = calloc(sizeof(struct guild_castle), 1);
		if(gc == NULL){
			printf("int_guild: out of memory!\n");
			exit(0);
		}
		memset(gc, 0, sizeof(struct guild_castle));
		if (inter_guildcastle_fromstr(line, gc) == 0) {
			numdb_insert(castle_db, gc->castle_id, gc);
		} else {
			printf("int_guild: broken data [%s] line %d\n", castle_txt, c);
			free(gc);
		}
		c++;
	}

	if (!c) {
		printf(" %s - making Default Data...\n", castle_txt);
		//�f�t�H���g�f�[�^���쐬
		for(i = 0; i < MAX_GUILDCASTLE; i++) {
			gc = calloc(sizeof(struct guild_castle), 1);
			if (gc == NULL) {
				printf("int_guild: out of memory!\n");
				exit(0);
			}
			memset(gc, 0, sizeof(struct guild_castle));
			gc->castle_id = i;
			gc->guild_id = 0;
			gc->economy = 0;
			gc->defense = 0;
			gc->triggerE = 0;
			gc->triggerD = 0;
			gc->nextTime = 0;
			gc->payTime = 0;
			gc->createTime = 0;
			gc->visibleC = 0;
			gc->visibleG0 = 0;
			gc->visibleG1 = 0;
			gc->visibleG2 = 0;
			gc->visibleG3 = 0;
			gc->visibleG4 = 0;
			gc->visibleG5 = 0;
			gc->visibleG6 = 0;
			gc->visibleG7 = 0;
			gc->Ghp0 = 0;	// guardian HP [Valaris]
			gc->Ghp1 = 0;
			gc->Ghp2 = 0;
			gc->Ghp3 = 0;
			gc->Ghp4 = 0;
			gc->Ghp5 = 0;
			gc->Ghp6 = 0;
			gc->Ghp7 = 0;	// end additions [Valaris]
			numdb_insert(castle_db, gc->castle_id, gc);
		}
		printf(" %s - making done\n",castle_txt);
		return 0;
	}

	fclose(fp);

	return 0;
}

struct guild *inter_guild_search(int guild_id) {
	struct guild *g;

	g=numdb_search(guild_db, guild_id);

	return g;
}

// �M���h�f�[�^�̃Z�[�u�p
int inter_guild_save_sub(void *key,void *data,va_list ap) {
	char line[16384];
	FILE *fp;

	inter_guild_tostr(line,(struct guild *)data);
	fp=va_arg(ap,FILE *);
	fprintf(fp,"%s" RETCODE,line);

	return 0;
}

// �M���h��f�[�^�̃Z�[�u�p
int inter_castle_save_sub(void *key, void *data, va_list ap) {
	char line[16384];
	FILE *fp;

	inter_guildcastle_tostr(line, (struct guild_castle *)data);
	fp = va_arg(ap, FILE *);
	fprintf(fp, "%s" RETCODE, line);

	return 0;
}

// �M���h�f�[�^�̃Z�[�u
int inter_guild_save() {
	FILE *fp;
	int lock;

	if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
		printf("int_guild: cant write [%s] !!! data is lost !!!\n", guild_txt);
		return 1;
	}
	numdb_foreach(guild_db, inter_guild_save_sub, fp);
//	fprintf(fp, "%d\t%%newid%%\n", guild_newid);
	lock_fclose(fp, guild_txt, &lock);
//	printf("int_guild: %s saved.\n", guild_txt);

	if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
		printf("int_guild: cant write [%s] !!! data is lost !!!\n", castle_txt);
		return 1;
	}
	numdb_foreach(castle_db, inter_castle_save_sub, fp);
	lock_fclose(fp, castle_txt, &lock);

	return 0;
}

// �M���h�������p
int search_guildname_sub(void *key, void *data, va_list ap) {
	struct guild *g = (struct guild *)data, **dst;
	char *str;

	str = va_arg(ap, char *);
	dst = va_arg(ap, struct guild **);
	if (strcmpi(g->name, str) == 0)
		*dst = g;
	return 0;
}

