summaryrefslogblamecommitdiff
path: root/npc/re/quests/eden/eden_quests.txt
blob: 3c9d421a701b15530a4bec462a61a4bcdbfbdbb6 (plain) (tree)
1
2
3
4
5
6
7
8
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
                                                              
                                  
                                                              
             
                                                              
        
                                                              
               


                                                              
                      

                                                        
                                                        

                                                                 
                                                
                                          
                                               


                                                              
 



                                         
                                                                                      
                             
                                                                                                          







                                                                                                      
                                                                                                

                                             
                                                                                        









                                                                                                  
                                                                                         








                                                                                             
                                                                                        


                                                                                         
                                                                                   










                                                                                                   

                                                                                                                                                  

                                                             
                                                                                                             











                                                                                                                     

                                                                                                                                                    



                                                                 
                                                                                   





                                                                                                   

                                                                                                                                                                   

                                                             
                                                                                                                                                       












                                                                                                                                 

                                                                                                                                            



                                                                 
                                                                                   










                                                                                                       
                                                                                                                 






                                                                                                       

                                                                                                 







                                                                                                                           

                                                                                                             



                                                                  
                                                                                   





                                                                                                   
                                                                                            











                                                                                                                         

                                                                                          







                                                                                                                           
                                                                                                             




                                                                          
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                             

                                                                                
                                                                                                       


                                                                                                                                                       
                                                                                                         







                                                                                                                                                                       
                                                                               



                                                                  





                                                                                                       



                                                         
                                                                                          

                                             
                                                                                                













                                                                                                          
                                                                                                                             

                                                              
                                                                                          








                                                                                             
                                                                                        


                                                                                         
                                                                                   










                                                                                                   

                                                                                                                                                  

                                                             
                                                                                                             











                                                                                                                     

                                                                                                                                                    



                                                                 
                                                                                   





                                                                                                   

                                                                                                                                                                   

                                                             
                                                                                                                                                       












                                                                                                                                 

                                                                                                                                            



                                                                 
                                                                                   










                                                                                                       
                                                                                                                 






                                                                                                       

                                                                                                 







                                                                                                                           

                                                                                                             



                                                                  
                                                                                   





                                                                                                   
                                                                                            











                                                                                                                         

                                                                                          







                                                                                                                           
                                                                                                             




                                                                          
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                             

                                                                                
                                                                                                       


                                                                                                                                                       
                                                                                                         







                                                                                                                                                                       
                                                                               



                                                                  





                                                               
                                                                                                           


                                                                 





                                                       
                                                           
                                     
                                                                                  


                                                                       
                                                           
                                                                
                                                                             

                              
                                      







                                                    
                                                                             











                                                                                                                                   
                                                            







                                                                                                      
                                       




















                                                                                                                                   
                                       





                                                                          
                                       










                                                                     
                                                                                 





















                                                                                                                    
                                                                                                                 






                                                                                                       

                                                                                                 







                                                                                                                           

                                                                                                             



                                                                  
                                                                                   





                                                                                                   
                                                                                            











                                                                                                                         

                                                                                          







                                                                                                                           
                                                                                                             
                                                                          
                                                                  


                                                              
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                                                   





                                                                                                    

                                                                                                                                                      

                                                             
                                                                                                                                                   


                                                                      
                                                                                                                                        

                                                             
                                                                                                    


                                                                                         
                                                                               



                                                                  
                                                             

                                                                                
                                                                                                       


                                                                                                                                                       
                                                                                                         







                                                                                                                                                                       
                                                                               



                                                                  

                                 







                                                                                                   
                 
                                                             
                                     
                                                                               



                                                                          
                                       













                                                                                                            
                                                             
                                     

                                                                                     




                                                                                                                  
                                       













                                                                                                            
                                       

                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 

                              
                                       



                                                    
                                                                              











                                                                                            

                                                                                                                                              

                                                     
                                                                                                                                           


                                                              
                                                                                                                                

                                                     
                                                                                            


                                                                                 
                                                                       



                                                          
                                                                           





                                                                                            

                                                                                                                                              

                                                     
                                                                                                                                           


                                                              
                                                                                                                                

                                                     
                                                                                            


                                                                                 
                                                                       



                                                          
                                                     

                                                                        
                                                                                               


                                                                                                                                               
                                                                                                 







                                                                                                                                                               
                                                                       



                                                          



                                                                                                             











                                                                                    
                                                             
                                     
                                                                                                             

                                     
                                                                                                                

                              
                                       






                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 



                                           
                                                             
                                     
                                                                                                                   

                                     
                                                                                                                

                              
                                       






                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 



                                           
                                                             







                                                                                                                                               
                                       






                                                                                                                    
                                                                                     

                                     
                                                                                                                                                 



                                           
                                       











                                                                                                                 
                                       













                                                                                                                                            
                                                                                                              









                                                                                                      
                             

                                                           

                             
                                                                                          

                      







                                                                           


                                                             
 








                                    

                                                                            
                     
                                                                                                       






                                                   

                                                                                      



                                                                                        
                                                                                      


                                                           
                                                              











                                                                                       
                                                                     



                                                          

                                                    







                                                             
                                                                             

                                            
                                                                          







                                                                              
                                                                                 












                                                                                                            






                                                                       
                                            

                                    
         

                                                    




                                                                         
                                                                     


                                                      
                                                                                                                    


                                                                                                    
                                                                                        


                                                                         
                                           




                                              








                                                                          
                                            

                                    
         

                                                    




                                               
                                                                         
                                                 
                                                    
















                                                                                              
                                                                                                            





                                                                   

















                                                                          
                                            

                                    
         
                              




                                          

                                              


                                      
                             






                                                  

                                                   
                                                             
                                               

                      











                                                          
         



                                                   

 
                                                             






                                             
                              





                                                                                                              
                                            


                                                              
                                                                                  





















                                                                              
                                                                          



                                                                  
                                                               
                                                


                                          
                                                                          



                                                             

                                                             




                                              

                                                    
                                          
                                                                                            


                                                          

                                                                              

                                          


                                                                    

                                          
                                                                    
                                          
                                                                    

                                          

                                                                      



                                              






                                                                                  
                                            

                                  
         

                                                    




                                                                                              

                                                                                               

                                          
                                                                     









                                                                                      
                                                                                                               



                                              






                                                                                             
                                            

                                    
         

                                                    

                                                  
                                                          



                                                                               
                                                                                                    

                                          
                                                                                                                                


                                                      
                                                                                     
                                                                      
                                                                                



                                              
                                  

                                                  

                                  


                                                                 
                                            
                                  

                      
                               



                                                                                
                                  
                                                                          

                      





                                                                

 
                                                             




                                                
                                                    

                              



                                                            
         
                               


                                                                   
                                                                         

                             
                                                              






                                                                                                                                         
                                                                                               








                                                                     
                                                        

                             

                                                                                      


                                                                     
                                                                   







                                                                                      

                                                    









                                                                                                                   
                                                                                                


                                                                                                              

                                                                                                     

                                     

                                                                              




                                              







                                                                   
                                            

                                    
         

                                                    





                                                                                                                             
                                                                              

                                     
                                                                                                                                                         


                                                           
                                                                          



                                              






                                                                                                
                                            

                                  
         
                               
                             
                                                                              






                                                                      




                                                       

 

                                                                     




                                                            
                                                                                 





                                                                             



                                                                  
         
                               

                              
                                                                 
                     
                                                                                         


















                                                                                                                             
                                                                         



                                                                                                 

                                                                     

                                      

                                                                                        










                                                                                              
                                                                                                                                          


                                      


                                                                             


                              

                                                    

                                                
                                                                                   

                                      
                                                                


                                                                                                                        

                                                                     


                                                                 
                                                                               




                                                          



                                                                      
                                            

                                    
         

                                                    
                                      

                                                                               



                                             

                                                                               



                                                                    
                                                                                                         


                                                                                                      
                                                                              


                                                                                                   
                                                                                           







                                                                                     


                                                                                          
                                            

                                    
         

                                                    
                                      
                                                                         


                                                    

                                                                                







                                                                                    
                              

                                                                                      

                              

                                                                
                                            
                                    

                      
                               



                                                                         
                              


                                                                                                      

                      




                                                   

 
                                                             


                                          
                                                                  






                                                                                        









                                                          
         
                               



                                         
                                         

                                
                                                                                                            



                                                       
                                                                                                              

                                


                                                                               


                                                           
                                                                                                                 

                                

                                                                           


                                                             

                                                                    


                                                                                                     
                                                                 




                                                              

                                                    




                                                                       

                                                                                       

                                        

                                                                                                          








                                                                                   






                                                                                        
                                            

                                    
         

                                                    
                                        
                                                                    

                                        

                                                                                                                                    

                                        

                                                                      


                                                                                    
                                                             



                                              






                                                                           
                                            

                                    
         

                                                    

                                         


                                                                                                                   

                                        
                                                                                 




                                                                         






                                                                           
                                            

                                    
         
                               

                                                               
                                                                               
                      
         
                               





                                                                      
                                                                            


                                            
                                                                                     












                                                                         
                                                                 


                                                      

                                                                        



                                      

                                                    

                                                                                
                                                                                                                      




                                                                                          
                                                                                                           


                                                     
                                                                                             



                                                              
                                                     



                                              



                                                                           
                                            

                                    
         

                                                    
                                        

                                                                                 




                                                                                                       
                                                                                     




                                              



                                                                           
                                            

                                    
         
                               
                                
                                                                                    


                                                    
                              

                                                         
                                                       

                                
                                                                                             




                                
                                                             
 



                                                                          
                                                               


                                                         
                                                



                                                   












                                                                                              
         
                               

                                                                  
                                                       











                                                                                                              

                                                                                  

                                   

                                                                   



                                      

                                                    

                                                  

                                                                               

                                           
                                                                  
                                               
                                                                     

                                           

                                                              


                                                                            
                                                                                      



                                              



                                                           
                                            

                                  
         

                                                    
                                           

                                                                    







                                                                          

                                                                                                  

                                           
                                                                           







                                                                    



                                                          
                                            

                                    
         
                               

                                                        
                                                                                          

                      












                                                                                      

 
                                                             
 
                        
                                     
             
                                                                             


                                        


                                                                                                   
                             
                                                                                          

                                                
                                                                                       


                                                

                                                                                              


                                                                           
                                                                                                                                           


                                                          

                                                                      
                                                              
                                                                         

                                                  

                                                                    




                                                                     
                                                                                                                                                                 

                                                
                                                                                  


                                      
                                       
                                        
                                                                                                                

                                        

                                                                                    

                                        
                                                                                                     

                                        

                                                                                                                       

                                        
                                                                                            
                             
                                                                                             




                                                         
                                                                                                                                         
                                                        

                                                                                 


                                                                    


                                                                                           

                                                        
                                                                                                          
                                             
                                                                                       

                                                                

                                                                                                                          


                                                                        

                                                                                                                        


                                                                                   

                                                                                            



                                                                                             
                                                                                                           

                                                              











                                                                                                            

                                                                

                                                                                                                          


                                                                        



                                                                                                                        






                                                                                             
                                                                                                           

                                                              
                                                                

                                                                                                            

                                                                  
                                                                           

                                                                                     

                                                                

                                                                                    

                                                      
                                                                                                                                                                                                                    









                                                                                                                
                                                                






















                                                                                                                          











                                                                                     
                                                                                                                                                       
                                                                


                                                                                             
                                                     









                                                                                                                  
                                                                        





















                                                                                                                                  




                                                                                             

                                                                        

                                                                                            
                                                              




















                                                                                                                                  
                                                                        
                                                                                                        


                                                                                     
                                                                                  




                                                                                             

                                                              

                                                                                                                                                                 
                                                                













                                                                                                                          


                                                                        




                                                                                                                        





                                                                                             
                                                                                                           

                                                              
                                                                

                                                                                               




                                                                                     

                                                                
                                                                                    

                                                      
                                                                                                                                            
                                                                


                                                                                       

                                                                



                                                                                                       
                                                                
                                                                                                                  
                                                     

                                                                                             
                                                                        

                                                                                                                                  
                                                             















                                                                                                                                
                                                                        
                                                                                                         









                                                                                             
                                                       
                                                                        

                                                                                                                                  
                                                             















                                                                                                                                
                                                                        
                                                                                                        










                                                                                             
                                         
                                                                                                                                      
                                                                
                                                                                     

                                                                





                                                                                                                
                                                                













                                                                                                                          

                                                                                           






                                                                                                           










                                                                                     
                                                                      
                                                                
                                                                                     

                                                                

                                                                                                   

                                                                

                                                                                                                
                                                                
                                                                                          

                                                                

















                                                                                                                          
                                                                
                                                                                                    


                                                                             
                                                                              






                                                                                     



















                                                                                                              
                                 












                                                                                                      

                         
                                       
                                        

                                                                         






                                                                                         
                                                                                              
                             
                                                                                

                                                
                                                                      
                                      
                               
                                                                                                                                          
                                                        

                                                                                 


                                                                    


                                                                                                           
                                             



                                                                                                          

                                                                

                                                                                                                            


                                                                        




                                                                                                                        





                                                                                             
                                                                                                           

                                                              











                                                                                                             

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              
                                                                

                                                                                                             

                                                                  
                                                                           

                                                                                     

                                                                
                                                                                    

                                                      


















                                                                                                                                   
                                                                


                                                                                                                


                                                                                     

                                                                                   

                                                                
                                                                                                   

                                                      











                                                                                           
                                 
                                                                                                                                    
                                                        
                                                                               



                                                                          


                                                                                                           
                                             



                                                                                                          

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              











                                                                                                  

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              
                                                                
                                                                                                 


                                                                             
                                                                          







                                                                                     













                                                                                                                                                         
                                                        
                                                                                                                    


                                                                

                                                                                                                

                                                                  
                                                                        





                                                                                     
                                                                                                   

                                                      











                                                                                        
                                 













                                                                                                                                                                    
                                                        
                                                                                                                    


                                                                

                                                                                                                

                                                                  
                                                                            





                                                                                     
                                                                                                   

                                                      






























                                                                                                                              
                                                                

                                                                                                                




                                                                                     

                                                                                   

                                                                
                                                                                                   

                                                      











                                                                                          
                                 
                                                                                                                                               
                                                        

                                                                                     


                                                                    





                                                                                                           
                                             
                                                                                       

                                                                

                                                                                                                            


                                                                        

                                                                                                                        








                                                                                             
                                                                                                           

                                                              











                                                                                                            

                                                                

                                                                                                                            


                                                                        



                                                                                                                        






                                                                                             
                                                                                                           

                                                              
                                                                
                                                                                                


                                                                             
                                                                          







                                                                                     













                                                                                                        
                                                        
                                                                                                                    


                                                                

                                                                                                                

                                                                  
                                                                              





                                                                                     
                                                                                                   

                                                      





























                                                                                                        
                                              
                                 










                                                                          
                         
                                        
                                                                



                                         
                                                                                               


                                            

                                

                                                                                                         

                                

                                                                                                              

                                
                                                                        





                                                                

                                                              

                                                  
                                              
                                                
                                                                                
                                     
                                                                                                                                       





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               
                                                                 

                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               


                                                                                         


                                                                
                                                                                 

                                                      





                                                                                
                                                                               





                                                                               


                                                                                         


                                                                
                                                                                 

                                                      


                                                                              
                                                                                     





                                                                                
                                        

                                                                                 

                              
                                      
                                        


                                                                                  

                                        

                                                             

                              






                                                                          


         

                                             



                                                                 
                                                




                                                                      
                                                                                                                                        



                                                            
                                                                                                                             




















                                                                                                                 









                                                                                                          
                                                                                   


                                                                     











                                                                                              
                                                                    



                                                                                                                    



                                                                                   
                         











                                                                                




                                                                                                   

                                              



                                                                                                              
                         










                                                                                           
                         



                                                                    










                                                                                                                                               




                                                                                                   

                                              



                                                                                                              
                         










                                                                                           
                         



                                                                    



                                                     
                                                                 


                                                                                        




                                                                                                   

                                              



                                                                                                              
                         












                                                                                           
                         



                                                                    




                                              





















                                                                                                         
                                                                                                      


                                                                                             
                                                                                                          

                                              
                                             


                                                                 

                                             

                                                                                 
                                     






                                                                                                                                 
                         
                                     


                                                                       

                                     










































                                                                                                            
                 








                                                                                                 
         

 
                                                     
                              

                                     





                                                                                 

                                                                                          
                             




                                                                                                              

                                                        





                                                                                                              





                                                                                                     
                             

                                          
                                              
                                                                                                           

                              
                                                        





                                                                                                           





                                                                                                                         
                             

                                          
                                              
                                                                                                         

                              
                                                        





                                                                                                         





                                                                                                                                              
                             

                                          
                                              
                                                                                                             

                              
                                                        


                                                                                                    
                                                                                                             

                              





                                                                                                                                              
                             

                                          
                                              
                                                                                                                       

                              
                                                           





                                                                                                                       

                                                                                              





                                                                                                                                           






                                                                           























                                                                                                                                                      












































































                                                                                                                                                                                
                                          





























































































































































































































































































































































































                                                                                                                                                
                                                                                                                        



                                                                                                                                                                                                       

                                                        
                                                                                                                          



                                                                                                 
                         





                                                                                                                                 
                         
                                                           
                                                                                                                                  



                                                                                                     
                         
                                                        
                                                                                                                             



                                                                                                     
                         
                                                        
                                                                                                                        


                                                                                                     
                         
                                                       
                                                                                                                             



                                                                                                     
                         
                                                         
                                                                                                                             



                                                                                                     
                         
                                                           
                                                                                                                       


                                                                                                     
                         
                                                         
                                                                                                                             


                                                                                                         
                                                                                               
                         
                                                       
                                                                                                                              



                                                                                                         
                         




                                                                                                                        
                         
                                                       
                                                                                                                             

                                                                                                         
                                                                                               
                                                                                                     
                         
                                                                                     
                                                                                                                                       


                                                                                                         
                         
                                                      
                                                                                                                                


                                                                                                                 
                         


                                                                                           



                                                              
                                          

                                                             
                                                   


                                                                                                    


                                                                               




                                                                             
                                                      

                                                                                                 
                                                      











                                                                                                                                            
                                                                
                                                               



                                                                                                                              








































































                                                                                                                                                                          





                                                                                                         
                         
                                                         





                                                      



















                                                                         




















                                                                                              














                                                          





















                                                                                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                            


                                                             


                                                                         

                                              































































                                                                                                                                          
                                                                                                       

















                                                                                                                                      
                                                                                                       

















                                                                                                                                               






































                                                                                                                                                                                                                                                                                                                                                                                                                


                                                                                         






















                                                                                                          


                                                                                                 











                                                                                                                                                                             

                                                                                           

                                      

                                                                                           

                                      

                                                                                           

                                      

                                                                                           

                                      

                                                                                           



























                                                                                                          


                                                                                                 















