//===== Hercules Script ======================================
//= Mora Village
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= [Official Conversion]
//= Mora Town Script
//===== Additional Comments: =================================
//= 1.0 First version. [SuperHulk]
//= 1.1 Translations to English. [Flaid]
//= 1.1a Standardized. [Euphy]
//= 1.2 Added new NPCs. [Flaid]
//= 1.3 Replaced with full iRO town NPCs. [Euphy]
//= 1.4 Updated to match the official scripts. [Euphy]
//============================================================
// Set 1 :: mora_resident
//============================================================
mora,52,138,5 script Mungmung#p 4_M_RAFLE_GR,{
mes "[Mungmung]";
mes "I'm not the innkeeper!";
mes "Why do people want to pay me when they see me?";
close;
}
mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{
mes "[Nemnem]";
mes "My pain is getting worse and worse";
mes "since the crevice appeared in Bifrost.";
mes "Are you responsible for it, young one?";
next;
switch(select("Of course I am!:That's an unfair accusation!")) {
case 1:
mes "[Nemnem]";
mes "Bra~vo!";
emotion e_awsm;
close;
case 2:
mes "[Nemnem]";
mes "If not, never mind!";
emotion e_swt2,1;
close;
}
}
mora,105,104,3 script Boaster#podo 4_M_DOGTRAVELER2,{
mes "[Boaster]";
mes "So the situation";
mes "was at its worst.";
next;
mes "[Raffles]";
mes "Oh~!";
next;
mes "[Boaster]";
mes "Bored to death, I started to cry.";
mes "Then I fell asleep, tired from all the crying.";
mes "And when I woke up,";
mes "I was even more bored";
mes "than before!";
next;
mes "[Raffles]";
mes "Oh, oh!";
mes "That's terrible, so terrible.";
mes "How could that happen?!";
next;
mes "[Boaster]";
mes "So the situation got";
mes "more and more serious...";
mes "Now give me some more coins.";
emotion e_swt2,1;
close;
}
mora,105,100,1 script Rangrang#p 4_F_RAFLE_PK,{
mes "[Rangrang]";
mes "I've never heard such a boring and sad story.";
mes "I feel like crying!";
close;
}
/*
// Disabled due to overlapping with RangRang,
// and is not clickable on official servers.
mora,105,100,1 script Gurgur#p 4_M_RAFLE_GR,{
mes "[Gurgur]";
mes "He's been crying, falling asleep,";
mes "and then waking up for 210 times now.";
mes "Isn't it just so original?";
mes "I wonder how the story will end.";
close;
}
*/
mora,99,100,7 script Decoy#podo 4_F_DOGTRAVELER,{
mes "[A Decoy]";
mes "Oh~!";
mes "That's just so";
mes "unbelievable!";
mes "I'm so curious, let's give him some coins!";
close;
}
mora,98,104,5 script Moved Raffle#podo 4_M_RAFLE_GR,{
mes "[Moved Raffle]";
mes "This is sad, too sad!";
mes "I'm not sure why,";
mes "but it must be sad";
mes "because everybody else says so.";
close;
}
mora,102,107,5 script Relieved Raffle#podo 4_M_RAFLE_OLD,{
mes "[Relieved Raffle]";
mes "Wow~!";
mes "This is exciting.";
mes "He woke up safe and sound again!";
mes "Well, I'm sure he will next time!";
mes "...";
next;
mes "[Relieved Raffle]";
mes "Eh?";
close;
}
mora,101,107,5 script Excited Raffle#podo 4_F_RAFLE_PK,{
mes "[Excited Raffle]";
mes "Wow~";
mes "The story is no fun at all.";
mes "Wow~!";
mes "But it's as if we were singing in chorus -";
mes "it's really fun.";
mes "Wow~!";
close;
}
mora,103,100,5 script Impressed Raffle#podo 4_F_RAFLE_PK,{
mes "[Impressed Raffle]";
mes "Wow! Wow!";
close;
}
mora,123,94,7 script Visitor to Mora#podo1 4_F_DOGTRAVELER,{
mes "[Visitor to Mora]";
mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
mes "Ha......";
close;
}
mora,155,72,3 script Visitor to Mora#podo2 4_M_DOGTRAVELER,{
mes "[Visitor to Mora]";
mes "Isn't this one cheerful village?";
mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
close;
}
mora,184,169,5 script Worker#mo1 4_M_RAFLE_GR,{
mes "[Worker]";
mes "I heard that somebody made it out of the Labyrinth Forest alive.";
