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path: root/npc/re/jobs/novice/novice.txt
blob: b7a4bd49248ba7fb6994a394524e9e7e02d653db (plain) (tree)
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                                                           
//===== Hercules Script ======================================
//= Renewal Novice Training Grounds
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//= [Official Conversion]
//= A tutorial for new players starting at new_1-1 (53,111).
//=
//= This script was replaced by the Izlude Academy in 2012.
//===== Additional Comments: =================================
//= 1.0 First version, hand scripted from iRO. [Kisuka]
//= 1.1 Updated warps, savepoints, NPC locations. [Kisuka]
//= 1.2 Cleaning. [Euphy]
//= 1.3 Fixed Eden Group Officer's level requirement. [Joseph]
//= 1.4 Fixed checkquest to check quest accordingly. [Joseph]
//= 1.4a Added 'npcskill' command. [Euphy]
//= 1.5 Replaced with the official kRO scripts. [Euphy]
//============================================================

// Main NPCs
//============================================================
-	script	Sprakki#newbe01::NvSprakkiA	-1,{
	if (job_novice_q == 0) {
		mes "[Sprakki]";
		mes "Hello there! Welcome to the World of Ragnarok Online. My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
		mes "Click on the [Next] button or press [Enter] to continue.";
		next;
		mes "[Sprakki]";
		mes "First you need to learn the very basics of controlling your character.";
		mes "All the basic ^4d4dffmoves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000.";
		next;
		cutin "tutorial01",3;
		mes "-! Info !-";
		mes "Click on the ground to move the character.";
		mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
		next;
		cutin "",255;
		mes "[Sprakki]";
		mes "First off, try moving around.";
		mes "Do you see that wooden bridge to the right?";
		next;
		mes "[Sprakki]";
		mes "Walk over that bridge and there's a castle used as the Training Center.";
		mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself.";
		set job_novice_q,1;
		setquest 7117;
		next;
		cutin "tutorial02",3;
		mes "-! Info !-";
		mes "You've received a quest from Sprakki.";
		mes "You can check the contents of the quest in the Quest Info Window.";
		next;
		mes "[Sprakki]";
		mes "I will wait inside the Training Center across the bridge.";
		next;
		mes "-! Info !-";
		mes "You can open the Quest Info Window by pressing the ^4d4dffAlt + U^000000 keys at the same time.";
		next;
		cutin "",255;
		mes "[Sprakki]";
		mes "Have you checked the Quest Info Window?";
		mes "I'll be waiting in the castle across the bridge.";
		close2;
		cutin "",255;
		end;
	} else if (job_novice_q == 1) {
		mes "[Sprakki]";
		mes "I will be waiting for you across the Bridge to the east.";
		close;
	} else {
		mes "[Sprakki]";
		mes "Are you lost?";
		mes "Have you gone beyond the bridge to the east?";
		mes "I will guide you further after we meet in the Training Center.";
		close;
	}
}
new_1-1,53,114,3	duplicate(NvSprakkiA)	Sprakki#nv1a	4_F_01
new_2-1,53,114,3	duplicate(NvSprakkiA)	Sprakki#nv2a	4_F_01
new_3-1,53,114,3	duplicate(NvSprakkiA)	Sprakki#nv3a	4_F_01
new_4-1,53,114,3	duplicate(NvSprakkiA)	Sprakki#nv4a	4_F_01
new_5-1,53,114,3	duplicate(NvSprakkiA)	Sprakki#nv5a	4_F_01

-	script	Sprakki#newbe05::NvSprakkiB	-1,{
	if (job_novice_q == 0) {
		mes "[Sprakki]";
		mes "Hello there! Welcome to the World of Ragnarok Online.";
		mes "My name is Sprakki and I'm in charge of giving you basic gameplay tips.";
		mes "Click on the [Next] button or press [Enter] key to continue.";
		next;
		mes "[Sprakki]";
		mes "First you need to learn the very basics of controlling your character.";
		mes "All the basic ^4d4dffmoves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000.";
		next;
		cutin "tutorial01",3;
		mes "-! Info !-";
		mes "Click on the ground to move the character.";
		mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
		next;
		cutin "",255;
		mes "[Sprakki]";
		mes "Well then, I will give you a quest to talk to me.";
		mes "After the conversation is over, talk to me again by left-clicking on me.";
		set job_novice_q,1;
		setquest 7117;
		next;
		cutin "tutorial02",3;
		mes "-! Info !-";
		mes "You've received a quest from Sprakki.";
		mes "You can check the contents of the quest in the Quest Info Window by pressing the ^4d4dffAlt + U^000000 keys at the same time.";
		next;
		cutin "",255;
		mes "[Sprakki]";
		mes "Have you checked the Quest Info Window?";
		mes "Well, talk to me again.";
		close;
	} else if (job_novice_q < 3) {
		if (job_novice_q == 1) {
			mes "[Sprakki]";
			mes "Great!";
			mes "Now you know how to move and talk to others, right?";
			set job_novice_q,2;
			getexp 600,5;
			completequest 7117;
			next;
		}
		mes "[Sprakki]";
		mes "The Training Center is prepared for novices just like you.";
		mes "You are going to be trained to get used to the basics of the Game.";
		next;
		mes "[Sprakki]";
		mes "Of course, this Training Process is optional, if you want to go straight to town, that's also fine.";
		mes "But, you will miss all the advantages you can get in the Training Center.";
		next;
		switch(select("Begin Training.:Start the game right away.")) {
		case 1:
			mes "[Sprakki]";
			mes "I will guide you to the Novice Training Center.";
			mes "Inside, Instructor 'Brade' will be waiting to speak to you.";
			next;
			mes "[Sprakki]";
			mes "Instructor 'Brade' will help you afterwards.";
			mes "Please, Go see him.";
			setquest 7118;
			next;
			mes "^4d4dff- You received a quest 'Novice Training Ground -1' from Sprakki.";
			mes "Please check the Quest Info Window. -^000000";
			close2;
			savepoint strnpcinfo(4),100,100;
			warp strnpcinfo(4),100,100;
			end;
		case 2:
			set nov_1st_cos,0;
			set nov_2nd_cos,0;
			set nov_3_swordman,0;
			set nov_3_archer,0;
			set nov_3_thief,0;
			set nov_3_magician,0;
			set nov_3_acolyte,0;
			set nov_3_merchant,0;
			mes "[Sprakki]";
			mes "Ok, You want to start right away.";
			mes "Which Town do you want to start at?";
			next;
			set .@select, select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude");
			mes "[Sprakki]";
			mes "I see.";
			mes "Go ahead and grow stronger! Look toward a brighter future ahead of you.";
			callfunc "F_NvErase";
			close2;
			switch(.@select) {
			case 1:
				savepoint "prontera",273,354;
				warp "prontera",273,354;
				break;
			case 2:
				savepoint "morocc",160,94;
				warp "morocc",160,94;
				break;
			case 3:
				savepoint "geffen",120,100;
				warp "geffen",120,100;
				break;
			case 4:
				savepoint "payon",70,100;
				warp "payon",70,100;
				break;
			case 5:
				savepoint "alberta",116,57;
				warp "alberta",116,57;
				break;
			case 6: // Old coordinates: (94,103)
				savepoint "izlude",128,98;
				warp "izlude",128,98;
				break;
			}
			end;
		}
	} else {
		mes "[Sprakki]";
		mes "These are the Novice Training Grounds.";
		mes "I will guide you to the Novice Training Center.";
		close2;
		savepoint strnpcinfo(4),100,100;
		warp strnpcinfo(4),100,100;
		end;
	}
}
new_1-2,100,29,4	duplicate(NvSprakkiB)	Sprakki#nv1b	4_F_01
new_2-2,100,29,4	duplicate(NvSprakkiB)	Sprakki#nv2b	4_F_01
new_3-2,100,29,4	duplicate(NvSprakkiB)	Sprakki#nv3b	4_F_01
new_4-2,100,29,4	duplicate(NvSprakkiB)	Sprakki#nv4b	4_F_01
new_5-2,100,29,4	duplicate(NvSprakkiB)	Sprakki#nv5b	4_F_01

-	script	Brade#newbe02::NvBradeA	-1,{
	if (job_novice_q < 2) {
		mes "[Instructor Brade]";
		mes "Hello there! Welcome to the World of Ragnarok Online.";
		mes "You have participated on the previous Training Grounds.";
		mes "The Training Grounds have now come under new management.";
		next;
		mes "[Instructor Brade]";
		mes "I guess we will just have to start your training all over again.";
		next;
		mes "[Instructor Brade]";
		mes "My name is Instructor Brade and I'm in charge of giving you basic gameplay tips.";
		mes "Click on the [Next] button or press [Enter] to continue.";
		next;
		mes "[Instructor Brade]";
		mes "First you need to learn the very basics of controlling your character.";
		mes "All the basic ^4d4dff moves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000.";
		next;
		cutin "tutorial01",3;
		mes "-! Info !-";
		mes "Click on the ground to move the character.";
		mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
		next;
		cutin "",255;
		next;
		mes "[Instructor Brade]";
		mes "First off, try moving around.";
		mes "After moving around, talk to me again.";
		set nov_1st_cos,0;
		set nov_2nd_cos,0;
		set nov_3_swordman,0;
		set nov_3_archer,0;
		set nov_3_thief,0;
		set nov_3_magician,0;
		set nov_3_acolyte,0;
		set nov_3_merchant,0;
		set treasure_alb,0;
		set job_novice_q,2;
		setquest 7118;
		next;
		cutin "tutorial02",3;
		mes "-! Info !-";
		mes "You've received a quest from Instructor Brade.";
		mes "You can check the contents of the quest in the Quest Info Window.";
		next;
		mes "-! Info !-";
		mes "You can open the Quest Info Window by pressing the ^4d4dffAlt + U^000000keys at the same time.";
		next;
		cutin "",255;
		mes "[Instructor Brade]";
		mes "Have you checked the Quest Info Window?";
		mes "Well, talk to me again.";
		close;
	} else if (job_novice_q < 4) {
		if (job_novice_q == 2) {
			mes "[Instructor Brade]";
			mes "Great.";
			mes "You've completed the given quest successfully, so I will reward you with experience points.";
			set job_novice_q,3;
			getexp 900,10;
			completequest 7118;
			next;
			mes "[Instructor Brade]";
			mes "Experience Points you've earned from hunting or finishing quests can be checked by tracking the EXP Bar, located at upper-left side of the display.";
			next;
			mes "[Instructor Brade]";
			mes "Sigh... I will just talk roughly.";
			mes "...I just can't get used to 'politeness' you know.";
			mes "Don't look at me like that!";
			next;
			mes "[Instructor Brade]";
			mes "Ok look alive you maggot.";
			mes "Next up is items and equipment.";
			next;
			mes "[Instructor Brade]";
			mes "First, take these.";
			mes "These are very basic equipments and recovery potions.";
		} else {
			mes "[Instructor Brade]";
			mes "Uh... Where were we? Oh right, let's continue.";
			mes "It's about items and equipments.";
			next;
			mes "[Instructor Brade]";
			mes "Take these.";
			mes "Basic equipments and recovery potions.";
		}
		set job_novice_q,4;
		getitem 2352,1; //Novice_Plate
		getitem 2510,1; //Novice_Hood
		getitem 2414,1; //Novice_Boots
		getitem 5055,1; //Novice_Egg_Cap
		getitem 1243,1; //Novice_Knife
		getitem 2112,1; //Novice_Guard
		getitem 569,300; //Novice_Potion
		setquest 7119;
		next;
		mes "[Instructor Brade]";
		mes "In the upper left Basic Info. Window, press the 'Item' icon to open the Item Window.";
		mes "The item window is divided into...";
		next;
		mes "[Instructor Brade]";
		mes "3 sections: consumable items, equipment and other items.";
		mes "If you want to use or equip items, just double-click on the item or drag them into the Equipment Window.";
		next;
		mes "[Instructor Brade]";
		mes "You can see detailed info. of each item by right-clicking on the item.";
		mes "Detailed information of the item will pop up.";
		next;
		cutin "tutorial04",3;
		mes "!- Info -!";
		mes "Right-click on an item to see detailed information about it.";
		next;
		mes "!- Info -!";
		mes "Right-click on other players to show the Community Menu and you can join a party, or request trade with a player etc.";
		next;
		cutin "",255;
		mes "[Instructor Brade]";
		mes "Why don't you equip the items I gave you earlier?";
		mes "^4d4dffDouble-Click^000000 on the item you want to equip. Let us continue after you are done gearing up.";
		next;
		cutin "tutorial03",3;
		mes "!- Info -!";
		mes "Items can be easily equipped or used by simply double-clicking on them.";
		mes "The Hot Key to open the Inventory Window is ALT + E.";
		next;
		mes "!- Info -!";
		mes "To check on the items that are currently equipped, use the Hot Key ALT + Q.";
		mes "Or, drag the item on to the item slot you want the item to be equipped.";
		next;
		mes "!- Info -!";
		mes "Equip all of the equipment given by Instructor Brade.";
		close2;
		cutin "",255;
		end;
	} else if (job_novice_q == 4) {
		if (isequipped(2414) + isequipped(2352) + isequipped(2510) + isequipped(2112) + isequipped(1243) < 4) {
			mes "[Instructor Brade]";
			mes "Try to put on at least 4 of the equipments I gave you.";
			mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot.";
			close;
		}
		mes "[Instructor Brade]";
		mes "You are all set.";
		mes "You are coming along just fine.";
		set job_novice_q,5;
		getexp 1200,15;
		getitem 12323,50; //N_Fly_Wing
		getitem 12324,20; //N_Butterfly_Wing
		completequest 7119;
		next;
		mes "[Instructor Brade]";
		mes "Here's some Fly Wings and Butterfly Wings as a reward.";
		mes "You don't need these in the Training Ground, but they will come in handy later.";
		next;
		mes "[Instructor Brade]";
		mes "Next, are Hot Keys.";
		mes "Press the ^4d4dffF12 key^000000 on your keyboard.";
		mes "A box with 9 slots will pop up.";
		next;
		mes "[Instructor Brade]";
		mes "Drag on the right corner of the Hot Key Window and you will be able to see the other pages of the Hot Key.";
		next;
		mes "[Instructor Brade]";
		mes "The F1 to F9 keys are the designated hotkeys.";
		mes "Just drag a skill or an item onto the Hot Key Window and press a corresponding key to use them right away.";
		next;
		cutin "tutorial05",3;
		mes "!- Info -!";
		mes "You can register a skill or an item to the Hot Key Window by just dragging them onto the Hot Key Slot.";
		next;
		mes "!- Info -!";
		mes "Registered Skills or Items can be used/equipped by just pressing the corresponding key.";
		next;
		mes "!- Info -!";
		mes "You can customize the Hot Key to use any keys you please as the Hot Key by changing the Shortcut configuration in the options menu.";
		next;
		mes "!- Info -!";
		mes "Register skills and items that you use often so that you can use them easily.";
		next;
		cutin "",255;
		mes "[Instructor Brade]";
		mes "The last part is how to use Skills.";
		mes "But before that, you need to learn something first.";
		next;
		mes "[Instructor Brade]";
		mes "Somewhere in this room, there's someone named ^4d4dffJinha^000000.";
		mes "Find Jinha and learn the ^4d4dff[First Aid]^000000 skill from him.";
		setquest 7120;
		next;
		mes "[Instructor Brade]";
		mes "Your lesson is after that.";
		mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me.";
		close;
	} else if (job_novice_q == 5) {
		mes "[Instructor Brade]";
		mes "Somewhere in this room, there's someone named ^4d4dffJinha^000000.";
		mes "Find Jinha and learn the ^4d4dff[First Aid]^000000 skill from him.";
		close;
	} else if (job_novice_q == 6) {
		mes "[Instructor Brade]";
		mes "Now you've learned the [First Aid] Skill.";
		mes "Just as I told you before, by registering the First Aid Skill onto the Hot Key Window, you can use the skill fast and easy.";
		next;
		mes "[Instructor Brade]";
		mes "And that's it, that's all I can teach you.";
		mes "You see that exit to the west?";
		mes "Move on to the next room and there will be another instructor waiting for you.";
		next;
		mes "[Instructor Brade]";
		mes "We will be seeing each other soon enough.";
		mes "But for now, go to the room to the west and get more information.";
		next;
		mes "[Instructor Brade]";
		mes "You've come along fine this far.";
		mes "This is not much, but take this as a reward.";
		set job_novice_q,7;
		getitem 2393,1; //N_Adventurer's_Suit
		completequest 7120;
		close;
	} else if (job_novice_q == 7) {
		mes "[Instructor Brade]";
		mes "Next step of the Training is done in the room west of here.";
		mes "If you are lost, I can send you there.";
		next;
		switch(select("I can get there by myself.:Please, send me to the next room.")) {
		case 1:
			mes "[Instructor Brade]";
			mes "Good. That's the attitude you must have.";
			mes "You can't just lean on others to help you.";
			mes "Now, go ahead.";
			close;
		case 2:
			mes "[Instructor Brade]";
			mes "Oh well.";
			mes "I think it's better than seeing you lost and wandering about.";
			mes "Hahahaha...";
			close2;
			warp strnpcinfo(4),41,172;
			end;
		}
	} else {
		mes "[Instructor Brade]";
		mes "Aren't you done with the courses here?";
		mes "Or are you just lost?";
		next;
		switch(select("Send me to the Combat Training Ground.:I want to go to town.")) {
		case 1:
			mes "[Instructor Brade]";
			mes "Sure.";
			mes "Be careful not to be lost again.";
			close2;
			warp "new_"+charat(strnpcinfo(4),4)+"-3",96,21;
			end;
		case 2:
			mes "[Instructor Brade]";
			mes "Town... Eh?";
			mes "In that case, I will send you to where the Kafra Employee is at.";
			mes "Use ^4d4dffKafra's Warp Service^000000 to go to town.";
			close2;
			warp strnpcinfo(4),41,172;
			end;
		}
	}
}
new_1-2,100,105,3	duplicate(NvBradeA)	Brade#nv1a	4_M_JOB_KNIGHT1
new_2-2,100,105,3	duplicate(NvBradeA)	Brade#nv2a	4_M_JOB_KNIGHT1
new_3-2,100,105,3	duplicate(NvBradeA)	Brade#nv3a	4_M_JOB_KNIGHT1
new_4-2,100,105,3	duplicate(NvBradeA)	Brade#nv4a	4_M_JOB_KNIGHT1
new_5-2,100,105,3	duplicate(NvBradeA)	Brade#nv5a	4_M_JOB_KNIGHT1