                                                                                                                                                                                     

                                                                                                   

                                              

                                                                                                   

                                              

                                                                                                   

                                              

                                                                                                   

                                              

                                                                                                   
















                                                                                                                                                                                                  

                                                                                           

                                      

                                                                                           

                                      

                                                                                           

                                      

                                                                                           

                                      

                                                                                           

























                                                                                                                           































                                                             

 
                                                     

                       
                      


                                                                     
                                                          


                                                       

                                                                                   
                                               
                              


                                                       

                                                                                   
                                               
                              

                 
                              
              
   
//===== rAthena Script =======================================
//= Eden Group Quest - Quests NPCs
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Eden Group Headquarter NPC's.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Removed unencoded comments (Korean -> Gibberish)
//=     Readded the GM helper NPC, commented out.
//= 1.2 Some little optimization here and there. [Masao]
//= 1.3 Added Instructor Ur and the new Quests which come
//= alongside him. Special thanks to Chilly for the base. [Masao]
//= 1.4 Partial cleaning and bug fixing. [Euphy]
//= 1.4a Added 'npcskill' command. [Euphy]
//= 1.4b Added 'disable_items' command. [Euphy]
//============================================================

moc_para01,25,35,4	script	Instructor Boya#para01	469,{

	if (countitem(6219) > 0) {
		if (para_suv01 == 0) {
			mes "[Boya]";
			mes "What's up?";
			mes "If you have any normal missions use the bulletin board.";
			next;
			switch (select("What is your responsiblily?:Don't you have equipment?:Ignore.")) {
			case 1:
				mes "[Boya]";
				mes "I give training missions to members.";
				mes "That's why they participate in it.";
				mes "If they don't want to get in trouble, it's essential.";
				next;
				mes "[Boya]";
				mes "Through battle training they can improve their real experience.";
				mes "The members that prove themselves will even get a reward.";
				next;
				mes "[Boya]";
				mes "We gave them special equipmant that we have made.";
				mes "These gifts are for people who are really doing their best.";
				next;
				mes "[Boya]";
				mes "If you are curious, you can join.";
				mes "The training battle course is not very difficult.";
				mes "There's nothing to worry about.";
				next;
				mes "[Boya]";
				mes "If you want to join, don't hesitate.";
				next;
				switch (select("Participate in the training.:Ignore.")) {
				case 1:
					mes "[Boya]";
					mes "Really? You already seem ready.";
					mes "We have a total of 3 steps for the training.";
					mes "Let me see...";
					next;
					if (BaseLevel < 12) {
						mes "[Boya]";
						mes "Umm. You should raise your level more!";
						mes "You need to be at least level 12!";
						mes "I'm sorry but those are the rules.";
						close;
					}
					if ((BaseLevel > 11) && (BaseLevel < 20)) {
						mes "[Boya]";
						mes "Really? You already seem ready.";
						mes "We have a total of 3 steps for the training.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "The first step is course A.";
						mes "Course A is called 'Conquer the Desert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "^4d4dffThere is a desert town called Morroc.";
						mes "From there go south and then east. There is small oasis in the center of that field.^000000";
						next;
						mes "[Boya]";
						mes "If you go there, you will find a dog around the oasis.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						next;
						mes "[Boya]";
						mes "Tell the dog ^4d4dffBoya is really great.^000000";
						mes "If you have any questions ask that dog.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "I had to come up with a password right?";
						mes "What's wrong with that password?";
						next;
						mes "[Boya]";
						mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,1;
						setquest 7128;
						close;
					}
					if ((BaseLevel > 19) && (BaseLevel < 26)) {
						mes "[Boya]";
						mes "I'll send you to the first step of course B.";
						mes "Course B is called 'Conquer the Culvert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "You need to register to explore the culvert in Prontera at the Knight Guild.";
						mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance.";
						next;
						mes "[Boya]";
						mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you.";
						next;
						mes "[Boya]";
						mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						mes "He will give you a battle target when you tell him that.";
						mes "If you have any questions ask the cat.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me like that?";
						mes "It's just a password that I made up.";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,6;
						setquest 7133;
						close;
					}
					if ((BaseLevel > 25) && (BaseLevel < 33)) {
						mes "[Boya]";
						mes "Cool.";
						mes "Let me choose a proper place for you.";
						next;
						mes "[Boya]";
						mes "I'll send you to the second step of course A.";
						mes "This course is called 'Conquer the Ghost Cave!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "There is a small archer village north of Payon.";
						mes "There is a cave on the western hill of the archer village.";
						next;
						mes "[Boya]";
						mes "We have dispatched someone in front of the cave.";
						mes "His name is... um...";
						mes "...";
						next;
						mes "[Boya]";
						mes "Anyway he is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,13;
						setquest 7138;
						close;
					}
					if ((BaseLevel > 32) && (BaseLevel < 40)) {
						mes "[Boya]";
						mes "I'll send you to the 2nd step of course B.";
						mes "This course is called 'Conquer Anthell!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Travel just southwest of Morroc City.";
						mes "There you will find a hole in the ground to a cave called Anthell.";
						next;
						mes "[Boya]";
						mes "There are lots of ants in there. kk?";
						mes "It is also covered in sand so be careful in there ok.";
						next;
						mes "[Boya]";
						mes "That's why it's called ant hell.";
						mes "One of our members will be waiting there.";
						mes "His name is... K? M? Hmm? Anyway I can't remember.";
						next;
						mes "[Boya]";
						mes "He is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have any questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, blessing you~!!";
						set para_suv01,17;
						setquest 7142;
						close;
					}
					if ((BaseLevel > 39) && (BaseLevel < 50)) {
						mes "[Boya]";
						mes "You are on the third step of course A.";
						mes "This course is called 'Conquer Orc village!'.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,24;
						setquest 7147;
						close;
					}
					if ((BaseLevel > 49) && (BaseLevel < 60)) {
						mes "[Boya]";
						mes "You are on the third step of course B.";
						mes "This course is called 'Conquer Orc dungeon!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,29;
						setquest 7152;
						close;
					}
					if (BaseLevel > 59) {
						mes "[Boya]";
						mes "You are on the last step.";
						mes "This course is called 'Conquer the Ocean City!'.";
						mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
						next;
						mes "[Boya]";
						mes "First take a ship to to Byalan Island from Izlude!";
						mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
						next;
						mes "[Boya]";
						mes "Although it's underwater, you can breath so don't worry.";
						mes "There is a dispatched trainee around the entrance of the Ocean City.";
						next;
						mes "[Boya]";
						mes "Tell him that I sent you and follow his directions.";
						mes "Ok, may Freya bless you!";
						set para_suv01,33;
						setquest 7156;
						close;
					}
				case 2:
					mes "[Boya]";
					mes "It's all your decision.";
					mes "It's not my business but you should probably reconsider.";
					close;
				}
			case 2:
				mes "[Boya]";
				mes "Huh?";
				mes "You are so honest!";
				mes "Gosh. You wanted to know something about equipment?";
				next;
				mes "[Boya]";
				mes "I have a uniform set which is free for our group members.";
				mes "But, I can't give it for free.";
				next;
				mes "[Boya]";
				mes "We give it to great participants who do their best in the training.";
				next;
				mes "-Boya eyes you from top to bottom.";
				mes "Hmm... he seems to think something is wrong.-";
				next;
				mes "[Boya]";
				mes "Due to emotion.";
				next;
				select("What?!");
				mes "[Boya]";
				mes "So, will you join the training or not?";
				mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight.";
				mes "Make a decision, hurry.";
				next;
				switch (select("Participate in the training.:Refuse!!")) {
				case 1:
					mes "[Boya]";
					mes "Really? You already seem ready.";
					mes "We have a total of 3 steps for the training.";
					mes "Let me see...";
					next;
					if (BaseLevel < 12) {
						mes "[Boya]";
						mes "Umm. You should raise your level more!";
						mes "You need to be at least level 12!";
						mes "I'm sorry but those are the rules.";
						close;
					}
					if ((BaseLevel > 11) && (BaseLevel < 20)) {
						mes "[Boya]";
						mes "Really? You already seem ready.";
						mes "We have a total of 3 steps for the training.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "The first step is course A.";
						mes "Course A is called 'Conquer the Desert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "^4d4dffThere is a desert town called Morroc.";
						mes "From there go south and then east. There is small oasis in the center of that field.^000000";
						next;
						mes "[Boya]";
						mes "If you go there, you will find a dog around the oasis.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						next;
						mes "[Boya]";
						mes "Tell the dog ^4d4dffBoya is really great.^000000";
						mes "If you have any questions ask that dog.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "I had to come up with a password right?";
						mes "What's wrong with that password?";
						next;
						mes "[Boya]";
						mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,1;
						setquest 7128;
						close;
					}
					if ((BaseLevel > 19) && (BaseLevel < 26)) {
						mes "[Boya]";
						mes "I'll send you to the first step of course B.";
						mes "Course B is called 'Conquer the Culvert!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "You need to register to explore the culvert in Prontera at the Knight Guild.";
						mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance.";
						next;
						mes "[Boya]";
						mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you.";
						next;
						mes "[Boya]";
						mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000.";
						mes "He is really mysterious and he can speak so don't be suprised.";
						mes "He will give you a battle target when you tell him that.";
						mes "If you have any questions ask the cat.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me like that?";
						mes "It's just a password that I made up.";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is nor far from here so, it is a reasonable place for a beginner like you.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,6;
						setquest 7133;
						close;
					}
					if ((BaseLevel > 25) && (BaseLevel < 33)) {
						mes "[Boya]";
						mes "Cool.";
						mes "Let me choose a proper place for you.";
						next;
						mes "[Boya]";
						mes "I'll send you to the second step of course A.";
						mes "This course is called 'Conquer the Ghost Cave!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "There is a small archer village north of Payon.";
						mes "There is a cave on the western hill of the archer village.";
						next;
						mes "[Boya]";
						mes "We have dispatched someone in front of the cave.";
						mes "His name is... um...";
						mes "...";
						next;
						mes "[Boya]";
						mes "Anyway he is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,13;
						setquest 7138;
						close;
					}
					if ((BaseLevel > 32) && (BaseLevel < 40)) {
						mes "[Boya]";
						mes "I'll send you to the 2nd step of course B.";
						mes "This course is called 'Conquer Anthell!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Travel just southwest of Morroc City.";
						mes "There you will find a hole in the ground to a cave called Anthell.";
						next;
						mes "[Boya]";
						mes "There are lots of ants in there. kk?";
						mes "It is also covered in sand so be careful in there ok.";
						next;
						mes "[Boya]";
						mes "That's why it's called ant hell.";
						mes "One of our members will be waiting there.";
						mes "His name is... K? M? Hmm? Anyway I can't remember.";
						next;
						mes "[Boya]";
						mes "He is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have any questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, blessing you~!!";
						set para_suv01,17;
						setquest 7142;
						close;
					}
					if ((BaseLevel > 39) && (BaseLevel < 50)) {
						mes "[Boya]";
						mes "You are on the third step of course A.";
						mes "This course is called 'Conquer Orc village!'.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,24;
						setquest 7147;
						close;
					}
					if ((BaseLevel > 49) && (BaseLevel < 60)) {
						mes "[Boya]";
						mes "You are on the third step of course B.";
						mes "This course is called 'Conquer Orc dungeon!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,29;
						setquest 7152;
						close;
					}
					if (BaseLevel > 59) {
						mes "[Boya]";
						mes "You are on the last step.";
						mes "This course is called 'Conquer the Ocean City!'.";
						mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
						next;
						mes "[Boya]";
						mes "First take a ship to to Byalan Island from Izlude!";
						mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
						next;
						mes "[Boya]";
						mes "Although it's underwater, you can breath so don't worry.";
						mes "There is a dispatched trainee around the entrance of the Ocean City.";
						next;
						mes "[Boya]";
						mes "Tell him that I sent you and follow his directions.";
						mes "Ok, may Freya bless you!";
						set para_suv01,33;
						setquest 7156;
						close;
					}
				case 2:
					mes "[Boya]";
					mes "You are so rude!";
					specialeffect2 EF_HIT1;
					percentheal -50,0;
					next;
					mes "-Beats quickly and this shining Rune Knight turns invisible.";
					mes "It hurts too much-";
					close;
				}
			case 3:
				mes "[Boya]";
				mes "Don't bother me.";
				close;
			}
		}
		if ((para_suv01 > 0) && (para_suv01 < 5)) {
			mes "[Boya]";
			mes "Hey, I already talked all about the training areas.";
			mes "I will explain again please concentrate.";
			next;
			mes "[Boya]";
			mes "An oasis souteast of Morroc.";
			mes "There is a big dog in the center.";
			mes "The detailed story is written in the log, see?";
			close;
		}
		if (para_suv01 == 5) {
			mes "[Boya]";
			mes "Oh you've come back.";
			mes "Good job.";
			mes "Now you are adapting.";
			next;
			mes "[Boya]";
			mes "Completed step 1.";
			mes "Congratulations.";
			mes "We will give you a uniform and some equipment.";
			next;
			mes "[Boya]";
			mes "Can you see a large blue gate next to the board?";
			mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there.";
			next;
			mes "[Boya]";
			mes "Inform the manager that I sent you. He will give you some stuff.";
			mes "Go go go!";
			set para_suv01,11;
			completequest 7132;
			close;
		}
		if ((para_suv01 > 5) && (para_suv01 < 10)) {
			mes "[Boya]";
			mes "The training name was 'Conquer the Culvert!.";
			mes "Did you explore the culvert fully?";
			next;
			mes "[Boya]";
			mes "Come back when you've completed all the courses from the local trainer.";
			close;
		}
		if (para_suv01 == 10) {
			mes "[Boya]";
			mes "Oh you're back.";
			mes "Good job.";
			mes "Now you are adapting.";
			next;
			mes "[Boya]";
			mes "Completed step 1.";
			mes "Congratulations.";
			mes "My team will give you a uniform and some equipment.";
			next;
			mes "[Boya]";
			mes "Can you see a large blue gate next to the board?";
			mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there.";
			next;
			mes "[Boya]";
			mes "Inform the manager that I sent you. He will give you some stuff.";
			mes "Go go go!";
			set para_suv01,11;
			completequest 7137;
			close;
		}
		if (para_suv01 == 11) {
			mes "[Boya]";
			mes "What are you doing?";
			mes "Get the equipment from the storage manager.";
			mes "Our uniform is pretty awesome haha.";
			close;
		}
		if (para_suv01 == 12) {
			mes "[Boya]";
			mes "Um, did you like the supplies?";
			mes "I like the red hat.";
			mes "The red ribbon is really cute.";
			next;
			if (BaseLevel > 25) {
				mes "[Boya]";
				mes "And you seem to.";
				mes "Able to take upper class, now.";
				mes "What about it, do you want?";
				next;
				switch (select("No, way.:Absolutely, I will.")) {
				case 1:
					mes "[Boya]";
					mes "Really?";
					mes "Actually I don't care but the uniform will be changed as upper class.";
					close;
				case 2:
					mes "[Boya]";
					mes "Cool.";
					mes "Let me choose a proper place for you.";
					next;
					if ((BaseLevel > 25) && (BaseLevel < 33)) {
						mes "[Boya]";
						mes "Cool.";
						mes "Let me choose a proper place for you.";
						next;
						mes "[Boya]";
						mes "I'll send you to the second step of course A.";
						mes "This course is called 'Conquer the Ghost Cave!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "There is a small archer village north of Payon.";
						mes "There is a cave on the western hill of the archer village.";
						next;
						mes "[Boya]";
						mes "We have dispatched someone in front of the cave.";
						mes "His name is... um...";
						mes "...";
						next;
						mes "[Boya]";
						mes "Anyway he is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, may Freya bless you~!";
						set para_suv01,13;
						setquest 7138;
						close;
					}
					if ((BaseLevel > 32) && (BaseLevel < 40)) {
						mes "[Boya]";
						mes "I'll send you to the 2nd step of course B.";
						mes "This course is called 'Conquer Anthell!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Travel just southwest of Morroc City.";
						mes "There you will find a hole in the ground to a cave called Anthell.";
						next;
						mes "[Boya]";
						mes "There are lots of ants in there. kk?";
						mes "It is also covered in sand so be careful in there ok.";
						next;
						mes "[Boya]";
						mes "That's why it's called ant hell.";
						mes "One of our members will be waiting there.";
						mes "His name is... K? M? Hmm? Anyway I can't remember.";
						next;
						mes "[Boya]";
						mes "He is one of us so he will know me.";
						mes "He will give you a mission.";
						mes "If you have any questions ask him.";
						next;
						mes "[Boya]";
						mes "Why are you staring at me?";
						mes "We haven't met for a long time that's why I can't remember his name!";
						next;
						mes "[Boya]";
						mes "Anyway...";
						mes "That place is not far from here so, come back quickly.";
						mes "Ok, blessing you~!!";
						set para_suv01,17;
						setquest 7142;
						close;
					}
					if ((BaseLevel > 39) && (BaseLevel < 50)) {
						mes "[Boya]";
						mes "You are on the third step of course A.";
						mes "This course is called 'Conquer Orc village!'.";
						mes "Let me see...";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,24;
						setquest 7147;
						close;
					}
					if ((BaseLevel > 49) && (BaseLevel < 60)) {
						mes "[Boya]";
						mes "You are on the third step of course B.";
						mes "This course is called 'Conquer Orc dungeon!'.";
						mes "It's the most proper mission for your level.";
						next;
						mes "[Boya]";
						mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
						mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
						next;
						mes "[Boya]";
						mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
						mes "It's up to you.";
						next;
						mes "[Boya]";
						mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
						next;
						mes "[Boya]";
						mes "She will explain what needs to be done there.";
						mes "If you have any questions ask her.";
						next;
						mes "[Boya]";
						mes "Ok, may Freya bless you!";
						set para_suv01,29;
						setquest 7152;
						close;
					}
					if (BaseLevel > 59) {
						mes "[Boya]";
						mes "You are on the last step.";
						mes "This course is called 'Conquer the Ocean City!'.";
						mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
						next;
						mes "[Boya]";
						mes "First take a ship to to Byalan Island from Izlude!";
						mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
						next;
						mes "[Boya]";
						mes "Although it's underwater, you can breath so don't worry.";
						mes "There is a dispatched trainee around the entrance of the Ocean City.";
						next;
						mes "[Boya]";
						mes "Tell him that I sent you and follow his directions.";
						mes "Ok, may Freya bless you!";
						set para_suv01,33;
						setquest 7156;
						close;
					}
				}
			}
			mes "[Boya]";
			mes "The battle training is organized into steps.";
			mes "When you able to join next step come back again after leveling more.";
			next;
			mes "[Boya]";
			mes "The next training step is available for those over Level 26.";
			mes "When you reach that level, come by again. get it?";
			close;
		}
		if ((para_suv01 > 12) && (para_suv01 < 16)) {
			mes "[Boya]";
			mes "The training area is at the north cave of Payon.";
			mes "A staff member is already dispatched there.";
			mes "Find him and follow his directions.";
			close;
		}
		if (para_suv01 == 16) {
			mes "[Boya]";
			mes "You finished the second step of training.";
			mes "Now do you understand how this world is organized?";
			next;
			mes "[Boya]";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with what you need.";
			next;
			mes "[Boya]";
			mes "Choose an equipment that fits your particular set of skills.";
			set para_suv01,22;
			completequest 7141;
			close;
		}
		if ((para_suv01 > 16) && (para_suv01 < 21)) {
			mes "[Boya]";
			mes "The training area is southwest of Morroc.";
			mes "Enter the Saint Darmain Fortress to reach it directly.";
			next;
			mes "[Boya]";
			mes "There's someone there named... Uh... he is waiting for you to follow his direction.";
			close;
		}
		if (para_suv01 == 21) {
			mes "[Boya]";
			mes "You finished the second step of training.";
			mes "Now do you understand how this world is organized?";
			next;
			mes "[Boya]";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with what you need.";
			next;
			mes "[Boya]";
			mes "The person in charge of equipment storage will supply you with what you need.";
			set para_suv01,22;
			completequest 7146;
			close;
		}
		if (para_suv01 == 22) {
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			close;
		}
		if (para_suv01 == 23) {
			mes "[Boya]";
			mes "Hey long time no see.";
			mes "So what's up?";
			next;
			switch (select("I want to join training.:Nothing.")) {
			case 1:
				mes "[Boya]";
				mes "Hmm... really?";
				mes "Let me see... which step is good for you...";
				next;
				if ((BaseLevel > 39) && (BaseLevel < 50)) {
					mes "[Boya]";
					mes "You are on the third step of course A.";
					mes "This course is called 'Conquer Orc village!'.";
					mes "Let me see...";
					next;
					mes "[Boya]";
					mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
					mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
					next;
					mes "[Boya]";
					mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
					mes "It's up to you.";
					next;
					mes "[Boya]";
					mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
					next;
					mes "[Boya]";
					mes "She will explain what needs to be done there.";
					mes "If you have any questions ask her.";
					next;
					mes "[Boya]";
					mes "Ok, may Freya bless you!";
					set para_suv01,24;
					setquest 7147;
					close;
				}
				if ((BaseLevel > 49) && (BaseLevel < 60)) {
					mes "[Boya]";
					mes "You are on the third step of course B.";
					mes "This course is called 'Conquer Orc dungeon!'.";
					mes "It's the most proper mission for your level.";
					next;
					mes "[Boya]";
					mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction.";
					mes "Or you can go out through the western gate of Geffen and keep heading southeast..";
					next;
					mes "[Boya]";
					mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services..";
					mes "It's up to you.";
					next;
					mes "[Boya]";
					mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
					next;
					mes "[Boya]";
					mes "She will explain what needs to be done there.";
					mes "If you have any questions ask her.";
					next;
					mes "[Boya]";
					mes "Ok, may Freya bless you!";
					set para_suv01,29;
					setquest 7152;
					close;
				}
				if (BaseLevel > 59) {
					mes "[Boya]";
					mes "You are on the last step.";
					mes "This course is called 'Conquer the Ocean City!'.";
					mes "I don't know if it is the proper course or not, but anyway it's the last course of our training.";
					next;
					mes "[Boya]";
					mes "First take a ship to to Byalan Island from Izlude!";
					mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
					next;
					mes "[Boya]";
					mes "Although it's underwater, you can breath so don't worry.";
					mes "There is a dispatched trainee around the entrance of the Ocean City.";
					next;
					mes "[Boya]";
					mes "Tell him that I sent you and follow his directions.";
					mes "Ok, may Freya bless you!";
					set para_suv01,33;
					setquest 7156;
					close;
				}
				mes "[Boya]";
				mes "Sooo sorry but to join this training You need to be at least level 40.";
				mes "Concentrate to become higher level then come back.";
				close;
			case 2:
				mes "[Boya]";
				mes "Did you come to see me?";
				mes "Just that? Without anything?";
				mes "At could have least brought some chocolate...";
				next;
				mes "[Boya]";
				mes "Banana roll or stripe straw... anything.";
				mes "Oh, I don't eat snacks with cinnamon...";
				close;
			}
		}
		if ((para_suv01 > 23) && (para_suv01 < 28)) {
			mes "[Boya]";
			mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services.";
			next;
			mes "[Boya]";
			mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
			close;
		}
		if (para_suv01 == 28) {
			mes "[Boya]";
			mes "Cool! You passed the third step of training.";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with some equipment.";
			next;
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			set para_suv01,37;
			completequest 7151;
			close;
		}
		if ((para_suv01 > 28) && (para_suv01 < 32)) {
			mes "[Boya]";
			mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services there.";
			next;
			mes "[Boya]";
			mes "One of our dispatched members is waiting in the building near the Kafra Employee.";
			close;
		}
		if (para_suv01 == 32) {
			mes "[Boya]";
			mes "Cool! You passed the third step of training.";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with some equipment.";
			next;
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			set para_suv01,37;
			completequest 7155;
			close;
		}
		if ((para_suv01 > 32) && (para_suv01 < 36)) {
			mes "[Boya]";
			mes "First take a ship toward to Bayalan from Izlude!";
			mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city..";
			next;
			mes "[Boya]";
			mes "There is a dispatched trainee around the entrance of the Ocean City.";
			close;
		}
		if (para_suv01 == 36) {
			mes "[Boya]";
			mes "Cool! You passed the third step of training.";
			mes "I will certify that you completed the training.";
			mes "The person in charge of equipment storage will supply you with some equipment.";
			next;
			mes "[Boya]";
			mes "We serve trainees with equipment and armor after passing the second step of training.";
			mes "Go to the storage and meet the person in charge there.";
			next;
			mes "[Boya]";
			mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side.";
			set para_suv01,37;
			completequest 7159;
			close;
		}
		if (para_suv01 == 37) {
			mes "[Boya]";
			mes "If you finish all of the steps go and get your supplies.";
			mes "We offer equipment to those who complete the training.";
			next;
			mes "[Boya]";
			mes "We might serve you other things.";
			mes "If you have any questions, ask the person in charge of the arsenal.";
			next;
			mes "[Boya]";
			mes "The arsenal is past the blue gate and at the end of the right side of the passage.";
			close;
		}
		if (para_suv01 >= 38) {
			mes "[Boya]";
			mes "My boss created all the courses for the training.";
			mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free.";
			next;
			mes "[Boya]";
			mes "People who show their effort for my team and the world can get some supplies.";
			mes "That's why these courses were made.";
			next;
			mes "[Boya]";
			mes "Basically we are supposed to offer these supplies for beginners";
			mes "but if experts want to participate this training, we accept them.";
			next;
			mes "[Boya]";
			mes "Although the uniform and equipment might be useless.";
			mes "participating in this training means they want to become a member of our group.";
			next;
			mes "[Boya]";
			mes "Yes that's all.";
			mes "That's why when we decided a hat design it was really difficult.";
			next;
			mes "[Boya]";
			mes "Remember this when you use the equipment.";
			mes "But if you decide to sell or trade them off, it is none of our concern.";
			close;
		}
		mes "[Boya]";
		mes "What do you want?";
		mes "I doubt that you need more training.";
		next;
		mes "[Boya]";
		mes "There is nothing more I can teach a battle master such as yourself.";
		close;
	}
	mes "[Boya]";
	mes "You are not in my group are you?";
	mes "I don't have anything to say to outsiders.";
	mes "If you want something register with my group.";
	next;
	mes "[Boya]";
	mes "To register with the Eden Group ask Laime Evenor next to me.";
	close;
}

