//===== Hercules Script ======================================
//= Moscovia Dungeon Warp Script
//===== By: ==================================================
//= Kisuka, $ephiroth
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= Warp Points for Moscovia Dungeon
//===== Additional Comments: =================================
//= 1.0 Initial version [$ephiroth]
//= 1.1, 1.2 Updated from jA [$ephiroth]
//= 1.3 Added warp npcs. Removed place holder warps. [Kisuka]
//= 1.4 Fixed cords on milestone 1-3. [Kisuka]
//============================================================
mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217
mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{
end;
OnTouch:
if (mos_nowinter == 11) {
donpcevent "Soldier1#mos::OnEnable";
donpcevent "Soldier2#mos::OnEnable";
donpcevent "Soldier3#mos::OnEnable";
mes "[Soldier]";
mes "Halt right there!";
next;
mes "[Soldier]";
mes "We have information";
mes "that you've been secretly";
mes "communicating with";
mes "Baba Yaga, the Horrible.";
next;
mes "[Soldier]";
mes "If you have something to say,";
mes "speak to the Csar.";
mes "Come with us.";
close2;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
set mos_nowinter,12;
warp "mosk_in",125,92;
end;
}
else if (mos_nowinter == 12) {
donpcevent "Soldier1#mos::OnEnable";
donpcevent "Soldier2#mos::OnEnable";
donpcevent "Soldier3#mos::OnEnable";
mes "[Soldier]";
mes "We expected";
mes "that you would appear again.";
mes "What is your business with the Csar?";
next;
if(select("Run away.:Explain the situation.") == 1) {
mes "["+strcharinfo(0)+"]";
mes "I should get out of here...";
close2;
warp "mosk_dun02",100,100;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
end;
}
mes "-I explain what happend until now.-";
next;
mes "[Soldier]";
mes "If you have something to say, speak";
mes "to the Csar.";
mes "If you leave to this place,";
mes "you will be considered as our enemy.";
close2;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
end;
}
else if (mos_nowinter == 13) {
donpcevent "Soldier1#mos::OnEnable";
donpcevent "Soldier2#mos::OnEnable";
donpcevent "Soldier3#mos::OnEnable";
mes "[Soldier]";
mes "We expected";
mes "that you would appear again.";
mes "What is your business with the Csar?";
next;
if(select("Run away.:Explain the situation.") == 1) {
mes "["+strcharinfo(0)+"]";
mes "I should get out of here...";
close2;
warp "mosk_dun02",100,100;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
end;
}
mes "-I explain what happend until now.-";
next;
mes "[Soldier]";
mes "If you have something to say, speak";
mes "to the Csar.";
mes "If you leave to this place,";
mes "you will be considered as our enemy.";
close2;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
end;
}
else {
warp "mosk_in",215,41;
end;
}
}
mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
mes "don't disturb us anymore.";
close;
OnInit:
hideonnpc "Soldier1#mos";
end;
OnEnable:
hideoffnpc "Soldier1#mos";
end;
}
mosk_dun02,50,217,3 script Soldier2#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
mes "don't disturb us anymore.";
close;
OnInit:
hideonnpc "Soldier2#mos";
end;
OnEnable:
hideoffnpc "Soldier2#mos";
end;
}
mosk_dun02,56,217,5 script Soldier3#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
mes "don't disturb us anymore.";
close;
OnInit:
hideonnpc "Soldier3#mos";
end;
OnEnable:
hideoffnpc "Soldier3#mos";
end;
}
mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
close;
}
mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
mes "If you have courage, step forward. Otherwise, step backward. -^000000";
next;
if(select("Step forward.:Stay.") == 1) {
mes "- You follow the way before you. -";
close2;
warp "mosk_dun02",165,30;
end;
}
mes "- You won't advance. -";
close;
}
mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
mes "If you are brave, then take a step forward. Otherwise, step back. -^000000";
next;
if(select("Step forward.:Stay.") == 1) {
mes "- You follow the way before you. -";
close2;
warp "mosk_dun03",117,36;
end;
}
mes "- You decide to stay. -";
close;
}
mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
mes "If you valorous, then take a step forward. Otherwise, step back. -^000000";
next;
if(select("Go back.:Stay.") == 1) {
mes "- You sense danger and decide to go back -";
close2;
warp "mosk_dun01",201,269;
end;
}
mes "- You decided to stay. -";
close;
}
mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
mes "If you are truly brave, step forward. Otherwise, step back -^000000";
next;
if(select("Step forward.:Stay.") == 1) {
mes "- You bravely step forward. -";
close2;
warp "mosk_dun03",32,135;
end;
}
mes "- You decided to stay. -";
close;
}
mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
mes "Those who have courage will go back, otherwise step forward and stay. -^000000";
next;
if(select("Go back.:Stay.") == 1) {
mes "- You sense danger and decide to go back -";
close2;
warp "mosk_dun02",262,118;
end;
}
mes "- You decide to stay. -";
close;
}
mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{
mes "There is writing on a big rock.";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
mes "Those who are afraid of the death will go back, otherwise step forward and stay. -^000000";
next;
if(select("Go back.:Stay.") == 1) {
mes "- You sense danger and decide to go back -";
close2;
warp "mosk_dun01",257,190;
end;
}
mes "- You decided to stay. -";
close;
}
mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "- If you want to protect your life, go back -";
close;
}
mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{
mes "- You find a ship at anchor. -";
next;
if(select("Take the ship and go back to the village.:Explore more.") == 1) {
mes "- You board the ship and pull at the oars. -";
close2;
warp "moscovia",140,54;
end;
}
mes "- That unknown area arouses your interest. -";
close;
}