//===== Hercules Script =======================================
//= Quest NPCs located in Lighthalzen
//===== By: ==================================================
//= Ziu, Heris (translation)
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Quests related to Lighthalzen City.
//===== Additional Comments: =================================
//= 1.0 Updated to match the new Izlude Map. [Masao]
//= 1.1 Added Somatology Laboratory F4 quest. [Euphy]
//= 1.2 Added Izlude duplicates. [Euphy]
//============================================================
// Renewal split [Daegaladh]
//============================================================
izlude,172,73,6 duplicate(Scamp) Scamp#iz 853
izlude_a,172,73,6 duplicate(Scamp) Scamp#iz_a 853
izlude_b,172,73,6 duplicate(Scamp) Scamp#iz_b 853
izlude_c,172,73,6 duplicate(Scamp) Scamp#iz_c 853
izlude_d,172,73,6 duplicate(Scamp) Scamp#iz_d 853
// Somatology Laboratory F4
//============================================================
lighthalzen,303,304,5 script Jerome Jameson#start 904,{
if (lhz_dun04 == 0) {
mes "[Jerome Jameson]";
mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!");
next;
mes "[Jerome Jameson]";
mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon";
mes "as a dangerous rumor aroused about";
mes "the endangerment of everyone in";
mes "town, the best thing to do is lock";
mes "your doors.";
// To do: check BaseLevel requirement.
if (BaseLevel < 90 || hg_tre < 54) close;
next;
select("Dangerous rumor?");
mes "[Jerome Jameson]";
mes "Strong rumors have been heard from";
mes "Rekenber Investigation Institute";
mes "about terrible, secret experiments";
mes "with human beings!";
next;
select("What? Experiments?");
mes "[Jerome Jameson]";
mes "Yes. Biological experiments!!";
mes "Experiments with human beings";
mes "conducted in the undergrounds of";
mes "these very slums. Apparently, they";
mes "have spread the rumors upon being";
mes "denied of social benefits.";
next;
mes "[Jerome Jameson]";
mes "This rumor cannot go about";
mes "unhandled. The biological";
mes "experiments that have been carried";
mes "out in this place can be real.";
mes "This really needs to be";
mes "investigated, and soon!";
setquest 5109;
set lhz_dun04,1;
close;
}
mes "[Jerome Jameson]";
mes "Please investigate the deeper";
mes "parts of the laboratory. I hope";
mes "to hear from you soon.";
close;
}
// Is this the correct behavior? (limited and conflicting sources)
// - NPC in lhz_dun04 warps into que_lhz. (?)
// - lhz_dun03 warps directly to que_lhz. (?)
function script lhz4enter {
if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
if (getarg(0) == 0) {
mes "- Having Jerome Jameson's orders";
mes "in mind, you hold your breath and";
mes "descend the flooded flight of";
mes "stairs. -";
} else {
mes "[Researcher]";
mes "Who are you?";
mes "................";
emotion e_omg;
next;
mes "The man runs away and you go after him.";
}
if (lhz_dun04 > 1) {
changequest 5110,5109;
set lhz_dun04,1;
}
close2;
// Check twice because of 'next'.
if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
donpcevent "#lhz4mes1::OnEnable";
warp "que_lhz",244,52;
}
end;
}
mes "Right now there are other people inside. Wait for your turn.";
close;
}
lhz_dun03,239,77,0 script #warplhz3lhz4 45,1,1,{
OnTouch:
if (lhz_dun04 == 0) {
mes "It doesn't make sense to go down these flooded stairs.";
close;
} else if (lhz_dun04 < 6) {
callfunc "lhz4enter",0;
end;
}
warp "lhz_dun04",244,52;
end;
}
lhz_dun04,245,61,0 warp #warplhz4lhz3 1,1,lhz_dun03,240,74
// Does this portal exist?
que_lhz,245,61,0 warp #warplhzqlhz3 1,1,lhz_dun03,240,74
que_lhz,244,52,0 script #lhz4mes1 -1,2,2,{
OnTouch:
mes "- You find another flight of";
mes "stairs that is raised and deviates";
mes "from the flooded path. -";
// Missing dialogue.
