//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2015 Hercules Dev Team
//= Copyright (C) Joseph
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Malangdo Culvert
//================= Description ===========================================
//= Clean the culverts and defeat the Coelacanth.
//= Daily and weekly quests are available.
//= Contains a normal mode and hard mode.
//================= Current Version =======================================
//= 1.1
//=========================================================================
1@pump mapflag src4instance
2@pump mapflag src4instance
//== Quest NPCs ============================================
mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{
if (checkweight(Knife,1) == 0) {
mes "You have too many kinds of objects. Try to continue after reducing those objects.";
close;
}
if (MaxWeight - Weight < 1000) {
mes "You have too many heavy objects. Try to continue after reducing your weight.";
close;
}
if (BaseLevel < 90) {
mes "[Albo]";
mes "Who are you?";
mes "We don't need a weaking!!";
close;
}
setarray .@quests[0],12271,12272,12273,12274;
setarray .@names$[0],
"General Culvert Daily Service","^990000Hard Culvert Daily Service^000000",
"General Culvert Weekly Service","^990000Hard Culvert Weekly Service^000000";
.@menu$ = "Why are doing this job?:";
for(.@i = 0; .@i<4; ++.@i) {
if (questprogress(.@quests[.@i],PLAYTIME)) {
.@status[.@i] = 2;
.@menu$ += "^aaaaaa- There is no new task -^000000:";
} else if (.@i%2 && BaseLevel < 140) {
.@status[.@i] = 0;
.@menu$ += "^aaaaaaCan't take this job because level is too low^000000:";
} else {
.@status[.@i] = 1;
.@menu$ += .@names$[.@i]+":";
}
}
mes "[Albo]";
mes "We crossed the sea!";
mes "We are great heroes of Culvert! We do not forgive the seafood that aims at Culvert!";
next;
.@i = select(.@menu$)-1;
if (.@i == 0) {
mes "[Albo]";
mes "We used to be the henchmen of Mr. Missing! We almost became guards of such a historic site.";
next;
mes "[Albo]";
mes "However, when sea water flooded all precious the resources, my dream... all my dreams melted away...";
next;
mes "[Albo]";
mes "We do not forgive the seafood that invaded our territory. I'll eat them with spicy paste!!!";
next;
mes "^0000ffAlbo's voice shakes with anger. He smacked his lips when he mentioned spicy paste.^000000";
close;
}
switch(.@status[.@i-1]) {
case 0:
mes "[Albo]";
mes "That task is really hard for you, so I can't tell you about it. Why don't you find another one?";
close;
case 1:
break;
case 2:
mes "[Albo]";
mes "I'm sorry. There is no new task yet! If I find any work, I'll tell you so!";
close;
}
switch(.@i) {
case 1: // General Culvert Daily Service
switch(rand(1,6)) {
case 1: callsub L_GiveQuest,.@i,12255,12271,"Deep Sea Crab";
case 2: callsub L_GiveQuest,.@i,12256,12271,"Deep Sea Marse";
case 3: callsub L_GiveQuest,.@i,12257,12271,"Deep Sea Vadon";
case 4: callsub L_GiveQuest,.@i,12258,12271,"Deep Sea Shellfish";
case 5: callsub L_GiveQuest,.@i,12259,12271,"Deep Sea Kukre";
case 6: callsub L_GiveQuest,.@i,12260,12271,"Deep Sea Cornutus";
}
case 2: // Hard Culvert Daily Service
switch(rand(1,6)) {
case 1: callsub L_GiveQuest,.@i,12261,12272,"Deep Sea Marc";
case 2: callsub L_GiveQuest,.@i,12262,12272,"Deep Sea Sword Fish";
case 3: callsub L_GiveQuest,.@i,12263,12272,"Deep Sea Strouf";
case 4: callsub L_GiveQuest,.@i,12264,12272,"Deep Sea Anolian";
case 5: callsub L_GiveQuest,.@i,12265,12272,"Deep Sea Obeanue";
case 6: callsub L_GiveQuest,.@i,12266,12272,"Deep Sea Kapha";
}
case 3: // General Culvert Weekly Service
switch(rand(1,2)) {
case 1: callsub L_GiveQuest,.@i,12267,12273,"Weird Coelacanth";
case 2: callsub L_GiveQuest,.@i,12268,12273,"Gloomy Coelacanth";
}
case 4: // Hard Culvert Weekly Service
switch(rand(1,2)) {
case 1: callsub L_GiveQuest,.@i,12269,12274,"Violent Coelacanth";
case 2: callsub L_GiveQuest,.@i,12270,12274,"Mutant Coelacanth";
}
default:
mes "[Albo]";
mes "Uh!? Where is the task? Let me find that quickly. You must speak with Madeca!";
close;
}
end;
// callsub L_GiveQuest,.@i,<quest 1>,<quest 2>,<monster>;
L_GiveQuest:
setquest getarg(1);
setquest getarg(2);
mes "[Albo]";
mes "Today, the heroes of Culvert!";
mes "We raise our voices and set a date for the extermination of ^0000ff"+getarg(3)+"^000000!";
next;
mes "[Albo]";
switch(getarg(0)) {
case 1:
case 2:
mes "Come on, heroes! Don't be afraid of them! Just go on, since it's a one-day mission!";
break;
case 3:
mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Normal Mode!";
break;
case 4:
mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Hard Mode!";
break;
}
next;
mes "You received a request for the Extermination of ^005500"+getarg(3)+"^000000. If you need more details, please check the quest window.";
close;
}
mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
if (checkweight(Knife,1) == 0) {
mes "You have too many kinds of objects. Try to continue after reducing those objects.";
close;
}
if (MaxWeight - Weight < 1000) {
mes "You have too many heavy objects. Try to continue after reducing your weight.";
close;
}
if (BaseLevel < 90) {
mes "[Madeca]";
mes "Karrrrrrr!!";
mes "Let's have some bad seafood that can be boiled or grilled!";
next;
mes "[Madeca]";
mes "Who are you? You are such a totterer. Even seaweed could kill you!";
close;
}
mes "[Madeca]";
mes "Oh?";
mes "You're the one who took care of my big brother Albo's request. It was a hard job!";
next;
.@i = select("What are you doing here?", "General Culvert Daily Service Compensation", "Hard Culvert Daily Service Compensation", "General Culvert Weekly Service Compensation", "Hard Culvert Weekly Service Compensation")-1;
if (.@i == 0) {
mes "[Madeca]";
mes "I'm here to help my big brother Albo!";
next;
mes "[Madeca]";
mes "We provide precious materials to humans who make sludge out of the bad seafood in the Culverts!";
next;
mes "[Madeca]";
mes "We provide A~B Grade Coins as compensation for daily service, and the precious Sea God's Wrath as compensation for weekly service.";
next;
mes "[Madeca]";
mes "If you take care of big brother Albo's request, I will see you very often. So, let's stay close!";
close;
}
mes "[Madeca]";
mes "I can't give you compensation for an expired request, so let me check if any of yours have expired.";
next;
specialeffect2 EF_SPHERE;
progressbar "0xFFFF00",3;
specialeffect2 EF_STEAL;
switch(.@i) {
case 1: // General Culvert Daily Service
if (questprogress(12271,PLAYTIME) == 2)
callsub L_EraseQuest,12255,12256,12257,12258,12259,12260,12271;
else {
// Reward: 2x B Grade Coin
callsub L_CheckQuest,12255,"Deep Sea Crab",6419,2;
callsub L_CheckQuest,12256,"Deep Sea Marse",6419,2;
callsub L_CheckQuest,12257,"Deep Sea Vadon",6419,2;
callsub L_CheckQuest,12258,"Deep Sea Shellfish",6419,2;
callsub L_CheckQuest,12259,"Deep Sea Kukre",6419,2;
callsub L_CheckQuest,12260,"Deep Sea Cornutus",6419,2;
}
break;
case 2: // Hard Culvert Daily Service
if (questprogress(12272,PLAYTIME) == 2)
callsub L_EraseQuest,12261,12262,12263,12264,12265,12266,12272;
else {
// Reward: 1x A Grade Coin
callsub L_CheckQuest,12261,"Deep Sea Marc",6418,1;
callsub L_CheckQuest,12262,"Deep Sea Sword Fish",6418,1;
callsub L_CheckQuest,12263,"Deep Sea Strouf",6418,1;
callsub L_CheckQuest,12264,"Deep Sea Anolian",6418,1;
callsub L_CheckQuest,12265,"Deep Sea Obeaune",6418,1;
callsub L_CheckQuest,12266,"Deep Sea Kapha",6418,1;
}
break;
case 3: // General Culvert Weekly Service
if (questprogress(12273,PLAYTIME) == 2)
callsub L_EraseQuest,12267,12268,12273;
else {
// Reward: 1x Sea God's Wrath
callsub L_CheckQuest,12267,"Weird Coelacanth",6423,1;
callsub L_CheckQuest,12268,"Gloomy Coelacanth",6423,1;
}
break;
case 4: // Hard Culvert Weekly Service
if (questprogress(12274,PLAYTIME) == 2)
callsub L_EraseQuest,12269,12270,12274;
else {
// Reward: 5x Sea God's Wrath
callsub L_CheckQuest,12269,"Violent Coelacanth",6423,5;
callsub L_CheckQuest,12270,"Mutant Coelacanth",6423,5;
}
break;
default:
mes "[Madeca]";
mes "Something is wrong. Please check this again!";
close;
}
mes "[Madeca]";
mes "I don't see any completed mission!";
close;
L_EraseQuest:
for(.@j = 0; .@j<getargcount(); ++.@j) {
if (questprogress(getarg(.@j)))
erasequest getarg(.@j);
}
mes "[Madeca]";
mes "Um, I'm sorry. You exceeded the time limit, so I can't give you any payment.";
close;
// callsub L_CheckQuest,<quest ID>,<monster>,<reward item ID>,<reward item amount>;
L_CheckQuest:
if (questprogress(getarg(0),HUNTING) == 2) {
mes "[Madeca]";
mes "You've punished ^0000ff"+getarg(1)+"^000000!";
mes "Here's your pay!";
erasequest getarg(0);
specialeffect2 EF_STEAL;
getitem getarg(2),getarg(3);
close;
}
return;
}
//== Instance Creation =====================================
mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
if (BaseLevel < 90) {
mes "[Missing, the Cleaner]";
mes "Are you talking to me?!";
next;
mes "[Missing, the Cleaner]";
mes "I'm not sure what made you come here but you can't enter!";
mes "Tomas' orders...";
next;
mes "^770099You must be Base level 90 to enter.^000000";
close;
}
if (in_canal_n == 0) {
mes "[Missing, the Cleaner]";
mes "(trembling)";
next;
mes "^660066This cat looks like it's in bad shape. It is slightly trembling.^000000";
next;
if(select("Pet the cat", "Are you ok?") == 1) {
mes "[Missing, the Cleaner]";
mes "Are you talking to me?!";
next;
mes "^660066A trembling cat is looking up at you.^000000";
close;
}
mes "[Missing, the Cleaner]";
mes "Achoo!";
next;
mes "[Missing, the Cleaner]";
mes "We have had many issues during the";
mes "cleaning of the culverts. But a";
mes "cat's gotta do it...";
next;
select("What culvert are you cleaning?");
mes "[Missing, the Cleaner]";
mes "It might look unfamiliar for an";
mes "outsider, but actually this place";
mes "is made to keep souvenirs and";
mes "luxurious things.";
next;
mes "[Missing, the Cleaner]";
mes "After there was a big trembling on";
mes "this island, things started leaking";
mes "around here. So that's why I became";
mes "a cleaner here, though I used";
mes "to be a manager.";
next;
mes "^660066The cat looks like it's been crying...^000000";
next;
mes "[Missing, the Cleaner]";
mes "There is a culvert along this way";
mes "to the basement. There are many bad";
mes "guys who hurt me. I am tired of";
mes "fighting with them so many times a";
mes "day!";
next;
mes "[Missing, the Cleaner]";
mes "Ohh! You touched my fur!";
mes "My fur is falling out... it's all";
mes "those guys' fault~";
next;
mes "^660066You just now notice that the cat's fur is missing in some places.^000000";
next;
select("Why don't you just quit!");
mes "[Missing, the Cleaner]";
mes "I still have to make a living, don't I?";
next;
mes "[Missing, the Cleaner]";
mes "Sometimes I can get a lucky box,";
mes "or even better, I can get cans...";
next;
if(select("Okay, cheers!", "I will help if possible...") == 1) {
mes "[Missing, the Cleaner]";
mes "Thank you. I am going back to pour the water!";
close;
}
mes "[Missing, the Cleaner]";
mes "(turns down his voice)";
mes "If you really want to help, come closer!";
next;
select("(get in closer)");
mes "[Missing, the Cleaner]";
mes "Not everyone can be an assistant";
mes "here. But I can't help choosing";
mes "anyone at the moment...";
next;
mes "[Missing, the Cleaner]";
mes "If you want to go down here, let me get this code.";
next;
mes "^660066The cat scribbles a memo for code to you.^000000";
next;
select("Open the memo.");
mes "^660000Aragam insulted me.^000000";
next;
mes "[Missing, the Cleaner]";
mes "You must be here with friends";
mes "because you can't go in alone! And";
mes "the password code will be from the";
mes "party leader!";
next;
mes "[Missing, the Cleaner]";
mes "What is also important is you must";
mes "have a Seagod Protection with you.";
next;
mes "[Missing, the Cleaner]";
mes "Don't forget! I will not open the";
mes "door if you do not have Seagod Protection!";
in_canal_n = 1;
close;
}
if (countitem(Ptotection_Seagod) == 0) {
mes "[Missing, the Cleaner]";
mes "You don't look like you have Seagod Protection. I can't open door at the moment!";
close;
}
.@party_id = getcharid(1);
.@md_name$ = "Culvert";
if (!.@party_id) {
mes "^0000ffYou have to organize a party of";
mes "more than 1 member or be a member";
mes "of the party and come back.^000000";
close;
}
.@playtime = questprogress(12254,PLAYTIME);
if (!.@playtime) {
if (getcharid(0) == getpartyleader(.@party_id,2)) {
mes "[Missing, the Cleaner]";
mes "Ummm? What's up? Tell me the password if you're the leader!";
next;
switch(select("No... nothing.", "Aragam insulted me.", "Enter the Culvert.")) {
case 1:
mes "[Missing, the Cleaner]";
mes "What a rookie.";
close;
case 2:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
mes "Party name: "+getpartyname(.@party_id);
mes "Party leader: "+strcharinfo(PC_NAME);
mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
close;
}
if (instance_attachmap("1@pump",.@instance) == "" || instance_attachmap("2@pump",.@instance) == "") {
mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
