summaryrefslogblamecommitdiff
path: root/npc/re/other/dimensional_gap.txt
blob: b303f14b7273c6c9041b979bf7e6c91482a4b2e0 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550





































































































































































































































































































































































































































































































































































                                                                                                                                                                                                   
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2016  Hercules Dev Team
//= Copyright (C) 2016  Ridley
//= Copyright (C) 2016  Nova
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Dimensional Gap NPCs
//================= Description ===========================================
//= The Dimensional Gap, or Dimensional Crack, is an opening into the
//= vacuum of time and space that separates dimensions.
//================= Current Version =======================================
//= 1.0
//=========================================================================

mid_camp,207,290,6	script	Expedition Guide#01	4_M_EIN_SOLDIER,{
	mes("[Expedition Guide]");
	mes("Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.");
	next();
	if (select("What is the Dimensional Gap?", "End Conversation.") == 2) {
		mes("[Expedition Guide]");
		mes("Take care.");
		close();
	}
	mes("[Expedition Guide]");
	mes("As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.");
	next();
	mes("[Expedition Guide]");
	mes("A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.");
	next();
	mes("[Expedition Guide]");
	mes("This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.");
	next();
	mes("[Expedition Guide]");
	mes("Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.");
	next();
	mes("[Expedition Guide]");
	mes("Anyone who has become lost here has yet to return.");
	close();
}

mid_camp,212,290,4	script	Expedition Guide#02	4_M_EIN_SOLDIER,{
	mes("[Expedition Guide]");
	mes("Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.");
	close();
}

moc_fild22b,225,198,6	duplicate(Expedition Guide#01)	Expedition Guide#03	4_M_MOC_SOLDIER
moc_fild22b,223,203,4	duplicate(Expedition Guide#02)	Expedition Guide#04	4_M_MOC_SOLDIER
bif_fild01,314,155,6	duplicate(Expedition Guide#01)	Expedition Guide#05	4_M_EIN_SOLDIER
bif_fild01,320,154,4	duplicate(Expedition Guide#02)	Expedition Guide#06	4_M_EIN_SOLDIER
dic_fild02,236,33,6	duplicate(Expedition Guide#01)	Expedition Guide#07	4_M_EIN_SOLDIER
dic_fild02,239,36,4	duplicate(Expedition Guide#02)	Expedition Guide#08	4_M_EIN_SOLDIER

dali,137,87,4	script	Allied Forces Soldier	4_M_MOCASS1,{
	mes("[Allied Forces Soldier]");
	mes("This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.");
	next();
	mes("[Allied Forces Soldier]");
	mes("Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.");
	close();
}

dali,122,60,4	script	Morroc Soldier	4_M_MOC_SOLDIER,{
	mes("[Morroc Soldier]");
	mes("This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard.");
	next();
	mes("[Morroc Soldier]");
	mes("This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.");
	close();
}

dali,51,104,6	script	Spledide Soldier	4_M_FAIRYSOLDIER2,{
	mes("[Spledide Soldier]");
	mes("This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.");
	next();
	mes("[Spledide Soldier]");
	mes("If we use it properly, it enables us to advance more easily to the capital of the Sapha.");
	next();
	mes("[Spledide Soldier]");
	mes("The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...");
	close();
}

dali,56,126,4	script	Dispatched Sapha	4_MAN_BENKUNI,{
	mes("[Dispatched Sapha]");
	mes("This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.");
	next();
	mes("[Dispatched Sapha]");
	mes("Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.");
	close();
}

dali,109,94,4	trader	Sundries Merchant	4_M_MERCAT2,{
OnInit:
	sellitem Spectacles;
	sellitem Arrow;
	sellitem Booby_Trap;
	end;
}

dali,112,95,4	script	Logistics Manager	4_M_MERCAT2,{
	mes("[Logistics Manager]");
	mes("Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?");
	next();
	if (select("Open Storage 200 Zeny.", "No Thanks.") == 2) {
		mes("[Logistics Manager]");
		mes("Let me know if you change your mind.");
		close();
	}
	if (basicskillcheck() && getskilllv(NV_BASIC) < 6) {
		mes("[Logistics Manager]");
		mes("You are not yet qualified to use the Storage.");
	} else if (Zeny < 200) {
		mes("[Logistics Manager]");
		mes("You need at least 200 zeny to use the Storage.");
	} else {
		Zeny -= 200;
		openstorage();
	}
	close();
}

