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path: root/npc/sample/npc_card_remover.txt
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// Card removal NPC by TyrNemesis^ ���{���F�Ӓ���
prt_in.gat,28,73,4	script	�����V��	78,{

UPGRADEROOT:
//	mes "[Wise Old Woman]";
//	mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
	mes "[�����V��]";
	mes "�����V�C���ˁA�Ⴂ�́B";
	mes "�Ƃ���ŁA�A�^�V�͕���ɑ������Ă���";
	mes "�J�[�h�����O���͂������Ă��邯�ǁA";
	mes "�͂�݂������ˁH";
	next;
//	menu "Yes, it does.",REMOVEMENU,
//	     "What do you charge?",REMOVEPRICE,
//	     "No thanks.",CLOSEOUT;
	menu "���肢���܂��B",REMOVEMENU,
	     "�����炩�����ł����H",REMOVEPRICE,
	     "�K�v�Ȃ��ł��B",CLOSEOUT;

REMOVEPRICE:
//	mes "[Wise Old Woman]";
//	mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
	mes "[�����V��]";
	mes "�������ˁA";
	mes "�܂���{�����Ƃ���^4040FF200000z^000000�B";
	mes "�����ăJ�[�h�P���ɂ‚�^4040FF25000z^000000�Ⴄ��B";
	mes "���Ƃ́A���@���g�����߂�^4040FF���̂�����^000000��";
	mes "^4040FF�C�G���[�W�F���X�g�[��^000000���P�‚��•K�v����B";
	next;
//	menu "Very well. Let's do it.",REMOVEMENU,
//	     "No thanks.",CLOSEOUT;
	menu "���肢���܂��B",REMOVEMENU,
	     "�K�v�Ȃ��ł��B",CLOSEOUT;

REMOVEMENU:
//	mes "[Wise Old Woman]";
//	mes "Very well. Which item shall I examine for you?";
	mes "[�����V��]";
	mes "�悵�悵�B";
	mes "�ǂ̕���̃J�[�h�����O���񂾂ˁH";
	next;
//	menu "I changed my mind.",CLOSEOUT,
	menu "����ς��߂܂��B",CLOSEOUT,
	     getequipname(1),-,
	     getequipname(2),-,
	     getequipname(3),-,
	     getequipname(4),-,
	     getequipname(5),-,
	     getequipname(6),-,
	     getequipname(7),-,
	     getequipname(8),-,
	     getequipname(9),-,
	     getequipname(10),-;
	set @part,@menu-1;
	if(getequipcardcnt(@part) == 0) goto DENYCARDCOUNT;
	set @cardcount,getequipcardcnt(@part);
//	if(@cardcount > 1) goto CARDNUMMULTIMSG;
//	mes "[Wise Old Woman]";
//	mes "This item has " + @cardcount + " card compounded on it. To perform my magic, I will need 225000 zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
//	goto CARDNUMPOSTMSG;
//CARDNUMMULTIMSG:
//	mes "[Wise Old Woman]";
//	mes "This item has " + @cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
	mes "[�����V��]";
	mes "���̕���ɂ�" + @cardcount + "�ƒJ�[�h���‚��Ă�ˁB";
	mes "^0000FF" + (200000+(@cardcount * 25000)) + "z^000000��^0000FF���̂�����^000000��^0000FF�C�G���[�W�F���X�g�[��^000000���K�v����B";
//CARDNUMPOSTMSG:
	next;
//	menu "Very well. Do it.",REMOVECARDWARNING,
//	     "Never mind.",CLOSEOUT;
	menu "�킩��܂����A���肢���܂��B",REMOVECARDWARNING,
	     "����ς��߂܂��B",CLOSEOUT;

