//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2015 Hercules Dev Team
//= Copyright (C) Dastgir
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Eclage Instance Script
//================= Description ===========================================
//= Eclage Interior Instance
//================= Current Version =======================================
//= 1.0
//=========================================================================
ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{
.@party_id = getcharid(1);
.@md_name$ = "Eclage Interior";
if (!.@party_id){
mes "-! Warning !-";
mes "This current quest will be held at Memorial dungeon.";
mes "Only the party leader will enter. Please create your party.";
close;
}
if (getpartyleader(.@party_id,2) != getcharid(0)) {
mes "-! Warning !-";
mes "This current quest will be held at Memorial dungeon.";
mes "Only the party leader will enter. Please create your party.";
close;
}
if (ep14_2_mylord == 29) {
mes "[Shenime]";
mes "This place is set up with lighting for Orb.";
mes "If you favor Mayor, you should be cautious here.";
next;
switch (select("Enter it.", "Forget it.")) {
case 1:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
mes "[Shenime]";
mes "There are some soldiers dispatched by Mayor not too long ago.";
mes "I should sure hope that you aren't the disturbance they're looking for, right?";
close;
}
if (instance_attachmap("1@ecl",.@instance) == "") {
mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
instance_destroy(.@instance);
close;
}
ecl_interior_time = gettimetick(2)+20*60;
instance_set_timeout 1200,1200,.@instance;
instance_init(.@instance);
mes "[Shenime]";
mes "Given the tight internal security, you should prepare yourself.";
mes "Wait here for a minute.";
close;
case 2:
mes "[Shenime]";
mes "It's not an easy task.";
close;
}
}
mes "[High-level Laphine's]";
mes "Hmm? This room?";
mes "Never mind. Don't worry about it.";
close;
}
ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
if (ep14_2_mylord == 29) {
mes "This door connects to the plaza's ceiling.";
mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
next;
switch (select("Enter it.", "Forget it.")) {
case 1:
.@party_id = getcharid(1);
if (has_instance("1@ecl") == "") {
mes "It is closed shut.";
close;
}
if (.@party_id) {
.@md_name$ = "Eclage Interior";
if (getpartyleader(.@party_id,2) != getcharid(0)){
mes "-! Warning !-";
mes "This current quest will be held at Memorial dungeon.";
mes "Only the party leader will enter. Please create your party.";
close;
}
if (gettimetick(2) >= ecl_interior_time){
mes "[Shenime]";
mes "Looks like the soldiers inside are really tense.";
mes "It is pretty difficult to guide an outsider like you.";
close;
}
close2;
mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99";
warp "1@ecl",60,50;
end;
}
mes "-! Warning !-";
mes "This current quest will be held at Memorial dungeon.";
mes "Only the party leader will enter. Please create your party.";
close;
case 2:
close;
}
}
mes "This door connects to the plaza's ceiling.";
mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
mes "It is closed shut.";
close;
}
1@ecl,58,69,3 script Shenime#ecl01 4_F_FAIRY,{
mes "[Shenime]";
mes "Oh, what's going on here?";
mes "They destroyed additional troops that Mayor sent?";
next;
select("What...?", "I fought monsters off!");
mes "[Shenime]";
mes "It doesn't matter.";
mes "Your job ends here.";
mes "Now you became a betrayer.";
mes "Farewell, then!";
specialeffect EF_BEGINSPELL3;
next;
mes "[" + strcharinfo(0) + "]";
mes "No...way!!!";
specialeffect2 EF_LORD;
percentheal -99,0;
soundeffect "wander_man_move.wav",1;
sc_start SC_BLIND,60000,0;
close2;
warp "1@ecl",146,95;
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
hideoffnpc instance_npcname(strnpcinfo(0));
end;
}
1@ecl,51,64,1 script Suspicious Creature#1 MOROCC_4_142,{
end;
}
1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 MOROCC_4_142,0,0
1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 MOROCC_4_142,0,0
1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 MOROCC_4_142,0,0
1@ecl,42,80,5 script Suspicious Creature#5 MOROCC_2_142,{
end;
OnInstanceInit:
hideonnpc instance_npcname(strnpcinfo(0));
end;
}
1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 MOROCC_2_142,0,0
1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 MOROCC_2_142,0,0
1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 MOROCC_2_142,0,0
1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{
end;
OnInstanceInit:
.mob_summoned = 0;
disablenpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
initnpctimer;
end;
OnReset:
killmonster instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead";
stopnpctimer;
end;
OnTimer1000:
mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
end;
OnTimer2000:
mapannounce instance_mapname("1@ecl"),"Suspicious Creature: Kerrrrr....krwahhhh!!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
hideoffnpc instance_npcname("Suspicious Creature#5");
hideoffnpc instance_npcname("Suspicious Creature#6");
hideoffnpc instance_npcname("Suspicious Creature#7");
hideoffnpc instance_npcname("Suspicious Creature#8");
end;
OnTimer3000:
hideonnpc instance_npcname("#sndmaster");
stopnpctimer;
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable";
mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
}
end;
OnTouch:
if (.mob_summoned) end;
mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
next;
mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
next;
mes "[" + strcharinfo(0) + "]";
mes "They look as if they are incarnation of Morroc.";
mes "Is the King of Domons after the Orb?";
mes "Or is it just a coincidence?";
next;
mes "[Subordinate of the King of Demons]";
mes "Kyaarr...Keraahhh!!!";
mes "Kkwaaa!";
next;
mes "A battle cannot be avoided!";
mes "They will kill me!";
hideonnpc instance_npcname("Suspicious Creature#5");
hideonnpc instance_npcname("Suspicious Creature#6");
hideonnpc instance_npcname("Suspicious Creature#7");
hideonnpc instance_npcname("Suspicious Creature#8");
.@eclmap$ = instance_mapname("1@ecl");
.@sndmaster$ = instance_npcname("#sndmaster");
monster .@eclmap$,42,80,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
monster .@eclmap$,48,86,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
monster .@eclmap$,59,82,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
monster .@eclmap$,56,88,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
monster .@eclmap$,39,72,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
monster .@eclmap$,42,69,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
monster .@eclmap$,47,64,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
monster .@eclmap$,50,60,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
.mob_summoned = 1;
close;
}
1@ecl,57,65,0 script #event HIDDEN_WARP_NPC,5,5,{
end;
OnTouch:
if (.mob_summoned) end;
.@eclmap$ = instance_mapname("1@ecl");
.@eventname$ = instance_npcname("#event");
mes "An empty room with nothing inside.";
mes "a light is coming out of a circular equipment in the middle of the room.";
next;
mes "[Suspicious Creature]";
mes "Keheehehehe......";
next;
mes "A group of unidentifiable creatures is approaching threateningly.";
mes "They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.";
next;
mes "[Suspicious Creature]";
mes "Kyaarr...Ke...Keryarya!!";
next;
mes "It seems like they are going to start attacking any minute.";
mes "We cannot help fighting them!";
hideonnpc instance_npcname("Suspicious Creature#1");
hideonnpc instance_npcname("Suspicious Creature#2");
hideonnpc instance_npcname("Suspicious Creature#3");
hideonnpc instance_npcname("Suspicious Creature#4");
monster .@eclmap$,51,64,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
monster .@eclmap$,43,67,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
monster .@eclmap$,55,80,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
monster .@eclmap$,60,75,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
.mob_summoned = 1;
close;
OnMyMobDead:
if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) {
enablenpc instance_npcname("#sndmaster");
donpcevent instance_npcname("#sndmaster")+"::OnEnable";
}
end;
OnInstanceInit:
.mob_summoned = 0;
end;
}
1@ecl,148,97,3 script Avant# 4_M_FAIRYAVANT,{
mes "[Avant]";
mes "Hey, look who's here!";
mes "You're a friend of my son, right?";
mes "What a strange chance it is that has brought us together here!";
cutin "avant01",1;
next;
mes "[Avant]";
mes "Did something happen to you?";
mes "There was a subtle and magical echo to it.";
mes "Immidiately after that, you were thrown here.";
next;
if (select("It's all because of you!", "Shenime said...") == 1) {
mes "[Avant]";
mes "I don't understand a word you're saying.";
mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
next;
}
mes "[Avant]";
mes "Ooh...so that's what happened.";
mes "So you're saying that Shenime was after the Orb?";
next;
mes "[Avant]";
mes "hehehe...hahahhaha ahahahahha";
mes "Well, well...did he get me, too?";
mes "Me, Avant, of all the people?! Hahahaha!";
cutin "avant02",1;
next;
select("What do you mean?");
mes "[Avant]";
mes "I was doing a research on the power of the Orb on my own.";
mes "But Shenime just urged me persistently.";
cutin "avant01",1;
next;
mes "[Avant]";
mes "I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...";
mes "and I started questioning the principle of the Orb's power since we all benefit from it.";
next;
mes "[Avant]";
mes "All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.";
mes "Right...Shenime. He excited my curiosity on purpose.";
next;
mes "[Avant]";
mes "Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!";