dali,115,85,5	script	Party Leader#dali	2_M_SWORDMASTER,{
	if (.dalichatactive)
		end;
	initnpctimer();
	.dalichatactive = 1;
	end;
OnTimer10:
	npctalk(_("Attention!!!"), "Party Leader#dali");
	end;
OnTimer2000:
	npctalk(_("Here, here. Everybody be quiet and line up!"), "Party Leader#dali");
	end;
OnTimer3000:
	npctalk(_("We have now entered the inside of the Dimensional Crack. Where should be go first?"), "Party Leader#dali");
	end;
OnTimer4000:
	npctalk(_("Anyone has an opinion?"), "Party Leader#dali");
	end;
OnTimer6000:
	npctalk(_("I heard rumors about some magic swordman. Let's go find him."), "Party Member#MONK");
	end;
OnTimer7500:
	npctalk(_("We heard about a magic competition being held here!"), "Party Member#WANDERER");
	end;
OnTimer9000:
	npctalk(_("Where is it?!"), "Party Member#MONK");
	end;
OnTimer10500:
	npctalk(_("Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings..."), "Party Member#CRU");
	end;
OnTimer12000:
	npctalk(_("You want to eat again?"), "Party Member#GUILL");
	end;
OnTimer13500:
	npctalk(_("I am just wondering about the tournament.."), "Party Member#WANDERER");
	end;
OnTimer15000:
	npctalk(_("I need to eat something before doing anything."), "Party Member#CRU");
	end;
OnTimer16500:
	npctalk(_("By the way, I also heard about something called the Devil's Tower."), "Party Member#MONK");
	end;
OnTimer18000:
	npctalk(_("I just saw a street trader passing by... Where is he?"), "Party Member#GUILL");
	end;
OnTimer19500:
	emotion(e_yawn, 0, "Party Member#SURA");
	npctalk(_("Huh? What is this? You still haven't entered?"), "Party Member#SURA");
	end;
OnTimer20000:
	npctalk(_("I am curious about the Faceworms I heard about from a Laphine."), "Party Member#MONK");
	end;
OnTimer21000:
	npctalk(_("Can I come back after having a meal?"), "Party Member#CRU");
	end;
OnTimer22500:
	npctalk(_("Can you even catch that?"), "Party Member#WANDERER");
	npctalk(_("Are you awake?"), "Party Member#SHADOW");
	end;
OnTimer24000:
	emotion(e_an, 0, "Party Member#SURA");
	npctalk(_("Why are you still here?"), "Party Member#SURA");
	end;
OnTimer24500:
	npctalk(_("Hang on a bit. The merchant is going to pass by soon."), "Party Member#GUILL");
	end;
OnTimer25500:
	npctalk(_("That is your wish...."), "Party Member#MONK");
	end;
OnTimer27000:
	npctalk(_("I want to buy cold grape juice~"), "Party Member#CRU");
	end;
OnTimer28500:
	npctalk(_("I have no idea. There might be an accident up front."), "Party Member#SHADOW");
	end;
OnTimer30000:
	npctalk(_("What? How dare you?!"), "Party Member#WANDERER");
	end;
OnTimer31500:
	npctalk(_("Give me a sip of juice."), "Party Member#GUILL");
	end;
OnTimer32000:
	npctalk(_("Cough~ Cough~"), "Party Member#EINOLD");
	end;
OnTimer33000:
	emotion(e_an, 0, "Party Member#SURA");
	end;
OnTimer34000:
	npctalk(_("Damn! I am pissed off! I came here because I heard only a party is allowed to get in!"), "Party Member#SURA");
	end;
OnTimer36000:
	npctalk(_("Are you going to hit me? Do it!"), "Party Member#MONK");
	emotion(e_ag, 0, "Party Member#MONK");
	npctalk(_("You pay for your food."), "Party Member#CRU");
	end;
OnTimer37500:
	emotion(e_an, 0, "Party Member#SURA");
	end;
OnTimer39000:
	npctalk(_("Whatever, I'm not eating."), "Party Member#WANDERER");
	npctalk(_("So mean.. I won't eat then."), "Party Member#GUILL");
	npctalk(_("Right.. I should have entered with another group!"), "Party Member#SHADOW");
	end;
OnTimer40500:
	emotion(e_gg, 0, "Party Member#CRU");
	npctalk(_("Hey. Are you pissed off?"), "Party Member#CRU");
	end;
OnTimer42000:
	npctalk(_("Not at all."), "Party Member#GUILL");
	end;
OnTimer43500:
	emotion(e_gg, 0, "Party Member#MONK");
	npctalk(_("Look at him snoozing. Hehe."), "Party Member#MONK");
	end;
OnTimer45000:
	emotion(e_yawn, 0, "Party Member#SURA");
	npctalk(_("Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready."), "Party Member#SURA");
	end;
OnTimer46500:
	emotion(e_gg, 0, "Party Member#CRU");
	npctalk(_("You are upset!!"), "Party Member#CRU");
	npctalk(_("Can I get back before I die..."), "Party Member#WANDERER");
	npctalk(_("What? You, we gotta talk! I've been too nice to you!"), "Party Member#EINOLD");
	end;
OnTimer48000:
	npctalk(_("Excuse me..... everyone.............?"), "Party Leader#dali");
	end;
OnTimer49500:
	emotion(e_ag, 0, "Party Member#GUILL");
	npctalk(_("No!!!!!!!!!"), "Party Member#GUILL");
	npctalk(_("Whatever~"), "Party Member#MONK");
	end;
OnTimer51000:
	emotion(e_sob, 0, "Party Leader#dali");
	npctalk(_("Please listen to me...."), "Party Leader#dali");
	npctalk(_("He's angry all right...."), "Party Member#WANDERER");
	npctalk(_("Take a nap. I am sleepy too, so we'll take shifts."), "Party Member#SHADOW");
	end;
OnTimer52500:
	.dalichatactive = 0;
	stopnpctimer();
	end;
}