moc_fild11,180,253,5	script	Talking Dog#para03	972,{

	if (para_suv01 == 1) {
		mes "[Talking Dog]";
		mes "kkkkuuuuahhh.";
		mes "rrrrrruuuuhh.";
		mes "bowwow..";
		next;
		mes "[Talking Dog]";
		mes "What's up?";
		mes "You are!";
		mes "A member of the Eden Group.";
		mes "Have you come to give me a meal? I don't like drinks.";
		next;
		switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) {
		case 1:
			mes "[Talking Dog]";
			mes "Uhh...";
			mes "What are you saying.";
			close;
		case 2:
			mes "[Talking Dog]";
			mes "Ahh... um...";
			mes "Gosh, did you come here to participate in the training?";
			mes "If Boya sent you then you know that it's battle training.";
			mes "Bow wow...";
			next;
			mes "[Talking Dog]";
			mes "If so, should I start securing this oasis more clearly?";
			mes "Can you see a Condor flying?";
			next;
			mes "[Talking Dog]";
			mes "Can you scare them away for me?";
			mes "So people can use this oasis safer and more comfortably.";
			next;
			mes "[Talking Dog]";
			mes "We should hunt at least 10 Condors, ok?";
			mes "I will sleep for a while.";
			mes "Krrrr woo bow...";
			set para_suv01,2;
			changequest 7128,7129;
			close;
		case 3:
			mes "[Talking Dog]";
			mes "Are you ok?";
			mes "Haven't you seen a talking dog before?";
			mes "What are you talking about?";
			close;
		}
	}
	if (para_suv01 == 2) {
		if (checkquest(7129,HUNTING) == 2) {
			mes "[Talking Dog]";
			mes "Woooohh...";
			mes "Great!";
			mes "I can feel my youth from you.";
			next;
			mes "[Talking Dog]";
			mes "Nevermind.";
			mes "Let's find the next target kk!";
			mes "Ok. Let's drive the Desert Wolves out of here.";
			next;
			mes "[Talking Dog]";
			mes "If they grow up they will become dangerous.";
			mes "......";
			next;
			mes "[Talking Dog]";
			mes "Why, why are you looking at me like that?";
			mes "They are wolves and I am a nice dog.";
			mes "But I haven't always been a dog my entire life.";
			next;
			mes "[Talking Dog]";
			mes "I will show you that don't have to pity me at all.";
			next;
			mes "[Talking Dog]";
			mes "They pee wherever and have no shame.";
			mes "Just waving their tails when they grow up and biting people without any care!";
			next;
			mes "[Talking Dog]";
			mes "You must hunt at least 10!";
			mes "Exactly 10!";
			mes "Go go go!";
			set para_suv01,3;
			changequest 7129,7130;
			close;
		}
		mes "[Talking Dog]";
		mes "First lets follow the bald and noisy bird.";
		mes "Yes Condors.";
		mes "Kill 10 Condors. It seems to easy, right?";
		mes "Oh, if you are tired I will help you.";
		next;
		mes "-When the dog barked, your HP and SP recovered.-";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 3) {
		if (checkquest(7130,HUNTING) == 2) {
			mes "[Talking Dog]";
			mes "You are so perfect.";
			next;
			mes "[Talking Dog]";
			mes "Or not. Hehe, anyway thanks for your help.";
			mes "The oasis has almost been secured now.";
			mes "Ok, it's the last step!";
			next;
			mes "[Talking Dog]";
			mes "There's an annoying monster that hides in the sand and poisons people out of nowhere.";
			next;
			mes "[Talking Dog]";
			mes "All beautiful things have some poison inside but these actually kill.";
			mes "Kill Scorpions which are called the poison of the desert!";
			next;
			mes "[Talking Dog]";
			mes "It's the last step so let's make it simple";
			mes "Just hunt 5!";
			mes "Bow wow!";
			set para_suv01,4;
			changequest 7130,7131;
			close;
		}
		mes "[Talking Dog]";
		mes "I don't want you to show any pity.";
		mes "I am dog with a golden heart.";
		next;
		mes "[Talking Dog]";
		mes "After hunting the 10 Desert Wolves come back again.";
		mes "Oh, if you are tired I will help you.";
		next;
		mes "-When the dog barked, your HP and SP recovered.-";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 4) {
		if (checkquest(7131,HUNTING) == 2) {
			mes "[Talking Dog]";
			mes "Um. Excellent.";
			mes "You are awesome!";
			next;
			mes "[Talking Dog]";
			mes "Thanks to your effort the oasis is secure.";
			mes "Don't look around!";
			mes "If I say it's secure!";
			mes "Uhuhuhuh aaaang!";
			next;
			mes "[Talking Dog]";
			mes "Here here here.";
			mes "If I dig more and more, I can find Scorpions but";
			mes "this oasis will be safer for sure.";
			next;
			mes "[Talking Dog]";
			mes "You can be proud and confident by yourself and do your best.";
			mes "You've helped a lot to make my rest comfortable.";
			next;
			mes "[Talking Dog]";
			mes "You've helped to conquer the desert,";
			mes "and passed the beginner training steps so I will stamp my feet.";
			mes "krrrrreuung. hup.";
			next;
			mes "[Talking Dog]";
			mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight.";
			mes "Let me say again that you are great!";
			mes "Hooooohooo~";
			set para_suv01,5;
			changequest 7131,7132;
			close;
		}
		mes "[Talking Dog]";
		mes "Let's hunt only 5 Scorpions.";
		mes "So we can make peace in this oasis.";
		next;
		mes "[Talking Dog]";
		mes "When I take a nap they won't chew my tail any more.";
		mes "Due to his mistake my feet won't be hurt at all.";
		next;
		mes "[Talking Dog]";
		mes "You can fight.";
		mes "I can rest more comfortably.";
		mes "Other people are going to be safer too.";
		next;
		mes "[Talking Dog]";
		mes "Everyone will think fondly of the Eden Group.";
		mes "Oh, if you are tired I will help you.";
		next;
		mes "-When the dog barked, your HP and SP recovered.-";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 5) {
		mes "[Talking Dog]";
		mes "kkkkkaaaaauuuunnng.";
		mes "oopssss kup.";
		next;
		mes "[Talking Dog]";
		mes "Why are you still here?";
		mes "You are done here.";
		mes "Hooooo bow wow.";
		close;
	}
	if (para_suv01 > 5) {
		mes "[Talking Dog]";
		mes "Hey man~ What's going on?";
		mes "What about the Rune Knight?";
		mes "Krrrrr...";
		mes "Hyuk huk...";
		next;
		mes "[Talking Dog]";
		mes "The Eden Group is cool.";
		mes "They're a really good group.";
		mes "They accepted a wandering talking dog.";
		mes "Take care and good luck.";
		close;
	}
	mes "Hey look.";
	mes "I'm a talking dog.";
	mes "Not a wolf.";
	mes "I wasn't a dog originally...";
	next;
	if (countitem(6219) > 0) {
		mes "[Talking Dog]";
		mes "Anyway are you a Eden Group member?";
		mes "Oh good to see you.";
		mes "I am also a member of Eden Group.";
		mes "Take care and good luck.";
		close;
	}
	mes "[Talking Dog]";
	mes "Why are you looking at me like that?";
	mes "......";
	close;
}

prt_sewb1,131,262,3	script	Timid Cat#para04	422,{
	if (para_suv01 < 6) {
		mes "[Timid Cat]";
		mes "Meow...";
		mes "Who are you meow?";
		mes "Why are you here meow?";
		close;
	}
	if (para_suv01 == 6) {
		mes "[Timid Cat]";
		mes "Come on meow...";
		mes "I may be standing here and talking to you like this meow but I am a still a cat meow...";
		next;
		mes "[Timid Cat]";
		mes "Dear human you are";
		mes "a member of my group?";
		mes "Re... really...!";
		mes "Dear Boya's help is like a giant and...";
		next;
		switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) {
		case 1:
			mes "[Timid Cat]";
			mes "Big and beautiful Saury...";
			mes "I am shy.";
			close;
		case 2:
			mes "[Timid Cat]";
			mes "I want to eat mackerel.";
			mes "Where are the big and fresh mackerel meow?";
			close;
		case 3:
			mes "[Timid Cat]";
			mes "Do you know the big and beautiful tuna?";
			mes "Dear Boya sent you here for sure.";
			mes "How do I explain this...?";
			next;
			mes "[Timid Cat]";
			mes "Did something pass under my feet just now meow?";
			mes "Do you want to kill a cat.";
			mes "The environment here is terrible.";
			next;
			mes "[Timid Cat]";
			mes "Anyway I'm doing what I was assigned to do.";
			mes "So hi, hello and welcome.";
			next;
			mes "[Timid Cat]";
			mes "Did you come here to have a battle?";
			mes "Hunt those Thief Bugs, hurry up!";
			mes "Hunt at least 10!";
			mes "Meooow!";
			next;
			mes "[Timid Cat]";
			mes "I really don't like those nasty crawlers...";
			mes "Meow~!";
			next;
			mes "^4d4dffThe cat was suprised by";
			mes "a thief bug and froze in";
			mes "place. Hunt those";
			mes "Thief Bugs around here.^000000";
			set para_suv01,7;
			changequest 7133,7134;
			close;
		}
	}
	if (para_suv01 == 7) {
		if (checkquest(7134,HUNTING) == 2) {
			mes "[Timid Cat]";
			mes "Now do you understand the dirty and humid underground sewers?";
			mes "Eeeh look what's next meow.";
			next;
			mes "[Timid Cat]";
			mes "It's a symbol of dirt next to those Thief Bugs.";
			mes "Hunt some Tarou to make the sewers cleaner.";
			next;
			mes "[Timid Cat]";
			mes "For our members joining this mission.";
			mes "Hunt 10 Tarou.";
			mes "Easy, ain't it?";
			next;
			mes "[Timid Cat]";
			mes "Why didn't I ask you at once? kkk..??";
			mes "Umm........";
			mes "Because it's just a training mission.";
			next;
			mes "[Timid Cat]";
			mes "Training missions are hard and anoying.";
			mes "So go hurry and hunt 10 Tarou.";
			set para_suv01,8;
			changequest 7134,7135;
			close;
		}
		mes "[Timid Cat]";
		mes "Clean the sewers. Now the first step is hunting Thief Bugs.";
		mes "Isn't that simple, meow?";
		next;
		mes "[Timid Cat]";
		mes "Take care to check your map so you don't get lost.";
		mes "It's a service meeow.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 0,100;
		close;
	}
	if (para_suv01 == 8) {
		if (checkquest(7135,HUNTING) == 2) {
			mes "[Timid Cat]";
			mes "Great job~!";
			mes "How'd you get rid of those dirty bugs and Tarou. You are brave.";
			next;
			mes "[Timid Cat]";
			mes "Now have courage because I'm sending you to a stronger opponent.";
			mes "But first in order to test your courage, hunt Familiars.";
			next;
			mes "[Timid Cat]";
			mes "Familiars will bite you so be careful.";
			mes "They are mean.";
			mes "They scare me so just hunt 5 and that should be enough.";
			next;
			mes "[Timid Cat]";
			mes "That will show me that you are brave.";
			mes "Meow~!";
			next;
			mes "[Timid Cat]";
			mes "I don't have anything...";
			mes "......";
			mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!";
			set para_suv01,9;
			changequest 7135,7136;
			close;
		}
		mes "[Timid Cat]";
		mes "If you can't kill the Tarou you might get all kinds of dirty diseases.";
		mes "So be proud of yourself and do your best to kill them.";
		next;
		mes "[Timid Cat]";
		mes "I will help you a little.";
		mes "Here, I have recovered your strengh meow..";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 9) {
		if (checkquest(7136,HUNTING) == 2) {
			mes "[Timid Cat]";
			mes "You are great meow~";
			mes "You killed them so quickly!";
			mes "Meow...";
			next;
			mes "[Timid Cat]";
			mes "Now you are not scared of bugs and tarou at all.";
			mes "Thanks for participating in the Conquer the Culvert training mission.";
			next;
			mes "[Timid Cat]";
			mes "Now go back to the headquarters and ask Instructor Boya to make sure he has the beautiful tuna...";
			mes "I will be waiting here.";
			next;
			mes "[Timid Cat]";
			mes "Do you know how to get to the Eden Group Headquarters?";
			mes "Prontera is the closest city from here.";
			mes "Go to Prontera and find an Eden Group Teleporter.";
			set para_suv01,10;
			changequest 7136,7137;
			close;
		}
		mes "[Timid Cat]";
		mes "Familiars are really scary.";
		mes "They're always flying.";
		next;
		mes "[Timid Cat]";
		mes "It's the last course so cheer up.";
		mes "I will help you a little.";
		mes "Here, I have recovered your strengh meow..";
		npcskill "AL_HEAL",10,99,60;
		percentheal 0,100;
		close;
	}
	if (para_suv01 >= 10) {
		mes "[Timid Cat]";
		mes "You've completed 'Conquer the Culvert'.";
		mes "Go back to the Eden Group headquarters to report to Boya.";
		next;
		mes "[Timid Cat]";
		mes "Boya might eat my tuna while he is waiting for you.";
		close;
	}
	mes "[Timid Cat]";
	mes "How are you meeow?";
	mes "Did you volunteer to conquer the Culvert?";
	mes "You are a member of the Edgen Group for sure.";
	mes "You are helping to make the world a better place.";
	close;
}