// �M���h������
struct guild* search_guildname(char *str) {
	struct guild *g = NULL;
	numdb_foreach(guild_db, search_guildname_sub, str, &g);
	return g;
}

// �M���h���󂩂ǂ����`�F�b�N
int guild_check_empty(struct guild *g) {
	int i;

	for(i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id > 0) {
			return 0;
		}
	}
		// �N�����Ȃ��̂ʼn��U
	numdb_foreach(guild_db, guild_break_sub, g->guild_id);
	numdb_erase(guild_db, g->guild_id);
	inter_guild_storage_delete(g->guild_id);
	mapif_guild_broken(g->guild_id, 0);
	free(g);

	return 1;
}

// �L�����̋������Ȃ����`�F�b�N�p
int guild_check_conflict_sub(void *key, void *data, va_list ap) {
	struct guild *g = (struct guild *)data;
	int guild_id, account_id, char_id, i;

	guild_id = va_arg(ap, int);
	account_id = va_arg(ap, int);
	char_id = va_arg(ap, int);

	if (g->guild_id == guild_id)	// �{���̏����Ȃ̂Ŗ��Ȃ�
		return 0;

	for(i = 0; i < MAX_GUILD; i++) {
		if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
			// �ʂ̃M���h�ɋU�̏����f�[�^������̂ŒE��
			printf("int_guild: guild conflict! %d,%d %d!=%d\n", account_id, char_id, guild_id, g->guild_id);
			mapif_parse_GuildLeave(-1, g->guild_id, account_id, char_id, 0, "**�f�[�^����**");
		}
	}

	return 0;
}
// �L�����̋������Ȃ����`�F�b�N
int guild_check_conflict(int guild_id, int account_id, int char_id) {
	numdb_foreach(guild_db, guild_check_conflict_sub, guild_id, account_id, char_id);

	return 0;
}

int guild_nextexp(int level) {
	if (level < 100)
		return guild_exp[level-1];

	return 0;
}

// �M���h�X�L�������邩�m�F
int guild_checkskill(struct guild *g, int id) {
	int idx = id - GD_SKILLBASE;


	if(idx < 0 || idx >= MAX_GUILDSKILL)

		return 0;

	return g->skill[idx].lv;
}

// �M���h�̏��̍Čv�Z
int guild_calcinfo(struct guild *g) {
	int i, c, nextexp;
	struct guild before = *g;

	// �X�L��ID�̐ݒ�
	for(i = 0; i < MAX_GUILDSKILL; i++)
		g->skill[i].id=i+GD_SKILLBASE;

	// �M���h���x��
	if (g->guild_lv <= 0)
		g->guild_lv = 1;
	nextexp = guild_nextexp(g->guild_lv);
	if (nextexp > 0) {
		while(g->exp >= nextexp) {	// ���x���A�b�v����
			g->exp -= nextexp;
			g->guild_lv++;
			g->skill_point++;
			nextexp = guild_nextexp(g->guild_lv);
		}
	}

	// �M���h�̎��̌o���l
	g->next_exp = guild_nextexp(g->guild_lv);

	// �����o����i�M���h�g���K�p�j
	g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Lupus 2 -> 6

	// ���σ��x���ƃI�����C���l��
	g->average_lv = 0;
	g->connect_member = 0;
	c = 0;
	for(i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id > 0) {
			g->average_lv += g->member[i].lv;
			c++;
			if (g->member[i].online > 0)
				g->connect_member++;
		}
	}
	if(c) g->average_lv /= c;

	// �S�f�[�^�𑗂�K�v�����肻��
	if (g->max_member != before.max_member ||
		g->guild_lv != before.guild_lv ||
		g->skill_point != before.skill_point) {
		mapif_guild_info(-1, g);
		return 1;
	}

	return 0;
}

//-------------------------------------------------------------------
// map server�ւ̒ʐM