-	script	Jinha#newbe03::NvJinha	-1,{
	if (job_novice_q < 5) {
		mes "[Jinha]";
		mes "What can I help you with?";
		mes "Hmm? You haven't followed the curriculum correctly.";
		next;
		mes "[Jinha]";
		mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade.";
		close2;
		warp strnpcinfo(4),100,100;
		end;
	} else if (job_novice_q == 5) {
		if (getskilllv("NV_FIRSTAID") > 0) {
			mes "[Jinha]";
			mes "Hello!";
			mes "I am responsible for teaching you the [First Aid] skill.";
			mes "Instructor Brade asked you to learn it right?.";
			next;
			mes "[Jinha]";
			mes "Wow... ...it's amazing!";
			mes "You already know the First Aid Skill.";
			mes "There doesn't seem to be anything for me to teach you.";
			next;
			mes "[Jinha]";
			mes "Great. Was your instructor from the previous management Cecil?";
			mes "Well, you have learned First Aid, I can confirm that.";
			next;
			mes "[Jinha]";
			mes "Well, you can directly go to the next step of the course.";
			mes "Go back to Instructor Brade.";
			set job_novice_q,6;
			close;
		} else {
			mes "[Jinha]";
			mes "Hello!";
			mes "How can I help you?";
			next;
			select("I want to learn to use the [First Aid] Skill.");
			mes "[Jinha]";
			mes "That's right.";
			mes "First Aid is the skill used to convert SP into HP when you are in danger.";
			next;
			mes "[Jinha]";
			mes "It's recovery amount is small.";
			mes "Still, it will help you not to faint from a critical hit.";
			specialeffect2 EF_BEGINSPELL6;
			specialeffect2 EF_SPELLBREAKER;
			next;
			mes "[Jinha]";
			mes "You can open the Skill Window by pressing the ^4d4dffskill^000000 button in the Basic Window.";
			mes "Hot Key is ^4d4dffALT + S^000000.";
			mes "Why don't you try the skill?";
			skill "NV_FIRSTAID",1,0;
			set skill_nov,3; // Has future uses - do not remove! [Euphy]
			set job_novice_q,6;
			next;
			mes "[Jinha]";
			mes "Good, now you know how to use the First Aid Skill, you have to move on to the next step.";
			mes "Go back to Instructor Brade and show him what you've learned here.";
			close;
		}
	} else if (job_novice_q == 6) {
		mes "[Jinha]";
		mes "Didn't you learn the First Aid Skill already?";
		mes "Have it checked by Instructor Brade.";
		mes "If you don't know how to get to him, I will send you to him.";
		next;
		switch(select("I'm good by myself.:Please, send me to him.")) {
		case 1:
			mes "[Jinha]";
			mes "Very Good!";
			mes "That's the right attitude!";
			mes "You will be a great adventurer in the future.";
			close;
		case 2:
			mes "[Jinha]";
			mes "I will send you to Instructor Brade.";
			close2;
			warp strnpcinfo(4),100,100;
			end;
		}
	} else {
		mes "[Jinha]";
		mes "What can I do for you?";
		mes "Next course will be continued in the West Room.";
		mes "Go on into the west room.";
		close;
	}
}
new_1-2,115,120,3	duplicate(NvJinha)	Jinha#nv1	1_M_ORIENT01
new_2-2,115,120,3	duplicate(NvJinha)	Jinha#nv2	1_M_ORIENT01
new_3-2,115,120,3	duplicate(NvJinha)	Jinha#nv3	1_M_ORIENT01
new_4-2,115,120,3	duplicate(NvJinha)	Jinha#nv4	1_M_ORIENT01
new_5-2,115,120,3	duplicate(NvJinha)	Jinha#nv5	1_M_ORIENT01

// People/Services in Ragnarok
//============================================================
-	script	Chocolat#newbe06::NvChocolat	-1,{
	if (job_novice_q < 7) {
		mes "[Chocolat]";
		mes "Hmm? Strange.";
		mes "Let me see that Trainee ID for a sec.";
		next;
		if (job_novice_q < 2) {
			mes "[Chocolat]";
			mes "Oh, really...";
			mes "You have participated on the previous Training Grounds.";
			mes "The Training Grounds have now come under new management.";
			next;
			mes "[Chocolat]";
			mes "If you want to do the basic course,";
			mes "you should go back to Instructor Brade.";
			next;
			mes "[Chocolat]";
			mes "Or you can go ahead and start with theory training.";
			mes "What would you like to do?";
			next;
			switch(select("Send me to Basic Training.:Start Theory Training.")) {
			case 1:
				mes "[Chocolat]";
				mes "Sure.";
				mes "I will send you to Instructor Brade.";
				mes "Instructor Brade will start your basic training.";
				close2;
				warp strnpcinfo(4),100,100;
				end;
			case 2:
				mes "[Chocolat]";
				mes "I will tell you about the people you will be seeing in Town.";
				mes "There are many kinds of people in town and some of them will be helpful to know.";
				next;
				mes "[Chocolat]";
				mes "There are a lot of people in town, but among them, these people are the most important to know.";
				next;
				mes "[Chocolat]";
				mes "They are [Kafra] Employee's standing right behind me and their rival company the [Cool Event Corp].";
				mes "When you visit a town for the first time, you should talk to the Information [Guide]";
				next;
				mes "[Chocolat]";
				mes "Well then, let's hear from each of them.";
				mes "Start by talking to the [Kafra] Employee.";
				set job_novice_q,8;
				setquest 7121;
				next;
				mes "^4d4dff- You've received a quest from Chocolat.";
				mes "Please check the quest information window. -^000000";
				close;
			}
		} else {
			mes "[Chocolat]";
			mes "You were still on the basic course.";
			mes "You should go back to Instructor Brade or Jinha.";
			next;
			mes "[Chocolat]";
			mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?";
			next;
			switch(select("I will go myself.:Will you do that for me?")) {
			case 1:
				mes "[Chocolat]";
				mes "Sure. Go out to the door to the right.";
				close;
			case 2:
				mes "[Chocolat]";
				mes "Sure.";
				mes "I will see you later.";
				close2;
				warp strnpcinfo(4),100,100;
				end;
			}
		}
	} else if (job_novice_q == 7) {
		mes "[Chocolat]";
		mes "I will tell you about the people you will be seeing in Town.";
		mes "There are many kinds of people in town and some of them will be helpful to know.";
		next;
		mes "[Chocolat]";
		mes "There are a lot of people in town, but among them, these people are the most important to know.";
		next;
		mes "[Chocolat]";
		mes "They are [Kafra] Employee's standing right behind me and their rival company the [Cool Event Corp].";
		mes "When you visit a town for the first time, you should talk to Information [Guide]";
		next;
		mes "[Chocolat]";
		mes "Well then, let's hear from each of them.";
		mes "Start by talking to the [Kafra] Employee.";
		set job_novice_q,8;
		setquest 7121;
		close;
	} else if (job_novice_q == 8) {
		mes "[Chocolat]";
		mes "Here, talk to these guys standing behind me.";
		mes "Start with the [Kafra] Employee behind me.";
		close;
	} else if (job_novice_q == 9) {
		mes "[Chocolat]";
		mes "You've learned a lot about Kafra service huh?";
		mes "From now on, you can use the Kafra Service.";
		next;
		mes "[Chocolat]";
		mes "During the Training Process, if you want to go straight to the town, you can use the Kafra Service to go there.";
		mes "But, once you leave the Training Center, you can never come back here.";
		next;
		mes "[Chocolat]";
		mes "Next is the Kafra's rival, [Cool Event Corp.] Staff!";
		mes "[Cool Event Corp.] Staff specialize in events.";
		mes "Well, why don't you talk to him yourself?";
		close;
	} else if (job_novice_q == 10) {
		mes "[Chocolat]";
		mes "After [Kafra] and [Cool Event Corp.], are the Information [Guide]'s.";
		mes "They can seem insignificant but they can help you greatly when the time comes.";
		next;
		mes "[Chocolat]";
		mes "I've brought the Information Guide from the City of Prontera.";
		mes "Ask him what he actually does in town.";
		close;
	} else if (job_novice_q == 11) {
		mes "[Chocolat]";
		mes "How was the explanation of the Information [Guide]?";
		mes "Last is about using [Inn]s.";
		mes "There's an Inn located in each town.";
		next;
		mes "[Chocolat]";
		mes "You can rest at Inns or Hotels for a small fee.";
		mes "Your HP and SP will be recovered completely by resting there.";
		mes "Can't hurt to use one, eh?";
		next;
		mes "[Chocolat]";
		mes "Besides these guys, there's many merchants selling various kind of items, so go check them out.";
		set job_novice_q,12;
		completequest 7121;
		getexp 1800,20;
		getitem 7059,20; //Cargo_Free_Ticket
		getitem 7060,30; //Warp_Free_Ticket
		next;
		mes "[Chocolat]";
		mes "You've completed all the quests I gave you.";
		mes "As the reward, I will give you Free Tickets for Kafra Storage and Teleport Service.";
		mes "They will come in handy.";
		next;
		mes "[Chocolat]";
		mes "That's all for me.";
		mes "Now, it's time for real combat!";
		next;
		mes "[Chocolat]";
		mes "Real Combat Training will be given by Instructor Brade. You met him earlier.";
		mes "I will send you to the Real Combat Training Field.";
		close2;
		set .@map$, "new_"+charat(strnpcinfo(4),4)+"-3";
		savepoint .@map$,96,21;
		warp .@map$,96,21;
		end;
	} else {
		mes "[Chocolat]";
		mes "Are you lost?";
		next;
		switch(select("No, just looking around:Yes, send me to the Combat Training Field")) {
		case 1:
			mes "[Chocolat]";
			mes "Okay, come back to me if";
			mes "you need me to redirect you.";
			close;
		case 2:
			mes "[Chocolat]";
			mes "I will send you to the Real Combat Training Field.";
			close2;
			set .@map$, "new_"+charat(strnpcinfo(4),4)+"-3";
			savepoint .@map$,96,21;
			warp .@map$,96,21;
			end;
		}
	}
}
new_1-2,33,172,4	duplicate(NvChocolat)	Chocolat#nv1	4W_KID
new_2-2,33,172,4	duplicate(NvChocolat)	Chocolat#nv2	4W_KID
new_3-2,33,172,4	duplicate(NvChocolat)	Chocolat#nv3	4W_KID
new_4-2,33,172,4	duplicate(NvChocolat)	Chocolat#nv4	4W_KID
new_5-2,33,172,4	duplicate(NvChocolat)	Chocolat#nv5	4W_KID

