//===== Hercules Script ======================================
//= War of Emperium (Prontera)
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= NPCs that relate to Prontera Guild Castle 2
//===== Additional Comments: =================================
//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
//= 1.4 Partially rewrote Script. [Masao]
//============================================================
// Guild Flags (Outside Castle)
//============================================================
- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{
.@GID = getcastledata("prtg_cas02",1);
if (.@GID == 0) {
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
close;
}
if (getcharid(2) == .@GID) {
mes "[ Echoing Voice ]";
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if(select("Return to the guild castle.:Quit.") == 1) {
close2;
if (getcharid(2) == getcastledata("prtg_cas02",1)) {
warp "prtg_cas02",169,55;
end;
}
end;
}
close;
}
mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
mes "we approve that this place is in";
mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
mes "^ff0000"+getguildmaster(.@GID)+"^000000";
mes "If there is anyone who objects to this,";
mes "prove your strength and honor with a steel blade in your hand.";
close;
OnRecvCastlePt02:
flagemblem getcastledata("prtg_cas02",1);
end;
}
prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG
prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG
prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG
prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG
// Guild Flags (Inside Castle)
//============================================================
- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{
end;
OnRecvCastlePt02:
flagemblem getcastledata("prtg_cas02",1);
end;
}
prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG
prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG
prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG
prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG
prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG
prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG
prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG
prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG
prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG
prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG
prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG
prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG
// Guild Flag (Town)
//============================================================
prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG
// Kafra Employee
//============================================================
prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1
// Steward
//============================================================
prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER
// Treasure Room Exit
//============================================================
prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{
mes " ";
mes "There's a small lever. Will you pull it?";
next;
if(select("Pull.:Do not.") == 1) {
close2;
warp "prtg_cas02",94,62;
end;
}
close;
}
// Guild Dungeon Switch
//============================================================
prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC
// Guild Treasure Spawns
//============================================================
prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1
// AGIT Manager
//============================================================
prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1
// Guardians
//============================================================
prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1