summaryrefslogblamecommitdiff
path: root/npc/re/jobs/2-2/bard.txt
blob: 839a61ad56634c1eb39125d2b765df0189df36f0 (plain) (tree)
1
2
3
4
5
6
7
8
9
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
                                                               



                                                               
                                                               
       
                                                               
                   
                                                               




                                                               
 

                                                     




                                                                     
                     





                                                                                   
                             

                    

                                                                  










                                                                                               


                                     
                 
                                                               














                                                                                                              












                                                         
                 
                      
                                                         
                 
                                                  
                       
                             

                    
                         

                                           





                                                            
                                                           
                     
                                                                                                   
                       

                                                 
                                                                                             



                                                                                     


                                     
                       
































                                                                                    

                                                                                     
                                             
                                                                                              
                                     
                                                                    


                                                                                                      
                                                    
                                                      
                                               
                                                     
                                            
                                 
                                             








                                                                                            
                                       
                                             

                                    


                                     
                       







                                                                                                    


                                     
                 
         
                         



                                                           
                     
                                                                                                   
                       



                                                                       

                                                                                 










                                                                                                               
                                            
                                                      
                                       











                                                                          

                                    
                       






                                                                                                       


                                     
                       


                                                                               
                             

                                                            


                                     
                 
         
                         



                                                          
                     
                                         
                                     


                                                          
                                                       


                                                                     
                             
                 

                                         






                                                                                            
                             
                 

                                              






                                                                                        
                             
                 

                                         






                                                                                                 
                             
                 

                                         






                                                                       
                             
                 

                                         






                                                                                              
                             
                 

                                         






                                                                                                    
                             
                 

                                         






                                                                                                    
                             
                 
                                         
                                                   
                                     





                                                                                 
                               
                                     
                            
                 

                                         






                                                                                                 
                                     

                            
                                         
                                                   
                                     






                                                                                     
                                     

                            

                                          






                                                                                  
                                     

                            
                                          
                                                   
                                     



                                                                            
                                                                                       

                                                             
                                     



                                                   
                                     






                                                                                       
                                     
                            
                 



                                                                  
                     


                                                                                                  
                     
                             
                                                                         

                                                         
                            
                                      

                               
                                                                                                       

                                                                             
                             

                    

                                    

                                                   

                                                                                                       
                             
                                              
                                     


                                                                   

                                     

                                                   

                                         
                                                
                                        







                                                                        



                                                                       






                                                                          



                                                                                    






                                                                        



                                                                           






                                                                        



                                                                                 






                                                                        



                                                                              






                                                                               



                                                                                         








                                                                                           



                                                                                              






                                                                                     



                                                                                               






                                                                                    



                                                                                    






                                                                                      



                                                                                                






                                                                                    



                                                                                          






                                                                                    



                                                                                             


                                                                        
                                                                          




                                                                               



                                                                           
                                                                 
                                                                                 




                                                                               



                                                                                           
                                                                 
                                                                          




                                                                                  



                                                                                            
                                                                 
                                                                          




                                                                                      



                                                                                                
                                                                 
                                                                          




                                                                               



                                                                                       
                                                                 
                                                                          




                                                                               



                                                                                       

                                                 
                                                                   





                                                                          



                                                                     






                                                                          



                                                                                    






                                                                          



                                                                                






                                                                          



                                                                            






                                                                                 



                                                                                            






                                                                             



                                                                                       








                                                                               



                                                                               






                                                                               



                                                                                      






                                                                                      



                                                                                                






                                                                               



                                                                                  






                                                                               



                                                                                  






                                                                               



                                                                                       
                         
                                           








                                                                          
                                             




                                         

                                              











                                                                    































































































































































































































































































































































































































                                                                                                                      
                 































                                                                                              









                                                                                                              
                                             

                                    


































































































































                                                                                                      
                                 























                                                                                                 
                         



















                                                                                         
                 
                                           
                             

                                                                                
                     













































                                                                                                      




                                   
                     
            
 
//===== rAthena Script ======================================= 
// Bard Job change Quest
//===== By: ================================================== 
//= Masao
//= Credits: Muad_Dib
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= Any rAthena SVN
//===== Description: ========================================= 
//= [Translated from the Official]
//= Job change Quest from Archer[M] -> Bard.
//===== Additional Comments: ================================= 
//= 1.0 Updated to latest available official file. [Masao]
//============================================================ 