-	script	Kafra Employee#newbe07::NvKafra	-1,{
	if (job_novice_q < 8) {
		mes "[Kafra Employee]";
		mes "Hello.";
		mes "I don't think it's my turn yet.";
		mes "Please talk to 'Chocolat' first.";
		close;
	} else if (job_novice_q == 8) {
		mes "[Kafra Employee]";
		mes "Hello.";
		mes "I've been dispatched by the Kafra Head Office to help trainees.";
		mes "The Kafra Corporation is the world's largest company with a long and distinguished history on the Rune-Midgard continent.";
		mes "It's important for you adventurers to be close with us.";
		next;
		mes "[Kafra Employee]";
		mes "I will inform you about the Kafra Services which you will be using most frequently, [Save], [Storage] and [Teleport] Services.";
		next;
		mes "[Kafra Employee]";
		mes "When you talk to a Kafra Employee and ask for the Save Service,";
		mes "the location of where you will revive, after being defeated in battle, will be changed.";
		next;
		mes "[Kafra Employee]";
		mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you last saved.";
		mes "This service is free to use, so feel free to use the Save Service anytime you like.";
		next;
		callsub L_Services,2; //Storage
		next;
		callsub L_Services,3; //Teleport
		set job_novice_q,9;
		next;
		mes "[Kafra Employee]";
		mes "Do you want to hear another explanation?";
		next;
		while(1) {
			set .@select, select("About Save:About Storage:About Teleport:About Cart:No More.");
			if (.@select == 5) {
				mes "[Kafra Employee]";
				mes "I hope you are satisfied with my explanation";
				mes "about the Kafra Service.";
				close;
			}
			callsub L_Services, .@select;
			next;
		}
	} else {
		mes "[Kafra Employee]";
		mes "Kafra Service at your service.";
		mes "What can I do for you?";
		next;
		mes "[Kafra Employee]";
		mes "Let me inform you before you use the Teleport Service.";
		mes "If you teleport to the village,";
		mes "^4d4dffyou can NEVER come back to the Novice Training Field.^000000";
		mes "So keep that in mind.";
		next;
		switch(select("Teleport Service:About Kafra Service")) {
		case 1:
			mes "[Kafra Employee]";
			mes "So, you are going straight to town.";
			mes "Let me give you a brief introduction.";
			mes "^4d4dffProntera is the Capital City of the Rune-Midgarts Kingdom, and right next to it is Izlude^000000.";
			next;
			mes "[Kafra Employee]";
			mes "^4d4dffMorroc is the Desert City, you can change your job to Thief and Assassin^000000 here.";
			mes "^4d4dffPayon is the Village in the Mountains, and it is close to the Archer Village^000000.";
			mes "^4d4dffGeffen is the City of Magic. Go there if you want to become a Mage.^000000";
			next;
			mes "[Kafra Employee]";
			mes "^4d4dffAlberta is the Port City and there you can find the Merchant Guild^000000.";
			mes "Also, if you are trying to take a boat to go somewhere, you have to go through Alberta first.";
			mes "Select the town you want to teleport to.";
			next;
			switch(select("Prontera:Morroc:Payon:Alberta:Geffen")) {
			case 1:
				mes "[Kafra Employee]";
				mes "Rune-Midgarts' Capital, Prontera.";
				mes "I will send you to Prontera.";
				mes "May Freya bless you upon your journey.";
				callfunc "F_NvErase";
				close2;
				savepoint "prontera",117,72;
				warp "prontera",150,50;
				end;
			case 2:
				mes "[Kafra Employee]";
				mes "The Desert City, Morroc...";
				mes "It has lost it's former glory...";
				mes "Do not lose the dream in your heart right now.";
				callfunc "F_NvErase";
				close2;
				savepoint "morocc",150,99;
				warp "morocc",155,110;
				end;
			case 3:
				mes "[Kafra Employee]";
				mes "Hmm, you want to be an Archer?.";
				mes "Let's go to Payon.";
				mes "Let Freya bless you.";
				callfunc "F_NvErase";
				close2;
				savepoint "payon",70,100;
				warp "payon",166,67;
				end;
			case 4:
				mes "[Kafra Employee]";
				mes "The Port City, Alberta.";
				mes "Main city for all trades on the Rune-Midgard continent.";
				mes "If you want to experience other civilizations, you have to visit Alberta first.";
				callfunc "F_NvErase";
				close2;
				savepoint "alberta",30,232;
				warp "alberta",114,58;
				end;
			case 5:
				mes "[Kafra Employee]";
				mes "The City of Magic!";
				mes "Geffen Tower is looking nice standing in the middle of Geffen City.";
				mes "I will send you close to the Geffen fountain.";
				mes "May Goddess Freya bless you!.";
				callfunc "F_NvErase";
				close2;
				savepoint "geffen",119,37;
				warp "geffen",122,65;
				end;
			}
		case 2:
			mes "[Kafra Employee]";
			mes "I will explain about the Kafra Service.";
			mes "Which Service do you want to be";
			mes "informed about?";
			next;
			while(1) {
				set .@select, select("About Save:About Storage:About Teleport:About Cart:No More.");
				if (.@select == 5) {
					mes "[Kafra Employee]";
					mes "I hope you are satisfied with my explanation";
					mes "about the Kafra Service.";
					close;
				}
				callsub L_Services, .@select;
				next;
			}
		}
	}
	end;

L_Services:
	switch(getarg(0)) {
	case 1:
		mes "[Kafra Employee]";
		mes "When you are killed in a battle,";
		mes "you can revive in the location you saved with this service.";
		mes "If you save at a Kafra in each village";
		mes "You can revive in the village you saved.";
		next;
		mes "[Kafra Employee]";
		mes "Saved location is always where";
		mes "you saved last, and by using a Butterfly Wing,";
		mes "you can teleport directly to your saved point.";
		mes "So feel free to use this service.";
		break;
	case 2:
		mes "[Kafra Employee]";
		mes "Next is about using the Storage Service.";
		mes "You can store and retrieve your items in any town at your convenience.";
		next;
		mes "[Kafra Employee]";
		mes "It's unreasonable to carry all of your items with you when you don't need them right away.";
		mes "Please use our Storage and keep your items safe and secure.";
		next;
		mes "[Kafra Employee]";
		mes "Our convenient Storage Service";
		mes "is provided to our customers for a small fee which is different from town to town.";
		mes "However, you must be";
		mes "at least ^3355FFBasic Skill Level 6^000000";
		mes "to use the Storage.";
		next;
		mes "[Kafra Employee]";
		//mes "There are 3 different item sections of the Storage into which items are organized: Consumable, Equipment and Etc.";
		mes "There are 7 different item sections of the Storage into which items are organized: Consumable, Kafra (Item Mall), Armor, Weapons, Ammo, Cards, and Etc items.";
		next;

		// VIP System messages.
		mes "[Kafra Employee]";
		mes "There are a maximum of 600 Inventory Slots in Kafra Storage, meaning you can have up to 600 different kinds of items in Storage.";
		next;
/*
		mes "[Kafra Employee]";
		mes "There are a maximum of 300 Inventory Slots in Kafra Storage, meaning you can have up to 300 different kinds of items in Storage.";
		next;
		mes "[Kafra Employee]";
		mes "If you have a Premium Subscription, the maximum Inventory Slots in Kafra Storage is 600!";
		mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot.";
		mes "The maximum number of items that can be placed in Kafra Storage is 30,000.";
		next;
*/

		mes "[Kafra Employee]";
		mes "This Storage is shared by every character on one account.";
		mes "Storage Fees can be vary for each Town.";
		mes "So please keep that in mind when you are using our storage service.";
		break;
	case 3:
		mes "[Kafra Employee]";
		mes "We also provide you with a Teleport Service to make your trips easier when you are trying to move a long distance.";
		next;
		mes "[Kafra Employee]";
		mes "With our veteran teleporter's skill,";
		mes "your trip will be safer and more comfortable.";
		mes "Oh and remember that the places you can teleport to vary from town to town.";
		next;
		mes "[Kafra Employee]";
		mes "This is all for your never ending";
		mes "support. We are working hard to";
		mes "repay our dept to our customers.";
		break;
	case 4:
		mes "[Kafra Employee]";
		mes "The Kafra corporation provides Cart rental services";
		mes "to customers engaged in commercial business.";
		mes "Originally this cart rental service had been only provided";
		mes "by the merchant guild in Alberta";
		next;
		mes "[Kafra Employee]";
		mes "However, since we took over this service";
		mes "our merchant customers have been able to rent carts from almost anywhere.";
		mes "The cart rental service is available only for job classes engaged in commercial business";
		mes "such as ^4d4dffMerchants, Blacksmiths, Alchemists, and Super Novices^000000.";
		next;
		mes "[Kafra Employee]";
		mes "Of course you should learn the 'Pushcart' skill beforehand,";
		mes "otherwise you will not be able to rent a cart from us.";
		mes "The rental fee varies by town,";
		mes "please keep that in mind.";
		break;
	}
	return;
}
new_1-2,30,176,4	duplicate(NvKafra)	Kafra Employee#nv1	4_F_KAFRA1
new_2-2,30,176,4	duplicate(NvKafra)	Kafra Employee#nv2	4_F_KAFRA1
new_3-2,30,176,4	duplicate(NvKafra)	Kafra Employee#nv3	4_F_KAFRA1
new_4-2,30,176,4	duplicate(NvKafra)	Kafra Employee#nv4	4_F_KAFRA1
new_5-2,30,176,4	duplicate(NvKafra)	Kafra Employee#nv5	4_F_KAFRA1

-	script	Cool Event Corp. Staff::NvCool	-1,{
	if (job_novice_q < 9) {
		mes "[Cool Event Corp. Staff]";
		mes "This is not my turn.";
		mes "have you finished talking to the Kafra Employee yet?";
		close;
	} else if (job_novice_q == 9) {
		mes "[Cool Event Corp. Staff]";
		mes "Hello.";
		mes "We are working hard to provide events on Rune-Midgard similar to the Kafra services.";
		next;
		mes "[Cool Event Corp. Staff]";
		mes "Our staff is here to support you with [storage], [save] and [teleport service].";
		next;
		mes "[Cool Event Corp. Staff]";
		mes "If there's no Kafra around you, we're around to help you.";
		next;
		mes "[Cool Event Corp. Staff]";
		mes "We are working hard on a network of Events to make your life better.";
		mes "I hope that you can meet our staff in Alberta.";
		next;
		mes "[Cool Event Corp. Staff]";
		mes "Who knows, we might meet outside of this academy.";
		next;
		mes "[Cool Event Corp. Staff]";
		mes "Mostly all of us wear red coats in the places that the Kafra Employee's don't work in.";
		set job_novice_q,10;
		close;
	} else {
		mes "[Cool Event Corp. Staff]";
		mes "Most of our services are similar to those of the Kafra Corporation.";
		close;
	}
}
new_1-2,33,176,4	duplicate(NvCool)	Cool Event Corp. Staff::NvCool1	4_M_ZONDAMAN
new_2-2,33,176,4	duplicate(NvCool)	Cool Event Corp. Staff::NvCool2	4_M_ZONDAMAN
new_3-2,33,176,4	duplicate(NvCool)	Cool Event Corp. Staff::NvCool3	4_M_ZONDAMAN
new_4-2,33,176,4	duplicate(NvCool)	Cool Event Corp. Staff::NvCool4	4_M_ZONDAMAN
new_5-2,33,176,4	duplicate(NvCool)	Cool Event Corp. Staff::NvCool5	4_M_ZONDAMAN

-	script	Guide::NvGuide	-1,{
	if (job_novice_q < 10) {
		mes "[Guide]";
		mes "It ain't my turn yet.";
		mes "Listen to Chocolat.";
		close;
	} else if (job_novice_q == 10) {
		mes "[Guide]";
		mes "Guides are in each town to guide you to useful places.";
		mes "Ask us where you want to go and we'll mark your mini maps with a ^4d4dff+^000000.";
		mes "Don't hesitate to ask us questions.";
		next;
		mes "[Guide]";
		mes "We all don't look the same in every town but our roles are the same.";
		mes "Take note of this whenever you go to a new town.";
		next;
		mes "[Guide]";
		mes "If you want to go to your first town, you can ask the Kafra Employee to the left.";
		mes "You can move there with the Teleport Service.";
		set job_novice_q,11;
		close;
	} else {
		mes "[Guide]";
		mes "What can I help you with?";
		mes "Need me to explain what I do again?";
		next;
		switch(select("Yes, I need an explanation.:Nope.")) {
		case 1:
			mes "[Guide]";
			mes "Guides are in each town to guide you to useful places in each town.";
			mes "Ask us where you want to go and we'll mark your mini maps with a ^4d4dff+^000000.";
			mes "Don't hesitate to ask us questions.";
			next;
			mes "[Guide]";
			mes "We all don't look the same in every town but our roles are the same.";
			mes "Take note of this whenever you go to a new town.";
			next;
			mes "[Guide]";
			mes "If you want to go to your first town, you can ask the Kafra Employee to the left.";
			mes "You can move there with the Teleport Service.";
			close;
		case 2:
			mes "[Guide]";
			mes "Ok well talk to Chocolat if you're done talking with us.";
			close;
		}
	}
}
new_1-2,36,176,4	duplicate(NvGuide)	Guide#nv1	8W_SOLDIER
new_2-2,36,176,4	duplicate(NvGuide)	Guide#nv2	8W_SOLDIER
new_3-2,36,176,4	duplicate(NvGuide)	Guide#nv3	8W_SOLDIER
new_4-2,36,176,4	duplicate(NvGuide)	Guide#nv4	8W_SOLDIER
new_5-2,36,176,4	duplicate(NvGuide)	Guide#nv5	8W_SOLDIER