// �M���h�쐬�”�
int mapif_guild_created(int fd, int account_id, struct guild *g) {
	WFIFOW(fd,0) = 0x3830;
	WFIFOL(fd,2) = account_id;
	if (g != NULL) {
		WFIFOL(fd,6) = g->guild_id;
		printf("int_guild: created! %d %s\n", g->guild_id, g->name);
	}else{
		WFIFOL(fd,6) = 0;
	}
	WFIFOSET(fd,10);
	return 0;
}

// �M���h��񌩂‚��炸
int mapif_guild_noinfo(int fd, int guild_id) {
	WFIFOW(fd,0) = 0x3831;
	WFIFOW(fd,2) = 8;
	WFIFOL(fd,4) = guild_id;
	WFIFOSET(fd,8);
	printf("int_guild: info not found %d\n", guild_id);

	return 0;
}

// �M���h���܂Ƃߑ���
int mapif_guild_info(int fd, struct guild *g) {
	unsigned char buf[4 + sizeof(struct guild)];

	WBUFW(buf,0) = 0x3831;
	memcpy(buf + 4, g, sizeof(struct guild));
	WBUFW(buf,2) = 4 + sizeof(struct guild);
//	printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
	if (fd < 0)
		mapif_sendall(buf, WBUFW(buf,2));
	else
		mapif_send(fd, buf, WBUFW(buf,2));
//	printf("int_guild: info %d %s\n", p->guild_id, p->name);

	return 0;
}

// �����o�lj��”�
int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) {
	WFIFOW(fd,0) = 0x3832;
	WFIFOL(fd,2) = guild_id;
	WFIFOL(fd,6) = account_id;
	WFIFOL(fd,10) = char_id;
	WFIFOB(fd,14) = flag;
	WFIFOSET(fd, 15);

	return 0;
}

// �E��/�Ǖ��ʒm
int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) {
	unsigned char buf[79];

	WBUFW(buf, 0) = 0x3834;
	WBUFL(buf, 2) = guild_id;
	WBUFL(buf, 6) = account_id;
	WBUFL(buf,10) = char_id;
	WBUFB(buf,14) = flag;
	memcpy(WBUFP(buf,15), mes, 40);
	memcpy(WBUFP(buf,55), name, 24);
	mapif_sendall(buf, 79);
	printf("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id, name, mes);

	return 0;
}

// �I�����C����Ԃ�Lv�X�V�ʒm
int mapif_guild_memberinfoshort(struct guild *g, int idx) {
	unsigned char buf[19];

	WBUFW(buf, 0) = 0x3835;
	WBUFL(buf, 2) = g->guild_id;
	WBUFL(buf, 6) = g->member[idx].account_id;
	WBUFL(buf,10) = g->member[idx].char_id;
	WBUFB(buf,14) = g->member[idx].online;
	WBUFW(buf,15) = g->member[idx].lv;
	WBUFW(buf,17) = g->member[idx].class;
	mapif_sendall(buf, 19);
	return 0;
}

// ���U�ʒm
int mapif_guild_broken(int guild_id, int flag) {
	unsigned char buf[7];

	WBUFW(buf,0) = 0x3836;
	WBUFL(buf,2) = guild_id;
	WBUFB(buf,6) = flag;
	mapif_sendall(buf, 7);
	printf("int_guild: broken %d\n", guild_id);

	return 0;
}

// �M���h������
int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd) {
	unsigned char buf[len+12];

	WBUFW(buf,0) = 0x3837;
	WBUFW(buf,2) = len + 12;
	WBUFL(buf,4) = guild_id;
	WBUFL(buf,8) = account_id;
	memcpy(WBUFP(buf,12), mes, len);
	mapif_sendallwos(sfd, buf, len + 12);

	return 0;
}

// �M���h��{���ύX�ʒm
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) {
	unsigned char buf[2048];