close2;
donpcevent "#lhz4mes1::OnDisable";
end;
OnInit:
OnDisable:
disablenpc "#lhz4mes1";
end;
OnEnable:
enablenpc "#lhz4mes1";
end;
}
lhz_dun04,151,276,3 script Researcher#lhz4 865,{
if (lhz_dun04 == 0) {
mes "[Researcher]";
mes "................";
close;
} else if (lhz_dun04 < 6) {
callfunc "lhz4enter",1;
end;
} else if (lhz_dun04 == 6) {
mes "Think twice before saying that these samples are a reason to shut this place down.";
next;
mes "["+strcharinfo(0)+"]";
mes "You're stopping me for doing nothing good? What about the last four men I've created?";
next;
mes "[Wolfchev]";
mes "Hmm. This place will be completely flooded...";
next;
mes "[Wolfchev]";
mes "What is the problem?";
next;
mes "[Wolfchev]";
mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey! Wolfchev!!";
next;
mes "[Wolfchev]";
mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other.";
next;
mes "[Wolfchev]";
mes "Perhaps the boss of these ^00FF00things^000000...";
mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down.";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?";
next;
mes "[Wolfchev]";
mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it...";
next;
mes "["+strcharinfo(0)+"]";
mes "How can I get access to your laboratory?";
next;
mes "[Wolfchev]";
mes "Now... One moment!";
mes "I will help you.";
next;
mes "[Wolfchev]";
mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive.";
next;
mes "[Wolfchev]";
mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here.";
set lhz_dun04,7;
completequest 5111;
setquest 5113;
setquest 5114;
setquest 5115;
setquest 5116;
setquest 5117;
setquest 5118;
setquest 5119;
setquest 5120;
setquest 5121;
setquest 5122;
setquest 5123;
setquest 5124;
setquest 5125;
close;
} else if (lhz_dun04 == 7) {
mes "[Wolfchev]";
mes "Are you going alone?";
mes "You will need a really good group to bypass the system and defeat the boss.";
close;
}
end;
}
que_lhz,207,75,3 script Researcher#ins 865,3,3,{
OnTouch:
if (lhz_dun04 == 1) {
mes "[Researcher]";
mes "..........";
next;
mes "["+strcharinfo(0)+"]";
mes "You! Are you professor Wolfchev?";
emotion e_omg,1;
next;
mes "[Wolfchev]";
mes "Many people come here looking for me. But most of them are reluctant to.";
mes "What do you want?";
emotion e_gg;
next;
mes "["+strcharinfo(0)+"]";
mes "I've heard rumors about biological experiments.";
mes "Wolfchev!!";
next;
mes "["+strcharinfo(0)+"]";
mes "These experiments...";
next;
mes "[Wolfchev]";
mes "I think I know what you're gonna say. Are you accusing me of something?";
mes "I don't want to hear more of that.";
mes "You better leave.";
emotion e_gg;
next;
mes "[Wolfchev]";
mes "They seem to have cried for a long time... I'm busy, excuse me!";
next;
mes "From Wolfchev's eyes tears welled and he started laughing before running away.";
next;
mes "["+strcharinfo(0)+"]";
mes "Hey! Wolfchev there...";
emotion e_omg,1;
changequest 5109,5110;
set lhz_dun04,2;
close2;
warp "que_lhz",96,136;
end;
}
mes "[Researcher]";
mes "..........";
close;
}
que_lhz,94,119,3 script Researcher#ins2 865,{
if (lhz_dun04 == 2) {
mes "[Wolfchev]";
mes "Hehehe. You are really persistent. What do you want from someone like me?";
emotion e_swt2;
next;
mes "["+strcharinfo(0)+"]";
mes "Wolfchev... You've admitted it's dangerous already. And all these investigations...";
next;
mes "[Wolfchev]";
mes "You're right...hehe.";
next;
mes "["+strcharinfo(0)+"]";
mes "Your research is too dangerous. Do you think everybody wants it to keep going?";
next;
mes "[Wolfchev]";
mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe.";
emotion e_gg;
next;
