summaryrefslogblamecommitdiff
path: root/src/char/char.c
blob: 66601f6445904f07802bc0455f17a4d619f45314 (plain) (tree)
1
2
3
4
5
6
7
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607





                                                          
                     












                       
 
                                 























                              

                    










                                               

                         
                      
               
                      

                        















                                                                                                                                                                                                                          



                       














                                                                                                                                                                                                           
                                  





                                                                                                                      



                                                      



                                                                                                                      

























                                                                                                                                                                                        
                                          

















                                                                                                    
               
                               
                     

































































































































                                                                                                                         
                           
                                           






























                                                                                                                                                  



                                                                                       




                                                      
                              












                                                                                                 



                                                                                               


                                                    
                              











                                                                            



                                                                                               















                                                                                         
                                                     














                                                                            
                              








































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                               
                                                                             







                                                                                                           
                                         





























                                                                                                                                                                  
                                                                         





























































































































































































































































































































































































































































                                                                                                                                                                                                                                    































































                                                                                                                                                                       
                                                                    

                                                              
                                                        
 

                                      







































                                                                                                                                          
                                                                                    
                  
                                     



                                                               
                   

      

 




                                                             
 
                                                




                                                                      
                                                      


                                      
                                              

                                       
 

                        
                                                

                                                            
 
                                              
                                                                                               

                                              

         














































































                                                                                                                                                                 

























































                                                                                                       

















                                                                                  

                                                                                                                                                















                                                                                                       
                                      







                                                    





















                                                                                               
                                   































                                                                                                                                          

                                                   
                                                                                             



                                                               
                                                       








                                                                                                    


















































                                                                                                                                                                    
                                                                                                                             
                                                               


















































































































                                                                                                                                                        
                                                                      















































































                                                                                                                                                                               
                                                                                                         













































































































































                                                                                                                                                                                                        

                                                                                                                                                                        





                                                                                                                                                                
                                                                               















                                                                                                      
                                          




                                              
                                                       


                                                                     
                                                      



                                                        
                                                                                 
                                                      
                                                              
















                                                                                                                        




                                                







                                                        
                                          

































































































































































                                                                                                                                       









                                                         
                                                                 
 

                         














                                                                                   

                                                              















                                                                                                                                       
                                   



                                                                                                                                    
                                                       




                                              
                                                                                                           
                                                                                    
                                                      
                                                            
                                                     



                                        
                                                                            

                                                                              
 





                                                                          









                                                                                                                                                 




                                                                                                       
 
                                                                  
 
                         





                                                                                            
                                                                                         



















                                                                                                 


                                         
                         


                                                   
                                                                                        



























                                                                                                                                                     
                                                 







                                                                                                

                                            






























                                                                                                                                                                                                       
                                                                                 











                                                                                                          



                                                                                            



                                                   
                                                  

                                               
 

                                                            
 




                                                                           
                                                                                                                                         
                                                                           







                                                    
                                                           








                                                                 
                                                                                                                                               






                                                                                    
                                                                                      
                                                                                                                    
                                                                                 





                                                                                                                                  
                                                                       


























                                                                                                                                           
                                               















                                                                                           
                                                    








                                                                                                                            
                                                 


                                                            
                                                



                                                    
                                                                                                            


                                                                                    
                                                       

                                                                                                                                           
                                                      



                                          
                                                                                                                                  





                                                                                       
                                                             













                                                                                                                                                                     
                                                                               


                                                                                                                            
                                                                              




























                                                                                                                                                                                                                           
                                                                               


                                                                                                                            
                                                                              








                                                                                                                                                                                  
                                                                              

                                                                                                                             
                                                                             








                                                                                                                                                                                  
                                                                              

                                                                                                                             
                                                                             























                                                                                                                                                                                  
                                                                 



























                                                                              
                                                           







                                                                                          
                                                                                       







                                                                                                                                       
 

                                                                                        
                                                                     
                                                                                                  












                                                                                                    
                                                        





                                                                              
                                                                              





                                                                    
                                                                     



                                            
                                                               





                                                                       
                                                                            






                                                
                                                                            





                                                                              
 














                                                                                                                                               

                                                 
                                                        

                                                                                                                      

                                        
 

















                                                                                                           

                                                                


                                            
                                     

                                                              
                                                                                   
                                                         
                                                                                         













                                                         
                                              

                              
              
        
                                           
        
                                                                                  

                                                                                                                    
                                                                                              




                                                
                                                                                     


                 

                      




                                     
                                              




                                                                  
                        








                                                                                                                                                         

                                                   




                             
                                   


























                                                                                                                         
                 
                                     
                                        
 









                                                                                                                       

                                                                                       










                                                                                                                                           


                                                                            
                                                                                                                   
                                                                              





                                                          
                                                            






                                                                                                                     
                                                                                              



                                                                                         
                                                         


                                                       
                 


                                         
                                         







                                                                                                                                                           



                                                                                 


                                                        
                                                          

                                                                                                                        
                                            










                                                                                                                       
 








                                                                                                   
                                                        
























                                                                                                                                                                                                      
                                                        







                                                                                                                                                                            

                                                    
                                                     

                                                                                                                        
 
                                                 

                                                           
                                                                                    

                                                                 
                                                                     

                                                                                                           











                                                                                               

                                                                                             
                                                                               


                                                                                   
                         
                                                



















                                                                                                                                              
 
                                                                        
                                        
                              
                 
 
                                           





                                                                                  

                                                                                                                  

                                  
                                                

                                                     


                                                                    





                                                  
                                
                                          
                                            
                                                                                    
                                         
 

                                         
                                                           




                                                               
                              
 
                                              

                                         

                                                         
                                         
                                               
                                                                                                                    
                                                        
                                         
 


                                                                                
                                                                                                  






                                                                                                                                                           
                                              
                                 
                                                                                 
                                                               














                                                                                                                                              
                                                     


                                                                                          


                                      

                                   






                                                                                         
 
                                                         


                                                                                             
                                                                                               




                                                    
 










                                                                                                                           
                                                                                 


                                                                                                       
                                                         
                                                 
                                                      

                                         
                         
                                   
                                                           
                                                                          
                                                         

                                            
                              
                 

                                                   


                                               

                                                     
                                                 



                                                              
                                                      



                                                         
                                                         





                                                 
                                               

                                                                        

                                                                      

                                                                                












                                                                                              
                         
                              
                 
 
                                         




                                              
                                                  
                 
                                         











                                                                                
                                                                      









                                             


                            
 
                                            
 
                                       
 
                                                            
 














                                                                            
 
                 








                                                           

                                              




                                                       
 









                                                                     
                                                           
                                          
                                                       
                                         


                            
 








                                                              
                                                  














                                                                      
                                      


















                                                                            
                                              











                                                                         
                                              








                                                                                       

                                                                            





                                                            
                                            




                                                                         
         
                               



                                                

                                               


                                                     
                                                                                                
                              
         









                                                                                  
                                                                                                      
                                                 
                                                   




                                                                            





























                                                                                                                        



                                         


                                                


                                                                  


















                                                                                                                                                                      
                                       














                                                                               

                                         


                                                           
                                                                           


















                                                                                       
                                               

                                                                                
                                                                                                                 




                                                            
                                              

                                                                              
                                                                                                                    


                                                         
                                              

                                                                              
                                                                                                                            






























                                                                                                                                                                                                                                                        








                                                                              
                                                      
                                 
                                                                         
                                         



                                                                                                           
                         

                                          











                                                              

                                                                                         




















































































                                                                                                                                            



                                   









                                                                                           






                                  





















                                                                               

                                  


                                                                   
                                                         













                                                                                                                                  






                                                                                                           
                    
                                                                                   
                                
                                                     
                                                        

                               
                                                    
                                                      
                 



































                                                                                                                            



                                                            








                                                                                                                        
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include <sys/types.h>

#ifdef _WIN32
#include <winsock2.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif

#include <time.h>
#include <signal.h>
#include <fcntl.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>

#include "../common/cbasetypes.h"
#include "../common/strlib.h"
#include "../common/core.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/mmo.h"
#include "../common/db.h"
#include "../common/version.h"
#include "../common/lock.h"
#include "../common/showmsg.h"
#include "../common/malloc.h"

#include "char.h"
#include "inter.h"
#include "int_pet.h"
#include "int_homun.h"
#include "int_guild.h"
#include "int_party.h"
#include "int_storage.h"
#ifdef ENABLE_SC_SAVING
#include "int_status.h"
#endif

#ifndef TXT_SQL_CONVERT
struct mmo_map_server{
	uint32 ip;
	uint16 port;
	int users;
	unsigned short map[MAX_MAP_PER_SERVER];
} server[MAX_MAP_SERVERS];
int server_fd[MAX_MAP_SERVERS];

int login_fd, char_fd;
char userid[24];
char passwd[24];
char server_name[20];
char wisp_server_name[NAME_LENGTH] = "Server";
char login_ip_str[128];
uint32 login_ip;
uint16 login_port = 6900;
char char_ip_str[128];
uint32 char_ip;
char bind_ip_str[128];
uint32 bind_ip;
uint16 char_port = 6121;
int char_maintenance;
int char_new;
int char_new_display;
int email_creation = 0; // disabled by default
#endif
char char_txt[1024]="save/athena.txt";
char backup_txt[1024]="save/backup.txt"; //By zanetheinsane
char friends_txt[1024]="save/friends.txt"; // davidsiaw
#ifndef TXT_SQL_CONVERT
char backup_txt_flag = 0; // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor]
char unknown_char_name[1024] = "Unknown";
char char_log_filename[1024] = "log/char.log";
char db_path[1024]="db";

// Advanced subnet check [LuzZza]
struct _subnet {
	uint32 subnet;
	uint32 mask;
	uint32 char_ip;
	uint32 map_ip;
} subnet[16];

int subnet_count = 0;

int name_ignoring_case = 0; // Allow or not identical name for characters but with a different case by [Yor]
int char_name_option = 0; // Option to know which letters/symbols are authorised in the name of a character (0: all, 1: only those in char_name_letters, 2: all EXCEPT those in char_name_letters) by [Yor]
//The following are characters that are trimmed regardless because they cause confusion and problems on the servers. [Skotlex]
#define TRIM_CHARS "\032\t\x0A\x0D "
char char_name_letters[1024] = ""; // list of letters/symbols authorised (or not) in a character name. by [Yor]

int log_char = 1;	// loggin char or not [devil]
int log_inter = 1;	// loggin inter or not [devil]

struct char_session_data{
	int account_id, login_id1, login_id2, sex;
	int found_char[MAX_CHARS];
	char email[40]; // e-mail (default: a@a.com) by [Yor]
	time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
};

#define AUTH_FIFO_SIZE 256
struct {
	int account_id, char_id, login_id1, login_id2;
	uint32 ip;
	int delflag;
	int sex;
	time_t connect_until_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited)
} auth_fifo[AUTH_FIFO_SIZE];
int auth_fifo_pos = 0;

static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex]

int char_id_count = START_CHAR_NUM;
struct character_data *char_dat;

int char_num, char_max;
int max_connect_user = 0;
int gm_allow_level = 99;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int save_log = 1;
int start_zeny = 500;
int start_weapon = 1201;
int start_armor = 2301;
int guild_exp_rate = 100;

//Custom limits for the fame lists. [Skotlex]
int fame_list_size_chemist = MAX_FAME_LIST;
int fame_list_size_smith = MAX_FAME_LIST;
int fame_list_size_taekwon = MAX_FAME_LIST;

// Char-server-side stored fame lists [DracoRPG]
struct fame_list smith_fame_list[MAX_FAME_LIST];
struct fame_list chemist_fame_list[MAX_FAME_LIST];
struct fame_list taekwon_fame_list[MAX_FAME_LIST];

// Initial position (it's possible to set it in conf file)
struct point start_point = { 0, 53, 111 };

struct gm_account *gm_account = NULL;
int GM_num = 0;

// online players by [Yor]
char online_txt_filename[1024] = "online.txt";
char online_html_filename[1024] = "online.html";
int online_sorting_option = 0; // sorting option to display online players in online files
int online_display_option = 1; // display options: to know which columns must be displayed
int online_refresh_html = 20; // refresh time (in sec) of the html file in the explorer
int online_gm_display_min_level = 20; // minimum GM level to display 'GM' when we want to display it

//These are used to aid the map server in identifying valid clients. [Skotlex]
static int max_account_id = DEFAULT_MAX_ACCOUNT_ID, max_char_id = DEFAULT_MAX_CHAR_ID;

struct online_char_data {
	int account_id;
	int char_id;
	int fd;
	int waiting_disconnect;
	short server;
};

struct dbt *online_char_db; //Holds all online characters.

time_t update_online; // to update online files when we receiving information from a server (not less than 8 seconds)

int console = 0;

//------------------------------
// Writing function of logs file
//------------------------------
int char_log(char *fmt, ...) {
	if(log_char)
	{
		FILE *logfp;
		va_list ap;
		time_t raw_time;
		char tmpstr[2048];

		va_start(ap, fmt);

		logfp = fopen(char_log_filename, "a");
		if (logfp) {
			if (fmt[0] == '\0') // jump a line if no message
				fprintf(logfp, RETCODE);
			else {
				time(&raw_time);
				strftime(tmpstr, 24, "%d-%m-%Y %H:%M:%S", localtime(&raw_time));
				sprintf(tmpstr + 19, ": %s", fmt);
				vfprintf(logfp, tmpstr, ap);
			}
			fclose(logfp);
		}
		va_end(ap);
	}
	return 0;
}

//----------------------------------------------------------------------
// Determine if an account (id) is a GM account
// and returns its level (or 0 if it isn't a GM account or if not found)
//----------------------------------------------------------------------
int isGM(int account_id) {
	int i;

	for(i = 0; i < GM_num; i++)
		if (gm_account[i].account_id == account_id)
			return gm_account[i].level;
	return 0;
}

//Search character data from the aid/cid givem
struct mmo_charstatus* search_character(int aid, int cid) {
	int i;
	for (i = 0; i < char_num; i++) {
		if (char_dat[i].status.char_id == cid && char_dat[i].status.account_id == aid)
			return &char_dat[i].status;
	}
	return NULL;
}
	
struct mmo_charstatus* search_character_byname(char* character_name)
{
	int i = search_character_index(character_name);
	if (i == -1) return NULL;
	return &char_dat[i].status;
}

//----------------------------------------------
// Search an character id
//   (return character index or -1 (if not found))
//   If exact character name is not found,
//   the function checks without case sensitive
//   and returns index if only 1 character is found
//   and similar to the searched name.
//----------------------------------------------
int search_character_index(char* character_name) {
	int i, quantity, index;

	quantity = 0;
	index = -1;
	for(i = 0; i < char_num; i++) {
		// Without case sensitive check (increase the number of similar character names found)
		if (stricmp(char_dat[i].status.name, character_name) == 0) {
			// Strict comparison (if found, we finish the function immediatly with correct value)
			if (strcmp(char_dat[i].status.name, character_name) == 0)
				return i;
			quantity++;
			index = i;
		}
	}
	// Here, the exact character name is not found
	// We return the found index of a similar account ONLY if there is 1 similar character
	if (quantity == 1)
		return index;

	// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
	return -1;
}

//-------------------------------------
// Return character name with the index
//-------------------------------------
char * search_character_name(int index) {

	if (index >= 0 && index < char_num)
		return char_dat[index].status.name;

	return unknown_char_name;
}

// Searches if the given character is online, and returns the fd of the
// map-server it is connected to.
int search_character_online(int aid, int cid)
{
	//Look for online character.
	struct online_char_data* character;
	character = idb_get(online_char_db, aid);
	if(character &&
		character->char_id == cid &&
		character->server > -1) 
		return server_fd[character->server];
	return -1;
}
static void * create_online_char_data(DBKey key, va_list args) {
	struct online_char_data* character;
	character = aCalloc(1, sizeof(struct online_char_data));
	character->account_id = key.i;
	character->char_id = -1;
  	character->server = -1;
	character->fd = -1;
	character->waiting_disconnect = -1;
	return character;
}

static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data);

//-------------------------------------------------
// Set Character online/offline [Wizputer]
//-------------------------------------------------

void set_char_online(int map_id, int char_id, int account_id) {
	struct online_char_data* character;

	if ( char_id != 99 && (max_account_id < account_id || max_char_id < char_id))
	{	//Notify map-server of the new max IDs [Skotlex]
		if (account_id > max_account_id)
			max_account_id = account_id;
		if (char_id > max_char_id)
			max_char_id = char_id;
		mapif_send_maxid(max_account_id, max_char_id);
	}
	character = idb_ensure(online_char_db, account_id, create_online_char_data);
	if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
	{
		//char == 99 <- Character logging in, so someone has logged in while one
		//char is still on map-server, so kick him out, but don't print "error"
		//as this is normal behaviour. [Skotlex]
		if (char_id != 99)
			ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
				character->account_id, character->char_id, character->server, map_id, account_id, char_id);
		mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
	}
	if(character->waiting_disconnect != -1){
		delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
		character->waiting_disconnect = -1;
	}
	character->char_id = (char_id==99)?-1:char_id;
	character->server = (char_id==99)?-1:map_id;

	if (login_fd <= 0 || session[login_fd]->eof)
		return;
	WFIFOHEAD(login_fd,6);
	WFIFOW(login_fd,0) = 0x272b;
	WFIFOL(login_fd,2) = account_id;
	WFIFOSET(login_fd,6);

	//printf ("set online\n");
}
void set_char_offline(int char_id, int account_id) {
	struct online_char_data* character;

	if ((character = idb_get(online_char_db, account_id)) != NULL)
	{	//We don't free yet to avoid aCalloc/aFree spamming during char change. [Skotlex]
		character->char_id = -1;
		character->server = -1;
		if(character->waiting_disconnect != -1){
			delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
			character->waiting_disconnect = -1;
		}
	}
	if (login_fd <= 0 || session[login_fd]->eof)
		return;
	WFIFOHEAD(login_fd,6);
	WFIFOW(login_fd,0) = 0x272c;
	WFIFOL(login_fd,2) = account_id;
	WFIFOSET(login_fd,6);

}

static int char_db_setoffline(DBKey key, void* data, va_list ap) {
	struct online_char_data* character = (struct online_char_data*)data;
	int server = va_arg(ap, int);
	if (server == -1) {
		character->char_id = -1;
		character->server = -1;
		if(character->waiting_disconnect != -1){
			delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
			character->waiting_disconnect = -1;
		}
	} else if (character->server == server)
		character->server = -2; //In some map server that we aren't connected to.
	return 0;
}

static int char_db_kickoffline(DBKey key, void* data, va_list ap) {
	struct online_char_data* character = (struct online_char_data*)data;
	int server = va_arg(ap, int);

	if (server > -1 && character->server != server)
		return 0;

	//Kick out any connected characters, and set them offline as appropiate.
	if (character->server > -1)
		mapif_disconnectplayer(server_fd[character->server],
			character->account_id, character->char_id, 1);
	else if (character->waiting_disconnect == -1)
		set_char_offline(character->char_id, character->account_id);
	else return 0;
	return 1;
}

void set_all_offline(int id) {
	if (id < 0)
		ShowNotice("Sending all users offline.\n");
	else
		ShowNotice("Sending users of map-server %d offline.\n", id);
	online_char_db->foreach(online_char_db,char_db_kickoffline,id);

	if (id >= 0 || login_fd <= 0 || session[login_fd]->eof)
		return;
	//Tell login-server to also mark all our characters as offline.
	WFIFOHEAD(login_fd,2);
	WFIFOW(login_fd,0) = 0x2737;
	WFIFOSET(login_fd,2);
}

/*---------------------------------------------------
  Make a data line for friends list
 --------------------------------------------------*/

int mmo_friends_list_data_str(char *str, struct mmo_charstatus *p) {
	int i;
	char *str_p = str;
	str_p += sprintf(str_p, "%d", p->char_id);

	for (i=0;i<MAX_FRIENDS;i++){
		if (p->friends[i].account_id > 0 && p->friends[i].char_id > 0 && p->friends[i].name[0])
			str_p += sprintf(str_p, ",%d,%d,%s", p->friends[i].account_id, p->friends[i].char_id, p->friends[i].name);
	}

	str_p += '\0';

	return 0;
}

//-------------------------------------------------
// Function to create the character line (for save)
//-------------------------------------------------
int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int reg_num) {
	int i,j;
	char *str_p = str;