instance_destroy(.@instance);
close;
}
instance_set_timeout 3600,300,.@instance;
instance_init(.@instance);
mes "^3333FF"+.@md_name$+"^000000 - Reserving";
mes "After making the reservation, you";
mes "have to select Enter the Culvert.";
close;
case 3:
callsub L_Enter,0;
}
}
if(select("Enter Culvert", "Cancel") == 2)
end;
callsub L_Enter,1;
} else if (.@playtime == 1) {
mes "You can enter the Culvert if the gate is open.";
next;
if(select("Enter Culvert", "Cancel") == 2)
close;
callsub L_Enter,0;
} else if (.@playtime == 2) {
mes "^0000ffThe gate to the Culvert is open again.^000000";
erasequest 12254;
close;
}
end;
L_Enter:
if (has_instance("1@pump") == "") {
if (questprogress(12254,PLAYTIME) == 1) {
mes "The gate to the Culvert is still closed.";
mes "You must wait until you are able to enter or find a party leader who can create the instance.";
close;
}
mes "The memorial dungeon Culvert does not exist.";
mes "The party leader has not reserved entrance to the dungeon yet.";
close;
}
mapannounce "mal_in01", strcharinfo(PC_NAME)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99";
if (!questprogress(12254)) setquest 12254;
warp "1@pump",63,98;
end;
}
//== Instance: Common Scripts ==============================
1@pump,63,100,4 script Missing, the Cleaner#0 4_CAT_SAILOR2,{
if (getcharid(0) != getpartyleader(getcharid(1),2)) {
mes "[Missing, the Cleaner]";
mes "I am trying to have a conversation with your leader now. Please don't disturb and wait!";
close;
}
mes "[Missing, the Cleaner]";
mes "This is the underground culvert where you will clean with your friends!";
next;
mes "[Missing, the Cleaner]";
mes "I'll open the door first. By the way, do you know how to fight?";
next;
switch(select("I'm pretty good at delivering bread.", "I know how to fight.", "^ffffffGive me the diamond.^000000")) {
case 1:
mes "[Missing, the Cleaner]";
mes "Ok then, I'll let you clean the culverts here as usual! I will prepare at the right-hand corner, please follow me!";
next;
if(select("Wait! I changed my mind!", "As you wish~") == 1) {
mes "[Missing, the Cleaner]";
mes "Huh? Not ready yet? Talk to me again when you're ready.";
close;
}
'party_id = getcharid(1);
mapannounce instance_mapname("1@pump"),"Missing: Move toward the 3 o'clock direction and wait for my next order!",bc_map,"0xff88ff",FW_NORMAL,15;
disablenpc instance_npcname("Missing, the Cleaner#0");
enablenpc instance_npcname("Missing, the Cleaner#n");
close;
case 2:
if (BaseLevel < 140) {
mes "[Missing, the Cleaner]";
mes "Hmmm... Missing thinks you're weak! Tell me the truth!!";
close;
}
mes "[Missing, the Cleaner]";
mes "Huh? You have some fighting skills? Well, then, there is one place I wasn't able to clean... why don't you go there?!";
next;
mes "[Missing, the Cleaner]";
mes "I must tell you that it's been such a long~~ time since we've cleaned that place, so anyone under level 140 cannot even enter! Are you sure you still want to go?";
next;
if(select("Wait! I changed my mind!", "Sure, I'm prepared already~") == 1) {
mes "[Missing, the Cleaner]";
mes "Hmm? Talk to me again when you're ready.";
close;
}
'party_id = getcharid(1);
mapannounce instance_mapname("1@pump"),"Missing: I'll go in first, so follow me! I'll open up a gate at the 3 o'clock direction!",bc_map,"0xff88ff",FW_NORMAL,15;
disablenpc instance_npcname("Missing, the Cleaner#0");
enablenpc instance_npcname("Culvert Entrance#i");
close;
case 3:
mes "[Missing, the Cleaner]";
mes "I told you not to play with me~!";
close;
}
end;
}
1@pump,84,105,0 script Culvert Entrance#i WARPNPC,3,3,{
end;
OnInstanceInit:
disablenpc instance_npcname("Culvert Entrance#i");
end;
OnTouch:
if (BaseLevel >= 140)
warp instance_mapname("2@pump"),38,88;
else
warp instance_mapname("1@pump"),74,105;
end;
}
function script F_mal_missing {
mes "[Missing, the Cleaner]";
mes "I will tell you how to clean shortly. Can you see the culverts around you?";
next;
if(select("What culverts??", "Yes, I see them.") == 1) {
mes "[Missing, the Cleaner]";
mes "Huh? Is this your first time seeing culverts? You'll see many buried machines in the ground. You may look around and come back!";
close;
}
mes "[Missing, the Cleaner]";
mes "That's right! Those culverts are very important! We must clean the culverts to prevent seaweed from blocking them. This is what we, cleaners, do!";
next;