// Real Combat Training
//============================================================
-	script	Brade#newbe04::NvBradeB	-1,{
	if (job_novice_q < 12) {
		if (job_novice_q < 2) {
			mes "[Brade]";
			mes "You have participated on the previous Training Grounds.";
			mes "The Training Grounds have now come under new management.";
			next;
			mes "[Brade]";
			mes "Do you want to do the basic course,";
			mes "or do you just want to go through from here?";
			next;
			switch(select("Send me to Basic Training.:I'll start from here.")) {
			case 1:
				mes "[Brade]";
				mes "Ok. I'll send you to the basic course.";
				close2;
				warp "new_"+charat(strnpcinfo(4),4)+"-2",100,100;
				end;
			case 2:
				mes "[Brade]";
				mes "Then we will start your training.";
				mes "I'll write down the registration form.";
				set job_novice_q,12;
				close;
			}
		} else {
			mes "[Brade]";
			mes "I think you came back from theory training course,";
			mes "can I send you back to there or do you just want to go through from here?";
			next;
			switch(select("Send me back to Chocolat.:I'll start from here.")) {
			case 1:
				mes "[Brade]";
				mes "Ok. I'll send you to Chocolat.";
				close2;
				warp "new_"+charat(strnpcinfo(4),4)+"-2",41,172;
				end;
			case 2:
				mes "[Brade]";
				mes "Then we will start your training.";
				mes "I'll write down the registration form.";
				set job_novice_q,12;
				close;
			}
		}
	} else if (job_novice_q == 12) {
		mes "[Brade]";
		mes "Welcome.";
		mes "Now this is real practice.";
		mes "We can practice real battle here.";
		next;
		mes "[Brade]";
		mes "As I explained the first time, we can click on the monsters.";
		mes "One attack per click.";
		next;
		mes "[Brade]";
		mes "For convenience,";
		mes "^4d4dffIf you hold down the Ctrl key,^000000 while attacking, you will automatically attack.";
		next;
		mes "[Brade]";
		mes "You can also set this mode before battle by typing ^4d4dff[ /nc ]^000000.";
		next;
		mes "[Brade]";
		mes "Then, let's go Poring hunting.";
		mes "Please hunt 'Poring's on Level 1 of the training grounds.";
		set job_novice_q,13;
		setquest 7122;
		getitem 569,100; //Novice_Potion
		savepoint strnpcinfo(4),96,21;
		next;
		mes "^4d4dff- You've received a quest from Instructor Brade.";
		mes "Please check the quest information window. -^000000";
		close2;
	} else if (job_novice_q < 15) {
		if (job_novice_q == 13) {
			if (checkquest(7122,HUNTING) == 2) {
				mes "[Brade]";
				mes "You can see it is not so hard, huh?";
				mes "Nice job.";
				set job_novice_q,14;
				getitem 13040,1; //N_Cutter
				getexp 3000,30;
				completequest 7122;
				next;
			} else {
				mes "[Brade]";
				mes "Kill enough Porings.";
				mes "Porings are easy to deal with, so cheer up.";
				mes "Try again.";
				npcskill "AL_HEAL",11,99,60;
				close;
			}
		}
		mes "[Brade]";
		mes "Now all of the courses are almost done.";
		mes "You are a Novice, and you can't get any jobs yet.";
		next;
		mes "[Brade]";
		mes "If you acquire all of basic skills with JOB Level 10, you can change your job.";
		next;
		mes "[Brade]";
		mes "The first Job classes are defined into 6 classes.";
		next;
		mes "[Brade]";
		mes "The 6 basic jobs are";
		mes "Swordman, Thief,";
		mes "Acolyte, Mage,";
		mes "Archer and Merchant.";
		next;
		mes "[Brade]";
		mes "Let's experience the basic 6 jobs, Swordman, Thief, Acolyte, Mage, Archer and Merchant and see what those jobs can do.";
		next;
		mes "[Brade]";
		mes "Behind me, there are people dispatched from each of the basic Job Guilds.";
		mes "These people will give you instruction manuals that allow you to experience some limited skills of each job.";
		next;
		mes "[Brade]";
		mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job.";
		mes "Try those skills and decide which job to choose.";
		set job_novice_q,15;
		close;
	} else {
		mes "[Brade]";
		mes "Have you tried the skills in the Manuals?";
		mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds.";
		next;
		mes "[Brade]";
		mes "I think you've learned enough, do you want to quit and go to your first town?";
		next;
		switch(select("I will stay little longer.:I want to quit and go to the town.")) {
		case 1:
			mes "[Brade]";
			mes "It's ok to stay here and practice until you think you are ready.";
			next;
			mes "[Brade]";
			mes "Try using the job manuals to find out the characteristics of each job's skills.";
			mes "I will restore your HP and SP... Keep it up.";
			npcskill "AL_HEAL",11,99,60;
			percentheal 0,100;
			close;
		case 2:
			mes "[Brade]";
			mes "Looks like you are ready.";
			mes "I guess you have made up your mind, huh?";
			mes "Well, where do you want to go?";
			next;
			switch(select("Prontera:Morroc:Payon:Alberta:Geffen:Cancel")) {
			case 1:
				mes "[Brade]";
				mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
				mes "Take care and god bless you on your journey.";
				callfunc "F_NvErase";
				close2;
				savepoint "prontera",117,72;
				warp "prontera",150,50;
				end;
			case 2:
				mes "[Brade]";
				mes "The Desert Town, Morroc...";
				mes "There's lots of hidden stories within that town.";
				mes "Take care.";
				callfunc "F_NvErase";
				close2;
				savepoint "morocc",150,99;
				warp "morocc",155,110;
				end;
			case 3:
				mes "[Brade]";
				mes "You've selected Payon.";
				mes "God bless you.";
				callfunc "F_NvErase";
				close2;
				savepoint "payon",70,100;
				warp "payon",166,67;
				end;
			case 4:
				mes "[Brade]";
				mes "Alberta, the Port City.";
				mes "It's the main hub of all trades.";
				mes "If you want to meet with other civilizations, you have to go to Alberta first.";
				mes "Well then, god bless you on your soul.";
				callfunc "F_NvErase";
				close2;
				savepoint "alberta",30,232;
				warp "alberta",114,58;
				end;
			case 5:
				mes "[Brade]";
				mes "Geffen, the City of Magic.";
				mes "Geffen Tower in the middle of the city is nice.";
				mes "I will send you near the Geffen fountain.";
				mes "May Goddess Freya bless you.";
				callfunc "F_NvErase";
				close2;
				savepoint "geffen",119,37;
				warp "geffen",122,65;
				end;
			case 6:
				mes "[Brade]";
				mes "Yeah... Think with prudence.";
				mes "...Meet up with the people from each guild.";
				close;
			}
		}
	}
}
new_1-3,96,30,4	duplicate(NvBradeB)	Brade#nv1b	4_M_JOB_KNIGHT1
new_2-3,96,30,4	duplicate(NvBradeB)	Brade#nv2b	4_M_JOB_KNIGHT1
new_3-3,96,30,4	duplicate(NvBradeB)	Brade#nv3b	4_M_JOB_KNIGHT1
new_4-3,96,30,4	duplicate(NvBradeB)	Brade#nv4b	4_M_JOB_KNIGHT1
new_5-3,96,30,4	duplicate(NvBradeB)	Brade#nv5b	4_M_JOB_KNIGHT1

-	script	Swordman Guide#newbe10::NvSwordman	-1,{
	if (job_novice_q < 15) {
		mes "[Swordman Guildsman]";
		mes "I won't help you until you finish Brade's instructions.";
		close;
	}
	mes "[Swordman Guildsman]";
	mes "Can I help you?";
	next;
	switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) {
	case 1:
		mes "[Swordman Guildsman]";
		mes "Literally, Swordman means one, who";
		mes "is specialized in wielding swords.";
		mes "But they can also choose to use spears if they so choose.";
		next;
		mes "[Swordman Guildsman]";
		mes "We possesses strong physical strength.";
		mes "So naturally we can equip heavy armors and weapons.";
		mes "Most weapon classes, except for bows and rods,";
		mes "are equippable by our class.";
		next;
		mes "[Swordman Guildsman]";
		mes "The only weakness of the Swordman class is that they cannot use magic spells.";
		mes "But we've compensated for that by using elemental weapons.";
		next;
		mes "[Swordman Guildsman]";
		mes "The merits of being a Swordman is the enormous amount of HP we have.";
		mes "Most of us can bear the grunt of our enemies' attacks with relative ease.";
		next;
		mes "[Swordman Guildsman]";
		mes "And we are unrivaled when it comes to one-on-one melee combat.";
		next;
		mes "[Swordman Guildsman]";
		mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak.";
		next;
		mes "[Swordman Guildsman]";
		mes "As a Swordman you can advance to a ^8E2323Knight^000000 or ^8E2323Crusader^000000 class as your 2nd class profession.";
		mes "And just recently third professions have been discovered.";
		next;
		if (isequipped(2819) || countitem(2819)) {
			mes "[Swordman Guildsman]";
			mes "Try the Swordman skills listed in the manual.";
			mes "Open your skill menu by pressing Alt + S";
			mes "Make sure it is in list mode by clicking the minimize button on the top right corner of the Skill Menu.";
			close;
		}
		mes "[Swordman Guildsman]";
		mes "If you're interested in being a Swordman, I'll offer you this manual.";
		mes "Do you want to try the skills of a Swordman?";
		next;
		switch(select("I'll try the Swordman skills.:No thanks.")) {
		case 1:
			mes "[Swordman Guildsman]";
			mes "Here is the Swordman manual.";
			mes "I'll just take any manuals from any other classes you have.";
			next;
			callfunc "F_NvErase";
			getitem 2819,1; //Swordman_Manual
			next;
			mes "[Swordman Guildsman]";
			mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
			mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
			close;
		case 2:
			mes "[Swordman Guildsman]";
			mes "Hum. Do you think so?";
			mes "Ok, I agree with you. Choosing a job is very important in our lives.";
			mes "Just talk to me whenever you want to experience Swordman skills.";
			close;
		}
	case 2:
		mes "[Swordman Guildsman]";
		mes "Do you really want to change your job to Swordman?";
		mes "If you want to be a Swordman, I'll send you to the Swordman Association immediately.";
		next;
		mes "[Swordman Guildsman]";
		mes "I think you have enough job levels, of course, right?";
		mes "Do you want to stop your training now and go to the Swordman Association?";
		next;
		switch(select("I'll consider it again.:I'll go to the Swordman Association.")) {
		case 1:
			mes "[Swordman Guildsman]";
			mes "Please try enough instruction manuals from each job class and consider it carefully.";
			mes "Of course, you're always welcomed.";
			close;
		case 2:
			mes "[Swordman Guildsman]";
			mes "I see.";
			mes "Then I'll end your training process and send you to the Swordman Guild.";
			callfunc "F_NvErase",1;
			close2;
			savepoint "izlude",128,98; // Old coordinates: (95,104)
			warp "izlude_in",74,167;
			end;
		}
	case 3:
		set .@quest, checkquest(7123);
		if (.@quest == -1) {
			mes "[Swordman Guildsman]";
			mes "You want me to give you a quest?";
			mes "Umm. Let me see.";
			mes "Ok! Hunt a couple of Picky monsters around here?";
			next;
			mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild.";
			mes "You can check the contents of the quest from the quest information window.^000000";
			setquest 7123;
			next;
			mes "[Swordman Guildsman]";
			mes "Use the 'Bash' skill in the Swordman manual.";
			mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available Swordman skills.";
			next;
			mes "[Swordman Guildsman]";
			mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
			mes "I'll wait for you here.";
			mes "Wish you a good luck.";
			close;
		} else if (.@quest == 0 || .@quest == 1) {
			if (checkquest(7123,HUNTING) == 2) {
				mes "[Swordman Guildsman]";
				mes "Great.";
				mes "I think that you're good enough to be a Swordman.";
				mes "I'll give you some potions as a reward.";
				completequest 7123;
				getitem 569,200; //Novice_Potion
				getexp 5000,100;
				close;
			} else {
				mes "[Swordman Guildsman]";
				mes "Hunt two Picky monsters.";
				mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
				close;
			}
		} else if (.@quest == 2) {
			mes "[Swordman Guildsman]";
			mes "I think you finished that quest already, right?";
			mes "You'll experience more of these quests as you grow as an adventurer in the world.";
			next;
			mes "[Swordman Guildsman]";
			mes "Your training is now complete.";
			mes "If you choose to become a Swordman I wish you good luck.";
			close;
		} else {
			mes "[Swordman Guildsman]";
			mes "I'm sorry but I don't have any quests to give you right now.";
			close;
		}
	case 4:
		mes "[Swordman Guildsman]";
		mes "If you have any questions about the Swordman class, please ask me.";
		mes "The Swordman Guild is waiting for novices like you.";
		close;
	}
}
new_1-3,97,41,3	duplicate(NvSwordman)	Swordman Guide#nv1	4_F_JOB_KNIGHT
new_2-3,97,41,3	duplicate(NvSwordman)	Swordman Guide#nv2	4_F_JOB_KNIGHT
new_3-3,97,41,3	duplicate(NvSwordman)	Swordman Guide#nv3	4_F_JOB_KNIGHT
new_4-3,97,41,3	duplicate(NvSwordman)	Swordman Guide#nv4	4_F_JOB_KNIGHT
new_5-3,97,41,3	duplicate(NvSwordman)	Swordman Guide#nv5	4_F_JOB_KNIGHT

-	script	Acolyte Guide#newbe10::NvAcolyte	-1,{
	if (job_novice_q < 15) {
		mes "[Prontera Acolyte]";
		mes "You look like you are not done with Instructor Brade's lessons.";
		close;
	}
	mes "[Prontera Acolyte]";
	mes "What can I do for you?";
	next;
	switch(select("What is an Acolyte?:Job change to Acolyte.:Cancel")) {
	case 1:
		mes "[Prontera Acolyte]";
		mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others.";
		next;
		mes "[Prontera Acolyte]";
		mes "Acolytes use supportive skills to make combat easier.";
		mes "It is essential to have an Acolyte in any successful party.";
		next;
		mes "[Prontera Acolyte]";
		mes "^8E2323As an Acolyte, you can upgrade your future job to Priest or Monk^8E2323.";
		next;
		if (isequipped(2821) || countitem(2821)) {
			mes "[Prontera Acolyte]";
			mes "Try the Acolyte Skills with the manual you have. It will help you understand the job easier.";
			mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
			close;
		}
		mes "[Prontera Acolyte]";
		mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte.";
		mes "Would you like to experience the skills of an Acolyte?";
		next;
		switch(select("Yes, please.:No, I'm not interested.")) {
		case 1:
			mes "[Prontera Acolyte]";
			mes "Here you go, the instruction manual of an Acolyte.";
			mes "I will take away those other job's manuals while you study this one.";
			next;
			callfunc "F_NvErase";
			getitem 2821,1; //Acolyte_Manual
			next;
			mes "[Prontera Acolyte]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
			close;
		case 2:
			mes "[Prontera Acolyte]";
			mes "Hum. Do you think so.";
			mes "Ok, I agree with you. Choosing a job is very important in our life.";
			mes "Just talk to me whenever you want to know about Acolytes.";
			close;
		}
	case 2:
		mes "[Prontera Acolyte]";
		mes "Do you really want to become an Acolyte?";
		mes "If you do, I will send you to Prontera's Sanctuary.";
		next;
		mes "[Prontera Acolyte]";
		mes "Of course, I assume you have enough job levels to become an Acolyte right?";
		mes "Would you like to quit the Training Process and go to the Prontera's Sanctuary?";
		next;
		switch(select("Let me reconsider.:I will go to the Sanctuary.")) {
		case 1:
			mes "[Prontera Acolyte]";
			mes "You should try out each job's manuals.";
			mes "Go through them thoroughly and decide carefully.";
			mes "Of course, I will welcome you anytime.";
			close;
		case 2:
			mes "[Prontera Acolyte]";
			mes "That's great.";
			mes "Then I will completely end the Training Process and send you to Prontera's Sanctuary.";
			callfunc "F_NvErase",1;
			close2;
			savepoint "prontera",117,72;
			warp "prt_church",172,19;
			end;
		}
	case 3:
		mes "[Prontera Acolyte]";
		mes "If you have any questions about Acolytes, please ask me anytime.";
		mes "Our God, Odin awaits adventurers like you.";
		close;
	}
}
new_1-3,101,41,3	duplicate(NvAcolyte)	Acolyte Guide#nv1	4_F_SISTER
new_2-3,101,41,3	duplicate(NvAcolyte)	Acolyte Guide#nv2	4_F_SISTER
new_3-3,101,41,3	duplicate(NvAcolyte)	Acolyte Guide#nv3	4_F_SISTER
new_4-3,101,41,3	duplicate(NvAcolyte)	Acolyte Guide#nv4	4_F_SISTER
new_5-3,101,41,3	duplicate(NvAcolyte)	Acolyte Guide#nv5	4_F_SISTER