comodo,226,123,5	script	Roaming Bard	741,{
	if (Upper == 1) {
		mes "[Lalo]";
		mes "Chosen ones who are destined to become Gods";
		mes "are so many in this era";
		mes "but they never realise their fate while alive.";
		mes "They end up to become ordinary men...";
		next;
		mes "[Lalo]";
		mes "Wind and Clouds, please send this message to them,";
		mes "who pursue food, clothing, shelter and wealth.";
		mes "Tell them they are wasting their time...";
		mes "Tell them they forget the most important goal of the life...";
		close2;
		cutin "",255;
		end;
	}
	if ((Class != Job_Baby_Archer) && (Class != Job_Archer)) {
		if (Class == Job_Baby_Bard || Class == Job_Bard) {
			mes "[Lalo]";
			mes "Ooh hey! How's your singing these days?";
			mes "I wonder if your voice got any better.";
			next;
			mes "[Lalo]";
			mes "You don't forget to spread good news in each town, right?";
			mes "And don't forget to learn new songs, too...";
			next;
			mes "[Lalo]";
			mes "Never forget to have a positive attitude and the meaning of joy.";
			mes "Our songs are supposed to deliver happiness and joy to everyone.";
			close2;
			cutin "",255;
			end;
		}
		if (Class == Job_Baby || Class == Job_Novice) {
			cutin "job_bard_aiolo01",2;
			mes "[Lalo]";
			mes "The sadness that overcomes my heart.. ";
			mes "It will not reside..";
			mes "Is this the reason behind my troubles,";
			mes "is this why I am weak,";
			mes "This must be why I cannot seem to forget you...";
			next;
			mes "[Lalo]";
			mes "Oh, sorry. I didn't see you because I was concentrating on writing some lyrics.";
			mes "Do you want to listen to my songs? Shall I sing a song for you?";
			next;
			mes "[Lalo]";
			mes "Heh... try asking someone else.";
			mes "I'm trying to compose a new song.";
			close2;
			cutin "",255;
			end;
		}
		cutin "job_bard_aiolo01",2;
		mes "[Lalo]";
		mes "Lalala, lalala. Beautiful Comodo.";
		mes "Always full of happy moments~";
		next;
		mes "[Lalo]";
		if (Sex == 1) {
			mes "Forget about your worries~";
			mes "And enjoy everything~";
		}
		else {
			mes "Cute lady, shall we dance~";
		}
		mes "Youth never repeats itself~";
		close2;
		cutin "",255;
		end;
	}
	if (BRD_Q == 0) {
		cutin "job_bard_aiolo01",2;
		mes "[Lalo]";
		if (Sex == 1) {
			mes "Hi! Delightful Archer.";
		}
		else {
			mes "Hello! Beautiful Archer Lady.";
		}
		mes "How can a wanderer like me help you?";
		next;
		switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
		case 1:
			mes "[Lalo]";
			mes "Hahaha! Of course!";
			mes "If you sing with a happy heart, your voice always gets better.";
			next;
			mes "[Lalo]";
			mes "But, to Bards your voice is your life.";
			mes "Sometimes your voice will go, but you must be careful.";
			close2;
			cutin "",255;
			end;
		case 2:
			mes "[Lalo]";
			mes "A song... let's see.";
			mes "Ok, I got one...";
			next;
			mes "[Lalo]";
			mes "I'll sing.. Drums of War.";
			mes "*ehem...*cough...gag..mememememe...";
			mes "1, 2, 3, 4...";
			next;
			mes "^000088The sound of horses galloping over the horizon";
			mes "The dust that covers the distant sun";
			mes "When thousands of eyes open in the night sky";
			mes "The castle's fire will burn with power.^000000";
			next;
			mes "^000088I can hear.. the beating of my heart.";
			mes "I can feel.. the blood rushing through my veins.";
			mes ".. and the weight of my armor.";
			mes "I can see.. my enemies.^000000";
			next;
			mes "^000088Louder, louder louder..";
			mes "Give strength to the warriors!";
			mes "Higher, higher, higher..";
			mes "This day will never come again!^000000";
			next;
			mes "^000088Shake the sky and roar through the land.";
			mes "Make my heart pound again!";
			mes "Let the trumpets sound, and castle walls ring.";
			mes "This moment will never come again!^000000";
			next;
			mes "[Lalo]";
			mes "Hmm... that's always a good song to sing.";
			mes "How was it? Don't you think it's a nice song?";
			next;
			switch (select("Yes, it was very nice.:No, not really...")) {
			case 1:
				mes "[Lalo]";
				mes "Thanks! If you enjoyed my song, it makes me happy, too.";
				next;
				if ((Sex == 1) && (JobLevel > 39)) {
					mes "[Lalo]";
					mes "It would be nice if more people went around and sang...";
					mes "Well, it's quite ok as it is now... hmmhmm.";
					set BRD_Q,1;
					setquest 3000;
					close2;
					cutin "",255;
					end;
				}
				mes "[Lalo]";
				mes "If you ever want to hear my song again, just ask.";
				close2;
				cutin "",255;
				end;
			case 2:
				cutin "job_bard_aiolo02",2;
				mes "[Lalo]";
				mes "Hmm... Did I lose my senses, I'll have to try harder.";
				mes "Anyways.. Thanks for listening.";
				close2;
				cutin "",255;
				end;
			}
			close2;
			cutin "",255;
			end;
		case 3:
			cutin "job_bard_aiolo02",2;
			mes "[Lalo]";
			mes "Oy, not requesting a song when you run into a Bard isn't very polite.";
			mes "Well... can't help it since you look like you're in a hurry anyways.";
			next;
			mes "[Lalo]";
			mes "Hunting is good... but you can't forget to relax once in a while.";
			mes "Youth is short and won't come again once it passes by..";
			close2;
			cutin "",255;
			end;
		}
	}
	if (BRD_Q == 1) {
		cutin "job_bard_aiolo01",2;
		mes "[Lalo]";
		mes "Hey there Archer fellow.";
		mes "How can a wanderer like me help you?";
		next;
		switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
		case 1:
			mes "[Lalo]";
			mes "Hoho, your voice is rather nice as well?";
			mes "Ever think about singing?";
			next;
			switch (select("Of course!:I can't quite possibly...")) {
			case 1:
				mes "[Lalo]";
				mes "Haha, nice attitude. You have to be like that to become a Bard.";
				mes "I'll help you become a Bard then.";
				next;
				mes "[Lalo]";
				mes "But before that... do you think you can bring me a Flower?";
				mes "I need to smell the scent of a Flower to feel like teaching.";
				next;
				mes "[Lalo]";
				mes "It doesn't really matter which Flower, but try to bring one that I like.";
				mes "And don't just buy any random Flower, ok?";
				set BRD_Q,2;
				changequest 3000,3001;
				close2;
				cutin "",255;
				end;
			case 2:
				mes "[Lalo]";
				mes "Haha, what a timid one.";
				mes "Don't think so little of yourself.";
				next;
				mes "[Lalo]";
				mes "You have plenty of talent.";
				mes "Come again if you change your mind.";
				close2;
				cutin "",255;
				end;
			}
		case 2:
			mes "[Lalo]";
			mes "Hmm... seems like you have some singing talents?";
