//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Ziu
//= Copyright (C) Muad_Dib
//= Copyright (C) Masao
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Falcon & Wolf Flute Trader
//================= Description ===========================================
//= Sells Falcon Flute and Wolf Flute.
//================= Current Version =======================================
//= 1.2a
//=========================================================================
- script Falcon Flute Trader::fflute FAKE_NPC,{
mes "[Falcon Flute Trader]";
if (BaseJob == Job_Hunter) {
mes "Do you need a Falcon?";
mes "With a magical Flute, you can call your Falcon from anywhere!";
next;
mes "[Falcon Flute Trader]";
mes "It's marvelous, isn't it? Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Why I'm selling these Falcon Flutes?";
mes "It's because I have no clue how they work.";
mes "Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
mes "I don't have the Skill, so I don't know how to handle Falcons.";
mes "As it's for now, I may never have a Falcon.";
next;
mes "[Falcon Flute Trader]";
mes "But I can't give you one for free!";
mes "I have to make money since i also need to eat!";
next;
mes "[Falcon Flute Trader]";
mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
next;
if (eaclass()&EAJL_THIRD) {
mes "[Falcon Flute Trader]";
mes "For Rangers, however, I have a special price of 10,000 zeny!";
.@price = 10000;
next;
} else
.@price = 12500;
if(select("Don't buy one", "Buy a Falcon Flute") == 1) {
mes "[Falcon Flute Trader]";
mes "That's too bad. If you need one, come back!";
close;
}
if (Zeny >= .@price) {
if (countitem(Falcon_Flute) >= 1) {
mes "[Falcon Flute Trader]";
mes "As I can see you already have a Falcon Flute!";
mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
close;
}
mes "[Falcon Flute Trader]";
mes "Here, take this flute.";
mes "With it you can whistle for your Falcon from anywhere.";
Zeny -= .@price;
getitem Falcon_Flute,1;
next;
mes "[Falcon Flute Trader]";
mes "Just a reminder.";
mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
close;
}
mes "[Falcon Flute Trader]";
mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
close;
}
if (BaseJob == Job_Archer) {
mes "Hello, young one!";
mes "Currently I can't help you,";
mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
close;
}
mes "Isn't it a beautiful day today?";
close;
}
hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 1_M_BARD
pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 1_M_BARD
tur_dun01,89,170,5 script Expert Flute Crafter 1_M_ORIENT01,{
if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
if (countitem(Wolfs_Flute)) {
mes "[Expert Flute Crafter]";
mes "The Wolf Flute you have is crafted by myself, with wood.";
mes "You can come back here and find me if you lose your Wolf flute!";
next;
mes "[Expert Flute Crafter]";
mes "The flute can only be crafted by me.";
mes "It is just a little matter for me to craft another flute!!";
close;
}
mes "[Expert Flute Crafter]";
mes "Do you need anything?";
mes "A new Wolf Flute?";
next;
switch(select("Please give me a new Wolf Flute.", "No.")) {
case 1:
if (countitem(Bamboo_Cut) && Zeny >= 100000) {
mes "[Expert Flute Crafter]";
mes "Have you brought all the materials?";
mes "Wow! All your materials are not bad!";
mes "That's good enough.";
next;
mes "[Expert Flute Crafter]";
mes "Here's the new Wolf Flute.";
mes "Hope you are ready to use it.";
delitem Bamboo_Cut,1;
Zeny -= 100000;
getitem Wolfs_Flute,1;
close;
}
mes "[Expert Flute Crafter]";
mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
next;
mes "[Expert Flute Crafter]";
mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
close;
case 2:
mes "[Expert Flute Crafter]";
mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
mes "You can come back here and find me if you change your mind.";
mes "Isn't that right?";
close;
}
}
mes "[Expert Flute Crafter]";
mes "Eeehh? You are not a Ranger?";
mes "Then this flute is totally useless for you!";
close;
}