REMOVECARDWARNING:
//	mes "[Wise Old Woman]";
//	mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
	mes "[�����V��]";
	mes "�����ƌ����Y���Ƃ��낾�����ˁB";
	mes "���̖��@�͂ƂĂ��������A";
	mes "^FF4040���s���邩������Ȃ�^000000�̂��B";
	mes "���s������J�[�h������A���邢��";
	mes "���̗�����^FF4040�j�󂳂�Ă��܂�^000000����";
	mes "����Ȃ��񂾂�B";
	next;
	mes "[�����V��]";
	mes "���s���Ă�^FF4040�ԋ��͂��Ȃ�^000000����A";
	mes "�ꉞ�����Ēu�����ǁA��ׂ�Ȃ�";
	mes "�J�[�h�ƕ���̂ǂ�������؂����H";
	next;
//	menu "I changed my mind about this.",CLOSEOUT,
//	     "The item.",PRIORITYITEM,
//	     "The cards.",PRIORITYCARD;
	menu "����Ȃ��߂܂��B",CLOSEOUT,
	     "����̕�����؂ł��B",PRIORITYITEM,
	     "�J�[�h�̕�����؂ł�",PRIORITYCARD;

PRIORITYITEM:
	set @failtype,1;
	goto REMOVECARD;

PRIORITYCARD:
	set @failtype,2;
	goto REMOVECARD;

REMOVECARD:
//	mes "[Wise Old Woman]";
//	mes "Very well. I shall begin.";
	mes "[�����V��]";
	mes "�悵�A�n�߂��B";
	next;
	if((zeny < (200000+(@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) goto DENYMATERIAL;
	set zeny,zeny - (200000+(@cardcount * 25000));
	delitem 1000,1;
	delitem 715,1;

// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
// First value = Total failure chance (item and cards destroyed)
// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
// Third value = Harmless failure chance (all that's lost is your investment)

	set @failchance,rand(100);
	if(@failchance < 2) goto FAILREMOVECARD0;
	if((@failchance < 6) && (@failtype == 1)) goto FAILREMOVECARD1;
	if((@failchance < 6) && (@failtype == 2)) goto FAILREMOVECARD2;
	if(@failchance < 10) goto FAILREMOVECARD3;
	successremovecards @part;
//	mes "[Wise Old Woman]";
//	mes "The process was a success. Here are your cards and your item. Farewell.";
	mes "[�����V��]";
	mes "���܂���������B";
	mes "����炪����ƃA�C�e�����B���Ⴀ�ˁB";
	close;

FAILREMOVECARD0:
//	mes "[Wise Old Woman]";
//	mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
	mes "[�����V��]";
	mes "�c�O�����NJ��S�Ɏ��s������B";
	mes "������J�[�h�����Ă��܂����B";
	failedremovecards @part,0;
	close;

FAILREMOVECARD1:
//	mes "[Wise Old Woman]";
//	mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
	mes "[�����V��]";
	mes "�撣�������ǂˁA";
	mes "�J�[�h�̂ق��͑S�����Ă��܂�����B";
	mes "�ł�����̕��͖�����������B";
	failedremovecards @part,1;
	close;

FAILREMOVECARD2:
//	mes "[Wise Old Woman]";
//	mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
	mes "[�����V��]";
	mes "�s�^�������ˁB";
	mes "�J�[�h�����O���̂͂��܂�����������";
	mes "������Ă��܂�����B";
	failedremovecards @part,2;
	close;

FAILREMOVECARD3:
//	mes "[Wise Old Woman]";
//	mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
	mes "[�����V��]";
	mes "�J�[�h�����O���̂Ɏ��s������B";
	mes "�ł��A�s�K���̍K�����B";
	mes "������J�[�h����������B";
	failedremovecards @part,3;
	close;

DENYCARDCOUNT:
//	mes "[Wise Old Woman]";
//	mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
	mes "[�����V��]";
	mes "�Ⴂ�́A�J�[�h���‚��ĂȂ���B";
	mes "���ꂶ��A�^�V�̏o�Ԃ͂Ȃ����B";
	close;

DENYMATERIAL:
//	mes "[Wise Old Woman]";
//	mes "You do not have all the items I require to work my magic, child. Come again when you do.";
	mes "[�����V��]";
	mes "�K�v�ȃA�C�e��������Ȃ��悤���ˁB";
	mes "�A�C�e���𑵂��Ă�����x���ȁB";
	close;

CLOSEOUT:
//	mes "[Wise Old Woman]";
//	mes "Very well. Return at once if you seek my services.";
	mes "[�����V��]";
	mes "�킩������B";
	mes "�A�^�V�̗͂��K�v�Ȃ炢�‚ł����ȁB";
	close;

}