mes "Whoever it is, I want to meet this person myself.";
close;
}
mora,179,155,1 script Novice Worker#mo 4_M_RAFLE_GR,{
mes "[Novice Worker]";
mes "I'll come out of the Labyrinth Forest and become a hero!";
next;
mes "[Indifferent Worker]";
mes "I hear somebody already did that.";
next;
mes "[Novice Worker]";
mes "What if I say I'm that somebody?";
next;
mes "[Indifferent Worker]";
mes "Forget it. It's more believable";
mes "to say I did it.";
next;
mes "[Novice Worker]";
mes "Well, that's true.";
close;
}
mora,177,157,5 script Indifferent Worker#mo 4_F_RAFLE_PK,{
mes "[Novice Worker]";
mes "I'll come out of the Labyrinth Forest and become a hero!";
next;
mes "[Indifferent Worker]";
mes "I hear somebody already did that.";
next;
mes "[Novice Worker]";
mes "What if I say I'm that somebody?";
next;
mes "[Indifferent Worker]";
mes "Forget it. It's more believable";
mes "to say I did it.";
next;
mes "[Novice Worker]";
mes "Well, that's true.";
close;
}
mora,108,182,5 script Worker#mo4 4_M_RAFLE_GR,{
mes "[Worker]";
mes "Stay clear of the Labyrinth Forest.";
mes "Don't ever dream of peeking in out of curiosity.";
mes "Lots of travelers have gone missing after going there.";
close;
}
// Set 2 :: npc
//============================================================
mora,122,97,6 script Relaxing Raffle#ep14_1 4_M_RAFLE_OLD,{
mes "[Relaxing Rafflesia]";
mes "The public bath in the center of the village is a symbol of Mora Village.";
next;
mes "[Relaxing Rafflesia]";
mes "It's not just a simple puddle.";
mes "It has tremendous power";
mes "to heal wounds.";
next;
mes "[Relaxing Rafflesia]";
mes "Try walking in the bath";
mes "if you want to see for yourself.";
mes "It will slowly but surely heal your wounds.";
close;
}
mora,174,171,0 script Warehouse Worker#mo1 4_F_RAFLE_PK,{
mes "[Shortffle]";
mes "I want to climb the ladder,";
mes "but my legs are too short to do that.";
emotion e_sob;
next;
mes "[Shortffle]";
mes "I wonder who brought it here.";
close;
}
mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{
mes "You see a Rafflesia";
mes "lost in reading.";
next;
switch(select("See what he's reading.:Leave him alone.")) {
case 1:
mes "Curious about what he's reading,";
mes "you quietly approach him from behind.";
mes "The Rafflesia is reading in a low voice.";
next;
mes "[Reading Rafflesia]";
mes "Seiren was going to Eremes's.";
mes "He was going there to borrow";
mes "Eremes's reference books,";
next;
mes "[Reading Rafflesia]";
mes "but he also hoped to see";
mes "his beautiful sister, Seiren.";
mes "Seiren knocked on Eremes's door";
mes "with his heart pounding.";
next;
mes "[Reading Rafflesia]";
mes "Knock! Knock! Knock!";
mes "Excuse me. Is anybody there?";
mes "... ... ...";
mes "He doesn't hear anything.";
next;
mes "[Reading Rafflesia]";
mes "Is there nobody home?";
mes "He knocked again,";
mes "afraid that he might have";
mes "made the trip for nothing.";
next;
mes "[Reading Rafflesia]";
mes "Knock! Knock! Knock!";
mes "No answer again. Is there nobody home?";
mes "He knew it was rude to do that,";
mes "but he decided to enter anyway";
mes "and wait for Eremes to come back home.";
next;
mes "[Reading Rafflesia]";
mes "Seiren opened the front door";
mes "with his heart throbbing.";
mes "*squeak*";
mes "The door wasn't locked.";
mes "Eremes seems to be away for a while.";
next;
mes "[Reading Rafflesia]";
mes "Seiren entered the house hesitantly.";
mes "The moment he stepped into the house,";
mes "he heard a sound of water running.";
next;
mes "[Reading Rafflesia]";
mes "Seiren suddenly came to his senses,";
mes "and turned back to go out.";
mes "But right at the moment!!";
next;
mes "[Reading Rafflesia]";
mes "*thud*";
mes "The bathroom door opened,";