			mes "Don't just request songs.. singing to others is quite fun, too.";
			next;
			mes "[Lalo]";
			mes "Try enjoying your life as a Bard.";
			mes "You go from town to town, singing to the people. Doesn't it sound great?";
			close2;
			cutin "",255;
			end;
		case 3:
			mes "[Lalo]";
			mes "Hmm... I'm not sure what's what, but enjoy life.";
			mes "You look too uptight.";
			next;
			mes "[Lalo]";
			mes "Well then~ Have a great time~";
			close2;
			cutin "",255;
			end;
		}
	}
	if (BRD_Q == 2) {
		cutin "job_bard_aiolo01",2;
		mes "[Lalo]";
		mes "Welcome! Archer friend.";
		mes "Did you bring a Flower? Let me see.";
		next;
		if (countitem(629) > 0) {
			mes "[Lalo]";
			mes "Ooh! It's a Singing Flower!";
			mes "It's full of my memories...";
			next;
			delitem 629,1; //Singing_Flower
			mes "[Lalo]";
			mes "My friend Tchaikovsky used to like it.";
			mes "I wonder what he's doing now...";
			next;
		}
		if (countitem(703) > 0) {
			mes "[Lalo]";
			mes "Aah... the cute Hinelle...";
			mes "It doesn't have a scent but it's a very moderate cute flower.";
			next;
			delitem 703,1; //Hinalle
			mes "[Lalo]";
			mes "The leaves gave me strength when I used to fall.";
			mes "I really like this flower, thank you.";
			next;
		}
		else if (countitem(704) > 0) {
			mes "[Lalo]";
			mes "Aloe... This is a rare flower.";
			mes "How'd you get it? Rather skilled, eh?";
			next;
			delitem 704,1; //Aloe
			mes "[Lalo]";
			mes "The leaves are good and Aloe Vera is delicious, too..";
			mes "but it's defnitely the most beautiful when it's a flower.";
			next;
		}
		if (countitem(708) > 0) {
			mes "[Lalo]";
			mes "Ment... You can forget about all your hardships with one of these.";
			mes "Nice to see it in such a long time!";
			next;
			delitem 708,1; //Ment
			mes "[Lalo]";
			mes "I heard you can make Anodyne with it...";
			mes "But that would be a slight waste.. thanks!";
			next;
		}
		if (countitem(709) > 0) {
			mes "[Lalo]";
			mes "Ooh, isn't this an Izidor?";
			mes "It's a dangerous yet beautiful flower...";
			next;
			delitem 709,1; //Izidor
			mes "[Lalo]";
			mes "The deep purple charms a person.. ";
			mes "Thank you, I really like this flower.";
			next;
		}
		if (countitem(748) > 0) {
			mes "[Lalo]";
			mes "Ooh, a Witherless Rose. The strong flower that doesn't wither.";
			mes "Great to give to a girlfriend.";
			next;
			delitem 748,1; //Witherless_Rose
			mes "[Lalo]";
			mes "I wonder if it would be ok for a wanderer like me to accept it.";
			mes "Haha, it should be ok.. right?";
			next;
		}
		if (countitem(749) > 0) {
			mes "[Lalo]";
			mes "Frozen Rose... you can't really call this a flower,";
			mes "But it is still beautiful... a clear Rose.";
			next;
			delitem 749,1; //Frozen_Rose
			mes "[Lalo]";
			mes "You can call it a flower even though it doesn't have a scent anymore.";
			mes "Then I'll greatly take this.";
			next;
		}
		if (countitem(710) > 0) {
			mes "[Lalo]";
			mes "Oh, isn't this an Illusion Flower!?";
			mes "Wow, how did you obtain such a rare flower!!";
			next;
			delitem 710,1; //Illusion_Flower
			mes "[Lalo]";
			mes "Than you very much, aah... I feel like heaven is in front of my eyes.";
			mes "What a wonderful feeling! I'm really happy!";
			next;
		}
		if (countitem(712) > 0) {
			cutin "job_bard_aiolo02",2;
			mes "[Lalo]";
			mes "Eh? This is just a normal flower.";
			mes "I like it... but it's not enough.";
			next;
			mes "[Lalo]";
			mes "You can get this flower from the girl in Prontera.";
			mes "Please bring me a different flower.";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(744) > 0) {
			mes "[Lalo]";
			mes "Oh no, you brought a Bouquet?";
			mes "You can't bring me something like this.";
			next;
			mes "[Lalo]";
			mes "Go give this to a graduating Sage or something.";
			mes "Since it's great as that kind of gift... Bring a different flower.";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(745) > 0) {
			cutin "job_bard_aiolo02",2;
			mes "[Lalo]";
			mes "Oy oy... did you go to a wedding or something?";
			mes "What do you expect a guy to do with a Wedding Bouquet?";
			next;
			mes "[Lalo]";
			mes "It's not me. Go give it to a lady or something.";
			mes "This isn't the type of flower I wanted.";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(2207) > 0) {
			mes "[Lalo]";
			mes "Mmm... a Fancy Flower.";
			mes "It's nice... but this isn't good enough.";
			next;
			mes "[Lalo]";
			mes "I like flowers that have a scent and are beautiful.";
			mes "I don't like fake flowers that go on top of heads.";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(1032) > 0) {
			cutin "job_bard_aiolo02",2;
			mes "[Lalo]";
			mes "...Agh, why'd you bring such a hideous thing?";
			mes "Are you thinking at all?";
			next;
			mes "[Lalo]";
			mes "If you were trying to be funny, it was a good attempt...";
			mes "but bring a normal flower now.";
			close2;
			cutin "",255;
			end;
		}
		else {
			cutin "job_bard_aiolo02",2;
			mes "[Lalo]";
			mes "Hmm? What... you didnt' bring anything.";
			mes "Didn't I ask you to bring a flower?";
			next;
			mes "[Lalo]";
			mes "Well... if you want to learn on your own, then so be it.";
			mes "Anyone can just go out and sing.";
			close2;
			cutin "",255;
			end;
		}
		cutin "job_bard_aiolo01",2;
		mes "[Lalo]";
		mes "As I promised, I'll help you become a Bard.";
		mes "But it's not easy my friend. Haha!";
		next;
		mes "[Lalo]";
		mes "It is important to get to know a lot of people to learn how to sing.";
		mes "You must also keep up with all the things going on in different villages...";
		next;
		mes "[Lalo]";
		mes "There' s a talking snowman in a town called Lutie.";
		mes "Go there and bring back a present.";
		next;
		set BRD_Q,3;
		changequest 3001,3002;
		set xmas_npc,1;
		mes "[Lalo]";
		mes "If you become friends with ^008800Jack Frost^000000, you will receive something.";
		mes "And also talk to the townspeople while you're at it...";
		close2;
		cutin "",255;
		end;
	}
	if (BRD_Q == 3) {
		if (xmas_npc > 10) {
			cutin "job_bard_aiolo01",2;
			mes "[Lalo]";
			mes "How was the trip? Did you meet a lot of people?";
			mes "You should have been able to learn something more important than a gift.";
			next;
			changequest 3002,3003;
			mes "[Lalo]";
			mes "Then, do you want to try singing...?";
			mes "I'll sing a short melody...";
			mes "and you try after.";
			next;
			mes "[Lalo]";
			mes "Here I go.";
			mes "Ehem *clears throat*";
			mes "1, 2, 3, 4";
			next;
			set .@bard_s, rand(1,5);
