summaryrefslogblamecommitdiff
path: root/npc/re/merchants/diamond.txt
blob: 95f8d7774bf99bb41e71bf45095eeb4a717d7f02 (plain) (tree)


























                                                                           
                         
                                                                           
                              


                                                                           
 
                                                      
 
                                           







                                                                                            
 





                                                                                   
 





                                                                                    
 




                                                              
                                                      
                                   
                                                                       










                                                                                   



                                                                    





                                                                         





                                                                                          





                                                              






                                                                                    






                                                                                        
                          




                                                                                                                                 


                                                 


                                                                 


                                                              
                                          




                                                                       



                                                          



                                                                                      
                                                       
                                                          

                                                        



                                                                                                      
                                                      







                                                                                                              
                                                      












                                                                                                      

                               



                                                             


                                       




                                                                            


                                         


                                                         


                                                      





                                                                                            
                                          





                                                                                              



                                                                                            
                                              
                                                
                                                  











                                                                     






                                                                                            
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Z3R0
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Rare Diamond Merchant
//================= Description ===========================================
//= Exchanges 17 Carat Diamond
//================= Current Version =======================================
//= 1.5
//=========================================================================

-	script	RareDiamondMerchant	1_M_MERCHANT,{

	.@npc$ = "[Rare Diamond Merchant]";

	mes .@npc$;
	mes "Ladies and Gentlemen! ! !";
	mes "You've heard rumors but you've never once seen with your own eyes";
	mes "the world's rarest diamond!";
	mes "The ^FF82FF'17 Carat Diamond'^000000 is currently on sale for a cheap price!!";
	mes "If valuable diamonds interest you then listen up!";
	next;

	mes .@npc$;
	mes "You can give the diamond as a gift to your lover.";
	mes "The receiver of the ^FF82FF'17 Carat Diamond'^000000 will cherish it";
	mes "and treasure you in their heart.";
	emotion e_loud;
	next;

	mes .@npc$;
	mes "What? You don't have a lover?";
	mes "You can still just hang on to it for yourself.";
	mes "The enchanting aura of the ^FF82FF'17 Carat Diamond'^000000 is likely";
	mes "to bring love into your life.";
	next;

	mes .@npc$;
	mes "Known as the captivating diamond of diamonds...";
	mes "It is the ^FF82FF'17 Carat Diamond'^000000!";
	next;

	.@menu$ = "^FF82FF'17 Carat Diamond'^000000?";
	if (countitem(17Carat_Dia))
		.@menu$ += ":Exchange my 17 Carat Diamond for zeny...";