mes "and with white steam pouring out came a foot.";
next;
mes "[Reading Rafflesia]";
mes "Seiren's heart almost stopped";
mes "at the sight of it. And a moment later,";
mes "somebody came out from the bathroom,";
mes "with just a towel around her body.";
next;
mes "[Reading Rafflesia]";
mes "With her body still wet";
mes "from the shower...";
next;
mes "[Reading Rafflesia]";
mes "*gasp* Who are you? How long";
mes "were you standing there? How rude.";
emotion e_omg;
next;
mes "The Rafflesia closed the book hastily.";
mes "You're curious what will happen next,";
mes "but you've been rude enough,";
mes "so you just give up.";
close;
case 2:
mes "You leave the place quietly";
mes "in order not to disturb";
mes "the Rafflesia, who was lost in reading.";
close;
}
}
mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{
mes "[Banana Rafflesia]";
mes "You want a banana?";
next;
switch(select("Yes, I do.:No, thanks.")) {
case 1:
mes "[Banana Rafflesia]";
mes "Take it if you can.";
mes "If you are successful, you can have it for free.";
emotion e_ok;
close;
case 2:
mes "[Banana Rafflesia]";
mes "Well, I was going to give it for free,";
mes "but if you don't want it, it's fine with me.";
emotion e_pif;
close;
}
}
mora,30,128,4 script Relaxing Traveler#ep14_1 4_M_DOGTRAVELER2,{
mes "[Traveler]";
mes "The Mora Inn is famous";
mes "for its unusual pieces of furniture.";
mes "Mushroom closets and apple dressers...";
mes "Aren't they so innovative?";
next;
select("... ... ...");
mes "[Traveler]";
mes "Sorry... maybe it's just me...";
emotion e_sry;
close;
}
mora,130,96,4 script Relaxing Traveler#ep14_2 4_M_DOGTRAVELER,{
mes "[Traveler]";
mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
mes "It's like looking at centuplets...";
next;
mes "[Traveler]";
mes "However! If you look closely,";
mes "you'll find each of them has a personality.";
mes "To find it is one of the fun things";
mes "you can do in the village.";
close;
}
mora,43,113,4 script Wounded Rafflesia#ep14_1 4_M_RAFLE_OLD,{
mes "[Wounded Raffle]";
mes "Ugghh... What was it";
mes "that was in the bath... Arrrghh...";
mes "To attack suddenly like that... Be careful...";
mes "Whatever it is in there, it's very aggressive.";
close;
}
mora,168,161,4 script Warehouse Worker#mo2 4_M_DOGTRAVELER,{
mes "[Lively]";
mes "The inn over there~";
mes "It should've been mine~";
next;
mes "[Lively]";
mes "The store over there~";
mes "It should've been mine as well~";
next;
mes "[Lively]";
mes "The warehouse here~";
mes "and all the things in it~";
mes "All of those should've been mine~";
mes "All of those should've been mine~";
next;
mes "[Lively]";
mes "Ahhh... I'd like to make money...";
emotion e_sob;
close;
}
mora,175,161,6 script Warehouse Worker#mo3 4_F_RAFLE_PK,{
mes "[Kuorita]";
mes "Oh... this duck...";
next;
mes "[Kuorita]";
mes "Its slender red beak...";
mes "and the blush on its cheeks...";
mes "and its wings, ready to take off";
mes "any moment...";
emotion e_shy;
next;
mes "[Kuorita]";
mes "I want to have it badly...";
mes "What would happen if I stole it?";
emotion e_rice;
close;
}
mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "[Raffle Philosopher]";
mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
next;
if(select("Give him a token of appreciation.:Can't you just tell me?") == 2) {
mes "[Raffle Philosopher]";
mes "You don't get something for nothing.";
close;
}
mes "[Raffle Philosopher]";
mes "How much are you willing to give me?";
mes "You can pay me in the currencies listed below.";
mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything.";
next;
input .@input;
if (.@input == 0) {
mes "[Raffle Philosopher]";
mes "So you don't want to hear a quote, eh?";
close;
} else if (.@input < 100 || .@input > 1000000) {
mes "[Raffle Philosopher]";
