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path: root/npc/sample/monster_controller.cpp
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// Variables Logging:
// 'mc_moblist[] - ID list of mobs
prontera.gat,180,200,4	script	Monster Controller	123,{
	function display_info {
		getmobdata getarg(0), '@mob_data;
		set '@array_size, getarraysize('@mob_data);
		for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
			mes '@i + " - " + '@mob_data['@i];
		}
		return;
	}

	function remove_mob {
		removemob getarg(0);
		set '@mob_size, getarraysize('mc_moblist);
		for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
			if('mc_moblist['@i] == getarg(0))
				deletearray 'mc_moblist['@i], 1;
		}
	}

	function make_menu {
		set '@array_size, getarraysize(getarg(0));
		set '@tmp_str$, "";
		for(set '@i, 0; '@i < '@array_size; set '@i, '@i + 1){
			set '@tmp_str$, '@tmp_str$ + 'mc_moblist['@i] + ":";
		}
		select '@tmp_str$;
		return getelementofarray(getarg(0),@menu-1);
	}

	function summon_mob {
		set '@mob_size, getarraysize('mc_moblist);
		set 'mc_moblist['@mob_size], spawnmob("Slave - " + '@mob_size, getarg(0), "prontera.gat", 180, 200);
		mobattach 'mc_moblist['@mob_size];
		return;
	}

	function list_mobs {
		set '@mob_size, getarraysize('mc_moblist);
		for(set '@i, 0; '@i < '@mob_size; set '@i, '@i + 1){
			mes "- " + 'mc_moblist['@i];
		}
		return;
	}

L_MainMenu:
	mes "[Monster Controller]";
	mes "Current active monsters:";
	list_mobs;
	switch(select("Summon","Remove","Information","Actions")){
		case 1: // Summon
			next;
			mes "[Monster Controller]";
			mes "Monster ID -";
			input @mob_id;
			next;
			summon_mob @mob_id;
			goto L_MainMenu;
			break;
		case 2: // Remove
			remove_mob make_menu('mc_moblist);
			next;
			goto L_MainMenu;
			break;
		case 3: // Information
			set '@tmp, make_menu('mc_moblist);
			next;
			mes "[Monster Info]";
			display_info '@tmp;
			next;
            goto L_MainMenu;
			break;
		case 4: // Actions
			goto L_AttackMenu;
			break;
	}

L_AttackMenu:
	switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
		case 1: // Walk
			set '@src, make_menu('mc_moblist);
			input '@x;
			input '@y;
			mobwalk '@src,'@x,'@y; // Mode 1: Walk to location.
			break;
		case 2: // Follow
			set '@src, make_menu('mc_moblist);
			input '@tar;
			mobwalk '@src, '@tar; // Mode 2: Walk to target.
			break;
		case 3: // Attack
			set '@src, make_menu('mc_moblist);
			input '@tar;
			mobattack '@src, '@tar;
			break;
		case 4: // Stop
			set '@src, make_menu('mc_moblist);
			mobstop '@src;
			break;
		case 5: // Defend/Assist
			set '@src, make_menu('mc_moblist);
			input '@tar;
			mobassist '@src, '@tar;
			break;
		case 6: // Talk
			set '@src, make_menu('mc_moblist);
			input '@text$;
			mobtalk '@src, '@text$;
			break;
		case 7: // Emote
			set '@src, make_menu('mc_moblist);
			input '@emote;
			mobemote '@src, '@emote;
			break;
		case 8:
			set '@src, make_menu('mc_moblist);
			input '@flag;
			mobrandomwalk '@src, '@flag;
			break;
		case 9:
			next;
			goto L_MainMenu;
	}
	goto L_AttackMenu;
}