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path: root/npc/re/guides/guides_alberta.txt
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//===== Hercules Script ======================================
//= Alberta Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Alberta
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
//= 1.1 Navigation system update. [Euphy]
//============================================================

alberta,23,238,4	script	Guide#01alberta::AlbertaGuide	8W_SOLDIER,{
	cutin "prt_soldier",2;
	mes "[Alberta Guide]";
	mes "Welcome to ^8B4513Alberta^000000,";
	mes "the Port City.";
	mes "Do you need help navigating the city?";
	F_Navi("[Alberta Guide]");
	next;
	set .@str$,"Would you like to check any other locations?";
	while (1) {
		switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
		case 1:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Tool Shop ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Beauty Salon ]:[ Merchant Guild ]:Previous Menu")) {
				case 1:
					mes "[Alberta Guide]";
					mes "Let me mark the location of the";
					mes "the "+F_Navi("Tool Shop","alberta,98,154","^0000FF");
					mes "on your mini-map.";
					mes .@str$;
					viewpoint 1,98,154,0,0x0A82FF;
					next;
					break;
				case 2:
					mes "[Alberta Guide]";
					mes "The "+F_Navi("Forge","alberta,35,41","^B9062F")+" is currently";
					mes "located inside the Merchant Guild building.";
					mes .@str$;
					viewpoint 1,35,41,1,0xFF0000;
					next;
					break;
				case 3:
					mes "[Alberta Guide]";
					mes "Let me mark the location of the";
					mes "the "+F_Navi("Weapon & Armor Shop","alberta,117,37","^FF5400");
					mes "on your mini-map.";
					mes .@str$;
					viewpoint 1,117,37,2,0xFFB400;
					next;
					break;
				case 4:
					mes "[Alberta Guide]";
					mes "Let me mark the location of the";
					mes "the "+F_Navi("Inn","alberta,65,233","^006400");
					mes "on your mini-map.";
					mes .@str$;
					viewpoint 1,65,233,3,0xAAFF00;
					next;
					break;
				case 5:
					mes "[Alberta Guide]";
					mes "Let me mark the location of the";
					mes "the "+F_Navi("Beauty Salon","alberta,48,145","^7F3300");
					mes "on your mini-map.";
					mes .@str$;
					viewpoint 1,48,145,4,0xD2691E;
					next;
					break;
				case 6:
					mes "[Alberta Guide]";
					mes "The "+F_Navi("Merchant Guild","alberta,33,41")+" is where";
					mes "you can change your job to ^800080Merchant^000000.";
					mes "Let me mark its location";
					mes "on your mini-map.";
					mes .@str$;
					viewpoint 1,33,41,5,0xDA70D6;
					next;
					break;
				case 7:
					set .@loop,0;
					break;
				}
			}
			break;
		case 2:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
				case 1:
					mes "[Alberta Guide]";
					mes "^B9062FEden Teleport Officers^000000 are located in "+F_Navi("south Alberta","alberta,121,68");
					mes "and inside the "+F_Navi("Merchant Guild","alberta,33,41")+" building.";
					mes "Let me mark their locations on your mini-map.";
					mes .@str$;
					viewpoint 1,33,41,6,0xFF0000;
					viewpoint 1,121,68,7,0xFF0000;
					next;
					break;
				case 2:
					mes "[Alberta Guide]";
					mes "Let me mark the location of the";
					mes "^0000FFKafra Employees^000000";
					mes "on your mini-map.";
					mes .@str$;
					viewpoint 1,33,41,8,0x0A82FF;
					viewpoint 1,113,60,9,0x0A82FF;
					next;
					break;
				case 3:
					mes "[Alberta Guide]";
					mes "When you win event items,";
					mes "you can claim them through the "+F_Navi("Cool Event Employee","alberta,148,57","^FF5400")+".";
					mes .@str$;
					viewpoint 1,148,57,10,0xFFB400;
					next;
					break;
				case 4:
					mes "[Alberta Guide]";
					mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
					mes "are located";
					mes "near the "+F_Navi("center of the city","alberta,117,158")+".";
					mes .@str$;
					viewpoint 1,117,158,11,0xD2691E;
					next;
					break;
				case 5:
					mes "[Alberta Guide]";
					mes "The "+F_Navi("Chef Assistant","alberta,167,135","^006400")+" in Alberta";
					mes "has many regular customers,";
					mes "especially for his ^006400Delicious Fishes^000000.";
					mes .@str$;
					viewpoint 1,167,135,12,0xAAFF00;
					next;
					break;
				case 6:
					set .@loop,0;
					break;
				}
			}
			break;
		case 3:
			set .@loop,1;
			while (.@loop) {
				switch(select("[ Port - Northern Dock ]:[ Port - Central Dock ]:[ Port - Southern Dock ]:Previous Menu")) {
				case 1:
					mes "[Alberta Guide]";
					mes "You can use the "+F_Navi("Northern Dock","alberta,192,196");
					mes "to go to ^0000FFPort Malaya^000000 or ^0000FFDewata^000000.";
					mes .@str$;
					viewpoint 1,192,196,13,0xFF0000;
					next;
					break;
				case 2:
					mes "[Alberta Guide]";
					mes "You can use the "+F_Navi("Central Dock","alberta,192,151");
					mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
					mes .@str$;
					viewpoint 1,192,151,14,0xFF0000;
					next;
					break;
				case 3:
					mes "[Alberta Guide]";
					mes "You can use the "+F_Navi("Southern Dock","alberta,245,86");
					mes "to go to ^0000FFTurtle Island^000000, ^0000FFBrasilis^000000, ^0000FFAmatsu^000000, ^0000FFKunlun^000000, ^0000FFMoscovia^000000, ^0000FFLouyang^000000, or ^0000FFAyothaya^000000.";
					mes .@str$;
					viewpoint 1,245,86,15,0xFF0000;
					next;
					break;
				case 4:
					set .@loop,0;
					break;
				}
			}
			break;
		case 4:
			mes "[Alberta Guide]";
			mes "Sure, I'll remove all marks from your mini-map.";
			mes "Is there anything else I can do for you?";
			viewpoint 2,1,1,0,0xFFFF00;
			viewpoint 2,1,1,1,0x000000;
			viewpoint 2,1,1,2,0xFF0000;
			viewpoint 2,1,1,3,0xFFFF00;
			viewpoint 2,1,1,4,0xFFFF00;
			viewpoint 2,1,1,5,0xFFFF00;
			viewpoint 2,1,1,6,0xFFFF00;
			viewpoint 2,1,1,7,0xFFFF00;
			viewpoint 2,1,1,8,0xFFFF00;
			viewpoint 2,1,1,9,0xFFFF00;
			viewpoint 2,1,1,10,0xFFFF00;
			viewpoint 2,1,1,11,0xFFFF00;
			viewpoint 2,1,1,12,0x000000;
			viewpoint 2,1,1,13,0xFFFF00;
			viewpoint 2,1,1,14,0xFFFF00;
			viewpoint 2,1,1,15,0xFFFF00;
			next;
			break;
		case 5:
			mes "[Alberta Guide]";
			mes "Enjoy your stay.";
			close2;
			cutin "prt_soldier",255;
			end;
		}
	}
}
alberta,120,60,3	duplicate(AlbertaGuide)	Guide#02alberta	8W_SOLDIER
alberta,184,143,4	duplicate(AlbertaGuide)	Guide#03alberta	8W_SOLDIER