//===== rAthena Script ========================================
//= Izlude Arena lvl 80
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Izlude Battle Arena Level 80
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//============================================================
arena_room,147,42,1 script lvl 80s Waiting Room 124,{
end;
OnInit:
waitingroom "Individual : lvl 80 or higher",50,"lvl 80s Waiting Room::OnStartArena",1,1000,80;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "force_4-1",99,12;
donpcevent "arena#80::Onstart";
disablewaitingroomevent;
end;
Onstart:
enablewaitingroomevent;
end;
}
force_4-1,99,20,4 script Octus#arena 124,{
end;
OnInit:
set $@mapcount80, 0;
end;
Onstart:
initnpctimer;
set $arena_min80st,gettime(2);
set $arena_sec80st,gettime(1);
end;
OnTimer3000:
mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0;
end;
OnTimer4000:
mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0;
end;
OnTimer8000:
mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
end;
OnTimer60000:
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 7 minutes ",0;
end;
OnTimer120000:
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 6 minutes ",0;
end;
OnTimer180000:
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 5 minutes ",0;
end;
OnTimer240000:
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 4 minutes ",0;
end;
OnTimer300000:
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 3 minutes ",0;
end;
OnTimer360000:
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 2 minutes ",0;
end;
OnTimer420000:
set $@mapcount80, getmapusers ("force_4-1");
if ($@mapcount80 == 0) {
donpcevent "Octus#arena::Onfailclearstage";
}
mapannounce "force_4-1","Remaining Time : 1 minute ",0;
end;
OnTimer480000:
mapannounce "force_4-1","Your time is over. I hope you had a good time~",0;
end;
OnTimer485000:
OnTimer486000:
OnTimer487000:
OnTimer488000:
OnTimer489000:
OnTimer490000:
OnTimer491000:
OnTimer492000:
OnTimer493000:
OnTimer494000:
mapwarp "force_4-1","prt_are_in",178,190,0,0;
end;
OnTimer495000:
mapwarp "force_4-1","prt_are_in",178,190,0,0;
donpcevent "Octus#arena::Onfailclearstage";
end;
Ontimeroff:
stopnpctimer;
end;
Onfailclearstage:
donpcevent "cast#80::Ontimeover1";
mapwarp "force_4-1","prt_are_in",178,190,0,0;
donpcevent "Octus#arena::Ontimeroff";
donpcevent "arena#80::Onreset_all";
donpcevent "alloff#80::Onon";
donpcevent "lvl 80s Waiting Room::Onstart";
end;
On01_start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0;
end;
On01_end:
mapannounce "force_4-1","A door to the north room has opened!",0;
end;
On02_start:
mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0;
end;
On02_end:
mapannounce "force_4-1","A door to the north room has opened!",0;
end;
On03_start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0;
end;
On03_end:
mapannounce "force_4-1","Clear! A door to the east room has opened!",0;
end;
On04_start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0;
end;
On04_end:
mapannounce "force_4-1","A door to the east room has opened!",0;
end;
On05_start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0;
end;
On05_end:
mapannounce "force_4-1","Clear! A door to the south room has opened!",0;
end;
On06_start:
mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0;
end;
On06_end:
mapannounce "force_4-1","A door to the south room has opened!",0;
end;
On07_start:
mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0;
end;
On07_end:
mapannounce "force_4-1","Clear! A door to the west room has opened!",0;
end;
On08_start:
mapannounce "force_4-1","Please escape to the north exit!",0;
end;
On09_start:
mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0;
end;
On09_end:
mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
end;
}
force_4-1,10,56,4 script arena#80 139,{
Onreset_01:
donpcevent "force_01ex#80::Onreset";