dali,117,81,7	script	Party Member#WANDERER	4_F_WANDERER,{
	end;
}

dali,117,79,5	script	Party Member#CRU	4_F_CRU,{
	end;
}

dali,118,83,3	script	Party Member#MONK	4_F_MONK,{
	end;
}

dali,119,76,7	script	Party Member#SHADOW	4_F_SHADOWCHASER,{
	end;
}

dali,119,78,2	script	Party Member#GUILL	4_M_JPNOJI,{
	end;
}

dali,120,77,4	script	Party Member#SURA	4_F_SURA,{
	end;
}

dali,120,81,3	script	Party Member#EINOLD	4_M_EINOLD,{
	end;
}

dali,102,83,5	script	Merchant Prince#HUMERC	4_M_HUMERCHANT,2,2,{
	mes("[Prince Canet]");
	mes("Who're you?");
	next();
	mes("[Prince Canet]");
	mes("What do you want? You looking something in particular?");
	next();
	mes("[Prince Canet]");
	mes("So some enforcers have been cracking down on merchants lately. I can not sell anything.");
	next();
	mes("[Prince Canet]");
	mes("Come here...");
	next();
	mes("[Jumpy Knight]");
	mes("I knew you would be here!! No illegal trading is allowed here! Don't you know?");
	hideoffnpc("Jumpy Knight#JP_RUN");
	next();
	mes("[Prince Canet]");
	mes("Says who?");
	next();
	mes("[Jumpy Knight]");
	mes("Ok, then show me your permit.");
	next();
	mes("[Prince Canet]");
	mes("Permit\r"
		"No one's in charge here!");
	next();
	mes("[Prince Canet]");
	mes("You! If you need anything come to me ok?");
	next();
	mes("[Jumpy Knight]");
	mes("I will catch you!");
	hideonnpc("Merchant Prince#HUMERC");
	close2();
	hideonnpc("Jumpy Knight#JP_RUN");
	enablenpc("Merchant Prince#HUMERC2");
	hideoffnpc("Merchant Prince#HUMERC2");
	disablenpc("Merchant Prince#HUMERC");
	end;

OnTouch:
	mes("[Prince Canet]");
	mes("Cold juice!\r"
		"Apple, grape, orange~\r"
		"Anything you want!");
	next();
	mes("[Prince Canet]");
	mes("Sweet potato, dumpling~\r"
		"Here we have delicious desserts~");
	close();
}

dali,105,82,1	script	Jumpy Knight#JP_RUN	4_M_JP_RUN,{
	end;

OnInit:
	hideonnpc("Jumpy Knight#JP_RUN");
	end;
}

dali,63,112,7	script	Merchant Prince#HUMERC2	4_M_HUMERCHANT,2,2,{
	mes("[Prince Canet]");
	mes("You need to pay a toll to get past here.");
	next();
	select("What toll?");
	mes("[Prince Canet]");
	mes("You did not know?\r"
		"500 zeny");
	next();
	mes("[Jumpy Knight]");
	mes("You there! Stop right there!");
	hideoffnpc("Jumpy Knight#JP_RUN2");
	next();
	mes("[Prince Canet]");
	mes("Ugh! How are you always following me? Got some kind of crush on me or something? I don't think you and I make a good match...");
	next();
	mes("[Jumpy Knight]");
	mes("Why don't we find out then?");
	next();
	mes("[Prince Canet]");
	mes("That's it no more talking.\r"
		"I'm outta here~");
	next();
	mes("[Jumpy Knight]");
	mes("Keep running you sneaky coward!");
	hideonnpc("Merchant Prince#HUMERC2");
	close2();
	hideonnpc("Jumpy Knight#JP_RUN2");
	hideoffnpc("Merchant Prince#HUMERC3");
	disablenpc("Merchant Prince#HUMERC2");
	end;