mes "You can pay between ^FF0000100 and 1000000^000000.";
close;
} else if (Zeny < .@input) {
mes "[Raffle Philosopher]";
mes "So you think this is what my time is worth?";
close;
}
mes "[Raffle Philosopher]";
mes "The quote I'm going to tell you is...";
mes "Let's see... Wait a second.";
Zeny -= .@input;
next;
mes ". . . . . . . . .";
next;
mes ". . . . . . . . .";
next;
mes ". . . . . . . . .";
next;
mes "[Raffle Philosopher]";
mes "Okay! I think this is the one for you.";
next;
mes "[Raffle Philosopher]";
mes strcharinfo(0)+", the quote I'm going to tell you is...";
switch(rand(1,70)) {
case 1:
mes "Nothing is more difficult,";
mes "and therefore more precious,";
mes "than to be able to decide.";
mes "- Napoleon Bonaparte -";
break;
case 2:
mes "Sometimes we stare so long at a door that is closing,";
mes "that we see too late the one that is open.";
mes "- Alexander Graham Bell -";
break;
case 3:
mes "If it's that painful, why do you keep doing it?";
mes "The answer's simple.";
mes "Because it makes my heart beat,";
mes "because it excites me.";
mes "My body might suffer, but I'm a lot happier";
mes "doing what I have always wanted to do.";
mes "- Biya Han -";
break;
case 4:
mes "You cannot persuade anybody";
mes "before you change yourself.";
mes "- Cheoljong Ko -";
break;
case 5:
mes "Never regret what you have chosen.";
mes "- Miyoung Ko -";
break;
case 6:
mes "A man is not finished when he is defeated.";
mes "He is finished when he quits.";
mes "- Richard Nixon -";
break;
case 7:
mes "Failure is instructive.";
mes "The person who really thinks";
mes "learns quite as much from his failures";
mes "as from his successes.";
mes "- John Dewey -";
break;
case 8:
mes "We sow our thoughts, and we reap our actions;";
mes "we sow our actions, and we reap our habits;";
mes "we sow our habits, and we reap our characters;";
mes "we sow our characters, and we reap our destiny.";
mes "- Erasmus -";
break;
case 9:
mes "There is no greater folly";
mes "in the world";
mes "than for a man to despair.";
mes "- Miguel de Cervantes -";
break;
case 10:
mes "Humility is the most difficult";
mes "of all virtues to achieve,";
mes "nothing dies harder than the desire";
mes "to think well of oneself.";
mes "- T. S. Eliot -";
break;
case 11:
mes "You have to assess your talent...";
mes "and ask yourself if this is going to be";
mes "an avocation or a job.";
mes "- Norma Clayton -";
break;
case 12:
mes "An eye for an eye";
mes "only ends up";
mes "making the whole world blind.";
mes "- Gandhi-";
break;
case 13:
mes "A man of no talent";
mes "craves long life,";
mes "yet a fool, if offered eternity,";
mes "would not know what to do with it.";
mes "- Solzhenitsyn -";
break;
case 14:
mes "It is not because the truth is too difficult to see that we make mistakes...";
mes "we make mistakes because the easiest and most comfortable course for us";
mes "is to seek insight where it accords with our emotions - especially selfish ones.";
mes "- Solzhenitsyn -";
break;
case 15:
mes "Beware of a man";
mes "of one book.";
mes "- English Proverb -";
break;
case 16:
mes "Bees drink water to make honey,";
mes "and snakes drink water to make poison.";
mes "- English Proverb -";
break;
case 17:
mes "Despair is an illness leading to death.";
mes "- Kierkegaard -";
break;
case 18:
mes "To eat bread without hope is";
mes "still slowly to starve to death.";
mes "- Pearl Buck -";
break;
case 19:
mes "Optimism is the faith that leads to achievement.";
mes "Nothing can be done";
mes "without hope and confidence.";
mes "- Helen Keller -";
break;
case 20:
mes "Look deep into nature,";
mes "and then you will understand";
mes "everything better.";
mes "- Albert Einstein -";
break;
case 21:
mes "Many of life's failures are";
mes "people who did not realize";
