//===== Hercules Script ======================================
//= Card Separation System
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Separates cards from equipment.
//===== Additional Comments: =================================
//= 1.0 First Version. [Euphy]
//= 1.1 Added "Richard" NPC. [Euphy]
//============================================================
- script ::CardSeparation_mal -1,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "You have too many kinds of objects. Let's try to continue after reducing those objects.";
close;
}
if (MaxWeight - Weight < 10000) {
mes "Can't continue because you have too many heavy objects. Let's try to continue after reducing the weight.";
close;
}
if (strnpcinfo(1) == "Jeremy") {
.@Jeremy = 1;
.@n$ = "[Jeremy]";
setarray .@equip_name$[0], "Armor", "Shoes", "Garment", "Upper Hat";
setarray .@equip_slot[0], EQI_ARMOR,EQI_SHOES,EQI_GARMENT,EQI_HEAD_TOP;
mes .@n$;
mes "Long time no see~";
mes "I have learned a new skill that separates cards from Armor, Shoes, Garment and Headgear. Do you want to try it?";
} else {
.@Jeremy = 0;
.@n$ = "[Richard]";
setarray .@equip_name$[0], "Left hand", "Right hand";
setarray .@equip_slot[0], EQI_HAND_L, EQI_HAND_R;
mes .@n$;
mes "Silly Jeremy does not want to touch weapons and shields because of picking several cards that might be damaged. That is why I prepared a card separaion skill for weapons and shields...";
}
next;
mes .@n$;
mes "Generally the fee is 1,000,000 Zeny. During the card separation, you can use ^990000special items that reduce the rate of destroying equipment or cards^000000. We don't charge additional zeny for this.";
next;
mes .@n$;
mes "There is a possibility of destroying them even using a special item. Also, ^ff0000the refine level might be lost^000000. Do you have any equipment to separate?";
next;
for(.@i = 0; .@i<getarraysize(.@equip_slot); ++.@i) {
if (getequipisequiped(.@equip_slot[.@i]))
.@menu$ += getequipname(.@equip_slot[.@i])+":";
else
.@menu$ += "^999999"+.@equip_name$[.@i]+" (empty)^000000:";
}
.@i = select("Stop the work:"+((.@Jeremy)?"How is it possible?":"")+":"+.@menu$);
switch(.@i) {
case 1:
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
case 2:
mes .@n$;
mes "You wonder what is so special. Well, I hate to give only a guide, so let me tell you the story...";
next;
mes "^000099Jeremy is stretching his shoulders and hands. He might be waiting for someone to talk with him.^000000";
next;
mes .@n$;
mes "Do you know that Malangdo's specialty is canned food?";
next;
select("I knew that well. Is it that limited?");
mes .@n$;
mes "Hehe... Everyone loves it. But there were some problems before.";
next;
select("Problems? Is there any faulty fish?");
mes .@n$;
mes "No, the fish does not have any problem. The problem is lots of fish oil produced after processing. That is such an industrial waste.";
next;
mes .@n$;
mes "However, after a revitalizing refining process, this fish oil became valuable to use for old equipment care and industrial lubricant.";
next;
mes .@n$;
mes "In addition, this oil is so useful to separate relics from equipped weapons that we can't buy Premium Lubricant and Ordinary Lubricant with Zeny.";
next;
mes .@n$;
mes "Well, don't worry about money. Surely the Premium Lubricant is expensive. If you pay some zeny, I can give you cheaper lubricant.";
next;
mes .@n$;
mes "I'm not sure about the quality of success. Anyway, this is so cheap, right?";
close;
default:
.@equip_num = .@equip_slot[.@i-3];
if (!getequipisequiped(.@equip_num)) {
mes .@n$;
if (.@Jeremy)
mes "In this part, there is nothing?";