mes "["+strcharinfo(0)+"]";
mes "... ... ...";
next;
mes "[Wolfchev]";
mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe.";
next;
mes "Again, Wolfchev hastily escapes.";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh! He's far... and...";
set lhz_dun04,3;
close2;
warp "que_lhz",148,215;
end;
}
mes "[Researcher]";
mes "..........";
close;
}
que_lhz,147,224,3 script Researcher#ins3 865,{
if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) {
mes "[Wolfchev]";
mes "Wolfchev is freaking out. He is out of his mind.";
emotion e_turn;
close;
} else if (lhz_dun04 == 3) {
mes "[Wolfchev]";
mes "You really are a bothersome little";
mes "tick, aren't you? Isn't that";
mes "apparent to you at all?";
next;
mes "["+strcharinfo(0)+"]";
mes "... ... ...";
emotion e_dots,1;
next;
mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad.";
specialeffect EF_SIGHTRASHER;
next;
mes "[Wolfchev]";
mes "Unfortunately to you, I will beat you here.";
donpcevent "#controllhz4::OnEnable";
next;
mes "[Wolfchev]";
mes "You're such a fool.";
emotion e_gasp;
next;
mes "[Wolfchev]";
mes "Look at all these experimental bodies you'll have to deal and see how good they are.";
next;
donpcevent "#controllhz4::OnEnable2";
progressbar "ffff00",6;
set lhz_dun04,4;
next;
mes "[Wolfchev]";
mes "NO!! ...Look what you did!! You";
mes "wreckless madman!!!";
emotion e_omg;
next;
mes "[Wolfchev]";
mes "Go back!";
next;
mes "First, let's destroy all these experiments!";
close;
} else if (lhz_dun04 == 5) {
mes "Wolfchev is freaking out. He is out of his mind.";
next;
mes "["+strcharinfo(0)+"]";
mes "*Slaps Face* Hey, snap out of it!";
mes "We've destroyed them!";
specialeffect EF_STUNATTACK;
sleep2 1000;
specialeffect EF_STUNATTACK;
next;
mes "["+strcharinfo(0)+"]";
mes "Let's get out of here first! Is there a place we can go?";
specialeffect EF_DARKBREATH;
emotion e_no,1;
next;
mes "[Wolfchev]";
mes "This. My laboratory... My laboratory...";
next;
mes "["+strcharinfo(0)+"]";
mes "The laboratory? Where am I indeed?";
next;
mes "[Wolfchev]";
mes "Back to the beggining... here's when...";
next;
mes "- Wolfchev weakly points to the 12 o' clock direction. -";
next;
mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
changequest 5110,5111;
set lhz_dun04,6;
donpcevent "#controllhz4d::OnEnable";
close;
} else if (lhz_dun04 == 6) {
mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
close;
}
end;
}
- script Awake Specimen#lhz -1,{
end;
OnInit:
OnDisable:
hideonnpc strnpcinfo(0);
end;
OnEnable:
hideoffnpc strnpcinfo(0);
end;
OnEffect1:
specialeffect EF_SUI_EXPLOSION;
end;
OnEffect2:
specialeffect EF_BEGINASURA;
end;
OnEffect3:
specialeffect EF_FLASHER;
end;
}
que_lhz,148,231,0 duplicate(Awake Specimen#lhz) Awake Specimen#0 2244
que_lhz,140,231,1 duplicate(Awake Specimen#lhz) Awake Specimen#1 2244
que_lhz,140,224,2 duplicate(Awake Specimen#lhz) Awake Specimen#2 2244
que_lhz,140,216,3 duplicate(Awake Specimen#lhz) Awake Specimen#3 2244
que_lhz,147,216,4 duplicate(Awake Specimen#lhz) Awake Specimen#4 2244
que_lhz,155,216,5 duplicate(Awake Specimen#lhz) Awake Specimen#5 2244
que_lhz,155,224,6 duplicate(Awake Specimen#lhz) Awake Specimen#6 2244
que_lhz,155,231,7 duplicate(Awake Specimen#lhz) Awake Specimen#7 2244
- script #controllhz4 -1,{
OnInit:
disablenpc "#controllhz4";
end;
OnEnable:
enablenpc "#controllhz4";
donpcevent "Awake Specimen#0::OnEnable";
donpcevent "Awake Specimen#1::OnEnable";
donpcevent "Awake Specimen#2::OnEnable";
donpcevent "Awake Specimen#3::OnEnable";
donpcevent "Awake Specimen#4::OnEnable";
donpcevent "Awake Specimen#5::OnEnable";