	/* We shouldn't need this anymore... [Skotlex]
	// on multi-map server, sometimes it's posssible that last_point become void. (reason???) We check that to not lost character at restart.
	if (!p->last_point.map) {
		p->last_point.map = mapindex_name2id(MAP_PRONTERA);
		p->last_point.x = 273;
		p->last_point.y = 354;
	}
	*/
	str_p += sprintf(str_p,
		"%d\t%d,%d\t%s\t%d,%d,%d\t%u,%u,%d" //Up to Zeny field
		"\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d" //Up to Skill Point
		"\t%d,%d,%d\t%d,%d,%d,%d" //Up to hom id
		"\t%d,%d,%d\t%d,%d,%d,%d,%d" //Up to head bottom
		"\t%d,%d,%d\t%d,%d,%d" //last point + save point
		",%d,%d,%d,%d,%d\t",	//Family info
		p->char_id, p->account_id, p->char_num, p->name, //
		p->class_, p->base_level, p->job_level,
		p->base_exp, p->job_exp, p->zeny,
		p->hp, p->max_hp, p->sp, p->max_sp,
		p->str, p->agi, p->vit, p->int_, p->dex, p->luk,
		p->status_point, p->skill_point,
		p->option, p->karma, p->manner,	//
		p->party_id, p->guild_id, p->pet_id, p->hom_id,
		p->hair, p->hair_color, p->clothes_color,
		p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom,
		p->last_point.map, p->last_point.x, p->last_point.y, //
		p->save_point.map, p->save_point.x, p->save_point.y,
		p->partner_id,p->father,p->mother,p->child,p->fame);
	for(i = 0; i < MAX_MEMOPOINTS; i++)
		if (p->memo_point[i].map) {
			str_p += sprintf(str_p, "%d,%d,%d ", p->memo_point[i].map, p->memo_point[i].x, p->memo_point[i].y);
		}
	*(str_p++) = '\t';

	for(i = 0; i < MAX_INVENTORY; i++)
		if (p->inventory[i].nameid) {
			str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
				p->inventory[i].id,p->inventory[i].nameid,p->inventory[i].amount,p->inventory[i].equip,
				p->inventory[i].identify,p->inventory[i].refine,p->inventory[i].attribute);
			for(j=0; j<MAX_SLOTS; j++)
				str_p += sprintf(str_p,",%d",p->inventory[i].card[j]);
			str_p += sprintf(str_p," ");
		}
	*(str_p++) = '\t';

	for(i = 0; i < MAX_CART; i++)
		if (p->cart[i].nameid) {
			str_p += sprintf(str_p,"%d,%d,%d,%d,%d,%d,%d",
				p->cart[i].id,p->cart[i].nameid,p->cart[i].amount,p->cart[i].equip,
				p->cart[i].identify,p->cart[i].refine,p->cart[i].attribute);
			for(j=0; j<MAX_SLOTS; j++)
				str_p += sprintf(str_p,",%d",p->cart[i].card[j]);
			str_p += sprintf(str_p," ");
		}
	*(str_p++) = '\t';

	for(i = 0; i < MAX_SKILL; i++)
		if (p->skill[i].id && p->skill[i].flag != 1) {
			str_p += sprintf(str_p, "%d,%d ", p->skill[i].id, (p->skill[i].flag == 0) ? p->skill[i].lv : p->skill[i].flag-2);
		}
	*(str_p++) = '\t';

	for(i = 0; i < reg_num; i++)
		if (reg[i].str[0])
			str_p += sprintf(str_p, "%s,%s ", reg[i].str, reg[i].value);
	*(str_p++) = '\t';

	*str_p = '\0';
	return 0;
}
#endif //TXT_SQL_CONVERT
//-------------------------------------------------------------------------
// Function to set the character from the line (at read of characters file)
//-------------------------------------------------------------------------
int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg, int *reg_num) {
	char tmp_str[3][128]; //To avoid deleting chars with too long names.
	int tmp_int[256];
	unsigned int tmp_uint[2]; //To read exp....
	int next, len, i, j;

	// initilialise character
	memset(p, '\0', sizeof(struct mmo_charstatus));
	
// Char structure of version 1500 (homun + mapindex maps)
	if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
		"\t%d,%d,%d\t%d,%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
		"\t%d,%d,%d\t%d,%d,%d,%d,%d,%d,%d,%d%n",
		&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
		&tmp_int[3], &tmp_int[4], &tmp_int[5],
		&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
		&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
		&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
		&tmp_int[19], &tmp_int[20],
		&tmp_int[21], &tmp_int[22], &tmp_int[23], //
		&tmp_int[24], &tmp_int[25], &tmp_int[26], &tmp_int[44],
		&tmp_int[27], &tmp_int[28], &tmp_int[29],
		&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
		&tmp_int[45], &tmp_int[35], &tmp_int[36],
		&tmp_int[46], &tmp_int[37], &tmp_int[38], &tmp_int[39], 
		&tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 48)
	{
	tmp_int[44] = 0; //Hom ID.
// Char structure of version 1488 (fame field addition)
	if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
		"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
		"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d,%d%n",
		&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0],
		&tmp_int[3], &tmp_int[4], &tmp_int[5],
		&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
		&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
		&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
		&tmp_int[19], &tmp_int[20],
		&tmp_int[21], &tmp_int[22], &tmp_int[23], //
		&tmp_int[24], &tmp_int[25], &tmp_int[26],
		&tmp_int[27], &tmp_int[28], &tmp_int[29],
		&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
		tmp_str[1], &tmp_int[35], &tmp_int[36],
		tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], 
		&tmp_int[40], &tmp_int[41], &tmp_int[42], &tmp_int[43], &next) != 47)
	{
	tmp_int[43] = 0; //Fame
// Char structure of version 1363 (family data addition)
	if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
		"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
		"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d,%d,%d,%d%n",
		&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
		&tmp_int[3], &tmp_int[4], &tmp_int[5],
		&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
		&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
		&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
		&tmp_int[19], &tmp_int[20],
		&tmp_int[21], &tmp_int[22], &tmp_int[23], //
		&tmp_int[24], &tmp_int[25], &tmp_int[26],
		&tmp_int[27], &tmp_int[28], &tmp_int[29],
		&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
		tmp_str[1], &tmp_int[35], &tmp_int[36], //
		tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], 
		&tmp_int[40], &tmp_int[41], &tmp_int[42], &next) != 46)
	{
	tmp_int[40] = 0; // father
	tmp_int[41] = 0; // mother
	tmp_int[42] = 0; // child
// Char structure version 1008 (marriage partner addition)
	if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
		"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
		"\t%127[^,],%d,%d\t%127[^,],%d,%d,%d%n",
		&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
		&tmp_int[3], &tmp_int[4], &tmp_int[5],
		&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
		&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
		&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
		&tmp_int[19], &tmp_int[20],
		&tmp_int[21], &tmp_int[22], &tmp_int[23], //
		&tmp_int[24], &tmp_int[25], &tmp_int[26],
		&tmp_int[27], &tmp_int[28], &tmp_int[29],
		&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
		tmp_str[1], &tmp_int[35], &tmp_int[36], //
		tmp_str[2], &tmp_int[37], &tmp_int[38], &tmp_int[39], &next) != 43)
	{
	tmp_int[39] = 0; // partner id
// Char structure version 384 (pet addition)
	if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
		"\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
		"\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
		&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
		&tmp_int[3], &tmp_int[4], &tmp_int[5],
		&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
		&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
		&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
		&tmp_int[19], &tmp_int[20],
		&tmp_int[21], &tmp_int[22], &tmp_int[23], //
		&tmp_int[24], &tmp_int[25], &tmp_int[26],
		&tmp_int[27], &tmp_int[28], &tmp_int[29],
		&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
		tmp_str[1], &tmp_int[35], &tmp_int[36], //
		tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 42)
	{
	tmp_int[26] = 0; // pet id
// Char structure of a version 1 (original data structure)
	if (sscanf(str, "%d\t%d,%d\t%127[^\t]\t%d,%d,%d\t%u,%u,%d\t%d,%d,%d,%d\t%d,%d,%d,%d,%d,%d\t%d,%d"
		"\t%d,%d,%d\t%d,%d\t%d,%d,%d\t%d,%d,%d,%d,%d"
		"\t%127[^,],%d,%d\t%127[^,],%d,%d%n",
		&tmp_int[0], &tmp_int[1], &tmp_int[2], tmp_str[0], //
		&tmp_int[3], &tmp_int[4], &tmp_int[5],
		&tmp_uint[0], &tmp_uint[1], &tmp_int[8],
		&tmp_int[9], &tmp_int[10], &tmp_int[11], &tmp_int[12],
		&tmp_int[13], &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18],
		&tmp_int[19], &tmp_int[20],
		&tmp_int[21], &tmp_int[22], &tmp_int[23], //
		&tmp_int[24], &tmp_int[25], //
		&tmp_int[27], &tmp_int[28], &tmp_int[29],
		&tmp_int[30], &tmp_int[31], &tmp_int[32], &tmp_int[33], &tmp_int[34],
		tmp_str[1], &tmp_int[35], &tmp_int[36], //
		tmp_str[2], &tmp_int[37], &tmp_int[38], &next) != 41)
	{
		ShowError("Char-loading: Unrecognized character data version, info lost!\n");
		ShowDebug("Character info: %s\n", str);
		return 0;
	}
	}	// Char structure version 384 (pet addition)
	}	// Char structure version 1008 (marriage partner addition)
	}	// Char structure of version 1363 (family data addition)
	}	// Char structure of version 1488 (fame field addition)
	//Convert save data from string to integer for older formats
		tmp_int[45] = mapindex_name2id(tmp_str[1]);
		tmp_int[46] = mapindex_name2id(tmp_str[2]);
	}	// Char structure of version 1500 (homun + mapindex maps)

	memcpy(p->name, tmp_str[0], NAME_LENGTH-1); //Overflow protection [Skotlex]
	p->char_id = tmp_int[0];
	p->account_id = tmp_int[1];
	p->char_num = tmp_int[2];
	p->class_ = tmp_int[3];
/* Unneeded unless you are running a real old character database now.
	//Temporal fix until all chars are reverted from peco-flying-class to 
	//normal classes. [Skotlex]
	switch (p->class_) {
		case JOB_KNIGHT2: //Job_Knight2
			p->class_ = JOB_KNIGHT;
			break;
		case JOB_CRUSADER2: //Job_Crusader2
			p->class_ = JOB_CRUSADER;
			break;
		case JOB_LORD_KNIGHT2: //Job_Lord_Knight2
			p->class_	= JOB_LORD_KNIGHT;
			break;
		case JOB_PALADIN2: //Job_Paladin2
			p->class_ = JOB_PALADIN;
			break;
		case JOB_BABY_KNIGHT2: //Job_Baby_Knight2
			p->class_ = JOB_BABY_KNIGHT;
			break;
		case JOB_BABY_CRUSADER2: //Job_Baby_Crusader2
			p->class_ = JOB_BABY_CRUSADER;
			break;
		case JOB_STAR_GLADIATOR2: //Job_Star_Gladiator2
			p->class_ = JOB_STAR_GLADIATOR;
			break;
	}
*/
	p->base_level = tmp_int[4];
	p->job_level = tmp_int[5];
	p->base_exp = tmp_uint[0];
	p->job_exp = tmp_uint[1];
	p->zeny = tmp_int[8];
	p->hp = tmp_int[9];
	p->max_hp = tmp_int[10];
	p->sp = tmp_int[11];
	p->max_sp = tmp_int[12];
	p->str = tmp_int[13];
	p->agi = tmp_int[14];
	p->vit = tmp_int[15];
	p->int_ = tmp_int[16];
	p->dex = tmp_int[17];
	p->luk = tmp_int[18];
	p->status_point = tmp_int[19] > USHRT_MAX ? USHRT_MAX : tmp_int[19];
	p->skill_point = tmp_int[20] > USHRT_MAX ? USHRT_MAX : tmp_int[20];
	p->option = tmp_int[21];
	p->karma = tmp_int[22];
	p->manner = tmp_int[23];
	p->party_id = tmp_int[24];
	p->guild_id = tmp_int[25];
	p->pet_id = tmp_int[26];
	p->hair = tmp_int[27];
	p->hair_color = tmp_int[28];
	p->clothes_color = tmp_int[29];
	p->weapon = tmp_int[30];
	p->shield = tmp_int[31];
	p->head_top = tmp_int[32];
	p->head_mid = tmp_int[33];
	p->head_bottom = tmp_int[34];
	p->last_point.x = tmp_int[35];
	p->last_point.y = tmp_int[36];
	p->save_point.x = tmp_int[37];
	p->save_point.y = tmp_int[38];
	p->partner_id = tmp_int[39];
	p->father = tmp_int[40];
	p->mother = tmp_int[41];
	p->child = tmp_int[42];
	p->fame = tmp_int[43];
	p->hom_id = tmp_int[44];
	p->last_point.map = tmp_int[45];
	p->save_point.map = tmp_int[46];

#ifndef TXT_SQL_CONVERT
	// Some checks
	for(i = 0; i < char_num; i++) {
		if (char_dat[i].status.char_id == p->char_id) {
			ShowError(CL_RED"mmmo_auth_init: a character has an identical id to another.\n");
			ShowError("               character id #%d -> new character not readed.\n", p->char_id);
			ShowError("               Character saved in log file."CL_RESET"\n");
			return -1;
		} else if (strcmp(char_dat[i].status.name, p->name) == 0) {
			ShowError(CL_RED"mmmo_auth_init: a character name already exists.\n");
			ShowError("               character name '%s' -> new character not read.\n", p->name);
			ShowError("               Character saved in log file."CL_RESET"\n");
			return -2;
		}
	}

	if (strcmpi(wisp_server_name, p->name) == 0) {
		ShowWarning("mmo_auth_init: ******WARNING: character name has wisp server name.\n");
		ShowWarning("               Character name '%s' = wisp server name '%s'.\n", p->name, wisp_server_name);
		ShowWarning("               Character readed. Suggestion: change the wisp server name.\n");
		char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'." RETCODE,
		          p->name, wisp_server_name);
	}
#endif //TXT_SQL_CONVERT
	if (str[next] == '\n' || str[next] == '\r')
		return 1;	// �V�K�f�[�^

	next++;

	for(i = 0; str[next] && str[next] != '\t'; i++) {
		//mapindex memo format
		if (sscanf(str+next, "%d,%d,%d%n", &tmp_int[2], &tmp_int[0], &tmp_int[1], &len) != 3)
		{	//Old string-based memo format.
			if (sscanf(str+next, "%[^,],%d,%d%n", tmp_str[0], &tmp_int[0], &tmp_int[1], &len) != 3)
				return -3;
			tmp_int[2] = mapindex_name2id(tmp_str[0]);
		}
		if (i < MAX_MEMOPOINTS)
	  	{	//Avoid overflowing (but we must also read through all saved memos)
			p->memo_point[i].x = tmp_int[0];
			p->memo_point[i].y = tmp_int[1];
			p->memo_point[i].map = tmp_int[2];
		}
		next += len;
		if (str[next] == ' ')
			next++;
	}

	next++;

	for(i = 0; str[next] && str[next] != '\t'; i++) {
		if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
		      &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
		      &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
		{
			p->inventory[i].id = tmp_int[0];
			p->inventory[i].nameid = tmp_int[1];
			p->inventory[i].amount = tmp_int[2];
			p->inventory[i].equip = tmp_int[3];
			p->inventory[i].identify = tmp_int[4];
			p->inventory[i].refine = tmp_int[5];
			p->inventory[i].attribute = tmp_int[6];

			for(j = 0; j < MAX_SLOTS && tmp_str[0] && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
				p->inventory[i].card[j] = tmp_int[0];

			next += len;
			if (str[next] == ' ')
				next++;
		} else // invalid structure
			return -4;
	}
	next++;

	for(i = 0; str[next] && str[next] != '\t'; i++) {
		if(sscanf(str + next, "%d,%d,%d,%d,%d,%d,%d%[0-9,-]%n",
		      &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
		      &tmp_int[4], &tmp_int[5], &tmp_int[6], tmp_str[0], &len) == 8)
		{
			p->cart[i].id = tmp_int[0];
			p->cart[i].nameid = tmp_int[1];
			p->cart[i].amount = tmp_int[2];
			p->cart[i].equip = tmp_int[3];
			p->cart[i].identify = tmp_int[4];
			p->cart[i].refine = tmp_int[5];
			p->cart[i].attribute = tmp_int[6];
			
			for(j = 0; j < MAX_SLOTS && tmp_str && sscanf(tmp_str[0], ",%d%[0-9,-]",&tmp_int[0], tmp_str[0]) > 0; j++)
				p->cart[i].card[j] = tmp_int[0];
			
			next += len;
			if (str[next] == ' ')
				next++;
		} else // invalid structure
			return -5;
	}

	next++;

	for(i = 0; str[next] && str[next] != '\t'; i++) {
		if (sscanf(str + next, "%d,%d%n", &tmp_int[0], &tmp_int[1], &len) != 2)
			return -6;
		p->skill[tmp_int[0]].id = tmp_int[0];
		p->skill[tmp_int[0]].lv = tmp_int[1];
		next += len;
		if (str[next] == ' ')
			next++;
	}

	next++;

	for(i = 0; str[next] && str[next] != '\t' && str[next] != '\n' && str[next] != '\r'; i++) { // global_reg�����ȑO��athena.txt�݊��̂��߈ꉞ'\n'�`�F�b�N
		if (sscanf(str + next, "%[^,],%[^ ] %n", reg[i].str, reg[i].value, &len) != 2) { 
			// because some scripts are not correct, the str can be "". So, we must check that.
			// If it's, we must not refuse the character, but just this REG value.
			// Character line will have something like: nov_2nd_cos,9 ,9 nov_1_2_cos_c,1 (here, ,9 is not good)
			if (str[next] == ',' && sscanf(str + next, ",%[^ ] %n", reg[i].value, &len) == 1) 
				i--;
			else
				return -7;
		}
		next += len;
		if (str[next] == ' ')
			next++;
	}
	*reg_num = i;

	return 1;
}
//---------------------------------
// Function to read friend list
//---------------------------------

int parse_friend_txt(struct mmo_charstatus *p)
{
	char line[1024], temp[1024];
	int pos = 0, count = 0, next;
	int i,len;
	FILE *fp;

	// Open the file and look for the ID
	fp = fopen(friends_txt, "r");

	if(fp == NULL)
		return -1;
	
	while(fgets(line, sizeof(line)-1, fp)) {

		if(line[0] == '/' && line[1] == '/')
			continue;
		if (sscanf(line, "%d%n",&i, &pos) < 1 || i != p->char_id)
			continue; //Not this line...
		//Read friends
		len = strlen(line);
		next = pos;
		for (count = 0; next < len && count < MAX_FRIENDS; count++)
		{ //Read friends.
			if (sscanf(line+next, ",%d,%d,%23[^,^\n]%n",&p->friends[count].account_id,&p->friends[count].char_id, p->friends[count].name, &pos) < 3)
			{	//Invalid friend?
				memset(&p->friends[count], 0, sizeof(p->friends[count]));
				break;
			}
			next+=pos;
			//What IF the name contains a comma? while the next field is not a 
			//number, we assume it belongs to the current name. [Skotlex]
			//NOTE: Of course, this will fail if someone sets their name to something like
			//Bob,2005 but... meh, it's the problem of parsing a text file (encasing it in "
			//won't do as quotes are also valid name chars!)
			while(next < len && sscanf(line+next, ",%23[^,^\n]%n", temp, &pos) > 0)
			{
				if (atoi(temp)) //We read the next friend, just continue.
					break;
				//Append the name.
				next+=pos;
				i = strlen(p->friends[count].name);
				if (i + strlen(temp) +1 < NAME_LENGTH)
				{
					p->friends[count].name[i] = ',';
					strcpy(p->friends[count].name+i+1, temp);
				}
			} //End Guess Block
		} //Friend's for.
		break; //Found friends.
	}
	fclose(fp);
	return count;
}
#ifndef TXT_SQL_CONVERT
//---------------------------------
// Function to read characters file
//---------------------------------
int mmo_char_init(void) {
	char line[65536];
	int ret, line_count;
	FILE *fp;

	char_max = 256;
	char_dat = (struct character_data*)aCalloc(sizeof(struct character_data) * 256, 1);
	if (!char_dat) {
		ShowFatalError("out of memory: mmo_char_init (calloc of char_dat).\n");
		exit(1);
	}
	char_num = 0;

	fp = fopen(char_txt, "r");

	if (fp == NULL) {
		ShowError("Characters file not found: %s.\n", char_txt);
		char_log("Characters file not found: %s." RETCODE, char_txt);
		char_log("Id for the next created character: %d." RETCODE, char_id_count);
		return 0;
	}

	line_count = 0;
	while(fgets(line, sizeof(line)-1, fp)) {
		int i, j;
		line_count++;

		if (line[0] == '/' && line[1] == '/')
			continue;
		line[sizeof(line)-1] = '\0';

		j = 0;
		if (sscanf(line, "%d\t%%newid%%%n", &i, &j) == 1 && j > 0) {
			if (char_id_count < i)
				char_id_count = i;
			continue;
		}

		if (char_num >= char_max) {
			char_max += 256;
			char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
			if (!char_dat) {
				ShowFatalError("Out of memory: mmo_char_init (realloc of char_dat).\n");
				char_log("Out of memory: mmo_char_init (realloc of char_dat)." RETCODE);
				exit(1);
			}
		}

		ret = mmo_char_fromstr(line, &char_dat[char_num].status, char_dat[char_num].global, &char_dat[char_num].global_num);