mes "[Missing, the Cleaner]";
mes "Watch out! Some monsters will be after you while you're cleaning the culverts! But do not yield to them!";
next;
mes "[Missing, the Cleaner]";
mes "And... NEVER let 6 seaweeds stack! Up to 5 is acceptable! If there are 6, I'll drag you out of here!!";
next;
mes "[Missing, the Cleaner]";
mes "I don't care if you get help from your friends or not. I want you to clean up all culverts! Don't forget! I will watch you and give you instructions. Just do what I said!!";
next;
if (getcharid(0) != getpartyleader(getcharid(1),2)) {
mes "[Missing, the Cleaner]";
mes "Once your leader finishes preparing, it will begin, so get your hearts ready for it!!";
close;
}
mes "[Missing, the Cleaner]";
mes "So, are you ready to clean now?";
next;
switch(select("Wait! Not yet!", "Let's start!")) {
case 1:
mes "[Missing, the Cleaner]";
mes "Huh? Not ready yet? Then talk to me when you're ready.";
close;
case 2:
mes "[Missing, the Cleaner]";
mes "OK! Now it begins!";
return;
}
}
//== Instance: Normal Mode =================================
1@pump,84,105,4 script Missing, the Cleaner#nf 4_CAT_SAILOR2,{
mes "[Missing, the Cleaner]";
mes "I have the cleaning job for 40 years and I've never seen such a terrible team!!";
next;
mes "[Missing, the Cleaner]";
mes "I see seaweed everywhere because you're wiggling! All the culverts will be blocked with seaweed!";
next;
if (getcharid(0) != getpartyleader(getcharid(1),2)) {
mes "[Missing, the Cleaner]";
mes "Once your leader finishes preparing, settlement will be decided so get your hearts ready for it!!";
close;
}
mes "[Missing, the Cleaner]";
mes "If you got some guts to challenge again, I'll give you another chance! What's your choice going to be!?";
next;
switch(select("Wait! Not yet!", "Okay, let's start again!")) {
case 1:
mes "[Missing, the Cleaner]";
mes "You're still slow! Talk to me again whenever your're ready.";
close;
case 2:
mes "[Missing, the Cleaner]";
mes "Ok! Let's start now!";
.@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0);
enablenpc instance_npcname("Missing, the Cleaner#"+.@i$);
donpcevent instance_npcname("Missing, the Cleaner#"+.@i$)+"::OnStart";
disablenpc instance_npcname("Culvert Entrance#"+.@i$);
disablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o");
donpcevent instance_npcname("Monster Hole#"+.@i$)+"::OnClear";
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
close;
}
close;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
}
1@pump,84,105,4 script Missing, the Cleaner#n 4_CAT_SAILOR2,{
callfunc "F_mal_missing";
donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnStart";
close;
OnInstanceInit:
disablenpc instance_npcname("Missing, the Cleaner#n");
end;
OnStart:
killmonster instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
disablenpc instance_npcname("Missing, the Cleaner#n");
initnpctimer;
end;
OnAddSeaweed:
.@map$ = instance_mapname("1@pump");
areamonster .@map$,55,99,61,105,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
.@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
if (.@mob_dead_num >= 6)
donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
else
mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20;
end;
OnMyMobDead:
end;
OnFail:
stopnpctimer;
donpcevent instance_npcname("Monster Hole#n")+"::OnClear";
.@map$ = instance_mapname("1@pump");
killmonster .@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
enablenpc instance_npcname("Missing, the Cleaner#nf");
mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15;
disablenpc instance_npcname("Missing, the Cleaner#n");
end;
OnTimer100:
mapannounce instance_mapname("1@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15;
end;
OnTimer5500:
mapannounce instance_mapname("1@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15;
donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
end;
OnTimer45000:
OnTimer95000:
OnTimer145000:
OnTimer195000:
OnTimer245000:
OnTimer295000:
OnTimer345000:
OnTimer395000:
OnTimer445000:
mapannounce instance_mapname("1@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15;
end;
OnTimer50000:
OnTimer100000:
OnTimer150000:
donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
end;
OnTimer200000:
OnTimer250000:
OnTimer300000:
OnTimer350000:
OnTimer400000:
OnTimer450000:
.@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
