//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium SE - Mardol
//================= Description ===========================================
//= NPCs related to the WoE:SE castle Mardol
//================= Current Version =======================================
//= 1.0
//=========================================================================
- duplicate(Manager#template) Manager#arug_cas01 FAKE_NPC
- duplicate(gard#template) gard1#arug_cas01 FAKE_NPC
- duplicate(gard#template) gard2#arug_cas01 FAKE_NPC
- duplicate(df#template) df1#arug_cas01 FAKE_NPC
- duplicate(df#template) df2#arug_cas01 FAKE_NPC
- duplicate(RL#template) RL0#arug_cas01 FAKE_NPC
- duplicate(RL#template) RL1#arug_cas01 FAKE_NPC
- duplicate(RL#template) RL2#arug_cas01 FAKE_NPC
- duplicate(RL#template) RL3#arug_cas01 FAKE_NPC
arug_cas01,92,380,3 duplicate(Steward#template) Steward#ar01 1_M_JOBTESTER
arug_cas01,112,193,1 duplicate(Guardian#template) Brace#ar01 4_M_LGTGUARD
arug_cas01,31,362,3 duplicate(Kafra#template) Kafra Employee#ar01 4_F_KAFRA1
arug_cas01,211,234,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar01 CLEAR_NPC
arug_cas01,308,189,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar01 CLEAR_NPC
arug_cas01,247,52,0 duplicate(Control#template) Control Device01#ar01 HIDDEN_NPC
arug_cas01,118,131,0 duplicate(Control#template) Control Device02#ar01 HIDDEN_NPC
arug_cas01,82,172,0 duplicate(Control#template) Control Device03#ar01 HIDDEN_NPC
arug_cas01,259,371,0 duplicate(Switch#template) #aru01_switch HIDDEN_NPC
arug_cas01,157,345,3 duplicate(Sunflower#template) Mysterious Sunflower#06 4_RED_FLOWER
arug_cas01,74,232,0 script LF-01#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",158,237,"Second Gate House",297,248; }
arug_cas01,77,232,0 script LF-02#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",197,144,"Defense Area 1-2",245,103; }
arug_cas01,80,232,0 script LF-03#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",256,35,"Defense Area 2-2",186,26; }
arug_cas01,83,232,0 script LF-04#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",146,65,"Defense Area 2-4",176,111; }
arug_cas01,86,232,0 script LF-05#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",94,126,"Defense Area 3-2",126,126; }
arug_cas01,89,232,0 script LF-06#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-3",68,171,"Defense Area 3-4",105,182; }
arug_cas01,92,232,0 script LF-07#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Gate House Fork",233,130; }
arug_cas01,95,232,0 script LF-08#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",197,144,"Area 2-1",256,35,"Area 3-1",146,65; }
arug_cas01,98,232,0 script LF-09#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",245,103,"Area 2-2",186,26,"Area 3-3",68,171; }
arug_cas01,101,232,0 script LF-10#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",121,357; }
arug_cas01,72,176,0 script Mardol#LF_ar01_1::LF_ar01_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",67,193; }
arug_cas01,103,186,0 duplicate(LF_ar01_1) Mardol#LF_ar01_2 HIDDEN_NPC
arug_cas01,92,126,4 script Mardol#LF_ar01_3::LF_ar01_2 HIDDEN_NPC,{
callfunc "LinkFlag","Emperium Center",67,193;
end;
OnAgitInit2:
OnRecvCastleAr01:
flagemblem getcastledata("arug_cas01",1);
end;
}
arug_cas01,127,126,4 duplicate(LF_ar01_2) Mardol#LF_ar01_3 HIDDEN_NPC
arug_cas01,150,102,0 duplicate(LF_ar01_1) Mardol#LF_ar01_4 HIDDEN_NPC
arug_cas01,208,68,0 duplicate(LF_ar01_1) Mardol#LF_ar01_5 HIDDEN_NPC
arug_cas01,249,52,0 duplicate(LF_ar01_1) Mardol#LF_ar01_6 HIDDEN_NPC
arug_cas01,234,76,0 duplicate(LF_ar01_1) Mardol#LF_ar01_7 HIDDEN_NPC
arug_cas01,249,76,0 duplicate(LF_ar01_1) Mardol#LF_ar01_8 HIDDEN_NPC
arug_cas01,204,142,0 duplicate(LF_ar01_1) Mardol#LF_ar01_9 HIDDEN_NPC
arug_cas01,183,244,0 duplicate(LF_ar01_1) Mardol#LF_ar01_10 HIDDEN_NPC
arug_cas01,292,219,0 duplicate(LF_ar01_1) Mardol#LF_ar01_11 HIDDEN_NPC
arug_cas01,102,120,4 duplicate(LF_ar01_2) Mardol#LF_ar01_12 GUILD_FLAG
arug_cas01,117,120,4 duplicate(LF_ar01_2) Mardol#LF_ar01_13 GUILD_FLAG
arug_cas01,233,140,4 duplicate(LF_ar01_2) Mardol#LF_ar01_14 GUILD_FLAG
aru_gld,164,270,4 script Mardol#flag_Ar01_1::Ar01_Flag GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas01",1;
end;
OnAgitInit2:
OnRecvCastleAr01:
flagemblem getcastledata("arug_cas01",1);
end;
}
aru_gld,142,235,4 duplicate(Ar01_Flag) Mardol#flag_Ar01_2 GUILD_FLAG
aru_gld,164,245,5 duplicate(Ar01_Flag) Mardol#flag_Ar01_3 GUILD_FLAG
aru_gld,182,255,5 duplicate(Ar01_Flag) Mardol#flag_Ar01_4 GUILD_FLAG