		// Initialize friends list
		parse_friend_txt(&char_dat[char_num].status);  // Grab friends for the character

		if (ret > 0) { // negative value or zero for errors
			if (char_dat[char_num].status.char_id >= char_id_count)
				char_id_count = char_dat[char_num].status.char_id + 1;
			char_num++;
		} else {
			ShowError("mmo_char_init: in characters file, unable to read the line #%d.\n", line_count);
			ShowError("               -> Character saved in log file.\n");
			switch (ret) {
			case -1:
				char_log("Duplicate character id in the next character line (character not readed):" RETCODE);
				break;
			case -2:
				char_log("Duplicate character name in the next character line (character not readed):" RETCODE);
				break;
			case -3:
				char_log("Invalid memo point structure in the next character line (character not readed):" RETCODE);
				break;
			case -4:
				char_log("Invalid inventory item structure in the next character line (character not readed):" RETCODE);
				break;
			case -5:
				char_log("Invalid cart item structure in the next character line (character not readed):" RETCODE);
				break;
			case -6:
				char_log("Invalid skill structure in the next character line (character not readed):" RETCODE);
				break;
			case -7:
				char_log("Invalid register structure in the next character line (character not readed):" RETCODE);
				break;
			default: // 0
				char_log("Unabled to get a character in the next line - Basic structure of line (before inventory) is incorrect (character not readed):" RETCODE);
				break;
			}
			char_log("%s", line);
		}
	}
	fclose(fp);

	if (char_num == 0) {
		ShowNotice("mmo_char_init: No character found in %s.\n", char_txt);
		char_log("mmo_char_init: No character found in %s." RETCODE, char_txt);
	} else if (char_num == 1) {
		ShowStatus("mmo_char_init: 1 character read in %s.\n", char_txt);
		char_log("mmo_char_init: 1 character read in %s." RETCODE, char_txt);
	} else {
		ShowStatus("mmo_char_init: %d characters read in %s.\n", char_num, char_txt);
		char_log("mmo_char_init: %d characters read in %s." RETCODE, char_num, char_txt);
	}

	char_log("Id for the next created character: %d." RETCODE, char_id_count);

	return 0;
}

//---------------------------------------------------------
// Function to save characters in files (speed up by [Yor])
//---------------------------------------------------------
void mmo_char_sync(void) {
	char line[65536],f_line[1024];
	int i, j, k;
	int lock;
	FILE *fp,*f_fp;
	//int *id = (int *) aMalloc(sizeof(int) * char_num);
	CREATE_BUFFER(id, int, char_num);

	// Sorting before save (by [Yor])
	for(i = 0; i < char_num; i++) {
		id[i] = i;
		for(j = 0; j < i; j++) {
			if ((char_dat[i].status.account_id < char_dat[id[j]].status.account_id) ||
			    // if same account id, we sort by slot.
			    (char_dat[i].status.account_id == char_dat[id[j]].status.account_id &&
			     char_dat[i].status.char_num < char_dat[id[j]].status.char_num)) {
				for(k = i; k > j; k--)
					id[k] = id[k-1];
				id[j] = i; // id[i]
				break;
			}
		}
	}

	// Data save
	fp = lock_fopen(char_txt, &lock);
	if (fp == NULL) {
		ShowWarning("Server can't not save characters.\n");
		char_log("WARNING: Server can't not save characters." RETCODE);
	} else {
		for(i = 0; i < char_num; i++) {
			// create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line)
			mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
				fprintf(fp, "%s" RETCODE, line);
		}
		fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count);
		lock_fclose(fp, char_txt, &lock);
	}

	// Data save (backup)
	if (backup_txt_flag) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor]
		fp = lock_fopen(backup_txt, &lock);
		if (fp == NULL) {
			ShowWarning("Server can't not create backup of characters file.\n");
			char_log("WARNING: Server can't not create backup of characters file." RETCODE);
			//aFree(id); // free up the memory before leaving -.- [Ajarn]
			DELETE_BUFFER(id);
			return;
		}
		for(i = 0; i < char_num; i++) {
			// create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line)
			mmo_char_tostr(line, &char_dat[id[i]].status,char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
				fprintf(fp, "%s" RETCODE, line);
		}
		fprintf(fp, "%d\t%%newid%%" RETCODE, char_id_count);
		lock_fclose(fp, backup_txt, &lock);
	}

	// Friends List data save (davidsiaw)
	f_fp = lock_fopen(friends_txt, &lock);
	for(i = 0; i < char_num; i++) {
		mmo_friends_list_data_str(f_line, &char_dat[id[i]].status);
		fprintf(f_fp, "%s" RETCODE, f_line);
	}

	lock_fclose(f_fp, friends_txt, &lock);

	//aFree(id);
	DELETE_BUFFER(id);

	return;
}

//----------------------------------------------------
// Function to save (in a periodic way) datas in files
//----------------------------------------------------
int mmo_char_sync_timer(int tid, unsigned int tick, int id, int data) {
	if (save_log)
		ShowInfo("Saving all files...\n");
	mmo_char_sync();
	inter_save();
	return 0;
}

//-----------------------------------
// Function to create a new character
//-----------------------------------
int make_new_char(int fd, unsigned char *dat) {
	int i;
	struct char_session_data *sd;
	char name[NAME_LENGTH];
	
	sd = (struct char_session_data*)session[fd]->session_data;

	// remove control characters from the name
	strncpy(name, dat, NAME_LENGTH);
	name[NAME_LENGTH-1] = '\0'; //Trunc name to max possible value (23)
	
	normalize_name(name,TRIM_CHARS);//Normalize character name. [Skotlex]
	
	//check name != main chat nick [LuzZza]
	if(strcmpi(name, main_chat_nick) == 0) {
		char_log("Create char failed (%d): this nick (%s) reserved for mainchat messages." RETCODE,
			sd->account_id, name);
		return -1;
	}	
	
	if (remove_control_chars(name)) {
		char_log("Make new char error (control char received in the name): (connection #%d, account: %d)." RETCODE,
		         fd, sd->account_id);
		return -1;
	}

	// check lenght of character name
	if (strlen(name) < 4) {
		char_log("Make new char error (character name too small): (connection #%d, account: %d, name: '%s')." RETCODE,
		         fd, sd->account_id, dat);
		return -1;
	}

	// Check Authorised letters/symbols in the name of the character
	if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised
		for (i = 0;  i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) == NULL) {
				char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE,
				         fd, sd->account_id, name, name[i]);
				return -1;
			}
	} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
		for (i = 0;  i < NAME_LENGTH && name[i]; i++)
			if (strchr(char_name_letters, name[i]) != NULL) {
				char_log("Make new char error (invalid letter in the name): (connection #%d, account: %d), name: %s, invalid letter: %c." RETCODE,
				         fd, sd->account_id, dat, dat[i]);
				return -1;
			}
	} // else, all letters/symbols are authorised (except control char removed before)

	if (dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29] != 5*6 || // stats
	    dat[30] >= MAX_CHARS || // slots (dat[30] can not be negativ)
	    dat[33] <= 0 || dat[33] >= 24 || // hair style
	    dat[31] >= 9) { // hair color (dat[31] can not be negativ)
		char_log("Make new char error (invalid values): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
		         fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
		return -1;
	}

	// check individual stat value
	for(i = 24; i <= 29; i++) {
		if (dat[i] < 1 || dat[i] > 9) {
			char_log("Make new char error (invalid stat value: not between 1 to 9): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
			         fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
			return -1;
		}
	} // now we know that every stat has proper value but we have to check if str/int agi/luk vit/dex pairs are correct

	if( ((dat[24]+dat[27]) > 10) || ((dat[25]+dat[29]) > 10) || ((dat[26]+dat[28]) > 10) ) {
		if (log_char) {
			char_log("Make new char error (invalid stat value): (connection #%d, account: %d) slot %d, name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d" RETCODE,
			         fd, sd->account_id, dat[30], dat, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
			return -1;
		}
	} // now when we have passed all stat checks

	for(i = 0; i < char_num; i++) {
		if ((name_ignoring_case != 0 && strncmp(char_dat[i].status.name, name, NAME_LENGTH) == 0) ||
			(name_ignoring_case == 0 && strncmpi(char_dat[i].status.name, name, NAME_LENGTH) == 0)) {
			char_log("Make new char error (name already exists): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
			         fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
			return -1;
		}
		if (char_dat[i].status.account_id == sd->account_id && char_dat[i].status.char_num == dat[30]) {
			char_log("Make new char error (slot already used): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
			         fd, sd->account_id, dat[30], dat, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
			return -1;
		}
	}

	if (strcmp(wisp_server_name, name) == 0) {
		char_log("Make new char error (name used is wisp name for server): (connection #%d, account: %d) slot %d, name: %s (actual name of other char: %d), stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
		         fd, sd->account_id, dat[30], name, char_dat[i].status.name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);
		return -1;
	}

	if (char_num >= char_max) {
		char_max += 256;
		char_dat = (struct character_data*)aRealloc(char_dat, sizeof(struct character_data) * char_max);
		if (!char_dat) {
			ShowFatalError("Out of memory: make_new_char (realloc of char_dat).\n");
			char_log("Out of memory: make_new_char (realloc of char_dat)." RETCODE);
			exit(1);
		}
	}

	char_log("Creation of New Character: (connection #%d, account: %d) slot %d, character Name: %s, stats: %d+%d+%d+%d+%d+%d=%d, hair: %d, hair color: %d." RETCODE,
	         fd, sd->account_id, dat[30], name, dat[24], dat[25], dat[26], dat[27], dat[28], dat[29], dat[24] + dat[25] + dat[26] + dat[27] + dat[28] + dat[29], dat[33], dat[31]);

	memset(&char_dat[i], 0, sizeof(struct character_data));

	char_dat[i].status.char_id = char_id_count++;
	char_dat[i].status.account_id = sd->account_id;
	char_dat[i].status.char_num = dat[30];
	strcpy(char_dat[i].status.name,name);
	char_dat[i].status.class_ = 0;
	char_dat[i].status.base_level = 1;
	char_dat[i].status.job_level = 1;
	char_dat[i].status.base_exp = 0;
	char_dat[i].status.job_exp = 0;
	char_dat[i].status.zeny = start_zeny;
	char_dat[i].status.str = dat[24];
	char_dat[i].status.agi = dat[25];
	char_dat[i].status.vit = dat[26];
	char_dat[i].status.int_ = dat[27];
	char_dat[i].status.dex = dat[28];
	char_dat[i].status.luk = dat[29];
	char_dat[i].status.max_hp = 40 * (100 + char_dat[i].status.vit) / 100;
	char_dat[i].status.max_sp = 11 * (100 + char_dat[i].status.int_) / 100;
	char_dat[i].status.hp = char_dat[i].status.max_hp;
	char_dat[i].status.sp = char_dat[i].status.max_sp;
	char_dat[i].status.status_point = 0;
	char_dat[i].status.skill_point = 0;
	char_dat[i].status.option = 0;
	char_dat[i].status.karma = 0;
	char_dat[i].status.manner = 0;
	char_dat[i].status.party_id = 0;
	char_dat[i].status.guild_id = 0;
	char_dat[i].status.hair = dat[33];
	char_dat[i].status.hair_color = dat[31];
	char_dat[i].status.clothes_color = 0;
	char_dat[i].status.inventory[0].nameid = start_weapon; // Knife
	char_dat[i].status.inventory[0].amount = 1;
	char_dat[i].status.inventory[0].equip = 0x02;
	char_dat[i].status.inventory[0].identify = 1;
	char_dat[i].status.inventory[1].nameid = start_armor; // Cotton Shirt
	char_dat[i].status.inventory[1].amount = 1;
	char_dat[i].status.inventory[1].equip = 0x10;
	char_dat[i].status.inventory[1].identify = 1;
	char_dat[i].status.weapon = 1;
	char_dat[i].status.shield = 0;
	char_dat[i].status.head_top = 0;
	char_dat[i].status.head_mid = 0;
	char_dat[i].status.head_bottom = 0;
	memcpy(&char_dat[i].status.last_point, &start_point, sizeof(start_point));
	memcpy(&char_dat[i].status.save_point, &start_point, sizeof(start_point));
	char_num++;

	mmo_char_sync();
	return i;
}

//----------------------------------------------------
// This function return the name of the job (by [Yor])
//----------------------------------------------------
char * job_name(int class_) {
	switch (class_) {
	case JOB_NOVICE:    return "Novice";
	case JOB_SWORDMAN:    return "Swordsman";
	case JOB_MAGE:    return "Mage";
	case JOB_ARCHER:    return "Archer";
	case JOB_ACOLYTE:    return "Acolyte";
	case JOB_MERCHANT:    return "Merchant";
	case JOB_THIEF:    return "Thief";
	case JOB_KNIGHT:    return "Knight";
	case JOB_PRIEST:    return "Priest";
	case JOB_WIZARD:    return "Wizard";
	case JOB_BLACKSMITH:   return "Blacksmith";
	case JOB_HUNTER:   return "Hunter";
	case JOB_ASSASSIN:   return "Assassin";
	case JOB_KNIGHT2:   return "Peco-Knight";
	case JOB_CRUSADER:   return "Crusader";
	case JOB_MONK:   return "Monk";
	case JOB_SAGE:   return "Sage";
	case JOB_ROGUE:   return "Rogue";
	case JOB_ALCHEMIST:   return "Alchemist";
	case JOB_BARD:   return "Bard";
	case JOB_DANCER:   return "Dancer";
	case JOB_CRUSADER2:   return "Peco-Crusader";
	case JOB_WEDDING:   return "Wedding";
	case JOB_SUPER_NOVICE:   return "Super Novice";
	case JOB_GUNSLINGER: return "Gunslinger";
	case JOB_NINJA: return "Ninja";
	case JOB_XMAS: return "Christmas";
	case JOB_NOVICE_HIGH: return "Novice High";
	case JOB_SWORDMAN_HIGH: return "Swordsman High";
	case JOB_MAGE_HIGH: return "Mage High";
	case JOB_ARCHER_HIGH: return "Archer High";
	case JOB_ACOLYTE_HIGH: return "Acolyte High";
	case JOB_MERCHANT_HIGH: return "Merchant High";
	case JOB_THIEF_HIGH: return "Thief High";
	case JOB_LORD_KNIGHT: return "Lord Knight";
	case JOB_HIGH_PRIEST: return "High Priest";
	case JOB_HIGH_WIZARD: return "High Wizard";
	case JOB_WHITESMITH: return "Whitesmith";
	case JOB_SNIPER: return "Sniper";
	case JOB_ASSASSIN_CROSS: return "Assassin Cross";
	case JOB_LORD_KNIGHT2: return "Peko Knight";
	case JOB_PALADIN: return "Paladin";
	case JOB_CHAMPION: return "Champion";
	case JOB_PROFESSOR: return "Professor";
	case JOB_STALKER: return "Stalker";
	case JOB_CREATOR: return "Creator";
	case JOB_CLOWN: return "Clown";
	case JOB_GYPSY: return "Gypsy";
	case JOB_PALADIN2: return "Peko Paladin";
	case JOB_BABY: return "Baby Novice";
	case JOB_BABY_SWORDMAN: return "Baby Swordsman";
	case JOB_BABY_MAGE: return "Baby Mage";
	case JOB_BABY_ARCHER: return "Baby Archer";
	case JOB_BABY_ACOLYTE: return "Baby Acolyte";
	case JOB_BABY_MERCHANT: return "Baby Merchant";
	case JOB_BABY_THIEF: return "Baby Thief";
	case JOB_BABY_KNIGHT: return "Baby Knight";
	case JOB_BABY_PRIEST: return "Baby Priest";
	case JOB_BABY_WIZARD: return "Baby Wizard";
	case JOB_BABY_BLACKSMITH: return "Baby Blacksmith";
	case JOB_BABY_HUNTER: return "Baby Hunter";
	case JOB_BABY_ASSASSIN: return "Baby Assassin";
	case JOB_BABY_KNIGHT2: return "Baby Peco Knight";
	case JOB_BABY_CRUSADER: return "Baby Crusader";
	case JOB_BABY_MONK: return "Baby Monk";
	case JOB_BABY_SAGE: return "Baby Sage";
	case JOB_BABY_ROGUE: return "Baby Rogue";
	case JOB_BABY_ALCHEMIST: return "Baby Alchemist";
	case JOB_BABY_BARD: return "Baby Bard";
	case JOB_BABY_DANCER: return "Baby Dancer";
	case JOB_BABY_CRUSADER2: return "Baby Peco Crusader";
	case JOB_SUPER_BABY: return "Super Baby";
	case JOB_TAEKWON: return "Taekwon";
	case JOB_STAR_GLADIATOR: return "Star Gladiator";
	case JOB_STAR_GLADIATOR2: return "Flying Star Gladiator";
	case JOB_SOUL_LINKER: return "Soul Linker";
	}
	return "Unknown Job";
}

static int create_online_files_sub(DBKey key, void* data, va_list va)
{
	struct online_char_data *character;
	int* players;
	int *id;
	int j,k,l;
	character = (struct online_char_data*) data;
	players = va_arg(va, int*);
	id = va_arg(va, int*);
	
	// check if map-server is online
	if (character->server == -1 || character->char_id == -1) { //Character not currently online.
		return -1;
	}
	
	j = character->server;
	if (server_fd[j] < 0) {
		server[j].users = 0;
		return -1;
	}
	// search position of character in char_dat and sort online characters.
	for(j = 0; j < char_num; j++) {
		if (char_dat[j].status.char_id != character->char_id)
			continue;
		id[*players] = j;
		// use sorting option
		switch (online_sorting_option) {
		case 1: // by name (without case sensitive)
			for(k = 0; k < *players; k++)
				if (stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0 ||
					// if same name, we sort with case sensitive.
					(stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) == 0 &&
					 strcmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
					for(l = *players; l > k; l--)
						id[l] = id[l-1];
					id[k] = j; // id[*players]
					break;
				}
			break;
		case 2: // by zeny
			for(k = 0; k < *players; k++)
				if (char_dat[j].status.zeny < char_dat[id[k]].status.zeny ||
					// if same number of zenys, we sort by name.
					(char_dat[j].status.zeny == char_dat[id[k]].status.zeny &&
					 stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
					for(l = *players; l > k; l--)
						id[l] = id[l-1];
					id[k] = j; // id[*players]
					break;
				}
			break;
		case 3: // by base level
			for(k = 0; k < *players; k++)
				if (char_dat[j].status.base_level < char_dat[id[k]].status.base_level ||
					// if same base level, we sort by base exp.
					(char_dat[j].status.base_level == char_dat[id[k]].status.base_level &&
					 char_dat[j].status.base_exp < char_dat[id[k]].status.base_exp)) {
					for(l = *players; l > k; l--)
						id[l] = id[l-1];
					id[k] = j; // id[*players]
					break;
				}
			break;
		case 4: // by job (and job level)
			for(k = 0; k < *players; k++)
				if (char_dat[j].status.class_ < char_dat[id[k]].status.class_ ||
					// if same job, we sort by job level.
					(char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
					 char_dat[j].status.job_level < char_dat[id[k]].status.job_level) ||
					// if same job and job level, we sort by job exp.
					(char_dat[j].status.class_ == char_dat[id[k]].status.class_ &&
					 char_dat[j].status.job_level == char_dat[id[k]].status.job_level &&
					 char_dat[j].status.job_exp < char_dat[id[k]].status.job_exp)) {
					for(l = *players; l > k; l--)
						id[l] = id[l-1];
					id[k] = j; // id[*players]
					break;
				}
			break;
		case 5: // by location map name
		{
			const char *map1, *map2;
			map1 = mapindex_id2name(char_dat[j].status.last_point.map);
			
			for(k = 0; k < *players; k++) {
				map2 = mapindex_id2name(char_dat[id[k]].status.last_point.map);
				if (!map1 || !map2 || //Avoid sorting if either one failed to resolve.
					stricmp(map1, map2) < 0 ||
					// if same map name, we sort by name.
					(stricmp(map1, map2) == 0 &&
					 stricmp(char_dat[j].status.name, char_dat[id[k]].status.name) < 0)) {
					for(l = *players; l > k; l--)
						id[l] = id[l-1];
					id[k] = j; // id[*players]
					break;
				}
			}
		}
		break;
		default: // 0 or invalid value: no sorting
			break;
		}
	(*players)++;
	break;
	}
	return 0;
}
//-------------------------------------------------------------
// Function to create the online files (txt and html). by [Yor]
//-------------------------------------------------------------
void create_online_files(void) {
	unsigned int k, j; // for loop with strlen comparing
	int i, l; // for loops
	int players;    // count the number of players
	FILE *fp;       // for the txt file
	FILE *fp2;      // for the html file
	char temp[256];      // to prepare what we must display
	time_t time_server;  // for number of seconds
	struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
	int id[4096];

	if (online_display_option == 0) // we display nothing, so return
		return;

	// Get number of online players, id of each online players, and verify if a server is offline
	players = 0;
	online_char_db->foreach(online_char_db, create_online_files_sub, &players, &id);