donpcevent "force_02start#80::Onon";
enablenpc "force_01_02#80";
end;
Onreset_02:
donpcevent "force_02mob#80::Onreset";
donpcevent "force_03start#80::Onon";
enablenpc "force_02_03#80";
end;
Onreset_03:
enablenpc "force_03_04#80";
donpcevent "force_04start#80::Onon";
donpcevent "force_03ex#80::Onreset";
end;
Onreset_04:
enablenpc "force_04_05#80";
donpcevent "force_05start#80::Onon";
donpcevent "force_04ex#80::Onreset";
end;
Onreset_05:
enablenpc "force_05_06#80";
donpcevent "force_06start#80::Onon";
donpcevent "force_05ex#80::Onreset";
end;
Onreset_06:
enablenpc "force_06_07#80";
donpcevent "force_07start#80::Onon";
donpcevent "force_06ex#80::Onreset";
end;
Onreset_07:
enablenpc "force_07_08#80";
donpcevent "force_07ex#80::Onreset";
donpcevent "force_08start#80::Onon";
end;
Onreset_08:
donpcevent "force_09start#80::Onon";
enablenpc "force_08_09#80";
end;
Onreset_09:
enablenpc "force_exit#80";
end;
Onstart:
disablenpc "force_01_02#80";
disablenpc "force_02_03#80";
disablenpc "force_03_04#80";
disablenpc "force_04_05#80";
disablenpc "force_05_06#80";
disablenpc "force_06_07#80";
disablenpc "force_07_08#80";
disablenpc "force_08_09#80";
disablenpc "force_exit#80";
donpcevent "Octus#arena::Ontimeroff";
donpcevent "force_09mob#80::Ontimeroff";
donpcevent "force_01mob#80::Onreset";
donpcevent "force_02mob#80::Onreset";
donpcevent "force_03mob#80::Onreset";
donpcevent "force_04mob#80::Onreset";
donpcevent "force_05mob#80::Onreset";
donpcevent "force_06mob#80::Onreset";
donpcevent "force_07mob#80::Onreset";
donpcevent "force_08mob#80::Onreset";
donpcevent "force_09mob#80::Onreset";
donpcevent "force_01ex#80::Onreset";
donpcevent "force_03ex#80::Onreset";
donpcevent "force_04ex#80::Onreset";
donpcevent "force_05ex#80::Onreset";
donpcevent "force_07ex#80::Onreset";
donpcevent "force_08ex#80::Onreset";
donpcevent "force_09ex#80::Onreset";
enablenpc "force_08_01#80";
donpcevent "force_01start#80::Onon";
donpcevent "Octus#arena::Onstart";
end;
Onreset_all:
donpcevent "force_01mob#80::Onreset";
donpcevent "force_02mob#80::Onreset";
donpcevent "force_03mob#80::Onreset";
donpcevent "force_04mob#80::Onreset";
donpcevent "force_05mob#80::Onreset";
donpcevent "force_06mob#80::Onreset";
donpcevent "force_07mob#80::Onreset";
donpcevent "force_09mob#80::Onreset";
donpcevent "force_01ex#80::Onreset";
donpcevent "force_03ex#80::Onreset";
donpcevent "force_04ex#80::Onreset";
donpcevent "force_05ex#80::Onreset";
donpcevent "force_07ex#80::Onreset";
donpcevent "force_08ex#80::Onreset";
donpcevent "force_09ex#80::Onreset";
end;
}
force_4-1,62,26,1 script force_08_01#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On01_start";
warp "force_4-1",40,26;
end;
}
force_4-1,25,44,1 script force_01_02#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On02_start";
warp "force_4-1",25,69;
end;
}
force_4-1,25,134,1 script force_02_03#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On03_start";
warp "force_4-1",25,159;
end;
}
force_4-1,44,174,1 script force_03_04#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On04_start";
warp "force_4-1",69,174;
end;
}
force_4-1,134,174,1 script force_04_05#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On05_start";
warp "force_4-1",159,174;
end;
}
force_4-1,174,155,1 script force_05_06#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On06_start";
warp "force_4-1",174,130;
end;
}
force_4-1,174,65,1 script force_06_07#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On07_start";
warp "force_4-1",174,40;
end;
}
force_4-1,155,26,1 script force_07_08#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On08_start";
warp "force_4-1",132,26;
enablenpc "force_08_09#80";
end;
}
force_4-1,99,54,1 script force_08_09#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::On09_start";
warp "force_4-1",99,82;
end;
}
