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path: root/npc/re/cities/brasilis.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Kisuka
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Brasilis Town
//================= Description ===========================================
//= Brasilis Town Script
//================= Current Version =======================================
//= 1.3
//=========================================================================

//== Brasilis Transportation ===============================
/* Pre-Renewal coordinates: alberta,247,115,3 */
alberta,246,82,3	script	Crewman#bra2	4W_SAILOR,{
	mes "[Crewman]";
	mes "Hey, have you heard of a place called Brasilis?";
	mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
	next;
	mes "[Crewman]";
	mes "We recently found a new ocean route to get there easily.";
	mes "It's just 10,000 zeny for a round trip! So do you want to go?";
	next;
	switch(select("Take me to Brasilis!", "I'll stay here.")) {
	case 1:
		if (Zeny > 9999) {
			mes "[Crewman]";
			mes "Cool~!! Let's go~!";
			Zeny -= 10000;
			close2;
			warp "brasilis",314,60;
			end;
		}
		else {
			mes "[Crewman]";
			mes "I said 10,000 zeny.";
			close;
		}
	case 2:
		mes "[Crewman]";
		mes "Well if you're ever interested, let me know and I can take you there.";
		close;
	}
}

brasilis,316,57,3	script	Crewman#bra1	4W_SAILOR,{
	mes "[Crewman]";
	mes "My ship is going to back to Alberta, do you want to join us?";
	next;
	switch(select("Go back to Alberta.", "Not yet~.")) {
	case 1:
		mes "[Crewman]";
		mes "I sure do miss home.";
		close2;
		if (RENEWAL)
			warp "alberta",243,82;
		else
			warp "alberta",244,115;
		end;
	case 2:
		mes "[Crewman]";
		mes "Ok, suit yourself. We'll see you when we get back then.";
		close;
	}
}

//== Generic Brasilis NPCs =================================
brasilis,155,165,3	script	Signpost#bra1	4_BULLETIN_BOARD2,{
	mes ":: Art Museum ::";
	close;
}

brasilis,195,231,3	script	Signpost#bra2	4_BULLETIN_BOARD2,{
	mes ":: Verass Monument ::";
	close;
}

brasilis,240,247,3	script	Signpost#bra3	4_BULLETIN_BOARD2,{
	mes ":: Market ::";
	mes " ";
	mes "- For your Potions and Weaponry -";
	close;
}

brasilis,303,309,3	script	Signpost#bra4	4_BULLETIN_BOARD2,{
	mes ":: Jungle Cable ::";
	mes "";
	mes "- Not for the faint of heart -";
	close;
}

brasilis,278,137,3	script	Signpost#bra5	4_BULLETIN_BOARD2,{
	mes ":: Brasilis Hotel ::";
	close;
}

brasilis,137,77,5	script	Ice-Cream Maker	4_M_03,{
	mes "[Ice Cream Maker]";
	mes "Come~come~";
	mes "Ice cream is the perfect snack for a hot day~";
	mes "It's just ^3355FF100 Zeny^000000~";
	mes "Ice Cream~";
	mes "Get 'yer Ice Cream!";
	next;
	switch(select("Give me one!", "Ice Cream?", "Cancel.")) {
	case 1:
		mes "[Ice Cream Maker]";
		mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
		mes "So how many d'ya want?";
		next;
		while(1) {
			input(.@input);
			if (.@input <= 0) {
				mes "[Ice Cream Maker]";
				mes "None?";
				mes "Fine get outta the way, I have customers to serve.";
				close;
			}
			if (.@input > 5) {
				mes "[Ice Cream Maker]";
				mes "Wow.";
				mes "You ordered too much.";
				mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy.";
				next;
				continue;
			}
			break;
		}
		.@icecream_hap = .@input*100;
		if (Zeny < .@icecream_hap) {
			mes "[Ice Cream Maker]";
			mes "Dood~! You don't have enough money.";
			mes "It's only ^3355FF100 Zeny^000000~ Seriously!";
			close;
		}
		if (!checkweight(Ice_Cream,.@input)) {
			mes "[Ice Cream Maker]";
			mes "You seem to have too much stuff.";
			mes "Lighten your pack before buying this.";
			close;
		}
		Zeny -= .@icecream_hap;
		getitem Ice_Cream,.@input;
		close;
	case 2:
		mes "[Ice Cream Maker]";
		mes "'Ice cream is...";
		mes "Wait, don't you know";
		mes "what Ice Cream is?";
		mes "What rock have you";
		mes "been living under?";
		next;
		mes "[Ice Cream Maker]";
		mes "I'm not going to even start with how weird that sounds.";
		mes "Anyway, get 'yer Ice Cream right here while it's nice and cold.";
		close;
	case 3:
		mes "[Ice Cream Maker]";
		mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!";
		close;
	}
}