	// write files
	fp = fopen(online_txt_filename, "w");
	if (fp != NULL) {
		fp2 = fopen(online_html_filename, "w");
		if (fp2 != NULL) {
			// get time
			time(&time_server); // get time in seconds since 1/1/1970
			datetime = localtime(&time_server); // convert seconds in structure
			strftime(temp, sizeof(temp), "%d %b %Y %X", datetime); // like sprintf, but only for date/time (05 dec 2003 15:12:52)
			// write heading
			fprintf(fp2, "<HTML>\n");
			fprintf(fp2, "  <META http-equiv=\"Refresh\" content=\"%d\">\n", online_refresh_html); // update on client explorer every x seconds
			fprintf(fp2, "  <HEAD>\n");
			fprintf(fp2, "    <TITLE>Online Players on %s</TITLE>\n", server_name);
			fprintf(fp2, "  </HEAD>\n");
			fprintf(fp2, "  <BODY>\n");
			fprintf(fp2, "    <H3>Online Players on %s (%s):</H3>\n", server_name, temp);
			fprintf(fp, "Online Players on %s (%s):\n", server_name, temp);
			fprintf(fp, "\n");

			for (i = 0; i < players; i++) {
				// if it's the first player
				if (i == 0) {
					j = 0; // count the number of characters for the txt version and to set the separate line
					fprintf(fp2, "    <table border=\"1\" cellspacing=\"1\">\n");
					fprintf(fp2, "      <tr>\n");
					if ((online_display_option & 1) || (online_display_option & 64)) {
						fprintf(fp2, "        <td><b>Name</b></td>\n");
						if (online_display_option & 64) {
							fprintf(fp, "Name                          "); // 30
							j += 30;
						} else {
							fprintf(fp, "Name                     "); // 25
							j += 25;
						}
					}
					if ((online_display_option & 6) == 6) {
						fprintf(fp2, "        <td><b>Job (levels)</b></td>\n");
						fprintf(fp, "Job                 Levels "); // 27
						j += 27;
					} else if (online_display_option & 2) {
						fprintf(fp2, "        <td><b>Job</b></td>\n");
						fprintf(fp, "Job                "); // 19
						j += 19;
					} else if (online_display_option & 4) {
						fprintf(fp2, "        <td><b>Levels</b></td>\n");
						fprintf(fp, " Levels "); // 8
						j += 8;
					}
					if (online_display_option & 24) { // 8 or 16
						fprintf(fp2, "        <td><b>Location</b></td>\n");
						if (online_display_option & 16) {
							fprintf(fp, "Location     ( x , y ) "); // 23
							j += 23;
						} else {
							fprintf(fp, "Location     "); // 13
							j += 13;
						}
					}
					if (online_display_option & 32) {
						fprintf(fp2, "        <td ALIGN=CENTER><b>zenys</b></td>\n");
						fprintf(fp, "          Zenys "); // 16
						j += 16;
					}
					fprintf(fp2, "      </tr>\n");
					fprintf(fp, "\n");
					for (k = 0; k < j; k++)
						fprintf(fp, "-");
					fprintf(fp, "\n");
				}
				fprintf(fp2, "      <tr>\n");
				// get id of the character (more speed)
				j = id[i];
				// displaying the character name
				if ((online_display_option & 1) || (online_display_option & 64)) { // without/with 'GM' display
					strcpy(temp, char_dat[j].status.name);
					l = isGM(char_dat[j].status.account_id);
					if (online_display_option & 64) {
						if (l >= online_gm_display_min_level)
							fprintf(fp, "%-24s (GM) ", temp);
						else
							fprintf(fp, "%-24s      ", temp);
					} else
						fprintf(fp, "%-24s ", temp);
					// name of the character in the html (no < >, because that create problem in html code)
					fprintf(fp2, "        <td>");
					if ((online_display_option & 64) && l >= online_gm_display_min_level)
						fprintf(fp2, "<b>");
					for (k = 0; k < strlen(temp); k++) {
						switch(temp[k]) {
						case '<': // <
							fprintf(fp2, "&lt;");
							break;
						case '>': // >
							fprintf(fp2, "&gt;");
							break;
						default:
							fprintf(fp2, "%c", temp[k]);
							break;
						};
					}
					if ((online_display_option & 64) && l >= online_gm_display_min_level)
						fprintf(fp2, "</b> (GM)");
					fprintf(fp2, "</td>\n");
				}
				// displaying of the job
				if (online_display_option & 6) {
					char * jobname = job_name(char_dat[j].status.class_);
					if ((online_display_option & 6) == 6) {
						fprintf(fp2, "        <td>%s %d/%d</td>\n", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
						fprintf(fp, "%-18s %3d/%3d ", jobname, char_dat[j].status.base_level, char_dat[j].status.job_level);
					} else if (online_display_option & 2) {
						fprintf(fp2, "        <td>%s</td>\n", jobname);
						fprintf(fp, "%-18s ", jobname);
					} else if (online_display_option & 4) {
						fprintf(fp2, "        <td>%d/%d</td>\n", char_dat[j].status.base_level, char_dat[j].status.job_level);
						fprintf(fp, "%3d/%3d ", char_dat[j].status.base_level, char_dat[j].status.job_level);
					}
				}
				// displaying of the map
				if (online_display_option & 24) { // 8 or 16
					// prepare map name
					memcpy(temp, mapindex_id2name(char_dat[j].status.last_point.map), MAP_NAME_LENGTH);
					// write map name
					if (online_display_option & 16) { // map-name AND coordinates
						fprintf(fp2, "        <td>%s (%d, %d)</td>\n", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
						fprintf(fp, "%-12s (%3d,%3d) ", temp, char_dat[j].status.last_point.x, char_dat[j].status.last_point.y);
					} else {
						fprintf(fp2, "        <td>%s</td>\n", temp);
						fprintf(fp, "%-12s ", temp);
					}
				}
				// displaying nimber of zenys
				if (online_display_option & 32) {
					// write number of zenys
					if (char_dat[j].status.zeny == 0) { // if no zeny
						fprintf(fp2, "        <td ALIGN=RIGHT>no zeny</td>\n");
						fprintf(fp, "        no zeny ");
					} else {
						fprintf(fp2, "        <td ALIGN=RIGHT>%d z</td>\n", char_dat[j].status.zeny);
						fprintf(fp, "%13d z ", char_dat[j].status.zeny);
					}
				}
				fprintf(fp, "\n");
				fprintf(fp2, "      </tr>\n");
			}
			// If we display at least 1 player
			if (players > 0) {
				fprintf(fp2, "    </table>\n");
				fprintf(fp, "\n");
			}

			// Displaying number of online players
			if (players == 0) {
				fprintf(fp2, "    <p>No user is online.</p>\n");
				fprintf(fp, "No user is online.\n");
			} else if (players == 1) {
				fprintf(fp2, "    <p>%d user is online.</p>\n", players);
				fprintf(fp, "%d user is online.\n", players);
			} else {
				fprintf(fp2, "    <p>%d users are online.</p>\n", players);
				fprintf(fp, "%d users are online.\n", players);
			}
			fprintf(fp2, "  </BODY>\n");
			fprintf(fp2, "</HTML>\n");
			fclose(fp2);
		}
		fclose(fp);
	}

	return;
}

//---------------------------------------------------------------------
// This function return the number of online players in all map-servers
//---------------------------------------------------------------------
int count_users(void) {
	int i, users;

	users = 0;
	for(i = 0; i < MAX_MAP_SERVERS; i++)
		if (server_fd[i] >= 0)
			users += server[i].users;

	return users;
}

/// Writes char data to the buffer in the format used by the client.
/// Used in packets 0x6b (chars info) and 0x6d (new char info)
/// Returns the size (106 or 108)
int mmo_char_tobuf(uint8* buf, struct mmo_charstatus *p)
{
	if( buf == NULL || p == NULL )
		return 0;

	WBUFL(buf,0) = p->char_id;
	WBUFL(buf,4) = p->base_exp>LONG_MAX?LONG_MAX:p->base_exp;
	WBUFL(buf,8) = p->zeny;
	WBUFL(buf,12) = p->job_exp>LONG_MAX?LONG_MAX:p->job_exp;
	WBUFL(buf,16) = p->job_level;

	WBUFL(buf,20) = 0;// probably opt1
	WBUFL(buf,24) = 0;// probably opt2
	WBUFL(buf,28) = p->option;

	WBUFL(buf,32) = p->karma;
	WBUFL(buf,36) = p->manner;

	WBUFW(buf,40) = (p->status_point > SHRT_MAX) ? SHRT_MAX : p->status_point;
	WBUFW(buf,42) = (p->hp > SHRT_MAX) ? SHRT_MAX : p->hp;
	WBUFW(buf,44) = (p->max_hp > SHRT_MAX) ? SHRT_MAX : p->max_hp;
	WBUFW(buf,46) = (p->sp > SHRT_MAX) ? SHRT_MAX : p->sp;
	WBUFW(buf,48) = (p->max_sp > SHRT_MAX) ? SHRT_MAX : p->max_sp;
	WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed;
	WBUFW(buf,52) = p->class_;
	WBUFW(buf,54) = p->hair;
	WBUFW(buf,56) = p->option&0x20 ? 0 : p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!?
	WBUFW(buf,58) = p->base_level;
	WBUFW(buf,60) = (p->skill_point > SHRT_MAX) ? SHRT_MAX : p->skill_point;
	WBUFW(buf,62) = p->head_bottom;
	WBUFW(buf,64) = p->shield;
	WBUFW(buf,66) = p->head_top;
	WBUFW(buf,68) = p->head_mid;
	WBUFW(buf,70) = p->hair_color;
	WBUFW(buf,72) = p->clothes_color;

	memcpy(WBUFP(buf,74), p->name, NAME_LENGTH);

	WBUFB(buf,98) = (p->str > UCHAR_MAX) ? UCHAR_MAX : p->str;
	WBUFB(buf,99) = (p->agi > UCHAR_MAX) ? UCHAR_MAX : p->agi;
	WBUFB(buf,100) = (p->vit > UCHAR_MAX) ? UCHAR_MAX : p->vit;
	WBUFB(buf,101) = (p->int_ > UCHAR_MAX) ? UCHAR_MAX : p->int_;
	WBUFB(buf,102) = (p->dex > UCHAR_MAX) ? UCHAR_MAX : p->dex;
	WBUFB(buf,103) = (p->luk > UCHAR_MAX) ? UCHAR_MAX : p->luk;
	//Updated packet structure with rename-button included. Credits to Sara-chan
#if PACKETVER > 7 
	WBUFW(buf,104) = p->char_num;
	WBUFW(buf,106) = 1;// Rename bit (0=rename,1=no rename)
	return 108;
#else
	WBUFB(buf,104) = p->char_num;
	return 106;
#endif

}

//----------------------------------------
// Function to send characters to a player
//----------------------------------------
int mmo_char_send006b(int fd, struct char_session_data *sd) {
	int i, j, found_num;

	set_char_online(-1, 99, sd->account_id);

	found_num = 0;
	for(i = 0; i < char_num; i++) {
		if (char_dat[i].status.account_id == sd->account_id) {
			sd->found_char[found_num] = i;
			if( ++found_num == MAX_CHARS )
				break;
		}
	}
	for(i = found_num; i < MAX_CHARS; i++)
		sd->found_char[i] = -1;


	j = 24;// offset
	{
		WFIFOHEAD(fd,j + found_num*108);
		WFIFOW(fd,0) = 0x6b;
		memset(WFIFOP(fd,4), 0, 20);// unknown bytes

		for(i = 0; i < found_num; i++)
			j += mmo_char_tobuf(WFIFOP(fd,j), &char_dat[sd->found_char[i]].status);
		WFIFOW(fd,2) = j;// packet len
		WFIFOSET(fd,j);
	}

	return 0;
}

// ����(char�폜���Ɏg�p)
int char_divorce(struct mmo_charstatus *cs) {
	if (cs == NULL)
		return 0;

	if (cs->partner_id > 0){
		int i, j;
		for(i = 0; i < char_num; i++) {
			if (char_dat[i].status.char_id == cs->partner_id && char_dat[i].status.partner_id == cs->char_id) {
				cs->partner_id = 0;
				char_dat[i].status.partner_id = 0;
				for(j = 0; j < MAX_INVENTORY; j++)
					if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F)
						memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0]));
					if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F)
						memset(&cs->inventory[j], 0, sizeof(cs->inventory[0]));
				return 0;
			}
		}
	}
	return 0;
}

int char_married(int pl1,int pl2) {
	return (char_dat[pl1].status.char_id == char_dat[pl2].status.partner_id && char_dat[pl2].status.char_id == char_dat[pl1].status.partner_id);
}

int char_child(int parent_id, int child_id) {
	return (char_dat[parent_id].status.child == char_dat[child_id].status.char_id && 
		((char_dat[parent_id].status.char_id == char_dat[child_id].status.father) || 
		(char_dat[parent_id].status.char_id == char_dat[child_id].status.mother)));		
}

int char_family(int cid1, int cid2, int cid3) {
	int i, idx1 = -1, idx2 =-1;//, idx3 =-1;
	for(i = 0; i < char_num && (idx1 == -1 || idx2 == -1/* || idx3 == 1*/); i++)
  	{
		if (char_dat[i].status.char_id == cid1)
			idx1 = i;
		if (char_dat[i].status.char_id == cid2)
			idx2 = i;
//		if (char_dat[i].status.char_id == cid2)
//			idx3 = i;
	}
	if (idx1 == -1 || idx2 == -1/* || idx3 == -1*/)
  		return 0; //Some character not found??

	//Unless the dbs are corrupted, these 3 checks should suffice, even though 
	//we could do a lot more checks and force cross-reference integrity.
	if(char_dat[idx1].status.partner_id == cid2 &&
		char_dat[idx1].status.child == cid3)
		return cid3; //cid1/cid2 parents. cid3 child.

	if(char_dat[idx1].status.partner_id == cid3 &&
		char_dat[idx1].status.child == cid2)
		return cid2; //cid1/cid3 parents. cid2 child.

	if(char_dat[idx2].status.partner_id == cid3 &&
		char_dat[idx2].status.child == cid1)
		return cid1; //cid2/cid3 parents. cid1 child.
	return 0;
}

//Clears the given party id from all characters.
//Since sometimes the party format changes and parties must be wiped, this 
//method is required to prevent stress during the "party not found!" stages.
void char_clearparty(int party_id) 
{
	int i;
	for(i = 0; i < char_num; i++)
  	{
		if (char_dat[i].status.party_id == party_id)
			char_dat[i].status.party_id = 0;
	}
}

//----------------------------------------------------------------------
// Force disconnection of an online player (with account value) by [Yor]
//----------------------------------------------------------------------
int disconnect_player(int account_id) {
	int i;
	struct char_session_data *sd;

	// disconnect player if online on char-server
	for(i = 0; i < fd_max; i++) {
		if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
			if (sd->account_id == account_id) {
				session[i]->eof = 1;
				return 1;
			}
		}
	}

	return 0;
}

// �L�����폜�ɔ����f�[�^�폜
static int char_delete(struct mmo_charstatus *cs) {
	int j;

	// �y�b�g�폜
	if (cs->pet_id)
		inter_pet_delete(cs->pet_id);
	if (cs->hom_id)
		inter_homun_delete(cs->hom_id);
	for (j = 0; j < MAX_INVENTORY; j++)
		if (cs->inventory[j].card[0] == (short)0xff00)
			inter_pet_delete(MakeDWord(cs->inventory[j].card[1],cs->inventory[j].card[2]));
	for (j = 0; j < MAX_CART; j++)
		if (cs->cart[j].card[0] == (short)0xff00)
			inter_pet_delete( MakeDWord(cs->cart[j].card[1],cs->cart[j].card[2]) );
	// �M���h�E��
	if (cs->guild_id)
		inter_guild_leave(cs->guild_id, cs->account_id, cs->char_id);
	// �p�[�e�B�[�E��
	if (cs->party_id)
		inter_party_leave(cs->party_id, cs->account_id, cs->char_id);
	// ����
	if (cs->partner_id){
		// ��������map�ɒʒm
		unsigned char buf[10];
		WBUFW(buf,0) = 0x2b12;
		WBUFL(buf,2) = cs->char_id;
		WBUFL(buf,6) = cs->partner_id;
		mapif_sendall(buf,10);
		// ����
		char_divorce(cs);
	}
#ifdef ENABLE_SC_SAVING
	status_delete_scdata(cs->account_id, cs->char_id);
#endif
	return 0;
}

static void char_auth_ok(int fd, struct char_session_data *sd)
{
	struct online_char_data* character;
	if (max_connect_user && count_users() >= max_connect_user &&
		isGM(sd->account_id) < gm_allow_level) {
		// refuse connection (over populated)
		WFIFOW(fd,0) = 0x6c;
		WFIFOW(fd,2) = 0;
		WFIFOSET(fd,3);
		return;
	}

	if (online_check && (character = idb_get(online_char_db, sd->account_id)))
	{	// check if character is not online already. [Skotlex]
		if (character->server > -1)
		{	//Character already online. KICK KICK KICK
			mapif_disconnectplayer(server_fd[character->server],
				character->account_id, character->char_id, 2);
			if (character->waiting_disconnect == -1)
				character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
			WFIFOW(fd,0) = 0x81;
			WFIFOB(fd,2) = 8;
			WFIFOSET(fd,3);
			return;
		}
		if (character->fd >= 0 && character->fd != fd)
		{	//There's already a connection from this account that hasn't picked a char yet.
			WFIFOW(fd,0) = 0x81;
			WFIFOB(fd,2) = 8;
			WFIFOSET(fd,3);
			return;
		}
		character->fd = fd;
	}
	if (login_fd > 0) {
		// request to login-server to obtain e-mail/time limit
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x2716;
		WFIFOL(login_fd,2) = sd->account_id;
		WFIFOSET(login_fd,6);
	}
	// send characters to player
	mmo_char_send006b(fd, sd);
}

int send_accounts_tologin(int tid, unsigned int tick, int id, int data);

int parse_tologin(int fd) {
	int i;
	struct char_session_data *sd;
	RFIFOHEAD(fd);

	// only login-server can have an access to here.
	// so, if it isn't the login-server, we disconnect the session (fd != login_fd).
	if (fd != login_fd)
		session[fd]->eof = 1;
	if(session[fd]->eof) {
		if (fd == login_fd) {
			ShowWarning("Connection to login-server lost (connection #%d).\n", fd);
			login_fd = -1;
		}
		do_close(fd);
		return 0;
	}

	sd = (struct char_session_data*)session[fd]->session_data;

	while(RFIFOREST(fd) >= 2) {
//		printf("parse_tologin: connection #%d, packet: 0x%x (with being read: %d bytes).\n", fd, RFIFOW(fd,0), RFIFOREST(fd));

		switch(RFIFOW(fd,0)) {
		case 0x2711:
			if (RFIFOREST(fd) < 3)
				return 0;
			if (RFIFOB(fd,2)) {
//				printf("connect login server error : %d\n", RFIFOB(fd,2));
				ShowError("Can not connect to the login-server.\n");
				ShowError("The server communication passwords (default s1/p1) are probably invalid.\n");
				ShowInfo("Also, please make sure your accounts file (default: accounts.txt) has those values present.\n");
				ShowInfo("The communication passwords can be changed in map_athena.conf and char_athena.conf\n");
				exit(1);
			} else {
				ShowStatus("Connected to login-server (connection #%d).\n", fd);
				
				//Send to login accounts currently connected.
				send_accounts_tologin(-1, gettick(), 0, 0);

				// if no map-server already connected, display a message...
				for(i = 0; i < MAX_MAP_SERVERS; i++)
					if (server_fd[i] >= 0 && server[i].map[0]) // if map-server online and at least 1 map
						break;
				if (i == MAX_MAP_SERVERS)
					ShowStatus("Awaiting maps from map-server.\n");
			}
			RFIFOSKIP(fd,3);
			break;

		case 0x2713:
			if (RFIFOREST(fd) < 51)
				return 0;
			for(i = 0; i < fd_max && !(
				session[i] &&
				(sd = (struct char_session_data*)session[i]->session_data) &&
				sd->account_id == RFIFOL(fd,2))
				; i++);
			if (i < fd_max) {
				if (RFIFOB(fd,6) != 0) {
					WFIFOHEAD(i,3);
					WFIFOW(i,0) = 0x6c;
					WFIFOB(i,2) = 0x42;
					WFIFOSET(i,3);
				} else {
					memcpy(sd->email, RFIFOP(fd, 7), 40);
					if (e_mail_check(sd->email) == 0)
						strncpy(sd->email, "a@a.com", 40); // default e-mail
					sd->connect_until_time = (time_t)RFIFOL(fd,47);
					char_auth_ok(i, sd);
				}
			}
			RFIFOSKIP(fd,51);
			break;

		// Receiving of an e-mail/time limit from the login-server (answer of a request because a player comes back from map-server to char-server) by [Yor]
		case 0x2717:
			if (RFIFOREST(fd) < 50)
				return 0;
			for(i = 0; i < fd_max; i++) {
				if (session[i] && (sd = (struct char_session_data*)session[i]->session_data)) {
					if (sd->account_id == RFIFOL(fd,2)) {
						memcpy(sd->email, RFIFOP(fd,6), 40);
						if (e_mail_check(sd->email) == 0)
							strncpy(sd->email, "a@a.com", 40); // default e-mail
						sd->connect_until_time = (time_t)RFIFOL(fd,46);
						break;
					}
				}
			}
			RFIFOSKIP(fd,50);
			break;

		// login-server alive packet
		case 0x2718:
			if (RFIFOREST(fd) < 2)
				return 0;
			RFIFOSKIP(fd,2);
			break;

