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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Lutie Guide (Renewal)
//================= Description ===========================================
//= Guide for the city of Lutie.
//================= Current Version =======================================
//= 1.2
//=========================================================================

xmas,140,137,3	script	Lutie Guide#xmas	4_F_KID3,{
	mes "[Lutie Guide]";
	mes "Welcome to ^8B4513Lutie^000000,";
	mes "the Snow Village.";
	mes "Do you need help navigating the village?";
	F_Navi("[Lutie Guide]");
	while (1) {
		next;
		switch(select("[ Gift Shop ]", "[ Church ]", "[ Weapon & Armor Shop ]", "[ Tool Shop ]", "[ Santa's House ]", "[ Toy Factory ]", "Remove Marks from Mini-Map", "Cancel")) {
		case 1:
			callsub L_Mark, F_Navi("Gift Shop","xmas,172,131","^008080");
			viewpoint 1,172,131,2,0x008080;
			break;
		case 2:
			callsub L_Mark, F_Navi("Church","xmas,104,287","^006400");
			viewpoint 1,104,287,1,0xAAFF00;
			break;
		case 3:
			callsub L_Mark, F_Navi("Weapon & Armor Shop","xmas,171,158","^FF1493");
			viewpoint 1,171,158,3,0xFF1493;
			break;
		case 4:
			callsub L_Mark, F_Navi("Tool Shop","xmas,122,131","^8B4513");
			viewpoint 1,122,131,4,0x8B4513;
			break;
		case 5:
			callsub L_Mark, F_Navi("Santa's House","xmas,149,237","^B9062F"),1;
			viewpoint 1,149,237,5,0x9400D3;
			break;
		case 6:
			callsub L_Mark, F_Navi("Toy Factory","xmas,143,312","^9400D3");
			viewpoint 1,143,312,6,0xFF0000;
			break;
		case 7:
			mes "[Lutie Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFFFF;
			viewpoint 2,1,1,1,0xFFFFFF;
			viewpoint 2,1,1,2,0xFFFFFF;
			viewpoint 2,1,1,3,0xFFFFFF;
			viewpoint 2,1,1,4,0xFFFFFF;
			viewpoint 2,1,1,5,0xFFFFFF;
			viewpoint 2,1,1,6,0xFFFFFF;
			break;
		case 8:
			mes "[Lutie Guide]";
			mes "Be safe on your travels.";
			close;
		}
	}
	end;
L_Mark:
	mes "[Lutie Guide]";
	mes "Let me mark the location of "+((getarg(1,0))?"":"the");
	mes getarg(0)+"^000000";
	mes "on your mini-map.";
	mes "Would you like to check any other locations?";
	return;
}