if (.@mob_dead_num >= 6)
donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
else
donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
end;
OnTimer515000:
.@map$ = instance_mapname("1@pump");
.@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem. Missing will come and inspect the results of the cleaning soon.",bc_map,"0xff3333",FW_NORMAL,20;
end;
OnTimer520000:
stopnpctimer;
.@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
if (.@mob_dead_num >= 6)
donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
else
donpcevent instance_npcname("Boss Creation#n")+"::OnEnable";
end;
}
1@pump,1,1,4 script Monster Hole#n FAKE_NPC,{
end;
OnSpawn:
.@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0);
if (.@i$ == "n")
.@n = 6;
else if (.@i$ == "h")
.@n = 10;
donpcevent instance_npcname("#Culvert_"+.@i$+rand(1,.@n))+"::OnEnable";
end;
OnClear:
.@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0);
if (.@i$ == "n")
.@n = 6;
else if (.@i$ == "h")
.@n = 10;
for(.@i = 1; .@i<=.@n; ++.@i)
donpcevent instance_npcname("#Culvert_"+.@i$+.@n)+"::OnClear";
end;
}
1@pump,36,111,4 script #Culvert_n1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP
progressbar "0xFFFF00",10;
stopnpctimer;
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(NPC_NAME));
.@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
.@map$ = instance_mapname("1@pump");
.@index = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),9));
switch(.@index) {
case 1: setarray .@c[0],32,107,40,115; break;
case 2: setarray .@c[0],64,120,72,128; break;
case 3: setarray .@c[0],76,110,84,118; break;
case 4: setarray .@c[0],36,76,44,84; break;
case 5: setarray .@c[0],71,76,79,84; break;
case 6: setarray .@c[0],54,97,62,105; break;
}
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Crab",2176,rand(1,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Marse",2175,rand(1,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Vadon",2174,rand(1,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Shellfish",2178,rand(1,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Kukre",2179,rand(1,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Cornutus",2177,rand(1,3),.@label$;
specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken
getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC);
getpartymember 'party_id,2;
copyarray .@partymemberaid[0],$@partymemberaid[0],$@partymembercount;
for(.@i = 0; .@i<$@partymembercount; ++.@i) {
if (attachrid(.@partymemberaid[.@i])) {
if (strcharinfo(PC_MAP) == .@map$)
viewpoint 0,.@x,.@y,.@index,0xFFFF00;
detachrid;
}
}
initnpctimer;
end;
OnMyMobDead:
end;
OnClear:
stopnpctimer;
killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
end;
OnTimer49500: //OnTimer50000 clashes with the timer in "Missing, the Cleaner#h".
donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnAddSeaweed";
donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear";
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnTouch:
specialeffect EF_MAPPILLAR2;
end;
}
1@pump,68,124,4 duplicate(#Culvert_n1) #Culvert_n2 CLEAR_NPC,14,14
1@pump,80,114,4 duplicate(#Culvert_n1) #Culvert_n3 CLEAR_NPC,14,14
1@pump,40,80,4 duplicate(#Culvert_n1) #Culvert_n4 CLEAR_NPC,14,14
1@pump,75,80,4 duplicate(#Culvert_n1) #Culvert_n5 CLEAR_NPC,14,14
1@pump,58,101,4 duplicate(#Culvert_n1) #Culvert_n6 CLEAR_NPC,14,14
1@pump,1,1,4 script Boss Creation#n FAKE_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(NPC_NAME));
initnpctimer;
end;
OnTimer100:
.@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0);
if (.@i$ == "n")
mapannounce instance_mapname("1@pump"),"Hmm! That wasn't so bad!",bc_map,"0xff88ff",FW_NORMAL,15;
else if (.@i$ == "h")
mapannounce instance_mapname("2@pump"),"Hmm! You guys are pretty good!!",bc_map,"0xff88ff",FW_NORMAL,15;
end;
OnTimer5000:
mapannounce strnpcinfo(NPC_MAP),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15;
end;
OnTimer10000:
mapannounce strnpcinfo(NPC_MAP),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15;
end;
OnTimer20000:
stopnpctimer;
.@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0);
.@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
if (rand(1,100) > 50) {
if (.@i$ == "n")
monster instance_mapname("1@pump"),0,0,"Weird Coelacanth",2188,1,.@label$;
else if (.@i$ == "h")
monster instance_mapname("2@pump"),0,0,"Mutant Coelacanth",2189,1,.@label$;