	WBUFW(buf,0) = 0x3839;
	WBUFW(buf,2) = len+10;
	WBUFL(buf,4) = guild_id;
	WBUFW(buf,8) = type;
	memcpy(WBUFP(buf,10),data,len);
	mapif_sendall(buf,len+10);
	return 0;
}

// �M���h�����o���ύX�ʒm
int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) {
	unsigned char buf[len + 18];

	WBUFW(buf, 0) = 0x383a;
	WBUFW(buf, 2) = len + 18;
	WBUFL(buf, 4) = guild_id;
	WBUFL(buf, 8) = account_id;
	WBUFL(buf,12) = char_id;
	WBUFW(buf,16) = type;
	memcpy(WBUFP(buf,18), data, len);
	mapif_sendall(buf,len+18);

	return 0;
}

// �M���h�X�L���A�b�v�ʒm
int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) {
	unsigned char buf[14];

	WBUFW(buf, 0) = 0x383c;
	WBUFL(buf, 2) = guild_id;
	WBUFL(buf, 6) = skill_num;
	WBUFL(buf,10) = account_id;
	mapif_sendall(buf, 14);

	return 0;
}

// �M���h����/�G�Βʒm
int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) {
	unsigned char buf[67];

	WBUFW(buf, 0) = 0x383d;
	WBUFL(buf, 2) = guild_id1;
	WBUFL(buf, 6) = guild_id2;
	WBUFL(buf,10) = account_id1;
	WBUFL(buf,14) = account_id2;
	WBUFB(buf,18) = flag;
	memcpy(WBUFP(buf,19), name1, 24);
	memcpy(WBUFP(buf,43), name2, 24);
	mapif_sendall(buf, 67);

	return 0;
}

// �M���h��E�ύX�ʒm
int mapif_guild_position(struct guild *g, int idx) {
	unsigned char buf[sizeof(struct guild_position) + 12];

	WBUFW(buf,0) = 0x383b;
	WBUFW(buf,2) = sizeof(struct guild_position) + 12;
	WBUFL(buf,4) = g->guild_id;
	WBUFL(buf,8) = idx;
	memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position));
	mapif_sendall(buf, WBUFW(buf,2));

	return 0;
}

// �M���h���m�ύX�ʒm
int mapif_guild_notice(struct guild *g) {
	unsigned char buf[186];

	WBUFW(buf,0) = 0x383e;
	WBUFL(buf,2) = g->guild_id;
	memcpy(WBUFP(buf,6), g->mes1, 60);
	memcpy(WBUFP(buf,66), g->mes2, 120);
	mapif_sendall(buf, 186);

	return 0;
}

// �M���h�G���u�����ύX�ʒm
int mapif_guild_emblem(struct guild *g) {
	unsigned char buf[2048];

	WBUFW(buf,0) = 0x383f;
	WBUFW(buf,2) = g->emblem_len + 12;
	WBUFL(buf,4) = g->guild_id;
	WBUFL(buf,8) = g->emblem_id;
	memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len);
	mapif_sendall(buf, WBUFW(buf,2));

	return 0;
}

int mapif_guild_castle_dataload(int castle_id, int index, int value) {
	unsigned char buf[9];

	WBUFW(buf,0) = 0x3840;
	WBUFW(buf,2) = castle_id;
	WBUFB(buf,4) = index;
	WBUFL(buf,5) = value;
	mapif_sendall(buf,9);

	return 0;
}

int mapif_guild_castle_datasave(int castle_id, int index, int value) {
	unsigned char buf[9];