donpcevent "Awake Specimen#6::OnEnable";
donpcevent "Awake Specimen#7::OnEnable";
end;
OnEnable2:
initnpctimer;
end;
OnTimer1000:
donpcevent "Awake Specimen#0::OnEffect1";
end;
OnTimer2000:
donpcevent "Awake Specimen#0::OnEffect2";
donpcevent "Awake Specimen#7::OnEffect1";
end;
OnTimer3000:
donpcevent "Awake Specimen#7::OnEffect2";
donpcevent "Awake Specimen#6::OnEffect1";
end;
OnTimer4000:
donpcevent "Awake Specimen#6::OnEffect2";
donpcevent "Awake Specimen#5::OnEffect1";
end;
OnTimer5000:
donpcevent "Awake Specimen#5::OnEffect2";
donpcevent "Awake Specimen#4::OnEffect1";
end;
OnTimer6000:
donpcevent "Awake Specimen#4::OnEffect2";
donpcevent "Awake Specimen#3::OnEffect1";
end;
OnTimer7000:
donpcevent "Awake Specimen#3::OnEffect2";
donpcevent "Awake Specimen#2::OnEffect1";
end;
OnTimer8000:
donpcevent "Awake Specimen#2::OnEffect2";
donpcevent "Awake Specimen#1::OnEffect1";
end;
OnTimer9000:
donpcevent "Awake Specimen#1::OnEffect2";
end;
OnTimer11000:
donpcevent "Awake Specimen#0::OnEffect3";
donpcevent "Awake Specimen#1::OnEffect3";
donpcevent "Awake Specimen#2::OnEffect3";
donpcevent "Awake Specimen#3::OnEffect3";
donpcevent "Awake Specimen#4::OnEffect3";
donpcevent "Awake Specimen#5::OnEffect3";
donpcevent "Awake Specimen#6::OnEffect3";
donpcevent "Awake Specimen#7::OnEffect3";
end;
OnTimer14000:
donpcevent "Awake Specimen#0::OnDisable";
donpcevent "Awake Specimen#1::OnDisable";
donpcevent "Awake Specimen#2::OnDisable";
donpcevent "Awake Specimen#3::OnDisable";
donpcevent "Awake Specimen#4::OnDisable";
donpcevent "Awake Specimen#5::OnDisable";
donpcevent "Awake Specimen#6::OnDisable";
donpcevent "Awake Specimen#7::OnDisable";
end;
OnTimer16000:
monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
donpcevent "#controllhz4b::OnEnable";
stopnpctimer;
end;
OnMyMobDead:
if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
donpcevent "#controllhz4b::OnStop";
donpcevent "#controllhz4c::OnEnable";
disablenpc "#controllhz4";
end;
}
end;
}
- script #controllhz4b -1,{
OnInit:
OnDisable:
disablenpc "#controllhz4b";
end;
OnEnable:
enablenpc "#controllhz4b";
initnpctimer;
end;
OnStop:
stopnpctimer;
donpcevent "#controllhz4b::OnDisable";
end;
OnTimer400000:
killmonster "que_lhz","#controllhz4::OnMyMobDead";
mapwarp "que_lhz","lighthalzen",263,200;
disablenpc "#controllhz4";
disablenpc "#controllhz4b";
stopnpctimer;
end;
}
- script #controllhz4c -1,{
OnInit:
disablenpc "#controllhz4c";
end;
OnEnable:
enablenpc "#controllhz4c";
initnpctimer;
end;
OnTimer10000:
mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0;
donpcevent "#controllhz4d::OnEnable";
stopnpctimer;
disablenpc "#controllhz4c";
end;
}
que_lhz,147,248,0 script #controllhz4d -1,6,4,{
OnTouch:
if (lhz_dun04 == 4) {
mes "Looks like it's all done.";
set lhz_dun04,5;
donpcevent "#controllhz4d::OnDisable";
close;
} else if (lhz_dun04 == 6) {
mes "- Concrete falls from the ceiling";
mes "due to the weakened structure of";
mes "the lab and you tumble down the";
mes "flight of stairs avoiding it. -";
close2;
warp "lhz_dun04",148,269;
donpcevent "#lhz4mes2::OnEnable";
donpcevent "#controllhz4d::OnDisable";
end;
}
end;
OnInit:
OnDisable:
disablenpc "#controllhz4d";
end;
OnEnable:
enablenpc "#controllhz4d";
end;
}
lhz_dun04,148,269,0 script #lhz4mes2 -1,2,2,{
OnTouch:
if (lhz_dun04 == 6) {
heal -Hp/2,0; // To do: check HP value.
mes "- You awaken injured, hearing the";
mes "sounds of footsteps all around";
mes "you... -";
close2;
donpcevent "#lhz4mes2::OnDisable";
end;
}
end;
OnInit:
OnDisable:
disablenpc "#lhz4mes2";
end;
OnEnable:
enablenpc "#lhz4mes2";
end;
}