-	script	Thief Guide#newbe10::NvThief	-1,{
	if (job_novice_q < 15) {
		mes "[Thief Guild Member]";
		mes "You look like you are not done with Instructor Brade's lessons.";
		close;
	}
	mes "[Thief Guild Member]";
	mes "How can I help you?";
	next;
	switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) {
	case 1:
		mes "[Thief Guild Member]";
		mes "Thieves are experts at using Dagger class weapons.";
		mes "They strike quickly and easily evade attacks from their enemies.";
		next;
		mes "[Thief Guild Member]";
		mes "Thieves can learn skills that allow them to hide from their enemies or steal items from monsters.";
		mes "They are also feared for their use of poison, which slowly weakens their enemies.";
		next;
		mes "[Thief Guild Member]";
		mes "In jeopardy, or in the case that thieves do not want to reveal themselves,";
		mes "they can even use their skill to hide themselves easily.";
		next;
		mes "[Thief Guild Member]";
		mes "Thieves can change their jobs to ^8E2323Assassins^000000 or ^8E2323Rogues^000000.";
		next;
		if (isequipped(2820) || countitem(2820)) {
			mes "[Thief Guild Member]";
			mes "The class manual can help you understand what it is to be a Thief by using the skills that are essential to all Thieves.";
			close;
		}
		mes "[Thief Guild Member]";
		mes "If you want, I'll give you a Thief skill manual.";
		mes "Would you like to experience the skills of a Thief?";
		next;
		switch(select("Yes, I would.:No, I don't.")) {
		case 1:
			mes "[Thief Guild Member]";
			mes "Here, please take the Thief manual.";
			mes "I'll just take the other class manuals while I'm at it.";
			next;
			callfunc "F_NvErase";
			getitem 2820,1; //Thief_Manual
			next;
			mes "[Thief Guild Member]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
			close;
		case 2:
			mes "[Thief Guild Member]";
			mes "Oh, are you sure?";
			mes "Class selection is very important so please consider it carefully.";
			mes "If you want to ask about Thieves, please talk to me any time.";
			close;
		}
	case 2:
		mes "[Thief Guild Member]";
		mes "Do you really want to be a Thief?";
		mes "If so, I will send you to the Thief Guild immediately.";
		next;
		mes "[Thief Guild Member]";
		mes "You already reached the required job level, didn't you?";
		mes "Do you want to finish the Novice training and go to the Thief Guild?";
		next;
		switch(select("Let me consider it again.:Yes, I do.")) {
		case 1:
			mes "[Thief Guild Member]";
			mes "Have you tried all of the class manuals yet?";
			mes "If you're undecided what job to take on I suggest you try talking to all the Guides first.";
			close;
		case 2:
			mes "[Thief Guild Member]";
			mes "Ok, I see.";
			mes "Welcome. Then your Novice training is totally complete and you will be sent to the Thief Guild immediately.";
			callfunc "F_NvErase",1;
			close2;
			savepoint "morocc",150,99;
			warp "moc_prydb1",99,185;
			end;
		}
	case 3:
		set .@quest, checkquest(7127);
		if (.@quest == -1) {
			mes "[Thief Guild Member]";
			mes "Quests?";
			mes "Hmm, what will be good for you?";
			mes "How about hunting some Willows.";
			next;
			mes "[Thief Guild Member]";
			mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again.";
			mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt.";
			setquest 7127;
			next;
			mes "[Thief Guild Member]";
			mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
			mes "Double Attack and Hide are the main skills of the Thief.";
			close;
		} else if (.@quest == 0 || .@quest == 1) {
			if (checkquest(7127,HUNTING) == 2) {
				mes "[Thief Guild Member]";
				mes "You are very strong.";
				mes "These are not many but let me give you a reward for your effort.";
				completequest 7127;
				getitem 12323,50; //N_Fly_Wing
				getexp 5000,100;
				close;
			} else {
				mes "[Thief Guild Member]";
				mes "Hunt 5 Willows and then come talk to me to finish your quest.";
				close;
			}
		} else if (.@quest == 2) {
			mes "[Thief Guild Member]";
			mes "I think you finished that quest already, right?";
			mes "You'll experience more of these quests as you grow as an adventurer in the world.";
			next;
			mes "[Thief Guild Member]";
			mes "Your training is now complete.";
			mes "If you choose to become a Thief I wish you good luck.";
			close;
		} else {
			mes "[Thief Guild Member]";
			mes "I'm sorry but I don't have any quests to give you right now.";
			close;
		}
	case 4:
		mes "[Thief Guild Member]";
		mes "If you have something to ask about the Thief job, feel free to ask me.";
		close;
	}
}
new_1-3,105,41,3	duplicate(NvThief)	Thief Guide#nv1	2_M_THIEFMASTER
new_2-3,105,41,3	duplicate(NvThief)	Thief Guide#nv2	2_M_THIEFMASTER
new_3-3,105,41,3	duplicate(NvThief)	Thief Guide#nv3	2_M_THIEFMASTER
new_4-3,105,41,3	duplicate(NvThief)	Thief Guide#nv4	2_M_THIEFMASTER
new_5-3,105,41,3	duplicate(NvThief)	Thief Guide#nv5	2_M_THIEFMASTER

-	script	Merchant Guide#newbe10::NvMerchant	-1,{
	if (job_novice_q < 15) {
		mes "[Merchant Guildsman]";
		mes "You are still in the process of training with sir Brad.";
		close;
	}
	mes "[Merchant Guildsman]";
	mes "What can I help you with?";
	next;
	switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) {
	case 1:
		mes "[Merchant Guildsman]";
		mes "Merchant? Simply put, he sells goods and makes money.";
		mes "That's the main focus for any Merchant.";
		next;
		mes "[Merchant Guildsman]";
		mes "We have special skills for making money.";
		mes "We can buy goods at a lower price";
		mes "and sell them at a higher price.";
		next;
		mes "[Merchant Guildsman]";
		mes "Also Merchants can have Carts";
		mes "that we can store lots of items in.";
		next;
		mes "[Merchant Guildsman]";
		mes "^8E2323Merchants can transform to a Blacksmith";
		mes "^8E2323or an Alchemist^000000 as their second job.";
		next;
		if (isequipped(2823) || countitem(2823)) {
			mes "[Merchant Guildsman]";
			mes "I think you should test Merchant skills before you decide what to do.";
			close;
		}
		mes "[Merchant Guildsman]";
		mes "Do you want to see what it's like to be a Merchant?";
		next;
		switch(select("I want to test Merchant skills.:I don't want to test it.")) {
		case 1:
			mes "[Merchant Guildsman]";
			mes "Here is the Merchant skill manual.";
			mes "I will take other job manuals from you while I'm at it.";
			next;
			callfunc "F_NvErase";
			getitem 2823,1; //Merchant_Manual
			next;
			mes "[Merchant Guildsman]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
			close;
		case 2:
			mes "[Merchant Guildsman]";
			mes "Hum. Do you think so.";
			mes "Ok, I agree with you. Choosing job is very important in our life.";
			mes "Just talk to me whenever you want to experience Merchant skills.";
			close;
		}
	case 2:
		mes "[Merchant Guildsman]";
		mes "You want to be a Merchant?";
		mes "Ok, then, I will send you to the Merchant Guild's union right away.";
		next;
		mes "[Merchant Guildsman]";
		mes "Wait, have you checked your Job level?";
		mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
		next;
		switch(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union")) {
		case 1:
			mes "[Merchant Guildsman]";
			mes "Ok, I hope you consider being a Merchant.";
			mes "We are always welcome to have you!";
			close;
		case 2:
			mes "[Merchant Guildsman]";
			mes "That's great.";
			mes "Then I will end the Training Process and send you to the Merchant Guild's union immediately.";
			callfunc "F_NvErase",1;
			close2;
			savepoint "alberta",30,232;
			warp "alberta_in",62,44;
			end;
		}
	case 3:
		set .@quest, checkquest(7126);
		if (.@quest == -1) {
			mes "[Merchant Guildsman]";
			mes "Huh? Quest??";
			mes "Humm... What would be suited for you...?";
			mes "Ok, then bring me ^5d5dff300 zeny^000000 by selling some of your items to the Potato Merchant.";
			next;
			mes "[Merchant Guildsman]";
			mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
			setquest 7126;
			next;
			mes "[Merchant Guildsman]";
			mes "I will wait for you here.";
			mes "Good luck!";
			close;
		} else if (.@quest == 0 || .@quest == 1) {
			if (Zeny >= 300) {
				mes "[Merchant Guildsman]";
				mes "Excellent!";
				mes "Zeny is the currency of Rune-Midgard.";
				mes "You can make zeny by selling loot as well as through making smart business decisions.";
				next;
				mes "[Merchant Guildsman]";
				mes "We can use extremely powerful skills with zeny!";
				mes "Mammonite! That is our ultimate attack skill!!";
				mes "We basically paste money on the weapon and then strike the enemy. Death by Zeny! Nyahahahaha!";
				next;
				mes "[Merchant Guildsman]";
				mes "By the way, you have done an excellent job. So, I should give you something... What would be good?";
				mes "Alright! What about Phracon?";
				mes "Phracon is a metallic element which you can use for refining weapons.";
				completequest 7126;
				getitem 1010,7; //Phracon
				getexp 5000,100;
				close;
			} else {
				mes "[Merchant Guildsman]";
				mes "Zeny is the currency of Rune-Midgard.";
				mes "You can make zeny by selling loot as well as through making smart business decisions.";
				next;
				mes "[Merchant Guildsman]";
				mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
				mes "What a valuable job it is! Isn't it?";
				next;
				mes "[Merchant Guildsman]";
				mes "Why don't you try to be a Merchant? Making money is not easy but it will be a great experience!";
				close;
			}
		} else if (.@quest == 2) {
			mes "[Merchant Guildsman]";
			mes "You have already completed the quest.";
			mes "Once you enter the main world, you can get various exciting quests there!";
			next;
			mes "[Merchant Guildsman]";
			mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice.";
			close;
		} else {
			mes "[Merchant Guildsman]";
			mes "I'm sorry but I don't have any quests to give you right now.";
			close;
		}
	case 4:
		mes "[Merchant Guildsman]";
		mes "If you have any questions about Merchants, feel free to ask me.";
		mes "I think you could be a rich Merchant. AhHahaha.";
		close;
	}
}
new_1-3,109,41,3	duplicate(NvMerchant)	Merchant Guide#nv1	4W_M_01
new_2-3,109,41,3	duplicate(NvMerchant)	Merchant Guide#nv2	4W_M_01
new_3-3,109,41,3	duplicate(NvMerchant)	Merchant Guide#nv3	4W_M_01
new_4-3,109,41,3	duplicate(NvMerchant)	Merchant Guide#nv4	4W_M_01
new_5-3,109,41,3	duplicate(NvMerchant)	Merchant Guide#nv5	4W_M_01

-	script	Archer Guide#newbe10::NvArcher	-1,{
	if (job_novice_q < 15) {
		mes "[Archer Guildsman]";
		mes "You are still in the process of training with sir Brade.";
		close;
	}
	mes "[Archer Guildsman]";
	mes "What can I help you with?";
	next;
	switch(select("Tell me about Archers:I want to be an Archer:Cancel")) {
	case 1:
		mes "[Archer Guildsman]";
		mes "Archers have specialized skills by using a Bow and have a variety of powerful skills.";
		mes "Archers are good at staying back and picking off their targets.";
		next;
		mes "[Archer Guildsman]";
		mes "Archers don't have great";
		mes "vitality so they have to keep";
		mes "their distance from enemies.";
		next;
		mes "[Archer Guildsman]";
		mes "On the other hand, Archers are attentive and have incredibly accurate eyes.";
		mes "So once they are ready to attack, they can kill enemies before they're even aware of their presence.";
		next;
		mes "[Archer Guildsman]";
		mes "^8E2323Archers can transform to many second jobs like a Hunter.";
		mes "Besides Hunters, Archers can transform to a Bard, if they are male.";
		mes "They can transform to a Dancer, if they are female^000000.";
		next;
		if (isequipped(2822) || countitem(2822)) {
			mes "[Archer Guildsman]";
			mes "I think you should test Archer skills before you decide what to do.";
			mes "I can provide you our test skill manual.";
			close;
		}
		mes "[Archer Guildsman]";
		mes "Do you want to register to test skill experience?";
		mes "Would like to test Archer skills?";
		next;
		switch(select("I want to test Archer skills.:I don't want to test it.")) {
		case 1:
			mes "[Archer Guildsman]";
			mes "Here is the Archer manual.";
			mes "I will take the other job manuals from you while you test the Archer manual out.";
			next;
			callfunc "F_NvErase";
			getitem 2822,1; //Archer_Manual
			next;
			mes "[Archer Guildsman]";
			mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
			mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available skills.";
			close;
		case 2:
			mes "[Archer Guildsman]";
			mes "Hum. Do you think so.";
			mes "Ok, I agree with you. Choosing a job is very important in our life.";
			mes "Just talk to me whenever you want to experience Archer skills.";
			close;
		}
	case 2:
		mes "[Archer Guildsman]";
		mes "You want to be an Archer?";
		mes "Ok, then, I will send you to the Archer Guild right away.";
		next;
		mes "[Archer Guildsman]";
		mes "Wait, have you checked your Job level?";
		mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?";
		next;
		switch(select("I will think about it again.:Yes, I want to go to the Archer Guilds union")) {
		case 1:
			mes "[Archer Guildsman]";
			mes "Test out all the jobs if you have to but choose Archer because we're the best.";
			mes "We are always welcome to have you!";
			close;
		case 2:
			mes "[Archer Guildsman]";
			mes "That's great.";
			mes "Then I will completely end the Training Process and send you to the Archer Guild.";
			callfunc "F_NvErase",1;
			close2;
			savepoint "payon",256,242;
			warp "payon_in02",64,65;
			end;
		}
	case 3:
		mes "[Archer Guildsman]";
		mes "If you have any questions about Archers, feel free to ask me.";
		mes "I think you could be a strong Archer young Novice.";
		close;
	}
}
new_1-3,113,41,3	duplicate(NvArcher)	Archer Guide#nv1	4_F_JOB_HUNTER
new_2-3,113,41,3	duplicate(NvArcher)	Archer Guide#nv2	4_F_JOB_HUNTER
new_3-3,113,41,3	duplicate(NvArcher)	Archer Guide#nv3	4_F_JOB_HUNTER
new_4-3,113,41,3	duplicate(NvArcher)	Archer Guide#nv4	4_F_JOB_HUNTER
new_5-3,113,41,3	duplicate(NvArcher)	Archer Guide#nv5	4_F_JOB_HUNTER

