//===== Hercules Script ======================================
//= Eden Group Quests - Mission [91 - 99]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 91 - 99.
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
//= 1.2 Optimized. [Euphy]
//============================================================
moc_para01,48,177,3 script Mission [91 - 99] 857,{
if (countitem(6219) < 1) {
mes "- Only members of the -";
mes "- Eden Group can read -";
mes "- this bulletin board. -";
close;
}
if (BaseLevel < 91) {
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
mes "- There might be another -";
mes "- board somewhere for -";
mes "- my level. -";
close;
}
if (BaseLevel > 99) {
setarray .@Exp[0],90000,94000,114000,96000,96000,146000,96000,102000,110000,102000,108000,110000,138000,118000,96000,134000;
setarray .@Mob$[0],"Solider","Freezer","Heater","Injustice","Rybio","Dark Priest","Stapo","Roween","Siroma","Shinobi","Evil Nymph","Deviruchi","Mineral","Kaho","Neraid","Disguise";
for(set .@i,0; .@i<16; set .@i,.@i+1)
if (checkquest(4181+.@i,HUNTING) == 2) {
mes "You hunted all 30 "+.@Mob$[.@i]+".";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4181+.@i;
getexp .@Exp[.@i],311000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
mes "- There might be another -";
mes "- board somewhere for -";
mes "- my level. -";
close;
}
mes "- Many hunting missions -";
mes "- are on the bulletin board. -";
next;
switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
case 1:
switch(select("Solider:Freezer:Heater")) {
case 1: callsub L_Quest,4181,"Solider",90000;
case 2: callsub L_Quest,4182,"Freezer",94000;
case 3: callsub L_Quest,4183,"Heater",114000;
}
case 2:
switch(select("Injustice:Rybio:Dark Priest")) {
case 1: callsub L_Quest,4184,"Injustice",96000;
case 2: callsub L_Quest,4185,"Rybio",96000;
case 3: callsub L_Quest,4186,"Dark Priest",146000;
}
case 3:
switch(select("Stapo:Roween:Siroma")) {
case 1: callsub L_Quest,4187,"Stapo",96000;
case 2: callsub L_Quest,4188,"Roween",102000;
case 3: callsub L_Quest,4189,"Siroma",110000;
}
case 4:
switch(select("Shinobi:Evil Nymph")) {
case 1: callsub L_Quest,4190,"Shinobi",102000;
case 2: callsub L_Quest,4191,"Evil Nymph",108000;
}
case 5:
switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
case 1: callsub L_Quest,4192,"Deviruchi",110000;
case 2: callsub L_Quest,4193,"Mineral",138000;
case 3: callsub L_Quest,4194,"Kaho",118000;
case 4: callsub L_Quest,4195,"Neraid",96000;
case 5: callsub L_Quest,4196,"Disguise",134000;
}
}
end;
L_Quest:
if (checkquest(getarg(0),HUNTING) == 2) {
mes "You hunted all 30 "+getarg(1)+".";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest getarg(0);
getexp getarg(2),311000;
mes "Wooohoo!";
mes "Good luck.";
close;
}
if (checkquest(getarg(0)) == -1) {
setquest getarg(0);
mes "Please hunt 30 "+getarg(1)+" and return here.";
close;
}
mes "Umm? You didn't hunt";
mes "all 30 "+getarg(1)+" yet...";
mes "Will you check again?";
close;
}