	WBUFW(buf,0) = 0x3841;
	WBUFW(buf,2) = castle_id;
	WBUFB(buf,4) = index;
	WBUFL(buf,5) = value;
	mapif_sendall(buf,9);

	return 0;
}

int mapif_guild_castle_alldataload_sub(void *key, void *data, va_list ap) {
	int fd = va_arg(ap, int);
	int *p = va_arg(ap, int*);

	memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle));
	(*p) += sizeof(struct guild_castle);

	return 0;
}

int mapif_guild_castle_alldataload(int fd) {
	int len = 4;

	WFIFOW(fd,0) = 0x3842;
	numdb_foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
	WFIFOW(fd,2) = len;
	WFIFOSET(fd, len);

	return 0;
}

//-------------------------------------------------------------------
// map server����̒ʐM

// �M���h�쐬�v��
int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) {
	struct guild *g;
	int i;

	for(i = 0; i < 24 && name[i]; i++) {
		if (!(name[i] & 0xe0) || name[i] == 0x7f) {
			printf("int_guild: illeagal guild name [%s]\n", name);
			mapif_guild_created(fd, account_id, NULL);
			return 0;
		}
	}

	if ((g = search_guildname(name)) != NULL) {
		printf("int_guild: same name guild exists [%s]\n", name);
		mapif_guild_created(fd, account_id, NULL);
		return 0;
	}
	g = calloc(sizeof(struct guild), 1);
	if (g == NULL) {
		printf("int_guild: CreateGuild: out of memory !\n");
		mapif_guild_created(fd, account_id, NULL);
		exit(0);
	}
	memset(g, 0, sizeof(struct guild));
	g->guild_id = guild_newid++;
	memcpy(g->name, name, 24);
	memcpy(g->master, master->name, 24);
	memcpy(&g->member[0], master, sizeof(struct guild_member));

	g->position[0].mode = 0x11;
	strcpy(g->position[                  0].name, "GuildMaster");
	strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie");
	for(i = 1; i < MAX_GUILDPOSITION-1; i++)
		sprintf(g->position[i].name, "Position %d", i + 1);

	// �����ŃM���h���v�Z���K�v�Ǝv����
	g->max_member = 16;
	g->average_lv = master->lv;
	for(i = 0; i < MAX_GUILDSKILL; i++)
		g->skill[i].id=i + GD_SKILLBASE;

	numdb_insert(guild_db, g->guild_id, g);

	mapif_guild_created(fd, account_id, g);
	mapif_guild_info(fd, g);

	if(log_inter)
		inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
			name, g->guild_id, master->name, master->account_id);

	return 0;
}

// �M���h���v��
int mapif_parse_GuildInfo(int fd, int guild_id) {
	struct guild *g;

	g = numdb_search(guild_db, guild_id);
	if (g != NULL){
		guild_calcinfo(g);
		mapif_guild_info(fd, g);
	} else
		mapif_guild_noinfo(fd, guild_id);

	return 0;
}

// �M���h�����o�lj��v��
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
	struct guild *g;
	int i;

	g = numdb_search(guild_db, guild_id);
	if (g == NULL) {
		mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
		return 0;
	}

	for(i = 0; i < g->max_member; i++) {
		if (g->member[i].account_id == 0) {
			memcpy(&g->member[i], m, sizeof(struct guild_member));
			mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
			guild_calcinfo(g);
			mapif_guild_info(-1, g);

			return 0;
		}
	}
	mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);

	return 0;
}

// �M���h�E��/�Ǖ��v��
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) {
	struct guild *g = NULL;
	int i, j;

	g = numdb_search(guild_db, guild_id);
	if (g != NULL) {
		for(i = 0; i < MAX_GUILD; i++) {
			if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
//				printf("%d %d\n", i, (int)(&g->member[i]));
//				printf("%d %s\n", i, g->member[i].name);