mes "how close they were";
mes "to success";
mes "when they gave up.";
mes "- Thomas Edison -";
break;
case 22:
mes "I have more fun and enjoy more financial success";
mes "when I stop trying";
mes "to get what I want";
mes "and start helping other people ";
mes "get what they want.";
mes "- Spencer Johnson, Larry Wilson -";
break;
case 23:
mes "Age is like love, it cannot be hid.";
mes "- Thomas Dekker -";
break;
case 24:
mes "We can't become";
mes "what we need to be";
mes "by remaining what we are.";
mes "- Oprah Winfrey -";
break;
case 25:
mes "Turn your wounds.";
mes "into wisdom.";
mes "- Oprah Winfrey -";
break;
case 26:
mes "Pain is the great teacher of mankind.";
mes "- Marie E. Eschenbach -";
break;
case 27:
mes "The superior man thinks always";
mes "of virtue; the common man";
mes "thinks of comfort.";
mes "- Confucius -";
break;
case 28:
mes "Pleasure is often spoiled by describing it.";
mes "- Stendhal -";
break;
case 29:
mes "The end comes when we";
mes "no longer talk with ourselves.";
mes "It is the end of genuine thinking";
mes "and the beginning of the final loneliness.";
mes "- Edward Gibbon -";
break;
case 30:
mes "They who have conquered doubt and fear";
mes "have conquered failure.";
mes "- James Allen -";
break;
case 31:
mes "Our greatest pride was";
mes "not that we never fail, but rather";
mes "that we always stand up when we fall.";
mes "- Confucius -";
break;
case 32:
mes "When you love a person";
mes "all fear disappears.";
mes "And when you are afraid all love disappears.";
mes "- Osho Rajneesh -";
break;
case 33:
mes "The power of our unconscious mind is enormous;";
mes "what we cannot do in our conscious state";
mes "we can do with the help";
mes "of the unconscious mind";
mes "more sensible than the conscious.";
mes "- Osho Rajneesh -";
break;
case 34:
mes "Truth is simple. Very simple-";
mes "so simple that a child can understand it.";
mes "In fact, so simple that only a child can understand it.";
mes "Unless you become a child again";
mes "you will not be able to understand it.";
mes "It is an experience, not speculation.";
mes "- Osho Rajneesh -";
break;
case 35:
mes "The best and most beautiful things in the world";
mes "cannot be seen or even touched -";
mes "they must be felt with the heart.";
mes "- Helen Keller -";
break;
case 36:
mes "Never bend your head. Always hold it high.";
mes "Look the world straight in the eye.";
mes "- Helen Keller -";
break;
case 37:
mes "Alone we can do so little;";
mes "together we can do so much.";
mes "- Helen Keller -";
break;
case 38:
mes "The highest result of education is tolerance.";
mes "- Helen Keller -";
break;
case 39:
mes "We are, each of us";
mes "angels with only one wing;";
mes "and we can only fly";
mes "by embracing one another.";
mes "- Luciano de Crescenzo -";
break;
case 40:
mes "He that feeds himself from waiting could die of hunger.";
mes "- Danish Proverb -";
break;
case 41:
mes "A bad peace is better";
mes "than a good war.";
mes "- Russian Proverb -";
break;
case 42:
mes "He who wants to warm himself";
mes "in old age must build";
mes "a fireplace in his youth.";
mes "- German Proverb -";
break;
case 43:
mes "Those who are choosy often pick the worst.";
mes "- Ilocano Proverb -";
break;
case 44:
mes "Even a God will lose money";
mes "after three days of gambling.";
mes "- Chinese Proverb -";
break;
case 45:
mes "I fear not the man";
mes "who has practiced 10,000 kicks once,";
mes "but I fear the man";
mes "who has practiced one kick 10,000 times.";
mes "- Bruce Lee -";
break;
case 46:
mes "The best way to be remembered";
mes "is to have a life.";
mes "worth remembering.";
mes "- Bruce Lee -";
break;
case 47:
mes "To know oneself is to study oneself";
mes "in action with another person.";