	switch(select(.@menu$)) {
	case 1:
		mes .@npc$;
		mes "Yes!";
		mes "Hehe, the ^FF82FF'17 Carat Diamond'^000000 you see right now";
		mes "is one of the highest quality 17 carat diamonds.";
		mes "Comparing it to any pea-sized, colorless rock you may have";
		mes "dug up from Morroc is unspeakable!";
		emotion e_omg;
		next;
		mes .@npc$;
		mes "Some claim that this is the very same diamond";
		mes "that was seen by Kachua in Comodo!";
		next;
		if (select("End Conversation:How much is it?") == 1) {
			mes .@npc$;
			mes "It's rather inexpensive!";
			mes "If you're interested, talk to me any time!";
			close;
		}
		mes .@npc$;
		mes "Of course! The most important thing is price!";
		mes "As I've said earlier, the ^FF82FF'17 Carat Diamond'^000000 has been";
		mes "appraised as a 17 carat diamond.";
		mes "There aren't many like it in the world.";
		next;
		mes .@npc$;
		mes "The price is a mere 500 million zeny!";
		mes "There is also a 1,000,000z service fee.";
		mes "Compared to the quality of the diamond";
		mes "this is a small price to pay.";
		next;
		if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) {
			mes .@npc$;
			mes "To say that a diamond such as the";
			mes "^FF82FF'17 Carat Diamond'^000000 is too expensive, ";
			mes "you leave me speechless.";
			close;
		}
		mes .@npc$;
		mes "OOOH! I knew from the moment I saw you that you were the rightful";
		mes "owner of this wonderful diamond.";
		mes "I'm glad I wasn't wrong!";
		mes "I believe this diamond will suit you quite well.";
		mes "All I need from you is to complete this contract.";
		next;
		while(1) {
			if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) {
				mes .@npc$;
				mes "I see, that's too bad..";
				close;
			}
			mes .@npc$;
			mes "What is your name?";
			next;
			mes "[" + strcharinfo(0) + "]";
			mes "My name is " + strcharinfo(0) + ".";
			next;
			mes .@npc$;
			mes "Alright then, please sign here.";
			next;
			input .@charname$;
			if (.@charname$ == strcharinfo(0)) {
				mes .@npc$;
				mes "Okay, good.";
				mes "All that is left now is payment.";
				next;
				if (Zeny >= 501000000) {
					mes .@npc$;
					mes ". . . . . .";
					next;
					mes .@npc$;
					mes "Calculating the price and service fee..";
					mes "501,000,000 zeny.";
					mes "Amount has been confirmed.";
					emotion e_loud;
					Zeny -= 501000000;
					getitem 6024, 1;
					next;
					mes .@npc$;
					mes "You may exchange the diamond back for zeny at any time.";
					mes "However, there will be a 1,000,000z service fee.";
					mes "Thank you for your business.";
					emotion e_thx;
					close;
				}
				else {
					mes .@npc$;
					mes "Hm?";
					mes "I'm sorry, but you don't have sufficient funds.";
					mes "Including the service fee, a total of 501,000,000z is required.";
					mes "Please check your zeny balance and try again.";
					emotion e_hmm;
					close;
				}
			}
			else {
				mes .@npc$;
				mes "Is this really your signature?";
				mes "Will sign again to confirm?";
				next;
			}
		}
	case 2:
		mes .@npc$;
		mes "AAH. You would like to exchange your ^FF82FF'17 Carat Diamond'^000000 for zeny?";
		emotion e_gasp;
		next;
		if (select("Yes:No") == 2) {
			mes .@npc$;
			mes "Then, what is it you desire?..";
			mes ". . . . . ....";
			emotion e_dots;
			close;
		}
		mes .@npc$;
		mes "I see. After I receive your signature, ";
		mes "You must offer your ^FF82FF'17 Carat Diamond'^000000.";
		mes "Also don't forget there is a 1,000,000z service fee!";
		next;
		mes .@npc$;
		mes "What is your name?";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "My name is " + strcharinfo(0) + ".";
		next;
		mes .@npc$;
		mes "Alright then, please sign here.";
		next;
		while (1) {
			if (select("Sign:Don't Sign") == 2) {
				mes .@npc$;
				mes "The trade cannot be completed without your signature.";
				close;
			}
			input .@charname$;
			if (.@charname$ == strcharinfo(0)) {
				mes .@npc$;
				mes "Your signature has been received.";
				mes "I will now take your ^FF82FF'17 Carat Diamond'^000000..";
				mes "You will receive ^0000FF499,000,000z^000000 afterwards.";
				next;
				mes .@npc$;
				mes "Thank you for your business.";
				mes "Whenever you need a ^FF82FF'17 Carat Diamond'^000000,";
				mes "come back anytime with 500 million zeny.";
				emotion e_thx;
				delitem 6024, 1;
				Zeny += 499000000;
				close;
			}
			else {
				mes .@npc$;
				mes "Is this really your signature?";
				mes "Will sign again to confirm?";
				next;
			}
		}
	}
}

prontera,165,89,6	duplicate(RareDiamondMerchant)	Rare Diamond Merchant#1	1_M_MERCHANT
geffen,106,63,6	duplicate(RareDiamondMerchant)	Rare Diamond Merchant#2	1_M_MERCHANT
morocc,146,100,6	duplicate(RareDiamondMerchant)	Rare Diamond Merchant#3	1_M_MERCHANT
alberta,129,60,6	duplicate(RareDiamondMerchant)	Rare Diamond Merchant#4	1_M_MERCHANT
lighthalzen,163,65,6	duplicate(RareDiamondMerchant)	Rare Diamond Merchant#5	1_M_MERCHANT
rachel,106,142,6	duplicate(RareDiamondMerchant)	Rare Diamond Merchant#6	1_M_MERCHANT
payon,180,130,6	duplicate(RareDiamondMerchant)	Rare Diamond Merchant#7	1_M_MERCHANT