		// Receiving authentification from Freya-type login server (to avoid char->login->char)
		case 0x2719:
			if (RFIFOREST(fd) < 18)
				return 0;
			// to conserv a maximum of authentification, search if account is already authentified and replace it
			// that will reduce multiple connection too
			for(i = 0; i < AUTH_FIFO_SIZE; i++)
				if (auth_fifo[i].account_id == RFIFOL(fd,2))
					break;
			// if not found, use next value
			if (i == AUTH_FIFO_SIZE) {
				if (auth_fifo_pos >= AUTH_FIFO_SIZE)
					auth_fifo_pos = 0;
				i = auth_fifo_pos;
				auth_fifo_pos++;
			}
			auth_fifo[i].account_id = RFIFOL(fd,2);
			auth_fifo[i].char_id = 0;
			auth_fifo[i].login_id1 = RFIFOL(fd,6);
			auth_fifo[i].login_id2 = RFIFOL(fd,10);
			auth_fifo[i].delflag = 2; // 0: auth_fifo canceled/void, 2: auth_fifo received from login/map server in memory, 1: connection authentified
			auth_fifo[i].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
			auth_fifo[i].ip = ntohl(RFIFOL(fd,14));
			RFIFOSKIP(fd,18);
			break;

		case 0x2721:	// gm reply
			if (RFIFOREST(fd) < 10)
				return 0;
		  {
			unsigned char buf[10];
			WBUFW(buf,0) = 0x2b0b;
			WBUFL(buf,2) = RFIFOL(fd,2); // account
			WBUFL(buf,6) = RFIFOL(fd,6); // GM level
			mapif_sendall(buf,10);
//			printf("parse_tologin: To become GM answer: char -> map.\n");
		  }
			RFIFOSKIP(fd,10);
			break;

		case 0x2723:	// changesex reply (modified by [Yor])
			if (RFIFOREST(fd) < 7)
				return 0;
		  {
			int acc, sex, i, j;
			unsigned char buf[7];
			acc = RFIFOL(fd,2);
			sex = RFIFOB(fd,6);
			RFIFOSKIP(fd, 7);
			if (acc > 0) {
				for(i = 0; i < AUTH_FIFO_SIZE; i++) {
					if (auth_fifo[i].account_id == acc)	
						auth_fifo[i].sex = sex;
				}
				for (i = 0; i < char_num; i++) {
					if (char_dat[i].status.account_id == acc) {
						int jobclass = char_dat[i].status.class_;
						char_dat[i].status.sex = sex;
						if (jobclass == JOB_BARD || jobclass == JOB_DANCER ||
						    jobclass == JOB_CLOWN || jobclass == JOB_GYPSY ||
						    jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
							// job modification
							if (jobclass == JOB_BARD || jobclass == JOB_DANCER) {
								char_dat[i].status.class_ = (sex) ? JOB_BARD : JOB_DANCER;
							} else if (jobclass == JOB_CLOWN || jobclass == JOB_GYPSY) {
								char_dat[i].status.class_ = (sex) ? JOB_CLOWN : JOB_GYPSY;
							} else if (jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) {
								char_dat[i].status.class_ = (sex) ? JOB_BABY_BARD : JOB_BABY_DANCER;
							}
							// remove specifical skills of classes 19, 4020 and 4042
							for(j = 315; j <= 322; j++) {
								if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
									if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
										char_dat[i].status.skill_point = USHRT_MAX;
									else
										char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;
									char_dat[i].status.skill[j].id = 0;
									char_dat[i].status.skill[j].lv = 0;
								}
							}
							// remove specifical skills of classes 20, 4021 and 4043
							for(j = 323; j <= 330; j++) {
								if (char_dat[i].status.skill[j].id > 0 && !char_dat[i].status.skill[j].flag) {
									if (char_dat[i].status.skill_point > USHRT_MAX - char_dat[i].status.skill[j].lv)
										char_dat[i].status.skill_point = USHRT_MAX;
									else
										char_dat[i].status.skill_point += char_dat[i].status.skill[j].lv;

									char_dat[i].status.skill[j].id = 0;
									char_dat[i].status.skill[j].lv = 0;
								}
							}
						}
						// to avoid any problem with equipment and invalid sex, equipment is unequiped.
						for (j = 0; j < MAX_INVENTORY; j++) {
							if (char_dat[i].status.inventory[j].nameid && char_dat[i].status.inventory[j].equip)
								char_dat[i].status.inventory[j].equip = 0;
						}
						char_dat[i].status.weapon = 0;
						char_dat[i].status.shield = 0;
						char_dat[i].status.head_top = 0;
						char_dat[i].status.head_mid = 0;
						char_dat[i].status.head_bottom = 0;

						if (char_dat[i].status.guild_id)	//If there is a guild, update the guild_member data [Skotlex]
							inter_guild_sex_changed(char_dat[i].status.guild_id, acc, char_dat[i].status.char_id, sex);
					}
				}
				// disconnect player if online on char-server
				disconnect_player(acc);
			}
			WBUFW(buf,0) = 0x2b0d;
			WBUFL(buf,2) = acc;
			WBUFB(buf,6) = sex;
			mapif_sendall(buf, 7);
		  }
			break;

		case 0x2726:	// Request to send a broadcast message (no answer)
			if (RFIFOREST(fd) < 8 || RFIFOREST(fd) < (8 + RFIFOL(fd,4)))
				return 0;
			if (RFIFOL(fd,4) < 1)
				char_log("Receiving a message for broadcast, but message is void." RETCODE);
			else {
				// at least 1 map-server
				for(i = 0; i < MAX_MAP_SERVERS; i++)
					if (server_fd[i] >= 0)
						break;
				if (i == MAX_MAP_SERVERS)
					char_log("'ladmin': Receiving a message for broadcast, but no map-server is online." RETCODE);
				else {
					unsigned char buf[128];
					char message[4096]; // +1 to add a null terminated if not exist in the packet
					int lp;
					char *p;
					memset(message, '\0', sizeof(message));
					memcpy(message, RFIFOP(fd,8), RFIFOL(fd,4));
					message[sizeof(message)-1] = '\0';
					remove_control_chars(message);
					// remove all first spaces
					p = message;
					while(p[0] == ' ')
						p++;
					// if message is only composed of spaces
					if (p[0] == '\0')
						char_log("Receiving a message for broadcast, but message is only a lot of spaces." RETCODE);
					// else send message to all map-servers
					else {
						if (RFIFOW(fd,2) == 0) {
							char_log("'ladmin': Receiving a message for broadcast (message (in yellow): %s)" RETCODE,
							         message);
							lp = 4;
						} else {
							char_log("'ladmin': Receiving a message for broadcast (message (in blue): %s)" RETCODE,
							         message);
							lp = 8;
						}
						// split message to max 80 char
						while(p[0] != '\0') { // if not finish
							if (p[0] == ' ') // jump if first char is a space
								p++;
							else {
								char split[80];
								char* last_space;
								sscanf(p, "%79[^\t]", split); // max 79 char, any char (\t is control char and control char was removed before)
								split[sizeof(split)-1] = '\0'; // last char always \0
								if ((last_space = strrchr(split, ' ')) != NULL) { // searching space from end of the string
									last_space[0] = '\0'; // replace it by NULL to have correct length of split
									p++; // to jump the new NULL
								}
								p += strlen(split);
								// send broadcast to all map-servers
								WBUFW(buf,0) = 0x3800;
								WBUFW(buf,2) = lp + strlen(split) + 1;
								WBUFL(buf,4) = 0x65756c62; // only write if in blue (lp = 8)
								memcpy(WBUFP(buf,lp), split, strlen(split) + 1);
								mapif_sendall(buf, WBUFW(buf,2));
							}
						}
					}
				}
			}
			RFIFOSKIP(fd,8 + RFIFOL(fd,4));
			break;

		// account_reg2�ύX�ʒm
		case 0x2729:
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
		  {	//Receive account_reg2 registry, forward to map servers.
			unsigned char buf[ACCOUNT_REG2_NUM*(256+32+2)+16];
			memcpy(buf,RFIFOP(fd,0), RFIFOW(fd,2));
//			WBUFW(buf,0) = 0x2b11;
			WBUFW(buf,0) = 0x3804; //Map server can now receive all kinds of reg values with the same packet. [Skotlex]
			mapif_sendall(buf, WBUFW(buf,2));
			RFIFOSKIP(fd, RFIFOW(fd,2));
		  }
			break;

		// Account deletion notification (from login-server)
		case 0x2730:
			if (RFIFOREST(fd) < 6)
				return 0;
			// Deletion of all characters of the account
			for(i = 0; i < char_num; i++) {
				if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
					char_delete(&char_dat[i].status);
					if (i < char_num - 1) {
						memcpy(&char_dat[i], &char_dat[char_num-1], sizeof(struct character_data));
						// if moved character owns to deleted account, check again it's character
						if (char_dat[i].status.account_id == RFIFOL(fd,2)) {
							i--;
						// Correct moved character reference in the character's owner by [Yor]
						} else {
							int j, k;
							struct char_session_data *sd2;
							for (j = 0; j < fd_max; j++) {
								if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
									sd2->account_id == char_dat[char_num-1].status.account_id) {
									for (k = 0; k < MAX_CHARS; k++) {
										if (sd2->found_char[k] == char_num-1) {
											sd2->found_char[k] = i;
											break;
										}
									}
									break;
								}
							}
						}
					}
					char_num--;
				}
			}
			// Deletion of the storage
			inter_storage_delete(RFIFOL(fd,2));
			// send to all map-servers to disconnect the player
			{
				unsigned char buf[6];
				WBUFW(buf,0) = 0x2b13;
				WBUFL(buf,2) = RFIFOL(fd,2);
				mapif_sendall(buf, 6);
			}
			// disconnect player if online on char-server
			disconnect_player(RFIFOL(fd,2));
			RFIFOSKIP(fd,6);
			break;

		// State change of account/ban notification (from login-server) by [Yor]
		case 0x2731:
			if (RFIFOREST(fd) < 11)
				return 0;
			// send to all map-servers to disconnect the player
			{
				unsigned char buf[11];
				WBUFW(buf,0) = 0x2b14;
				WBUFL(buf,2) = RFIFOL(fd,2);
				WBUFB(buf,6) = RFIFOB(fd,6); // 0: change of statut, 1: ban
				WBUFL(buf,7) = RFIFOL(fd,7); // status or final date of a banishment
				mapif_sendall(buf, 11);
			}
			// disconnect player if online on char-server
			disconnect_player(RFIFOL(fd,2));
			RFIFOSKIP(fd,11);
			break;

		// Receiving GM acounts info from login-server (by [Yor])
		case 0x2732:
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
		  {
			unsigned char buf[32000];
			if (gm_account != NULL)
				aFree(gm_account);
			gm_account = (struct gm_account*)aCalloc(sizeof(struct gm_account) * ((RFIFOW(fd,2) - 4) / 5), 1);
			GM_num = 0;
			for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
				gm_account[GM_num].account_id = RFIFOL(fd,i);
				gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
				//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
				GM_num++;
			}
			ShowStatus("From login-server: receiving information of %d GM accounts.\n", GM_num);
			char_log("From login-server: receiving information of %d GM accounts." RETCODE, GM_num);
			create_online_files(); // update online players files (perhaps some online players change of GM level)
			// send new gm acccounts level to map-servers
			memcpy(buf, RFIFOP(fd,0), RFIFOW(fd,2));
			WBUFW(buf,0) = 0x2b15;
			mapif_sendall(buf, RFIFOW(fd,2));
		  }
			RFIFOSKIP(fd,RFIFOW(fd,2));
			break;

		// Receive GM accounts [Freya login server packet by Yor]
		case 0x2733:
		// add test here to remember that the login-server is Freya-type
		// sprintf (login_server_type, "Freya");
			if (RFIFOREST(fd) < 7)
				return 0;
			{
				unsigned char buf[32000];
				int new_level = 0;
				for(i = 0; i < GM_num; i++)
					if (gm_account[i].account_id == RFIFOL(fd,2)) {
						if (gm_account[i].level != (int)RFIFOB(fd,6)) {
							gm_account[i].level = (int)RFIFOB(fd,6);
							new_level = 1;
						}
						break;
					}
				// if not found, add it
				if (i == GM_num) {
					// limited to 4000, because we send information to char-servers (more than 4000 GM accounts???)
					// int (id) + int (level) = 8 bytes * 4000 = 32k (limit of packets in windows)
					if (((int)RFIFOB(fd,6)) > 0 && GM_num < 4000) {
						if (GM_num == 0) {
							gm_account = (struct gm_account*)aMalloc(sizeof(struct gm_account));
						} else {
							gm_account = (struct gm_account*)aRealloc(gm_account, sizeof(struct gm_account) * (GM_num + 1));						
						}
						gm_account[GM_num].account_id = RFIFOL(fd,2);
						gm_account[GM_num].level = (int)RFIFOB(fd,6);
						new_level = 1;
						GM_num++;
						if (GM_num >= 4000) {
							ShowWarning("4000 GM accounts found. Next GM accounts are not readed.\n");
							char_log("***WARNING: 4000 GM accounts found. Next GM accounts are not readed." RETCODE);
						}
					}
				}
				if (new_level == 1) {
					int len;
					ShowStatus("From login-server: receiving GM account information (%d: level %d).\n", RFIFOL(fd,2), (int)RFIFOB(fd,6));
					char_log("From login-server: receiving a GM account information (%d: level %d)." RETCODE, RFIFOL(fd,2), (int)RFIFOB(fd,6));
					//create_online_files(); // not change online file for only 1 player (in next timer, that will be done
					// send gm acccounts level to map-servers
					len = 4;
					WBUFW(buf,0) = 0x2b15;
				
					for(i = 0; i < GM_num; i++) {
						WBUFL(buf, len) = gm_account[i].account_id;
						WBUFB(buf, len+4) = (unsigned char)gm_account[i].level;
						len += 5;
					}
					WBUFW(buf, 2) = len;
					mapif_sendall(buf, len);
				}
			}
			RFIFOSKIP(fd,7);
			break;

		//Login server request to kick a character out. [Skotlex]
		case 0x2734:
			if (RFIFOREST(fd) < 6)
				return 0;
			{
				struct online_char_data* character;
				int aid = RFIFOL(fd,2);
				if ((character = idb_get(online_char_db, aid)) != NULL)
				{	//Kick out this player.
					if (character->server > -1)
					{	//Kick it from the map server it is on.
						mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
						if (character->waiting_disconnect == -1)
							character->waiting_disconnect = add_timer(gettick()+15000, chardb_waiting_disconnect, character->account_id, 0);
					} else { //Manual kick from char server.
						struct char_session_data *tsd;
						int i;
						for(i = 0; i < fd_max; i++) {
							if (session[i] && (tsd = (struct char_session_data*)session[i]->session_data) && tsd->account_id == aid)
							{
								WFIFOHEAD(i,3);
								WFIFOW(i,0) = 0x81;
								WFIFOB(i,2) = 2;
								WFIFOSET(i,3);
								break;
							}
						}
						if (i == fd_max) //Shouldn't happen, but just in case.
							set_char_offline(99, aid);
					}
				}
				RFIFOSKIP(fd,6);
			}
			break;
		case 0x2735:
		{
			unsigned char buf[2];
			uint32 new_ip = 0;
			RFIFOSKIP(fd,2);

			WBUFW(buf,0) = 0x2b1e;
			mapif_sendall(buf, 2);

			new_ip = host2ip(login_ip_str);
			if (new_ip && new_ip != login_ip)
				login_ip = new_ip; //Update login up.

			new_ip = host2ip(char_ip_str);
			if (new_ip && new_ip != char_ip)
			{	//Update ip.
				WFIFOHEAD(fd,6);
				char_ip = new_ip;
				ShowInfo("Updating IP for [%s].\n", char_ip_str);
				WFIFOW(fd,0) = 0x2736;
				WFIFOL(fd,2) = htonl(char_ip);
				WFIFOSET(fd,6);
			}
			break;
		}
		default:
			ShowWarning("Unknown packet 0x%04x received from login-server, disconnecting.\n", RFIFOW(fd,0));
			session[fd]->eof = 1;
			return 0;
		}
	}
	RFIFOFLUSH(fd);

	return 0;
}

int request_accreg2(int account_id, int char_id) {
	if (login_fd > 0) {
		WFIFOHEAD(login_fd,10);
		WFIFOW(login_fd,0) = 0x272e;
		WFIFOL(login_fd,2) = account_id;
		WFIFOL(login_fd,6) = char_id;
		WFIFOSET(login_fd,10);
		return 1;
	}
	return 0;
}

//Send packet forward to login-server for account saving
int save_accreg2(unsigned char* buf, int len) {
	if (login_fd > 0) {
		WFIFOHEAD(login_fd,len+4);
		memcpy(WFIFOP(login_fd,4), buf, len);
		WFIFOW(login_fd,0) = 0x2728;
		WFIFOW(login_fd,2) = len+4;
		WFIFOSET(login_fd,len+4);
		return 1;
	}
	return 0;
}

//Receive Registry information for a character.
int char_parse_Registry(int account_id, int char_id, unsigned char *buf, int buf_len) {
	int i,j,p,len;
	for (i = 0; i < char_num; i++) {
		if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id == char_id)
			break;
	}
	if(i >= char_num) //Character not found?
		return 1;
	for(j=0,p=0;j<GLOBAL_REG_NUM && p<buf_len;j++){
		sscanf(WBUFP(buf,p), "%31c%n",char_dat[i].global[j].str,&len);
		char_dat[i].global[j].str[len]='\0';
		p +=len+1; //+1 to skip the '\0' between strings.
		sscanf(WBUFP(buf,p), "%255c%n",char_dat[i].global[j].value,&len);
		char_dat[i].global[j].value[len]='\0';
		p +=len+1;
	}
	char_dat[i].global_num = j;
	return 0;
}

//Reply to map server with acc reg values.
int char_account_reg_reply(int fd,int account_id,int char_id) {
	int i,j,p;
	WFIFOHEAD(fd, GLOBAL_REG_NUM*288 + 13);
	WFIFOW(fd,0)=0x3804;
	WFIFOL(fd,4)=account_id;
	WFIFOL(fd,8)=char_id;
	WFIFOB(fd,12)=3; //Type 3: char acc reg.
	for (i = 0;i < char_num; i++) {
		if (char_dat[i].status.account_id == account_id && char_dat[i].status.char_id	== char_id)
			break;
	}
	if(i >= char_num){ //Character not found? Sent empty packet.
		WFIFOW(fd,2)=13;
	}else{
		for (p=13,j = 0; j < char_dat[i].global_num; j++) {
			if (char_dat[i].global[j].str[0]) {
				p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].str)+1; //We add 1 to consider the '\0' in place.
				p+= sprintf(WFIFOP(fd,p), "%s", char_dat[i].global[j].value)+1;
			}
		}
		WFIFOW(fd,2)=p;
	}
	WFIFOSET(fd,WFIFOW(fd,2));
	return 0;
}

void char_read_fame_list(void)
{
	int i, j, k;
	struct fame_list fame_item;
	CREATE_BUFFER(id, int, char_num);

	for(i = 0; i < char_num; i++) {
		id[i] = i;
		for(j = 0; j < i; j++) {
			if (char_dat[i].status.fame > char_dat[id[j]].status.fame) {
				for(k = i; k > j; k--)
					id[k] = id[k-1];
				id[j] = i; // id[i]
				break;
			}
		}
	}

	// Empty ranking lists
	memset(smith_fame_list, 0, sizeof(smith_fame_list));
	memset(chemist_fame_list, 0, sizeof(chemist_fame_list));
	memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list));
	// Build Blacksmith ranking list
	for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) {
		if (char_dat[id[i]].status.fame && (
			char_dat[id[i]].status.class_ == JOB_BLACKSMITH ||
			char_dat[id[i]].status.class_ == JOB_WHITESMITH ||
			char_dat[id[i]].status.class_ == JOB_BABY_BLACKSMITH))
		{
			fame_item.id = char_dat[id[i]].status.char_id;
			fame_item.fame = char_dat[id[i]].status.fame;
			strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);

			memcpy(&smith_fame_list[j],&fame_item,sizeof(struct fame_list));
			j++;
		}
	}
	// Build Alchemist ranking list
	for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) {
		if (char_dat[id[i]].status.fame && (
			char_dat[id[i]].status.class_ == JOB_ALCHEMIST ||
			char_dat[id[i]].status.class_ == JOB_CREATOR ||
			char_dat[id[i]].status.class_ == JOB_BABY_ALCHEMIST))
		{
			fame_item.id = char_dat[id[i]].status.char_id;
			fame_item.fame = char_dat[id[i]].status.fame;
			strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);

			memcpy(&chemist_fame_list[j],&fame_item,sizeof(struct fame_list));

			j++;
		}
	}
	// Build Taekwon ranking list
	for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) {
		if (char_dat[id[i]].status.fame &&
			char_dat[id[i]].status.class_ == JOB_TAEKWON)
		{
			fame_item.id = char_dat[id[i]].status.char_id;
			fame_item.fame = char_dat[id[i]].status.fame;
			strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH);

			memcpy(&taekwon_fame_list[j],&fame_item,sizeof(struct fame_list));

			j++;
		}
	}
	DELETE_BUFFER(id);
}
// Send map-servers the fame ranking lists
int char_send_fame_list(int fd) {
	int i, len = 8;
	unsigned char buf[32000];
	
	WBUFW(buf,0) = 0x2b1b;

	for(i = 0; i < fame_list_size_smith && smith_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &smith_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add blacksmith's block length
	WBUFW(buf, 6) = len;

	for(i = 0; i < fame_list_size_chemist && chemist_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &chemist_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add alchemist's block length
	WBUFW(buf, 4) = len;

	for(i = 0; i < fame_list_size_taekwon && taekwon_fame_list[i].id; i++) {
		memcpy(WBUFP(buf, len), &taekwon_fame_list[i], sizeof(struct fame_list));
		len += sizeof(struct fame_list);
	}
	// add total packet length
	WBUFW(buf, 2) = len;

	if(fd!=-1)
		mapif_send(fd, buf, len);
	else
		mapif_sendall(buf, len);

	return 0;
}

void char_update_fame_list(int type, int index, int fame)
{
	char buf[9];
	WBUFW(buf,0) = 0x2b22;
	WBUFB(buf,2) = type;
	WBUFB(buf,3) = index;
	WBUFL(buf,4) = fame;
	mapif_sendall(buf, 8);
}

int search_mapserver(unsigned short map, uint32 ip, uint16 port);

int parse_frommap(int fd)
{
	int i, j;
	int id;
	RFIFOHEAD(fd);

	for(id = 0; id < MAX_MAP_SERVERS; id++)
		if (server_fd[id] == fd)
			break;
	if(id==MAX_MAP_SERVERS)
		session[fd]->eof=1;
	if(session[fd]->eof){
		if (id < MAX_MAP_SERVERS) {
			unsigned char buf[16384];
			ShowStatus("Map-server %d has disconnected.\n", id);
			//Notify other map servers that this one is gone. [Skotlex]
			WBUFW(buf,0) = 0x2b20;
			WBUFL(buf,4) = htonl(server[id].ip);
			WBUFW(buf,8) = htons(server[id].port);
			j = 0;
			for(i = 0; i < MAX_MAP_PER_SERVER; i++)
				if (server[id].map[i])
					WBUFW(buf,10+(j++)*4) = server[id].map[i];
			if (j > 0) {
				WBUFW(buf,2) = j * 4 + 10;
				mapif_sendallwos(fd, buf, WBUFW(buf,2));
			}
			server_fd[id] = -1;
			online_char_db->foreach(online_char_db,char_db_setoffline,i); //Tag relevant chars as 'in disconnected' server.
		}
		do_close(fd);
		create_online_files();
		return 0;
	}

	while(RFIFOREST(fd) >= 2) {
		//ShowDebug("Received packet 0x%4x (%d bytes) from map-server (connection %d)\n", RFIFOW(fd, 0), RFIFOREST(fd), fd);

		switch(RFIFOW(fd,0)) {

		case 0x2718: // map-server alive packet
			if (RFIFOREST(fd) < 2)
				return 0;
			RFIFOSKIP(fd,2);
			break;

		case 0x2af7: // request from map-server to reload GM accounts. Transmission to login-server
			if (login_fd > 0) { // don't send request if no login-server
				WFIFOHEAD(login_fd,2);
				WFIFOW(login_fd,0) = 0x2709;
				WFIFOSET(login_fd,2);
			}
			RFIFOSKIP(fd,2);
			break;

		case 0x2afa: // Receiving map names list from the map-server
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;

			memset(server[id].map, 0, sizeof(server[id].map));
			j = 0;
			for(i = 4; i < RFIFOW(fd,2); i += 4) {
				server[id].map[j] =  RFIFOW(fd,i);
				j++;
			}

			ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
						id, j, CONVIP(server[id].ip), server[id].port);
			ShowStatus("Map-server %d loading complete.\n", id);
			char_log("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d. Map-server %d loading complete." RETCODE,
						id, j, CONVIP(server[id].ip), server[id].port, id);

			if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID)
				mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex]

			WFIFOHEAD(fd, 3 + NAME_LENGTH);
			WFIFOW(fd,0) = 0x2afb;
			WFIFOB(fd,2) = 0;
			memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player
			WFIFOSET(fd,3+NAME_LENGTH);

			char_send_fame_list(fd); //Send fame list.