else
mes "There is nothing on that part?";
close;
}
break;
}
setarray .@equip_card, getequipcardid(.@equip_num,0),getequipcardid(.@equip_num,1),getequipcardid(.@equip_num,2),getequipcardid(.@equip_num,3);
setarray .@mvp_list, Gloom_Under_Night_Card, Golden_Bug_Card, Nidhogg_Shadow_Card, Dark_Lord_Card, Doppelganger_Card,
Dracula_Card, Drake_Card, Detale_Card, Randgris_Card, B_Seyren_Card,
Maya_Card, Mistress_Card, Baphomet_Card, Bacsojin_Card, Berzebub_Card,
Apocalips_H_Card, B_Ygnizem_Card, B_Shecil_Card, Amon_Ra_Card, Atroce_Card,
B_Eremes_Card, Eddga_Card, Osiris_Card, Orc_Load_Card, Orc_Hero_Card,
Incant_Samurai_Card, Moonlight_Flower_Card, Ifrit_Card, Lord_Of_Death_Card, Ktullanux_Card,
Kiel_Card, Thanatos_Card, Lady_Tanee_Card, Fallen_Bishop_Card, Tao_Gunka_Card,
Turtle_General_Card, Pharaoh_Card, Knight_Windstorm_Card, Phreeoni_Card, B_Katrinn_Card,
B_Magaleta_Card, Garm_Card, B_Harword_Card, Dark_Snake_Lord_Card, Rsx_0806_Card;
.@boss_chk = false;
if (.@Jeremy) {
.@cardcount = 4;
for (.@i = 0; .@i < 4; ++.@i) {
if (.@equip_card[.@i] >= 4700 // Armor Enchant System
|| .@equip_card[.@i] == 0) {
.@equip_card[.@i] = 0;
--.@cardcount;
}
}
if (!.@cardcount) {
mes .@n$;
mes "The card is not equipped. Do you want to check again?";
close;
}
for (.@i = 0; .@i < 4; ++.@i) {
if (.@equip_card[.@i] == 0)
continue;
for (.@j = 0; .@j < getarraysize(.@mvp_list); ++.@j) {
if (.@equip_card[.@i] == .@mvp_list[.@j])
.@boss_chk = true;
}
}
} else {
// Official "Richard" script uses a hardcoded list including every possible item.
//if (!getequipisequiped(.@equip_num)) {
// mes "[Richard]";
// mes "I'm sorry. We don't provide that equipmnet yet.";
// close;
//}
mes "[Richard]";
mes "Which number socket do you want to separate the card? From the left socket, they are sorted 1,2,3,4.";
next;
.@menu$ = "";
for(.@i = 0; .@i<4; ++.@i) {
if (.@equip_card[.@i] && .@equip_card[.@i] < 4700) // Armor Enchant System
.@menu$ += "Socket "+(.@i+1)+" - "+getitemname(.@equip_card[.@i])+":";
else
.@menu$ += "^777777Socket "+(.@i+1)+" - No card^000000:";
}
.@i = select("Stop the work:"+.@menu$);
switch(.@i) {
case 1:
mes .@n$;
mes "Whenever you need to work, please come to me.";
close;
default:
.@slot = .@i-2;
if (.@equip_card[.@slot] == 0 || .@equip_card[.@slot] >= 4700) {
mes .@n$;
mes "This socket is not equipped with any card. Why don't you check again?";
close;
}
break;
}
for (.@i = 0; .@i < getarraysize(.@mvp_list); ++.@i) {
if (.@equip_card[.@slot] == .@mvp_list[.@i])
.@boss_chk = true;
}
}
if (!.@boss_chk) {
mes .@n$;
if (.@Jeremy)
mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
else
mes "Please choose the working fee.";
next;
.@menu$ = "Next time...:"+
((Zeny >= 1000000)?"Use 1,000,000z (Do not use special item):":"^999999Use 1,000,000z (Insufficient)^000000:")+
((countitem(6441))?"Use Premium Lubricant:":"^999999Premium Lubricant (Insufficient)^000000:")+
((countitem(6440))?"Use Ordinary Lubricant":"^999999Ordinary Lubricant (Insufficient)^000000");
switch(select(.@menu$)) {
case 1:
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
case 2:
if (Zeny < 1000000) {
mes .@n$;
mes "You don't have enough zeny. Please come back with enough fees.";
close;
}
mes .@n$;
mes "This is pretty old equipment. There is a high rate of destroying the cards or equipment during the work. Are you sure you want to continue?";
next;
if(select("Next time...:Continue") == 1) {
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
}
.@sf_c_num = 150;
.@sf_r_num = 150;
.@sf_w_num = 150;
Zeny -= 1000000;
break;
case 3:
if (countitem(6441) == 0) {
