//
// This sample script tests:
// * how npc-variables work with duplicated npcs
// * how the trigger area is applied to duplicates
//
// Outcome (r11216 trunk):
// * the variables are _shared_ between all duplicates
// * 'OnInit' loads the middle poring last, for some reason
// * duplicates always override the source npc's trigger area (even 0x0)
//
- script Test Script -1,1,1,{
mes "Hi.";
mes "My coords are "+ .map$ +", "+ .x +"/" +.y ;
close;
OnInit:
getmapxy(.map$, .x, .y, 1);
end;
OnTouch:
getmapxy(.map$, .x, .y, 1);
emotion e_scissors;
end;
}
prontera,150,175,4 duplicate(Test Script) Test1 909
prontera,155,175,4 duplicate(Test Script) Test2 909,2,2
prontera,160,175,4 duplicate(Test Script) Test3 909,3,3