			{
			unsigned char buf[16384];
			int x;
			if (j == 0) {
				ShowWarning("Map-server %d has NO maps.\n", id);
				char_log("WARNING: Map-server %d has NO maps." RETCODE, id);
			} else {
				// Transmitting maps information to the other map-servers
				WBUFW(buf,0) = 0x2b04;
				WBUFW(buf,2) = j * 4 + 10;
				WBUFL(buf,4) = htonl(server[id].ip);
				WBUFW(buf,8) = htons(server[id].port);
				memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
				mapif_sendallwos(fd, buf, WBUFW(buf,2));
			}
			// Transmitting the maps of the other map-servers to the new map-server
			for(x = 0; x < MAX_MAP_SERVERS; x++) {
				if (server_fd[x] >= 0 && x != id) {
					WFIFOW(fd,0) = 0x2b04;
					WFIFOL(fd,4) = htonl(server[x].ip);
					WFIFOW(fd,8) = htons(server[x].port);
					j = 0;
					for(i = 0; i < MAX_MAP_PER_SERVER; i++)
						if (server[x].map[i])
							WFIFOW(fd,10+(j++)*4) = server[x].map[i];
					if (j > 0) {
						WFIFOW(fd,2) = j * 4 + 10;
						WFIFOSET(fd,WFIFOW(fd,2));
					}
				}
			}
			}
			RFIFOSKIP(fd,RFIFOW(fd,2));
			break;

		case 0x2afc: //Packet command is now used for sc_data request. [Skotlex]
			if (RFIFOREST(fd) < 10)
				return 0;
		{
#ifdef ENABLE_SC_SAVING
			int aid, cid;
			struct scdata *data;
			aid = RFIFOL(fd,2);
			cid = RFIFOL(fd,6);
#endif
			RFIFOSKIP(fd, 10);
#ifdef ENABLE_SC_SAVING
			data = status_search_scdata(aid, cid);
			if (data->count > 0)
			{	//Deliver status change data.
				WFIFOW(fd,0) = 0x2b1d;
				WFIFOW(fd,2) = 14 + data->count*sizeof(struct status_change_data);
				WFIFOL(fd,4) = aid;
				WFIFOL(fd,8) = cid;
				WFIFOW(fd,12) = data->count;
				for (i = 0; i < data->count; i++)
					memcpy(WFIFOP(fd,14+i*sizeof(struct status_change_data)), &data->data[i], sizeof(struct status_change_data));
				WFIFOSET(fd, WFIFOW(fd,2));
				status_delete_scdata(aid, cid); //Data sent, so it needs be discarded now.
			}
#endif
			break;
		}
		
		case 0x2afe: //set MAP user count
			if (RFIFOREST(fd) < 4)
				return 0;
			if (RFIFOW(fd,2) != server[id].users) {
				server[id].users = RFIFOW(fd,2);
				ShowInfo("User Count: %d (Server: %d)\n", server[id].users, id);
			}
			RFIFOSKIP(fd, 4);
			break;

		case 0x2aff: //set MAP users
			if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
			//TODO: When data mismatches memory, update guild/party online/offline states.
			server[id].users = RFIFOW(fd,4);
			// add online players in the list by [Yor], adapted to use dbs by [Skotlex]
			j = 0;
			online_char_db->foreach(online_char_db,char_db_setoffline,id); //Set all chars from this server as 'unknown'
			for(i = 0; i < server[id].users; i++) {
				int aid, cid;
				struct online_char_data* character;
				aid = RFIFOL(fd,6+i*8);
				cid = RFIFOL(fd,6+i*8+4);
				character = idb_ensure(online_char_db, aid, create_online_char_data);
				if (online_check && character->server > -1 && character->server != id)
				{
					ShowNotice("Set map user: Character (%d:%d) marked on map server %d, but map server %d claims to have (%d:%d) online!\n",
						character->account_id, character->char_id, character->server, id, aid, cid);
					mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
				}
				character->char_id = cid;
				character->server = id;
			}
			if (update_online < time(NULL)) { // Time is done
				update_online = time(NULL) + 8;
				create_online_files(); // only every 8 sec. (normally, 1 server send users every 5 sec.) Don't update every time, because that takes time, but only every 2 connection.
				                       // it set to 8 sec because is more than 5 (sec) and if we have more than 1 map-server, informations can be received in shifted.
			}
			//If any chars remain in -2, they will be cleaned in the cleanup timer.
			RFIFOSKIP(fd,6+i*8);
			break;

		case 0x2b01: // Receive character data from map-server for saving
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
			for(i = 0; i < char_num; i++) {
				if (char_dat[i].status.account_id == RFIFOL(fd,4) &&
				    char_dat[i].status.char_id == RFIFOL(fd,8))
					break;
			}
			if (i != char_num)
				memcpy(&char_dat[i].status, RFIFOP(fd,13), sizeof(struct mmo_charstatus));
			if (RFIFOB(fd,12))
			{	//Flag, set character offline. [Skotlex]
				set_char_offline(RFIFOL(fd,8),RFIFOL(fd,4));
				WFIFOW(fd,0) = 0x2b21; //Save ack only needed on final save.
				WFIFOL(fd,2) = RFIFOL(fd,4);
				WFIFOL(fd,6) = RFIFOL(fd,8);
				WFIFOSET(fd,10);
			}
			RFIFOSKIP(fd,RFIFOW(fd,2));
			break;

		case 0x2b02: // req char selection
			if (RFIFOREST(fd) < 18)
				return 0;

			if (auth_fifo_pos >= AUTH_FIFO_SIZE)
				auth_fifo_pos = 0;

			auth_fifo[auth_fifo_pos].account_id = RFIFOL(fd,2);
			auth_fifo[auth_fifo_pos].char_id = 0;
			auth_fifo[auth_fifo_pos].login_id1 = RFIFOL(fd,6);
			auth_fifo[auth_fifo_pos].login_id2 = RFIFOL(fd,10);
			auth_fifo[auth_fifo_pos].delflag = 2;
			auth_fifo[auth_fifo_pos].connect_until_time = 0; // unlimited/unknown time by default (not display in map-server)
			auth_fifo[auth_fifo_pos].ip = ntohl(RFIFOL(fd,14));
			auth_fifo_pos++;
			WFIFOW(fd,0) = 0x2b03;
			WFIFOL(fd,2) = RFIFOL(fd,2);
			WFIFOB(fd,6) = 0;
			WFIFOSET(fd,7);
			RFIFOSKIP(fd,18);
			break;

		case 0x2b05: // request "change map server"
			if (RFIFOREST(fd) < 35)
				return 0;
			{
				unsigned short name;
				int map_id, map_fd = -1;
				struct online_char_data* data;
				struct mmo_charstatus* char_data;

				name = RFIFOW(fd,18);
				map_id = search_mapserver(name, ntohl(RFIFOL(fd,24)), ntohs(RFIFOW(fd,28))); //Locate mapserver by ip and port.
				if (map_id >= 0)
					map_fd = server_fd[map_id];
				for(i = 0; i < char_num; i++) {
				if (char_dat[i].status.account_id == RFIFOL(fd,2) &&
				    char_dat[i].status.char_id == RFIFOL(fd,14))
					break;
				}
				char_data = i < char_num ? &char_dat[i].status : NULL;
				//Tell the new map server about this player using Kevin's new auth packet. [Skotlex]
				if (map_fd >= 0 && session[map_fd] && char_data) 
				{	//Send the map server the auth of this player.
					//Update the "last map" as this is where the player must be spawned on the new map server.
					WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus));
					char_data->last_point.map = RFIFOW(fd,18);
					char_data->last_point.x = RFIFOW(fd,20);
					char_data->last_point.y = RFIFOW(fd,22);
					char_data->sex = RFIFOB(fd,30);

					WFIFOW(map_fd,0) = 0x2afd;
					WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
					WFIFOL(map_fd,4) = RFIFOL(fd, 2); //Account ID
					WFIFOL(map_fd,8) = RFIFOL(fd, 6); //Login1
					WFIFOL(map_fd,16) = RFIFOL(fd,10); //Login2
					WFIFOL(map_fd,12) = (unsigned long)0; //TODO: connect_until_time, how do I figure it out right now?
					memcpy(WFIFOP(map_fd,20), char_data, sizeof(struct mmo_charstatus));
					WFIFOSET(map_fd, WFIFOW(map_fd,2));
					data = idb_ensure(online_char_db, RFIFOL(fd, 2), create_online_char_data);
					data->char_id = char_data->char_id;
					data->server = map_id; //Update server where char is.

					//Reply with an ack.
					WFIFOW(fd, 0) = 0x2b06;
					memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
					WFIFOSET(fd, 30);
				} else { //Reply with nak
					WFIFOW(fd, 0) = 0x2b06;
					memcpy(WFIFOP(fd,2), RFIFOP(fd,2), 28);
					WFIFOL(fd, 6) = 0; //Set login1 to 0.
					WFIFOSET(fd, 30);
				}
				RFIFOSKIP(fd, 35);
			}
			break;

		case 0x2b08: // char name check
			if (RFIFOREST(fd) < 6)
				return 0;
			for(i = 0; i < char_num; i++) {
				if (char_dat[i].status.char_id == RFIFOL(fd,2))
					break;
			}
			WFIFOW(fd,0) = 0x2b09;
			WFIFOL(fd,2) = RFIFOL(fd,2);
			if (i != char_num)
				memcpy(WFIFOP(fd,6), char_dat[i].status.name, NAME_LENGTH);
			else
				memcpy(WFIFOP(fd,6), unknown_char_name, NAME_LENGTH);
			WFIFOSET(fd,6+NAME_LENGTH);
			RFIFOSKIP(fd,6);
			break;

		case 0x2b0a: // request to become GM
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
//			printf("parse_frommap: change gm -> login, account: %d, pass: '%s'.\n", RFIFOL(fd,4), RFIFOP(fd,8));
			if (login_fd > 0) { // don't send request if no login-server
				WFIFOHEAD(login_fd, RFIFOW(fd,2));
				WFIFOW(login_fd,0) = 0x2720;
				memcpy(WFIFOP(login_fd,2), RFIFOP(fd,2), RFIFOW(fd,2)-2);
				WFIFOSET(login_fd, RFIFOW(fd,2));
			} else {
				WFIFOHEAD(fd,10);
				WFIFOW(fd,0) = 0x2b0b;
				WFIFOL(fd,2) = RFIFOL(fd,4);
				WFIFOL(fd,6) = 0;
				WFIFOSET(fd,10);
			}
			RFIFOSKIP(fd, RFIFOW(fd,2));
			break;

		case 0x2b0c: // Map server send information to change an email of an account -> login-server
			if (RFIFOREST(fd) < 86)
				return 0;
			if (login_fd > 0) { // don't send request if no login-server
				WFIFOHEAD(login_fd,86);
				memcpy(WFIFOP(login_fd,0), RFIFOP(fd,0), 86); // 0x2722 <account_id>.L <actual_e-mail>.40B <new_e-mail>.40B
				WFIFOW(login_fd,0) = 0x2722;
				WFIFOSET(login_fd,86);
			}
			RFIFOSKIP(fd, 86);
			break;

		case 0x2b0e: // Request from map-server to change a char's status (all operations are transmitted to login-server)
			if (RFIFOREST(fd) < 44)
				return 0;
		  {
			char character_name[NAME_LENGTH];
			int acc = RFIFOL(fd,2); // account_id of who ask (-1 if nobody)
			memcpy(character_name, RFIFOP(fd,6), NAME_LENGTH-1);
			character_name[NAME_LENGTH-1] = '\0';
			// prepare answer
			WFIFOW(fd,0) = 0x2b0f; // answer
			WFIFOL(fd,2) = acc; // who want do operation
			WFIFOW(fd,30) = RFIFOW(fd, 30); // type of operation: 1-block, 2-ban, 3-unblock, 4-unban, 5-changesex
			// search character
			i = search_character_index(character_name);
			if (i >= 0) {
				memcpy(WFIFOP(fd,6), search_character_name(i), NAME_LENGTH); // put correct name if found
				WFIFOW(fd,6+NAME_LENGTH) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
				//WFIFOW(fd,32) = 0; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
				switch(RFIFOW(fd, 30)) {
				case 1: // block
					if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
						if (login_fd > 0) { // don't send request if no login-server
							WFIFOHEAD(login_fd,10);
							WFIFOW(login_fd,0) = 0x2724;
							WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value
							WFIFOL(login_fd,6) = 5; // status of the account
							WFIFOSET(login_fd,10);
//							printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 5);
						} else
							WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					} else
						WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					break;
				case 2: // ban
					if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
						if (login_fd > 0) { // don't send request if no login-server
							WFIFOHEAD(login_fd,18);
							WFIFOW(login_fd, 0) = 0x2725;
							WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
							WFIFOW(login_fd, 6) = RFIFOW(fd,32); // year
							WFIFOW(login_fd, 8) = RFIFOW(fd,34); // month
							WFIFOW(login_fd,10) = RFIFOW(fd,36); // day
							WFIFOW(login_fd,12) = RFIFOW(fd,38); // hour
							WFIFOW(login_fd,14) = RFIFOW(fd,40); // minute
							WFIFOW(login_fd,16) = RFIFOW(fd,42); // second
							WFIFOSET(login_fd,18);
//							printf("char : status -> login: account %d, ban: %dy %dm %dd %dh %dmn %ds\n",
//							       char_dat[i].account_id, (short)RFIFOW(fd,32), (short)RFIFOW(fd,34), (short)RFIFOW(fd,36), (short)RFIFOW(fd,38), (short)RFIFOW(fd,40), (short)RFIFOW(fd,42));
						} else
							WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					} else
						WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					break;
				case 3: // unblock
					if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
						if (login_fd > 0) { // don't send request if no login-server
							WFIFOHEAD(login_fd,10);
							WFIFOW(login_fd,0) = 0x2724;
							WFIFOL(login_fd,2) = char_dat[i].status.account_id; // account value
							WFIFOL(login_fd,6) = 0; // status of the account
							WFIFOSET(login_fd,10);
//							printf("char : status -> login: account %d, status: %d \n", char_dat[i].account_id, 0);
						} else
							WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					} else
						WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					break;
				case 4: // unban
					if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
						if (login_fd > 0) { // don't send request if no login-server
							WFIFOHEAD(login_fd,6);
							WFIFOW(login_fd, 0) = 0x272a;
							WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
							WFIFOSET(login_fd,6);
//							printf("char : status -> login: account %d, unban request\n", char_dat[i].account_id);
						} else
							WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					} else
						WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					break;
				case 5: // changesex
					if (acc == -1 || isGM(acc) >= isGM(char_dat[i].status.account_id)) {
						if (login_fd > 0) { // don't send request if no login-server
							WFIFOHEAD(login_fd,6);
							WFIFOW(login_fd, 0) = 0x2727;
							WFIFOL(login_fd, 2) = char_dat[i].status.account_id; // account value
							WFIFOSET(login_fd,6);
//							printf("char : status -> login: account %d, change sex request\n", char_dat[i].account_id);
						} else
							WFIFOW(fd,32) = 3; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					} else
						WFIFOW(fd,32) = 2; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
					break;
				}
			} else {
				// character name not found
				memcpy(WFIFOP(fd,6), character_name, NAME_LENGTH);
				WFIFOW(fd,8+NAME_LENGTH) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
				//WFIFOW(fd,32) = 1; // answer: 0-login-server resquest done, 1-player not found, 2-gm level too low, 3-login-server offline
			}
			// send answer if a player ask, not if the server ask
			if (acc != -1) {
				//WFIFOSET(fd, 34);
				WFIFOSET(fd, 10+NAME_LENGTH);
			}
			RFIFOSKIP(fd, 44);
			break;
		  }

//		case 0x2b0f: Not used anymore, available for future use

		case 0x2b10: // Update and send fame ranking list
			if (RFIFOREST(fd) < 12)
				return 0;
			{
				int cid = RFIFOL(fd, 2);
				int fame = RFIFOL(fd, 6);
				char type = RFIFOB(fd, 10);
				char pos = RFIFOB(fd, 11);
				int size;
				struct fame_list *list = NULL;
				RFIFOSKIP(fd,12);
				
				switch(type) {
					case 1:
						size = fame_list_size_smith;
						list = smith_fame_list;
						break;
					case 2:
						size = fame_list_size_chemist;
						list = chemist_fame_list;
						break;
					case 3:
						size = fame_list_size_taekwon;
						list = taekwon_fame_list;
						break;
					default:
						size = 0;
						break;
				}
				if(!size) break; //No list.
				if(pos)
				{
				 	pos--; //Convert from pos to index.
					if(
						(pos == 0 || fame < list[pos-1].fame) &&
						(pos == size-1 || fame > list[pos+1].fame)
					) { //No change in order.
						list[(int)pos].fame = fame;
						char_update_fame_list(type, pos, fame);
						break;
					}
					// If the player's already in the list, remove the entry and shift the following ones 1 step up
					memmove(list+pos, list+pos+1, (size-pos-1) * sizeof(struct fame_list));
					//Clear out last entry.
					list[size-1].id = 0;
					list[size-1].fame = 0;
				}

				// Find the position where the player has to be inserted
				for(i = 0; i < size && fame < list[i].fame; i++);
				if(i >= size) break;//Out of ranking.
				// When found someone with less or as much fame, insert just above
				memmove(list+i+1, list+i, (size-i-1) * sizeof(struct fame_list));
				list[i].id = cid;
				list[i].fame = fame;
				// Look for the player's name
				for(j = 0; j < char_num && char_dat[j].status.char_id != id; j++);
				if(j < char_num)
					strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH);
				else //Not found??
					strncpy(list[i].name, "Unknown", NAME_LENGTH);
				char_send_fame_list(-1);
			}
			break;

		case 0x2b16: // Receive rates [Wizputer]
			if (RFIFOREST(fd) < 6 || RFIFOREST(fd) < RFIFOW(fd,8))
				return 0;
			// Txt doesn't need this packet, so just skip it
			RFIFOSKIP(fd,RFIFOW(fd,8));
			break;

		case 0x2b17: // Character disconnected set online 0 [Wizputer]
			if (RFIFOREST(fd) < 6)
				return 0;
			set_char_offline(RFIFOL(fd,2),RFIFOL(fd,6));
			RFIFOSKIP(fd,10);
			break;

		case 0x2b18: // Reset all chars to offline [Wizputer]
			set_all_offline(id);
			RFIFOSKIP(fd,2);
			break;

		case 0x2b19: // Character set online [Wizputer]
			if (RFIFOREST(fd) < 6)
				return 0;
			set_char_online(id, RFIFOL(fd,2),RFIFOL(fd,6));
			RFIFOSKIP(fd,10);
			break;

		case 0x2b1a: // Build and send fame ranking lists [DracoRPG]
			if (RFIFOREST(fd) < 2)
				return 0;
			char_read_fame_list();
			char_send_fame_list(-1);
			RFIFOSKIP(fd,2);
			break;

		case 0x2b1c: //Request to save status change data. [Skotlex]
			if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
				return 0;
		{
#ifdef ENABLE_SC_SAVING
			int count, aid, cid;
			struct scdata *data;

			aid = RFIFOL(fd, 4);
			cid = RFIFOL(fd, 8);
			count = RFIFOW(fd, 12);
			data = status_search_scdata(aid, cid);
			if (data->count != count)
			{
				data->count = count;
				data->data = aRealloc(data->data, count*sizeof(struct status_change_data));
			}
			for (i = 0; i < count; i++)
				memcpy (&data->data[i], RFIFOP(fd, 14+i*sizeof(struct status_change_data)), sizeof(struct status_change_data));
#endif
			RFIFOSKIP(fd, RFIFOW(fd, 2));
			break;
		}

		case 0x2736: // ip address update
			if (RFIFOREST(fd) < 6) return 0;
			server[id].ip = ntohl(RFIFOL(fd, 2));
			ShowInfo("Updated IP address of map-server #%d to %d.%d.%d.%d.\n", id, CONVIP(server[id].ip));
			RFIFOSKIP(fd,6);
			break;

		default:
			// inter server�����ɓn��
			{
				int r = inter_parse_frommap(fd);
				if (r == 1) // �����ł���
					break;
				if (r == 2) // �p�P�b�g��������Ȃ�
					return 0;
			}
			// inter server�����ł��Ȃ��ꍇ�͐ؒf
			ShowError("Unknown packet 0x%04x from map server, disconnecting.\n", RFIFOW(fd,0));
			session[fd]->eof = 1;
			return 0;
		}
	}
	return 0;
}

int search_mapserver(unsigned short map, uint32 ip, uint16 port)
{
	int i, j;
	
	for(i = 0; i < MAX_MAP_SERVERS; i++)
		if (server_fd[i] > 0)
			for (j = 0; server[i].map[j]; j++)
				if (server[i].map[j] == map) {
					if (ip != (uint32)-1 && server[i].ip != ip)
						continue;
					if (port != (uint16)-1 && server[i].port != port)
						continue;
					return i;
				}

	return -1;
}

// char_mapif�̏����������i���݂�inter_mapif�������̂݁j
static int char_mapif_init(int fd) {
	return inter_mapif_init(fd);
}