mes "Well, well...isn't that interesting!";
cutin "avant02",1;
next;
mes "[Avant]";
mes "Ha...hahaha...";
mes "...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.";
mes "I think I'm pretty irritated now.";
next;
select("You had a conscience?");
mes "[Avant]";
mes "What kind of a person do you think I am, seriously!";
mes "Is it because of my sons?";
mes "Well, then, I can't blame you too much.";
cutin "avant01",1;
next;
mes "[Avant]";
mes "...Bah.";
mes "It's no fun.";
mes "It's not fun anymore. I'm no longer interested in you.";
next;
mes "[Avant]";
mes "......";
mes "Seems like there's a visitor.";
next;
cutin "minuel01",4;
mes "[Minuel]";
mes "" + strcharinfo(0) + "Sir,";
mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,";
mes "there are some witnesses to prove your innocence.";
next;
mes "[Minuel]";
mes "I don't know the details,";
mes "but I also believe you're not guilty.";
mes "I'll move you to the treatment room since this seems like a severe wound.";
next;
mes "[Minuel]";
mes "I don't think it's a big deal.";
mes "...hopefully.";
mes "Let's go. I'll guide you.";
close2;
cutin "",255;
warp "1@ecl",146,29;
end;
}
1@ecl,148,29,3 script Loki#ecl01 4_M_ROKI2,{
mes "[Loki]";
mes "It seems like this guy next to me has a lot more to say than I do.";
mes "Why don't you explain to him first?";
close;
}
1@ecl,147,30,3 script Nydhog#ecl01 4_F_NYDHOG,{
mes "[Guardian Nydhog]";
mes "I think you should talk to Hisie first.";
close;
}
1@ecl,144,27,5 script Hisie#ecl01 4_M_FARIY_HISIE,{
cutin "hisie01",0;
mes "[Hisie]";
mes "Can you tell me exactly what happened?";
next;
select("I fought with monsters.");
cutin "hisie03",0;
mes "[Hisie]";
mes "Monsters? Subordinates of Morroc?";
mes "What you were trying to kill were our soldiers, the Laphines!!";
mes "What on earth happened there?";
npcskill AL_HEAL,9,99,80;
next;
cutin "",255;
mes "[Loki]";
mes "It's because of this.";
mes "" + strcharinfo(0) + "It was inside the body of -";
mes "This is how powerful Shenime is.";
next;
mes "On Loki's palm, there rested a small, thin, and dried piece of thorn.";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "Shenime, the Chief of Staff?";
mes "Why is he related to this?";
npcskill AL_HEAL,9,99,80;
next;
cutin "",255;
mes "[Loki]";
mes "Shenime is one of the subordinates of Morroc.";
mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.";
next;
select("Now that I think about it...");
mes "[" + strcharinfo(0) + "]";
mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.";
mes "I thought it was just my imagination and ignored it...maybe that's when he...";
next;
mes "[Nydhog]";
mes "You're probably right.";
mes "They use wicked tricks.";
mes "This thorn here probably has clouded your judgement.";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "So you're saying that he deceived us all?";
mes "The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...";
npcskill AL_HEAL,9,99,80;
next;
cutin "",255;
mes "[Loki]";
mes "He might have been under the influence for a good while.";
mes "Anyway, this guy is not guilty.";
mes "I can prove it.";
next;
mes "[Nydhog]";
mes "I swear by the name of the guardian of Yggdrasil, too.";
mes "" + strcharinfo(0) + "- will by no means do such a thing.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "Hah...";
mes "But things got out of control.";
mes "I didn't expect this.";
next;
select("What happened to the Orb?");
mes "[Hisie]";
mes "The inner core is stolen.";
mes "Nobody knows that the Orb's inner core is gone,";
mes "and that's why Karr didn't make it here.";
npcskill AL_HEAL,9,99,80;
next;
mes "[Hisie]";
mes "And what's more, several soldiers are injured because of you.";
mes "None of them died fortunately, but most of them are wounded severely.";
mes "The situation is not very good right now.";
next;
cutin "",255;
mes "[Loki]";
mes "Someone has to take the responsibility here then.";
mes "In all probablility," + strcharinfo(0) + "it will be you.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "......these two gentlemen here cleared up all charges related to the Orb,";
mes "but both you and Karr won't be able to avoid your responsibility.";
mes "you'll have to catch Shenime.";
npcskill AL_HEAL,9,99,80;
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "It seems like you've rested enough. Let's get going.";
mes "Karr is waiting for you.";
mes "What will you two do?";
next;
cutin "",255;
mes "[Loki]";
mes "Don't worry about us.";
mes "Our target is Morroc, the King of Demons.";
mes "It's good enough that we found an evidence here.";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Thank you for your help.";
mes "We will take off now.";
mes "Let's go." + strcharinfo(0) + ".";
ep14_2_mylord = 30;
changequest 7450,7451;
erasequest 7450;
setquest 7451;
close2;
cutin "",255;
warp "ecl_in03",57,76;
end;
}