pay_arche,41,136,3	script	Eden Member Karl#para05	904,{
	if (para_suv01 < 13) {
		if (countitem(6219) > 0) {
			mes "[Karl]";
			mes "Hey, how are you?";
			mes "Good to see you~";
			mes "Are you going inside?";
			close;
		}
		mes "[Karl]";
		mes "Umm...?";
		mes "You are not the one I am waiting for.";
		close;
	}
	if (para_suv01 == 13) {
		mes "[Karl]";
		mes "Hello?";
		mes "Since I got a report, I was waiting for you.";
		mes "You came here to join the training mission, right?";
		next;
		mes "[Karl]";
		mes "Have you ever entered this cave before?";
		mes "I don't know if you already heard some stories in this village.";
		next;
		mes "[Karl]";
		mes "There are many of dead souls that change their appearance as if they are real people and make threatening remarks.";
		mes "It's too bad, isn't it?";
		next;
		mes "[Karl]";
		mes "That's why we chose this place as step 2 of the battle training mission.";
		mes "This step is called 'Conquer Ghost Cave~'.";
		mes "Help people to enjoy their nights comfortably.";
		next;
		mes "[Karl]";
		mes "There are many dangerous things there. Hmm...";
		mes "To you the 1st floor is enough.";
		next;
		mes "[Karl]";
		mes "Lets conquer the dangerous ghost cave...";
		mes "Kill the bone Skeletons in there.";
		next;
		mes "[Karl]";
		mes "The bones are from Skeletons.";
		mes "Actually Skeletons or just normal bones are all the same but...";
		next;
		mes "[Karl]";
		mes "Skeletons are one of the basic undead classes.";
		mes "Undead never ever. Hunt 15 undead Skeletons.";
		next;
		mes "[Karl]";
		mes "If you feel like you're in danger don't hesitate to just leave.";
		mes "You're not worried about getting hurt are you?";
		set para_suv01,14;
		changequest 7138,7139;
		close;
	}
	if (para_suv01 == 14) {
		if (checkquest(7139,HUNTING) == 2) {
			mes "[Karl]";
			mes "Did you get how the undead work?";
			mes "As you know undead never die so, blessing of live person it's same as curse to them.";
			next;
			mes "[Karl]";
			mes "So... skills which can save people like Heal and Resurrection.";
			mes "Those things are really strong attacks to undead class.";
			next;
			mes "[Karl]";
			mes "Anyway... that's it..";
			mes "Next... I guess you already see while you were killing Skeletons.";
			mes "Some green things are picking up all of the stuff dropped by the dead monsters.";
			next;
			mes "[Karl]";
			mes "Do you know Porings? Maybe they are related to them.";
			mes "They look really bad, maybe they have been eating poison or something.";
			next;
			mes "[Karl]";
			mes "Ok if you're ready go and kill those Poporings.";
			mes "You should hunt 10 of them.";
			next;
			set para_suv01,15;
			changequest 7139,7140;
			close;
		}
		mes "[Karl]";
		mes "Skeletons are basic undead.";
		mes "Use the Heal or Resurrection skill.";
		mes "If you can.";
		next;
		mes "[Karl]";
		mes "Just in case I will recover all your energy.";
		mes "It's the last step so be careful.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 15) {
		if (checkquest(7140,HUNTING) == 2) {
			mes "[Karl]";
			mes "Did you get back what the Poporing stole?";
			mes "This cave is really deep and there are lots of precious things that they could have picked up.";
			next;
			mes "[Karl]";
			mes "You did really great job. Excellent.";
			mes "The 1st floor is safer now. Thanks for helping.";
			next;
			mes "[Karl]";
			mes "You've completed all of the training missions so go back to the headquarters and get approval from the flashy Rune Knight.";
			next;
			mes "[Karl]";
			mes "You might get a new uniform.";
			mes "Haha. I will keep tabs on your progression.";
			set para_suv01,16;
			changequest 7140,7141;
			close;
		}
		mes "[Karl]";
		mes "Poporings are stronger than you expect.";
		mes "If you treat them the same as a normal Poring it will get you in trouble.";
		next;
		mes "[Karl]";
		mes "Just in case I will recover all your energy.";
		mes "It's the last step so be careful.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 0,100;
		close;
	}
	if (para_suv01 >= 16) {
		mes "[Karl]";
		mes "I already informed Boya at the Eden Group headquarters.";
		mes "If you go there he will give you a big welcome.";
		next;
		mes "[Karl]";
		mes "You will get a new uniform, aren't you excited?";
		mes "Hahaha..";
		close;
	}
	mes "[Karl]";
	mes "Killing undead?";
	mes "Do your best to make the world safer.";
	mes "It's one of the goals of the Eden Group.";
	close;
}

anthell01,29,264,5	script	Eden Member Cloud#para06	899,{

	if (para_suv01 < 17) {
		if (countitem(6219) > 0) {
			mes "[Cloud]";
			mes "Oops.";
			mes "You are a member of my group.";
			mes "Why did you come here, are you looking for danger?";
			next;
			mes "[Cloud]";
			mes "One of the strongest boss monsters is in here.";
			mes "Be careful when exploring here.";
			close;
		}
		mes "[Cloud ]";
		mes "What are you looking at?";
		mes "We are not related to each other, are we...";
		close;
	}
	if (para_suv01 == 17) {
		mes "[Cloud]";
		mes "Hello?";
		mes "Why did you come here, looking for danger?";
		next;
		switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) {
		case 1:
			mes "[Cloud]";
			mes "Uh. Conquer Ant Hell? Did you say that?";
			mes "You are a trainee.";
			mes "You have come to the right place.";
			next;
			mes "[Cloud]";
			mes "At first I will explain about Ant Hell.";
			mes "Ants dug a cave in the sand and it is linked to the surface. That's Ant Hell.";
			next;
			mes "[Cloud]";
			mes "Sand flowed into the hole gradually.";
			mes "If anyone steps on the hole they will fall into the cave through the hole in the sand..";
			next;
			mes "[Cloud]";
			mes "It's hard to survive from there.";
			mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people.";
			next;
			mes "[Cloud]";
			mes "Many kinds of ants have come to live here.";
			mes "There is a boss monster named Maya so you should be more cautious.";
			next;
			mes "[Cloud]";
			mes "Ok let's try to hunt the weakest ant first.";
			mes "Pierre is the name of the weakest ant.";
			mes "They are just down here.";
			next;
			mes "[Cloud]";
			mes "In the case of ants, they assist eachother when attacked.";
			mes "Be careful and kill 15 Pierre ants.";
			set para_suv01,18;
			changequest 7142,7143;
			close;
		case 2:
			mes "[Cloud]";
			mes "......";
			mes "Haha... are you joking?";
			mes "You are exhausted from the extremely hot weather in the desert.";
			next;
			mes "[Cloud]";
			mes "I am a busy man.";
			mes "One of the trainees was planning to visit me but that person still hasn't showed yet. I am getting nervous.";
			close;
		case 3:
			mes "[Cloud]";
			mes "Where you are?";
			mes "You are in Anth Hell southwest of Morroc.";
			mes "Morroc is the closest city, northeast of here.";
			close;
		}
	}
	if (para_suv01 == 18) {
		if (checkquest(7143,HUNTING) == 2) {
			mes "[Cloud]";
			mes "Hey, what was it?";
			mes "Maybe you saw an Andre when you were hunting Pierre.";
			next;
			mes "[Cloud]";
			mes "Well, now let's hunt Andre aswel.";
			mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?";
			next;
			mes "[Cloud]";
			mes "Ain't it more fun this way?";
			mes "Hey, now your next target is 15 Andre!";
			mes "You are strong so it will be fine!";
			next;
			mes "[Cloud]";
			mes "If you can't find Andre go deeper into the cave.";
			mes "Ah, and be careful of Maya.";
			set para_suv01,19;
			changequest 7143,7144;
			close;
		}
		mes "[Cloud]";
		mes "What do you think of Ant Hell?";
		mes "Can you stay longer?";
		mes "Ok, I will recover your strengh so, keep going.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 19) {
		if (checkquest(7144,HUNTING) == 2) {
			mes "[Cloud]";
			mes "Great. You seem to have killed all of the Andre.";
			mes "How do you think about fighting ants?";
			mes "Was it good?";
			next;
			mes "[Cloud]";
			mes "Hey, cheer up.";
			mes "To conquer Ant Hell you have one step left.";
			mes "You might have guessed your next target already.";
			next;
			mes "[Cloud]";
			mes "Vitata!";
			mes "How can I say... He seems like honey.";
			mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mother.";
			next;
			mes "[Cloud]";
			mes "They are really kind to kids and women but don't show any pity to ants.";
			mes "Hunt the Vitata who takes care of the ant eggs.";
			next;
			mes "[Cloud]";
			mes "If somebody falls into Ant Hell it might be a bit safer than before.";
			mes "Now it's the last step so cheer up and let's kill 10 Vitata.";
			next;
			mes "[Cloud]";
			mes "If you feel you're in too much danger. Just come back.";
			mes "I will heal you.";
			set para_suv01,20;
			changequest 7144,7145;
			close;
		}
		mes "[Cloud]";
		mes "See, to cheer you up I will heal you until you finish the training.";
		mes "Chin up and cheer up.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 20) {
		if (checkquest(7145,HUNTING) == 2) {
			mes "[Cloud]";
			mes "Oh... it might have been an anoying fight.";
			mes "You finished so fast.";
			next;
			mes "[Cloud]";
			mes "Good job. Go back to the headquarters and report.";
			mes "You've completed the training quickly.";
			next;
			mes "[Cloud]";
			mes "You will get good news.";
			mes "You did a really good job even under the hot weather.";
			set para_suv01,21;
			changequest 7145,7146;
			close;
		}
		mes "[Cloud]";
		mes "See, to cheer up I will heal you until you finish the training.";
		mes "Chin up and cheer up.";
		next;
		mes "[Cloud]";
		mes "Just Vitata, isn't that an easy opponent?";
		mes "If you see Maya just run away.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 >= 21) {
		mes "[Cloud]";
		mes "It's enough to say that you've conquered Ant Hell.";
		mes "Aren't you getting used to it here?";
		next;
		mes "[Cloud]";
		mes "Go back to the headquarters and report that you completed the mission, hurry up";
		mes "you will receive good news.";
		mes "You will receive the Eden Group uniform aswel.";
		close;
	}
	mes "[Cloud]";
	mes "I am really proud of the Eden Group.";
	mes "Does the uniform look good on me?";
	mes "Haha...";
	close;
}

in_orcs01,38,175,3	script	Eden Member Hooksha	803,{
	if (para_suv01 < 24) {
		if (countitem(6219) > 0) {
			mes "[Hooksha]";
			mes "Unbelievable why did you come here?";
			mes "Um... You are not on the third step of the training?";
			mes "Yeeee~ I'm excited~";
			next;
			mes "[Hooksha]";
			mes "I am a little bored waiting for trainees. Where are they?";
			close;
		}
		mes "[Hooksha]";
		mes "Hello.";
		mes "Why did you come here?";
		mes "Umm... Aaaaa...";
		next;
		mes "[Hooksha]";
		mes "Why don't you join my group?";
		mes "If you have interest in joining us,";
		mes "you won't regret your decision.";
		close;
	}
	if (para_suv01 == 24) {
		mes "[Hooksha]";
		mes "Hello.";
		mes "Are you a trainee?";
		mes "Yeah I can tell.";
		mes "So shall we begin?";
		next;
		mes "[Hooksha]";
		mes "Actually I don't like this training mission much but anyway let me explain it to you.";
		next;
		mes "[Hooksha]";
		mes "As you know this is Orc Village.";
		mes "Orcs don't like humans.";
		mes "They don't try to communicate with us. When they see humans they immediately attack us.";
		next;
		mes "[Hooksha]";
		mes "Sadly humans don't want to communicate with them either.";
		mes "So we decided to take a strong approach towards them.";
		mes "Actually we'd like to get rid of them all.";
		next;
		mes "[Hooksha]";
		mes "We're trying to conquer Orc Village.";
		mes "It's the proper place to finish the beginners training mission for an adventurer like you.";
		next;
		mes "[Hooksha]";
		mes "That's why we've chosen this place for this mission.";
		mes "Ok, we don't have a lot of time so let's begin.";
		mes "First let's eliminate the weakest one.";
		next;
		mes "[Hooksha]";
		mes "It's better to kill them before they grow up.";
		mes "Hunt 10 Orc Babies.";
		mes "Don't pity them because when they grow up they become aggressive Orc Warriors.";
		next;
		mes "[Hooksha]";
		mes "Good or bad this is how it is going to be.";
		mes "Even if they are babies don't hesitate.";
		set para_suv01,25;
		changequest 7147,7148;
		close;
	}
	if (para_suv01 == 25) {
		if (checkquest(7148,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Great. Awesome.";
			mes "It's not very pleasant so let's move on.";
			next;
			mes "[Hooksha]";
			mes "On the next step we will fight with Orc Warriors.";
			mes "When Orc Babies grow up they become strong Orc Warriors.";
			next;
			mes "[Hooksha]";
			mes "They all are powerful warriors.";
			mes "When you were fighting Orc Babies, you probably have been attacked by them.";
			next;
			mes "[Hooksha]";
			mes "Now it's time to hunt 10 Orc Warriors.";
			mes "If you are in trouble just come back here to safety.";
			mes "Do you understand?";
			set para_suv01,26;
			changequest 7148,7149;
			close;
		}
		mes "[Hooksha]";
		mes "There are Orc Warriors, Orc Ladies and Orc Babies in Orc Village.";
		mes "They are really aggressive.";
		next;
		mes "[Hooksha]";
		mes "You look tired I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 26) {
		if (checkquest(7149,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Now you can move on to the next step.";
			next;
			mes "[Hooksha]";
			mes "Exactly... now it's time to hunt Orc Ladies.";
			mes "If you want to conquer Orc Village completely, you should kill them before they have more Orc Babies.";
			next;
			mes "[Hooksha]";
			mes "But you don't need to kill all of them.";
			mes "Go and hunt 10 Orc Ladies.";
			next;
			mes "[Hooksha]";
			mes "You can already feel the strong power from outside...";
			mes "Don't hesitate to attack them.";
			set para_suv01,27;
			changequest 7149,7150;
			close;
		}
		mes "[Hooksha]";
		mes "You should be exhausted by now.";
		mes "But you still have more targets, understand.";
		next;
		mes "[Hooksha]";
		mes "You look tired, I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 27) {
		if (checkquest(7150,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Great job.";
			mes "Now you should understand how the orc tribe works here in Orc Village.";
			mes "You've followed the training mission well under hot and humid circumstances.";
			mes "You have now completed the 'Conquer Orc Village!' training mission. Congratulations.";
			next;
			mes "[Hooksha]";
			mes "Go back and report to the Eden Group headquarters.";
			mes "I'm sure they will have good news for you.";
			set para_suv01,28;
			changequest 7150,7151;
			close;
		}
		mes "[Hooksha]";
		mes "Orc Lady is the last target.";
		mes "Cheer up~!";
		next;
		mes "[Hooksha]";
		mes "You look tired, I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 28) {
		mes "[Hooksha]";
		mes "You have completed the training mission.";
		mes "Go back to the Eden Group headquarters and report there.";
		close;
	}
	if (para_suv01 == 29) {
		mes "[Hooksha]";
		mes "Have you come here to join in the training?";
		mes "You look like an expert.";
		next;
		mes "[Hooksha]";
		mes "This isn't a good place to talk so let's hurry.";
		mes "This place is linked with the dungeon of Orc Village.";
		next;
		mes "[Hooksha]";
		mes "Can you see that way.";
		mes "There is a cave under the ground, normal orcs don't come here.";
		next;
		mes "[Hooksha]";
		mes "The safest place is in here.";
		mes "There are many undead monsters down there.";
		next;
		mes "[Hooksha]";
		mes "The undead monsters are dangerous and threatening.";
		mes "Don't hesitate when fighting them.";
		next;
		mes "[Hooksha]";
		mes "Now hunt those undead monsters down there.";
		next;
		mes "[Hooksha]";
		mes "Try to hunt 20 Orc zombies in the dungeon.";
		mes "They are really well organized.";
		next;
		mes "[Hooksha]";
		mes "They will attack you anywhere without hesitating.";
		mes "May Freya bless you.";
		set para_suv01,30;
		changequest 7152,7153;
		close;
	}
	if (para_suv01 == 30) {
		if (checkquest(7153,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "It's different from what you saw in Payon, right?";
			mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger..";
			next;
			mes "[Hooksha]";
			mes "So don't go deeper into that cave or you will die for sure.";
			next;
			mes "[Hooksha]";
			mes "The next target is the Orc Skeleton who was walking next to the Orc Zombies.";
			mes "Hunt 20 Orc Skeletons.";
			next;
			mes "[Hooksha]";
			mes "It's the last step of the training mission in the Orc Dungeon.";
			mes "It's all up to you.";
			next;
			mes "[Hooksha]";
			mes "Ok, cheer up and see you again.";
			mes "Hunt 20 Orc Skeletons.";
			set para_suv01,31;
			changequest 7153,7154;
			close;
		}
		mes "[Hooksha]";
		mes "Can you stay longer?";
		mes "You look tired, I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 31) {
		if (checkquest(7154,HUNTING) == 2) {
			mes "[Hooksha]";
			mes "Your training mission has been completed.";
			mes "Go back to the Eden Group headquarters and report.";
			mes "I would like to say more in detail but I'm getting so tired.";
			next;
			mes "[Hooksha]";
			mes "Recently trainees have come here more and more so, I can't sleep at all.";
			mes "I mean not due to you.";
			mes "Anyway I will inform the group so go there and report.";
			next;
			set para_suv01,32;
			changequest 7154,7155;
			close;
		}
		mes "[Hooksha]";
		mes "Can you stay longer?";
		mes "You look tired I will recover your health.";
		mes "If you are in trouble just come back here to safety.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 == 32) {
		mes "[Hooksha]";
		mes "Don't you have to report back to the Eden Group headquarters?";
		mes "I am so tired leave me alone.";
		close;
	}
	if (para_suv01 > 32) {
		mes "[Hooksha]";
		mes "Uh? What Orc? Explore the dungeon?";
		mes "You are having such a hard time.";
		next;
		mes "[Hooksha]";
		mes "This place is really good to take a rest because Orcs don't come here.";
		mes "Ho hum...";
		close;
	}
}