mes .@n$;
mes "You don't have Premium Lubricant.";
close;
}
mes .@n$;
mes "If you use the Premium Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
next;
if(select("Next time...:Continue") == 1) {
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
}
.@sf_c_num = 75;
.@sf_r_num = 75;
.@sf_w_num = 75;
delitem 6441,1; //High_RankLubricant
break;
case 4:
if (countitem(6440) == 0) {
mes .@n$;
mes "You don't have Ordinary Lubricant.";
close;
}
mes .@n$;
mes "If you use the Ordinary Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
next;
if(select("Next time...:Continue") == 1) {
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
}
.@sf_c_num = 75;
.@sf_r_num = 150;
.@sf_w_num = 150;
delitem 6440,1; //General_Lubricant
break;
}
} else {
mes .@n$;
mes "This equipment contains a precious MVP card. This card can't be separated with lubricant. If you bring the super surfactant ^0000ffSillit Pong^000000, I will be able to work.";
next;
switch(select("Next time...:I have a Sillit Pong.")) {
case 1:
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
case 2:
if (countitem(6443) == 0) {
mes .@n$;
mes "You don't have Sillit Pong.";
close;
}
break;
}
mes .@n$;
if (.@Jeremy) {
mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
.@menu$ = "Alright, let's do it!";
} else {
mes "May I continue?";
.@menu$ = "I got it. Just do it quickly!";
}
next;
switch(select("Next time...:"+.@menu$)) {
case 1:
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
case 2:
.@sf_c_num = 60;
.@sf_r_num = 60;
.@sf_w_num = 60;
delitem 6443,1; //Sillit_Pong_Bottle
break;
}
}
.@equip_id = getequipid(.@equip_num);
.@equip_refine = getequiprefinerycnt(.@equip_num);
delequip .@equip_num;
// Chance of retaining refine level.
if (rand(1,.@sf_r_num) >= 61)
.@equip_refine = 0;
if (.@Jeremy) {
// Chance of retaining equipment.
if (rand(1,.@sf_w_num) < 61) {
.@equip_safe = 1;
getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,0,0;
}
// Chance of retaining cards.
for(.@i = 0; .@i<4; ++.@i) {
if (.@equip_card[.@i]) {
if (rand(1,.@sf_c_num) < 61)
getitem .@equip_card[.@i],1;
else
.@card_break = 1;
}
}
} else {
.@card = .@equip_card[.@slot];
.@equip_card[.@slot] = 0;
// Chance of retaining equipment.
if (rand(1,.@sf_w_num) < 61) {
.@equip_safe = 1;
getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
}
// Chance of retaining card.
if (rand(1,.@sf_c_num) < 61)
getitem .@card,1;
else
.@card_break = 1;
}
// Display corresponding effect.
if (!.@equip_safe && .@card_break)
specialeffect2 EF_LORD;
else if (.@equip_safe && .@card_break)
specialeffect2 EF_SUI_EXPLOSION;
else if (!.@equip_safe && !.@card_break)
specialeffect2 EF_FIREPILLAR;
else
specialeffect2 EF_MAXPOWER;
// Output results.
mes "-- Result of Card Separation --";
if (.@equip_safe) {
mes "Crack has not occured during the card separation process.";
mes "^0000FFEquipment separation is normal.^000000";
} else {
mes "Crack has occured during the card separation process.";
mes "Equipment has been damaged. ^ff0000Unrecoverable.^000000";
}
mes "-------------------";
if (!.@card_break) {
mes "Erosion of surface has not occured during the card separation process.";
mes "^0000ffCard separation has succeeded.^000000";
} else {
mes "Erosion of surface has occured during the card separation process.";
mes "Card has been damaged. ^ff0000Unrecoverable.^000000";
}
next;
mes .@n$;
mes "That is all for the results of the card separation. Please come again.";
close;
}
malangdo,215,166,4 duplicate(CardSeparation_mal) Jeremy#pa0829 4_CAT_DOWN
malangdo,208,166,6 duplicate(CardSeparation_mal) Richard#pa0829 4_CAT_ADV1