mes "- Bruce Lee -";
break;
case 48:
mes "I'm not one of those,";
mes "who do not believe";
mes "in love at first sight,";
mes "but I believe in taking a second look.";
mes "- Bruce Lee -";
break;
case 49:
mes "One should never rush marriage.";
mes "Unlike fruit, marriage is";
mes "always in season.";
mes "- Leo Tolstoy -";
break;
case 50:
mes "Those who want to succeed";
mes "will find a way, those who";
mes "don't will find an excuse.";
mes "- Leo Aguila -";
break;
case 51:
mes "Motivation is what gets you started.";
mes "Habit is what keeps you going.";
mes "- Jim Ryan -";
break;
case 52:
mes "He has achieved success who has lived well,";
mes "laughed often, and loved much.";
mes "- Bessie Stanley -";
break;
case 53:
mes "A poor person spends his money";
mes "and invests the rest.";
mes "A rich person invests his money";
mes "and spends what's left.";
mes "- Jim Rohn -";
break;
case 54:
mes "If you can't find the key to success,";
mes "pick the lock.";
mes "One of the most important principles of success is";
mes "developing the habit of going the extra mile.";
mes "- Napoleon Hill -";
break;
case 55:
mes "The human race has";
mes "one really effective weapon,";
mes "and that is laughter.";
mes "- Mark Twain -";
break;
case 56:
mes "A day without laughter is a day wasted.";
mes "- Charlie Chaplin -";
break;
case 57:
mes "He who laughs best today,";
mes "will also laugh last.";
mes "- Nietzsche -";
break;
case 58:
mes "Laughter is the sun that";
mes "drives winter from the human face.";
mes "- Victor Hugo -";
break;
case 59:
mes "Laugh, and the world laughs";
mes "with you; weep, and";
mes "you weep alone.";
mes "- Ella Wheeler Wilcox -";
break;
case 60:
mes "It is impossible for you to be angry";
mes "and laugh at the same time.";
mes "Anger and laughter are mutually exclusive";
mes "and you have the power to choose either.";
mes "- Wayne Dyer -";
break;
case 61:
mes "We don't laugh because we're happy";
mes "- we're happy because we laugh.";
mes "- William James -";
break;
case 62:
mes "The person who knows how to laugh at himself";
mes "will never cease to be amused.";
mes "- Shirley MacLaine -";
break;
case 63:
mes "The young man who has not wept is a savage,";
mes "and the older man who will not laugh is a fool.";
mes "- George Santayana -";
break;
case 64:
mes "I do not have much patience";
mes "with a thing of beauty";
mes "that must be explained";
mes "to be understood.";
mes "If it does need additional interpretation";
mes "then I question";
mes "whether it has fulfilled its purpose.";
mes "- Charlie Chaplin -";
break;
case 65:
mes "Life is a tragedy";
mes "when seen in close-up,";
mes "but a comedy";
mes "in long-shot.";
mes "- Charlie Chaplin -";
break;
case 66:
mes "The clearest sign of wisdom is continued cheerfulness.";
mes "- Michel de Montaigne -";
break;
case 67:
mes "The time you enjoyed wasting";
mes "was not wasted.";
mes "- John Lennon -";
break;
case 68:
mes "True humor springs not more from the head than from the heart.";
mes "It is not contempt; its essence is love.";
mes "It issues not in laughter,";
mes "but in still smiles, which lie far deeper.";
mes "- Thomas Carlyle -";
break;
case 69:
mes "Through humor, you can soften";
mes "some of the worst blows";
mes "that life delivers.";
mes "And once you find laughter,";
mes "no matter how painful";
mes "your situation might be,";
mes "you can survive it.";
mes "- Bill Cosby -";
break;
case 70:
mes "My great hope is to laugh";
mes "as much as I cry;";
mes "to get my work done";
mes "and try to love somebody";
mes "and have the courage";
mes "to accept the love in return.";
mes "- Maya Angelou -";
break;
}
next;
mes "[Raffle Philosopher]";
mes "People take what they hear";
mes "differently.";
next;
mes "[Raffle Philosopher]";