iz_dun04,43,46,3	script	Eden Member Callandiva	745,{

	if (para_suv01 < 33) {
		if (countitem(6219) > 0) {
			mes "[Callandiva]";
			mes "How did you get so deep in this ocean city?";
			mes "Ah, that symbol is of our group.";
			mes "You're a trainee for sure.";
			next;
			mes "[Callandiva]";
			mes "What? You aren't?";
			mes "I... see... I see...";
			mes "Ok... keep going.";
			close;
		}
		mes "[Callandiva]";
		mes "Mysteriously although we're under the sea you can still breathe here.";
		mes "Do you know why?";
		next;
		mes "[Callandiva]";
		mes "Let's see due to the moisture my skin is so soft.";
		mes "My fingers and toes are not attached to each other amazing.";
		next;
		mes "[Callandiva]";
		mes "I was really shocked and scared when the Eden Group dispatched me here.";
		mes "Now I love this environment so much.";
		mes "It's really calm...";
		close;
	}
	if (para_suv01 == 33) {
		mes "[Callandiva]";
		mes "How did you get so deep in this ocean city?";
		mes "Ah, that symbol is of our group.";
		mes "You're a trainee for sure.";
		next;
		mes "[Callandiva]";
		mes "Good to see you!";
		mes "Alright, look down.";
		mes "Ancient buildings are sleeping under the water. They were actually built under the sea.";
		next;
		mes "[Callandiva]";
		mes "As you know we don't have any trouble living here.";
		mes "But if you see over there... yes right there.";
		next;
		mes "[Callandiva]";
		mes "Can you see a humanoid fish with a very threatening spear?";
		mes "He is called a Merman and is a really professional warrior.";
		next;
		mes "[Callandiva]";
		mes "Okay, go and hunt 15 Merman.";
		mes "That will be your 1st training mission here.";
		set para_suv01,34;
		changequest 7156,7157;
		close;
	}
	if (para_suv01 == 34) {
		if (checkquest(7157,HUNTING) == 2) {
			mes "[Callandiva]";
			mes "Oh, you came back~!";
			mes "What did you think of those threatening Mermans?";
			mes "Actually, I thought that you would chicken out~";
			next;
			mes "[Callandiva]";
			mes "Good your next opponent will be...~";
			mes "Yes, this one...";
			mes "The monster that is holding a trident.";
			next;
			mes "[Callandiva]";
			mes "His main abilities are magical.";
			mes "The monster is called Strouf!";
			mes "Now, it's time to fight with a real magician!";
			next;
			mes "[Callandiva]";
			mes "Try avoiding the Mermans and hunt 10 Strouf, kill them.";
			set para_suv01,35;
			changequest 7157,7158;
			close;
		}
		mes "[Callandiva]";
		mes "Oh are you tired?";
		mes "Mermans are not easy opponents.";
		mes "I will help you recover so cheer up.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 0,100;
		close;
	}
	if (para_suv01 == 35) {
		if (checkquest(7158,HUNTING) == 2) {
			mes "[Callandiva]";
			mes "Did you kill all the Strouf already?";
			mes "I wasn't counting that you'd make it.";
			mes "I have eyes on the top of my head haha.";
			next;
			mes "[Callandiva]";
			mes "Of course I'm just kidding.";
			mes "Don't look at me like that~ it was a joke~!";
			mes "Now you're feeling more at ease about this.";
			next;
			mes "[Callandiva]";
			mes "Go back to the headquarters and report it.~";
			mes "You will receive the last uniform from the Eden Group headquarters.";
			next;
			mes "[Callandiva]";
			mes "This training mission is made for beginners.";
			mes "So it might be useless to you or not.";
			next;
			mes "[Callandiva]";
			mes "Anyway you did great job!";
			set para_suv01,36;
			changequest 7158,7159;
			close;
		}
		mes "[Callandiva]";
		mes "Oh are you tired?";
		mes "Strouf are not easy opponents.";
		mes "I can help you recover so cheer up.";
		npcskill "AL_HEAL",10,99,60;
		percentheal 100,100;
		close;
	}
	if (para_suv01 >= 36) {
		mes "[Callandiva]";
		mes "I won't give help to you anymore.";
		mes "Go back to our headquarters and report about this training mission.";
		close;
	}
	mes "[Callandiva]";
	mes "Mysteriously although we're under the sea you can still breathe here.";
	mes "Do you know why?";
	next;
	mes "[Callandiva]";
	mes "Let's see due to the moisture my skin is so soft.";
	mes "My fingers and toes are not attached to each other amazing.";
	next;
	mes "[Callandiva]";
	mes "I was really shocked and scared when the Eden Group dispatched me here.";
	mes "Now I love this environment so much.";
	mes "It's really calm...";
	close;
}

moc_para01,112,96,5	script	Administrator Michael	967,{

	mes "[Michael]";
	mes "Why did you come here?";
	next;
	switch (select("To get supplies:Where is here?:Upgrade equipment")) {
	case 1:
		if (para_suv01 == 11) {
			mes "[Michael]";
			mes "If you've completed step 1";
			mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots.";
			mes "^4d4dffCheck your inventory first.^000000";
			next;
			switch (select("Let me check my inventory:I have enough room.")) {
			case 1:
				mes "[Michael]";
				mes "Make sure you have enough room for the supplies.";
				close;
			case 2:
				mes "[Michael]";
				mes "Two of the supplies, the ^4d4dffHat and Manteau^000000,";
				mes "will only be given out once.";
				mes "So treat them with caution and care.";
				next;
				mes "[Michael]";
				mes "As for the Boots and the Uniforms, you will receive better quality ones based on your course grades.";
				next;
				mes "[Michael]";
				mes "One Eden Group Hat.";
				mes "One Eden Group Uniform I.";
				mes "One pair of Eden Group Boots I.";
				mes "One Eden Group Manteau.";
				mes "A total of 4 supplies, that's all.";
				set para_suv01,12;
				set para_suv02,1;
				getitem 5583,1; //Para_Team_Hat1
				getitem 2560,1; //Para_Team_Manteau1
				getitem 2456,1; //Para_Team_Boots1
				getitem 15009,1; //Para_Team_Uniform1
				next;
				mes "[Michael]";
				mes "Is that correct?";
				mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shops.";
				next;
				mes "[Michael]";
				mes "We made them especially for the Eden Group.";
				close;
			}
		}
		if (para_suv01 == 22) {
			mes "[Michael]";
			mes "If you've completed step 2, we offer extra weapons including the basic equipment.";
			next;
			mes "[Michael]";
			mes "We have chosen the proper weapon for each class.";
			mes "But we can't support some classes that can't join us.";
			next;
			mes "[Michael]";
			mes "We can't manufacture all of the weapons in the world, don't you agree?";
			next;
			mes "[Michael]";
			mes "We will supply 1 Weapon, Shoes and Uniform so a total of three things.";
			mes "Also we supply extra things to consider some members who can't use some of the supplies.";
			next;
			mes "[Michael]";
			mes "^4d4dffPlease check your inventory to get those items.^000000";
			next;
			switch (select("I will make more space.:I have got enough space.")) {
			case 1:
				mes "[Michael]";
				mes "Make enough space.";
				close;
			case 2:
				if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have one and Two-handed swords.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Slayer I: Two-handed sword. attack 162.";
					mes "Eden Saber I: One-handed sword. attack 147.";
					mes "Both are Lv. 2 and the required level is 26.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Slayer I:Eden Sabre I")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Slayer I.";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 1192,1; //P_Slayer1
							getitem 18514,1; //Para_Team_Hat2
							getitem 2571,1; //Para_Team_Manteau2
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Two-handed sword, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 1192,1; //P_Slayer1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Sabre I.";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 13423,1; //P_Sabre1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A One-handed sword, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 13423,1; //P_Sabre1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						mes "This is what we strive for.";
						close;
					}
				}	if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Dagger I: Dagger. MATK+60, attack 124.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Dagger I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 13050,1; //P_Dagger1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Dagger, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 13050,1; //P_Dagger1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						mes "This is what we strive for.";
						close;
					}
					if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
						mes "[Michael]";
						mes "What kind of weapon do you want?";
						mes "We have a mace and a One-handed sword.";
						mes "Here are the options.";
						next;
						mes "[Michael]";
						mes "Eden Saber I: One-handed sword. attack 147.";
						mes "Eden Mace I: Mace. attack 142.";
						mes "Both are level 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "They also can't be traded with other players or be refined.";
						next;
						switch (select("Eden Sabre I:Eden Mace I")) {
						case 1:
							mes "[Michael]";
							mes "You've chosen the Eden Sabre I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 13423,1; //P_Sabre1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A One-handed Sword, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 13423,1; //P_Sabre1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							mes "This is what we strive for.";
							close;
						case 2:
							mes "[Michael]";
							mes "You've chosen the Eden Mace I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 16004,1; //P_Mace1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A Mace, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 16004,1; //P_Mace1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							close;
						}
					}
					if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Bow I: Bow. attack 82.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Bow I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 1747,1; //P_Bow1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Bow, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 1747,1; //P_Bow1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
					if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
						mes "[Michael]";
						mes "What kind of weapon do you want?";
						mes "We have a mace and a staff.";
						mes "Here are the options.";
						next;
						mes "[Michael]";
						mes "Eden Mace I: Mace. attack 142.";
						mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
						mes "Both are Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "They also can't be traded with other players or be refined.";
						next;
						switch (select("Eden Staff I:Eden Mace I")) {
						case 1:
							mes "[Michael]";
							mes "You've chosen the Eden Staff I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 1650,1; //P_Staff1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A Staff, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 1650,1; //P_Staff1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							close;
						case 2:
							mes "[Michael]";
							mes "You've chosen the Eden Mace I.";
							mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
							next;
							if (para_suv02 == 0) {
								mes "[Michael]";
								mes "You don't have a record of receiving any supplies";
								mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
								set para_suv01,23;
								set para_suv02,2;
								getitem 16004,1; //P_Mace1
								getitem 2457,1; //Para_Team_Boots2
								getitem 15010,1; //Para_Team_Uniform2
								getitem 5583,1; //Para_Team_Hat
								getitem 2560,1; //Para_Team_Manteau
								next;
								mes "[Michael]";
								mes "Check your supplies again and look after it.";
								close;
							}
							mes "[Michael]";
							mes "A Mace, Uniform and Boots all 3 supplies.";
							mes "Please check it again.";
							set para_suv01,23;
							set para_suv02,2;
							getitem 16004,1; //P_Mace1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							next;
							mes "[Michael]";
							mes "I hope they're useful to you.";
							close;
						}
					}
					if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Staff I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 1650,1; //P_Staff1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Staff, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 1650,1; //P_Staff1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
					if (Class == Job_Gunslinger) {
						mes "[Michael]";
						mes "We only have 1 weapon for you.";
						next;
						mes "[Michael]";
						mes "Eden Revolver I: Revolver. HIT-5, attack 44.";
						mes "It is Lv. 2 and the required level is 26.";
						next;
						mes "[Michael]";
						mes "It also can't be traded with other players or be refined.";
						next;
						mes "[Michael]";
						mes "You'll receive the Eden Revolver I.";
						next;
						mes "[Michael]";
						mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 23;
							set para_suv02, 2;
							getitem 13112,1; //P_Revolver1
							getitem 2457,1; //Para_Team_Boots2
							getitem 15010,1; //Para_Team_Uniform2
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Revolver, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,23;
						set para_suv02,2;
						getitem 13112,1; //P_Revolver1
						getitem 2457,1; //Para_Team_Boots2
						getitem 15010,1; //Para_Team_Uniform2
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				mes "[Michael]";
				mes "Let me see... you will receive..";
				mes "the Eden Group Boots II and Uniform II.";
				next;
				if (para_suv02 == 0) {
					mes "[Michael]";
					mes "I don't know what weapon will suit you so, you'll get a Dagger.";
					mes "You don't have a record of receiving any supplies";
					mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
					set para_suv01,23;
					set para_suv02,2;
					getitem 13050,1; //P_Dagger1
					getitem 2457,1; //Para_Team_Boots2
					getitem 15010,1; //Para_Team_Uniform2
					getitem 5583,1; //Para_Team_Hat
					getitem 2560,1; //Para_Team_Manteau
					next;
					mes "[Michael]";
					mes "Check your supplies again and look after it.";
					close;
				}
				mes "[Michael]";
				mes "A Weapon, Uniform and Boots all 3 supplies.";
				mes "I don't know what weapon will suit you so, you'll get a Dagger.";
				mes "Please check it again.";
				set para_suv01,23;
				set para_suv02,2;
				getitem 13050,1; //P_Dagger1
				getitem 2457,1; //Para_Team_Boots2
				getitem 15010,1; //Para_Team_Uniform2
				next;
				mes "[Michael]";
				mes "I hope they're useful to you.";
				close;
			}
		}
		if (para_suv01 == 37) {
			mes "[Michael]";
			mes "You've completed the last training course.";
			mes "It's time for you to receive a new weapon.";
			next;
			mes "[Michael]";
			mes "We have more upgraded weapons, uniforms and boots.";
			mes "Ah, in case of the weapon that was made only for 1st jobs.";
			mes "So, I can't offer them to higher jobs.";
			next;
			mes "[Michael]";
			mes "^4d4dffPlease check you inventory to get those supplies.^000000";
			next;
			switch (select("I'll come back.:I have enough room.")) {
			case 1:
				mes "[Michael]";
				mes "Make sure you have enough room.";
				close;
			case 2:
				if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have one and Two-handed swords.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Saber II: One-handed sword. attack 170.";
					mes "Eden Slayer II: Two-handed sword. attack 185.";
					mes "Both of them are Lv. 2 weapons and the required level is 40.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Saber II:Eden Slayer II")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Sabre II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 38;
							set para_suv02, 3;
							getitem 13424,1; //P_Sabre2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A One-handed sword, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13424,1; //P_Sabre2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Slayer II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 1193,1; //P_Slayer2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Two-handed sword, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1193,1; //P_Slayer2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				}
				if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Dagger II: Dagger. MATK+70, attack 158.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Dagger II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv02, 3;
						getitem 13051,1; //P_Dagger2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Dagger, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 13051,1; //P_Dagger2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have a mace and a staff.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Mace II: Mace. attack 163.";
					mes "Eden Staff II: Staff. INT+3, MATK+150, attack 60.";
					mes "Both of them are Lv. 2 weapons and the required level is 40.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Staff II:Eden Mace II")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Staff II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 1651,1; //P_Staff2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Staff, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1651,1; //P_Staff2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Mace II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 16005,1; //P_Mace2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Mace, Uniform, and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 16005,1; //P_Mace2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				}
				if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Bow II: Bow. attack 82.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Bow II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1748,1; //P_Bow2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Bow, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 1748,1; //P_Bow2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Dagger II: Dagger. MATK+70, attack 158.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Dagger II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13051,1; //P_Dagger2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Dagger, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01, 38;
					set para_suv02, 3;
					getitem 13051,1; //P_Dagger2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Staff II: Staff. INT+3, MATK+155, attack 60.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Staff II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 1651,1; //P_Staff2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Staff, Uniform, and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 1651,1; //P_Staff2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
					mes "[Michael]";
					mes "What kind of weapon do you want?";
					mes "We have a mace and a one-handed sword.";
					mes "Here are the options.";
					next;
					mes "[Michael]";
					mes "Eden Saber II: One-handed sword. attack 170.";
					mes "Eden Mace II: Mace. attack 163.";
					mes "Both of them are Lv. 2 weapons and the required level is 40.";
					next;
					mes "[Michael]";
					mes "They also can't be traded with other players or be refined.";
					next;
					switch (select("Eden Saber II:Eden Mace II")) {
					case 1:
						mes "[Michael]";
						mes "You've chosen the Eden Sabre II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01,38;
							set para_suv02,3;
							getitem 13424,1; //P_Sabre2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A One-handed sword, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13424,1; //P_Sabre2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					case 2:
						mes "[Michael]";
						mes "You've chosen the Eden Mace II.";
						mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
						next;
						if (para_suv02 == 0) {
							mes "[Michael]";
							mes "You don't have a record of receiving any supplies";
							mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
							set para_suv01, 38;
							set para_suv02, 3;
							getitem 16005,1; //P_Mace2
							getitem 2458,1; //Para_Team_Boots3
							getitem 15011,1; //Para_Team_Uniform3
							getitem 5583,1; //Para_Team_Hat
							getitem 2560,1; //Para_Team_Manteau
							next;
							mes "[Michael]";
							mes "Check your supplies again and look after it.";
							close;
						}
						mes "[Michael]";
						mes "A Mace, Uniform and Boots all 3 supplies.";
						mes "Please check it again.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 16005,1; //P_Mace2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						next;
						mes "[Michael]";
						mes "I hope they're useful to you.";
						close;
					}
				}
				if (Class == Job_Gunslinger) {
					mes "[Michael]";
					mes "We only have 1 weapon for you.";
					next;
					mes "[Michael]";
					mes "Eden Revolver II: Revolver. HIT-5, attack 60.";
					mes "It is Lv. 2 and the required level is 40.";
					next;
					mes "[Michael]";
					mes "It also can't be traded with other players or be refined.";
					next;
					mes "[Michael]";
					mes "You'll receive the Eden Revolver II.";
					next;
					mes "[Michael]";
					mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
					next;
					if (para_suv02 == 0) {
						mes "[Michael]";
						mes "You don't have a record of receiving any supplies";
						mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
						set para_suv01,38;
						set para_suv02,3;
						getitem 13113,1; //P_Revolver2
						getitem 2458,1; //Para_Team_Boots3
						getitem 15011,1; //Para_Team_Uniform3
						getitem 5583,1; //Para_Team_Hat
						getitem 2560,1; //Para_Team_Manteau
						next;
						mes "[Michael]";
						mes "Check your supplies again and look after it.";
						close;
					}
					mes "[Michael]";
					mes "A Revolver, Uniform and Boots all 3 supplies.";
					mes "Please check it again.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 13113,1; //P_Revolver2
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					next;
					mes "[Michael]";
					mes "I hope they're useful to you.";
					close;
				}
				mes "[Michael]";
				mes "Let me see... you will receive..";
				mes "the Eden Group Boots III and Uniform III.";
				next;
				if (para_suv02 == 0) {
					mes "[Michael]";
					mes "You don't have a record of receiving any supplies";
					mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
					set para_suv01,38;
					set para_suv02,3;
					getitem 2458,1; //Para_Team_Boots3
					getitem 15011,1; //Para_Team_Uniform3
					getitem 5583,1; //Para_Team_Hat
					getitem 2560,1; //Para_Team_Manteau
					next;
					mes "[Michael]";
					mes "Check your supplies again and look after it.";
					close;
				}
				mes "[Michael]";
				mes "A Uniform and Boots all 2 supplies.";
				mes "Please check it again.";
				set para_suv01,38;
				set para_suv02,3;
				getitem 2458,1; //Para_Team_Boots3
				getitem 15011,1; //Para_Team_Uniform3
				next;
				mes "[Michael]";
				mes "I hope they're useful to you.";
				close;
			}
			mes "[Michael]";
			mes "Wait...I will check the record...";
			mes "...";
			mes "...hummmm.";
			next;
			mes "[Michael]";
			mes "Sorry, but I can't find any record that you can obtain supplies.";
			mes "Are you sure?";
			close;
		}
	case 2:
		mes "[Michael]";
		mes "We store weapons, armor and other goods which were created by the Eden Group here.";
		mes "We also have a lot of special stuff.";
		next;
		mes "[Michael]";
		mes "To prepare for emergencies, we hav enough equipment and supplies for an entire army.";
		mes "Frankly... we don't have a use for it now but in case soemthing happens like in Morroc.";
		next;
		mes "[Michael]";
		mes "Just take a look around and don't touch anything.";
		next;
		mes "[Michael]";
		mes "If I make a mistake, Reke will punish me.";
		close;
	case 3:
		mes "[Michael]";
		mes "You mean upgrading equipment, right?";
		mes "We can only upgrade the Eden Group Hat.";
		if (para_suv02 == 3) {
			if (countitem(5583) > 0) {
				disable_items;
				mes "[Michael]";
				mes "What status bonus do you want to upgrade?";
				next;
				switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) {
				case 1:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade STR^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 2:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade AGI^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 3:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade VIT^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 4:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade INT^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02,4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 5:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade DEX^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02, 4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 6:
					mes "[Michael]";
					mes "I see.";
					mes "I will ^4d4dffUpgrade LUK^000000.";
					mes "Are you sure?";
					next;
					switch (select("Yes I am.:No wait.")) {
					case 1:
						mes "[Michael]";
						mes "I will start to upgrade.";
						next;
						mes "[Michael]";
						mes "Here you are.";
						set para_suv02, 4;
						delitem 5583,1;
						getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751;
						close;
					case 2:
						mes "[Michael]";
						mes "Don't you want to upgrade?";
						close;
					}
				case 7:
					mes "[Michael]";
					mes "Why? It'll be beter than it is.";
					mes "Anyway, we can only offer you one Hat.";
					next;
					mes "[Michael]";
					mes "What you do with it is up to you.";
					close;
				}
			}
			mes "[Michael]";
			mes "First come with a Hat that you want me to upgrade.";
			mes "Make sure that it's in your inventory, got it?";
			close;
		}
		if (para_suv02 == 4) {
			mes "[Michael]";
			mes "Umm, didn't you upgrade this already?";
			mes "According to the records";
			mes ""+strcharinfo(0)+": Has already upgraded their Hat.";
			next;
			mes "[Michael]";
			mes "We can only offer 1 upgrade.";
			mes "Sorry but I can't do it twice.";
			close;
		}
		mes "[Michael]";
		mes "You haven't received all the supplies up to step 3.";
		mes "Upgrading your Hat is a special service.";
		next;
		mes "[Michael]";
		mes "Sorry but I can't help you.";
		close;
	}
}