			set @w_point, 0;
			if (.@bard_s == 1) {
				mes "^3377FFThere was a man^000000";
				mes "who was said to be immortal.";
				mes "His name Jichfreid,";
				mes "Son of the hero Jichmunt.";
				mes "The evil giant Papner,";
				mes "Turned into a dragon and ate him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "There was a man") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFThere was a man";
				mes "who was said to be immortal.^000000";
				mes "His name Jichfreid,";
				mes "Son of the hero Jichmunt.";
				mes "The evil giant Papner,";
				mes "Turned into a dragon and ate him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "who was said to be immortal.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFThere was a man";
				mes "who was said to be immortal.";
				mes "His name Jichfreid,^000000";
				mes "Son of the hero Jichmunt.";
				mes "The evil giant Papner,";
				mes "Turned into a dragon and ate him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "His name Jichfreid,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFThere was a man";
				mes "who was said to be immortal.";
				mes "His name Jichfreid,";
				mes "Son of the hero Jichmunt.^000000";
				mes "The evil giant Papner,";
				mes "Turned into a dragon and ate him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Son of the hero Jichmunt.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFThere was a man";
				mes "who was said to be immortal.";
				mes "His name Jichfreid,";
				mes "Son of the hero Jichmunt.";
				mes "The evil giant Papner,^000000";
				mes "Turned into a dragon and ate him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "The evil giant Papner,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFThere was a man";
				mes "who was said to be immortal.";
				mes "His name Jichfreid,";
				mes "Son of the hero Jichmunt.";
				mes "The evil giant Papner,";
				mes "Turned into a dragon and ate him.^000000";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Turned into a dragon and ate him.") {
					set @w_point, @w_point + 1;
				}
			}
			else if (.@bard_s == 2) {
				mes "^3377FFA Merchant without money or equipment,^000000";
				mes "a Merchant that couldn't sell anything.";
				mes "But he was too proud to beg.";
				mes "So he gathered some money selling items.";
				mes "At first he only sold Red Potions.";
				mes "Some say he sold Sweet Potatoes, too.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "A Merchant without money or equipment,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFA Merchant without money or equipment,";
				mes "a Merchant that couldn't sell anything.^000000";
				mes "But he was too proud to beg.";
				mes "So he gathered some money selling items.";
				mes "At first he only sold Red Potions.";
				mes "Some say he sold Sweet Potatoes, too.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "a Merchant that couldn't sell anything.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFA Merchant without money or equipment,";
				mes "a Merchant that couldn't sell anything.";
				mes "But he was too proud to beg.^000000";
				mes "So he gathered some money selling items.";
				mes "At first he only sold Red Potions.";
				mes "Some say he sold Sweet Potatoes, too.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "But he was too proud to beg.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFA Merchant without money or equipment,";
				mes "a Merchant that couldn't sell anything.";
				mes "But he was too proud to beg.";
				mes "So he gathered some money selling items.^000000";
				mes "At first he only sold Red Potions.";
				mes "Some say he sold Sweet Potatoes, too.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "So he gathered some money selling items.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFA Merchant without money or equipment,";
				mes "a Merchant that couldn't sell anything.";
				mes "But he was too proud to beg.";
				mes "So he gathered some money selling items.";
				mes "At first he only sold Red Potions.^000000";
				mes "Some say he sold Sweet Potatoes, too.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "At first he only sold Red Potions.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFA Merchant without money or equipment,";
				mes "a Merchant that couldn't sell anything.";
				mes "But he was too proud to beg.";
				mes "So he gathered some money selling items.";
				mes "At first he only sold Red Potions.";
				mes "Some say he sold Sweet Potatoes, too.^000000";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") {
					set @w_point, @w_point + 1;
				}
			}
			else if (.@bard_s == 3) {
				mes "^3377FFAll Gods never age.^000000";
				mes "The ever so beautiful Goddess Eden,";
				mes "Beautiful and graceful Goddess Eden,";
				mes "Odin's daughter-in-law and Bragi's wife.";
				mes "Her sweet apples in her basket,";
				mes "All thanks to her sweet apples.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "All Gods never age.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFAll Gods never age.";
				mes "The ever so beautiful Goddess Eden,^000000";
				mes "Beautiful and graceful Goddess Eden,";
				mes "Odin's daughter-in-law and Bragi's wife.";
				mes "Her sweet apples in her basket,";
				mes "All thanks to her sweet apples.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "The ever so beautiful Goddess Eden,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFAll Gods never age.";
				mes "The ever so beautiful Goddess Eden,";
				mes "Beautiful and graceful Goddess Eden,^000000";
				mes "Odin's daughter-in-law and Bragi's wife.";
				mes "Her sweet apples in her basket,";
				mes "All thanks to her sweet apples.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFAll Gods never age.";
				mes "The ever so beautiful Goddess Eden,";
				mes "Beautiful and graceful Goddess Eden,";
				mes "Odin's daughter-in-law and Bragi's wife.^000000";
				mes "Her sweet apples in her basket,";
				mes "All thanks to her sweet apples.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFAll Gods never age.";
				mes "The ever so beautiful Goddess Eden,";
				mes "Beautiful and graceful Goddess Eden,";
				mes "Odin's daughter-in-law and Bragi's wife.";
				mes "Her sweet apples in her basket,^000000";
				mes "All thanks to her sweet apples.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Her sweet apples in her basket,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFAll Gods never age.";
