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//by Lupus.
// SVN TRUNK 9940+ only

//setiteminfo(itemID,n,Value), where n
//		0 value_buy;
//		1 value_sell;
//		2 type;
//		3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
//				if = 0, then monsters don't drop it at all (rare or a quest item)
//				if = 10000, then this item is sold in NPC shops only
//		4 sex;
//		5 equip;
//		6 weight;
//		7 atk;
//		8 def;
//		9 range;
//		10 slot;
//		11 look;
//		12 elv;
//		13 wlv;

prontera.gat,164,161,5	script	Lupus	1013,{
	menu "Make Knife[3] Edible",M_1,
		"Make Apple Equippable",M_2,
		"Edible Knife = Full SP",M_3,
		"Knife = Weapon + 3 Notes",M_4;
	close;

M_1:
	//WORKS!
	mes "Ok. We Made Knife[3] Edible";
	setiteminfo(1201,2,0); //type = 0 : potion
	setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
	close;

M_2:
	//WORKS!
	mes "Ok. We Made Apple Equippable";
	//item type -> headgear
	setiteminfo(512,2,5); //type = 5
	//where to equip to
	setiteminfo(512,5,512); //equip = 512
	//set as headgear location
	setiteminfo(512,11,256); //loc = 256
	//set Headgear Sprite ID
	setiteminfo(512,14,85); //view id = 85

	setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
	setitemscript(512,"{dispbottom \"* Equipped\";}",1);
	setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
	close;

M_3:
	//WORKS!
	mes "Ok. Now Edible Knife[3] restores your SP";
	setitemscript(1201,2,0);
	setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
	close;

M_4:
	//WORKS!
	mes "Ok. We Made Knife... a weapon. But added 3 notes.";
	setiteminfo(1201,2,4); //type = 4 : weapon again
	setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
	setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
	setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
	close;

}