moc_para01,179,44,3	script	Chef	820,{

	mes "[Chef]";
	mes "What's up?";
	mes "Do you want a Meal? Or do you have other business?";
	next;
	switch (select("Order a meal.:Talk.")) {
	case 1:
		mes "[Chef]";
		mes "Choose one of the three course meals A, B or C.";
		mes "Do you want a explanation?";
		next;
		switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) {
		case 1:
			mes "[Chef]";
			mes "Uh? what do you want to know?";
			next;
			switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) {
			case 1:
				mes "[Chef]";
				mes "Course meal A is for nomal people.";
				mes "It has three kinds of dishes and the main is....";
				mes " ";
				mes "-Chef is trying to point to a dish in the picture. There is a black roll.-";
				next;
				mes "[Chef]";
				mes "It's made of sea grass so, it's dry like paper.";
				mes "It's a roll with steamed rice, vegetables and meat inside.";
				mes "It seems simple but it is really good and healthy.";
				next;
				mes "[Chef]";
				mes "The ingredients mix well with the spicy sauce.";
				mes "It is also mixed with chopped meat like sausages.";
				next;
				mes "[Chef]";
				mes "It's simple and cheap so it is really popular with everyone.";
				mes "Just 3,000 Zeny.";
				mes "You will feel satisfied after eating it.";
				close;
			case 2:
				mes "[Chef]";
				mes "Um course meal B is.";
				mes "I make a sauce with aromatic vegetables and meat in a soup.";
				next;
				mes "[Chef]";
				mes "The meat is boiled so it is fork tender in the soup.";
				mes "When the soup is almost done I add noodles for the finishing touch.";
				next;
				mes "[Chef]";
				mes "It's a good dish to share with your friends.";
				mes "It's 4,000 Zeny.";
				mes "It's a very fun dish to enjoy.";
				close;
			case 3:
				mes "[Chef]";
				mes "Now for course meal C...";
				mes "It's a masterpiece of meat... Legend of the meat class!";
				next;
				mes "[Chef]";
				mes "Beef, bacon,";
				mes "strip loin,";
				mes "rib eye roll";
				mes "...";
				next;
				mes "[Chef]";
				mes "Do you need more information?";
				mes "Don't worry.";
				mes "I use the besk oak to smoke it.";
				mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry.";
				close;
			case 4:
				mes "[Chef]";
				mes "I don't have enough time to chat with you...";
				close;
			}
		case 2:
			mes "[Chef]";
			mes "Course meal A?";
			mes "Ah, Kim-dduck-soon.";
			mes "It's the representative meal for normal citizens.";
			next;
			if (countitem(6219) > 0) {
				if (Zeny > 2699) {
					mes "[Chef]";
					mes "Hey, here you are.";
					mes "Enjoy your meal.";
					next;
					mes "- After eating the meal, You feel a little bit full.";
					mes "You've recovered some HP and SP. -";
					set Zeny, Zeny - 2700;
					percentheal 50,0;
					percentheal 0,50;
					close;
				}
				mes "[Chef]";
				mes "This meal costs 3,000 zeny but I will serve it for 2,700.";
				mes "Since you are a eden member you get a 10% discount so, it's 2,700 zeny.";
				close;
			}
			if (Zeny > 2999) {
				mes "[Chef]";
				mes "Hey, here you are.";
				mes "Enjoy your meal.";
				next;
				mes "- After eating the meal, You feel a little bit full.";
				mes "You've recovered some HP and SP. -";
				set Zeny, Zeny - 3000;
				percentheal 50,0;
				percentheal 0,50;
				close;
			}
			mes "[Chef]";
			mes "This meal costs 3,000 zeny.";
			mes "How many times do I have to tell you?";
			close;
		case 3:
			mes "[Chef]";
			mes "Course meal B?";
			mes "This food with meat and vegetables in hot soup has it's origins from nomadic life under the cold and dry nature.";
			next;
			if (countitem(6219) > 0) {
				if (Zeny > 3599) {
					mes "[Chef]";
					mes "Hey, here you are.";
					mes "Enjoy your meal.";
					next;
					mes "- After eating the meal, You feel a little bit full.";
					mes "You've recovered some HP and SP. -";
					set Zeny, Zeny - 3600;
					percentheal 75,0;
					percentheal 0,75;
					close;
				}
				mes "[Chef]";
				mes "This meal costs 4,000 zeny but I will serve it for 3,600.";
				mes "Since you are a eden member you get a 10% discount so, it's 3,600 zeny.";
				close;
			}
			if (Zeny > 3999) {
				mes "[Chef]";
				mes "Hey, here you are.";
				mes "Enjoy your meal.";
				next;
				mes "- After eating the meal, You feel a little bit full.";
				mes "You've recovered some HP and SP. -";
				set Zeny, Zeny - 4000;
				percentheal 75,0;
				percentheal 0,75;
				close;
			}
			mes "[Chef]";
			mes "This meal costs 4,000 zeny.";
			mes "How many times do I have to tell you?";
			close;
		case 4:
			if (countitem(6219) > 0) {
				if (Zeny > 4499) {
					mes "[Chef]";
					mes "Hey, here you are.";
					mes "Enjoy your meal.";
					next;
					mes "- The Rib Eye Roll is grilled on the oak.";
					mes "- After eating the meal, You feel a little bit full.";
					mes "You've recovered your HP and SP. -";
					set Zeny, Zeny - 4500;
					percentheal 100,0;
					percentheal 0,100;
					close;
				}
				mes "[Chef]";
				mes "This meal costs 5,000 zeny but I will serve it for 4,500.";
				mes "Since you are a eden member you get a 10% discount so, it's 4,500 zeny.";
				close;
			}
			if (Zeny > 4999) {
				mes "[Chef]";
				mes "Hey, here you are.";
				mes "Enjoy your meal.";
				next;
				mes "Hey, here you are.";
				mes "- The Rib Eye Roll is grilled on the oak.";
				mes "- After eating the meal, You feel a little bit full.";
				mes "You've recovered your HP and SP. -";
				set Zeny, Zeny - 5000;
				percentheal 100,0;
				percentheal 0,100;
				close;
			}
			mes "[Chef]";
			mes "This meal costs 5,000 zeny.";
			mes "How many times do I have to tell you?";
			close;
		case 5:
			mes "[Chef]";
			mes "It's up to you.";
			close;
		}
	case 2:
		if (countitem(6219) > 0) {
			mes "[Chef]";
			mes "Most jobs should be managed by yourself. So it might be difficult, right?";
			mes "Actually it's harmful so they have requested continuously.";
			next;
			mes "[Chef]";
			mes "Can't we all work together by helping each other out?";
			mes "Anyway, you...";
			next;
			if (para_suv01 == 0) {
				if (BaseLevel < 41) {
					mes "[Chef]";
					mes "How are you?";
					mes "Ah... now you don't look like a beginner.";
					mes "Do you want to know some good information?";
					next;
					mes "[Chef]";
					mes "The Eden Group... sometimes receives jobs.";
					mes "But they also manufacture armor and weapons by themselves.";
					next;
					mes "[Chef]";
					mes "If you want, you can get a uniform from the Eden Group.";
					next;
					mes "[Chef]";
					mes "To get it you need to complete their missions.";
					mes "If you have any interest, meet Instructor Boya at the desk.";
					close;
				}
				mes "[Chef]";
				mes "You look like an expert...";
				mes "umm emm.. ";
				mes "umm emm.. ummm..";
				next;
				mes "[Chef]";
				mes "Yes! I found a thing that you are missing!";
				mes "You didn't get eden group uniform?";
				next;
				mes "[Chef]";
				mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol.";
				next;
				mes "[Chef]";
				mes "You can't get it easily but..";
				mes "If you have an interest, ask Instructor Boya at the desk.";
				close;
			}
			mes "[Chef]";
			mes "Sure, the uniform goes well with you.";
			mes "Oh, sure.";
			mes "The leader makes the designs these days.";
			next;
			mes "[Chef]";
			mes "Ahah..especially the hat.";
			mes "To.. me.. the hat... um.";
			mes "It goes well with Laime but with Luke... I don't know..";
			next;
			switch (select("What about the hat?:Luke?")) {
			case 1:
				mes "[Chef]";
				mes "Nothing. It's so cute.";
				mes "I am concerned about the ribbon.";
				mes "But, it is essential that I wear this hat..";
				next;
				mes "[Chef]";
				mes "Hahahah I don't care.";
				mes "I don't care at all!";
				mes "Hahaha.. aaaahahahaha... ";
				close;
			case 2:
				mes "[Chef]";
				mes "He is a knife expert.";
				mes "One of our guard leaders.";
				mes "Who is also in charge of the security in this office.";
				next;
				mes "[Chef]";
				mes "Almost everyone just hired wonders about him.";
				mes "But Laime and Luke are totally different.";
				next;
				mes "[Chef]";
				mes "The leaders have worked together for a long time.";
				mes "But the leader wants to hide his past...";
				next;
				mes "[Chef]";
				mes "What I guess is... he might be a son of a rich family.";
				mes "Rumor is that Luke was the family guard.";
				mes "Laime was a servant? Wasn't she?";
				mes "What do you think about my story?";
				next;
				select(".....");
				mes "[Chef]";
				mes "............";
				mes "Ahah..hey~ even if I talked useless things don't look at me like that";
				mes "but it's really true that three people established this Eden Group.";
				close;
			}
		}
		mes "[Chef]";
		mes "Uh? Missions. Did you find the right place?";
		mes "Also let me se... you are not one of our members. How can I give you work?";
		next;
		mes "[Chef]";
		mes "Just eat in the restaurant.";
		mes "We serve meals to everyone.";
		mes "I am pretty sure they taste great!";
		close;
	}
}

moc_para01,23,35,4	script	Instructor Ur	468,{
	mes "[Instructor Ur]";
	if (countitem(6219) > 0) {
		if (BaseLevel < 60) {
			mes "Umm. You should raise your level more!";
			mes "You need to be at least level 60!";
			mes "I'm sorry but those are the rules.";
			close;
		}
		if ((BaseLevel >= 60) && (BaseLevel < 70) && (para_suv01 < 39)) {
			callsub L_GiveQuest;
			mes "Great! I want you to go find ^0000FFRomeo in Comodo^000000.";
			next;
			set para_suv01,39;
			setquest 7214;
			mes "[Instructor Ur]";
			mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000.";
			close;
		}
		if ((para_suv01 == 39) && (romeo < 4)) {
			mes "What are you waiting for? Go find ^0000FFRomeo in Comodo^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000.";
			close;
		}
		if ((para_suv01 == 40) && (romeo == 4)) callsub L_CompleteQuest,7218,41,5;
		if (para_suv01 == 41) callsub L_Toren;
		if ((para_suv01 == 42) && (BaseLevel < 70)) callsub L_Level,70;
		if ((BaseLevel >= 70) && (BaseLevel < 80) && (para_suv01 < 39 || para_suv01 == 42)) {
			callsub L_GiveQuest;
			mes "Great! I want you to go find ^0000FFJohan in Glast Heim^000000.";
			next;
			set para_suv01,43;
			setquest 7219;
			mes "[Instructor Ur]";
			mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000.";
			close;
		}
		if ((para_suv01 == 43) && (johan < 3)) {
			mes "What are you waiting for? Go find ^0000FFJohan in Glast Heim^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000.";
			close;
		}
		if ((para_suv01 == 43) && (johan == 3)) callsub L_CompleteQuest,7222,44,7;
		if (para_suv01 == 44) callsub L_Toren;
		if ((para_suv01 == 45) && (BaseLevel < 80)) callsub L_Level,80;
		if ((BaseLevel >= 80) && (BaseLevel < 90) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45)) {
			callsub L_GiveQuest;
			mes "Great! I want you to go find ^0000FFKiren in Einbroch^000000.";
			next;
			set para_suv01,46;
			setquest 7223;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town.";
			close;
		}
		if ((para_suv01 == 46) && (kiren < 3)) {
			mes "What are you waiting for? Go find ^0000FFKiren in Einbroch^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town.";
			close;
		}
		if ((para_suv01 == 46) && (kiren == 3)) callsub L_CompleteQuest,7228,47,9;
		if (para_suv01 == 47) callsub L_Toren;
		if ((para_suv01 == 48) && (BaseLevel < 90)) callsub L_Level,90;
		if ((BaseLevel >= 90) && (BaseLevel < 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48)) {
			callsub L_GiveQuest;
			mes "Great! I want you to go find ^0000FFNaomi in Ice Dungeon^000000.";
			next;
			set para_suv01,49;
			setquest 7229;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFEntrance^000000 when you enter the dungeon.";
			close;
		}
		if ((para_suv01 == 49) && (naomi < 3)) {
			mes "What are you waiting for? Go find ^0000FFNaomi in Ice Dungeon^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFEntrance^000000 when you enter the dungeon.";
			close;
		}
		if ((para_suv01 == 49) && (naomi == 3)) callsub L_CompleteQuest,7232,50,11;
		if (para_suv01 == 50) callsub L_Toren;
		if ((para_suv01 == 51) && (BaseLevel < 100)) callsub L_Level,100;
		if ((BaseLevel >= 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48 || para_suv01 == 51)) {
			callsub L_GiveQuest;
			mes "Great! I want you to go find ^0000FFMargaret in the Expedition Camp^000000.";
			next;
			set para_suv01,52;
			setquest 7233;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp.";
			close;
		}
		if ((para_suv01 == 52) && (margaret < 7)) {
			mes "What are you waiting for? Go find ^0000FFMargaret in the Expedition Camp^000000.";
			next;
			mes "[Instructor Ur]";
			mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp.";
			close;
		}
		if ((para_suv01 == 52) && (margaret == 7)) callsub L_CompleteQuest,7237,53,13;
		if (para_suv01 == 53) callsub L_Toren;
		if (para_suv01 > 53) {
			mes "[Instructor Ur]";
			mes "I'm out of rewards to give to you. But don't worry, there are much better gears out there for you to obtain.";
			close;
		}
	}
	mes "You are not in my group are you?";
	mes "I don't have anything to say to outsiders.";
	mes "If you want something register with my group.";
	next;
	mes "[Instructor Ur]";
	mes "To register with the Eden Group ask Laime Evenor next to me.";
	close;