force_4-1,99,124,1 script force_exit#80 45,1,1,{
OnTouch:
donpcevent "Octus#arena::Ontimeroff";
donpcevent "#arn_timer_80::Onon";
mapwarp "force_4-1","prt_are_in",73,192,0,0;
end;
}
force_4-1,1,1,1 script force_01start#80 -1,{
Onon:
donpcevent "force_01mob#80::Onon";
end;
}
force_4-1,10,56,4 script force_01ex#80 139,{
Onreset:
killmonster "force_4-1","force_01ex#80::OnMobEx";
end;
Onsummonmob1:
monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMobEx";
end;
OnMobEx:
end;
}
force_4-1,10,56,4 script force_01mob#80 139,{
Onon:
monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMobDeath";
set $force_01_80,5;
donpcevent "force_01ex#80::Onsummonmob1";
end;
Onreset:
killmonster "force_4-1","force_01mob#80::OnMobDeath";
end;
OnMobDeath:
set $force_01_80,$force_01_80 -1;
if ($force_01_80 < 1) {
donpcevent "Octus#arena::On01_end";
donpcevent "arena#80::Onreset_01";
}
end;
}
force_4-1,1,1,1 script force_02start#80 -1,{
Onon:
donpcevent "force_02mob#80::Onon";
end;
}
force_4-1,10,56,4 script force_02mob#80 139,{
Onreset:
killmonster "force_4-1","force_02mob#80::OnMobDeath";
end;
Onon:
monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMobDeath";
monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMobDeath";
set $force_02_80,15;
end;
OnMobDeath:
set $force_02_80,$force_02_80 -1;
if ($force_02_80 < 1) {
donpcevent "Octus#arena::On02_end";
donpcevent "arena#80::Onreset_02";
}
end;
}
force_4-1,1,1,1 script force_03start#80 -1,{
Onon:
donpcevent "force_03mob#80::Onon";
end;
}
force_4-1,10,56,4 script force_03ex#80 139,{
Onreset:
killmonster "force_4-1","force_03ex#80::OnMobEx";
end;
Onsummonmob_03:
monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx";
monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMobEx";
monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMobEx";
monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMobEx";
monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMobEx";
monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMobEx";
end;
OnMobEx:
end;
}
force_4-1,20,56,4 script force_03mob#80 139,{
Onon:
donpcevent "force_03ex#80::Onsummonmob_03";
monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMobDeath";
monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMobDeath";
set $force_03_80,2;
end;
Onreset:
killmonster "force_4-1","force_03mob#80::OnMobDeath";
end;
OnMobDeath:
set $force_03_80,$force_03_80 -1;
donpcevent "force_03ex#80::Onsummonmob_03";
if ($force_03_80 < 1) {
donpcevent "Octus#arena::On03_end";
donpcevent "arena#80::Onreset_03";
}
end;
}
force_4-1,1,1,1 script force_04start#80 -1,{
Onon:
donpcevent "force_04mob#80::Onon";
end;
}
force_4-1,10,56,4 script force_04ex#80 139,{
Onreset:
killmonster "force_4-1","force_04ex#80::OnMobEx";
end;
Onsummonmob_04:
monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMobEx";
monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMobEx";
monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMobEx";
monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMobEx";
monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMobEx";
end;
OnMobEx:
end;
}
force_4-1,22,56,4 script force_04mob#80 139,{
Onon:
donpcevent "force_04ex#80::Onsummonmob_04";
monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMobDeath";
set $force_04_80,4;
end;
Onreset:
killmonster "force_4-1","force_04mob#80::OnMobDeath";
end;
OnMobDeath:
set $force_04_80,$force_04_80 -1;
if ($force_04_80 < 1) {
donpcevent "Octus#arena::On04_end";
donpcevent "arena#80::Onreset_04";
}
end;
}
force_4-1,1,1,1 script force_05start#80 -1,{
Onon:
donpcevent "force_05mob#80::Onon";
end;
}
force_4-1,10,56,4 script force_05ex#80 139,{
Onreset:
killmonster "force_4-1","force_05ex#80::OnMobEx";
end;
Onsummonmob_05:
monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMobEx";
monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMobEx";
monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMobEx";
monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMobEx";
end;
OnMobEx:
end;
}
force_4-1,24,56,4 script force_05mob#80 139,{
Onon:
monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMobDeath";
monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMobDeath";
monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMobDeath";
monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMobDeath";
set $force_05_80,4;
end;
Onreset:
killmonster "force_4-1","force_05mob#80::OnMobDeath";
end;
OnMobDeath:
set $force_05_80,$force_05_80 -1;
if ($force_05_80 < 1) {
donpcevent "Octus#arena::On05_end";
donpcevent "arena#80::Onreset_05";
}
else donpcevent "force_05ex#80::Onsummonmob_05";
end;
}
force_4-1,1,1,1 script force_06start#80 -1,{
Onon:
donpcevent "force_06mob#80::Onon";
end;
}
force_4-1,18,56,4 script force_06mob#80 139,{
Onon:
monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMobDeath";
monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath";
monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMobDeath";
monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMobDeath";
monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMobDeath";
monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMobDeath";
set $force_06_80,8;
end;
Onreset:
killmonster "force_4-1","force_06mob#80::OnMobDeath";
end;
OnMobDeath:
set $force_06_80,$force_06_80 -1;
if ($force_06_80 < 1) {
donpcevent "Octus#arena::On06_end";
donpcevent "arena#80::Onreset_06";
}
end;
}
force_4-1,1,1,1 script force_07start#80 -1,{
Onon:
donpcevent "force_07mob#80::Onon";
end;
}
force_4-1,12,56,4 script force_07ex#80 139,{
Onreset:
killmonster "force_4-1","force_07ex#80::OnMobEx";
end;
Onsummonmob_07:
monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMobEx";
monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMobEx";
monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMobEx";
end;
OnMobEx:
end;
}
force_4-1,18,56,4 script force_07mob#80 139,{
Onon:
donpcevent "force_07ex#80::Onsummonmob_07";
monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMobDeath";
set $force_07_80,3;
end;
Onreset:
killmonster "force_4-1","force_07mob#80::OnMobDeath";
end;
OnMobDeath:
set $force_07_80,$force_07_80 -1;
if ($force_07_80 < 1) {
donpcevent "Octus#arena::On07_end";
donpcevent "arena#80::Onreset_07";
}
end;
}
force_4-1,1,1,1 script force_08start#80 -1,{
Onon:
donpcevent "force_08ex#80::Onon";
end;
}
force_4-1,18,56,4 script force_08ex#80 139,{
Onon:
donpcevent "arena#80::Onreset_08";
end;
}
force_4-1,1,1,1 script force_09start#80 -1,{
Onon:
donpcevent "force_09mob#80::Onon";
end;
}
force_4-1,10,56,4 script force_09ex#80 139,{
Onreset:
killmonster "force_4-1","force_09ex#80::OnMobEx";
end;
Onsummonmob_09:
monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMobEx";
monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMobEx";
monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMobEx";
monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMobEx";
monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMobEx";
end;
OnMobEx:
end;
}
force_4-1,16,56,4 script force_09mob#80 139,{
Onon:
monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMobDeath";
donpcevent "force_09ex#80::Onsummonmob_09";
set $force_09_80,1;
end;
Onreset:
killmonster "force_4-1","force_09mob#80::OnMobDeath";
end;
OnMobDeath:
set $force_09_80,$force_09_80 -1;
if ($force_09_80 < 1) {
donpcevent "Octus#arena::On09_end";
donpcevent "arena#80::Onreset_09";
donpcevent "arena#80::Onreset_all";
set $arena_min80end,gettime(2);
set $arena_sec80end,gettime(1);
}
end;
}
prt_are_in,181,188,3 script Staff#80-1 67,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
}
else set arena_point, arena_point + 1;