				mes "The ever so beautiful Goddess Eden,";
				mes "Beautiful and graceful Goddess Eden,";
				mes "Odin's daughter-in-law and Bragi's wife.";
				mes "Her sweet apples in her basket,";
				mes "All thanks to her sweet apples.^000000";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "All thanks to her sweet apples.") {
					set @w_point, @w_point + 1;
				}
			}
			else if (.@bard_s == 4) {
				mes "^3377FFBragi, Bragi,z^000000";
				mes "Forever call the poets name.";
				mes "My songs are his breath,";
				mes "My mind is his will,";
				mes "All wandering poets are his people,";
				mes "And all praise shall go to him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Bragi, Bragi,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFBragi, Bragi,";
				mes "Forever call the poets name.^000000";
				mes "My songs are his breath,";
				mes "My mind is his will,";
				mes "All wandering poets are his people,";
				mes "And all praise shall go to him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Forever call the poets name.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFBragi, Bragi,";
				mes "Forever call the poets name.";
				mes "My songs are his breath,^000000";
				mes "My mind is his will,";
				mes "All wandering poets are his people,";
				mes "And all praise shall go to him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "My songs are his breath,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFBragi, Bragi,";
				mes "Forever call the poets name.";
				mes "My songs are his breath,";
				mes "My mind is his will,^000000";
				mes "All wandering poets are his people,";
				mes "And all praise shall go to him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "My mind is his will,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFBragi, Bragi,";
				mes "Forever call the poets name.";
				mes "My songs are his breath,";
				mes "My mind is his will,";
				mes "All wandering poets are his people,^000000";
				mes "And all praise shall go to him.";
				next;
				input .@inputstr$;
				if (.@inputstr$ != " All wandering poets are his people,") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFBragi, Bragi,";
				mes "Forever call the poets name.";
				mes "My songs are his breath,";
				mes "My mind is his will,";
				mes "All wandering poets are his people,";
				mes "And all praise shall go to him.^000000";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "And all praise shall go to him.") {
					set @w_point, @w_point + 1;
				}
			}
			else {
				mes "^3377FFLouder, louder, louder.^000000";
				mes "Give strength to the warriors!";
				mes "Shake the sky and roar through the land.";
				mes "Make my heart pound again!";
				mes "Let the castle walls ring.";
				mes "This day will never come again!";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Louder, louder, louder.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFLouder, louder, louder.";
				mes "Give strength to the warriors!^000000";
				mes "Shake the sky and roar through the land.";
				mes "Make my heart pound again!";
				mes "Let the castle walls ring.";
				mes "This day will never come again!";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Give strength to the warriors!") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFLouder, louder, louder.";
				mes "Give strength to the warriors!";
				mes "Shake the sky and roar through the land.^000000";
				mes "Make my heart pound again!";
				mes "Let the castle walls ring.";
				mes "This day will never come again!";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Shake the sky and roar through the land.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFLouder, louder, louder.";
				mes "Give strength to the warriors!";
				mes "Shake the sky and roar through the land.";
				mes "Make my heart pound again!^000000";
				mes "Let the castle walls ring.";
				mes "This day will never come again!";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Make my heart pound again!") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFLouder, louder, louder.";
				mes "Give strength to the warriors!";
				mes "Shake the sky and roar through the land.";
				mes "Make my heart pound again!";
				mes "Let the castle walls ring.^000000";
				mes "This day will never come again!";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "Let the castle walls ring.") {
					set @w_point, @w_point + 1;
				}
				mes "^3377FFLouder, louder, louder.";
				mes "Give strength to the warriors!";
				mes "Shake the sky and roar through the land.";
				mes "Make my heart pound again!";
				mes "Let the castle walls ring.";
				mes "This day will never come again!^000000";
				next;
				input .@inputstr$;
				if (.@inputstr$ != "This day will never come again!") {
					set @w_point, @w_point + 1;
				}
			}
			if (@w_point > 0) {
				cutin "job_bard_aiolo02",2;
				mes "[Lalo]";
				mes "Oy, You got the lyrics wrong!";
				mes "Can't you even sing along..?";
				next;
				mes "[Lalo]";
				mes "Your pronunciation is very unclear.";
				mes "Do a better job next time.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Lalo]";
			mes "..........";
			next;
			set BRD_Q,5;
			changequest 3003,3004;
			mes "[Lalo]";
			mes "Wonderful! Finished it in one try!";
			mes "You can become a great Bard. ";
			next;
			mes "[Lalo]";
			mes "Mmm... So you will not become a Bard.";
			mes "But I want to give you a souvenir...";
			next;
			mes "[Lalo]";
			mes "Do you want to just change jobs now?";
			mes "Or do you want a present.";
			next;
			switch (select("Just change my job please.:I'd be thankful for a present.")) {
			case 1:
				if (SkillPoint != 0) {
					changequest 3003,3004;
					cutin "job_bard_aiolo01",2;
					mes "[Lalo]";
					mes "Ah... Everything is good, but you still have some skill points left.";
					mes "Go learn the rest of the skills and come back.";
					next;
					mes "[Lalo]";
					mes "And I am going to give you a small present...";
					mes "So bring some trunks.";
					mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
					close2;
					cutin "",255;
					end;
				}
				completequest 3004;
				set BRD_Q,0;
				if(Class == Job_Baby_Archer){
					jobchange Job_Baby_Bard;
				} else {
					jobchange Job_Bard;
				}
				mes "[Lalo]";
				mes "Very well! Hope you sing happy enjoyable songs.";
				mes "Live like the wind and the clouds!";
				next;
				mes "[Lalo]";
				mes "See you again next time!";
				close2;