-	script	Mage Guide#newbe10::NvMage	-1,{
	if (job_novice_q < 15) {
		mes "[Mage Guild Member]";
		mes "You are still in the process of training with Instructor Brade.";
		close;
	}
	mes "[Mage Guild Member]";
	mes "What can I help you with?";
	next;
	switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) {
	case 1:
		mes "[Mage Guild Member]";
		mes "Mages are those who can use magic when they need to protect their friends.";
		mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic.";
		next;
		mes "[Mage Guild Member]";
		mes "However they cannot equip other weapons but staffs and books.";
		mes "Because they are too delicate";
		mes "to carry heavy weapons.";
		next;
		mes "[Mage Guild Member]";
		mes "But they can cover this weakness";
		mes "by their remarkable magic skills.";
		mes "That is why many people want";
		mes "to become a Mage!";
		next;
		mes "[Mage Guild Member]";
		mes "Mages have to be in their guild for guild's power and honor.";
		mes "This is one of reasons why Mages are popular in any parties and guilds.";
		mes "Why don't you become a Mage?";
		next;
		mes "[Mage Guild Member]";
		mes "^8E2323Mages can transform to Wizards";
		mes "^8E2323or Sages as their second job^000000.";
		next;
		if (isequipped(2824) || countitem(2824)) {
			mes "[Mage Guild Member]";
			mes "I think you should test Mage skills before you decide what to do.";
			mes "I can provide you with our test skill registration form.";
			close;
		}
		mes "[Mage Guild Member]";
		mes "Do you want to register to experience how it is to be a Mage?";
		mes "Would you like to test Mage skills?";
		next;
		switch(select("I want to test Mage skills.:I don't want to test it.")) {
		case 1:
			mes "[Mage Guild Member]";
			mes "Here is the Mage Manual.";
			mes "I will take the other job registration forms and manuals from you.";
			next;
			callfunc "F_NvErase";
			getitem 2824,1; //Mage_Manual
			next;
			mes "[Mage Guild Member]";
			mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
			mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
			close;
		case 2:
			mes "[Mage Guild Member]";
			mes "Hum. Do you think so.";
			mes "Ok, I agree with you. Choosing a job is very important in our life.";
			mes "Just talk to me whenever you want to experience Mage skills.";
			close;
		}
	case 2:
		mes "[Mage Guild Member]";
		mes "You want to be a Mage?";
		mes "Ok, then, I will send you to the Mage Guild union in Geffen right away.";
		next;
		mes "[Mage Guild Member]";
		mes "Wait, have you checked your Job level?";
		mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?";
		next;
		switch(select("I will think about it again.:Yes, complete my training.")) {
		case 1:
			mes "[Mage Guild Member]";
			mes "Please test what Mage skills are all about before you decide.";
			mes "We are always welcome to have you!";
			close;
		case 2:
			mes "[Mage Guild Member]";
			mes "That's great.";
			mes "Then I will end the Training Process and send you to the Mage Guild union in Geffen right away.";
			callfunc "F_NvErase",1;
			close2;
			savepoint "geffen",119,37;
			warp "geffen_in",163,98;
			end;
		}
	case 3:
		set .@quest, checkquest(7124);
		if (.@quest == -1) {
			mes "[Mage Guild Member]";
			mes "Huh? Quest?";
			mes "Hmm... What would be suited for you...?";
			mes "Would you like to hunt Lunatics by using Bolt skills?";
			next;
			mes "^4d4dffYou have received a Hunting quest from the Mage Guide.";
			mes "You can get more information about the quest from the quest window.^000000";
			setquest 7124;
			next;
			mes "[Mage Guild Member]";
			mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual.";
			mes "I will wait for you here.";
			mes "Good luck!";
			close;
		} else if (.@quest == 0 || .@quest == 1) {
			if (checkquest(7124,HUNTING) == 2) {
				mes "[Mage Guild Member]";
				mes "You have done an excellent job.";
				mes "So, did you find any interests about Mages?";
				mes "Alright. I will give something...";
				mes "Here are Novice Butterfly Wings, please take them.";
				completequest 7124;
				getitem 12324,30; //N_Butterfly_Wing
				getexp 5000,100;
				close;
			} else {
				mes "[Mage Guild Member]";
				mes "The quest is that you have to";
				mes "hunt Lunatics and bring 5 clovers.";
				close;
			}
		} else if (.@quest == 2) {
			mes "[Mage Guild Member]";
			mes "You have already completed the quest.";
			mes "Once you enter the main world, you can get various exciting quests there!";
			next;
			mes "[Mage Guild Member]";
			mes "This should be enough for your training.";
			close;
		} else {
			mes "[Mage Guild Member]";
			mes "I'm sorry but I don't have any quests to give you right now.";
			close;
		}
	case 4:
		mes "[Mage Guild Member]";
		mes "If you have any questions about Mages, feel free to ask me.";
		mes "I think you could be a intelligent Mage...";
		close;
	}
}
new_1-3,117,41,3	duplicate(NvMage)	Mage Guide#nv1	2_F_MAGICMASTER
new_2-3,117,41,3	duplicate(NvMage)	Mage Guide#nv2	2_F_MAGICMASTER
new_3-3,117,41,3	duplicate(NvMage)	Mage Guide#nv3	2_F_MAGICMASTER
new_4-3,117,41,3	duplicate(NvMage)	Mage Guide#nv4	2_F_MAGICMASTER
new_5-3,117,41,3	duplicate(NvMage)	Mage Guide#nv5	2_F_MAGICMASTER

-	script	Bruce#nv::NvBruce	-1,{
	mes "[Bruce]";
	mes "Hello?";
	mes "I'm here to guide you about extra jobs and special classes.";
	next;
	mes "[Bruce]";
	mes "For special classes, there are Taekwon Boy, Taekwon Girl, Ninja, Supernovice, Gunslinger.";
	mes "Which job description do you want to hear?";
	next;
	while(1) {
		switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) {
		case 1:
			mes "[Bruce]";
			mes "It's a job that usually uses a lot of kicking skills.";
			mes "It belongs to special class and later you can change your job into Taekwon Master which has much stronger attack skills.";
			next;
			mes "[Bruce]";
			mes "There is a secondary class to choose from called Soul Linker which also has strong attacks.";
			mes "You can decide that later when you get stronger.";
			next;
			break;
		case 2:
			mes "[Bruce]";
			mes "Ninja's specialty is rapid movement.";
			mes "They specialize in using throwing weapons.";
			next;
			mes "[Bruce]";
			mes "Ninjas are kind of a hybrid class that can use various dodge skills with the capability of both physical and magical attacks depending on their preference.";
			next;
			break;
		case 3:
			mes "[Bruce]";
			mes "The biggest attraction of the stronger Novice, called Super Novice, is their pull to mediocrity.";
			mes "They are the proverbial Jack-of-all-Trades but Master of none.";
			next;
			mes "[Bruce]";
			mes "Super Novices can learn most of the 1st job class skills.";
			mes "If you become a Super Novice, you cannot change your job, which is too bad, but you can grow as a very individual character.";
			next;
			break;
		case 4:
			mes "[Bruce]";
			mes "You can job change directly from Novice to a special class which is optimized for a long-distance attack with guns.";
			next;
			mes "[Bruce]";
			mes "Gunslingers use all kinds of guns made in 'Einbroch', the city of steel.";
			mes "I recommend this for those who want to become powerful sharpshooters.";
			next;
			break;
		case 5:
			mes "[Bruce]";
			mes "If you need more information,";
			mes "you can always go to ^2F4F4F'www.ragnarok.co.kr'^000000";
			close;
		}
	}
}
new_1-3,121,41,3	duplicate(NvBruce)	Bruce#nv1	1_M_LIBRARYMASTER
new_2-3,121,41,3	duplicate(NvBruce)	Bruce#nv2	1_M_LIBRARYMASTER
new_3-3,121,41,3	duplicate(NvBruce)	Bruce#nv3	1_M_LIBRARYMASTER
new_4-3,121,41,3	duplicate(NvBruce)	Bruce#nv4	1_M_LIBRARYMASTER
new_5-3,121,41,3	duplicate(NvBruce)	Bruce#nv5	1_M_LIBRARYMASTER

// Eden Group Officer (iRO only)
//============================================================
/*
-	script	Eden Group Officer::NvEden	-1,{
	if (BaseLevel < 10) {
		mes "[Eden Group Officer]";
		mes "Hello, I am a representative of the Eden Group.";
		mes "We are here to assist adventurers in Rune Midgard.";
		next;
		mes "[Eden Group Officer]";
		mes "We have agents all over the world waiting to send you to our secret headquarters where you can get some useful quests.";
		next;
		mes "[Eden Group Officer]";
		mes "If you take our quests we even give you weapons and equipment so be sure to visit us once you are done with your training.";
		next;
		mes "[Eden Group Officer]";
		mes "Speak to me again once you have reached Base Level 10 and I will send you out of the training grounds.";
		mes "Have you taken the quests from all of the Guides yet?";
		close;
	}
	mes "[Eden Group Officer]";
	mes "Great! You are ready to take on the challenges of the world.";
	mes "What would you like to do?";
	next;
	switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) {
	case 1:
		mes "[Eden Group Officer]";
		mes "Looks like you are ready.";
		mes "I guess you have made up your mind, huh?";
		next;
		mes "[Eden Group Officer]";
		mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds.";
		mes "What town would you like to go to?";
		next;
		switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) {
		case 1:
			mes "[Eden Group Officer]";
			mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
			mes "Take care and may Freya bless you on your journey.";
			callsub S_Warp,"prontera",121,77,121,76;
		case 2:
			mes "[Eden Group Officer]";
			mes "The desert city of Morocc was recently destroyed.";
			mes "I will send you to the camp where the survivors are.";
			callsub S_Warp,"moc_ruins",71,157,70,158;
		case 3:
			mes "[Eden Group Officer]";
			mes "Just north of Payon you'll find the Archer Village.";
			mes "Good luck on your journeys.";
			callsub S_Warp,"payon",167,68,172,111;
		case 4:
			mes "[Eden Group Officer]";
			mes "Alberta, the Port City.";
			mes "It's the main hub of all trades.";
			mes "If you want to travel to other civilizations, Alberta is the only outlet.";
			callsub S_Warp,"alberta",115,57,116,58;
		case 5:
			mes "[Eden Group Officer]";
			mes "Geffen, is known as the Magical City of Rune Midgard.";
			mes "I will send you near the Fountains.";
			mes "Goddess Freya bless you.";
			callsub S_Warp,"geffen",118,36,128,66;
		case 6:
			mes "[Eden Group Officer]";
			mes "If you're still not sure what job you want, talk to the Job Guides for more help.";
			close;
		}
	case 2:
		mes "[Eden Group Officer]";
		mes "Prontera is the main capital of the Rune-Midgard Kingdom. Here you will find Merchants selling their items and is a favorite gathering point of adventurers.";
		next;
		mes "[Eden Group Officer]";
		mes "The Acolyte Guild is here at the Prontera Church located to the northwest. The Swordman Guild can be found at Izlude, a town just southeast of Prontera.";
		next;
		mes "[Eden Group Officer]";
		mes "Morocc is a city located in the desert that was recently destroyed due to an evil monster named Satan Morroc. The Thief Guild has been working to restore it to it's former glory.";
		next;
		mes "[Eden Group Officer]";
		mes "Payon is where the Archer Guild has made it's home. You can also find the Kafra Shop Employees selling their Item Mall items near the center of this city.";
		next;
		mes "[Eden Group Officer]";
		mes "Alberta is the trading hub of Rune Midgard. The Merchant Guild is located here and the docks have ships that will take you to different island cities.";
		next;
		mes "[Eden Group Officer]";
		mes "Geffen is known as the magical city of Rune Midgard. The Mage Guild is located here and research for new magic is always being conducted at their headquarters.";
		next;
		mes "[Eden Group Officer]";
		mes "If you wish to be sent directly to the Job Guilds, then speak to the Job Guides and tell them that you want to change your job.";
		close;
	case 3:
		close;
	}

S_Warp:
	close2;
	callfunc "F_NvErase",1;
	savepoint getarg(0),getarg(1),getarg(2);
	warp getarg(0),getarg(3),getarg(4);
	end;
	
OnTouch:
	emotion e_gasp;
	end;
}
new_1-3,97,50,4	duplicate(NvEden)	Eden Group Officer#nv1	4_F_NOVICE,5,5
new_2-3,97,50,4	duplicate(NvEden)	Eden Group Officer#nv2	4_F_NOVICE,5,5
new_3-3,97,50,4	duplicate(NvEden)	Eden Group Officer#nv3	4_F_NOVICE,5,5
new_4-3,97,50,4	duplicate(NvEden)	Eden Group Officer#nv4	4_F_NOVICE,5,5
new_5-3,97,50,4	duplicate(NvEden)	Eden Group Officer#nv5	4_F_NOVICE,5,5
*/

// Trainer
//============================================================
-	script	::NvBrutus	-1,{
	mes "[Trainer Brutus]";
	mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!";
	next;
	mes "[Trainer Brutus]";
	mes "If you think monsters here are too weak for you, I can send you to another training ground where the monsters are stronger than the ones over here.";
	next;
	mes "[Trainer Brutus]";
	mes "So would you like to try?";
	next;
	switch(select("Send me to another Level:What monsters are there?:Cancel")) {
	case 1:
		mes "[Trainer Brutus]";
		mes "I see, then let me guide you to another level. Which level do you want to go to?";
		next;
		for(set .@i,1; .@i<6; set .@i,.@i+1) {
			if (!compare(strnpcinfo(2),"nv"+.@i))
				set .@menu$, .@menu$+"Send me to Level "+.@i;
			set .@menu$, .@menu$+":";
		}
		set .@i, select(.@menu$+"Cancel");
		if (.@i < 7)
			warp "new_"+.@i+"-3",96,21;
		close;
	case 2:
		mes "[Trainer Brutus]";
		mes "You seem eager to fight.";
		mes "The monster levels increase with each level of the training grounds.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 1 has the weakest monsters.";
		mes "There you'll find Porings, Drops, and Lunatics.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 2 is more challenging.";
		mes "There you'll find Porings, Lunatics, Willows, and Chonchons.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 3 is the same as Level 2.";
		mes "There you'll find Porings, Lunatics, Willows, and Chonchons.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 4 has stronger monsters.";
		mes "There you'll find Willows, Hornets, Pickys, and Fabres.";
		next;
		mes "[Trainer Brutus]";
		mes "Level 5 is the same as Level 4.";
		mes "There you'll find Willows, Hornets, Pickys, and Fabres.";
		close;
	case 3:
		mes "[Trainer Brutus]";
		mes "Hmm...?";
		mes "Are you worried about going to more challenging places? That's understandable, since you're still a new adventurer. Good luck~";
		close;
	}
}
new_1-3,103,50,4	duplicate(NvBrutus)	Level 1 Trainer#nv1	4_M_02
new_2-3,103,50,4	duplicate(NvBrutus)	Level 2 Trainer#nv2	4_M_02
new_3-3,103,50,4	duplicate(NvBrutus)	Level 3 Trainer#nv3	4_M_02
new_4-3,103,50,4	duplicate(NvBrutus)	Level 4 Trainer#nv4	4_M_02
new_5-3,103,50,4	duplicate(NvBrutus)	Level 5 Trainer#nv5	4_M_02

// Monster Spawns
//============================================================
new_1-3,0,0,0,0	monster	Poring	1002,20,0,0,0
new_1-3,0,0,0,0	monster	Drops	1113,10,0,0,0
new_1-3,0,0,0,0	monster	Lunatic	1063,20,0,0,0

new_2-3,0,0,0,0	monster	Chonchon	1011,10,0,0,0
new_2-3,0,0,0,0	monster	Lunatic	1063,15,0,0,0
new_2-3,0,0,0,0	monster	Willow	1010,10,0,0,0
new_2-3,0,0,0,0	monster	Poring	1002,15,0,0,0

new_3-3,0,0,0,0	monster	Chonchon	1011,10,0,0,0
new_3-3,0,0,0,0	monster	Lunatic	1063,15,0,0,0
new_3-3,0,0,0,0	monster	Willow	1010,10,0,0,0
new_3-3,0,0,0,0	monster	Poring	1002,5,0,0,0

new_4-3,0,0,0,0	monster	Hornet	1004,5,0,0,0
new_4-3,0,0,0,0	monster	Willow	1010,15,0,0,0
new_4-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_4-3,0,0,0,0	monster	Picky	1049,15,0,0,0

new_5-3,0,0,0,0	monster	Hornet	1004,5,0,0,0
new_5-3,0,0,0,0	monster	Willow	1010,15,0,0,0
new_5-3,0,0,0,0	monster	Fabre	1184,5,0,0,0
new_5-3,0,0,0,0	monster	Picky	1049,15,0,0,0

