//===== rAthena Script =======================================
//= Morroc Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Morroc and Morroc Ruins.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Fixed and optimized. [Euphy]
//============================================================
morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
cutin "moc_soldier",2;
mes "[Morroc Guide]";
mes "Welcome to ^8B4513Morroc^000000,";
mes "the Desert Town.";
mes "Do you need help navigating the town?";
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
case 1:
mes "[Morroc Guide]";
mes "The ^B9062FThief Guild^000000 is located";
mes "inside the ^B9062FPyramids^000000";
mes "that is near the ^B9062FOasis^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,26,294,0,0xFF0000;
next;
break;
case 2:
mes "[Morroc Guide]";
mes "The ^0000FFSphinx Dungeon^000000 is";
mes "right outside the western gate.";
mes "Would you like to check any other locations?";
viewpoint 1,26,164,1,0x0A82FF;
next;
break;
case 3:
mes "[Morroc Guide]";
mes "Let me mark the entrance to the ^FF5400Oasis^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,26,294,2,0xFFB400;
next;
break;
case 4:
callsub L_Mark,"^006400Forge";
viewpoint 1,47,47,3,0xAAFF00;
next;
break;
case 5:
callsub L_Mark,"^7F3300Weapon & Armor Shop";
viewpoint 1,253,56,4,0xD2691E;
next;
break;
case 6:
mes "[Morroc Guide]";
mes "Currently the ^800080Inn^000000";
mes "has been shut down until further notice,";
mes "but I'll mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,273,269,5,0xDA70D6;
next;
break;
case 7:
callsub L_Mark,"^B9062FTavern";
viewpoint 1,52,259,6,0xFF0000;
next;
break;
case 8:
set .@loop,0;
break;
}
}
break;
case 2:
set .@loop,1;
while (.@loop) {
switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
case 1:
callsub L_Mark,"^0000FFKafra Employees";
viewpoint 1,156,97,7,0x0A82FF;
viewpoint 1,160,258,8,0x0A82FF;
next;
break;
case 2:
callsub L_Mark,"^006400Poison Herb Salesman";
viewpoint 1,190,96,9,0xAAFF00;
next;
break;
case 3:
mes "[Morroc Guide]";
mes "The ^7F3300Dye Maker^000000 is";
mes "currently staying";
mes "on the 1st floor of the Inn.";
mes "Let me mark his location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,273,269,10,0xD2691E;
next;
break;
case 4:
mes "[Morroc Guide]";
mes "^800080Seiyablem^000000";
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
mes "can be slotted. Well, that's what he says.";
mes "Would you like to check any other locations?";
viewpoint 1,51,41,11,0xDA70D6;
next;
break;
case 5:
set .@loop,0;
break;
}
}
break;
case 3:
mes "[Morroc Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
next;
break;
case 4:
mes "[Morroc Guide]";
mes "Be safe on your travels.";
close2;
cutin "moc_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Morroc Guide]";
mes "Let me mark the location of the";
mes getarg(0)+"^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{
morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{
morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{
moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
cutin "moc_soldier",2;
mes "[Morroc Guide]";
mes "Welcome to ^8B4513Morroc^000000,";
mes "the Desert Town.";
mes "Do you need help navigating the town?";
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
case 1:
mes "[Morroc Guide]";
mes "The ^B9062FThief Guild^000000 is located";
mes "inside the ^B9062FPyramids^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,56,161,0,0xFF0000;
next;
break;
case 2:
mes "[Morroc Guide]";
mes "The ^0000FFSphinx Dungeon^000000";
mes "is outside the south entrance of this Oasis.";
mes "Would you like to check any other locations?";
viewpoint 1,71,19,1,0x0A82FF;
next;
break;
case 3:
mes "[Morroc Guide]";
mes "^FF5400Morroc^000000 is";
mes "right outside the southeast entrance of this Oasis.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,158,40,2,0xFFB400;
next;
break;
case 4:
set .@loop,0;
break;
}
}
break;
case 2:
set .@loop,1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
case 1:
callsub L_Mark,"^006400Eden Teleport Officer";
viewpoint 1,68,164,3,0xAAFF00;
next;
break;
case 2:
callsub L_Mark,"^800080Tool Dealers";
viewpoint 1,92,128,5,0xDA70D6;
viewpoint 1,114,63,6,0xDA70D6;
next;
break;
case 3:
callsub L_Mark,"^B9062FKafra Employee";
viewpoint 1,59,157,7,0xFF0000;
next;
break;
case 4:
callsub L_Mark,"^0000FFRepairman";
viewpoint 1,107,94,8,0x0A82FF;
next;
break;
case 5:
callsub L_Mark,"^FF5400Pet Groomer";
viewpoint 1,118,170,9,0xFFB400;
next;
break;
case 6:
callsub L_Mark,"^006400Chef Assistant";
viewpoint 1,115,123,10,0xAAFF00;
next;
break;
case 7:
mes "[Morroc Guide]";
mes "^7F3300Leablem^000000";
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
mes "can be slotted. Well, that's what he says.";
mes "Would you like to check any other locations?";
viewpoint 1,154,86,11,0xD2691E;
next;
break;
case 8:
set .@loop,0;
break;
}
}
break;
case 3:
mes "[Morroc Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
next;
break;
case 4:
mes "[Morroc Guide]";
mes "Be safe on your travels.";
close2;
cutin "moc_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Morroc Guide]";
mes "Let me mark the location of the";
mes getarg(0)+"^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707