				if (flag) {	// �Ǖ��̏ꍇ�Ǖ����X�g�ɓ����
					for(j = 0; j < MAX_GUILDEXPLUSION; j++) {
						if (g->explusion[j].account_id == 0)
							break;
					}
					if (j == MAX_GUILDEXPLUSION) {	// ��t�Ȃ̂ŌÂ��̂�����
						for(j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
							g->explusion[j] = g->explusion[j+1];
						j = MAX_GUILDEXPLUSION - 1;
					}
					g->explusion[j].account_id = account_id;
					memcpy(g->explusion[j].acc, "dummy", 24);
					memcpy(g->explusion[j].name, g->member[i].name, 24);
					memcpy(g->explusion[j].mes, mes, 40);
				}

				mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes);
//				printf("%d %d\n", i, (int)(&g->member[i]));
//				printf("%d %s\n", i, (&g->member[i])->name);
				memset(&g->member[i], 0, sizeof(struct guild_member));

				if (guild_check_empty(g) == 0)
					mapif_guild_info(-1,g);// �܂��l������̂Ńf�[�^���M

				return 0;
			}
		}
	}
	return 0;
}

// �I�����C��/Lv�X�V
int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class) {
	struct guild *g;
	int i, alv, c;

	g = numdb_search(guild_db, guild_id);
	if (g == NULL)
		return 0;

	g->connect_member = 0;

	alv = 0;
	c = 0;
	for(i = 0; i < MAX_GUILD; i++) {
		if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
			g->member[i].online = online;
			g->member[i].lv = lv;
			g->member[i].class = class;
			mapif_guild_memberinfoshort(g, i);
		}
		if (g->member[i].account_id > 0) {
			alv += g->member[i].lv;
			c++;
		}
		if (g->member[i].online)
			g->connect_member++;
	}
	// ���σ��x��
	g->average_lv = alv / c;

	return 0;
}

// �M���h���U�����p�i����/�G�΂������j
int guild_break_sub(void *key, void *data, va_list ap) {
	struct guild *g = (struct guild *)data;
	int guild_id = va_arg(ap, int);
	int i;

	for(i = 0; i < MAX_GUILDALLIANCE; i++) {
		if (g->alliance[i].guild_id == guild_id)
			g->alliance[i].guild_id = 0;
	}
	return 0;
}

// �M���h���U�v��
int mapif_parse_BreakGuild(int fd, int guild_id) {
	struct guild *g;

	g = numdb_search(guild_db, guild_id);
	if(g == NULL)
		return 0;

	numdb_foreach(guild_db, guild_break_sub, guild_id);
	numdb_erase(guild_db, guild_id);
	inter_guild_storage_delete(guild_id);
	mapif_guild_broken(guild_id, 0);

	if(log_inter)
		inter_log("guild %s (id=%d) broken" RETCODE, g->name, guild_id);
	free(g);

	return 0;
}

// �M���h���b�Z�[�W���M
int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) {
	return mapif_guild_message(guild_id, account_id, mes, len, fd);
}

// �M���h��{�f�[�^�ύX�v��
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) {
	struct guild *g;
	short dw = *((short *)data);

	g = numdb_search(guild_db, guild_id);
	if (g == NULL)
		return 0;

	switch(type) {
	case GBI_GUILDLV:
		if (dw > 0 && g->guild_lv + dw <= 50) {
			g->guild_lv+=dw;
			g->skill_point+=dw;
		} else if (dw < 0 && g->guild_lv + dw >= 1)
			g->guild_lv += dw;
		mapif_guild_info(-1, g);
		return 0;
	default:
		printf("int_guild: GuildBasicInfoChange: Unknown type %d\n", type);
		break;
	}
	mapif_guild_basicinfochanged(guild_id, type, data, len);

	return 0;
}

// �M���h�����o�f�[�^�ύX�v��
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) {
	int i;
	struct guild *g;

	g = numdb_search(guild_db, guild_id);
	if(g == NULL)
		return 0;