				cutin "",255;
				end;
			case 2:
				changequest 3003,3004;
				mes "[Lalo]";
				mes "Hmm... very well, bring some trunks.";
				mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
				next;
				mes "[Lalo]";
				mes "I will give you a gift once you bring them.";
				mes "Have a safe trip.";
				close2;
				cutin "",255;
				end;
			}
		}
		cutin "job_bard_aiolo01",2;
		set xmas_npc,1;
		mes "[Lalo]";
		mes "Eh, you still haven't become his friend?";
		mes "Talking will not be enough.";
		next;
		mes "[Lalo]";
		mes "If you become friends with ^008800Jack Frost^000000, you will receive something.";
		mes "And talk with the village people, too...";
		close2;
		cutin "",255;
		end;
	}
	if (BRD_Q == 4) {
		cutin "job_bard_aiolo01",2;
		mes "[Lalo]";
		mes "Hmm... this time you can do better, right?";
		mes "Let's try again, you can do it.";
		next;
		mes "[Lalo]";
		mes "I'll sing one part...";
		mes "and you try it after.";
		next;
		mes "[Lalo]";
		mes "Here we go.";
		mes "*Ehem*";
		mes "1, 2, 3, 4";
		next;
		set .@bard_s,rand(1,5);
		set @w_point,0;
		if (.@bard_s == 1) {
			mes "^3377FFThere was a man^000000";
			mes "who was said to be immortal.";
			mes "His name Jichfreid,";
			mes "Son of the hero Jichmunt.";
			mes "The evil giant Papner,";
			mes "Turned into a dragon and ate him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "There was a man") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFThere was a man";
			mes "who was said to be immortal.^000000";
			mes "His name Jichfreid,";
			mes "Son of the hero Jichmunt.";
			mes "The evil giant Papner,";
			mes "Turned into a dragon and ate him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "who was said to be immortal.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFThere was a man";
			mes "who was said to be immortal.";
			mes "His name Jichfreid,^000000";
			mes "Son of the hero Jichmunt.";
			mes "The evil giant Papner,";
			mes "Turned into a dragon and ate him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "His name Jichfreid,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFThere was a man";
			mes "who was said to be immortal.";
			mes "His name Jichfreid,";
			mes "Son of the hero Jichmunt.^000000";
			mes "The evil giant Papner,";
			mes "Turned into a dragon and ate him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Son of the hero Jichmunt.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFThere was a man";
			mes "who was said to be immortal.";
			mes "His name Jichfreid,";
			mes "Son of the hero Jichmunt.";
			mes "The evil giant Papner,^000000";
			mes "Turned into a dragon and ate him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "The evil giant Papner,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFThere was a man";
			mes "who was said to be immortal.";
			mes "His name Jichfreid,";
			mes "Son of the hero Jichmunt.";
			mes "The evil giant Papner,";
			mes "Turned into a dragon and ate him.^000000";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Turned into a dragon and ate him.") {
				set @w_point, @w_point + 1;
			}
		}
		else if (.@bard_s == 2) {
			mes "^3377FFA Merchant without money or equipment,^000000";
			mes "a Merchant that couldn't sell anything.";
			mes "But he was too proud to beg.";
			mes "So he gathered some money selling items.";
			mes "At first he only sold Red Potions.";
			mes "Some say he sold Sweet Potatoes, too.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "A Merchant without money or equipment,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFA Merchant without money or equipment,";
			mes "a Merchant that couldn't sell anything.^000000";
			mes "But he was too proud to beg.";
			mes "So he gathered some money selling items.";
			mes "At first he only sold Red Potions.";
			mes "Some say he sold Sweet Potatoes, too.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "a Merchant that couldn't sell anything.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFA Merchant without money or equipment,";
			mes "a Merchant that couldn't sell anything.";
			mes "But he was too proud to beg.^000000";
			mes "So he gathered some money selling items.";
			mes "At first he only sold Red Potions.";
			mes "Some say he sold Sweet Potatoes, too.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "But he was too proud to beg.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFA Merchant without money or equipment,";
			mes "a Merchant that couldn't sell anything.";
			mes "But he was too proud to beg.";
			mes "So he gathered some money selling items.^000000";
			mes "At first he only sold Red Potions.";
			mes "Some say he sold Sweet Potatoes, too.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "So he gathered some money selling items.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFA Merchant without money or equipment,";
			mes "a Merchant that couldn't sell anything.";
			mes "But he was too proud to beg.";
			mes "So he gathered some money selling items.";
			mes "At first he only sold Red Potions.^000000";
			mes "Some say he sold Sweet Potatoes, too.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "At first he only sold Red Potions.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFA Merchant without money or equipment,";
			mes "a Merchant that couldn't sell anything.";
			mes "But he was too proud to beg.";
			mes "So he gathered some money selling items.";
			mes "At first he only sold Red Potions.";
			mes "Some say he sold Sweet Potatoes, too.^000000";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") {
				set @w_point, @w_point + 1;
			}
		}
		else if (.@bard_s == 3) {
			mes "^3377FFAll Gods never age.^000000";
			mes "The ever so beautiful Goddess Eden,";
			mes "Beautiful and graceful Goddess Eden,";
			mes "Odin's daughter-in-law and Bragi's wife.";
			mes "Her sweet apples in her basket,";
			mes "All thanks to her sweet apples.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "All Gods never age.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFAll Gods never age.";
			mes "The ever so beautiful Goddess Eden,^000000";
			mes "Beautiful and graceful Goddess Eden,";
			mes "Odin's daughter-in-law and Bragi's wife.";
			mes "Her sweet apples in her basket,";
			mes "All thanks to her sweet apples.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "The ever so beautiful Goddess Eden,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFAll Gods never age.";
			mes "The ever so beautiful Goddess Eden,";