L_GiveQuest:
	mes "You are just in time! I have a new quest for you, would you like to start it now?";
	next;
	if(select("Yes!:No, thanks.") == 2) {
		mes "[Instructor Ur]";
		mes "Thats too bad. I had some nice rewards I could have given to you for helping me.";
		close;
	}
	mes "[Instructor Ur]";
	return;
L_CompleteQuest:
	mes "Done already? Great work!";
	next;
	set para_suv01, getarg(1);
	completequest getarg(0);
	if (para_suv02 < getarg(2)) set para_suv02, getarg(2);
	mes "[Instructor Ur]";
L_Toren:
	mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!";
	close;
L_Level:
	mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level "+getarg(0)+"^000000.";
	close;
}

comodo,173,354,6	script	Romeo#01	55,{
	if ((para_suv01 == 39) && (romeo < 1)) {
		mes "[Romeo]";
		mes "Ah, there you are.";
		next;
		mes "[Romeo]";
		mes "Before we begin, I want to test you.";
		next;
		set romeo,1;
		changequest 7214,7215;
		mes "[Romeo]";
		mes "Enter the cave and kill ^0000FF3 Stalactic Golems^000000, then return to me.";
		close;
	}
	if (romeo == 1) {
		if (checkquest(7215,HUNTING) == 2) {
			mes "[Romeo]";
			mes "You did it? Thats all the proof I needed.";
			next;
			mes "[Romeo]";
			mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?";
			next;
			getexp 10000,10000;
			set romeo,2;
			changequest 7215,7216;
			mes "[Romeo]";
			mes "^0000FFMeet me at the north-east exit of the cave^000000 when you are done, I will be waiting for you outside.";
			close;
		}
		mes "[Romeo]";
		mes "Don't give up, I'm only asking you to kill ^0000FF3 Stalactic Golems^000000.";
		close;
	}
	if (romeo == 2) {
		mes "[Romeo]";
		mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?";
		next;
		mes "[Romeo]";
		mes "After you have killed all ^0000FF10 Stalactic Golems^000000, ^0000FFmeet me at the north-east exit of the cave^000000. I will be waiting for you outside.";
		close;
	}
	mes "[Romeo]";
	mes "The person I'm waiting for is late...";
	close;
}

um_fild01,34,280,6	script	Romeo#02	55,{
	if (romeo == 2) {
		if (checkquest(7216,HUNTING) == 2) {
			mes "[Romeo]";
			mes "Wow, you have arrived sooner than I expected.";
			next;
			mes "[Romeo]";
			mes "There is only one more thing I need you to do for me.";
			next;
			getexp 10000,10000;
			set romeo,3;
			changequest 7216,7217;
			mes "[Romeo]";
			mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000.";
			close;
		}
		mes "[Romeo]";
		mes "You are early, but you didn't kill ^0000FF10 Stalactic Golems^000000 like I asked you to do.";
		close;
	}
	if (romeo == 3) {
		if ((countitem(7196) >= 5) && (countitem(7100) >= 7)) {
			mes "[Romeo]";
			mes "Your work here is done my friend.";
			next;
			delitem 7196,5; // Shoulder Pad
			delitem 7100,7; // Sharp Leaf
			getexp 10000,10000;
			set romeo,4;
			set para_suv01,40;
			changequest 7217,7218;
			mes "[Romeo]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Romeo]";
		mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000.";
		close;
	}
	if (romeo == 4) {
		mes "[Romeo]";
		mes "Thank you again for all your help.";
		next;
		mes "[Romeo]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Romeo]";
	mes "What is taking so long...";
	close;
}

glast_01,195,131,6	script	Johan	95,{
	if ((para_suv01 == 43) && (johan < 1)) {
		mes "[Johan]";
		mes "...";
		next;
		mes "[Johan]";
		mes "I don't need to explain anything to you.";
		next;
		set johan,1;
		changequest 7219,7220;
		mes "[Johan]";
		mes "Go kill ^0000FF20 Wraiths^000000.";
		close;
	}
	if (johan == 1) {
		if (checkquest(7220,HUNTING) == 2) {
			mes "[Johan]";
			mes "Good.";
			next;
			mes "[Johan]";
			mes "Next I want you to kill ^0000FF10 Evil Druids^000000.";
			next;
			getexp 20000,20000;
			set johan,2;
			changequest 7220,7221;
			mes "[Johan]";
			mes "This time kill them quickly, I don't like to wait.";
			close;
		}
		mes "[Johan]";
		mes "... ^0000FF20 Wraiths^000000 shouldn't take this long.";
		close;
	}
	if (johan == 2) {
		if (checkquest(7221,HUNTING) == 2) {
			mes "[Johan]";
			mes "Hmmmm, better.";
			next;
			mes "[Johan]";
			mes "Ok, I'm done with you.";
			next;
			getexp 20000,20000;
			set johan,3;
			changequest 7221,7222;
			mes "[Johan]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Johan]";
		mes "Hurry up, it is only ^0000FF10 Evil Druids^000000.";
		close;
	}
	if (johan == 3) {
		mes "[Johan]";
		mes "Why are you still here?";
		next;
		mes "[Johan]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Johan]";
	mes "Go away... I'm busy.";
	close;
}

ein_fild08,172,359,4	script	Kiren	989,{
	if ((para_suv01 == 46) && (kiren < 1)) {
		mes "[Kiren]";
		mes "Hey there.";
		next;
		mes "[Kiren]";
		mes "You must be a member of the Paradise Group, come help me for a second.";
		next;
		set kiren,1;
		changequest 7223,7224;
		mes "[kiren]";
		mes "Can you kill ^0000FF30 Porcellios^000000 for me and then return to me?";
		close;
	}
	if (kiren == 1) {
		if (checkquest(7224,HUNTING) == 2) {
			mes "[Kiren]";
			mes "Wow, most people spend twice as long as you did to kill those Porcellios!";
			next;
			mes "[Kiren]";
			mes "I think you need a challenge.";
			next;
			getexp 30000,30000;
			set kiren,2;
			changequest 7224,7226;
			setquest 7227;
			mes "[Kiren]";
			mes "How about this: Kill ^0000FF30 Venomous and 5 Teddy Bears^000000.";
			close;
		}
		mes "[Kiren]";
		mes "Come back to me when you have killed the ^0000FF30 Porcellios^000000.";
		close;
	}
	if (kiren == 2) {
		if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) {
			mes "[Kiren]";
			mes "Incredible, you set a new record!";
			next;
			mes "[Kiren]";
			mes "I have never seen anyone kill them all so fast, you are good at this.";
			next;
			getexp 30000,30000;
			set kiren,3;
			changequest 7226,7228;
			completequest 7227;
			mes "[Kiren]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Kiren]";
		mes "Remember, you need to kill ^0000FF30 Venomous and 5 Teddy Bears^000000.";
		close;
	}
	if (kiren == 3) {
		mes "[Kiren]";
		mes "Don't worry, nobody else has beaten your record yet.";
		next;
		mes "[Kiren]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Kiren]";
	mes "Be careful, there are some fast monsters around here.";
	close;
}

ice_dun01,154,13,6	script	Naomi	726,{
	if ((para_suv01 == 49) && (naomi < 1)) {
		mes "[Naomi]";
		mes "It is so cold in here.";
		next;
		mes "[Naomi]";
		mes "I blame those annoying Siromas.";
		next;
		set naomi,1;
		changequest 7229,7230;
		mes "[Naomi]";
		mes "Can you kill ^0000FF30 Siromas^000000 for me, please?";
		close;
	}
	if (naomi == 1) {
		if (checkquest(7230,HUNTING) == 2) {
			mes "[Naomi]";
			mes "Thank you, but there are still so many Siromas here!";
			next;
			mes "[Naomi]";
			mes "I need to make a special drink to stay warm, please help me make it.";
			next;
			getexp 40000,40000;
			set naomi,2;
			changequest 7230,7231;
			mes "[Naomi]";
			mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?";
			close;
		}
		mes "[Naomi]";
		mes "Please kill ^0000FF30 Siromas^000000, I just hate them.";
		close;
	}
	if (naomi == 2) {
		if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) {
			mes "[Naomi]";
			mes "Yay, you did it!";
			next;
			mes "[Naomi]";
			mes "I will be fine now, don't worry about me.";
			next;
			delitem 7066,30; // Ice Cubic
			delitem 519,1; // Milk
			delitem 7453,1; // Sweet Sauce
			getexp 40000,40000;
			set naomi,3;
			changequest 7231,7232;
			mes "[Naomi]";
			mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
			close;
		}
		mes "[Naomi]";
		mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?";
		close;
	}
	if (naomi == 3) {
		mes "[Naomi]";
		mes "I will be fine now, don't worry about me.";
		next;
		mes "[Naomi]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Naomi]";
	mes "So... cold...";
	close;
}

mid_camp,212,229,4	script	Margaret	893,{
	if ((para_suv01 == 52) && (margaret < 1)) {
		mes "[Margaret]";
		mes "Oh, hello there.";
		next;
		mes "[Margaret]";
		mes "I have two friends here in the New World which need your help.";
		next;
		set margaret,1;
		changequest 7233,7234;
		mes "[Margaret]";
		mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000.";
		close;
	}
	if (margaret == 1 || margaret == 2) {
		mes "[Margaret]";
		mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000.";
		close;
	}
	if (margaret == 3) {
		mes "[Margaret]";
		mes "Ah good, you were able to help him.";
		next;
		set margaret,4;
		mes "[Margaret]";
		mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?";
		close;
	}
	if (margaret == 4 || margaret == 5) {
		mes "[Margaret]";
		mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?";
		close;
	}
	if (margaret == 6) {
		mes "[Margaret]";
		mes "Haha, so he still wants a zoom out hack...";
		next;
		mes "[Margaret]";
		mes "Thanks for helping them, I knew you could do it.";
		next;
		set margaret,7;
		changequest 7234,7237;
		mes "[Margaret]";
		mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward.";
		close;
	}
	mes "[Margaret]";
	mes "The New World... What a beautiful place!";
	close;
}

man_fild01,43,234,2	script	Paradise Dispatch#01	939,{
	if (margaret == 1) {
		mes "[Paradise Dispatch]";
		mes "Hey you, can you help me here?";
		next;
		mes "[Paradise Dispatch]";
		mes "The plant monsters in this area have a long ranged attack.";
		next;
		set margaret,2;
		changequest 7234,7235;
		mes "[Paradise Dispatch]";
		mes "Can you please kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?";
		close;
	}
	if (margaret == 2) {
		if (checkquest(7235,HUNTING) == 2) {
			mes "[Paradise Dispatch]";
			mes "Thanks!";
			next;
			mes "[Paradise Dispatch]";
			mes "Ok, I'm out of here.";
			next;
			getexp 50000,50000;
			set margaret,3;
			changequest 7235,7234;
			mes "[Paradise Dispatch]";
			mes "Head back to ^0000FFMargaret^000000 and tell her thanks for me too!";
			close;
		}
		mes "[Paradise Dispatch]";
		mes "Can you kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?";
		close;
	}
	if (margaret == 3) {
		mes "[Paradise Dispatch]";
		mes "...";
		next;
		mes "[Paradise Dispatch]";
		mes "Don't rush me, just head back to ^0000FFMargaret^000000.";
		close;
	}
	mes "[Paradise Dispatch]";
	mes "Those Nepenthes are so scary!";
	close;
}

spl_fild02,377,149,4	script	Paradise Dispatch#02	946,{
	if (margaret == 4) {
		mes "[Paradise Dispatch]";
		mes "So Margaret sent you to help me?";
		next;
		mes "[Paradise Dispatch]";
		mes "Ok, lets get started!";
		next;
		set margaret,5;
		changequest 7234,7236;
		mes "[Paradise Dispatch]";
		mes "Kill ^0000FF5 Pinguicula^000000 and then return to me.";
		close;
	}
	if (margaret == 5) {
		if (checkquest(7236,HUNTING) == 2) {
			mes "[Paradise Dispatch]";
			mes "You make it look so easy, but I couldn't even kill 1...";
			next;
			mes "[Paradise Dispatch]";
			mes "Now is my chance to run to Splendide!";
			next;
			getexp 50000,50000;
			set margaret,6;
			changequest 7236,7234;
			mes "[Paradise Dispatch]";
			mes "Head back to ^0000FFMargaret^000000, I will be ok now.";
			close;
		}
		mes "[Paradise Dispatch]";
		mes "Kill ^0000FF5 Pinguicula^000000 and return to me.";
		close;
	}
	if (margaret == 6) {
		mes "[Paradise Dispatch]";
		mes "Now, if only I had a hack for zooming out more...";
		next;
		mes "[Paradise Dispatch]";
		mes "Head back to ^0000FFMargaret^000000, I will be ok now.";
		close;
	}
	mes "[Paradise Dispatch]";
	mes "I need a hack to zoom out more so I can see if it is safe...";
	close;
}

moc_para01,111,83,3	script	Toren	813,{
	if (checkweight(1101,5) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "to many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	mes "[Toren]";
	mes "Hello adventurer, what can I do for you?";
	next;
	switch(select("Where is my reward?:I want an enchantment!")) {
	case 1:
		if (para_suv02 == 5 || para_suv02 == 7 || para_suv02 == 9 || para_suv02 == 11 || para_suv02 == 13) {
			mes "[Toren]";
			mes "You must be ^0000FF" + strcharinfo(0) + "^000000, right? Instructor Ur told me about you.";
			next;
			mes "[Toren]";
			mes "Here is a set of our advanced gears for you to use, wear them proudly as a member of the ^33CC33Paradise Group^000000 and don't think about selling them to anyone else.";
			next;
			mes "[Toren]";
			if (BaseClass == Job_Swordman) {
				mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?";
				callsub L_Select,
					1197,"Slayer","Two-handed Sword, 200 Atk", //P.Slayer III
					13434,"Saber","One-handed Sword, 185 Atk", //P.Saber III
					1434,"Spear","One-handed, 165 Atk"; //P.Spear I
			}
			else if (BaseClass == Job_Merchant) {
				mes "Merchant Class gets a choice of weapons, would you like to have an axe, dagger or a sword?";
				callsub L_Select,
					1391,"Axe","Two-handed, 195 Atk", //P.Two-Handed Axe I
					13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
					13434,"Sword","One-handed, 185 Atk"; //P.Saber III
			}
			else if (BaseJob == Job_Assassin) {
				mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?";
				callsub L_Select,
					1289,"Katar","Two-handed, 155 Atk", //P.Katar I
					13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
					13434,"Sword","One-handed, 185 Atk"; //P.Saber III
			}
			else if (BaseJob == Job_Rogue) {
				mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?";
				callsub L_Select,
					13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
					18106,"Bow","Two-handed, 140 Atk", //P.Bow III
					13434,"Sword","One-handed, 185 Atk"; //P.Saber III
			}
			else if (BaseJob == Job_Thief) {
				mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?";
				callsub L_Select,
					13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
					13434,"Sword","One-handed, 185 Atk"; //P.Saber III
			}
			else if (BaseJob == Job_Bard) {
				mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?";
				callsub L_Select,
					1931,"Guitar","One-handed, 125 Atk", //P.Guitar I
					18106,"Bow","Two-handed, 140 Atk", //P.Bow III
					13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
			}
			else if (BaseJob == Job_Dancer) {
				mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?";
				callsub L_Select,
					1986,"Whip","One-handed, 125 Atk", //P.Tail I
					18106,"Bow","Two-handed, 140 Atk", //P.Bow III
					13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
			}
			else if (BaseClass == Job_Archer) {
				mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?";
				callsub L_Select,
					18106,"Bow","Two-handed, 140 Atk", //P.Bow III
					13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
			}
			else if (BaseJob == Job_Priest) {
				mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?";
				callsub L_Select,
					1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
					16014,"Mace","One-handed, 172 Atk", //P.Mace III
					1583,"Book","One-handed, 135 Atk, 110 Matk"; //P.Book I
			}
			else if (BaseJob == Job_Monk) {
				mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?";
				callsub L_Select,
					1831,"Knuckle","One-handed, 120 Atk", //P.Knuckle I
					16014,"Mace","One-handed, 172 Atk", //P.Mace III
					1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int"; //P.Staff III
			}
			else if (BaseJob == Job_Acolyte) {
				mes "Acolyte Class gets a choice of weapons, would you like to have a staff or a mace?";
				callsub L_Select,
					1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
					16014,"Mace","One-handed, 172 Atk"; //P.Mace III
			}
			else if (BaseJob == Job_Sage) {
				mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?";
				callsub L_Select,
					1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
					1583,"Book","One-handed, 135 Atk, 110 Matk", //P.Book I
					13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
			}
			else if (BaseClass == Job_Mage || Class == Job_Soul_Linker) {
				mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?";
				callsub L_Select,
					1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
					13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
			}
			else if (Class == Job_Ninja) {
				mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?";
				callsub L_Select,
					13310,"Huuma Suriken","Two-handed, 170 Atk, 50 Matk", //P.Huuma Suriken I
					13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
			}
			else if (Class == Job_Star_Gladiator) getitem 1583,1; //P.Book I
			else if (Class == Job_Gunslinger) getitem 13114,1; //P.Revolver III
			else if (BaseClass == Job_Novice) getitem 13066,1; //P.Dagger III
			getitem 18514,1; //Paradise Hat II
			getitem 2571,1; //Paradise Mantle II
			getitem 2473,1; //Paradise Boots IV
			getitem 15031,1; //Paradise Uniform IV
			set para_suv02,14;
			if (para_suv01 > 40)
				set para_suv01, para_suv01+1;
			if (Class == Job_Taekwon) {
				mes "I'm sorry, but Teakwon Class can't wear any of our weapons...";
				next;
			}
			mes "See you later, and good luck on your adventures!";
			close;
		}
		if (para_suv02 == 14) {
			setarray .@Check[0],18514,2571,2473,15031;
			setarray .@Item$[0],"Hat","Mantle","Boots","Uniform";
			for(set .@i,0; .@i<4; set .@i,.@i+1) 
				if (countitem(.@Check[.@i]) < 1) {
					mes "[Toren]";
					mes "Where is the Paradise "+.@Item$[.@i]+" I gave you?";
					next;
					mes "[Toren]";
					mes "...Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
					next;
					if(select("Ok.:No, thanks.") == 2) {
						mes "[Toren]";
						mes "Come back if you change your mind.";
						close;
					}
					if (Zeny < 250000) {
						mes "[Toren]";
						mes "You dont have enough zeny.";
						close;
					}
					set Zeny, Zeny - 250000;
					getitem .@Check[.@i],1;
					mes "[Toren]";
					mes "These advanced gears are not easy to make, please take better care of this one.";
					close;
				}
			mes "[Toren]";
			mes "I already gave you the most advanced gears we have to offer.";
			close;
		}
		mes "[Toren]";
		mes "You need to complete quests given to you by ^0000FFInstructor Ur^000000 if you want a reward.";
		close;
	case 2:
		if (para_suv02 < 14) {
			mes "[Toren]";
			mes "First you need the ^0000FFAdvanced Paradise Gears^000000.";
			close;
		}
		if (paragearenchant < 1) {
			mes "[Toren]";
			mes "Alright, but I'll need a few items for the enchantment process.";
			next;
			if (BaseLevel >= 90) {
				set paragearenchant,1;
				setquest 7239;
				mes "[Toren]";
				mes "Just bring me ^0000FF20 Used Iron Plates^000000.";
				close;
			}
			set paragearenchant,2;
			setquest 7238;
			mes "[Toren]";
			mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000.";
			close;
		}
		if (paragearenchant == 1) {
			if (countitem(7319) >= 20) {
				mes "[Toren]";
				mes "Thanks, that's what I needed!";
				next;
				delitem 7319,20; // Used Iron Plate
				set paragearenchant,3;
				changequest 7239,7240;
				mes "[Toren]";
				mes "Give me a second to prepare before I enchant your gears.";
				close;
			}
			mes "[Toren]";
			mes "Just bring me ^0000FF20 Used Iron Plates^000000.";
			close;
		}
		if (paragearenchant == 2) {
			if ((countitem(1002) >= 20) && (countitem(998) >= 10)) {
				mes "[Toren]";
				mes "Thanks, that's what I needed!";
				next;
				delitem 1002,20; // Iron Ore
				delitem 998,10; // Iron
				set paragearenchant,3;
				changequest 7238,7240;
				mes "[Toren]";
				mes "Give me a second to prepare before I enchant your gears.";
				close;
			}
			mes "[Toren]";
			mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000.";
			close;
		}
		if (paragearenchant == 3) {
			mes "[Toren]";
			mes "Before we begin I would like to mention that this enchantment proccess ^FF0000can not fail^000000.";
			next;
			mes "[Toren]";
			mes "I am able to add 2 enchantments at once, and if something is already enchanted I will ^FF0000re-do the current enchantments^000000 for you.";
			next;
			mes "[Toren]";
			mes "Now pick which gear you would like me to enchant.";
			next;
			setarray .@Item[0],2571,2473,15031;
			set .@i, select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1;
			if (countitem(.@Item[.@i]) < 1) {
				mes "[Toren]";
				mes "Bring one and I'll enchant it.";
				close;
			}
			set .@paragearcount, .@Item[.@i];
			mes "[Toren]";
			mes "Here we go!";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			set .@enc_paragear,rand(1,42);
			if (.@enc_paragear == 1) set .@addpart,4763;
			else if (.@enc_paragear == 2) set .@addpart,4765;
			else if (.@enc_paragear == 3) set .@addpart,4790;
			else if (.@enc_paragear == 4) set .@addpart,4794;
			else if (.@enc_paragear < 7) set .@addpart,4762;
			else if (.@enc_paragear < 9) set .@addpart,4764;
			else if (.@enc_paragear < 11) set .@addpart,4789;
			else if (.@enc_paragear < 13) set .@addpart,4793;
			else if (.@enc_paragear < 15) set .@addpart,4701;
			else if (.@enc_paragear < 17) set .@addpart,4711;
			else if (.@enc_paragear < 19) set .@addpart,4721;
			else if (.@enc_paragear < 21) set .@addpart,4731;
			else if (.@enc_paragear < 23) set .@addpart,4741;
			else if (.@enc_paragear < 25) set .@addpart,4751;
			else if (.@enc_paragear < 28) set .@addpart,4788;
			else if (.@enc_paragear < 31) set .@addpart,4792;
			else if (.@enc_paragear < 35) set .@addpart,4787;
			else if (.@enc_paragear < 39) set .@addpart,4791;
			else if (.@enc_paragear < 43) set .@addpart,4786;
			set .@enc_paragear2,4701+(10*rand(6));
			delitem .@paragearcount,1;
			getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart;
			set paragearenchant,4;
			changequest 7240,7241;
			mes "[Toren]";
			mes "It is finished! Come back tomorrow if you want to enchant more.";
			close;
		}
		if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) {
			mes "[Toren]";
			mes "Please come back tomorrow if you want to enchant more.";
			close;
		}
		if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) {
			set paragearenchant,0;
			erasequest 7241;
			mes "[Toren]";
			mes "Another day, another piece of equipment to enchant!";
			close;
		}
	}
	end;
L_Select:
	next;
	mes "[Toren]";
	set .@menu$,"";
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+3) {
		set .@menu$, .@menu$+getarg(.@i+1)+".:";
		mes getarg(.@i+1)+": "+getarg(.@i+2)+".";
		mes " ";
	}
	next;
	set .@i, select(.@menu$)-1;
	getitem getarg(.@i*3),1;
	mes "[Toren]";
	return;
}