mapannounce strnpcinfo(NPC_MAP),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15;
} else {
if (.@i$ == "n")
monster instance_mapname("1@pump"),0,0,"Gloomy Coelacanth",2187,1,.@label$;
else if (.@i$ == "h")
monster instance_mapname("2@pump"),0,0,"Violent Coelacanth",2190,1,.@label$;
mapannounce strnpcinfo(NPC_MAP),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15;
}
end;
OnMyMobDead:
if (mobcount(strnpcinfo(NPC_MAP),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) {
mapannounce strnpcinfo(NPC_MAP),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15;
.@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0);
.@map$ = strnpcinfo(NPC_MAP);
enablenpc instance_npcname("Culvert Entrance#"+.@i$);
enablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o");
if (.@i$ == "n") {
for(.@i = 0; .@i<10; ++.@i) {
.@j = rand(1,6401);
if (.@j < 5001) .@item = 12636; //Malang_Sp_Can
else if (.@j < 5501) .@item = 12615; //Low_Coin_Pocket
else if (.@j < 6001) .@item = 12621; //Egrade_Pocket
else if (.@j < 6201) .@item = 12620; //Dgrade_Pocket
else if (.@j < 6401) .@item = 12623; //High_Weapon_Box
else continue;
makeitem .@item,1,.@map$,rand(40,77),rand(87,120);
}
} else if (.@i$ == "h") {
for(.@i = 0; .@i<10; ++.@i) {
.@j = rand(1,5001);
if (.@j < 2001) .@item = 12615; //Low_Coin_Pocket
else if (.@j < 3001) .@item = 12621; //Egrade_Pocket
else if (.@j < 4001) .@item = 12620; //Dgrade_Pocket
else if (.@j < 4501) .@item = 12619; //Cgrade_Pocket
else if (.@j < 5001) .@item = 12623; //High_Weapon_Box
else continue;
makeitem .@item,1,.@map$,rand(40,77),rand(87,120);
}
}
} else
mapannounce strnpcinfo(NPC_MAP),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20;
end;
}
1@pump,84,105,4 script Missing, the Cleaner#no 4_CAT_SAILOR2,{
.@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0);
if (.@i$ == "n") {
mes "[Missing, the Cleaner]";
mes "I was very surprised!!";
next;
mes "[Missing, the Cleaner]";
mes "That funny-looking fish seems to be one of Coelacanths living around here. This is my first time seeing one coming here alone!";
next;
mes "[Missing, the Cleaner]";
mes "I'll clean up the remains. Go pack and leave! Enterance is located on the other side, look for it!";
next;
} else if (.@i$ == "h") {
mes "[Missing, the Cleaner]";
mes "You've destroyed an immense monster!";
next;
mes "[Missing, the Cleaner]";
mes "The one you destroyed was among the variety of Coelacanths. Others have tried to destroy them but failed.";
next;
mes "[Missing, the Cleaner]";
mes "I'll clean up the remains. You go ahead to get trophies and leave!";
next;
}
mes "[Missing, the Cleaner]";
mes "One more thing! DO NOT TALK to ANYONE about what you've seen here today!!";
next;
mes "[Missing, the Cleaner]";
mes "If Tomas closes this down, we will lose our jobs!";
close;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
}
1@pump,32,100,0 script Culvert Entrance#n WARPNPC,3,3,{
end;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnTouch:
warp "mal_in01",161,32;
end;
}
//MD_Putmob "1@pump" 0 0 0 0 20 HYDRA 0 0 2
1@pump,1,1,4 script Hydra#n FAKE_NPC,{
OnInstanceInit:
monster strnpcinfo(NPC_MAP),0,0,"Hydra",1068,20;
end;
}
//== Instance: Hard Mode ===================================
2@pump,39,88,4 duplicate(Missing, the Cleaner#nf) Missing, the Cleaner#hf 4_CAT_SAILOR2
2@pump,39,88,4 script Missing, the Cleaner#h 4_CAT_SAILOR2,{
callfunc "F_mal_missing";
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnStart";
close;
OnStart:
killmonster instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
disablenpc instance_npcname("Missing, the Cleaner#h");
initnpctimer;
end;
OnAddSeaweed:
.@map$ = instance_mapname("2@pump");
areamonster .@map$,75,78,85,88,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
.@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
if (.@mob_dead_num >= 6)
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
else
mapannounce .@map$,"Proliferous Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20;
end;
OnMyMobDead:
end;
OnFail:
stopnpctimer;
donpcevent instance_npcname("Monster Hole#h")+"::OnClear";
.@map$ = instance_mapname("2@pump");
killmonster .@map$, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
enablenpc instance_npcname("Missing, the Cleaner#hf");
mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15;