// Potato Merchant
//============================================================
-	shop	Potato Merchant#newbe09::NvPotato	4_F_04,516:-1

new_1-3,100,50,3	duplicate(NvPotato)	Potato Merchant#nv1	4_F_04
new_2-3,100,50,3	duplicate(NvPotato)	Potato Merchant#nv2	4_F_04
new_3-3,100,50,3	duplicate(NvPotato)	Potato Merchant#nv3	4_F_04
new_4-3,100,50,3	duplicate(NvPotato)	Potato Merchant#nv4	4_F_04
new_5-3,100,50,3	duplicate(NvPotato)	Potato Merchant#nv5	4_F_04

// Random Stuff
//============================================================
-	script	Bulletin Board::NvBulletin	-1,{
	mes "^FF0000=================================";
	mes "  ^E40CAA[Welcome] ^CC0000to^FF9000Novice^7FFF00 Training^00FF00 Grounds^E40CAA [Welcome] ";
	mes "^FF0000=================================^000000";
	close;
}
new_1-1,66,114,4	duplicate(NvBulletin)	Bulletin Board#nv1	HIDDEN_NPC
new_2-1,66,114,4	duplicate(NvBulletin)	Bulletin Board#nv2	HIDDEN_NPC
new_3-1,66,114,4	duplicate(NvBulletin)	Bulletin Board#nv3	HIDDEN_NPC
new_4-1,66,114,4	duplicate(NvBulletin)	Bulletin Board#nv4	HIDDEN_NPC
new_5-1,66,114,4	duplicate(NvBulletin)	Bulletin Board#nv5	HIDDEN_NPC

-	script	Guard::NvGuardA	-1,{
	mes "[Training Grounds Guard]";
	mes "Welcome to the Training Grounds.";
	mes "You are now in the outer court yard. Please go inside the castle to begin your training.";
	close;
}
new_1-1,144,116,2	duplicate(NvGuardA)	Guard#nv1a	8W_SOLDIER
new_2-1,144,116,2	duplicate(NvGuardA)	Guard#nv2a	8W_SOLDIER
new_3-1,144,116,2	duplicate(NvGuardA)	Guard#nv3a	8W_SOLDIER
new_4-1,144,116,2	duplicate(NvGuardA)	Guard#nv4a	8W_SOLDIER
new_5-1,144,116,2	duplicate(NvGuardA)	Guard#nv5a	8W_SOLDIER

-	script	Guard::NvGuardB	-1,{
	mes "[Training Grounds Guard]";
	if (rand(2)) {
		mes "Come in! I would like to welcome you to the Training Grounds!";
		mes "In here, you can prepare yourself for your future adventures throughout the Ragnarok world!";
	} else {
		mes "Go, Novice, go!";
		mes "Fight, and grow stronger! Look towards a brighter tomorrow!";
	}
	close;
}
new_1-1,144,107,2	duplicate(NvGuardB)	Guard#nv1b	8W_SOLDIER
new_2-1,144,107,2	duplicate(NvGuardB)	Guard#nv2b	8W_SOLDIER
new_3-1,144,107,2	duplicate(NvGuardB)	Guard#nv3b	8W_SOLDIER
new_4-1,144,107,2	duplicate(NvGuardB)	Guard#nv4b	8W_SOLDIER
new_5-1,144,107,2	duplicate(NvGuardB)	Guard#nv5b	8W_SOLDIER

-	script	Instructor#Edwin::NvEdwin	-1,{
	mes "[Edwin]";
	mes "Eh? Why are you still here?";
	mes "There are no more courses that you need to take.";
	next;
	mes "[Edwin]";
	mes "Well, I will let you out of here.";
	mes "Go find the instructor, Brade.";
	close2;
	savepoint strnpcinfo(4),100,100;
	warp strnpcinfo(4),100,100;
	end;
}
new_1-2,161,182,5	duplicate(NvEdwin)	Instructor#nv1	4_F_03
new_2-2,161,182,5	duplicate(NvEdwin)	Instructor#nv2	4_F_03
new_3-2,161,182,5	duplicate(NvEdwin)	Instructor#nv3	4_F_03
new_4-2,161,182,5	duplicate(NvEdwin)	Instructor#nv4	4_F_03
new_5-2,161,182,5	duplicate(NvEdwin)	Instructor#nv5	4_F_03

function	script	F_NvErase	{
	if (getarg(0,0)) {
		if (checkquest(7123) > -1) erasequest 7123;
		if (checkquest(7124) > -1) erasequest 7124;
		if (checkquest(7126) > -1) erasequest 7126;
		if (checkquest(7127) > -1) erasequest 7127;
	}
	nude;
	setarray .@manuals[0],countitem(2819),countitem(2820),countitem(2821),countitem(2822),countitem(2823),countitem(2824);
	if (.@manuals[0]) delitem 2819,.@manuals[0]; //Swordman_Manual
	if (.@manuals[1]) delitem 2820,.@manuals[1]; //Thief_Manual
	if (.@manuals[2]) delitem 2821,.@manuals[2]; //Acolyte_Manual
	if (.@manuals[3]) delitem 2822,.@manuals[3]; //Archer_Manual
	if (.@manuals[4]) delitem 2823,.@manuals[4]; //Merchant_Manual
	if (.@manuals[5]) delitem 2824,.@manuals[5]; //Mage_Manual
	return;
}

// Pre-Renewal Backwards Compatibility
//============================================================
-	script	Final Tester::NvHanson	-1,{
	if (nov_3_swordman < 40) {
		mes "[Hanson]";
		mes "Eh? Weird?";
		next;
		mes "[Hanson]";
		mes "The Training Grounds have come under new management...";
		mes "You seem to have come from the previous management.";
		next;
		mes "[Hanson]";
		mes "You may continue, you should have enough experience if you made it here.";
		next;
		mes "[Hanson]";
		mes "I will send you to any town that you'd like to go to.";
		mes "Or do you have a favourite profession?";
		next;
		switch(select("Choose Profession.:Go to Towns.")) {
		case 1:
			mes "[Hanson]";
			mes "What profession would you like to perform?";
			next;
			switch(select("Swordman:Acolyte:Thief:Merchant:Archer:Mage")) {
			case 1:
				mes "[Hanson]";
				mes "That's a great choice!";
				mes "After you receive all the supplies, I will teleport you to the Swordman Association.";
				next;
				mes "[Hanson]";
				mes "The town you will be sent to is called Izlude which is a satellite of Prontera. The Swordman Association is located in the West of town. Please remember this.";
				next;
				callsub L_Supplies;
				savepoint "izlude",128,98; // Old coordinates: (95,104)
				warp "izlude_in",74,167;
				end;
			case 2:
				mes "[Hanson]";
				mes "You have chosen";
				mes "to become an Acolyte.";
				mes "You will be sent to";
				mes "the town of Prontera.";
				next;
				mes "[Hanson]";
				mes "The Prontera Sanctuary is located to the North-East in Prontera. Please remember this.";
				next;
				callsub L_Supplies;
				savepoint "prontera",117,72;
				warp "prt_church",172,19;
				end;
			case 3:
				mes "[Hanson]";
				mes "You have chosen";
				mes "to become a Thief.";
				mes "You will be sent to";
				mes "the town of Morroc.";
				next;
				mes "[Hanson]";
				mes "The Thief guild is in the underground 1st floor of a pyramid which is North-West of town. Please remember this.";
				next;
				callsub L_Supplies;
				savepoint "morocc",150,99;
				warp "moc_ruins",155,44;
				end;
			case 4:
				mes "[Hanson]";
				mes "You have chosen";
				mes "to become a Merchant.";
				mes "You will be sent to";
				mes "the town of Alberta.";
				next;
				callsub L_Supplies;
				savepoint "alberta",30,232;
				warp "alberta_in",62,44;
				end;
			case 5:
				mes "[Hanson]";
				mes "You have chosen";
				mes "to become an Archer.";
				mes "You will be sent to";
				mes "the town of Payon.";
				next;
				mes "[Hanson]";
				mes "The Archer Guild is located to the North-West in Payon. Please remember this.";
				next;
				callsub L_Supplies;
				savepoint "payon",256,242;
				warp "payon_in02",64,65;
				end;
			case 6:
				mes "[Hanson]";
				mes "You have chosen";
				mes "to become a Mage.";
				mes "You will be sent to";
				mes "the town of Geffen.";
				next;
				mes "[Hanson]";
				mes "The Mage Academy is located in the North-West in town. Please remember this.";
				next;
				callsub L_Supplies;
				savepoint "geffen",119,37;
				warp "geffen_in",163,98;
				end;
			}
		case 2:
			mes "[Hanson]";
			mes "To what town do you want to go?";
			next;
			callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta:Never mind");
			end;
		}
	} else {
		mes "[Hanson]";
		mes "You have received all the supplies.";
		mes "To what town do you want to go?";
		next;
		callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta");
		end;
	}
	end;

L_Supplies:
	mes "[Hanson]";
	mes "Let me give you";
	mes "some supplies. Then";
	mes "you will transported";
	mes "to the chosen town.";
	next;
	mes "^660000List of Supplies^000000";
	mes "^00003320 Free Tickets for Kafra Storage^000000";
	mes "^00003330 Free Tickets for Kafra Transportation^000000";
	mes "^0000331 Novice Cutter^000000";
	mes "^0000331 Novice Adventurer's Suit^000000";
	next;
	mes "[Hanson]";
	mes "Please check your inventory";
	mes "to see if you have received all the supplies listed. Let me briefly inform you about the items you've received.";
	next;
	mes "[Hanson]";
	mes "Free tickets for Kafra storage and transportation can be used for Kafra storage and teleport services.";
	set nov_3_swordman,40;
	getitem 7059,20; //Cargo_Free_Ticket
	getitem 7060,30; //Warp_Free_Ticket
	getitem 2393,1; //N_Adventurer's_Suit
	getitem 13040,1; //N_Cutter
	next;
	mes "[Hanson]";
	mes "You will now";
	mes "be teleported.";
	mes "Good luck,";
	mes "^A62A2A"+strcharinfo(0)+"^000000";
	mes "and farewell.";
	close2;
	return;

L_Warp:
	mes "[Hanson]";
	switch(getarg(0)) {
	case 1:
		mes "I will send you to Prontera, the Capital City.";
		close2;
		savepoint "prontera",117,72;
		warp "prontera",150,50;
		end;
	case 2:
		mes "I will send you to Geffen, the City of Magic.";
		close2;
		savepoint "geffen",119,37;
		warp "geffen",122,65;
		end;
	case 3:
		mes "I will send you to Morroc, the Desert Town.";
		close2;
		savepoint "morocc",150,99;
		warp "morocc",155,110;
		end;
	case 4:
		mes "I will send you to Payon, the Mountain Village.";
		close2;
		savepoint "payon",70,100;
		warp "payon",166,67;
		end;
	case 5:
		mes "I will send you to Alberta, the Port City.";
		close2;
		savepoint "alberta",30,232;
		warp "alberta",114,58;
		end;
	case 6:
		mes "[Hanson]";
		mes "Come back when you've made up your mind.";
		close;
	}
}
new_1-4,100,29,1	duplicate(NvHanson)	Final Tester#nv1	1_ETC_01
new_2-4,100,29,1	duplicate(NvHanson)	Final Tester#nv2	1_ETC_01
new_3-4,100,29,1	duplicate(NvHanson)	Final Tester#nv3	1_ETC_01
new_4-4,100,29,1	duplicate(NvHanson)	Final Tester#nv4	1_ETC_01
new_5-4,100,29,1	duplicate(NvHanson)	Final Tester#nv5	1_ETC_01