moc_para01,112,79,3	script	Weapons Expert	851,{
	if (checkweight(1101,5) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you are carrying";
		mes "to many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	mes "[Weapons Expert]";
	mes "Hello adventurer, what can I do for you today?";
	next;
	switch(select("Where is my reward?","I want an enchantment!")) {
	case 1:
		if ((para_suv02 == 14) && (countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) {
			mes "[Weapons Expert]";
			mes "Where is the Paradise Weapon I gave you?";
			next;
			mes "[Weapons Expert]";
			mes "...Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
			next;
			switch(select("Ok.","No, thanks.")) {
			case 1:
				mes "[Weapons Expert]";
				if (Zeny < 250000) {
					mes "You dont have enough zeny.";
					close;
				}
				if (Class == Job_Taekwon) {
					mes "Wait... Your Class doesn't have a weapon.";
					close;
				}
				set Zeny, Zeny - 250000;
				if (BaseClass == Job_Swordman) {
					mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?";
					callsub L_Select,
						1197,"Slayer","Two-handed Sword, 200 Atk", //P.Slayer III
						13434,"Saber","One-handed Sword, 185 Atk", //P.Saber III
						1434,"Spear","One-handed, 165 Atk"; //P.Spear I
				}
				else if (BaseClass == Job_Merchant) {
					mes "Merchant Class gets a choice of weapons, would you like to have an axe, dagger or a sword?";
					callsub L_Select,
						1391,"Axe","Two-handed, 195 Atk", //P.Two-Handed Axe I
						13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
						13434,"Sword","One-handed, 185 Atk"; //P.Saber III
				}
				else if (BaseJob == Job_Assassin) {
					mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?";
					callsub L_Select,
						1289,"Katar","Two-handed, 155 Atk", //P.Katar I
						13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
						13434,"Sword","One-handed, 185 Atk"; //P.Saber III
				}
				else if (BaseJob == Job_Rogue) {
					mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?";
					callsub L_Select,
						13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
						18106,"Bow","Two-handed, 140 Atk", //P.Bow III
						13434,"Sword","One-handed, 185 Atk"; //P.Saber III
				}
				else if (BaseJob == Job_Thief) {
					mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?";
					callsub L_Select,
						13066,"Dagger","One-handed, 165 Atk, 80 Matk", //P.Dagger III
						13434,"Sword","One-handed, 185 Atk"; //P.Saber III
				}
				else if (BaseJob == Job_Bard) {
					mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?";
					callsub L_Select,
						1931,"Guitar","One-handed, 125 Atk", //P.Guitar I
						18106,"Bow","Two-handed, 140 Atk", //P.Bow III
						13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
				}
				else if (BaseJob == Job_Dancer) {
					mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?";
					callsub L_Select,
						1986,"Whip","One-handed, 125 Atk", //P.Tail I
						18106,"Bow","Two-handed, 140 Atk", //P.Bow III
						13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
				}
				else if (BaseClass == Job_Archer) {
					mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?";
					callsub L_Select,
						18106,"Bow","Two-handed, 140 Atk", //P.Bow III
						13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
				}
				else if (BaseJob == Job_Priest) {
					mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?";
					callsub L_Select,
						1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
						16014,"Mace","One-handed, 172 Atk", //P.Mace III
						1583,"Book","One-handed, 135 Atk, 110 Matk"; //P.Book I
				}
				else if (BaseJob == Job_Monk) {
					mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?";
					callsub L_Select,
						1831,"Knuckle","One-handed, 120 Atk", //P.Knuckle I
						16014,"Mace","One-handed, 172 Atk", //P.Mace III
						1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int"; //P.Staff III
				}
				else if (BaseJob == Job_Acolyte) {
					mes "Acolyte Class gets a choice of weapons, would you like to have a staff or a mace?";
					callsub L_Select,
						1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
						16014,"Mace","One-handed, 172 Atk"; //P.Mace III
				}
				else if (BaseJob == Job_Sage) {
					mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?";
					callsub L_Select,
						1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
						1583,"Book","One-handed, 135 Atk, 110 Matk", //P.Book I
						13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
				}
				else if (BaseClass == Job_Mage || Class == Job_Soul_Linker) {
					mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?";
					callsub L_Select,
						1658,"Staff","One-handed, 60 Atk, 170 Matk, 4 Int", //P.Staff III
						13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
				}
				else if (Class == Job_Ninja) {
					mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?";
					callsub L_Select,
						13310,"Huuma Suriken","Two-handed, 170 Atk, 50 Matk", //P.Huuma Suriken I
						13066,"Dagger","One-handed, 165 Atk, 80 Matk"; //P.Dagger III
				}
				else if (Class == Job_Star_Gladiator) getitem 1583,1; //P.Book I
				else if (Class == Job_Gunslinger) getitem 13114,1; //P.Revolver III
				else if (BaseClass == Job_Novice) getitem 13066,1; //P.Dagger III
				mes "These weapons aren't easy to make, please take better care of this one.";
				close;
			case 2:
				mes "[Weapons Expert]";
				mes "Come back if you change your mind.";
				close;
			}
		}
		mes "[Weapons Expert]";
		mes "My reward for you is enchantments on your ^0000FFParadise Weapon^000000.";
		next;
		mes "[Weapons Expert]";
		mes "The number of enchantments I can give you depends on which level of ^0000FFAdvanced Paradise Quests^000000 you have completed.";
		close;
	case 2:
		if (para_suv02 < 14) {
			mes "[Weapons Expert]";
			mes "First you need the ^0000FFAdvanced Paradise Gears^000000.";
			close;
		}
		if ((countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) {
			mes "[Weapons Expert]";
			mes "Did you sell your new Paradise Weapon? No enchantments for you.";
			close;
		}
		if (para_suv01 < 44) {
			mes "[Weapons Expert]";
			mes "You haven't completed enough quests for an enchantment yet.";
			next;
			mes "[Weapons Expert]";
			mes "Make sure to pick a weapon from Toren too.";
			close;
		}
		if (para_suv01 == 44) {
			mes "[Weapons Expert]";
			mes "It seems you have earned your first weapon enchantment.";
			next;
			mes "[Weapons Expert]";
			mes "There are only 2 to choose from, which one would you like?";
			next;
			if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767;
			else set paraweaponenchant,4806;
			callsub L_GetWeapon;
			mes "[Weapons Expert]";
			mes "OK, gimmy a sec.";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			delitem paraweaponcount,1;
			getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, 0, paraweaponenchant;
			set para_suv01,45;
			mes "[Weapons Expert]";
			mes "All done.";
			close;
		}
		if (para_suv01 == 47) {
			mes "[Weapons Expert]";
			mes "It seems you have earned your second weapon enchantment.";
			next;
			if (paraweaponenchant < 1) {
				mes "[Weapons Expert]";
				mes "Before I do the second enchantment, you need to pick the first one.";
				next;
				mes "[Weapons Expert]";
				mes "There are only 2 to choose from, which one would you like?";
				next;
				if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767;
				else set paraweaponenchant,4806;
				callsub L_GetWeapon;
				mes "[Weapons Expert]";
				mes "Gotcha, now for the second enchantment.";
				next;
			}
			mes "[Weapons Expert]";
			mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with.";
			next;
			mes "[Weapons Expert]";
			mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?";
			next;
			switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
			case 1:
				if (paraweaponenchant == 4767) set paraweaponenchant2,4060;
				if (paraweaponenchant == 4806) set paraweaponenchant2,4472;
				break;
			case 2:
				if (paraweaponenchant == 4767) set paraweaponenchant2,4068;
				if (paraweaponenchant == 4806) set paraweaponenchant2,4470;
				break;
			case 3:
				if (paraweaponenchant == 4767) set paraweaponenchant2,4063;
				if (paraweaponenchant == 4806) set paraweaponenchant2,4476;
				break;
			case 4:
				if (paraweaponenchant == 4767) set paraweaponenchant2,4080;
				if (paraweaponenchant == 4806) set paraweaponenchant2,4469;
				break;
			case 5:
				if (paraweaponenchant == 4767) set paraweaponenchant2,4118;
				if (paraweaponenchant == 4806) set paraweaponenchant2,4471;
				break;
			case 6:
				set paraweaponenchant2,4805;
				break;
			}
			mes "[Weapons Expert]";
			mes "OK, gimmy a sec.";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			delitem paraweaponcount,1;
			getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, paraweaponenchant2, paraweaponenchant;
			set para_suv01,48;
			mes "[Weapons Expert]";
			mes "All done.";
			close;
		}
		if (para_suv01 == 50 || para_suv01 == 53) {
			mes "[Weapons Expert]";
			mes "It seems you have earned your third weapon enchantment.";
			next;
			if (paraweaponenchant < 1) {
				mes "[Weapons Expert]";
				mes "Before I do the other enchantments, you need to pick the first one.";
				next;
				mes "[Weapons Expert]";
				mes "There are only 2 to choose from, which one would you like?";
				next;
				if(select("Atk + 3%:Matk + 3%") == 1) set paraweaponenchant,4767;
				else set paraweaponenchant,4806;
				callsub L_GetWeapon;
				mes "[Weapons Expert]";
				mes "Gotcha, on to the next one.";
				next;
			}
			if (paraweaponenchant2 < 1) {
				mes "[Weapons Expert]";
				mes "Before I do the third enchantment, you need to pick the second one.";
				next;
				mes "[Weapons Expert]";
				mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with.";
				next;
				mes "[Weapons Expert]";
				mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?";
				next;
				switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
				case 1:
					if (paraweaponenchant == 4767) set paraweaponenchant2,4060;
					if (paraweaponenchant == 4806) set paraweaponenchant2,4472;
					break;
				case 2:
					if (paraweaponenchant == 4767) set paraweaponenchant2,4068;
					if (paraweaponenchant == 4806) set paraweaponenchant2,4470;
					break;
				case 3:
					if (paraweaponenchant == 4767) set paraweaponenchant2,4063;
					if (paraweaponenchant == 4806) set paraweaponenchant2,4476;
					break;
				case 4:
					if (paraweaponenchant == 4767) set paraweaponenchant2,4080;
					if (paraweaponenchant == 4806) set paraweaponenchant2,4469;
					break;
				case 5:
					if (paraweaponenchant == 4767) set paraweaponenchant2,4118;
					if (paraweaponenchant == 4806) set paraweaponenchant2,4471;
					break;
				case 6:
					set paraweaponenchant2,4805;
					break;
				}
				mes "[Weapons Expert]";
				mes "Gotcha, now for the third one.";
				next;
			}
			mes "[Weapons Expert]";
			mes "The third enchantment is the same as the second one, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with.";
			next;
			mes "[Weapons Expert]";
			mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?";
			next;
			switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) {
			case 1:
				if (paraweaponenchant == 4767) set paraweaponenchant3,4060;
				if (paraweaponenchant == 4806) set paraweaponenchant3,4472;
				break;
			case 2:
				if (paraweaponenchant == 4767) set paraweaponenchant3,4068;
				if (paraweaponenchant == 4806) set paraweaponenchant3,4470;
				break;
			case 3:
				if (paraweaponenchant == 4767) set paraweaponenchant3,4063;
				if (paraweaponenchant == 4806) set paraweaponenchant3,4476;
				break;
			case 4:
				if (paraweaponenchant == 4767) set paraweaponenchant3,4080;
				if (paraweaponenchant == 4806) set paraweaponenchant3,4469;
				break;
			case 5:
				if (paraweaponenchant == 4767) set paraweaponenchant3,4118;
				if (paraweaponenchant == 4806) set paraweaponenchant3,4471;
				break;
			case 6:
				set paraweaponenchant3,4805;
				break;
			}
			mes "[Weapons Expert]";
			mes "OK, gimmy a sec.";
			close2;
			specialeffect2 EF_MAPPILLAR;
			progressbar "ffff00",4;
			delitem paraweaponcount,1;
			getitem2 paraweaponcount, 1, 1, 0, 0, 0, paraweaponenchant3, paraweaponenchant2, paraweaponenchant;
			set para_suv01,54;
			mes "[Weapons Expert]";
			mes "All done.";
			close;
		}
		if (para_suv01 > 53) {
			mes "[Weapons Expert]";
			mes "That is the maximum number of enchanments I can do, enjoy them.";
			close;
		}
		mes "[Weapons Expert]";
		mes "I've already enchanted your weapon, you need to complete more quests for the next enchantment.";
		close;
	}
	end;
L_Select:
	next;
	mes "[Weapons Expert]";
	set .@menu$,"";
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+3) {
		set .@menu$, .@menu$+getarg(.@i+1)+".:";
		mes getarg(.@i+1)+": "+getarg(.@i+2)+".";
		mes " ";
	}
	next;
	set .@i, select(.@menu$)-1;
	getitem getarg(.@i*3),1;
	mes "[Weapons Expert]";
	return;
L_GetWeapon:
	if (countitem(1197)) set paraweaponcount,1197;
	else if (countitem(1289)) set paraweaponcount,1289;
	else if (countitem(1391)) set paraweaponcount,1391;
	else if (countitem(1434)) set paraweaponcount,1434;
	else if (countitem(1583)) set paraweaponcount,1583;
	else if (countitem(1658)) set paraweaponcount,1658;
	else if (countitem(1831)) set paraweaponcount,1831;
	else if (countitem(1931)) set paraweaponcount,1931;
	else if (countitem(1986)) set paraweaponcount,1986;
	else if (countitem(13066)) set paraweaponcount,13066;
	else if (countitem(13114)) set paraweaponcount,13114;
	else if (countitem(13310)) set paraweaponcount,13310;
	else if (countitem(13434)) set paraweaponcount,13434;
	else if (countitem(16014)) set paraweaponcount,16014;
	else if (countitem(18106)) set paraweaponcount,18106;
	return;
}

/* sec_in02,25,33,4	script	Assistant	422,{
	mes "Password";
	next;
	input .@input;
	if (.@input == 1854) {
		mes "Please select the variable you want to modify.";
		next;
		switch (select("para_suv01:para_suv02")) {
		case 1:
			mes "Enter the modified value";
			next;
			input .@input;
			mes "Value of para_suv01 has been changed to "+.@input+".";
			set para_suv01,.@input;
			close;
		case 2:
			mes "Enter the modified value";
			next;
			input .@input;
			mes "Value of para_suv02 has been changed to "+.@input+".";
			set para_suv02,.@input;
			close;
		}
	}
	mes "......meow wee.";
	close;
}*/