disablenpc instance_npcname("Missing, the Cleaner#h");
end;
OnTimer100:
mapannounce instance_mapname("2@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15;
end;
OnTimer5500:
mapannounce instance_mapname("2@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15;
donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
end;
OnTimer35000:
OnTimer75000:
OnTimer115000:
OnTimer155000:
OnTimer195000:
OnTimer235000:
OnTimer275000:
OnTimer315000:
OnTimer355000:
mapannounce instance_mapname("2@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15;
end;
OnTimer40000:
OnTimer80000:
OnTimer120000:
donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
end;
OnTimer160000:
OnTimer200000:
OnTimer240000:
OnTimer280000:
OnTimer320000:
OnTimer360000:
.@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
if (.@mob_dead_num >= 6)
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
else
donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
end;
OnTimer420000:
mapannounce instance_mapname("2@pump"),"It seems Missing will come and inspect the results of the cleaning soon. Shall we clean up the mess around here?",bc_map,"0xff3333",FW_NORMAL,20;
end;
OnTimer425000:
stopnpctimer;
.@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
if (.@mob_dead_num >= 6)
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
else
donpcevent instance_npcname("Boss Creation#h")+"::OnEnable";
end;
}
2@pump,53,114,4 script #Culvert_h1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP
progressbar "0xFFFF00",15;
stopnpctimer;
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnInstanceInit:
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(NPC_NAME));
.@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
.@map$ = instance_mapname("2@pump");
.@index = atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),9,getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1));
switch(.@index) {
case 1: setarray .@c[0],49,110,57,118; break;
case 2: setarray .@c[0],75,105,83,113; break;
case 3: setarray .@c[0],110,110,118,118; break;
case 4: setarray .@c[0],94,94,102,102; break;
case 5: setarray .@c[0],58,92,66,100; break;
case 6: setarray .@c[0],53,66,61,74; break;
case 7: setarray .@c[0],43,45,51,53; break;
case 8: setarray .@c[0],77,59,85,67; break;
case 9: setarray .@c[0],96,70,104,78; break;
case 10: setarray .@c[0],111,46,119,54; break;
}
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Marc",2182,rand(2,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Sword Fish",2181,rand(2,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Strouf",2180,rand(2,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Mutant Anolian",2183,rand(2,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Obeaune",2184,rand(2,3),.@label$;
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Metamorphous Kapha",2185,rand(2,3),.@label$;
specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken
initnpctimer;
end;
OnMyMobDead:
end;
OnClear:
stopnpctimer;
killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
end;
OnTimer39500: //OnTimer40000 clashes with the timer in "Missing, the Cleaner#h".
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnAddSeaweed";
donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear";
disablenpc instance_npcname(strnpcinfo(NPC_NAME));
end;
OnTouch:
specialeffect EF_MAPPILLAR2;
end;
}
2@pump,79,109,4 duplicate(#Culvert_h1) #Culvert_h2 CLEAR_NPC,14,14
2@pump,114,114,4 duplicate(#Culvert_h1) #Culvert_h3 CLEAR_NPC,14,14
2@pump,98,98,4 duplicate(#Culvert_h1) #Culvert_h4 CLEAR_NPC,14,14
2@pump,62,96,4 duplicate(#Culvert_h1) #Culvert_h5 CLEAR_NPC,14,14
2@pump,57,70,4 duplicate(#Culvert_h1) #Culvert_h6 CLEAR_NPC,14,14
2@pump,47,49,4 duplicate(#Culvert_h1) #Culvert_h7 CLEAR_NPC,14,14
2@pump,81,63,4 duplicate(#Culvert_h1) #Culvert_h8 CLEAR_NPC,14,14
2@pump,100,74,4 duplicate(#Culvert_h1) #Culvert_h9 CLEAR_NPC,14,14
2@pump,115,50,4 duplicate(#Culvert_h1) #Culvert_h10 CLEAR_NPC,14,14
2@pump,1,1,4 duplicate(Monster Hole#n) Monster Hole#h FAKE_NPC
2@pump,1,1,4 duplicate(Boss Creation#n) Boss Creation#h FAKE_NPC
2@pump,39,88,4 duplicate(Missing, the Cleaner#no) Missing, the Cleaner#ho 4_CAT_SAILOR2
2@pump,38,100,0 duplicate(Culvert Entrance#n) Culvert Entrance#h WARPNPC,3,3
//MD_Putmob "2@pump" 0 0 0 0 20 HYDRA 0 0 2
2@pump,1,1,4 duplicate(Hydra#n) Hydra#h FAKE_NPC