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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Streusel
//= Copyright (C)  Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Renewal Mage Job Quest
//================= Description ===========================================
//= Job Change to Mage Class
//================= Current Version =======================================
//= 1.2
//=========================================================================

geffen_in,164,124,4	script	Mage Guildsman#mage	2_F_MAGICMASTER,{
	if (Upper == 1) {
		if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
			if (Class == Job_Novice_High) {
				mes "[Mage Guildsman]";
				mes "Whoa, long time no see! But weren't you supposed to be dead?";
				next;
				mes "[Mage Guildsman]";
				mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
				next;
				if (getskilllv("NV_BASIC") < 9) {
					mes "[Mage Guildsman]";
					mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
					next;
					mes "[Mage Guildsman]";
					mes "Take your time. The more you learn, the more ready you'll be to learn magic again.";
					close;
				}
				mes "[Mage Guildsman]";
				mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?";
				next;
				skill 143,0,0;
				jobchange Job_Mage_High;
				skill 157,1,0;
				mes "[Mage Guildsman]";
				mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
				close;
			}else{
				mes "[Mage Guildsman]";
				mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
				close;
			}
		}else{
			mes "[Mage Guildsman]";
			mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
			next;
			mes "[Mage Guildsman]";
			mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
			close;
		}
	}
	if(BaseJob != Job_Novice) {
		mes "[Mage Guildsman]";
		if(BaseJob == Job_Mage) {
			mes "Hey, haven't you realized? You're already a Mage, silly!";
			mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
		}else{
			mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
		}
		close;
	}else{
		mes "Hey?";
		next;
		switch(select("I want to be a Mage", "What are the requirements to be a Mage?", "Nothing, thanks.")) {
		case 1:
			mes "[Mage Guildsman]";
			mes "Wanna be a Mage? Eh...";
			next;
			mes "[Mage Guildsman]";
			if (Sex == SEX_MALE) {
				mes "Hey, look at you! You're kinda cute~! Not my type though...";
			}else{
				mes "Oooh, you're such a hot babe~!";
				mes "I like girls like you~";
			}
			mes "Right, you said that you wanna be a Mage?";
			next;
			if(select("I want to be a Mage.", "Nothing, thanks.") == 2) {
				mes "[Mage Guildsman]";
				mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
				close;
			}
			mes "[Mage Guildsman]";
			if (getskilllv("NV_BASIC") < 9) {
				mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage.";
				mes "Go back and level up your Basic Skill.";
				close;
			}
			mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough.";
			mes "You are... "+strcharinfo(PC_NAME)+".";
			next;
			mes "[Mage Guildsman]";
			mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!";
			mes "Good! Always sticking to the basics is the best! I will transform you right away.";
			next;
			mes "[Mage Guildsman]";
			mes "Hahh..! You are now a Mage, one of our colleagues!";
			mes "We welcome you to the Mage Guild, our new friend!";
			next;
			mes "[Mage Guildsman]";
			mes "'Welcome to the Mage Guild~'";
			mes "Congratulations on becoming a member of the Mage Guild! Go for it!";
			callfunc "Job_Change",Job_Mage;
			getitem	1639,1; // N_Rod
			close;
		case 2:
			mes "[Mage Guildsman]";
			mes "Wanna be a Mage, eh?";
			mes "I'd be happy to explain the requirements for a pretty girl like you!";
			next;
			mes "[Mage Guildsman]";
			mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills.";
			next;
			mes "[Mage Guildsman]";
			mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly.";
			mes "So, we decided to accept all aplicants who meet the basic requirements.";
			next;
			mes "[Mage Guildsman]";
			mes "Don't hesitate. Just be a magician!";
			close;
		case 3:
			mes "[Mage Guildsman]";
			mes "Nothing...?";
			close;
		}
	}
}