	for(i = 0; i < g->max_member; i++)
		if (g->member[i].account_id == account_id && g->member[i].char_id == char_id)
			break;
		if (i == g->max_member) {
			printf("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name);
			return 0;
		}
		switch(type) {
		case GMI_POSITION:	// ��E
			g->member[i].position = *((int *)data);
			break;
		case GMI_EXP:	// EXP
		  {
			int exp, oldexp = g->member[i].exp;
			exp = g->member[i].exp = *((unsigned int *)data);
			g->exp += (exp - oldexp);
			guild_calcinfo(g);	// Lv�A�b�v���f
			mapif_guild_basicinfochanged(guild_id, GBI_EXP, &g->exp, 4);
		  }
			break;
	default:
		printf("int_guild: GuildMemberInfoChange: Unknown type %d\n", type);
		break;
	}
	mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len);

	return 0;
}

// �M���h��E���ύX�v��
int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) {
	struct guild *g = numdb_search(guild_db, guild_id);

	if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
		return 0;
	}
	memcpy(&g->position[idx], p, sizeof(struct guild_position));
	mapif_guild_position(g, idx);
	printf("int_guild: position changed %d\n", idx);

	return 0;
}

// �M���h�X�L���A�b�v�v��
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) {
	struct guild *g = numdb_search(guild_db, guild_id);
	int idx = skill_num - GD_SKILLBASE;

	if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
		return 0;

	if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) {
		g->skill[idx].lv++;
		g->skill_point--;
		if (guild_calcinfo(g) == 0)
			mapif_guild_info(-1, g);
		mapif_guild_skillupack(guild_id, skill_num, account_id);
		printf("int_guild: skill %d up\n", skill_num);
	}

	return 0;
}

// �M���h�����v��
int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) {
	struct guild *g[2];
	int j, i;

	g[0] = numdb_search(guild_db, guild_id1);
	g[1] = numdb_search(guild_db, guild_id2);
	if (g[0] == NULL || g[1] == NULL)
		return 0;

	if (!(flag & 0x8)) {
		for(i = 0; i < 2 - (flag & 1); i++) {
			for(j = 0; j < MAX_GUILDALLIANCE; j++)
				if (g[i]->alliance[j].guild_id == 0) {
					g[i]->alliance[j].guild_id = g[1-i]->guild_id;
					memcpy(g[i]->alliance[j].name, g[1-i]->name, 24);
					g[i]->alliance[j].opposition = flag & 1;
					break;
				}
		}
	} else {	// �֌W����
		for(i = 0; i < 2 - (flag & 1); i++) {
			for(j = 0; j < MAX_GUILDALLIANCE; j++)
				if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) {
					g[i]->alliance[j].guild_id = 0;
					break;
				}
		}
	}
	mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name);

	return 0;
}

// �M���h���m�ύX�v��
int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) {
	struct guild *g;

	g = numdb_search(guild_db, guild_id);
	if (g == NULL)
		return 0;
	memcpy(g->mes1, mes1, 60);
	memcpy(g->mes2, mes2, 120);

	return mapif_guild_notice(g);
}

// �M���h�G���u�����ύX�v��
int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) {
	struct guild *g;

	g = numdb_search(guild_db, guild_id);
	if (g == NULL)
		return 0;
	memcpy(g->emblem_data, data, len);
	g->emblem_len = len;
	g->emblem_id++;

	return mapif_guild_emblem(g);
}

int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) {
	struct guild_castle *gc = numdb_search(castle_db, castle_id);

	if (gc == NULL) {
		return mapif_guild_castle_dataload(castle_id, 0, 0);
	}
	switch(index) {
	case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id);
	case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy);
	case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense);
	case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE);
	case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD);
	case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime);
	case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime);
	case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime);
	case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC);
	case 10: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG0);
	case 11: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG1);
	case 12: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG2);
	case 13: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG3);
	case 14: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG4);
	case 15: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG5);
	case 16: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG6);
	case 17: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleG7);
	case 18: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp0);	// guardian HP [Valaris]
	case 19: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp1);
	case 20: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp2);
	case 21: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp3);
	case 22: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp4);
	case 23: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp5);
	case 24: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp6);
	case 25: return mapif_guild_castle_dataload(gc->castle_id, index, gc->Ghp7);	// end additions [Valaris]

