//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Comodo Guides (Renewal)
//================= Description ===========================================
//= Guides for the city of Comodo.
//================= Current Version =======================================
//= 1.2
//=========================================================================
comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 8_F_GIRL,{
mes "[Comodo Guide]";
mes "Welcome to ^8B4513Comodo^000000,";
mes "the Beach Town of the Rune-Midgarts Kingdom.";
mes "Do you need help navigating the town?";
F_Navi("[Comodo Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) {
case 1:
.@loop = 1;
while (.@loop) {
switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Tavern","comodo,161,315","^FF0000");
viewpoint 1,166,298,0,0xFF0000;
next;
break;
case 2:
callsub L_Mark, F_Navi("Casino","comodo,140,111","^FFA500");
viewpoint 1,140,98,1,0xFFA500;
next;
break;
case 3:
callsub L_Mark, F_Navi("Weapon & Armor Shop","comodo,266,74","^FF4500");
viewpoint 1,266,70,2,0xFF4500;
next;
break;
case 4:
callsub L_Mark, F_Navi("Tool Shop","comodo,92,128","^B8860B");
viewpoint 1,86,128,3,0xB8860B;
next;
break;
case 5:
callsub L_Mark, F_Navi("Campsite","comodo,209,308","^32CD32");
viewpoint 1,210,308,4,0x32CD32;
next;
break;
case 6:
callsub L_Mark, F_Navi("Souvenir Vendor","comodo,293,125","^6B8E23");
viewpoint 1,298,124,5,0x6B8E23;
next;
break;
case 7:
callsub L_Mark, F_Navi("East Cave Mao","comodo,333,175","^008B8B");
viewpoint 1,333,175,6,0x008B8B;
next;
break;
case 8:
callsub L_Mark, F_Navi("West Cave Karu","comodo,24,214","^1E90FF");
viewpoint 1,24,214,7,0x1E90FF;
next;
break;
case 9:
callsub L_Mark, F_Navi("North Cave Ruanda","comodo,176,358","^0000CD");
viewpoint 1,176,358,8,0x0000CD;
next;
break;
case 10:
callsub L_Mark, F_Navi("Hula Dance Stage","comodo,188,168","^C71585");
viewpoint 1,188,168,9,0xC71585;
next;
break;
case 11:
mes "[Comodo Guide]";
mes "Let me mark the location of the";
mes F_Navi("Kafra Corporation Western Branch","comodo,131,195","^DB7093");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,136,202,10,0xDB7093;
next;
break;
case 12:
.@loop = 0;
break;
}
}
break;
case 2:
.@loop = 1;
while (.@loop) {
switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Chief's House","comodo,115,290","^6495ED");
viewpoint 1,114,294,11,0x6495ED;
next;
break;
case 2:
mes "[Comodo Guide]";
mes F_Navi("Bor Robin","comodo,193,151","^228B22");
mes "helps adventurers to become ^228B22Dancers^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,193,151,12,0x228B22;
next;
break;
case 3:
callsub L_Mark,"^1E90FFKafra Employee^000000";
viewpoint 1,195,149,13,0x1E90FF;
next;
break;
case 4:
mes "[Comodo Guide]";
mes "The "+F_Navi("Roaming Bard","comodo,211,155","^DB7093");
mes "helps adventurers to become ^DB7093Bards^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,211,155,14,0xDB7093;
next;
break;
case 5:
.@loop = 0;
break;
}
}
break;
case 3:
mes "[Comodo Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,166,298,0,0xFFFFFF;
viewpoint 2,140,98,1,0xFFFFFF;
viewpoint 2,266,70,2,0xFFFFFF;
viewpoint 2,86,128,3,0xFFFFFF;
viewpoint 2,210,308,4,0xFFFFFF;
viewpoint 2,298,124,5,0xFFFFFF;
viewpoint 2,333,175,6,0xFFFFFF;
viewpoint 2,24,214,7,0xFFFFFF;
viewpoint 2,176,358,8,0xFFFFFF;
viewpoint 2,188,168,9,0xFFFFFF;
viewpoint 2,136,202,10,0xFFFFFF;
viewpoint 2,114,294,11,0xFFFFFF;
viewpoint 2,193,151,12,0xFFFFFF;
viewpoint 2,195,149,13,0xFFFFFF;
viewpoint 2,211,155,14,0xFFFFFF;
next;
break;
case 4:
mes "[Comodo Guide]";
mes "Enjoy your stay.";
close;
case 5:
mes "[Comodo Guide]";
mes "^8B4513Comodo^000000 is";
mes "located inside a cave";
mes "and can never be reached by natural sunlight.";
next;
mes "[Comodo Guide]";
mes "The villagers of ^8B4513Comodo^000000";
mes "have overcome their poor natural surroundings";
mes "to create a popular tourist site.";
mes "Is there anything else I can do for you?";
next;
break;
}
}
end;
L_Mark:
mes "[Comodo Guide]";
mes "Let me mark the location of";
mes "the "+getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
comodo,181,347,4 duplicate(GuideComodo) Comodo Guide#02comodo 8_F_GIRL
comodo,197,149,3 duplicate(GuideComodo) Comodo Guide#03comodo 8_F_GIRL
comodo,37,219,4 duplicate(GuideComodo) Comodo Guide#04comodo 8_F_GIRL