			mes "Beautiful and graceful Goddess Eden,^000000";
			mes "Odin's daughter-in-law and Bragi's wife.";
			mes "Her sweet apples in her basket,";
			mes "All thanks to her sweet apples.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFAll Gods never age.";
			mes "The ever so beautiful Goddess Eden,";
			mes "Beautiful and graceful Goddess Eden,";
			mes "Odin's daughter-in-law and Bragi's wife.^000000";
			mes "Her sweet apples in her basket,";
			mes "All thanks to her sweet apples.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFAll Gods never age.";
			mes "The ever so beautiful Goddess Eden,";
			mes "Beautiful and graceful Goddess Eden,";
			mes "Odin's daughter-in-law and Bragi's wife.";
			mes "Her sweet apples in her basket,^000000";
			mes "All thanks to her sweet apples.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Her sweet apples in her basket,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFAll Gods never age.";
			mes "The ever so beautiful Goddess Eden,";
			mes "Beautiful and graceful Goddess Eden,";
			mes "Odin's daughter-in-law and Bragi's wife.";
			mes "Her sweet apples in her basket,";
			mes "All thanks to her sweet apples.^000000";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "All thanks to her sweet apples.") {
				set @w_point, @w_point + 1;
			}
		}
		else if (.@bard_s == 4) {
			mes "^3377FFBragi, Bragi,z^000000";
			mes "Forever call the poets name.";
			mes "My songs are his breath,";
			mes "My mind is his will,";
			mes "All wandering poets are his people,";
			mes "And all praise shall go to him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Bragi, Bragi,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFBragi, Bragi,";
			mes "Forever call the poets name.^000000";
			mes "My songs are his breath,";
			mes "My mind is his will,";
			mes "All wandering poets are his people,";
			mes "And all praise shall go to him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Forever call the poets name.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFBragi, Bragi,";
			mes "Forever call the poets name.";
			mes "My songs are his breath,^000000";
			mes "My mind is his will,";
			mes "All wandering poets are his people,";
			mes "And all praise shall go to him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "My songs are his breath,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFBragi, Bragi,";
			mes "Forever call the poets name.";
			mes "My songs are his breath,";
			mes "My mind is his will,^000000";
			mes "All wandering poets are his people,";
			mes "And all praise shall go to him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "My mind is his will,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFBragi, Bragi,";
			mes "Forever call the poets name.";
			mes "My songs are his breath,";
			mes "My mind is his will,";
			mes "All wandering poets are his people,^000000";
			mes "And all praise shall go to him.";
			next;
			input .@inputstr$;
			if (.@inputstr$ != " All wandering poets are his people,") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFBragi, Bragi,";
			mes "Forever call the poets name.";
			mes "My songs are his breath,";
			mes "My mind is his will,";
			mes "All wandering poets are his people,";
			mes "And all praise shall go to him.^000000";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "And all praise shall go to him.") {
				set @w_point, @w_point + 1;
			}
		}
		else {
			mes "^3377FFLouder, louder, louder.^000000";
			mes "Give strength to the warriors!";
			mes "Shake the sky and roar through the land.";
			mes "Make my heart pound again!";
			mes "Let the castle walls ring.";
			mes "This day will never come again!";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Louder, louder, louder.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFLouder, louder, louder.";
			mes "Give strength to the warriors!^000000";
			mes "Shake the sky and roar through the land.";
			mes "Make my heart pound again!";
			mes "Let the castle walls ring.";
			mes "This day will never come again!";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Give strength to the warriors!") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFLouder, louder, louder.";
			mes "Give strength to the warriors!";
			mes "Shake the sky and roar through the land.^000000";
			mes "Make my heart pound again!";
			mes "Let the castle walls ring.";
			mes "This day will never come again!";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Shake the sky and roar through the land.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFLouder, louder, louder.";
			mes "Give strength to the warriors!";
			mes "Shake the sky and roar through the land.";
			mes "Make my heart pound again!^000000";
			mes "Let the castle walls ring.";
			mes "This day will never come again!";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Make my heart pound again!") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFLouder, louder, louder.";
			mes "Give strength to the warriors!";
			mes "Shake the sky and roar through the land.";
			mes "Make my heart pound again!";
			mes "Let the castle walls ring.^000000";
			mes "This day will never come again!";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "Let the castle walls ring.") {
				set @w_point, @w_point + 1;
			}
			mes "^3377FFLouder, louder, louder.";
			mes "Give strength to the warriors!";
			mes "Shake the sky and roar through the land.";
			mes "Make my heart pound again!";
			mes "Let the castle walls ring.";
			mes "This day will never come again!^000000";
			next;
			input .@inputstr$;
			if (.@inputstr$ != "This day will never come again!") {
				set @w_point, @w_point + 1;
			}
		}
		if (@w_point > 0) {
			mes "[Lalo]";
			mes "Oy, You got the lyrics wrong!";
			mes "Can't you even sing along..?";
			next;
			mes "[Lalo]";
			mes "Your pronunciation is very unclear.";
			mes "Do a better job next time.";
			close2;
			cutin "",255;
			end;
		}
		mes "[Lalo]";
		mes "..........";
		next;
		set BRD_Q,5;
		changequest 3003,3004;
		mes "[Lalo]";
		mes "Wonderful! Although it was not in one try!";
		mes "Good enough to become a good Bard";
		next;
		mes "[Lalo]";
		mes "Mmm... So you will not become a Bard.";
		mes "But I want to give you a souvenir...";
		next;
		mes "[Lalo]";
		mes "Do you want to just change jobs now?";
		mes "Or do you want a present.";
		next;
		switch (select("Just change my job please.:I'd be thankful for a present.")) {
		case 1:
			if (SkillPoint != 0) {
				cutin "job_bard_aiolo01",2;
				mes "[Lalo]";
				mes "Ah... Everything is good, but you still have some skill points left.";
				mes "Go learn the rest of the skills and come back.";
				next;
				mes "[Lalo]";
				mes "And I am going to give you a small present...";
				mes "So bring some trunks.";
				mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
				close2;
				cutin "",255;
				end;
			}
			completequest 3004;
			set BRD_Q,0;
			if(Class == Job_Baby_Archer){
				jobchange Job_Baby_Bard;
			} else {
				jobchange Job_Bard;
			}
			mes "[Lalo]";
			mes "Very well! Hope you sing happy enjoyable songs.";
			mes "Live like the wind and the clouds!";
			next;
			mes "[Lalo]";
			mes "See you again next time!";
			close2;
			cutin "",255;
			end;
		case 2:
			mes "[Lalo]";
			mes "Hmm... very well, bring some ^3355FFtrunks^000000.";
			mes "It doesn't matter what kind, as long as they are 60 of the same sort...";
			next;
			mes "[Lalo]";
			mes "I will give you a gift once you bring them.";
			mes "Have a safe trip.";
			close2;
			cutin "",255;
			end;
		}
	}
	if (BRD_Q == 5) {
		if (SkillPoint != 0) {
			cutin "job_bard_aiolo01",2;
			changequest 3003,3004;
			mes "[Lalo]";
			mes "Ah... Everything is good, but you still have some skill points left.";
			mes "Go learn the rest of the skills and come back.";
			next;
			mes "[Lalo]";
			mes "And I am going to give you a small present...";
			mes "So don't forget the trunks.";
			mes "It doesn't matter what kind, as long as they are 60 of the same sort...";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(1019) > 59) {
			if(Class == Job_Baby_Archer){
				jobchange Job_Baby_Bard;
			} else {
				jobchange Job_Bard;
			}
			mes "[Lalo]";
			mes "Good job. I will make you a job change souvenir with this.";
			mes "Wait just a moment.";
			next;
			mes "[Lalo]";
			mes "^3355FFScrape Scrape Tang Tang^000000";
			mes "^3355FFSqueak Squeak Scratch Scratch^000000";
			next;
			delitem 1019,60; //Wooden_Block
			getitem 1901,1; //Violin
			completequest 3004;
			mes "[Lalo]";
			mes "Here you go, a souvenir. It is useful when you sing.";
			mes "Hope you sing happy songs.";
			next;
			mes "[Lalo]";
			mes "See you next time!";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(1068) > 59) {
			if(Class == Job_Baby_Archer){
				jobchange Job_Baby_Bard;
			} else {
				jobchange Job_Bard;
			}
			mes "[Lalo]";
			mes "Good job. I will make you a job change souvenir with this.";
			mes "Wait just a moment.";
			next;
			mes "[Lalo]";
			mes "^3355FFScrape Scrape Tang Tang^000000";
			mes "^3355FFSqueak Squeak Scratch Scratch^000000";
			next;
			delitem 1068,60; //Tree_Of_Archer_3
			getitem 1903,1; //Mandolin
			completequest 3004;
			mes "[Lalo]";
			mes "Here you go, a souvenir. It is useful when you sing.";
			mes "Hope you sing happy songs.";
			next;
			mes "[Lalo]";
			mes "See you next time!";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(1067) > 59) {
			if(Class == Job_Baby_Archer){
				jobchange Job_Baby_Bard;
			} else {
				jobchange Job_Bard;
			}
			mes "[Lalo]";
			mes "Good job. I will make you a job change souvenir with this.";
			mes "Wait just a moment.";
			next;
			mes "[Lalo]";
			mes "^3355FFScrape Scrape Tang Tang^000000";
			mes "^3355FFSqueak Squeak Scratch Scratch^000000";
			next;
			delitem 1067,60; //Tree_Of_Archer_2
			getitem 1903,1; //Mandolin
			mes "[Lalo]";
			mes "Here you go, a souvenir. It is useful when you sing.";
			mes "Hope you sing happy songs.";
			next;
			mes "[Lalo]";
			mes "See you next time!";
			close2;
			cutin "",255;
			end;
		}
		if (countitem(1066) > 59) {
			if (JobLevel > 49) {
				if(Class == Job_Baby_Archer){
					jobchange Job_Baby_Bard;
				} else {
					jobchange Job_Bard;
				}
				mes "[Lalo]";
				mes "Good job. I will make you a job change souvenir with this.";
				mes "Wait just a moment.";
				next;
				mes "[Lalo]";
				mes "^3355FFScrape Scrape Tang Tang^000000";
				mes "^3355FFSqueak Squeak Scratch Scratch^000000";
				next;
				delitem 1066,60; //Tree_Of_Archer_1
				getitem 1910,1; //Harp_
				completequest 3004;
				mes "[Lalo]";
				mes "Here you go, a souvenir. It is useful when you sing.";
				mes "Hope you sing happy songs.";
				next;
				mes "[Lalo]";
				mes "See you next time!";
				close2;
				cutin "",255;
			}
			if(Class == Job_Baby_Archer){
				jobchange Job_Baby_Bard;
			} else {
				jobchange Job_Bard;
			}
			mes "[Lalo]";
			mes "Good job. I will make you a job change souvenir with this.";
			mes "Wait just a moment.";
			next;
			mes "[Lalo]";
			mes "^3355FFScrape Scrape Tang Tang^000000";
			mes "^3355FFSqueak Squeak Scratch Scratch^000000";
			next;
			delitem 1066,60; //Tree_Of_Archer_1
			getitem 1905,1; //Lute
			completequest 3004;
			mes "[Lalo]";
			mes "Here you go, a souvenir. It is useful when you sing.";
			mes "Hope you sing happy songs.";
			next;
			mes "[Lalo]";
			mes "See you next time!";
			close2;
			cutin "",255;
			end;
		}
		cutin "job_bard_aiolo01",2;
		mes "[Lalo]";
		mes "Mmm? Seems like you haven't prepared all trunks the yet? ";
		mes "Do you want to just change jobs anyways?";
		next;
		switch (select("Yes, just change my job already.:No, I'll go prepare them.")) {
		case 1:
			if (SkillPoint != 0) {
				cutin "job_bard_aiolo01",2;
				changequest 3003,3004;
				mes "[Lalo]";
				mes "Ah... it's all good, but you still have some skill points left.";
				mes "Let me know when you've used them all.";
				next;
				mes "[Lalo]";
				mes "Oh, and also I have a souvenir for you, too... ";
				mes "So bring back some trunks.";
				mes "Doesn't matter what kind, just 60 of the same sort...";
				close2;
				cutin "",255;
				end;
			}
			set BRD_Q,0;
			if(Class == Job_Baby_Archer){
				jobchange Job_Baby_Bard;
			} else {
				jobchange Job_Bard;
			}
			completequest 3004;
			mes "[Lalo]";
			mes "Wonderful! Sing happy enjoyable songs.";
			mes "Live like the winds and clouds!";
			next;
			mes "[Lalo]";
			mes "See you again next time!";
			close2;
			cutin "",255;
			end;
		case 2:
			cutin "job_bard_aiolo01",2;
			mes "[Lalo]";
			mes "Hmm... ok, bring some ^3355FFtrunks^000000.";
			mes "Doesn't matter what kind, as long as they are 60 of the same sort.";
			next;
			mes "[Lalo]";
			mes "I'll give you a present if you bring them.";
			mes "Then see you soon.";
			close2;
			cutin "",255;
			end;
		}
	}
	cutin "job_bard_aiolo01",2;
	mes "[Lalo]";
	mes "Whee~ whee~ whee~";
	close2;
	cutin "",255;
	end;
}