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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Ziu
//= Copyright (C)  Muad_Dib
//= Copyright (C)  Masao
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Falcon & Wolf Flute Trader
//================= Description ===========================================
//= Sells Falcon Flute and Wolf Flute.
//================= Current Version =======================================
//= 1.2a
//=========================================================================

-	script	Falcon Flute Trader::fflute	FAKE_NPC,{
	mes "[Falcon Flute Trader]";
	if (BaseJob == Job_Hunter) {
		mes "Do you need a Falcon?";
		mes "With a magical Flute, you can call your Falcon from anywhere!";
		next;
		mes "[Falcon Flute Trader]";
		mes "It's marvelous, isn't it? Ha ha ha!";
		next;
		mes "[Falcon Flute Trader]";
		mes "Why I'm selling these Falcon Flutes?";
		mes "It's because I have no clue how they work.";
		mes "Ha ha ha!";
		next;
		mes "[Falcon Flute Trader]";
		mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
		mes "I don't have the Skill, so I don't know how to handle Falcons.";
		mes "As it's for now, I may never have a Falcon.";
		next;
		mes "[Falcon Flute Trader]";
		mes "But I can't give you one for free!";
		mes "I have to make money since i also need to eat!";
		next;
		mes "[Falcon Flute Trader]";
		mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
		next;
		if (eaclass()&EAJL_THIRD) {
			mes "[Falcon Flute Trader]";
			mes "For Rangers, however, I have a special price of 10,000 zeny!";
			.@price = 10000;
			next;
		} else
			.@price = 12500;
		if(select("Don't buy one", "Buy a Falcon Flute") == 1) {
			mes "[Falcon Flute Trader]";
			mes "That's too bad. If you need one, come back!";
			close;
		}
		if (Zeny >= .@price) {
			if (countitem(Falcon_Flute) >= 1) {
				mes "[Falcon Flute Trader]";
				mes "As I can see you already have a Falcon Flute!";
				mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
				mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
				close;
			}
			mes "[Falcon Flute Trader]";
			mes "Here, take this flute.";
			mes "With it you can whistle for your Falcon from anywhere.";
		  	Zeny -= .@price;
			getitem Falcon_Flute,1;
			next;
			mes "[Falcon Flute Trader]";
			mes "Just a reminder.";
			mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
			close;
		}
		mes "[Falcon Flute Trader]";
		mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
		close;
	}
	if (BaseJob == Job_Archer) {
		mes "Hello, young one!";
		mes "Currently I can't help you,";
		mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
		close;
	}
	mes "Isn't it a beautiful day today?";
	close;
}
hu_in01,386,306,3	duplicate(fflute)	Falcon Flute Trader#fft	1_M_BARD
pay_arche,91,134,3	duplicate(fflute)	Falcon Flute Trader#fft2	1_M_BARD

tur_dun01,89,170,5	script	Expert Flute Crafter	1_M_ORIENT01,{
	if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
		if (countitem(Wolfs_Flute)) {
			mes "[Expert Flute Crafter]";
			mes "The Wolf Flute you have is crafted by myself, with wood.";
			mes "You can come back here and find me if you lose your Wolf flute!";
			next;
			mes "[Expert Flute Crafter]";
			mes "The flute can only be crafted by me.";
			mes "It is just a little matter for me to craft another flute!!";
			close;
		}
		mes "[Expert Flute Crafter]";
		mes "Do you need anything?";
		mes "A new Wolf Flute?";
		next;
		switch(select("Please give me a new Wolf Flute.", "No.")) {
		case 1:
			if (countitem(Bamboo_Cut) && Zeny >= 100000) {
				mes "[Expert Flute Crafter]";
				mes "Have you brought all the materials?";
				mes "Wow! All your materials are not bad!";
				mes "That's good enough.";
				next;
				mes "[Expert Flute Crafter]";
				mes "Here's the new Wolf Flute.";
				mes "Hope you are ready to use it.";
				delitem Bamboo_Cut,1;
				Zeny -= 100000;
				getitem Wolfs_Flute,1;
				close;
			}
			mes "[Expert Flute Crafter]";
			mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
			next;
			mes "[Expert Flute Crafter]";
			mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
			close;
		case 2:
			mes "[Expert Flute Crafter]";
			mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
			mes "You can come back here and find me if you change your mind.";
			mes "Isn't that right?";
			close;
		}
	}
	mes "[Expert Flute Crafter]";
	mes "Eeehh? You are not a Ranger?";
	mes "Then this flute is totally useless for you!";
	close;
}