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
prt_are_in,77,187,3 script Staff#80-2 67,{
if($arena_min80end < $arena_min80st)
{
if($arena_sec80end < $arena_sec80st)
{
set @record_min80,60 - $arena_min80st + $arena_min80end -1;
set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
}
else
{
set @record_min80,60 - $arena_min80st + $arena_min80end;
set @record_sec80,$arena_sec80end - $arena_sec80st;
}
}
else
{
if($arena_sec80end < $arena_sec80st)
{
set @record_min80,$arena_min80end - $arena_min80st -1;
set @record_sec80,60 - $arena_sec80st + $arena_sec80end;
}
else
{
set @record_min80,$arena_min80end - $arena_min80st;
set @record_sec80,$arena_sec80end - $arena_sec80st;
}
}
set @gap80,(60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared lvl 80s arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
next;
if (@gap80 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
set arena_point, arena_point + 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
donpcevent "cast#80::Onnomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_80::Onstop";
donpcevent "alloff#80::Onon";
donpcevent "lvl 80s Waiting Room::Onstart";
end;
}
else
{
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
set $top_80min, @record_min80;
set $top_80sec, @record_sec80;
set $arena_80topn$,strcharinfo(0);
donpcevent "Vendigos::Onlinerec_80";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
}
else
{
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
set arena_point, arena_point + 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;
donpcevent "cast#80::Onnomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_80::Onstop";
donpcevent "alloff#80::Onon";
donpcevent "lvl 80s Waiting Room::Onstart";
end;
}
}
prt_are_in,14,195,3 script #arn_timer_80 139,{
Onon:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00;
end;
OnTimer3000:
mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
end;
OnTimer4000:
mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
end;
OnTimer60000:
donpcevent "cast#80::Ontimeover2";
donpcevent "arn_warp_80::Onout";
donpcevent "#arn_timer_80::Onstop";
donpcevent "alloff#80::Onon";
donpcevent "lvl 80s Waiting Room::Onstart";
end;
Onstop:
stopnpctimer;
end;
}
prt_are_in,1,1,1 script arn_warp_80 -1,{
Onout:
areawarp "prt_are_in",66,195,81,180,"arena_room",100,75;
end;
}
force_4-1,10,55,4 script cast#80 139,{
Ontimeover1:
mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
end;
Ontimeover2:
mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
end;
Onnomal1:
mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
end;
Onnomal2:
mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
end;
}
force_4-1,100,60,3 script alloff#80 139,{
Onon:
mapwarp "force_4-1","prt_are_in",126,190,0,0;
donpcevent "force_01mob#80::Onreset";
donpcevent "force_02mob#80::Onreset";
donpcevent "force_03mob#80::Onreset";
donpcevent "force_04mob#80::Onreset";
donpcevent "force_05mob#80::Onreset";
donpcevent "force_06mob#80::Onreset";
donpcevent "force_07mob#80::Onreset";
donpcevent "force_08mob#80::Onreset";
donpcevent "force_09mob#80::Onreset";
donpcevent "force_01ex#80::Onreset";
donpcevent "force_03ex#80::Onreset";
donpcevent "force_04ex#80::Onreset";
donpcevent "force_05ex#80::Onreset";
donpcevent "force_07ex#80::Onreset";
donpcevent "force_08ex#80::Onreset";
donpcevent "force_09ex#80::Onreset";
donpcevent "Octus#arena::Ontimeroff";
disablenpc "Octus#arena";
disablenpc "force_01_02#80";
disablenpc "force_02_03#80";
disablenpc "force_03_04#80";
disablenpc "force_04_05#80";
disablenpc "force_05_06#80";
disablenpc "force_06_07#80";
disablenpc "force_07_08#80";
disablenpc "force_08_09#80";
disablenpc "force_exit#80";
disablenpc "arena#80";
donpcevent "#arn_timer_80::Onstop";
enablenpc "Octus#arena";
enablenpc "arena#80";
end;
OnInit:
if(!$top_80min && !$top_80sec) set $top_80min,8;
end;
}