//--------------------------------------------
// Test to know if an IP come from LAN or WAN.
//--------------------------------------------
int lan_subnetcheck(uint32 ip)
{
	int i;
	
	for(i = 0; i < subnet_count; i++) {
	
		if((subnet[i].subnet & subnet[i].mask) == (ip & subnet[i].mask)) {
			
			ShowInfo("Subnet check [%u.%u.%u.%u]: Matches "CL_CYAN"%u.%u.%u.%u/%u.%u.%u.%u"CL_RESET"\n",
				CONVIP(ip), CONVIP(subnet[i].subnet), CONVIP(subnet[i].mask));
			
			return subnet[i].map_ip;
		}
	}
	
	ShowInfo("Subnet check [%u.%u.%u.%u]: "CL_CYAN"WAN"CL_RESET"\n", CONVIP(ip));
	return 0;
}

int parse_char(int fd)
{
	int i, ch;
	unsigned short cmd;
	char email[40];
	int map_fd;
	struct char_session_data *sd;
	uint32 ipl = session[fd]->client_addr;
	
	RFIFOHEAD(fd);

	sd = (struct char_session_data*)session[fd]->session_data;

	if(login_fd < 0)
		session[fd]->eof = 1;
	if(session[fd]->eof) { // disconnect any player (already connected to char-server or coming back from map-server) if login-server is diconnected.
		if (fd == login_fd)
			login_fd = -1;
		if (sd != NULL)
		{
			struct online_char_data* data = idb_get(online_char_db, sd->account_id);
			if (!data || data->server== -1) //If it is not in any server, send it offline. [Skotlex]
				set_char_offline(99,sd->account_id);
			if (data && data->fd == fd)
				data->fd = -1;
		}
		do_close(fd);
		return 0;
	}

	while(RFIFOREST(fd) >= 2) {
		cmd = RFIFOW(fd,0);
		// crc32�̃X�L�b�v�p
		if(	sd==NULL			&&	// �����O�C��or�Ǘ��p�P�b�g
			RFIFOREST(fd)>=4	&&	// �Œ�o�C�g������ �� 0x7530,0x7532�Ǘ��p�P����
			RFIFOREST(fd)<=21	&&	// �ő�o�C�g������ �� �T�[�o�[���O�C������
			cmd!=0x20b	&&	// md5�ʒm�p�P�b�g����
			(RFIFOREST(fd)<6 || RFIFOW(fd,4)==0x65)	){	// ���ɉ����p�P�b�g�����Ă�Ȃ�A�ڑ��łȂ��Ƃ���
			RFIFOSKIP(fd,4);
			cmd = RFIFOW(fd,0);
			ShowDebug("parse_char : %d crc32 skipped\n",fd);
			if(RFIFOREST(fd)==0)
				return 0;
		}

//For use in packets that depend on an sd being present [Skotlex]
#define FIFOSD_CHECK(rest) { if(RFIFOREST(fd) < rest) return 0; if (sd==NULL) { RFIFOSKIP(fd,rest); return 0; } }

		switch(cmd){
		case 0x20b:	//20040622�Í���ragexe�Ή�
			if (RFIFOREST(fd) < 19)
				return 0;
			RFIFOSKIP(fd,19);
			break;

		case 0x65:	// �ڑ��v��
			if (RFIFOREST(fd) < 17)
				return 0;
		{
			int GM_value;
			WFIFOHEAD(fd,4);

			if (sd) {
				//Received again auth packet for already authentified account?? Discard it.
				//TODO: Perhaps log this as a hack attempt?
				RFIFOSKIP(fd,17);
				break;
			}
			if ((GM_value = isGM(RFIFOL(fd,2))))
				ShowInfo("Account Logged On; Account ID: %d (GM level %d).\n", RFIFOL(fd,2), GM_value);
			else
				ShowInfo("Account Logged On; Account ID: %d.\n", RFIFOL(fd,2));
			CREATE(session[fd]->session_data, struct char_session_data, 1);
			sd = (struct char_session_data*)session[fd]->session_data;
			session[fd]->session_data = sd;
			strncpy(sd->email, "no mail", 40); // put here a mail without '@' to refuse deletion if we don't receive the e-mail
			sd->connect_until_time = 0; // unknow or illimited (not displaying on map-server)
			sd->account_id = RFIFOL(fd,2);
			sd->login_id1 = RFIFOL(fd,6);
			sd->login_id2 = RFIFOL(fd,10);
			sd->sex = RFIFOB(fd,16);
			// send back account_id
			WFIFOL(fd,0) = RFIFOL(fd,2);
			WFIFOSET(fd,4);
			// search authentification
			for(i = 0; i < AUTH_FIFO_SIZE && !(
				auth_fifo[i].account_id == sd->account_id &&
				auth_fifo[i].login_id1 == sd->login_id1 &&
				auth_fifo[i].login_id2 == sd->login_id2 && // relate to the versions higher than 18
				auth_fifo[i].ip == session[fd]->client_addr &&
				auth_fifo[i].delflag == 2)
				; i++);

			if (i < AUTH_FIFO_SIZE) {
				auth_fifo[i].delflag = 1;
				char_auth_ok(fd, sd);
			} else { // authentication not found
				if (login_fd > 0) { // don't send request if no login-server
					WFIFOHEAD(login_fd,19);
					WFIFOW(login_fd,0) = 0x2712; // ask login-server to authentify an account
					WFIFOL(login_fd,2) = sd->account_id;
					WFIFOL(login_fd,6) = sd->login_id1;
					WFIFOL(login_fd,10) = sd->login_id2; // relate to the versions higher than 18
					WFIFOB(login_fd,14) = sd->sex;
					WFIFOL(login_fd,15) = htonl(session[fd]->client_addr);
					WFIFOSET(login_fd,19);
				} else { // if no login-server, we must refuse connection
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x6c;
					WFIFOB(fd,2) = 0;
					WFIFOSET(fd,3);
				}
			}
		}
			RFIFOSKIP(fd,17);
			break;

		case 0x66: // char select
			FIFOSD_CHECK(3);
		{
			int char_num = RFIFOB(fd,2);
			struct mmo_charstatus *cd;
			RFIFOSKIP(fd,3);

			// if we activated email creation and email is default email
			if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
				WFIFOHEAD(fd,3);
				WFIFOW(fd,0) = 0x70;
				WFIFOB(fd,2) = 0; // 00 = Incorrect Email address
				WFIFOSET(fd,3);
				break;
			}
			// otherwise, load the character
			for (ch = 0; ch < MAX_CHARS; ch++)
				if (sd->found_char[ch] >= 0 && char_dat[sd->found_char[ch]].status.char_num == char_num)
					break;
			if (ch == MAX_CHARS)
			{	//Not found?? May be forged packet.
				break;
			}
			cd = &char_dat[sd->found_char[ch]].status;
			char_log("Character Selected, Account ID: %d, Character Slot: %d, Character Name: %s." RETCODE,
	         sd->account_id, char_num, cd->name);

			cd->sex = sd->sex;
			
			// searching map server
			i = search_mapserver(cd->last_point.map,-1,-1);

			// if map is not found, we check major cities
			if (i < 0) {
				unsigned short j;
				//First check that there's actually a map server online.
				for(j = 0; j < MAX_MAP_SERVERS; j++)
					if (server_fd[j] >= 0 && server[j].map[0])
						break;
				if (j == MAX_MAP_SERVERS) {
					ShowInfo("Connection Closed. No map servers available.\n");
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x81;
					WFIFOB(fd,2) = 1; // 01 = Server closed
					WFIFOSET(fd,3);
					break;
				}
				if ((i = search_mapserver((j=mapindex_name2id(MAP_PRONTERA)),-1,-1)) >= 0) {
					cd->last_point.x = 273;
					cd->last_point.y = 354;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_GEFFEN)),-1,-1)) >= 0) {
					cd->last_point.x = 120;
					cd->last_point.y = 100;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_MORROC)),-1,-1)) >= 0) {
					cd->last_point.x = 160;
					cd->last_point.y = 94;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_ALBERTA)),-1,-1)) >= 0) {
					cd->last_point.x = 116;
					cd->last_point.y = 57;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_PAYON)),-1,-1)) >= 0) {
					cd->last_point.x = 87;
					cd->last_point.y = 117;
				} else if ((i = search_mapserver((j=mapindex_name2id(MAP_IZLUDE)),-1,-1)) >= 0) {
					cd->last_point.x = 94;
					cd->last_point.y = 103;
				} else {
					ShowInfo("Connection Closed. No map server available that has a major city, and unable to find map-server for '%s'.\n", mapindex_id2name(cd->last_point.map));
					WFIFOHEAD(fd,3);
					WFIFOW(fd,0) = 0x81;
					WFIFOB(fd,2) = 1; // 01 = Server closed
					WFIFOSET(fd,3);
					break;
				}
				ShowWarning("Unable to find map-server for '%s', sending to major city '%s'.\n", mapindex_id2name(cd->last_point.map), mapindex_id2name(j));
				cd->last_point.map = j;
			}
			{
				//Send player to map
				uint32 subnet_map_ip;
				char map_name[MAP_NAME_LENGTH_EXT];
				snprintf(map_name, MAP_NAME_LENGTH_EXT, "%s.gat", mapindex_id2name(cd->last_point.map));

				WFIFOHEAD(fd,28);
				WFIFOW(fd,0) = 0x71;
				WFIFOL(fd,2) = cd->char_id;
				memcpy(WFIFOP(fd,6), map_name, MAP_NAME_LENGTH_EXT);
			
				// Advanced subnet check [LuzZza]
				subnet_map_ip = lan_subnetcheck(ipl);
				WFIFOL(fd,22) = htonl((subnet_map_ip) ? subnet_map_ip : server[i].ip);
				WFIFOW(fd,26) = ntows(htons(server[i].port)); // [!] LE byte order here [!]
				WFIFOSET(fd,28);

				ShowInfo("Character selection '%s' (account: %d, slot: %d).\n",
					cd->name, sd->account_id, ch);
			}
			if (auth_fifo_pos >= AUTH_FIFO_SIZE)
				auth_fifo_pos = 0;
			auth_fifo[auth_fifo_pos].account_id = sd->account_id;
			auth_fifo[auth_fifo_pos].char_id = cd->char_id;
			auth_fifo[auth_fifo_pos].login_id1 = sd->login_id1;
			auth_fifo[auth_fifo_pos].login_id2 = sd->login_id2;
			auth_fifo[auth_fifo_pos].delflag = 0;
			auth_fifo[auth_fifo_pos].sex = sd->sex;
			auth_fifo[auth_fifo_pos].connect_until_time = sd->connect_until_time;
			auth_fifo[auth_fifo_pos].ip = session[fd]->client_addr;

			//Send NEW auth packet [Kevin]
			if ((map_fd = server_fd[i]) < 1 || session[map_fd] == NULL)
			{
				WFIFOHEAD(fd,3);
				ShowError("parse_char: Attempting to write to invalid session %d! Map Server #%d disconnected.\n", map_fd, i);
				server_fd[i] = -1;
				memset(&server[i], 0, sizeof(struct mmo_map_server));
				//Send server closed.
				WFIFOW(fd,0) = 0x81;
				WFIFOB(fd,2) = 1; // 01 = Server closed
				WFIFOSET(fd,3);
				break;
			}	
			{	//Send auth to server.
				WFIFOHEAD(map_fd, 20 + sizeof(struct mmo_charstatus));
				WFIFOW(map_fd,0) = 0x2afd;
				WFIFOW(map_fd,2) = 20 + sizeof(struct mmo_charstatus);
				WFIFOL(map_fd,4) = auth_fifo[auth_fifo_pos].account_id;
				WFIFOL(map_fd,8) = auth_fifo[auth_fifo_pos].login_id1;
				WFIFOL(map_fd,16) = auth_fifo[auth_fifo_pos].login_id2;
				WFIFOL(map_fd,12) = (unsigned long)auth_fifo[auth_fifo_pos].connect_until_time;
				memcpy(WFIFOP(map_fd,20), cd, sizeof(struct mmo_charstatus));
				WFIFOSET(map_fd, WFIFOW(map_fd,2));
			}

			set_char_online(i, cd->char_id, cd->account_id);
			auth_fifo_pos++;
			break;
		}

		case 0x67:	// make new
			FIFOSD_CHECK(37);
				
			if(char_new == 0) //turn character creation on/off [Kevin]
				i = -2;
			else
				i = make_new_char(fd, RFIFOP(fd,2));

			//'Charname already exists' (-1), 'Char creation denied' (-2) and 'You are underaged' (-3)
			if (i < 0)
			{
				WFIFOHEAD(fd,3);
				WFIFOW(fd, 0) = 0x6e;
				switch (i) {
				case -1: WFIFOB(fd,2) = 0x00; break;
				case -2: WFIFOB(fd,2) = 0x02; break;
				case -3: WFIFOB(fd,2) = 0x01; break;
				}
				WFIFOSET(fd, 3);
				RFIFOSKIP(fd, 37);
				break;
			}
		{	//Send to player.
			int len;
			WFIFOHEAD(fd,110);
			WFIFOW(fd,0) = 0x6d;
			len = 2 + mmo_char_tobuf(WFIFOP(fd,2), &char_dat[i].status);
			WFIFOSET(fd,len);

			RFIFOSKIP(fd,37);
		}
			for(ch = 0; ch < MAX_CHARS; ch++) {
				if (sd->found_char[ch] == -1) {
					sd->found_char[ch] = i;
					break;
				}
			}
			break;

		case 0x68:	// delete char
			FIFOSD_CHECK(46);
		{
			int cid = RFIFOL(fd,2);
			struct mmo_charstatus *cs = NULL;
			WFIFOHEAD(fd,46);
			WFIFOHEAD(login_fd,46);
			ShowInfo(CL_RED" Request Char Deletion:"CL_GREEN"%d (%d)"CL_RESET"\n", sd->account_id, cid);
			memcpy(email, RFIFOP(fd,6), 40);
			RFIFOSKIP(fd,46);

			if (e_mail_check(email) == 0)
				strncpy(email, "a@a.com", 40); // default e-mail

			// BEGIN HACK: "change email using the char deletion 'confirm email' menu"
			// if we activated email creation and email is default email
			if (email_creation != 0 && strcmp(sd->email, "a@a.com") == 0 && login_fd > 0) { // to modify an e-mail, login-server must be online
				// if sended email is incorrect e-mail
				if (strcmp(email, "a@a.com") == 0) {
					WFIFOW(fd, 0) = 0x70;
					WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
					WFIFOSET(fd, 3);
					break;
				}
				// we change the packet to set it like selection.
				for (i = 0; i < MAX_CHARS; i++)
					if (sd->found_char[i] != -1 && char_dat[sd->found_char[i]].status.char_id == cid) {
						// we save new e-mail
						memcpy(sd->email, email, 40);
						// we send new e-mail to login-server ('online' login-server is checked before)
						WFIFOW(login_fd,0) = 0x2715;
						WFIFOL(login_fd,2) = sd->account_id;
						memcpy(WFIFOP(login_fd, 6), email, 40);
						WFIFOSET(login_fd,46);
						// change value to put new packet (char selection)
						RFIFOSKIP(fd,-3); //FIXME: Will this work? Messing with the received buffer is ugly anyway... 
						RFIFOW(fd, 0) = 0x66;
						RFIFOB(fd, 2) = char_dat[sd->found_char[i]].status.char_num;
						// not send packet, it's modify of actual packet
						break;
					}
				if (i == MAX_CHARS) {
					WFIFOW(fd, 0) = 0x70;
					WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
					WFIFOSET(fd, 3);
				}
				break;
			}
			// END HACK

			// otherwise, we delete the character
			if (strcmpi(email, sd->email) != 0) { // if it's an invalid email
				WFIFOW(fd, 0) = 0x70;
				WFIFOB(fd, 2) = 0; // 00 = Incorrect Email address
				WFIFOSET(fd, 3);
				break;
			}

			for (i = 0; i < MAX_CHARS; i++) {
				if (sd->found_char[i] == -1) continue;
				if (char_dat[sd->found_char[i]].status.char_id == cid) break;
			}
			if (i == MAX_CHARS) { // Such a character does not exist in the account
				WFIFOW(fd,0) = 0x70;
				WFIFOB(fd,2) = 0;
				WFIFOSET(fd,3);
				break;
			}

			// deletion process
			cs = &char_dat[sd->found_char[i]].status;
			char_delete(cs);
			if (sd->found_char[i] != char_num - 1) {
				int j, k;
				struct char_session_data *sd2;
				memcpy(&char_dat[sd->found_char[i]], &char_dat[char_num-1], sizeof(struct mmo_charstatus));
				// Correct moved character reference in the character's owner
				for (j = 0; j < fd_max; j++) {
					if (session[j] && (sd2 = (struct char_session_data*)session[j]->session_data) &&
						sd2->account_id == char_dat[char_num-1].status.account_id) {
						for (k = 0; k < MAX_CHARS; k++) {
							if (sd2->found_char[k] == char_num-1) {
								sd2->found_char[k] = sd->found_char[i];
								break;
							}
						}
						break;
					}
				}
			}
			char_num--;
			for(ch = i; ch < MAX_CHARS-1; ch++)
				sd->found_char[ch] = sd->found_char[ch+1];
			sd->found_char[MAX_CHARS-1] = -1;
			WFIFOW(fd,0) = 0x6f;
			WFIFOSET(fd,2);
			break;
		}

		case 0x2af8: // login as map-server
			if (RFIFOREST(fd) < 60)
				return 0;
		{
			char *l_user = RFIFOP(fd,2);
			char *l_pass = RFIFOP(fd,26);
			WFIFOHEAD(fd,4+5*GM_num);
			l_user[23] = '\0';
			l_pass[23] = '\0';
			WFIFOW(fd,0) = 0x2af9;
			for(i = 0; i < MAX_MAP_SERVERS; i++) {
				if (server_fd[i] <= 0)
					break;
			}
			if (i == MAX_MAP_SERVERS ||
				strcmp(l_user, userid) ||
				strcmp(l_pass, passwd)) {
				WFIFOB(fd,2) = 3;
				WFIFOSET(fd,3);
				RFIFOSKIP(fd,60);
			} else {
				int len;
				WFIFOB(fd,2) = 0;
				WFIFOSET(fd,3);
				session[fd]->func_parse = parse_frommap;
				server_fd[i] = fd;
				server[i].ip = ntohl(RFIFOL(fd,54));
				server[i].port = ntohs(RFIFOW(fd,58));
				server[i].users = 0;
				memset(server[i].map, 0, sizeof(server[i].map));
				RFIFOSKIP(fd,60);
				realloc_fifo(fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
				char_mapif_init(fd);
				// send gm acccounts level to map-servers
				len = 4;
				WFIFOW(fd,0) = 0x2b15;
				for(i = 0; i < GM_num; i++) {
					WFIFOL(fd,len) = gm_account[i].account_id;
					WFIFOB(fd,len+4) = (unsigned char)gm_account[i].level;
					len += 5;
				}
				WFIFOW(fd,2) = len;
				WFIFOSET(fd,len);
			}
			break;
		}

		case 0x187:	// Alive?
			if (RFIFOREST(fd) < 6)
				return 0;
			RFIFOSKIP(fd, 6);
			break;

		case 0x7530:	// Athena info get
		{
			WFIFOHEAD(fd,10);
			WFIFOW(fd,0) = 0x7531;
			WFIFOB(fd,2) = ATHENA_MAJOR_VERSION;
			WFIFOB(fd,3) = ATHENA_MINOR_VERSION;
			WFIFOB(fd,4) = ATHENA_REVISION;
			WFIFOB(fd,5) = ATHENA_RELEASE_FLAG;
			WFIFOB(fd,6) = ATHENA_OFFICIAL_FLAG;
			WFIFOB(fd,7) = ATHENA_SERVER_INTER | ATHENA_SERVER_CHAR;
			WFIFOW(fd,8) = ATHENA_MOD_VERSION;
			WFIFOSET(fd,10);
			RFIFOSKIP(fd,2);
			return 0;
		}
		case 0x7532:	// disconnect(default also disconnect)
		default:
			session[fd]->eof = 1;
			return 0;
		}
	}
	RFIFOFLUSH(fd);
	return 0;
}