OnInit:
	disablenpc("Merchant Prince#HUMERC2");
	end;
OnTouch:
	mes("[Prince Canet]");
	mes("500 zeny");
	close();
}

dali,67,113,3	script	Jumpy Knight#JP_RUN2	4_M_JP_RUN,{
	end;

OnInit:
	hideonnpc("Jumpy Knight#JP_RUN2");
	end;
}

dali,89,97,3	script	Merchant Prince#HUMERC3	4_M_HUMERCHANT,{
	mes("[Prince Canet]");
	mes("You are lucky that you have met up with me.\r"
		"Who am I?\r"
		"I'm here to become a merchant King.");
	next();
	mes("[Prince Canet]");
	mes("I might be working a street stall now but I'll have an actual shop some day.");
	next();
	mes("[Prince Canet]");
	mes("It's my first day so I'm having a major sale.");
	next();
	mes("[Prince Canet]");
	mes("Let's see I've got a... Ring of something! Sword of stuff! A backpack of some sort!");
	next();
	mes("[Prince Canet]");
	mes("Tell me if you need anything,");
	hideoffnpc("Jumpy Knight#JP_RUN3");
	next();
	mes("[Prince Canet]");
	mes("What are you doing here? This is my spot for a shop Get outta my turf!");
	next();
	mes("[Jumpy Knight]");
	mes("Bah!!\r"
		"You're gonna regret those words!");
	next();
	mes("[Prince Canet]");
	mes("I'm shaking...");
	hideonnpc("Merchant Prince#HUMERC3");
	close2();
	hideonnpc("Jumpy Knight#JP_RUN3");
	enablenpc("Merchant Prince#HUMERC");
	hideoffnpc("Merchant Prince#HUMERC");
	end;

OnInit:
	hideonnpc("Merchant Prince#HUMERC3");
	end;
}

dali,89,94,7	script	Jumpy Knight#JP_RUN3	4_M_JP_RUN,{
	end;

OnInit:
	hideonnpc("Jumpy Knight#JP_RUN3");
	end;
}

dali02,58,123,3	script	Curious Knight#KY_KNT	4_M_KY_KNT,{
	mes("[Curious Knight]");
	mes("The Royal Guard in here was desperate for help. We entered through a secret place in the palace.");
	next();
	mes("[Curious Knight]");
	mes("We were whisked away here... No idea where I am but I have to establish a base here for the Knighthood.");
	close();
}

dali02,51,112,5	script	Confused Thief#DST_SOL	4_DST_SOLDIER,{
	mes("[Confused Thief]");
	mes("One minute I'm in a bar... The next minute I'm here... What is this place?");
	next();
	mes("[Confused Thief]");
	mes("There's no night or day in here. Hmm, something has to be valuable in this place...");
	close();
}

dali02,65,115,5	script	Adventurous Rafflesia#ra	4_M_RAFLE_GR,{
	mes("[Adventurous Rafflesia]");
	mes("No no this has to be Thanatos Tower... I sense dark magic here.");
	next();
	mes("[Guide]");
	mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
	next();
	mes("[Tourist]");
	mes("Is this place the famous Prontera? It is dark just like a big city!");
	next();
	mes("[Traveller]");
	mes("I hear a ticking clock. This place must be Geffen!");
	close();
}

dali02,68,117,5	script	Guide#ra	4_M_RAFLE_GR,{
	mes("[Guide]");
	mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
	next();
	mes("[Tourist]");
	mes("Is this place the famous Prontera It is dark just like a big city!");
	next();
	mes("[Traveller]");
	mes("I hear a ticking clock. This place must be Geffen!");
	next();
	mes("[Adventurous Rafflesia]");
	mes("No no this has to be Thanatos Tower... I sense dark magic here.");
	close();
}

dali02,65,119,5	script	Tourist#ra	4_M_RAFLE_GR,{
	mes("[Tourist]");
	mes("Is this place the famous Prontera? It is dark just like a big city!");
	next();
	mes("[Adventurous Rafflesia]");
	mes("No no this has to be Thanatos Tower... I sense dark magic here.");
	next();
	mes("[Guide]");
	mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
	next();
	mes("[Traveller]");
	mes("I hear a ticking clock. This place must be Geffen!");
	close();
}

dali02,69,122,5	script	Traveller#ra	4_M_RAFLE_GR,{
	mes("[Traveller]");
	mes("I hear a ticking clock. This place must be Geffen!");
	next();
	mes("[Guide]");
	mes("Oh, we're back here again. I cannot find a way out! We are trapped in this maze!");
	next();
	mes("[Tourist]");
	mes("Is this place the famous Prontera? It is dark just like a big city!");
	next();
	mes("[Adventurous Rafflesia]");
	mes("No no this has to be Thanatos Tower... I sense dark magic here.");
	close();
}