mes "I wonder what you think";
mes "about what I've told you.";
next;
input .@inputstr$;
mes "[Raffle Philosopher]";
mes "So you think that "+.@inputstr$+".";
next;
mes "[Raffle Philosopher]";
mes "... ... ... ...";
next;
mes "[Raffle Philosopher]";
mes "I don't know. There is no one answer";
mes "to this question...";
mes "Hold onto your thought.";
close;
}
- script #mora_traveler -1,{
mes "[Upset Traveler]";
mes "You... you dare play a game with me?";
emotion e_ag,0,"Traveler#ep14_1_1";
next;
mes "[Traveler That Posed the Question]";
mes "What...? Do you have proof?";
mes "Do you have proof?!!";
emotion e_an,0,"Traveler#ep14_1_2";
next;
mes "[Traveler Trying to Stop the Fight]";
mes "Look, stop it, just stop it!";
mes "I'm afraid it will turn into a big fight...";
emotion e_swt2,0,"Traveler#ep14_1_3";
next;
mes "[Traveler Trying to Stop the Fight]";
mes "Oh! Why don't we ask";
mes "that person there...?";
next;
mes "[Upset Traveler]";
mes "Oh, yes! That's a great idea.";
mes "Well~ Hello there~";
mes "You there, traveler!";
emotion e_ic,0,"Traveler#ep14_1_1";
next;
mes "They seem to be calling out to you.";
next;
if(select("See what the matter is.:I have nothing to do with it.") == 2) {
mes "You went on your way";
mes "leaving the travelers behind you.";
close;
}
mes "["+strcharinfo(0)+"]";
mes "What's happening here?";
emotion e_what,1;
next;
mes "[Upset Traveler]";
mes "I'll tell you what.";
mes "Rose's mother had 10 sons.";
mes "The eldest son is called Roseone,";
mes "the second Rosetwo,";
mes "the third Rosethree...";
mes "the ninth Rosenine...";
mes "you get how it works, right?";
emotion e_ag,0,"Traveler#ep14_1_1";
next;
mes "[Traveler That Posed the Question]";
mes "Right, that's how it works.";
mes "So I asked what the youngest one would be called,";
mes "and when I told him the answer,";
mes "he got all upset and started cursing me.";
emotion e_an,0,"Traveler#ep14_1_2";
next;
mes "[Upset Traveler]";
mes "You... you bastard!";
mes "Hey there, what do you think";
mes "the answer to the question is?";
emotion e_ag,0,"Traveler#ep14_1_1";
next;
switch(select("Roseten.:Rose.:How would I know that?")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "The answer to the question is Roseten.";
mes "Why are you fighting over such a trivial matter?";
next;
mes "[Upset Traveler]";
mes "See? Even this traveler says";
mes "Roseten is the answer.";
mes "How dare you try to play tricks on me?";
emotion e_gg,0,"Traveler#ep14_1_1";
next;
mes "[Traveler That Posed the Question]";
mes "You idiot... you don't have the slightest clue!";
emotion e_an,0,"Traveler#ep14_1_2";
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "The answer to the question is Rose.";
mes "You said Rose's mother had 10 sons.";
mes "So even if the other sons' names are";
mes "Roseone, Rosetwo, ... Rosenine,";
mes "the youngest one must be Rose,";
mes "or she wouldn't be called Rose's mother.";
next;
mes "[Traveler That Posed the Question]";
mes "That's exactly what I mean!";
mes "I can't hang around with him.";
mes "I guess we live in two different worlds.";
emotion e_ok,0,"Traveler#ep14_1_2";
next;
mes "[Upset Traveler]";
mes "You bastard... What did you";
mes "get from this guy...?";
emotion e_ag,0,"Traveler#ep14_1_1";
break;
case 3:
mes "["+strcharinfo(0)+"]";
mes "I have no idea.";
mes "Try to sort it out yourselves.";
next;
mes "[Traveler Trying to Stop the Fight]";
mes "You good-for-nothing bastard,";
mes "you're trying to leave this mess to me?";
emotion e_an,0,"Traveler#ep14_1_3";
break;
}
next;
mes "*thud*";
mes "You feel a sudden impact on the back of your head.";
mes "Your sight is going blurry.";
specialeffect2 EF_HIT1;
sc_start SC_BLIND,20000,0;
next;
mes "You feel somebody rummaging through your pockets before you pass out.";