// Console Command Parser [Wizputer]
int parse_console(char* buf)
{
	char command[256];

	memset(command, 0, sizeof(command));

	sscanf(buf, "%[^\n]", command);

	//login_log("Console command :%s" RETCODE, command);

	if( strcmpi("shutdown", command) == 0 ||
		strcmpi("exit", command) == 0 ||
		strcmpi("quit", command) == 0 ||
		strcmpi("end", command) == 0 )
		runflag = 0;
	else if( strcmpi("alive", command) == 0 ||
			strcmpi("status", command) == 0 )
		ShowInfo(CL_CYAN"Console: "CL_BOLD"I'm Alive."CL_RESET"\n");
	else if( strcmpi("help", command) == 0 ){
		printf(CL_BOLD"Help of commands:"CL_RESET"\n");
		printf("  To shutdown the server:\n");
		printf("  'shutdown|exit|qui|end'\n");
		printf("  To know if server is alive:\n");
		printf("  'alive|status'\n");
	}

	return 0;
}

// �S�Ă�MAP�T�[�o�[�Ƀf�[�^���M�i���M����map�I�̐���Ԃ��j
int mapif_sendall(unsigned char *buf, unsigned int len) {
	int i, c;

	c = 0;
	for(i = 0; i < MAX_MAP_SERVERS; i++) {
		int fd;
		if ((fd = server_fd[i]) > 0) {
			WFIFOHEAD(fd,len);
			memcpy(WFIFOP(fd,0), buf, len);
			WFIFOSET(fd,len);
			c++;
		}
	}

	return c;
}

// �����ȊO�̑S�Ă�MAP�T�[�o�[�Ƀf�[�^���M�i���M����map�I�̐���Ԃ��j
int mapif_sendallwos(int sfd, unsigned char *buf, unsigned int len) {
	int i, c;

	c = 0;
	for(i = 0; i < MAX_MAP_SERVERS; i++) {
		int fd;
		if ((fd = server_fd[i]) > 0 && fd != sfd) {
			WFIFOHEAD(fd,len);
			memcpy(WFIFOP(fd,0), buf, len);
			WFIFOSET(fd,len);
			c++;
		}
	}

	return c;
}
// MAP�T�[�o�[�Ƀf�[�^���M�imap�I�����m�F�L��j
int mapif_send(int fd, unsigned char *buf, unsigned int len) {
	int i;

	if (fd >= 0) {
		for(i = 0; i < MAX_MAP_SERVERS; i++) {
			if (fd == server_fd[i]) {
				WFIFOHEAD(fd,len);
				memcpy(WFIFOP(fd,0), buf, len);
				WFIFOSET(fd,len);
				return 1;
			}
		}
	}
	return 0;
}

int send_users_tologin(int tid, unsigned int tick, int id, int data) {
	int users = count_users();
	unsigned char buf[16];

	if (login_fd > 0 && session[login_fd]) {
		// send number of user to login server
		WFIFOHEAD(login_fd,6);
		WFIFOW(login_fd,0) = 0x2714;
		WFIFOL(login_fd,2) = users;
		WFIFOSET(login_fd,6);
	}
	// send number of players to all map-servers
	WBUFW(buf,0) = 0x2b00;
	WBUFL(buf,2) = users;
	mapif_sendall(buf, 6);

	return 0;
}

static int send_accounts_tologin_sub(DBKey key, void* data, va_list ap) {
	struct online_char_data* character = (struct online_char_data*)data;
	int *i = va_arg(ap, int*);
	int count = va_arg(ap, int);
	if ((*i) >= count)
		return 0; //This is an error that shouldn't happen....
	if(character->server > -1) {
		WFIFOHEAD(login_fd,8+count*4);
		WFIFOL(login_fd, 8+(*i)*4) =character->account_id;
		(*i)++;
		return 1;
	}
	return 0;
}

int send_accounts_tologin(int tid, unsigned int tick, int id, int data) {
	int users = count_users(), i=0;

	if (login_fd > 0 && session[login_fd]) {
		// send account list to login server
		WFIFOHEAD(login_fd,8+users*4);
		WFIFOW(login_fd,0) = 0x272d;
		WFIFOL(login_fd,4) = users;
		online_char_db->foreach(online_char_db, send_accounts_tologin_sub, &i);
		WFIFOW(login_fd,2) = 8+ i*4;
		WFIFOSET(login_fd,WFIFOW(login_fd,2));
	}
	return 0;
}

int check_connect_login_server(int tid, unsigned int tick, int id, int data)
{
	if (login_fd > 0 && session[login_fd] != NULL)
		return 0;

	ShowInfo("Attempt to connect to login-server...\n");
	login_fd = make_connection(login_ip, login_port);
	if (login_fd == -1)
	{	//Try again later. [Skotlex]
		login_fd = 0;
		return 0;
	}
	session[login_fd]->func_parse = parse_tologin;
	realloc_fifo(login_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
	{
	WFIFOHEAD(login_fd,86);
	WFIFOW(login_fd,0) = 0x2710;
	memcpy(WFIFOP(login_fd,2), userid, 24);
	memcpy(WFIFOP(login_fd,26), passwd, 24);
	WFIFOL(login_fd,50) = 0;
	WFIFOL(login_fd,54) = htonl(char_ip);
	WFIFOL(login_fd,58) = htons(char_port);
	memcpy(WFIFOP(login_fd,60), server_name, 20);
	WFIFOW(login_fd,80) = 0;
	WFIFOW(login_fd,82) = char_maintenance;
	WFIFOW(login_fd,84) = char_new_display; //only display (New) if they want to [Kevin]	
	WFIFOSET(login_fd,86);
	}
	return 1;
}

//------------------------------------------------
//Invoked 15 seconds after mapif_disconnectplayer in case the map server doesn't
//replies/disconnect the player we tried to kick. [Skotlex]
//------------------------------------------------
static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, int data)
{
	struct online_char_data* character;
	if ((character = idb_get(online_char_db, id)) != NULL && character->waiting_disconnect == tid)
	{	//Mark it offline due to timeout.
		character->waiting_disconnect = -1;
		set_char_offline(character->char_id, character->account_id);
	}
	return 0;
}

//----------------------------------
// Reading Lan Support configuration
// Rewrote: Anvanced subnet check [LuzZza]
//----------------------------------
int char_lan_config_read(const char *lancfgName) {

	FILE *fp;
	int line_num = 0;
	char line[1024], w1[64], w2[64], w3[64], w4[64];
	
	if((fp = fopen(lancfgName, "r")) == NULL) {
		ShowWarning("LAN Support configuration file is not found: %s\n", lancfgName);
		return 1;
	}

	ShowInfo("Reading the configuration file %s...\n", lancfgName);

	while(fgets(line, sizeof(line)-1, fp)) {

		line_num++;		
		if ((line[0] == '/' && line[1] == '/') || line[0] == '\n' || line[1] == '\n')
			continue;

		line[sizeof(line)-1] = '\0';
		if(sscanf(line,"%[^:]: %[^:]:%[^:]:%[^\r\n]", w1, w2, w3, w4) != 4) {
	
			ShowWarning("Error syntax of configuration file %s in line %d.\n", lancfgName, line_num);	
			continue;
		}

		remove_control_chars(w1);
		remove_control_chars(w2);
		remove_control_chars(w3);
		remove_control_chars(w4);

		if(strcmpi(w1, "subnet") == 0) {
	
			subnet[subnet_count].mask = str2ip(w2);
			subnet[subnet_count].char_ip = str2ip(w3);
			subnet[subnet_count].map_ip = str2ip(w4);
			subnet[subnet_count].subnet = subnet[subnet_count].char_ip&subnet[subnet_count].mask;
			if (subnet[subnet_count].subnet != (subnet[subnet_count].map_ip&subnet[subnet_count].mask)) {
				ShowError("%s: Configuration Error: The char server (%s) and map server (%s) belong to different subnetworks!\n", lancfgName, w3, w4);
				continue;
			}
				
			subnet_count++;
		}

		ShowStatus("Read information about %d subnetworks.\n", subnet_count);
	}

	fclose(fp);
	return 0;
}
#endif //TXT_SQL_CONVERT

int char_config_read(const char *cfgName) {
	char line[1024], w1[1024], w2[1024];
	FILE* fp = fopen(cfgName, "r");

	if (fp == NULL) {
		ShowFatalError("Configuration file not found: %s.\n", cfgName);
		exit(1);
	}

	ShowInfo("Reading configuration file %s...\n", cfgName);
	while(fgets(line, sizeof(line)-1, fp)) {
		if (line[0] == '/' && line[1] == '/')
			continue;

		line[sizeof(line)-1] = '\0';
		if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) != 2)
			continue;

		remove_control_chars(w1);
		remove_control_chars(w2);
		if(strcmpi(w1,"timestamp_format") == 0) {
			strncpy(timestamp_format, w2, 20);
		} else if(strcmpi(w1,"console_silent")==0){
			ShowInfo("Console Silent Setting: %d\n", atoi(w2));
			msg_silent = atoi(w2);
#ifndef TXT_SQL_CONVERT
		} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
			stdout_with_ansisequence = config_switch(w2);
		} else if (strcmpi(w1, "userid") == 0) {
			strncpy(userid, w2, 24);
		} else if (strcmpi(w1, "passwd") == 0) {
			strncpy(passwd, w2, 24);
		} else if (strcmpi(w1, "server_name") == 0) {
			strncpy(server_name, w2, 20);
			server_name[sizeof(server_name) - 1] = '\0';
			ShowStatus("%s server has been initialized\n", w2);
		} else if (strcmpi(w1, "wisp_server_name") == 0) {
			if (strlen(w2) >= 4) {
				memcpy(wisp_server_name, w2, sizeof(wisp_server_name));
				wisp_server_name[sizeof(wisp_server_name) - 1] = '\0';
			}
		} else if (strcmpi(w1, "login_ip") == 0) {
			char ip_str[16];
			login_ip = host2ip(w2);
			if (login_ip) {
				strncpy(login_ip_str, w2, sizeof(login_ip_str));
				ShowStatus("Login server IP address : %s -> %s\n", w2, ip2str(login_ip, ip_str));
			}
		} else if (strcmpi(w1, "login_port") == 0) {
			login_port = atoi(w2);
		} else if (strcmpi(w1, "char_ip") == 0) {
			char ip_str[16];
			char_ip = host2ip(w2);
			if (char_ip){
				strncpy(char_ip_str, w2, sizeof(char_ip_str));
				ShowStatus("Character server IP address : %s -> %s\n", w2, ip2str(char_ip, ip_str));
			}
		} else if (strcmpi(w1, "bind_ip") == 0) {
			char ip_str[16];
			bind_ip = host2ip(w2);
			if (bind_ip) {
				strncpy(bind_ip_str, w2, sizeof(bind_ip_str));
				ShowStatus("Character server binding IP address : %s -> %s\n", w2, ip2str(bind_ip, ip_str));
			}
		} else if (strcmpi(w1, "char_port") == 0) {
			char_port = atoi(w2);
		} else if (strcmpi(w1, "char_maintenance") == 0) {
			char_maintenance = atoi(w2);
		} else if (strcmpi(w1, "char_new") == 0) {
			char_new = atoi(w2);
		} else if (strcmpi(w1, "char_new_display") == 0) {
			char_new_display = atoi(w2);
		} else if (strcmpi(w1, "email_creation") == 0) {
			email_creation = config_switch(w2);
		} else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex
			strcpy(scdata_txt, w2);
#endif
		} else if (strcmpi(w1, "char_txt") == 0) {
			strcpy(char_txt, w2);
		} else if (strcmpi(w1, "backup_txt") == 0) { //By zanetheinsane
			strcpy(backup_txt, w2);
		} else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw
			strcpy(friends_txt, w2);
#ifndef TXT_SQL_CONVERT
		} else if (strcmpi(w1, "backup_txt_flag") == 0) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. By [Yor]
			backup_txt_flag = config_switch(w2);
		} else if (strcmpi(w1, "max_connect_user") == 0) {
			max_connect_user = atoi(w2);
			if (max_connect_user < 0)
				max_connect_user = 0; // unlimited online players
		} else if(strcmpi(w1, "gm_allow_level") == 0) {
			gm_allow_level = atoi(w2);
			if(gm_allow_level < 0)
				gm_allow_level = 99;
		} else if (strcmpi(w1, "online_check") == 0) {
			online_check = config_switch(w2);
		} else if (strcmpi(w1, "autosave_time") == 0) {
			autosave_interval = atoi(w2)*1000;
			if (autosave_interval <= 0)
				autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
		} else if (strcmpi(w1, "save_log") == 0) {
			save_log = config_switch(w2);
		} else if (strcmpi(w1, "start_point") == 0) {
			char map[MAP_NAME_LENGTH_EXT];
			int x, y;
			if (sscanf(w2, "%15[^,],%d,%d", map, &x, &y) < 3)
				continue;
			start_point.map = mapindex_name2id(map);
			if (!start_point.map) {
				ShowError("Specified start_point %s not found in map-index cache.\n", map);
				start_point.map = 0;
			}
			start_point.x = x;
			start_point.y = y;
		} else if (strcmpi(w1, "start_zeny") == 0) {
			start_zeny = atoi(w2);
			if (start_zeny < 0)
				start_zeny = 0;
		} else if (strcmpi(w1, "start_weapon") == 0) {
			start_weapon = atoi(w2);
			if (start_weapon < 0)
				start_weapon = 0;
		} else if (strcmpi(w1, "start_armor") == 0) {
			start_armor = atoi(w2);
			if (start_armor < 0)
				start_armor = 0;
		} else if(strcmpi(w1,"log_char")==0) {		//log char or not [devil]
			log_char = atoi(w2);
		} else if (strcmpi(w1, "unknown_char_name") == 0) {
			strcpy(unknown_char_name, w2);
			unknown_char_name[NAME_LENGTH-1] = '\0';
		} else if (strcmpi(w1, "char_log_filename") == 0) {
			strcpy(char_log_filename, w2);
		} else if (strcmpi(w1, "name_ignoring_case") == 0) {
			name_ignoring_case = config_switch(w2);
		} else if (strcmpi(w1, "char_name_option") == 0) {
			char_name_option = atoi(w2);
		} else if (strcmpi(w1, "char_name_letters") == 0) {
			strcpy(char_name_letters, w2);
// online files options
		} else if (strcmpi(w1, "online_txt_filename") == 0) {
			strcpy(online_txt_filename, w2);
		} else if (strcmpi(w1, "online_html_filename") == 0) {
			strcpy(online_html_filename, w2);
		} else if (strcmpi(w1, "online_sorting_option") == 0) {
			online_sorting_option = atoi(w2);
		} else if (strcmpi(w1, "online_display_option") == 0) {
			online_display_option = atoi(w2);
		} else if (strcmpi(w1, "online_gm_display_min_level") == 0) { // minimum GM level to display 'GM' when we want to display it
			online_gm_display_min_level = atoi(w2);
			if (online_gm_display_min_level < 5) // send online file every 5 seconds to player is enough
				online_gm_display_min_level = 5;
		} else if (strcmpi(w1, "online_refresh_html") == 0) {
			online_refresh_html = atoi(w2);
			if (online_refresh_html < 1)
				online_refresh_html = 1;
		} else if(strcmpi(w1,"db_path")==0) {
			strcpy(db_path,w2);
		} else if (strcmpi(w1, "console") == 0) {
			if(strcmpi(w2,"on") == 0 || strcmpi(w2,"yes") == 0 )
				console = 1;
		} else if (strcmpi(w1, "fame_list_alchemist") == 0) {
			fame_list_size_chemist = atoi(w2);
			if (fame_list_size_chemist > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_alchemist)\n", MAX_FAME_LIST);
				fame_list_size_chemist = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "fame_list_blacksmith") == 0) {
			fame_list_size_smith = atoi(w2);
			if (fame_list_size_smith > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_blacksmith)\n", MAX_FAME_LIST);
				fame_list_size_smith = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "fame_list_taekwon") == 0) {
			fame_list_size_taekwon = atoi(w2);
			if (fame_list_size_taekwon > MAX_FAME_LIST) {
				ShowWarning("Max fame list size is %d (fame_list_taekwon)\n", MAX_FAME_LIST);
				fame_list_size_taekwon = MAX_FAME_LIST;
			}
		} else if (strcmpi(w1, "guild_exp_rate") == 0) {
			guild_exp_rate = atoi(w2);
#endif //TXT_SQL_CONVERT
		} else if (strcmpi(w1, "import") == 0) {
			char_config_read(w2);
		}
	}
	fclose(fp);

	ShowInfo("done reading %s.\n", cfgName);
	return 0;
}

#ifndef TXT_SQL_CONVERT
int chardb_final(int key, void* data, va_list va)
{
	aFree(data);
	return 0;
}
void do_final(void) {
	ShowStatus("Terminating server.\n");
	// write online players files with no player
	online_char_db->clear(online_char_db, NULL); //clean the db...
	create_online_files();
	online_char_db->destroy(online_char_db, NULL); //dispose the db...

	mmo_char_sync();
	inter_save();
	set_all_offline(-1);
	flush_fifos();
	
	if(gm_account) aFree(gm_account);
	if(char_dat) aFree(char_dat);

	if (login_fd > 0)
		do_close(login_fd);
	if (char_fd > 0)
		do_close(char_fd);

#ifdef ENABLE_SC_SAVING
	status_final();
#endif
	inter_final();
	mapindex_final();

	char_log("----End of char-server (normal end with closing of all files)." RETCODE);
}

//------------------------------
// Function called when the server
// has received a crash signal.
//------------------------------
void do_abort(void) {
}

void set_server_type(void)
{
	SERVER_TYPE = ATHENA_SERVER_CHAR;
}

static int online_data_cleanup_sub(DBKey key, void *data, va_list ap)
{
	struct online_char_data *character= (struct online_char_data*)data;
	if (character->server == -2) //Unknown server.. set them offline
		set_char_offline(character->char_id, character->account_id);
	if (character->server < 0)
		//Free data from players that have not been online for a while.
		db_remove(online_char_db, key);
	return 0;
}

static int online_data_cleanup(int tid, unsigned int tick, int id, int data)
{
	online_char_db->foreach(online_char_db, online_data_cleanup_sub);
	return 0;
}

int do_init(int argc, char **argv)
{
	int i;

	mapindex_init(); //Needed here for the start-point reading.
	start_point.map = mapindex_name2id("new_zone01");
	char_config_read((argc < 2) ? CHAR_CONF_NAME : argv[1]);
	char_lan_config_read((argc > 3) ? argv[3] : LOGIN_LAN_CONF_NAME);

	if (strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
		ShowError("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
		ShowNotice("Please edit your save/account.txt file to create a proper inter-server user/password (gender 'S')\n");
		ShowNotice("And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt)\n");
	}

	// a newline in the log...
	char_log("");
	// moved behind char_config_read in case we changed the filename [celest]
	char_log("The char-server starting..." RETCODE);

	if ((naddr_ != 0) && (!login_ip || !char_ip))
	{
		char ip_str[16];
		ip2str(addr_[0], ip_str);

		if (naddr_ > 1)
			ShowStatus("Multiple interfaces detected..  using %s as our IP address\n", ip_str);
		else
			ShowStatus("Defaulting to %s as our IP address\n", ip_str);
		if (!login_ip) {
			strcpy(login_ip_str, ip_str);
			login_ip = str2ip(login_ip_str);
		}
		if (!char_ip) {
			strcpy(char_ip_str, ip_str);
			char_ip = str2ip(char_ip_str);
		}
	}

	for(i = 0; i < MAX_MAP_SERVERS; i++) {
		memset(&server[i], 0, sizeof(struct mmo_map_server));
		server_fd[i] = -1;
	}

	online_char_db = db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));

	mmo_char_init();
#ifdef ENABLE_SC_SAVING
	status_init();
#endif
	update_online = time(NULL);
	create_online_files(); // update online players files at start of the server

	inter_init_txt((argc > 2) ? argv[2] : inter_cfgName);	// inter server ������

	set_defaultparse(parse_char);

	char_fd = make_listen_bind(bind_ip?bind_ip:INADDR_ANY,char_port);

	add_timer_func_list(check_connect_login_server, "check_connect_login_server");
	add_timer_func_list(send_users_tologin, "send_users_tologin");
	add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
	add_timer_func_list(mmo_char_sync_timer, "mmo_char_sync_timer");
	add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");
	add_timer_func_list(online_data_cleanup, "online_data_cleanup");
	
	add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600 * 1000);
	add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);
	add_timer_interval(gettick() + 1000, send_users_tologin, 0, 0, 5 * 1000);
	add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600*1000); //Sync online accounts every hour
	add_timer_interval(gettick() + autosave_interval, mmo_char_sync_timer, 0, 0, autosave_interval);

	char_read_fame_list(); //Read fame lists.

	if( console )
	{
		//##TODO invoke a CONSOLE_START plugin event
	}

	char_log("The char-server is ready (Server is listening on the port %d)." RETCODE, char_port);

	ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", char_port);

	return 0;
}
#endif //TXT_SQL_CONVERT