//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Playtester
//= Copyright (C) Athena
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Morroc Pyramid Dungeon Monster Spawn Script (Renewal)
//================= Description ===========================================
//= Monster Spawns for Morroc Pyramid Dungeon
//================= Current Version =======================================
//= 1.4
//=========================================================================
//== moc_pryd01 - Inside Pyramid F1 ========================
moc_pryd01,0,0,0,0 monster Familiar 1005,50,5000,0,0
moc_pryd01,0,0,0,0 monster Poporing 1031,20,5000,0,0
//== moc_pryd02 - Inside Pyramid F2 ========================
moc_pryd02,0,0,0,0 monster Mummy 1041,30,5000,0,0
moc_pryd02,0,0,0,0 monster Soldier Skeleton 1028,30,5000,0,0
moc_pryd02,0,0,0,0 monster Archer Skeleton 1016,30,5000,0,0
moc_pryd02,0,0,0,0 monster Drainliar 1111,20,5000,0,0
moc_pryd02,0,0,0,0 monster Poporing 1031,20,5000,0,0
moc_pryd02,0,0,0,0 monster Isis 1029,5,5000,0,0
//== moc_pryd03 - Inside Pyramid F3 ========================
moc_pryd03,0,0,0,0 monster Mummy 1041,70,5000,0,0
moc_pryd03,0,0,0,0 monster Verit 1032,20,5000,0,0
moc_pryd03,0,0,0,0 monster Matyr 1146,10,5000,0,0
moc_pryd03,0,0,0,0 monster Drainliar 1111,5,5000,0,0
moc_pryd03,0,0,0,0 monster Mimic 1191,5,5000,0,0
//== moc_pryd04 - Inside Pyramid F4 ========================
moc_pryd04,0,0,0,0 monster Isis 1029,50,5000,0,0
moc_pryd04,0,0,0,0 monster Mummy 1041,25,5000,0,0
moc_pryd04,0,0,0,0 monster Matyr 1146,20,5000,0,0
moc_pryd04,0,0,0,0 monster Mimic 1191,15,5000,0,0
moc_pryd04,0,0,0,0 monster Ancient Mummy 1297,3,5000,0,0
moc_pryd04,0,0,0,0 boss_monster Osiris 1038,1,3600000,600000,0
//== moc_pryd05 - Inside Pyramid B1 ========================
moc_pryd05,0,0,0,0 monster Minorous 1149,60,5000,0,0
moc_pryd05,0,0,0,0 monster Verit 1032,50,5000,0,0
moc_pryd05,0,0,0,0 monster Mummy 1041,10,5000,0,0
//== moc_pryd06 - Inside Pyramid B2 ========================
moc_pryd06,0,0,0,0 monster Mimic 1191,30,5000,0,0
moc_pryd06,0,0,0,0 monster Verit 1032,30,5000,0,0
moc_pryd06,0,0,0,0 monster Arclouze 1194,20,5000,0,0
moc_pryd06,0,0,0,0 monster Ancient Mummy 1297,20,5000,0,0
moc_pryd06,102,85,1,1 boss_monster Amon Ra 1511,1,3600000,600000,0
//== moc_prydn1 - Nightmare Mode B1 ========================
moc_prydn1,0,0,0,0 monster Nightmare Minorous 2353,60,5000,0,0
moc_prydn1,0,0,0,0 monster Nightmare Mummy 2354,10,5000,0,0
moc_prydn1,0,0,0,0 monster Nightmare Verit 2355,50,5000,0,0
//== moc_prydn2 - Nightmare Mode B2 ========================
moc_prydn2,0,0,0,0 monster Nightmare Mimic 2356,30,5000,0,0
moc_prydn2,0,0,0,0 monster Nightmare Verit 2355,30,5000,0,0
moc_prydn2,0,0,0,0 monster Nightmare Arclouze 2358,20,5000,0,0
moc_prydn2,0,0,0,0 monster Nightmare Ancient Mummy 2360,20,5000,0,0
moc_prydn2,102,85,1,1 boss_monster Nightmare Amon Ra 2362,1,3600000,600000,0