if (Zeny >= 5000)
Zeny -= 5000;
else
Zeny = 0;
close2;
percentheal -99,0;
warp "mora",31,132;
end;
}
mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 4_M_DOGTRAVELER //Upset Traveler
mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 4_M_DOGTRAVELER //Traveler That Posed the Question
mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 4_M_DOGTRAVELER //Traveler Trying to Stop the Fight
// Set 3 :: tre
//============================================================
mora,132,185,5 script Mora Villager#sleep5 4_F_RAFLE_PK,{
mes "[Mora Villager]";
mes "Phew~ Phew~";
close;
}
mora,133,185,5 script Mora Villager#sleep2 4_M_RAFLE_VI,{
mes "[Mora Villager]";
mes "Snore...";
close;
}
mora,134,185,3 script Mora Villager#sleep1 4_F_RAFLE_VI,{
mes "[Mora Villager]";
mes "Snort--";
close;
}
mora,132,184,5 script Mora Villager#sleep6 4_M_RAFLE_OR,{
mes "[Mora Villager]";
mes "Snort--";
close;
}
mora,133,184,1 script Mora Villager#sleep4 G_RAFFLESIA,{
mes "[Mora Villager]";
mes "Moan...";
end;
}
mora,134,184,1 script Mora Villager#sleep3 4_M_RAFLE_GR,{
mes "[Mora Villager]";
mes "Phew phew pheeew~";
close;
}
mora,132,183,7 script Mora Villager#sleep7 4_M_RAFLE_VI,{
mes "[Mora Villager]";
mes "z Z";
close;
}
mora,133,183,7 script Mora Villager#sleep8 4_F_RAFLE_PK,{
mes "[Mora Villager]";
mes "z Z";
end;
}
mora,134,183,1 script Mora Villager#sleep9 4_M_RAFLE_OR,{
mes "[Mora Villager]";
mes "z Z";
close;
}
mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{
mes "[Innkeeper]";
mes "Oh~ looks like we have another adventurer.";
mes "Where are you from?";
next;
switch(select("Just save the game.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) {
case 1:
mes "[Innkeeper]";
mes "Wow, what's the rush?";
mes "You've just come here, and you're already going someplace else?";
next;
mes "[Innkeeper]";
mes "You know, haste makes waste. Tsk tsk.";
mes "Well, the game's been saved.";
savepoint "mora",56,143;
close;
case 2:
mes "[Innkeeper]";
mes "My my, I need some rest also.";
mes "The rate is 5000 zeny. Do you want a room?";
next;
switch(select("Yes:No")) {
case 1:
if (Zeny < 5000) {
mes "[Innkeeper]";
mes "The rate is 5000z.";
close;
}
mes "[Innkeeper]";
mes "Make yourself at home.";
close2;
Zeny -= 5000;
percentheal 100,100;
warp "mora",32,123;
end;
case 2:
mes "[Innkeeper]";
mes "If you don't have the money, go soak yourself in the puddle in the center of the village.";
mes "It will warm you up.";
close;
}
case 3:
input .@inputstr$;
mes "["+strcharinfo(0)+"]";
mes "I come from a place called "+.@inputstr$+".";
next;
mes "[Innkeeper]";
mes "Oh, I think I've heard about the place before!";
next;
if (.@inputstr$ == "Shinlim") {
mes "[Innkeeper]";
mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?";
next;
mes "[Innkeeper]";
mes "What's worse is that whoever takes medicine made out of Savages will come back for more!";
mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!";
emotion e_no,1;
next;
} else {
mes "[Innkeeper]";
mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!";
mes "And that black clouds hover over them all the time, causing a storm!";
next;
}
mes "[Innkeeper]";
mes "How terrible!";
close;
case 4:
mes "[Innkeeper]";
mes "Search through the vegetable-shaped drawer to my right.";
close;
}
}
mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{
if(basicskillcheck() && getskilllv("NV_BASIC") < 6) {
mes "- You don't remember how to open the warehouse. -";
close;
}
mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
next;
switch(select("Insert 100 zeny.:Don't do anything.")) {
case 1:
if (Zeny < 100) {
mes "- You don't seem to have 100 zeny with you. -";
close;
}
Zeny -= 100;
openstorage;
close;
case 2:
mes "- You gave up using the warehouse. -";
close;
}
}