// Job Test
//============================================================
-	script	Job Guide Lark::NvLark	-1,{
	mes "[Lark]";
	mes "Have you decided what job you're going to choose?";
	next;
	mes "[Lark]";
	mes "I've prepared a test to see what's the best job for you, according to your answers.";
	next;
	mes "[Lark]";
	mes "How about it?";
	mes "Would you like to take the test?";
	next;
	set .@loop,1;
	while(.@loop) {
		switch(select("Take the test.:What's the test for?:No, thank you.")) {
		case 1:
			mes "[Lark]";
			mes "Great!";
			mes "Let's start the test~";
			next;
			set .@loop,0;
			break;
		case 2:
			mes "[Lark]";
			mes "I will ask you a few simple questions.";
			mes "Through this test, we will check "+strcharinfo(0)+"'s personality and propensity so that we can find the most appropriate job for you.";
			next;
			mes "[Lark]";
			mes "There are 3 different types of tests and a total of 30 questions.";
			next;
			mes "[Lark]";
			mes "What do you think? Will you take the test?";
			next;
			break;
		case 3:
			mes "[Lark]";
			mes "If you haven't decided what job you want yet,";
			mes "I suggest that you take the test.";
			close;
		}
	}
	mes "[Lark]";
	mes "Let's start the first test.";
	mes "Choose the answer that you like the most.";
	mes "^FF0000There are 5 questions.^000000";
	next;
	mes "[Lark]";
	mes "In the middle of the dark, you're walking on the streets of Prontera when you suddenly hear someone scream.";
	next;
	mes "'Aaaahh!! Don't hurt me ~'";
	next;
	mes "You run to the place and see someone surrounded by punks. Because of your sudden appearance, the punks are surprised.";
	mes "What would be your reaction in this situation?";
	next;
	switch(select("Fight against the punks:Cast Magic.:Call for Guards.:Throw rocks at them.")) {
	case 1:
		set .@question_01$, "You subdue them easily.";
		set .@swordman_p, .@swordman_p+1;
		set .@taekwon_p, .@taekwon_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	case 2:
		set .@question_01$, "You cast a spell on them.";
		set .@magician_p, .@magician_p+1;
		break;
	case 3:
		set .@question_01$, "You call for help and Guards come to your aid.";
		set .@acolyte_p, .@acolyte_p+1;
		break;
	case 4:
		set .@question_01$, "You skillfully throw rocks at the punks.";
		set .@archer_p, .@archer_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	}
	mes "[Lark]";
	mes .@question_01$+" You have destroyed the street punks.";
	mes "After clearing up the mess, you approach the person who was being attacked.";
	mes "Do you think the person who was surrounded by punks is a man or a woman?";
	next;
	switch(select("Man:Woman")) {
	case 1:
		set .@question_02_01$, "he";
		set .@question_02_02$, "son";
		break;
	case 2:
		set .@question_02_01$, "she";
		set .@question_02_02$, "daughter";
		break;
	}
	mes "[Lark]";
	mes "You find out that "+.@question_02_01$+" is the "+.@question_02_02$+" of a very rich family in Alberta and Punks attacked while "+.@question_02_01$+" was on an errand for the family.";
	mes "What kind of errand was "+.@question_02_01$+" doing?";
	next;
	switch(select("Delivering an important object:Delivering a small souvenir:Delivering a message")) {
	case 1:
		set .@swordman_p, .@swordman_p+1;
		set .@archer_p, .@archer_p+1;
		set .@magician_p, .@magician_p+1;
		break;
	case 2:
		set .@thief_p, .@thief_p+1;
		set .@taekwon_p, .@taekwon_p+1;
		break;
	case 3:
		set .@acolyte_p, .@acolyte_p+1;
		break;
	}
	mes "[Lark]";
	mes "Thanks to your bravery, "+.@question_02_01$+" becomes your friend and decides to go on a trip.";
	mes "Where are you going?";
	next;
	switch(select("Capital city, Prontera:Mountain city, Payon:Port city, Alberta:Magic city, Geffen:Satelite city, Izlude:Desert city, Morocc:Industrial city, Einbroch:World of natural life, Amatsu:Garden city, Hugel")) {
	case 1:
		set .@acolyte_p, .@acolyte_p+1;
		break;
	case 2:
		set .@taekwon_p, .@taekwon_p+1;
		break;
	case 3:
		set .@merchant_p, .@merchant_p+1;
		break;
	case 4:
		set .@magician_p, .@magician_p+1;
		break;
	case 5:
		set .@swordman_p, .@swordman_p+1;
		break;
	case 6:
		set .@thief_p, .@thief_p+1;
		break;
	case 7:
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	case 8:
		set .@ninja_p, .@ninja_p+1;
		break;
	case 9:
		set .@archer_p, .@archer_p+1;
		break;
	}
	mes "[Lark]";
	mes "You're having a great time. Do you feel like something will be happening or not?";
	next;
	switch(select("Happening:Not happening.")) {
	case 1:
		set .@thief_p, .@thief_p+1;
		set .@swordman_p, .@swordman_p+1;
		set .@ninja_p, .@ninja_p+1;
		set .@taekwon_p, .@taekwon_p+1;
		set .@magician_p, .@magician_p+1;
		set .@thief_p, .@thief_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		set .@merchant_p, .@merchant_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	}
	mes "[Lark]";
	mes "Let's go now for the second test. Choose the best answer in your own opinion.";
	mes "^FF0000There are 5 questions.^000000";
	next;
	switch(select("Study:Exercise:Service:Violence")) {
	case 1:
		set .@magician_p, .@magician_p+1;
		break;
	case 2:
		set .@thief_p, .@thief_p+1;
		set .@swordman_p, .@swordman_p+1;
		set .@taekwon_p, .@taekwon_p+1;
		break;
	case 3:
		set .@acolyte_p, .@acolyte_p+1;
		break;
	case 4:
		set .@thief_p, .@thief_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	}
	switch(select("Change:Preservation")) {
	case 1:
		set .@magician_p, .@magician_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		break;
	}
	switch(select("Consumer:Seller:Producer")) {
	case 1:
		set .@swordman_p, .@swordman_p+1;
		set .@thief_p, .@thief_p+1;
		set .@acolyte_p, .@acolyte_p+1;
		set .@archer_p, .@archer_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	case 2:
		set .@merchant_p, .@merchant_p+1;
		break;
	case 3:
		set .@magician_p, .@magician_p+1;
		break;
	}
	switch(select("Speed:Caution")) {
	case 1:
		set .@thief_p, .@thief_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	case 2:
		set .@archer_p, .@archer_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	}
	switch(select("Theory:Experience")) {
	case 1:
		set .@magician_p, .@magician_p+1;
		break;
	case 2:
		set .@swordman_p, .@swordman_p+1;
		set .@taekwon_p, .@taekwon_p+1;
		break;
	}
	mes "[Lark]";
	mes "Let's go now for the third test. Please answer (Yes) or (No) to each question.";
	mes "^FF0000There are 20 questions.^000000";
	next;
	mes "[Lark]";
	mes "Do you always pick up the money that you find on the ground?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@merchant_p, .@merchant_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		break;
	}
	mes "[Lark]";
	mes "If you had the same name as someone of the opposite sex, would that make you less attracted to them?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@ninja_p, .@ninja_p+1;
		set .@archer_p, .@archer_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you like being able to carry a lot of items at once?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@swordman_p, .@swordman_p+1;
		set .@merchant_p, .@merchant_p+1;
		break;
	case 2:
		set .@magician_p, .@magician_p+1;
		set .@taekwon_p, .@taekwon_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you like reading books?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@taekwon_p, .@taekwon_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	case 2:
		set .@ninja_p, .@ninja_p+1;
		set .@merchant_p, .@merchant_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you read everything in a magazine?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@magician_p, .@magician_p+1;
		break;
	case 2:
		set .@archer_p, .@archer_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you take the time to worry about what you are wearing?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@merchant_p, .@merchant_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	case 2:
		set .@swordman_p, .@swordman_p+1;
		set .@thief_p, .@thief_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you tell others what kind of fancy foods you've eaten recently?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@thief_p, .@thief_p+1;
		set .@swordman_p, .@swordman_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		set .@taekwon_p, .@taekwon_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you write things down in a notebook often?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@magician_p, .@magician_p+1;
		set .@merchant_p, .@merchant_p+1;
		break;
	case 2:
		set .@thief_p, .@thief_p+1;
		set .@archer_p, .@archer_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you consider yourself attractive?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@ninja_p, .@ninja_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		set .@swordman_p, .@swordman_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you like being in areas where a lot of people gather?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@acolyte_p, .@acolyte_p+1;
		set .@swordman_p, .@swordman_p+1;
		break;
	case 2:
		set .@archer_p, .@archer_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you like the idea of living a single life?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@thief_p, .@thief_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you like keeping your distance from others?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@gunslinger_p, .@gunslinger_p+1;
		set .@archer_p, .@archer_p+1;
		break;
	case 2:
		set .@taekwon_p, .@taekwon_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you think that having a good hiding space is important in battle?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@magician_p, .@magician_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		set .@archer_p, .@archer_p+1;
		break;
	case 2:
		set .@taekwon_p, .@taekwon_p+1;
		set .@magician_p, .@magician_p+1;
		break;
	}
	mes "[Lark]";
	mes "Would you defend your friends even if you knew they were wrong?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@swordman_p, .@swordman_p+1;
		break;
	case 2:
		set .@thief_p, .@thief_p+1;
		set .@ninja_p, .@ninja_p+1;
		break;
	}
	mes "[Lark]";
	mes "Would you try to convince an enemy not to fight you with logic?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@archer_p, .@archer_p+1;
		set .@merchant_p, .@merchant_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		set .@archer_p, .@archer_p+1;
		break;
	}
	mes "[Lark]";
	mes "Can you sit still in the same place for a long time?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@taekwon_p, .@taekwon_p+1;
		set .@thief_p, .@thief_p+1;
		break;
	case 2:
		set .@archer_p, .@archer_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you think that you can take a punch straight to the gut from an Orc?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@swordman_p, .@swordman_p+1;
		set .@merchant_p, .@merchant_p+1;
		break;
	case 2:
		set .@magician_p, .@magician_p+1;
		set .@thief_p, .@thief_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you make up nicknames for your friends?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@gunslinger_p, .@gunslinger_p+1;
		set .@archer_p, .@archer_p+1;
		break;
	case 2:
		set .@acolyte_p, .@acolyte_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	}
	mes "[Lark]";
	mes "Do you always have a plan B for various situations?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@thief_p, .@thief_p+1;
		set .@gunslinger_p, .@gunslinger_p+1;
		break;
	case 2:
		set .@gunslinger_p, .@gunslinger_p+1;
		set .@merchant_p, .@merchant_p+1;
		break;
	}
	mes "[Lark]";
	mes "When talking with other people, do you take time so that the others have time to think?";
	next;
	switch(select("Yes:No")) {
	case 1:
		set .@magician_p, .@magician_p+1;
		break;
	case 2:
		set .@ninja_p, .@ninja_p+1;
		set .@archer_p, .@archer_p+1;
		break;
	}

	// Calculate player's job.
	// In the official script, higher .@who_job value always wins in a tie.
	setarray .@points[0],
		.@swordman_p, .@magician_p, .@archer_p, .@merchant_p, .@thief_p, .@acolyte_p, .@taekwon_p, .@gunslinger_p, .@ninja_p;
	set .@max, .@points[0];
	for(set .@i,1; .@i<9; set .@i,.@i+1) {
		if (.@points[.@i] >= .@max) {
			set .@max, .@points[.@i];
			set .@ele, .@i;
		}
	}
	set .@who_job, .@ele+1; // To match the official script's numbering.

	mes "[Lark]";
	mes "Thank you, have a long life.";
	mes "The vocational aptitude assessment is finished.";
	next;
	mes "[Lark]";
	mes "... ... the result is an aggregate. ... ...";
	next;
	mes "[Lark]";
	mes "Tabulation is complete.";
	mes "'^0000FFSo^000000', if you press this button";
	mes "you can see the results.";
	next;
	switch(.@who_job) {
	case 1:
		set .@job$, "Swordman";
		mes "[Lark]";
		mes "...simple and straightforward...";
		mes "...strong beliefs can affect the world...";
		mes "...stands for hope that the people...";
		mes "...to protect loyalty.";
		mes "...thrusting you ...";
		next;
		break;
	case 2:
		set .@job$, "Wizard";
		mes "[Lark]";
		mes "...to understand all these things alone deulmyeo...";
		mes "...hard work and independent thinking...";
		mes "...type. Excellent judgement, naehyangjeok...";
		mes "...and analytical, with insight...";
		mes "...type : he observes everything...";
		next;
		break;
	case 3:
		set .@job$, "Archer";
		mes "[Lark]";
		mes "...immeasurable, have many emotions...";
		mes "...to people who are trying to understand...";
		mes "...trying to understand the type to receive. Also,...";
		mes "...rejects mediocrity, and his true...";
		mes "...type of life to live. Impressionable...";
		mes "...rich and romantic ...";
		next;
		break;
	case 4:
		set .@job$, "Merchant";
		mes "[Lark]";
		mes "...to identify people's sense of hearing...";
		mes "...outstanding determination and goals...";
		mes "...oriented and a strong type of responsibility...";
		mes "...seongchwiyok strong...";
		next;
		break;
	case 5:
		set .@job$, "Thief";
		mes "[Lark]";
		mes "...always makes life fun and who wants...";
		mes "...always trying to find a new job...";
		mes "...contribution to the world,...";
		mes "...that type. Adventurer,...";
		mes "...optimistic.";
		next;
		break;
	case 6:
		set .@job$, "Acolyte";
		mes "[Lark]";
		mes "...mentality makes him warm and considerate for others...";
		mes "I know I have loved anyone,...";
		mes "...be of help to others and for others...";
		mes "...type of well-caring.";
		mes "...always wants to help others.";
		next;
		break;
	case 7:
		set .@job$, "Taekwon Boy/Girl";
		mes "[Lark]";
		mes "...to believe with a stubborn conviction...";
		mes "...heart and spirit of the grassland is consistent: it...";
		mes "...make steps to move forward.";
		mes "...type of comments or want to understand the beliefs...";
		mes "...that type of effort to correct through training,...";
		mes "...to have a sound mind...";
		next;
		break;
	case 8:
		set .@job$, "Gunslinger";
		mes "[Lark]";
		mes "People often praised Justice.";
		mes "Sometimes fear and confusion may exist...";
		mes "...that time, the definition of confusion...";
		mes "...to maintain the balance, you're carrying the burden...";
		mes "...for you ...";
		next;
		break;
	case 9:
		set .@job$, "Ninja";
		mes "[Lark]";
		mes "...to avoid the type of self-aspiring...";
		mes "...married to a prominent goal and quietly avoiding...";
		mes "...step and their goals...";
		mes "...type of reaching your goal until they're complete...";
		mes "...I do not regret it as ...";
		next;
		break;
	default:
		mes "[Lark]";
		mes "An error has occurred.";
		close;
	}
	mes "[Lark]";
	mes "^8014EB"+.@job$+" is the job that suits you.^000000";
	next;
	mes "[Lark]";
	mes "Well, "+.@job$+", you can choose among various career pathways.";
	mes "Do you want to determine the job that suits you?";
	mes "Do you want to select a job?";
	next;
	switch(select(.@job$+".:Any other profession.")) {
	case 1:
		mes "[Lark]";
		mes "The Novice Training Center course is now shut down, "+.@job$+". Would you like to make this occupation your profession?";
		next;
		if(select("I will think about it again.:I'll choose the former.") == 1) {
			mes "[Lark]";
			mes "You will receive a book corresponding to each job type.";
			mes "Please have enough experience to determine carefully the job that suits you.";
			close;
		}
		break;
	case 2:
		mes "[Lark]";
		mes "Quit now the Training Center Course. Would you like to make an occupation your career choice?";
		next;
		if(select("I will think about it again.:I still want to change my job.") == 1) {
			mes "[Lark]";
			mes "Primer of each class would have received.";
			mes "Have enough experience to determine looked carefully, please.";
			close;
		}
		mes "[Lark]";
		mes "Yes, sir. Please select your desired job.";
		next;
		set .@who_job, select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again.");
		if (.@who_job == 10) {
			mes "[Lark]";
			mes "The Novice Training Center has a lot of sea experience, please pay attention along the way.";
			close;
		}
		break;
	}
	callfunc "F_NvErase",1;
	set .@str$, "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey.";
	switch(.@who_job) {
	case 1:
		mes "[Lark]";
		mes "We will send you";
		mes "to the swordman guild in Izlude, the Satelite city.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "izlude",128,98; // Old coordinates: (95,104)
		warp "izlude_in",74,167;
		end;
	case 2:
		mes "[Lark]";
		mes "We will send you";
		mes "to the magician guild in Geffen, the Magical City.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "geffen",119,37;
		warp "geffen_in",163,98;
		end;
	case 3:
		mes "[Lark]";
		mes "We will send you";
		mes "to the Archer Guild in Payon, the city of mountains.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "payon",256,242;
		warp "payon_in02",64,65;
		end;
	case 4:
		mes "[Lark]";
		mes "We will send you";
		mes "to the merchant guild in Alberta, the Port City.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "alberta",30,232;
		warp "alberta_in",62,44;
		end;
	case 5:
		mes "[Lark]";
		mes "We will send you";
		mes "to the thief guild in Morocc, the desert city.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "morocc",150,99;
		warp "moc_prydb1",99,185;
		end;
	case 6:
		mes "[Lark]";
		mes "We will send you";
		mes "to the Prontera, the capital city of the Rune-Midgarts Kingdom.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "prontera",117,72;
		warp "prt_church",172,19;
		end;
	case 7:
		mes "[Lark]";
		mes "We will send you";
		mes "to the Phoenix in Payon, the city of mountains.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "payon",164,58;
		warp "payon",163,141;
		end;
	case 8:
		mes "[Lark]";
		mes "You will be sent to the flyship";
		mes "in Izlude, the Satelite city.";
		mes "You can get on the flyship to go to Einbroch, the city of industries.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "izlude",128,98; // Old coordinates: (95,104)
		warp "izlude",128,67;
		end;
	case 9:
		mes "[Lark]";
		mes "We will send you";
		mes "to the captain of the smuggling ship.";
		mes "You can move to Amatsu";
		mes "with the captain's help.";
		mes .@str$;
		mes "Good bye.";
		close2;
		savepoint "alberta",117,56;
		warp "alberta",171,132;
		end;
	default:
		mes "[Lark]";
		mes "An error has occurred. If you keep having the same problem, please contact the local GM team.";
		close;
	}
}
new_1-3,106,50,4	duplicate(NvLark)	Job Guide Lark#01	4_M_KID1
new_2-3,106,50,4	duplicate(NvLark)	Job Guide Lark#02	4_M_KID1
new_3-3,106,50,4	duplicate(NvLark)	Job Guide Lark#03	4_M_KID1
new_4-3,106,50,4	duplicate(NvLark)	Job Guide Lark#04	4_M_KID1
new_5-3,106,50,4	duplicate(NvLark)	Job Guide Lark#05	4_M_KID1