	default:
		printf("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
		return 0;
	}

	return 0;
}

int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) {
	struct guild_castle *gc=numdb_search(castle_db, castle_id);

	if (gc == NULL) {
		return mapif_guild_castle_datasave(castle_id, index, value);
	}
	switch(index) {
	case 1:
		if (gc->guild_id != value) {
			int gid = (value) ? value : gc->guild_id;
			struct guild *g = numdb_search(guild_db, gid);
			if(log_inter)
				inter_log("guild %s (id=%d) %s castle id=%d" RETCODE,
					(g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
		}
		gc->guild_id = value;
		break;
	case 2: gc->economy = value; break;
	case 3: gc->defense = value; break;
	case 4: gc->triggerE = value; break;
	case 5: gc->triggerD = value; break;
	case 6: gc->nextTime = value; break;
	case 7: gc->payTime = value; break;
	case 8: gc->createTime = value; break;
	case 9: gc->visibleC = value; break;
	case 10: gc->visibleG0 = value; break;
	case 11: gc->visibleG1 = value; break;
	case 12: gc->visibleG2 = value; break;
	case 13: gc->visibleG3 = value; break;
	case 14: gc->visibleG4 = value; break;
	case 15: gc->visibleG5 = value; break;
	case 16: gc->visibleG6 = value; break;
	case 17: gc->visibleG7 = value; break;
	case 18: gc->Ghp0 = value; break;	// guardian HP [Valaris]
	case 19: gc->Ghp1 = value; break;
	case 20: gc->Ghp2 = value; break;
	case 21: gc->Ghp3 = value; break;
	case 22: gc->Ghp4 = value; break;
	case 23: gc->Ghp5 = value; break;
	case 24: gc->Ghp6 = value; break;
	case 25: gc->Ghp7 = value; break;	// end additions [Valaris]
	default:
		printf("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
		return 0;
	}

	return mapif_guild_castle_datasave(gc->castle_id, index, value);
}

// �M���h�`�F�b�N�v��
int mapif_parse_GuildCheck(int fd, int guild_id, int account_id, int char_id) {
	return guild_check_conflict(guild_id, account_id, char_id);
}

// map server ����̒ʐM
// �E�P�p�P�b�g�̂݉�͂��邱��
// �E�p�P�b�g���f�[�^��inter.c�ɃZ�b�g���Ă�������
// �E�p�P�b�g���`�F�b�N��ARFIFOSKIP�͌Ăяo�����ōs����̂ōs���Ă͂Ȃ�Ȃ�
// �E�G���[�Ȃ�0(false)�A�����łȂ��Ȃ�1(true)���������Ȃ���΂Ȃ�Ȃ�
int inter_guild_parse_frommap(int fd) {
	switch(RFIFOW(fd,0)) {
	case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break;
	case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break;
	case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break;
	case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOP(fd,15)); break;
	case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break;
	case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break;
	case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12), RFIFOW(fd,2)-12); break;
	case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
	case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOP(fd,10), RFIFOW(fd,2)-10); break;
	case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), RFIFOP(fd,18), RFIFOW(fd,2)-18); break;
	case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break;
	case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
	case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break;
	case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), RFIFOP(fd,6), RFIFOP(fd,66)); break;
	case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break;
	case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break;
	case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break;

	default:
		return 0;
	}

	return 1;
}

// �}�b�v�T�[�o�[�̐ڑ�������
int inter_guild_mapif_init(int fd) {
	return mapif_guild_castle_alldataload(fd);
}

// �T�[�o�[����E�ޗv���i�L�����폜�p�j
int inter_guild_leave(int guild_id, int account_id, int char_id) {
	return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "**�T�[�o�[����**");
}